factorio-types 1.2.47 → 1.2.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.65
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+ // Factorio version 2.0.66
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  // API version 6
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  declare namespace runtime {
@@ -89,7 +89,7 @@ interface LuaAchievementPrototype extends LuaPrototypeBase {
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  readonly minimum_damage?: float;
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  readonly minimum_distance?: double;
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  readonly minimum_energy_produced?: double;
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- readonly module?: string[];
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+ readonly module?: LuaItemPrototype[];
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  readonly more_than_manually?: boolean;
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  readonly not_to_kill?: LuaEntityPrototype;
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  /**
@@ -6587,7 +6587,7 @@ interface LuaEntity extends LuaControl {
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  */
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  play_note(this: void, instrument: uint, note: uint, stop_playing_sounds?: boolean): boolean;
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  /**
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- * Registers the given tree in this agricultral tower.
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+ * Registers the given tree in this agricultural tower.
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  *
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  * If the tree is not within range of the tower it will not be registered.
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  *
@@ -6633,15 +6633,15 @@ interface LuaEntity extends LuaControl {
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  request_to_open(this: void, force: ForceID, extra_time?: uint): void;
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  /**
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  * Revive a ghost, which turns it from a ghost into a real entity or tile.
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- * @param table.return_item_request_proxy If `true` the function will return item request proxy as the third return value.
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  * @param table.raise_revive If true, and an entity ghost; {@link script_raised_revive | runtime:script_raised_revive} will be called. Else if true, and a tile ghost; {@link script_raised_set_tiles | runtime:script_raised_set_tiles} will be called.
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+ * @param table.overflow Items that would be deleted will be transferred to this inventory. Must be a script inventory or inventory of other entity. Inventory references obtained from proxy container are not allowed.
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  * @returns [0] - Any items the new real entity collided with or `nil` if the ghost could not be revived.
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  * @returns [1] - The revived entity if an entity ghost was successfully revived.
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- * @returns [2] - The item request proxy if it was requested with `return_item_request_proxy`.
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+ * @returns [2] - The item request proxy if one was created.
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  */
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  revive(this: void, table: {
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- return_item_request_proxy?: boolean;
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  raise_revive?: boolean;
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+ overflow?: LuaInventory;
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  }): LuaMultiReturn<[
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  Record<string, uint> | null,
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  LuaEntity | null,
@@ -6742,12 +6742,14 @@ interface LuaEntity extends LuaControl {
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  /**
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  * Revives a ghost silently, so the revival makes no sound and no smoke is created.
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  * @param table.raise_revive If true, and an entity ghost; {@link script_raised_revive | runtime:script_raised_revive} will be called. Else if true, and a tile ghost; {@link script_raised_set_tiles | runtime:script_raised_set_tiles} will be called.
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+ * @param table.overflow Items that would be deleted will be transferred to this inventory. Must be a script inventory or inventory of other entity. Inventory references obtained from proxy container are not allowed.
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  * @returns [0] - Any items the new real entity collided with or `nil` if the ghost could not be revived.
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  * @returns [1] - The revived entity if an entity ghost was successfully revived.
6747
- * @returns [2] - The item request proxy.
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+ * @returns [2] - The item request proxy if one was created.
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  */
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  silent_revive(this: void, table: {
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  raise_revive?: boolean;
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+ overflow?: LuaInventory;
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  }): LuaMultiReturn<[
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  ItemWithQualityCounts,
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  LuaEntity | null,
@@ -7869,6 +7871,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  get_inserter_rotation_speed(this: void, quality?: QualityID): double | null;
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  /**
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  * Gets the base size of the given inventory on this entity or `nil` if the given inventory doesn't exist.
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+ * @param quality Defaults to `"normal"`.
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  */
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  get_inventory_size(this: void, index: defines.inventory, quality?: QualityID): uint | null;
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  /**
@@ -8389,6 +8392,14 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  readonly held_items_offset?: float;
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  readonly held_items_spread?: float;
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  readonly hide_resistances?: boolean;
8395
+ /**
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+ * The definition of where and how the alt-mode icons of this entity should be drawn.
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+ */
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+ readonly icon_draw_specification: IconDrawSpecification;
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+ /**
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+ * The icon positioning for inventories of this entity, if defined.
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+ */
8402
+ readonly icons_positioning?: IconSequencePositioning[];
8392
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  /**
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  * A vector of the gun prototypes of this car, spider vehicle, artillery wagon, or turret.
8394
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  */
@@ -9826,6 +9837,7 @@ interface LuaForce {
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  copy_from(this: void, force: ForceID): void;
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  /**
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  * Creates the given group if it doesn't already exist.
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+ * @param type Defaults to `defines.logistic_group_type.with_trash`.
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  */
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  create_logistic_group(this: void, name: string, type?: defines.logistic_group_type): void;
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  /**
@@ -9841,6 +9853,7 @@ interface LuaForce {
9841
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  }): LuaSpacePlatform | null;
9842
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  /**
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  * Deletes the given logistic group if it exists.
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+ * @param type Defaults to `defines.logistic_group_type.with_trash`.
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  */
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  delete_logistic_group(this: void, name: string, type?: defines.logistic_group_type): void;
9846
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  /**
@@ -9962,10 +9975,12 @@ interface LuaForce {
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  get_linked_inventory(this: void, prototype: EntityID, link_id: uint): LuaInventory | null;
9963
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  /**
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  * Gets the information about the given logistic group.
9978
+ * @param type Defaults to `defines.logistic_group_type.with_trash`.
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  */
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  get_logistic_group(this: void, name: string, type?: defines.logistic_group_type): LogisticGroup | null;
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  /**
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  * Gets the names of the current logistic groups.
9983
+ * @param type Defaults to `defines.logistic_group_type.with_trash`.
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  */
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  get_logistic_groups(this: void, type?: defines.logistic_group_type): string[];
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  get_spawn_position(this: void, surface: SurfaceIdentification): MapPosition;
@@ -10753,6 +10768,12 @@ interface LuaGameScript {
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  * @param player The player to unmute.
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  */
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  unmute_player(this: void, player: PlayerIdentification): void;
10771
+ /**
10772
+ * Whether players who are not {@link admins | runtime:LuaPlayer::admin} can access all debug settings. Set this to false to disallow access to most debug settings for non-admins.
10773
+ *
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+ * The following debug settings are always available to all players: `"show-fps"`, `"show-clock"`, `"show-time-to-next-autosave"`, `"show-detailed-info"`, `"show-time-usage"`, `"show-entity-time-usage"`, `"show-gpu-time-usage"`, `"show-sprite-counts"`, `"show-particle-counts"`, `"show-collector-navmesh-time-usage"`, `"show-lua-object-statistics"`, `"show-heat-buffer-info"`, `"show-multiplayer-waiting-icon"`, `"show-multiplayer-statistics"`, `"show-multiplayer-server-name"`, `"show-debug-info-in-tooltips"`, `"show-resistances-in-tooltips-always"`, `"hide-mod-guis"`, `"show-tile-grid"`, `"show-blueprint-grid"`, `"show-intermediate-volume-of-working-sounds"`, `"show-decorative-names"`, `"allow-increased-zoom"`, `"show-train-no-path-details"`, `"show-entity-tick"`, `"show-update-tick"`
10775
+ */
10776
+ allow_debug_settings: boolean;
10756
10777
  /**
10757
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  * If the tips are allowed to be activated in this scenario, it is false by default.
10758
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  *
@@ -14232,6 +14253,8 @@ interface LuaPlayer extends LuaControl {
14232
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  add_custom_alert(this: void, entity: LuaEntity, icon: SignalID, message: LocalisedString, show_on_map: boolean): void;
14233
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  /**
14234
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  * Adds a pin to this player for the given pin specification. Either entity, player, or surface and position must be defined.
14256
+ * @param table.preview_distance Defaults to `16`.
14257
+ * @param table.always_visible Defaults to `true`.
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  * @param table.entity The entity to pin.
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  * @param table.player The player to pin.
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  * @param table.surface The surface to create the pin on.
@@ -16124,6 +16147,10 @@ interface LuaRecord {
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  * Is this blueprint record a preview? A preview record must be synced by the player before entity and tile data can be read.
16125
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  */
16126
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  readonly is_blueprint_preview: boolean;
16150
+ /**
16151
+ * Checks if this record is in a preview state.
16152
+ */
16153
+ readonly is_preview: boolean;
16127
16154
  /**
16128
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  * The current count of mappers in the upgrade item.
16129
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  */
@@ -16277,6 +16304,10 @@ interface LuaRenderObject {
16277
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  * Dash length of this line.
16278
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  */
16279
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  dash_length: double;
16307
+ /**
16308
+ * Starting offset to apply to dashes of this line. Cannot be greater than dash_length + gap_length.
16309
+ */
16310
+ dash_offset: double;
16280
16311
  /**
16281
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  * If this object is being drawn on the ground, under most entities and sprites.
16282
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  *
@@ -18989,7 +19020,7 @@ interface BaseLuaSurfaceCreateEntityParams {
18989
19020
  */
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  'burner_fuel_inventory'?: BlueprintInventoryWithFilters;
18991
19022
  /**
18992
- * Cause entity / force. The entity or force that triggered the chain of events that led to this entity being created. Used for beams, projectiles, stickers, etc. so that the damage receiver can know which entity or force to retaliate against.
19023
+ * Cause entity / force. The entity or force that triggered the chain of events that led to this entity being created. Used for beams, projectiles, stickers, etc. so that the damage receiver can know which entity or force to retaliate against. Defaults to the value of `source`.
18993
19024
  */
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  'cause'?: LuaEntity | ForceID;
18995
19026
  /**
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
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  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
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6
  // API version 6
7
7
 
8
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  declare namespace runtime {
@@ -52,8 +52,17 @@ interface AddRecordData {
52
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  * When `rail` is given, this can be provided to further narrow down direction from which that rail should be approached.
53
53
  */
54
54
  rail_direction?: defines.rail_direction;
55
+ /**
56
+ * Defaults to `false`.
57
+ */
55
58
  temporary?: boolean;
59
+ /**
60
+ * Defaults to `false`.
61
+ */
56
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  created_by_interrupt?: boolean;
63
+ /**
64
+ * Defaults to `true`.
65
+ */
57
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  allows_unloading?: boolean;
58
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  wait_conditions?: WaitCondition[];
59
68
  /**
@@ -3113,9 +3122,9 @@ interface GuiAnchor {
3113
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  */
3114
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  names?: string[];
3115
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  /**
3116
- * One of `'both'`, `'only_ghosts'`, or `'only_real'`
3125
+ * Defaults to `"only_real"`.
3117
3126
  */
3118
- ghost_mode?: string;
3127
+ ghost_mode?: 'both' | 'only_ghosts' | 'only_real';
3119
3128
  }
3120
3129
  /**
3121
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  * Used for specifying where a GUI arrow should point to.
@@ -3317,6 +3326,21 @@ type HeatSettingMode = 'at-least' | 'at-most' | 'exactly' | 'add' | 'remove';
3317
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  * All base prototype types.
3318
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  */
3319
3328
  type IDType = 'custom-input' | 'equipment-grid' | 'entity' | 'particle' | 'item' | 'collision-layer' | 'airborne-pollutant' | 'tile' | 'decorative' | 'recipe-category' | 'item-group' | 'item-subgroup' | 'recipe' | 'fluid' | 'ammo-category' | 'fuel-category' | 'resource-category' | 'technology' | 'noise-function' | 'noise-expression' | 'autoplace-control' | 'equipment' | 'damage-type' | 'virtual-signal' | 'achievement' | 'module-category' | 'equipment-category' | 'mod-setting' | 'trivial-smoke' | 'asteroid-chunk' | 'quality' | 'surface-property' | 'procession-layer-inheritance-group' | 'procession' | 'space-location' | 'space-connection' | 'active-trigger' | 'shortcut' | 'burner-usage' | 'surface' | 'mod-data' | 'custom-event';
3329
+ interface IconDrawSpecification {
3330
+ shift: Vector;
3331
+ scale: float;
3332
+ scale_for_many: float;
3333
+ render_layer?: 'entity-info-icon-below' | 'entity-info-icon-above' | 'air-entity-info-icon';
3334
+ }
3335
+ interface IconSequencePositioning {
3336
+ inventory_index: defines.inventory;
3337
+ max_icons_per_row: uint8;
3338
+ max_icon_rows: uint8;
3339
+ shift: Vector;
3340
+ scale: float;
3341
+ separation_multiplier: float;
3342
+ multi_row_initial_height_modifier: float;
3343
+ }
3320
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  /**
3321
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  * A single filter used by an infinity-filters instance.
3322
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  */
@@ -3851,7 +3875,7 @@ type ItemPrototypeFlag = /**
3851
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  * Makes construction bots prefer this item when building the entity specified by its `place_result`.
3852
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  */
3853
3877
  'primary-place-result' | /**
3854
- * Allows the item to be opened by the player, firing the `on_mod_item_opened` event. Only has an effect for selection tool items.
3878
+ * Allows the item to be opened by the player, firing the {@link on_mod_item_opened | runtime:on_mod_item_opened} event.
3855
3879
  */
3856
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  'mod-openable' | /**
3857
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  * Makes it so the item is deleted when clearing the cursor, instead of being put into the player's inventory. The copy-paste tools use this by default, for example.
@@ -6916,6 +6940,7 @@ interface PlaceAsTileResult {
6916
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  condition_size: uint;
6917
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  condition: CollisionMask;
6918
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  invert: boolean;
6943
+ tile_condition: LuaTilePrototype[];
6919
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  }
6920
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  interface PlatformSchedule {
6921
6946
  /**
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
6
6
  // API version 6
7
7
 
8
8
  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
6
6
  // API version 6
7
7
 
8
8
  declare namespace defines {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
6
6
  // API version 6
7
7
 
8
8
  declare namespace runtime {
@@ -4511,7 +4511,7 @@ interface on_tower_mined_plant {
4511
4511
  tower: LuaEntity;
4512
4512
  }
4513
4513
  /**
4514
- * Called before an agricultural tower planets a seed.
4514
+ * Called before an agricultural tower plants a seed.
4515
4515
  */
4516
4516
  interface on_tower_planted_seed {
4517
4517
  /**
@@ -4519,7 +4519,7 @@ interface on_tower_planted_seed {
4519
4519
  */
4520
4520
  name: defines.events;
4521
4521
  /**
4522
- * The plant which was planted.
4522
+ * The plant that was planted.
4523
4523
  */
4524
4524
  plant: LuaEntity;
4525
4525
  /**
@@ -4531,7 +4531,7 @@ interface on_tower_planted_seed {
4531
4531
  */
4532
4532
  tick: uint;
4533
4533
  /**
4534
- * The tower that's did the planting.
4534
+ * The tower that did the planting.
4535
4535
  */
4536
4536
  tower: LuaEntity;
4537
4537
  }
@@ -4544,7 +4544,7 @@ interface on_tower_pre_mined_plant {
4544
4544
  */
4545
4545
  name: defines.events;
4546
4546
  /**
4547
- * The plant which is about to be mined.
4547
+ * The plant that is about to be mined.
4548
4548
  */
4549
4549
  plant: LuaEntity;
4550
4550
  /**
@@ -4552,7 +4552,7 @@ interface on_tower_pre_mined_plant {
4552
4552
  */
4553
4553
  tick: uint;
4554
4554
  /**
4555
- * The tower that's about to do the mining.
4555
+ * The tower that is about to do the mining.
4556
4556
  */
4557
4557
  tower: LuaEntity;
4558
4558
  }
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
6
6
  // API version 6
7
7
 
8
8
  /**
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
6
6
  // API version 6
7
7
 
8
8
  declare namespace prototype {
@@ -1531,10 +1531,6 @@ interface CharacterPrototype extends EntityWithOwnerPrototype {
1531
1531
  damage_hit_tint: Color;
1532
1532
  distance_per_frame: double;
1533
1533
  drop_item_distance: uint32;
1534
- /**
1535
- * The sound played when the character eats (fish for example).
1536
- */
1537
- eat: Sound;
1538
1534
  /**
1539
1535
  * Must be >= 0.
1540
1536
  */
@@ -1569,7 +1565,7 @@ interface CharacterPrototype extends EntityWithOwnerPrototype {
1569
1565
  /**
1570
1566
  * The sound played when the character's health is low.
1571
1567
  */
1572
- heartbeat: Sound;
1568
+ heartbeat?: Sound;
1573
1569
  /**
1574
1570
  * Number of slots in the main inventory. May be 0.
1575
1571
  */
@@ -2016,6 +2012,8 @@ interface CraftingMachinePrototype extends EntityWithOwnerPrototype {
2016
2012
  fast_transfer_modules_into_module_slots_only?: boolean;
2017
2013
  /**
2018
2014
  * The crafting machine's fluid boxes. If an assembling machine has fluid boxes *and* {@link AssemblingMachinePrototype::fluid_boxes_off_when_no_fluid_recipe | prototype:AssemblingMachinePrototype::fluid_boxes_off_when_no_fluid_recipe} is true, the assembling machine can only be rotated when a recipe consuming or producing fluid is set, or if it has one of the other properties listed at the top of this page.
2015
+ *
2016
+ * For assembling machines, any {@link filters | prototype:FluidBox::filter} set on the fluidboxes are ignored.
2019
2017
  * @example ```
2020
2018
  fluid_boxes =
2021
2019
  {
@@ -3228,7 +3226,7 @@ interface EntityPrototype extends Prototype {
3228
3226
  */
3229
3227
  icon?: FileName;
3230
3228
  /**
3231
- * Used to specify where and how should be the alt-mode icons of entities should be drawn.
3229
+ * Used to specify where and how the alt-mode icons should be drawn.
3232
3230
  * @example ```
3233
3231
  icon_draw_specification = {shift = {0, 0.5}, scale = 0.75, scale_for_many = 0.5, render_layer = "entity-info-icon"}
3234
3232
  ```
@@ -5062,7 +5060,7 @@ interface LabPrototype extends EntityWithOwnerPrototype {
5062
5060
  science_pack_drain_rate_percent?: uint8;
5063
5061
  trash_inventory_size?: ItemStackIndex;
5064
5062
  /**
5065
- * Whether the {@link QualityPrototype::science_pack_drain_multiplier | prototype:QualityPrototype::science_pack_drain_multiplier} of the quality of the science pack should be considered by the lab.
5063
+ * Whether the {@link QualityPrototype::science_pack_drain_multiplier | prototype:QualityPrototype::science_pack_drain_multiplier} of the quality of this lab should affect how much science is consumed to research one unit of technology.
5066
5064
  */
5067
5065
  uses_quality_drain_modifier?: boolean;
5068
5066
  }
@@ -5416,11 +5414,14 @@ interface LoaderPrototype extends TransportBeltConnectablePrototype {
5416
5414
  * If filters are per lane. Can only be set to true if filter_count is equal to 2.
5417
5415
  */
5418
5416
  per_lane_filters?: boolean;
5417
+ /**
5418
+ * When set, this loader will respect the same automated insertion limits as inserters do, instead of inserting up to the full ingredient stack capacity.
5419
+ */
5419
5420
  respect_insert_limits?: boolean;
5420
5421
  structure?: LoaderStructure;
5421
5422
  structure_render_layer?: RenderLayer;
5422
5423
  /**
5423
- * When set, loader will ignore items for which there is not enough to create a full belt stack. Relevant only when loader can create belt stacks.
5424
+ * When set, this loader will ignore items for which there is not enough to create a full belt stack. Relevant only when loader can create belt stacks.
5424
5425
  */
5425
5426
  wait_for_full_stack?: boolean;
5426
5427
  }
@@ -6575,6 +6576,8 @@ interface QualityPrototype extends Prototype {
6575
6576
  range_multiplier?: double;
6576
6577
  /**
6577
6578
  * Must be in range `[0, 1]`.
6579
+ *
6580
+ * Only affects labs with {@link LabPrototype::uses_quality_drain_modifier | prototype:LabPrototype::uses_quality_drain_modifier} set.
6578
6581
  */
6579
6582
  science_pack_drain_multiplier?: float;
6580
6583
  /**
@@ -8439,7 +8442,7 @@ interface SpaceLocationPrototype extends Prototype {
8439
8442
  asteroid_spawn_influence?: double;
8440
8443
  auto_save_on_first_trip?: boolean;
8441
8444
  /**
8442
- * Distance from the location's parent body in map coordinates.
8445
+ * Distance from the sun in map coordinates.
8443
8446
  */
8444
8447
  distance: double;
8445
8448
  /**
@@ -8479,7 +8482,7 @@ interface SpaceLocationPrototype extends Prototype {
8479
8482
  */
8480
8483
  magnitude?: double;
8481
8484
  /**
8482
- * Angle in relation to the parent body.
8485
+ * Angle in relation to the sun.
8483
8486
  */
8484
8487
  orientation: RealOrientation;
8485
8488
  /**
@@ -8504,7 +8507,7 @@ interface SpaceLocationPrototype extends Prototype {
8504
8507
  */
8505
8508
  starmap_icon?: FileName;
8506
8509
  /**
8507
- * Orientation of the starmap icon, defaults to pointing towards the parent body.
8510
+ * Orientation of the starmap icon, defaults to pointing towards the sun.
8508
8511
  */
8509
8512
  starmap_icon_orientation?: RealOrientation;
8510
8513
  /**
@@ -9329,7 +9332,7 @@ interface TilePrototype extends Prototype {
9329
9332
  * If items dropped on this tile are destroyed.
9330
9333
  */
9331
9334
  destroys_dropped_items?: boolean;
9332
- driving_sound?: Sound;
9335
+ driving_sound?: InterruptibleSound;
9333
9336
  /**
9334
9337
  * Triggers when a foundation tile is destroyed by an asteroid.
9335
9338
  */
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.65
5
+ // Factorio version 2.0.66
6
6
  // API version 6
7
7
 
8
8
  declare namespace prototype {
@@ -5352,7 +5352,7 @@ interface IconData {
5352
5352
  tint?: Color;
5353
5353
  }
5354
5354
  /**
5355
- * Specification of where and how should be the alt-mode icons of entities be drawn.
5355
+ * Specification of where and how the alt-mode icons of entities should be drawn.
5356
5356
  */
5357
5357
  interface IconDrawSpecification {
5358
5358
  /**
@@ -5612,7 +5612,7 @@ type ItemPrototypeFlags = (/**
5612
5612
  * Item will be preferred by construction bots when building the entity specified by the item's {@link place_result | prototype:ItemPrototype::place_result}.
5613
5613
  */
5614
5614
  'primary-place-result' | /**
5615
- * Only works for {@link SelectionToolPrototype | prototype:SelectionToolPrototype} and derived classes. Corresponds to the runtime {@link on_mod_item_opened | runtime:on_mod_item_opened} event.
5615
+ * Allows the item to be opened by the player, firing the {@link on_mod_item_opened | runtime:on_mod_item_opened} event.
5616
5616
  */
5617
5617
  'mod-openable' | /**
5618
5618
  * Item is deleted when removed from the cursor by pressing `Q` ("clear cursor"). Used for example by the copy/paste tools.
@@ -9947,6 +9947,12 @@ interface SpriteSheet extends SpriteParameters {
9947
9947
  * Same as `dice` above, but this specifies only how many slices there are on the y axis.
9948
9948
  */
9949
9949
  dice_y?: SpriteSizeType;
9950
+ /**
9951
+ * Only loaded, and mandatory if `layers` and `filenames` are not defined.
9952
+ *
9953
+ * The path to the sprite file to use.
9954
+ */
9955
+ filename?: FileName;
9950
9956
  filenames?: FileName[];
9951
9957
  /**
9952
9958
  * If this property is present, all SpriteSheet definitions have to be placed as entries in the array, and they will all be loaded from there. `layers` may not be an empty table. Each definition in the array may also have the `layers` property.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "1.2.47",
3
+ "version": "1.2.48",
4
4
  "description": "Typescript declarations for the Factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
23
23
  "src/**/*.d.ts",
24
24
  "dist/**/*.d.ts"
25
25
  ],
26
- "factorioVersion": "2.0.65",
26
+ "factorioVersion": "2.0.66",
27
27
  "dependencies": {
28
28
  "lua-types": "^2.13.1"
29
29
  },