factorio-types 1.2.7 → 1.2.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace runtime {
@@ -273,7 +273,6 @@ interface LuaAssemblingMachineControlBehavior extends LuaGenericOnOffControlBeha
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  * Prototype of an asteroid chunk.
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  */
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  interface LuaAsteroidChunkPrototype extends LuaPrototypeBase {
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- readonly collision_box: BoundingBox;
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  readonly hide_from_signal_gui: boolean;
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  readonly item_signal_alias?: LuaItemPrototype;
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  readonly mineable_properties: MineableProperties;
@@ -6732,6 +6731,10 @@ interface LuaEntity extends LuaControl {
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  * The container entity this loader is pointing at/pulling from depending on the {@link LuaEntity::loader_type | runtime:LuaEntity::loader_type}, if any.
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  */
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  readonly loader_container?: LuaEntity;
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+ /**
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+ * The filter mode for this loader. `nil` if this loader does not support filters.
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+ */
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+ loader_filter_mode?: 'none' | 'whitelist' | 'blacklist';
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  /**
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  * Whether this loader gets items from or puts item into a container.
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  */
@@ -7895,6 +7898,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  * The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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  */
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  readonly object_name: string;
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+ readonly per_lane_filters?: bool;
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  /**
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  * The beacon profile: extra multiplier applied to the effects received from beacon by the effect receiver based on amount of beacons that reach that effect receiver
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  */
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace runtime {
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace defines {
@@ -1151,30 +1151,31 @@ enum input_action {
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  switch_connect_to_logistic_network = 240,
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  switch_constant_combinator_state = 241,
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  switch_inserter_filter_mode_state = 242,
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- switch_mining_drill_filter_mode_state = 243,
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- switch_power_switch_state = 244,
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- take_equipment = 245,
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- toggle_artillery_auto_targeting = 246,
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- toggle_deconstruction_item_entity_filter_mode = 247,
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- toggle_deconstruction_item_tile_filter_mode = 248,
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- toggle_driving = 249,
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- toggle_enable_vehicle_logistics_while_moving = 250,
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- toggle_entity_logistic_requests = 251,
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- toggle_equipment_movement_bonus = 252,
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- toggle_map_editor = 253,
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- toggle_personal_logistic_requests = 254,
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- toggle_personal_roboport = 255,
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- toggle_selected_entity = 256,
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- toggle_show_entity_info = 257,
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- translate_string = 258,
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- trash_not_requested_items = 259,
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- undo = 260,
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- upgrade = 261,
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- upgrade_opened_blueprint_by_item = 262,
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- upgrade_opened_blueprint_by_record = 263,
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- use_item = 264,
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- wire_dragging = 265,
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- write_to_console = 266
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+ switch_loader_filter_mode = 243,
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+ switch_mining_drill_filter_mode_state = 244,
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+ switch_power_switch_state = 245,
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+ take_equipment = 246,
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+ toggle_artillery_auto_targeting = 247,
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+ toggle_deconstruction_item_entity_filter_mode = 248,
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+ toggle_deconstruction_item_tile_filter_mode = 249,
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+ toggle_driving = 250,
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+ toggle_enable_vehicle_logistics_while_moving = 251,
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+ toggle_entity_logistic_requests = 252,
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+ toggle_equipment_movement_bonus = 253,
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+ toggle_map_editor = 254,
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+ toggle_personal_logistic_requests = 255,
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+ toggle_personal_roboport = 256,
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+ toggle_selected_entity = 257,
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+ toggle_show_entity_info = 258,
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+ translate_string = 259,
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+ trash_not_requested_items = 260,
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+ undo = 261,
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+ upgrade = 262,
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+ upgrade_opened_blueprint_by_item = 263,
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+ upgrade_opened_blueprint_by_record = 264,
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+ use_item = 265,
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+ wire_dragging = 266,
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+ write_to_console = 267
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  }
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  enum input_method {
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  game_controller = 1,
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace runtime {
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace prototype {
@@ -299,6 +299,12 @@ interface AmmoTurretPrototype extends TurretPrototype {
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  * Specifies an animation that can be used with {@link LuaRendering::draw_animation | runtime:LuaRendering::draw_animation} at runtime.
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  */
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  interface AnimationPrototype {
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+ /**
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+ * Only loaded if `layers` is not defined.
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+ *
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+ * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
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+ */
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+ allow_forced_downscale?: bool;
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  /**
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  * Only loaded if `layers` is not defined.
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  *
@@ -824,7 +830,6 @@ interface AssemblingMachinePrototype extends CraftingMachinePrototype {
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  ingredient_count?: uint8;
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  }
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  interface AsteroidChunkPrototype extends Prototype {
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- collision_box?: SimpleBoundingBox;
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  dying_trigger_effect?: TriggerEffect;
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  graphics_set?: AsteroidGraphicsSet;
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  hide_from_signal_gui?: bool;
@@ -5107,6 +5112,10 @@ interface LoaderPrototype extends TransportBeltConnectablePrototype {
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  * Loader will not create stacks on belt that are larger than this value. Must be >= 1.
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  */
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  max_belt_stack_size?: uint8;
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+ /**
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+ * If filters are per lane. Can only be set to true if filter_count is equal to 2.
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+ */
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+ per_lane_filters?: bool;
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  structure?: LoaderStructure;
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  structure_render_layer?: RenderLayer;
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  }
@@ -8198,6 +8207,12 @@ interface SplitterPrototype extends TransportBeltConnectablePrototype {
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  ```
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  */
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  interface SpritePrototype {
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+ /**
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+ * Only loaded if `layers` is not defined.
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+ *
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+ * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
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+ */
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+ allow_forced_downscale?: bool;
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  /**
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  * Only loaded if `layers` is not defined.
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  */
@@ -9571,9 +9586,9 @@ interface UtilityConstants extends PrototypeBase {
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  freezing_temperature: double;
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  frozen_color_lookup: ColorLookupTable;
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  ghost_layer: CollisionLayerID;
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+ ghost_shader_tint: GhostTintSet;
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+ ghost_shaderless_tint: GhostTintSet;
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  ghost_shimmer_settings: GhostShimmerConfig;
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- ghost_tint: Color;
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- ghost_tint_delivering: Color;
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  gui_remark_color: Color;
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  gui_search_match_background_color: Color;
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  gui_search_match_foreground_color: Color;
@@ -9694,8 +9709,6 @@ interface UtilityConstants extends PrototypeBase {
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  space_platform_relative_speed_factor: double;
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  space_platform_starfield_movement_vector: Vector;
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  spawner_evolution_factor_health_modifier: float;
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- tile_ghost_tint: Color;
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- tile_ghost_tint_delivering: Color;
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  /**
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  * Must be >= 1.
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  */
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.13
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace prototype {
@@ -4946,6 +4946,16 @@ interface GhostShimmerOverlayData {
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  x: float;
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  y: float;
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  }
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+ interface GhostTintSet {
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+ ghost_delivery_tint: Color;
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+ ghost_tint: Color;
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+ tile_ghost_delivery_tint: Color;
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+ tile_ghost_tint: Color;
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+ /**
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+ * Wires are hard to read when the ghost_tint is very satured, so they use a separate tint color for better fine tuning.
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+ */
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+ wire_tint: Color;
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+ }
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  interface GigaCargoHatchDefinition {
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  /**
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  * Cannot use `fade_ticks`.
@@ -9723,6 +9733,10 @@ interface SpriteSheet extends SpriteParameters {
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  }
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  type SpriteSizeType = int16;
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  interface SpriteSource {
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+ /**
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+ * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
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+ */
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+ allow_forced_downscale?: bool;
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  /**
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  * The path to the sprite file to use.
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  * This property is required, but marked as optional due to typescript inheritance limitations
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "factorio-types",
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- "version": "1.2.7",
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+ "version": "1.2.8",
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  "description": "Typescript declarations for the Factorio mod API",
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  "main": "index.d.ts",
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  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
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  "src/**/*.d.ts",
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  "dist/**/*.d.ts"
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  ],
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- "factorioVersion": "2.0.13",
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+ "factorioVersion": "2.0.14",
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  "dependencies": {
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  "lua-types": "^2.13.1"
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  },
package/src/core.d.ts CHANGED
@@ -32,6 +32,8 @@ type Table = any;
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  type uint = number;
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+ type bool = boolean;
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+
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  /*
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  * The data.extend method. It's the primary way to add prototypes to the data table.
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  *