factoriomod-debug 2.1.3 → 2.1.5

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package/CHANGELOG.md CHANGED
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+ ## 2.1.5
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+ * Debugger:
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+ * added `hoodDebugConsole` launch option (Factorio >= 2.0.10)
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+ * Lua Library package:
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+ * *IMPORTANT* All sumneko/luals users should migrate to emmylua. Support for sumneko/luals will be dropped completely in a near future version, and may already be broken in some areas.
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+ * more spacers in generated typedefs for emmylua
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+ * `meld` type namespace
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+ * add `__debugcounts` and `__debugchildren` fields to `std.metatable`
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+ * move `data.*` types into `data` namespace
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+ * fix `meld` types crashing emmylua
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+ * switch some `util` functions to use `data.Vector` and `data.Color` where appropriate
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+ * set `workspace.moduleMap` to resolve modname requires
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+ * `factorio.workspace.manageLibraryDataLinks` for emmylua excludes library files that have typedefs, and game scripts that are unlikely to be used by mods
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+ * type map for LuaRemote interfaces now allows registering interface classes for type-aware `remote.call` usage
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+ * types for built-in remotes `freeplay`, `pvp`, `sandbox`, `wave-defense`, `silo-script`, `space-finish-script`
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+ ## 2.1.4
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+ * Debugger:
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+ * fix error when factorioArgs array not present
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+ * wait for Factorio's `.lock` file to be released up before (re)launching
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+ * launch debugger with first workspace dir as cwd
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+ * added `trace` launch option
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+ * Lua Library package:
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+ * switch dict types to use `table<K,V>` for better EmmyLua support (previously `{[K]:V}`)
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  ## 2.1.3
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  * Debugger:
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  * automatically set `--mod-directory` if not set and workspace contains exactly one mod-list.json in a non-default mod dir