factoriomod-debug 1.1.28 → 1.1.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.c8rc.json +6 -0
- package/.mocharc.json +7 -0
- package/CHANGELOG.md +21 -0
- package/dist/Flamegraph.js +1 -1
- package/dist/ModSettingsWebview.css +2 -0
- package/dist/ModSettingsWebview.js +910 -0
- package/dist/ScriptDatWebview.css +2 -0
- package/dist/ScriptDatWebview.js +2 -0
- package/dist/codicon-BEBTMDKB.ttf +0 -0
- package/dist/fmtk.js +404 -247
- package/doc/debugadapter.md +4 -4
- package/doc/language-lua.md +2 -0
- package/doc/noncharacters.md +53 -0
- package/doc/workspace.md +4 -5
- package/package.json +42 -26
package/.c8rc.json
ADDED
package/.mocharc.json
ADDED
package/CHANGELOG.md
CHANGED
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@@ -2,10 +2,31 @@
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[<img height='36' style='border:0px;height:36px;' src='https://az743702.vo.msecnd.net/cdn/kofi2.png?v=2' border='0' alt='Buy Me a Coffee at ko-fi.com'/>](https://ko-fi.com/X8X41IE4T)
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## 1.1.29
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* CLI:
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* Added `fmtk settings unset` to remove a mod setting
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* Various commands now set exitcode 1 when exiting with an error
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* Changelog:
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* Fixed some CodeActions providing incorrect fix edits
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* Debugger:
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* Abort launch when enabling `debugadapter` mod fails
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* Correctly supports DAP clients using `path` path format instead of `uri`
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* Sumneko plugin:
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* Include `__modname__` tag when ingoring commands at start of line
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* Strip file extension from slashed `require` paths to better match Factorio's resolution
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* VSCode:
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* Migrate Mod Portal API key from VSCode key storage to `keytar` for consistent behavior across packages
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* Ignore key storage if key is set in environment
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* Custom Editor for `mod-settings.dat`
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* Re-check if active version is Steam before launching debug
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* Experimental Read-only Editor for `script.dat` (saved `global` data)
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* Plain lua values should all load correctly, but not all LuaObject types have been tested.
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## 1.1.28
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* Debugger:
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* Fixed some cases where mods could clobber builtins that debugger relies on
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* Fixed breakpoint validation incorrectly moving breakpoints from valid locations
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## 1.1.27
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* Tasks:
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* Fix PATH variable separator used on non-windows when adding `fmtk` from extension for scripts
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