factorio-types 1.2.56 → 1.2.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes.d.ts +4 -3
- package/dist/concepts.d.ts +1 -1
- package/dist/datacollection.d.ts +1 -1
- package/dist/defines.d.ts +1 -1
- package/dist/events.d.ts +1 -1
- package/dist/global.d.ts +1 -1
- package/dist/prototypes.d.ts +19 -3
- package/dist/types.d.ts +3 -3
- package/package.json +2 -2
package/dist/classes.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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declare namespace runtime {
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@@ -5362,7 +5362,7 @@ interface LuaControl {
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/**
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* The current crafting queue items.
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*/
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-
readonly crafting_queue
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readonly crafting_queue?: CraftingQueueItem[];
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/**
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* The crafting queue progress in the range `[0-1]`. `0` when no recipe is being crafted.
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*/
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@@ -8897,6 +8897,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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* The revenge attack parameters for this entity, if any. These attack parameters are used in addition to {@link LuaEntityPrototype::attack_parameters | runtime:LuaEntityPrototype::attack_parameters} if the entity is attacking a target that has previously dealt damage to the entity.
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*/
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readonly revenge_attack_parameters?: AttackParameters;
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readonly reversing_power_modifier?: double;
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readonly rewire_neighbours_when_destroying: boolean;
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/**
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* The rising speed for this rocket silo rocket prototype.
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@@ -18184,7 +18185,7 @@ interface LuaStyle {
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width: int32;
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}
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/**
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-
* A "domain" of the world
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* A "domain" of the world, such as a planet or space platform. Surfaces are uniquely identified by their name. Every game contains at least the surface "nauvis".
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*/
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interface LuaSurface {
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/**
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package/dist/concepts.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 2.0.
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+
// Factorio version 2.0.76
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// API version 6
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declare namespace runtime {
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package/dist/datacollection.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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declare namespace prototype {
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package/dist/defines.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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declare namespace defines {
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package/dist/events.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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declare namespace runtime {
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package/dist/global.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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/**
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package/dist/prototypes.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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declare namespace prototype {
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@@ -1516,7 +1516,7 @@ interface CharacterCorpsePrototype extends EntityPrototype {
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*/
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armor_picture_mapping?: Record<ItemID, int32>;
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/**
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*
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* Only loaded, and mandatory if `pictures` is not defined.
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*/
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picture?: Animation;
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/**
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@@ -9352,9 +9352,21 @@ interface TechnologyPrototype extends Prototype {
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*/
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visible_when_disabled?: boolean;
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}
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/**
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* A container that can automatically destroy itself when it is emptied or after it has existed for a certain time.
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*/
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interface TemporaryContainerPrototype extends ContainerPrototype {
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/**
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* If the container has existed for this long, {@link an alert | prototype:UtilitySprites::unclaimed_cargo_icon} is show on it. In ticks, 0 for no alert.
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*/
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alert_after_time?: uint32;
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/**
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* Whether the container is automatically destroyed when it is emptied.
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*/
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destroy_on_empty?: boolean;
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/**
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* Duration after which the container and its contents are automatically destroyed. In ticks, 0 for infinite.
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*/
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time_to_live?: uint32;
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}
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/**
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@@ -9497,9 +9509,12 @@ interface TilePrototype extends Prototype {
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is_foundation?: boolean;
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landing_steps_sound?: Sound;
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/**
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* Specifies transition drawing priority.
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* Specifies transition drawing priority. This represents the positive offset from this tile's `layer_group`. Internally, the final layer is computed as `layer_group + layer` (a {@link uint16 | prototype:uint16}), wrapping back to `"zero"` after the `"top"` layer.
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*/
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layer: uint8;
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/**
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* The base group of render layers this tile belongs to. It can be moved up inside this group using the `layer` property. See the {@link TileRenderLayer | prototype:TileRenderLayer} page to see the sizes of all layer groups.
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*/
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layer_group?: TileRenderLayer;
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/**
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* For surfaces that use {@link fog effect | prototype:SurfaceRenderParameters::fog} of type `gleba`, this property determines whether given tile should contribute to fog intensity on a chunk or not.
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@@ -10538,6 +10553,7 @@ interface UtilitySounds extends PrototypeBase {
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game_lost: Sound;
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game_won: Sound;
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gui_click: Sound;
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gui_switch: Sound;
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inventory_click: Sound;
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inventory_move: Sound;
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item_deleted: Sound;
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package/dist/types.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.76
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// API version 6
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declare namespace prototype {
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@@ -10036,7 +10036,7 @@ interface SpriteSource {
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/**
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* Mandatory if `size` is not defined.
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*
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* Height of the
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* Height of the sprite in pixels, from 0-4096.
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*/
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height?: SpriteSizeType;
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/**
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/**
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* Mandatory if `size` is not defined.
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*
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* Width of the
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* Width of the sprite in pixels, from 0-4096.
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*/
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width?: SpriteSizeType;
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/**
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package/package.json
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{
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"name": "factorio-types",
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"version": "1.2.
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"version": "1.2.57",
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"description": "Typescript declarations for the Factorio mod API",
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"main": "index.d.ts",
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"repository": "https://github.com/sguest/factorio-types.git",
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"src/**/*.d.ts",
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"dist/**/*.d.ts"
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],
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"factorioVersion": "2.0.
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"factorioVersion": "2.0.76",
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"dependencies": {
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"lua-types": "^2.13.1"
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},
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