factorio-types 1.2.8 → 1.2.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes.d.ts +9 -7
- package/dist/concepts.d.ts +9 -4
- package/dist/datacollection.d.ts +1 -1
- package/dist/defines.d.ts +1 -1
- package/dist/events.d.ts +1 -1
- package/dist/global.d.ts +1 -1
- package/dist/prototypes.d.ts +2 -1
- package/dist/types.d.ts +1 -1
- package/package.json +2 -2
- package/src/core.d.ts +2 -1
package/dist/classes.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace runtime {
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@@ -6753,7 +6753,7 @@ interface LuaEntity extends LuaControl {
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*/
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logistic_network: LuaLogisticNetwork;
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/**
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* Max health of this entity.
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* Max health of this entity.
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*/
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readonly max_health: float;
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/**
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@@ -7898,7 +7898,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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* The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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*/
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readonly object_name: string;
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-
readonly per_lane_filters?:
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readonly per_lane_filters?: boolean;
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/**
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* The beacon profile: extra multiplier applied to the effects received from beacon by the effect receiver based on amount of beacons that reach that effect receiver
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*/
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@@ -8947,7 +8947,7 @@ interface LuaForce {
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create_space_platform(this: void, table: {
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name?: string;
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planet: SpaceLocationID;
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starter_pack:
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starter_pack: ItemWithQualityID;
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}): LuaSpacePlatform | null;
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/**
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* Disable all recipes and technologies. Only recipes and technologies enabled explicitly will be useable from this point.
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@@ -11916,7 +11916,7 @@ interface LuaItemCommon {
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trees_and_rocks_only: boolean;
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}
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/**
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* Prototype of an item. For example, an item prototype can be obtained from {@link
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* Prototype of an item. For example, an item prototype can be obtained from {@link LuaPrototypes::item | runtime:LuaPrototypes::item} by its name: `prototypes.item["iron-plate"]`.
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*/
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interface LuaItemPrototype extends LuaPrototypeBase {
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/**
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@@ -15723,6 +15723,7 @@ interface LuaSimulation {
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* The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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*/
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readonly object_name: string;
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smart_belt_building?: boolean;
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/**
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* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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*/
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@@ -15883,7 +15884,7 @@ interface LuaSpacePlatform {
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/**
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* The starter pack used to create this space platform.
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*/
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-
readonly starter_pack:
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readonly starter_pack: ItemIDAndQualityIDPair;
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/**
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* The current state of this space platform.
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*/
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@@ -16794,8 +16795,9 @@ interface LuaSurface {
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* Spawn pollution at the given position.
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* @param source Where to spawn the pollution.
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* @param amount How much pollution to add.
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* @param prototype The entity prototype to attribute the pollution change to in statistics. If not defined, the pollution change will not show up in statistics.
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*/
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-
pollute(this: void, source: MapPosition, amount: double): void;
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pollute(this: void, source: MapPosition, amount: double, prototype?: EntityID): void;
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/**
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* Print text to the chat console of all players on this surface.
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*
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package/dist/concepts.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace runtime {
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@@ -1483,7 +1483,7 @@ interface EntityPrototypeFilterFlag extends BaseEntityPrototypeFilter {
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/**
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* For use within nested filters such as the `place-result` filter of array{@link [ItemPrototypeFilter | runtime:ItemPrototypeFilter}].
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*
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-
* To get a specific prototype by name, see {@link
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* To get a specific prototype by name, see {@link LuaPrototypes::entity | runtime:LuaPrototypes::entity}.
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* Applies to variant case `name`
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*/
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interface EntityPrototypeFilterName extends BaseEntityPrototypeFilter {
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@@ -1999,7 +1999,7 @@ interface FluidPrototypeFilterMaxTemperature extends BaseFluidPrototypeFilter {
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/**
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* For use within nested filters such as the `has-product-fluid` filter of array{@link [RecipePrototypeFilter | runtime:RecipePrototypeFilter}].
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*
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-
* To get a specific prototype by name, see {@link
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* To get a specific prototype by name, see {@link LuaPrototypes::fluid | runtime:LuaPrototypes::fluid}.
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* Applies to variant case `name`
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*/
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interface FluidPrototypeFilterName extends BaseFluidPrototypeFilter {
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@@ -2705,7 +2705,7 @@ interface ItemPrototypeFilterFuelValue extends BaseItemPrototypeFilter {
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/**
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* For use within nested filters such as the `has-product-item` filter of array{@link [RecipePrototypeFilter | runtime:RecipePrototypeFilter}].
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*
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* To get a specific prototype by name, see {@link
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* To get a specific prototype by name, see {@link LuaPrototypes::item | runtime:LuaPrototypes::item}.
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* Applies to variant case `name`
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*/
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interface ItemPrototypeFilterName extends BaseItemPrototypeFilter {
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@@ -5527,6 +5527,7 @@ interface PipeConnection {
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target_pipe_connection_index?: uint;
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}
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interface PipeConnectionDefinition {
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connection_type: 'normal' | 'underground' | 'linked';
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/**
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* The 4 cardinal direction connection points for this pipe.
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*/
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max_underground_distance?: uint;
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flow_direction: 'input-output' | 'input' | 'output';
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direction: defines.direction;
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/**
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* Only supplied if `connection_type` is `"linked"`.
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*/
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linked_connection_id?: uint32;
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}
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interface PlaceAsTileResult {
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/**
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package/dist/datacollection.d.ts
CHANGED
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace prototype {
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package/dist/defines.d.ts
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace defines {
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package/dist/events.d.ts
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace runtime {
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package/dist/global.d.ts
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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/**
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package/dist/prototypes.d.ts
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace prototype {
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mod_downloads_count: Sprite;
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mod_last_updated: Sprite;
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mouse_cursor: Sprite;
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mouse_cursor_macos: Sprite;
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move_tag: Sprite;
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multiplayer_waiting_icon: Sprite;
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nature_icon: Sprite;
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package/dist/types.d.ts
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.15
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// API version 6
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declare namespace prototype {
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package/package.json
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{
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"name": "factorio-types",
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"version": "1.2.
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"version": "1.2.9",
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"description": "Typescript declarations for the Factorio mod API",
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"main": "index.d.ts",
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"repository": "https://github.com/sguest/factorio-types.git",
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"src/**/*.d.ts",
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"dist/**/*.d.ts"
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],
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"factorioVersion": "2.0.
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"factorioVersion": "2.0.15",
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"dependencies": {
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"lua-types": "^2.13.1"
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},
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package/src/core.d.ts
CHANGED
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@@ -30,8 +30,9 @@ declare const serpent: Serpent;
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// can eventually fix these on a per-case basis
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type Table = any;
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// These ones seem to be strangely missing from concepts and therefore not available in the runtime namespace
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type uint = number;
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type uint32 = number;
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type bool = boolean;
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/*
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