factorio-types 1.2.6 → 1.2.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace runtime {
@@ -79,7 +79,7 @@ interface LuaAchievementPrototype extends LuaPrototypeBase {
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  readonly minimum_damage?: float;
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  readonly minimum_distance?: double;
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  readonly minimum_energy_produced?: double;
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- readonly module?: LuaItemPrototype;
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+ readonly module?: string[];
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  readonly more_than_manually?: boolean;
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  readonly not_to_kill?: LuaEntityPrototype;
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  /**
@@ -273,7 +273,6 @@ interface LuaAssemblingMachineControlBehavior extends LuaGenericOnOffControlBeha
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  * Prototype of an asteroid chunk.
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  */
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  interface LuaAsteroidChunkPrototype extends LuaPrototypeBase {
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- readonly collision_box: BoundingBox;
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  readonly hide_from_signal_gui: boolean;
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  readonly item_signal_alias?: LuaItemPrototype;
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  readonly mineable_properties: MineableProperties;
@@ -6732,6 +6731,10 @@ interface LuaEntity extends LuaControl {
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  * The container entity this loader is pointing at/pulling from depending on the {@link LuaEntity::loader_type | runtime:LuaEntity::loader_type}, if any.
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  */
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  readonly loader_container?: LuaEntity;
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+ /**
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+ * The filter mode for this loader. `nil` if this loader does not support filters.
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+ */
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+ loader_filter_mode?: 'none' | 'whitelist' | 'blacklist';
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  /**
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  * Whether this loader gets items from or puts item into a container.
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  */
@@ -7895,6 +7898,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  * The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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  */
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  readonly object_name: string;
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+ readonly per_lane_filters?: bool;
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  /**
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  * The beacon profile: extra multiplier applied to the effects received from beacon by the effect receiver based on amount of beacons that reach that effect receiver
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  */
@@ -13656,6 +13660,10 @@ interface LuaPlayer extends LuaControl {
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  * The permission group this player is part of, if any.
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  */
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  permission_group?: LuaPermissionGroup;
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+ /**
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+ * The player's "physical" controller. When a player is in the remote controller, this specifies the controller they will return to. When the player is not in the remote controller, this is equivalent to {@link LuaPlayer::controller_type | runtime:LuaPlayer::controller_type}.
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+ */
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+ readonly physical_controller_type: defines.controllers;
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  /**
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  * The current position of this players physical controller.
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  */
@@ -14125,6 +14133,10 @@ interface LuaPumpControlBehavior extends LuaGenericOnOffControlBehavior {
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  */
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  interface LuaQualityPrototype extends LuaPrototypeBase {
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  readonly beacon_power_usage_multiplier: float;
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+ /**
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+ * The color of the prototype
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+ */
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+ readonly color: Color;
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  readonly draw_sprite_by_default: boolean;
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  /**
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  * Level basically specifies the stat-increasing value of this quality level
@@ -15846,7 +15858,7 @@ interface LuaSpacePlatform {
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  /**
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  * The name of this space platform.
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  */
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- readonly name: string;
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+ name: string;
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  /**
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  * The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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  */
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace runtime {
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace defines {
@@ -1151,30 +1151,31 @@ enum input_action {
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  switch_connect_to_logistic_network = 240,
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  switch_constant_combinator_state = 241,
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  switch_inserter_filter_mode_state = 242,
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- switch_mining_drill_filter_mode_state = 243,
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- switch_power_switch_state = 244,
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- take_equipment = 245,
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- toggle_artillery_auto_targeting = 246,
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- toggle_deconstruction_item_entity_filter_mode = 247,
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- toggle_deconstruction_item_tile_filter_mode = 248,
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- toggle_driving = 249,
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- toggle_enable_vehicle_logistics_while_moving = 250,
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- toggle_entity_logistic_requests = 251,
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- toggle_equipment_movement_bonus = 252,
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- toggle_map_editor = 253,
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- toggle_personal_logistic_requests = 254,
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- toggle_personal_roboport = 255,
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- toggle_selected_entity = 256,
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- toggle_show_entity_info = 257,
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- translate_string = 258,
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- trash_not_requested_items = 259,
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- undo = 260,
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- upgrade = 261,
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- upgrade_opened_blueprint_by_item = 262,
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- upgrade_opened_blueprint_by_record = 263,
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- use_item = 264,
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- wire_dragging = 265,
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- write_to_console = 266
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+ switch_loader_filter_mode = 243,
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+ switch_mining_drill_filter_mode_state = 244,
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+ switch_power_switch_state = 245,
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+ take_equipment = 246,
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+ toggle_artillery_auto_targeting = 247,
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+ toggle_deconstruction_item_entity_filter_mode = 248,
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+ toggle_deconstruction_item_tile_filter_mode = 249,
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+ toggle_driving = 250,
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+ toggle_enable_vehicle_logistics_while_moving = 251,
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+ toggle_entity_logistic_requests = 252,
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+ toggle_equipment_movement_bonus = 253,
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+ toggle_map_editor = 254,
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+ toggle_personal_logistic_requests = 255,
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+ toggle_personal_roboport = 256,
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+ toggle_selected_entity = 257,
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+ toggle_show_entity_info = 258,
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+ translate_string = 259,
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+ trash_not_requested_items = 260,
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+ undo = 261,
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+ upgrade = 262,
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+ upgrade_opened_blueprint_by_item = 263,
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+ upgrade_opened_blueprint_by_record = 264,
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+ use_item = 265,
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+ wire_dragging = 266,
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+ write_to_console = 267
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  }
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  enum input_method {
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  game_controller = 1,
@@ -2083,6 +2084,10 @@ enum space_platform_state {
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  * Following the path.
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  */
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  on_the_path = 3,
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+ /**
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+ * Paused.
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+ */
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+ paused = 8,
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  /**
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  * Starter pack is on the way.
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  */
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace runtime {
@@ -3224,6 +3224,10 @@ interface on_pre_scenario_finished {
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  * Identifier of the event
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  */
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  name: defines.events;
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+ /**
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+ * If a player won
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+ */
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+ player_won: boolean;
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  /**
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  * Tick the event was generated.
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  */
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
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  declare namespace prototype {
@@ -299,6 +299,12 @@ interface AmmoTurretPrototype extends TurretPrototype {
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  * Specifies an animation that can be used with {@link LuaRendering::draw_animation | runtime:LuaRendering::draw_animation} at runtime.
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  */
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  interface AnimationPrototype {
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+ /**
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+ * Only loaded if `layers` is not defined.
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+ *
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+ * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
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+ */
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+ allow_forced_downscale?: bool;
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  /**
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  * Only loaded if `layers` is not defined.
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  *
@@ -824,7 +830,6 @@ interface AssemblingMachinePrototype extends CraftingMachinePrototype {
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  ingredient_count?: uint8;
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  }
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  interface AsteroidChunkPrototype extends Prototype {
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- collision_box?: SimpleBoundingBox;
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  dying_trigger_effect?: TriggerEffect;
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  graphics_set?: AsteroidGraphicsSet;
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  hide_from_signal_gui?: bool;
@@ -5107,6 +5112,10 @@ interface LoaderPrototype extends TransportBeltConnectablePrototype {
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  * Loader will not create stacks on belt that are larger than this value. Must be >= 1.
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  */
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  max_belt_stack_size?: uint8;
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+ /**
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+ * If filters are per lane. Can only be set to true if filter_count is equal to 2.
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+ */
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+ per_lane_filters?: bool;
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  structure?: LoaderStructure;
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  structure_render_layer?: RenderLayer;
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  }
@@ -5419,7 +5428,7 @@ interface ModuleTransferAchievementPrototype extends AchievementPrototype {
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  module = "quality-module"
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  ```
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  */
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- module: ItemID;
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+ module: ItemID | ItemID[];
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  }
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  /**
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  * Used by {@link SelectionToolPrototype::mouse_cursor | prototype:SelectionToolPrototype::mouse_cursor}.
@@ -8198,6 +8207,12 @@ interface SplitterPrototype extends TransportBeltConnectablePrototype {
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  ```
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  */
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  interface SpritePrototype {
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+ /**
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+ * Only loaded if `layers` is not defined.
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+ *
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+ * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
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+ */
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+ allow_forced_downscale?: bool;
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  /**
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  * Only loaded if `layers` is not defined.
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  */
@@ -9571,9 +9586,9 @@ interface UtilityConstants extends PrototypeBase {
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  freezing_temperature: double;
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  frozen_color_lookup: ColorLookupTable;
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  ghost_layer: CollisionLayerID;
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+ ghost_shader_tint: GhostTintSet;
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+ ghost_shaderless_tint: GhostTintSet;
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  ghost_shimmer_settings: GhostShimmerConfig;
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- ghost_tint: Color;
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- ghost_tint_delivering: Color;
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  gui_remark_color: Color;
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  gui_search_match_background_color: Color;
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  gui_search_match_foreground_color: Color;
@@ -9694,8 +9709,6 @@ interface UtilityConstants extends PrototypeBase {
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  space_platform_relative_speed_factor: double;
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  space_platform_starfield_movement_vector: Vector;
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  spawner_evolution_factor_health_modifier: float;
9697
- tile_ghost_tint: Color;
9698
- tile_ghost_tint_delivering: Color;
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  /**
9700
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  * Must be >= 1.
9701
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  */
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.12
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+ // Factorio version 2.0.14
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  // API version 6
7
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8
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  declare namespace prototype {
@@ -4946,6 +4946,16 @@ interface GhostShimmerOverlayData {
4946
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  x: float;
4947
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  y: float;
4948
4948
  }
4949
+ interface GhostTintSet {
4950
+ ghost_delivery_tint: Color;
4951
+ ghost_tint: Color;
4952
+ tile_ghost_delivery_tint: Color;
4953
+ tile_ghost_tint: Color;
4954
+ /**
4955
+ * Wires are hard to read when the ghost_tint is very satured, so they use a separate tint color for better fine tuning.
4956
+ */
4957
+ wire_tint: Color;
4958
+ }
4949
4959
  interface GigaCargoHatchDefinition {
4950
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  /**
4951
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  * Cannot use `fade_ticks`.
@@ -5877,11 +5887,11 @@ interface MainSound {
5877
5887
  */
5878
5888
  audible_distance_modifier?: double;
5879
5889
  /**
5880
- * Can't be used when `match_progress_to_activity` is true.
5890
+ * Can't be used when `match_progress_to_activity` is `true`.
5881
5891
  */
5882
5892
  fade_in_ticks?: uint32;
5883
5893
  /**
5884
- * Can't be used when `match_progress_to_activity` is true.
5894
+ * Can't be used when `match_progress_to_activity` is `true`.
5885
5895
  */
5886
5896
  fade_out_ticks?: uint32;
5887
5897
  match_progress_to_activity?: bool;
@@ -5896,6 +5906,10 @@ interface MainSound {
5896
5906
  */
5897
5907
  probability?: double;
5898
5908
  sound?: Sound;
5909
+ /**
5910
+ * Only used if {@link WorkingSound::persistent | prototype:WorkingSound::persistent} is `true`.
5911
+ */
5912
+ volume_smoothing_window_size?: uint32;
5899
5913
  }
5900
5914
  interface ManualTransferTipTrigger extends CountBasedTipTrigger {
5901
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  type: 'manual-transfer';
@@ -9719,6 +9733,10 @@ interface SpriteSheet extends SpriteParameters {
9719
9733
  }
9720
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  type SpriteSizeType = int16;
9721
9735
  interface SpriteSource {
9736
+ /**
9737
+ * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
9738
+ */
9739
+ allow_forced_downscale?: bool;
9722
9740
  /**
9723
9741
  * The path to the sprite file to use.
9724
9742
  * This property is required, but marked as optional due to typescript inheritance limitations
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "1.2.6",
3
+ "version": "1.2.8",
4
4
  "description": "Typescript declarations for the Factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
23
23
  "src/**/*.d.ts",
24
24
  "dist/**/*.d.ts"
25
25
  ],
26
- "factorioVersion": "2.0.12",
26
+ "factorioVersion": "2.0.14",
27
27
  "dependencies": {
28
28
  "lua-types": "^2.13.1"
29
29
  },
package/src/core.d.ts CHANGED
@@ -32,6 +32,8 @@ type Table = any;
32
32
 
33
33
  type uint = number;
34
34
 
35
+ type bool = boolean;
36
+
35
37
  /*
36
38
  * The data.extend method. It's the primary way to add prototypes to the data table.
37
39
  *