factoriomod-debug 1.1.27 → 1.1.29

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package/.c8rc.json ADDED
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+ {
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+ "reporter": [ "html", "lcov", "text" ],
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+ "exclude-after-remap": true,
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+ "extension": [ ".ts", ".lua" ],
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+ "include": ["**/*.ts", "**/*.lua", "!**/import-glob*/**"]
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+ }
package/.mocharc.json ADDED
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+ {
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+ "$schema": "https://json.schemastore.org/mocharc",
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+ "extension": ["ts"],
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+ "require": "ts-node/register",
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+ "spec": "test/**/*.spec.ts",
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+ "timeout": 60000
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+ }
package/CHANGELOG.md CHANGED
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  [<img height='36' style='border:0px;height:36px;' src='https://az743702.vo.msecnd.net/cdn/kofi2.png?v=2' border='0' alt='Buy Me a Coffee at ko-fi.com'/>](https://ko-fi.com/X8X41IE4T)
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+ ## 1.1.29
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+ * CLI:
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+ * Added `fmtk settings unset` to remove a mod setting
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+ * Various commands now set exitcode 1 when exiting with an error
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+ * Changelog:
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+ * Fixed some CodeActions providing incorrect fix edits
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+ * Debugger:
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+ * Abort launch when enabling `debugadapter` mod fails
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+ * Correctly supports DAP clients using `path` path format instead of `uri`
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+ * Sumneko plugin:
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+ * Include `__modname__` tag when ingoring commands at start of line
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+ * Strip file extension from slashed `require` paths to better match Factorio's resolution
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+ * VSCode:
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+ * Migrate Mod Portal API key from VSCode key storage to `keytar` for consistent behavior across packages
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+ * Ignore key storage if key is set in environment
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+ * Custom Editor for `mod-settings.dat`
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+ * Re-check if active version is Steam before launching debug
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+ * Experimental Read-only Editor for `script.dat` (saved `global` data)
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+ * Plain lua values should all load correctly, but not all LuaObject types have been tested.
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+
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+ ## 1.1.28
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+ * Debugger:
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+ * Fixed some cases where mods could clobber builtins that debugger relies on
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+ * Fixed breakpoint validation incorrectly moving breakpoints from valid locations
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+
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  ## 1.1.27
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  * Tasks:
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  * Fix PATH variable separator used on non-windows when adding `fmtk` from extension for scripts