factorio-types 1.2.46 → 1.2.47

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package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace runtime {
@@ -5878,7 +5878,7 @@ interface LuaDecorativePrototype extends LuaPrototypeBase {
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  */
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  readonly object_name: string;
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  readonly placed_effect?: TriggerEffectItem[];
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- readonly render_layer: string;
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+ readonly render_layer: RenderLayer;
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  readonly target_count: uint;
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  readonly trigger_effect?: TriggerEffectItem[];
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  /**
@@ -7059,7 +7059,7 @@ interface LuaEntity extends LuaControl {
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  /**
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  * Icon visible on the display panel. Can be written only when it is not set by control behavior.
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  */
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- display_panel_icon: SignalID;
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+ display_panel_icon?: SignalID;
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  display_panel_show_in_chart: boolean;
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  /**
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  * Text visible on the display panel. Can be written only when it is not set by control behavior.
@@ -7372,9 +7372,9 @@ interface LuaEntity extends LuaControl {
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  /**
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  * Not minable entities can still be destroyed.
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  *
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- * Tells if entity reports as being minable right now. This takes into account minable_flag and entity specific conditions (for example rail under rolling stocks is not minable, vehicle with passenger is not minable).
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+ * Tells if entity reports as being minable right now. This takes into account `minable_flag` and entity specific conditions (for example rail under rolling stocks is not minable, vehicle with passenger is not minable).
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  *
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- * Write to this field since 2.0.26 is deprecated and it will result in write to minable_flag instead.
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+ * Write to this field since 2.0.26 is deprecated and it will result in write to `minable_flag` instead.
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  */
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  minable: boolean;
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  /**
@@ -8538,6 +8538,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  * The max belt stack size for this loader.
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  */
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  readonly loader_max_belt_stack_size?: uint8;
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+ readonly loader_respect_insert_limits?: boolean;
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  /**
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  * True if this loader will not drop items for which total amount is less than a full belt stack.
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  */
@@ -9654,7 +9655,7 @@ interface LuaFluidBoxPrototype {
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  /**
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  * The render layer.
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  */
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- readonly render_layer: string;
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+ readonly render_layer: RenderLayer;
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  /**
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  * The secondary draw orders for the 4 possible connection directions.
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  */
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace runtime {
@@ -8264,9 +8264,9 @@ interface SelectorCombinatorParametersQualityTransfer extends BaseSelectorCombin
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  'quality_destination_signal': SignalID;
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  'quality_source_signal'?: SignalIDBase;
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  /**
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- * Defaults to normal quality.
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+ * The name of the quality prototype. Defaults to `"normal"`.
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  */
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- 'quality_source_static'?: QualityID;
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+ 'quality_source_static'?: string;
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  /**
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  * Defaults to `false`.
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  */
@@ -8298,7 +8298,7 @@ interface SelectorCombinatorParametersSelect extends BaseSelectorCombinatorParam
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  /**
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  * The signal index to use if not using a specific `index_signal`. Defaults to `0`.
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  */
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- 'index_constant'?: uint;
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+ 'index_constant'?: int;
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  /**
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  * The signal to use, if any.
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  */
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace defines {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace runtime {
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace prototype {
@@ -1906,7 +1906,11 @@ interface CorpsePrototype extends EntityPrototype {
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  decay_animation?: RotatedAnimationVariations;
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  decay_frame_transition_duration?: float;
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  /**
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- * An array of arrays of integers. The inner arrays are called "groups" and must all have the same size.
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+ * May not be an empty array. May not be used if there is no `animation` defined.
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+ *
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+ * The inner arrays are called "groups" and must all have the same size.
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+ *
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+ * The indices map to the directions of `animation` and they are 1-indexed. After the `shuffle_directions_at_frame` frame of the `animation`, these indices are used as the direction when choosing which frame to render. The chosen shuffled direction can be any direction in the same group as the non-shuffled direction. Which direction is chosen from the group depends on the shuffle variation which is `dying_graphics_variation % group_size`.
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  */
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  direction_shuffle?: uint16[][];
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  /**
@@ -1927,6 +1931,9 @@ interface CorpsePrototype extends EntityPrototype {
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  ground_patch_render_layer?: RenderLayer;
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  remove_on_entity_placement?: boolean;
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  remove_on_tile_placement?: boolean;
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+ /**
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+ * Defines after which frame in the `animation` the `direction_shuffle` should be applied. Can be set to `0`, frames are 1-indexed.
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+ */
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  shuffle_directions_at_frame?: uint8;
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  splash?: AnimationVariations;
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  splash_render_layer?: RenderLayer;
@@ -3180,6 +3187,7 @@ interface EntityPrototype extends Prototype {
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  */
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  deconstruction_alternative?: EntityID;
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  diagonal_tile_grid_size?: TilePosition;
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+ draw_stateless_visualisations_in_ghost?: boolean;
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  /**
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  * Specification of extra vertical space needed to see the whole entity in GUIs. This is used to calculate the correct zoom and positioning in the entity info gui, for example in the entity tooltip.
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  * @example ```
@@ -5408,6 +5416,7 @@ interface LoaderPrototype extends TransportBeltConnectablePrototype {
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  * If filters are per lane. Can only be set to true if filter_count is equal to 2.
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  */
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  per_lane_filters?: boolean;
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+ respect_insert_limits?: boolean;
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  structure?: LoaderStructure;
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  structure_render_layer?: RenderLayer;
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  /**
@@ -6570,6 +6579,8 @@ interface QualityPrototype extends Prototype {
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  science_pack_drain_multiplier?: float;
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  /**
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  * Must be >= 0.01.
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+ *
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+ * Affects the durability of {@link tool items | prototype:ToolPrototype} like science packs, repair tools and armor.
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  */
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  tool_durability_multiplier?: double;
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  }
@@ -9846,7 +9857,7 @@ interface TutorialDefinition extends PrototypeBase {
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  */
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  order?: Order;
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  /**
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- * Name of the folder for this tutorial scenario in the {@link `tutorials` folder | https://wiki.factorio.com/Tutorial:Mod_structure#Subfolders}.
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+ * Name of the folder for this tutorial scenario in the {@link `tutorials` folder | runtime:mod-structure}.
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  */
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  scenario: string;
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  }
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.64
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+ // Factorio version 2.0.65
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  // API version 6
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  declare namespace prototype {
@@ -4961,6 +4961,9 @@ interface FrequencySizeRichness {
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  type FuelCategoryID = string;
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  interface FusionGeneratorDirectionGraphicsSet {
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  animation?: Animation;
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+ /**
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+ * The amount of items in this array has to match the amount of {@link input fluid connections | prototype:FusionGeneratorPrototype::input_fluid_box}. Empty tables can be used as items to fulfill this requirement without defining graphics.
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+ */
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  fluid_input_graphics?: FusionGeneratorFluidInputGraphics[];
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  fusion_effect_uv_map?: Sprite;
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  working_light?: Animation;
@@ -5225,9 +5228,6 @@ interface HeatEnergySource extends BaseEnergySource {
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  */
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  connections?: HeatConnection[];
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  default_temperature?: double;
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- /**
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- * Heat energy sources do not support producing pollution.
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- */
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  emissions_per_minute?: Record<AirbornePollutantID, double>;
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  heat_glow?: Sprite4Way;
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  heat_picture?: Sprite4Way;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "factorio-types",
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- "version": "1.2.46",
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+ "version": "1.2.47",
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  "description": "Typescript declarations for the Factorio mod API",
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  "main": "index.d.ts",
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  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
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  "src/**/*.d.ts",
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  "dist/**/*.d.ts"
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  ],
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- "factorioVersion": "2.0.64",
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+ "factorioVersion": "2.0.65",
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  "dependencies": {
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  "lua-types": "^2.13.1"
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  },