factorio-types 1.2.34 → 1.2.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes.d.ts +26 -43
- package/dist/concepts.d.ts +49 -28
- package/dist/datacollection.d.ts +1 -1
- package/dist/defines.d.ts +187 -188
- package/dist/events.d.ts +1 -1
- package/dist/global.d.ts +1 -1
- package/dist/prototypes.d.ts +7 -3
- package/dist/types.d.ts +41 -10
- package/package.json +2 -2
package/dist/classes.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 2.0.
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// Factorio version 2.0.50
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// API version 6
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declare namespace runtime {
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@@ -5996,6 +5996,10 @@ interface LuaEntity extends LuaControl {
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* Gets the filter for this infinity pipe, or `nil` if the filter is empty.
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*/
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get_infinity_pipe_filter(this: void): InfinityPipeFilter | null;
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/**
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* Gets the inventory size override of the selected inventory if size override was set using {@link set_inventory_size_override | runtime:LuaEntity::set_inventory_size_override}.
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*/
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get_inventory_size_override(this: void, inventory_index: defines.inventory): uint16 | null;
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/**
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* Get an item insert specification onto a belt connectable: for a given map position provides into which line at what position item should be inserted to be closest to the provided position.
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* @param position Position where the item is to be inserted.
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@@ -6408,6 +6412,11 @@ interface LuaEntity extends LuaControl {
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* @param filter The new filter, or `nil` to clear the filter.
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*/
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set_infinity_pipe_filter(this: void, filter: InfinityPipeFilter | nil): void;
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/**
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* Sets inventory size override. When set, supported entity will ignore inventory size from prototype and will instead keep inventory size equal to the override. Setting `nil` will restore default inventory size.
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* @param overflow Items that would be deleted due to change of inventory size will be transferred to this inventory. Must be a script inventory or inventory of other entity. Inventory references obtained from proxy container are not allowed.
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*/
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set_inventory_size_override(this: void, inventory_index: defines.inventory, size_override: uint16 | nil, overflow?: LuaInventory): void;
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/**
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* Sets the passenger of this car or spidertron.
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*
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@@ -6698,6 +6707,10 @@ interface LuaEntity extends LuaControl {
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* Destination of the crane of this entity in 3D. Throws when trying to set the destination out of range.
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*/
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crane_destination_3d: Vector3D;
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/**
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* Returns current position in 3D for the end of the crane of this entity.
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*/
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readonly crane_end_position_3d: Vector3D;
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/**
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* Will set destination for the grappler of crane of this entity. The crane grappler will start moving to reach the destination, but the rest of the arm will remain stationary. Throws when trying to set the destination out of range.
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*/
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@@ -7105,7 +7118,7 @@ interface LuaEntity extends LuaControl {
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*/
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orientation: RealOrientation;
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/**
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* Plants registered by this agricultural tower.
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* Plants registered by this agricultural tower. One plant can be registered in multiple agricultural towers.
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*/
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readonly owned_plants: LuaEntity[];
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parameters: ProgrammableSpeakerParameters;
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@@ -9555,17 +9568,9 @@ interface LuaForce {
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* Play a sound for every player in this force.
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*
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* The sound is not played if its location is not {@link charted | runtime:LuaForce::chart} for this force.
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* @param
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* @param table.position Where the sound should be played. If not given, it's played globally on each player's controller's surface.
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* @param table.volume_modifier The volume of the sound to play. Must be between 0 and 1 inclusive.
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* @param table.override_sound_type The volume mixer to play the sound through. Defaults to the default mixer for the given sound type.
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* @param sound_specification The sound to play.
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*/
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play_sound(this: void,
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path: SoundPath;
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position?: MapPosition;
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volume_modifier?: double;
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override_sound_type?: SoundType;
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}): void;
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play_sound(this: void, sound_specification: PlaySoundSpecification): void;
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/**
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* Print text to the chat console of all players on this force.
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*
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@@ -10101,17 +10106,9 @@ interface LuaGameScript {
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* Play a sound for every player in the game.
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*
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* The sound is not played if its location is not {@link charted | runtime:LuaForce::chart} for that player.
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* @param
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* @param table.position Where the sound should be played. If not given, it's played globally on each player's controller's surface.
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* @param table.volume_modifier The volume of the sound to play. Must be between 0 and 1 inclusive.
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* @param table.override_sound_type The volume mixer to play the sound through. Defaults to the default mixer for the given sound type.
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* @param sound_specification The sound to play.
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*/
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play_sound(this: void,
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path: SoundPath;
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position?: MapPosition;
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volume_modifier?: double;
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override_sound_type?: SoundType;
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}): void;
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play_sound(this: void, sound_specification: PlaySoundSpecification): void;
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/**
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* Print text to the chat console all players.
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*
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@@ -13945,17 +13942,9 @@ interface LuaPlayer extends LuaControl {
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* Play a sound for this player.
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*
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* The sound is not played if its location is not {@link charted | runtime:LuaForce::chart} for this player.
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* @param
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* @param table.position Where the sound should be played. If not given, it's played globally on the player's controller's surface.
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* @param table.volume_modifier The volume of the sound to play. Must be between 0 and 1 inclusive.
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* @param table.override_sound_type The volume mixer to play the sound through. Defaults to the default mixer for the given sound type.
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* @param sound_specification The sound to play.
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*/
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play_sound(this: void,
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path: SoundPath;
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position?: MapPosition;
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volume_modifier?: double;
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override_sound_type?: SoundType;
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}): void;
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play_sound(this: void, sound_specification: PlaySoundSpecification): void;
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/**
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* Print text to the chat console.
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*
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@@ -15259,6 +15248,8 @@ interface LuaRecipePrototype extends LuaPrototypeBase {
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* The multiplier used when this recipe is copied from an assembling machine to a requester chest. For each item in the recipe the item count * this value is set in the requester chest.
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*/
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readonly request_paste_multiplier: uint;
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readonly reset_freshness_on_craft: boolean;
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readonly result_is_always_fresh: boolean;
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/**
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* If the amount is shown in the recipe tooltip title when the recipe produces more than 1 product.
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*/
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@@ -17674,17 +17665,9 @@ interface LuaSurface {
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* Play a sound for every player on this surface.
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*
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* The sound is not played if its location is not {@link charted | runtime:LuaForce::chart} for that player.
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* @param
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* @param table.position Where the sound should be played. If not given, it's played globally on this surface.
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* @param table.volume_modifier The volume of the sound to play. Must be between 0 and 1 inclusive.
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* @param table.override_sound_type The volume mixer to play the sound through. Defaults to the default mixer for the given sound type.
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* @param sound_specification The sound to play.
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*/
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play_sound(this: void,
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path: SoundPath;
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position?: MapPosition;
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volume_modifier?: double;
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override_sound_type?: SoundType;
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}): void;
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play_sound(this: void, sound_specification: PlaySoundSpecification): void;
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/**
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* Spawn pollution at the given position.
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* @param source Where to spawn the pollution.
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@@ -18603,7 +18586,7 @@ interface LuaTechnology {
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/**
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* The types of ingredients that labs will require to research this technology.
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*/
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readonly research_unit_ingredients:
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readonly research_unit_ingredients: ResearchIngredient[];
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/**
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* Has this technology been researched? Switching from `false` to `true` will trigger the technology advancement perks; switching from `true` to `false` will reverse them.
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*/
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package/dist/concepts.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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2
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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// Factorio version 2.0.
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// Factorio version 2.0.50
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// API version 6
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declare namespace runtime {
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@@ -55,6 +55,7 @@ interface AddRecordData {
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index?: ScheduleRecordPosition;
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}
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interface AdvancedMapGenSettings {
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asteroids: AsteroidMapSettings;
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pollution: PollutionMapSettings;
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enemy_evolution: EnemyEvolutionMapSettings;
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enemy_expansion: EnemyExpansionMapSettings;
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@@ -78,7 +79,7 @@ interface Alert {
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message?: LocalisedString;
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}
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/**
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* A
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* A string that specifies where a GUI element should be.
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*/
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type Alignment = 'top-left' | 'middle-left' | /**
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* The same as `"middle-left"`
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@@ -270,7 +271,7 @@ interface AttackParametersProjectile extends BaseAttackParameters {
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'type': 'projectile';
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'projectile_center': Vector;
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'projectile_creation_distance': float;
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'projectile_creation_parameters'?: CircularProjectileCreationSpecification
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'projectile_creation_parameters'?: CircularProjectileCreationSpecification;
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'projectile_orientation_offset': float;
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'shell_particle'?: CircularParticleCreationSpecification;
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}
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'fluids'?: AttackParameterFluid[];
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'gun_barrel_length': float;
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'gun_center_shift': GunShift4Way;
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'projectile_creation_parameters'?: CircularProjectileCreationSpecification
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'projectile_creation_parameters'?: CircularProjectileCreationSpecification;
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}
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interface AutoplaceControl {
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/**
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@@ -317,25 +318,25 @@ interface AutoplaceSettings {
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* Specifies how probability and richness are calculated when placing something on the map.
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*/
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interface AutoplaceSpecification {
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placement_density: uint;
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/**
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* Control prototype name.
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*/
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control?: string;
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-
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-
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probability_expression: NoiseExpressionSourceString;
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richness_expression?: NoiseExpressionSourceString;
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order: string;
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-
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default_enabled: boolean;
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tile_restriction?: AutoplaceSpecificationRestriction[];
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-
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richness_expression?: NoiseExpression;
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force: string;
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}
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interface AutoplaceSpecificationRestriction {
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/**
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* Tile prototype name
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* Tile prototype name.
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*/
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first?: string;
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/**
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* Second prototype name
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* Second prototype name.
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*/
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second?: string;
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}
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type CircularProjectileCreationSpecification = [
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RealOrientation,
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Vector
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];
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][];
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type CliffOrientation = 'west-to-east' | 'north-to-south' | 'east-to-west' | 'south-to-north' | 'west-to-north' | 'north-to-east' | 'east-to-south' | 'south-to-west' | 'west-to-south' | 'north-to-west' | 'east-to-north' | 'south-to-east' | 'west-to-none' | 'none-to-east' | 'east-to-none' | 'none-to-west' | 'north-to-none' | 'none-to-south' | 'south-to-none' | 'none-to-north';
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interface CliffPlacementSettings {
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/**
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@@ -2590,6 +2591,8 @@ type Ingredient = BaseIngredient | IngredientFluid;
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*/
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interface IngredientFluid extends BaseIngredient {
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'type': 'fluid';
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'fluidbox_index'?: uint;
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'fluidbox_multiplier'?: uint8;
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/**
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* The maximum fluid temperature allowed.
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*/
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@@ -5385,6 +5388,7 @@ interface MineableProperties {
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* Energy required to mine an entity.
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*/
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mining_time: double;
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transfer_entity_health_to_products: boolean;
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/**
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* Prototype name of the particle produced when mining this entity. Will only be present if this entity produces any particle during mining.
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*/
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@@ -5509,14 +5513,9 @@ interface ModuleEffects {
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*/
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type MouseButtonFlags = Record<'left' | 'right' | 'middle' | 'button-4' | 'button-5' | 'button-6' | 'button-7' | 'button-8' | 'button-9', true>;
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/**
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-
*
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* The string representation of a noise expression. More detailed information is found on the {@link prototype docs | prototype:NamedNoiseExpression}.
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*/
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-
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/**
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* Names the type of the expression and determines what other fields are required.
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-
*/
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type: string;
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}
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type NoiseExpressionSourceString = string;
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interface NthTickEventData {
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/**
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* The tick during which the event happened.
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@@ -5785,6 +5784,24 @@ interface PlatformSchedule {
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current: uint;
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records: ScheduleRecord[];
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}
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interface PlaySoundSpecification {
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/**
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* The sound to play.
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*/
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path: SoundPath;
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+
/**
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* Where the sound should be played. If not given, it's played globally on the player's controller's surface.
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*/
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position?: MapPosition;
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5796
|
+
/**
|
|
5797
|
+
* The volume of the sound to play. Must be between 0 and 1 inclusive.
|
|
5798
|
+
*/
|
|
5799
|
+
volume_modifier?: double;
|
|
5800
|
+
/**
|
|
5801
|
+
* The volume mixer to play the sound through. Defaults to the default mixer for the given sound type.
|
|
5802
|
+
*/
|
|
5803
|
+
override_sound_type?: SoundType;
|
|
5804
|
+
}
|
|
5788
5805
|
/**
|
|
5789
5806
|
* A player may be specified in one of three ways.
|
|
5790
5807
|
*/
|
|
@@ -5913,6 +5930,7 @@ interface ProgrammableSpeakerAlertParameters {
|
|
|
5913
5930
|
}
|
|
5914
5931
|
interface ProgrammableSpeakerCircuitParameters {
|
|
5915
5932
|
signal_value_is_pitch: boolean;
|
|
5933
|
+
stop_playing_sounds: boolean;
|
|
5916
5934
|
instrument_id: uint;
|
|
5917
5935
|
note_id: uint;
|
|
5918
5936
|
}
|
|
@@ -5924,6 +5942,8 @@ interface ProgrammableSpeakerParameters {
|
|
|
5924
5942
|
playback_volume: float;
|
|
5925
5943
|
playback_mode: ProgrammableSpeakerPlaybackMode;
|
|
5926
5944
|
allow_polyphony: boolean;
|
|
5945
|
+
volume_controlled_by_signal: boolean;
|
|
5946
|
+
volume_signal_id: SignalID;
|
|
5927
5947
|
}
|
|
5928
5948
|
/**
|
|
5929
5949
|
* Specifies from where the programmable speaker's sound will be heard.
|
|
@@ -6635,11 +6655,11 @@ interface ResearchTriggerSendItemToOrbit extends BaseResearchTrigger {
|
|
|
6635
6655
|
}
|
|
6636
6656
|
interface Resistance {
|
|
6637
6657
|
/**
|
|
6638
|
-
* Absolute damage decrease
|
|
6658
|
+
* Absolute damage decrease.
|
|
6639
6659
|
*/
|
|
6640
6660
|
decrease: float;
|
|
6641
6661
|
/**
|
|
6642
|
-
* Percentual damage decrease
|
|
6662
|
+
* Percentual damage decrease.
|
|
6643
6663
|
*/
|
|
6644
6664
|
percent: float;
|
|
6645
6665
|
}
|
|
@@ -7083,6 +7103,7 @@ interface SpaceLocationAsteroidSpawnDefinition {
|
|
|
7083
7103
|
asteroid: string;
|
|
7084
7104
|
probability: double;
|
|
7085
7105
|
speed: double;
|
|
7106
|
+
angle_when_stopped: float;
|
|
7086
7107
|
}
|
|
7087
7108
|
/**
|
|
7088
7109
|
* A space location prototype may be specified in one of two ways.
|
|
@@ -7150,14 +7171,14 @@ interface SpawnPointDefinition {
|
|
|
7150
7171
|
weight: double;
|
|
7151
7172
|
}
|
|
7152
7173
|
interface SpoilToTriggerResult {
|
|
7153
|
-
/**
|
|
7154
|
-
* The trigger runs (count-in-stack / items_per_trigger) times; rounded up.
|
|
7155
|
-
*/
|
|
7156
|
-
items_per_trigger: uint;
|
|
7157
7174
|
/**
|
|
7158
7175
|
* The trigger items that are run.
|
|
7159
7176
|
*/
|
|
7160
7177
|
trigger: TriggerItem[];
|
|
7178
|
+
/**
|
|
7179
|
+
* The trigger runs (count-in-stack / items_per_trigger) times; rounded up.
|
|
7180
|
+
*/
|
|
7181
|
+
items_per_trigger: uint;
|
|
7161
7182
|
}
|
|
7162
7183
|
/**
|
|
7163
7184
|
* It can be either the name of a {@link SpritePrototype | prototype:SpritePrototype} defined in the data stage, or a path in form "type/name" or "type.name".
|
|
@@ -8267,7 +8288,7 @@ type WaitConditionType = 'time' | 'full' | 'empty' | 'not_empty' | 'item_count'
|
|
|
8267
8288
|
interface WireConnection {
|
|
8268
8289
|
target: LuaWireConnector;
|
|
8269
8290
|
/**
|
|
8270
|
-
* Defaults to defines.wire_origin.player
|
|
8291
|
+
* Defaults to `defines.wire_origin.player`.
|
|
8271
8292
|
*/
|
|
8272
8293
|
origin?: defines.wire_origin;
|
|
8273
8294
|
}
|
|
@@ -8347,11 +8368,11 @@ interface ZoomSpecification {
|
|
|
8347
8368
|
*/
|
|
8348
8369
|
zoom?: double;
|
|
8349
8370
|
/**
|
|
8350
|
-
* The number of game tiles across the horizontal axis at the game's default 16:9 aspect ratio. Must be a positive number. This specification is designed to comfortably accommodate displays with extreme aspect ratios such as
|
|
8371
|
+
* The number of game tiles across the horizontal axis at the game's default 16:9 aspect ratio. Must be a positive number. This specification is designed to comfortably accommodate displays with extreme aspect ratios such as ultra-wide monitors. The exact zoom level is calculated dynamically as follows. For aspect ratios between 16:9 and 9:16, the zoom level is computed so that `distance` number of tiles are visible along the game window's longer axis. For aspect ratios between 16:9 and 1:1, this is the window's width. For aspect ratios between 1:1 and 9:16, this is the window's height. For aspect ratios greater than 16:9 or smaller than 9:16, then the zoom level is actually computed so that `distance * 9 / 16` number of tiles are visible along the game window's shorter axis. So for aspect ratios greater than 16:9, this is the window's height. For aspect ratios smaller than 9:16, this is the window's height. Mutually exclusive with `zoom`. Used with `max_distance`.
|
|
8351
8372
|
*/
|
|
8352
8373
|
distance?: double;
|
|
8353
8374
|
/**
|
|
8354
|
-
* The absolute maximum number of game tiles permitted along the window's longest axis, setting a hard limit on how far a player can see by simply manipulating the game window. Must be a positive number. Values greater than the default may allow players to see
|
|
8375
|
+
* The absolute maximum number of game tiles permitted along the window's longest axis, setting a hard limit on how far a player can see by simply manipulating the game window. Must be a positive number. Values greater than the default may allow players to see un-generated chunks while exploring. The "closest" zoom level calculated from `distance` and `max_distance` is always used. Optionally used with `distance`. Defaults to `500`.
|
|
8355
8376
|
*/
|
|
8356
8377
|
max_distance?: double;
|
|
8357
8378
|
}
|
package/dist/datacollection.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 2.0.
|
|
5
|
+
// Factorio version 2.0.50
|
|
6
6
|
// API version 6
|
|
7
7
|
|
|
8
8
|
declare namespace prototype {
|
package/dist/defines.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 2.0.
|
|
5
|
+
// Factorio version 2.0.50
|
|
6
6
|
// API version 6
|
|
7
7
|
|
|
8
8
|
declare namespace defines {
|
|
@@ -1038,193 +1038,192 @@ enum input_action {
|
|
|
1038
1038
|
edit_interrupt = 88,
|
|
1039
1039
|
edit_permission_group = 89,
|
|
1040
1040
|
edit_pin = 90,
|
|
1041
|
-
|
|
1042
|
-
|
|
1043
|
-
|
|
1044
|
-
|
|
1045
|
-
|
|
1046
|
-
|
|
1047
|
-
|
|
1048
|
-
|
|
1049
|
-
|
|
1050
|
-
|
|
1051
|
-
|
|
1052
|
-
|
|
1053
|
-
|
|
1054
|
-
|
|
1055
|
-
|
|
1056
|
-
|
|
1057
|
-
|
|
1058
|
-
|
|
1059
|
-
|
|
1060
|
-
|
|
1061
|
-
|
|
1062
|
-
|
|
1063
|
-
|
|
1064
|
-
|
|
1065
|
-
|
|
1066
|
-
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
|
|
1077
|
-
|
|
1078
|
-
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
|
|
1083
|
-
|
|
1084
|
-
|
|
1085
|
-
|
|
1086
|
-
|
|
1087
|
-
|
|
1088
|
-
|
|
1089
|
-
|
|
1090
|
-
|
|
1091
|
-
|
|
1092
|
-
|
|
1093
|
-
|
|
1094
|
-
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1099
|
-
|
|
1100
|
-
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
|
|
1105
|
-
|
|
1106
|
-
|
|
1107
|
-
|
|
1108
|
-
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1112
|
-
|
|
1113
|
-
|
|
1114
|
-
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
|
|
1118
|
-
|
|
1119
|
-
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
|
|
1126
|
-
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1130
|
-
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
|
|
1136
|
-
|
|
1137
|
-
|
|
1138
|
-
|
|
1139
|
-
|
|
1140
|
-
|
|
1141
|
-
|
|
1142
|
-
|
|
1143
|
-
|
|
1144
|
-
|
|
1145
|
-
|
|
1146
|
-
|
|
1147
|
-
|
|
1148
|
-
|
|
1149
|
-
|
|
1150
|
-
|
|
1151
|
-
|
|
1152
|
-
|
|
1153
|
-
|
|
1154
|
-
|
|
1155
|
-
|
|
1156
|
-
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
|
|
1160
|
-
|
|
1161
|
-
|
|
1162
|
-
|
|
1163
|
-
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1167
|
-
|
|
1168
|
-
|
|
1169
|
-
|
|
1170
|
-
|
|
1171
|
-
|
|
1172
|
-
|
|
1173
|
-
|
|
1174
|
-
|
|
1175
|
-
|
|
1176
|
-
|
|
1177
|
-
|
|
1178
|
-
|
|
1179
|
-
|
|
1180
|
-
|
|
1181
|
-
|
|
1182
|
-
|
|
1183
|
-
|
|
1184
|
-
|
|
1185
|
-
|
|
1186
|
-
|
|
1187
|
-
|
|
1188
|
-
|
|
1189
|
-
|
|
1190
|
-
|
|
1191
|
-
|
|
1192
|
-
|
|
1193
|
-
|
|
1194
|
-
|
|
1195
|
-
|
|
1196
|
-
|
|
1197
|
-
|
|
1198
|
-
|
|
1199
|
-
|
|
1200
|
-
|
|
1201
|
-
|
|
1202
|
-
|
|
1203
|
-
|
|
1204
|
-
|
|
1205
|
-
|
|
1206
|
-
|
|
1207
|
-
|
|
1208
|
-
|
|
1209
|
-
|
|
1210
|
-
|
|
1211
|
-
|
|
1212
|
-
|
|
1213
|
-
|
|
1214
|
-
|
|
1215
|
-
|
|
1216
|
-
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
|
|
1220
|
-
|
|
1221
|
-
|
|
1222
|
-
|
|
1223
|
-
|
|
1224
|
-
|
|
1225
|
-
|
|
1226
|
-
|
|
1227
|
-
write_to_console = 277
|
|
1041
|
+
export_blueprint = 91,
|
|
1042
|
+
fast_entity_split = 92,
|
|
1043
|
+
fast_entity_transfer = 93,
|
|
1044
|
+
flip_entity = 94,
|
|
1045
|
+
flush_opened_entity_fluid = 95,
|
|
1046
|
+
flush_opened_entity_specific_fluid = 96,
|
|
1047
|
+
go_to_train_station = 97,
|
|
1048
|
+
grab_blueprint_record = 98,
|
|
1049
|
+
gui_checked_state_changed = 99,
|
|
1050
|
+
gui_click = 100,
|
|
1051
|
+
gui_confirmed = 101,
|
|
1052
|
+
gui_elem_changed = 102,
|
|
1053
|
+
gui_hover = 103,
|
|
1054
|
+
gui_leave = 104,
|
|
1055
|
+
gui_location_changed = 105,
|
|
1056
|
+
gui_selected_tab_changed = 106,
|
|
1057
|
+
gui_selection_state_changed = 107,
|
|
1058
|
+
gui_switch_state_changed = 108,
|
|
1059
|
+
gui_text_changed = 109,
|
|
1060
|
+
gui_value_changed = 110,
|
|
1061
|
+
import_blueprint = 111,
|
|
1062
|
+
import_blueprint_string = 112,
|
|
1063
|
+
import_blueprints_filtered = 113,
|
|
1064
|
+
import_permissions_string = 114,
|
|
1065
|
+
instantly_create_space_platform = 115,
|
|
1066
|
+
inventory_split = 116,
|
|
1067
|
+
inventory_transfer = 117,
|
|
1068
|
+
land_at_planet = 118,
|
|
1069
|
+
launch_rocket = 119,
|
|
1070
|
+
lua_shortcut = 120,
|
|
1071
|
+
map_editor_action = 121,
|
|
1072
|
+
market_offer = 122,
|
|
1073
|
+
mod_settings_changed = 123,
|
|
1074
|
+
modify_decider_combinator_condition = 124,
|
|
1075
|
+
modify_decider_combinator_output = 125,
|
|
1076
|
+
move_pin = 126,
|
|
1077
|
+
move_research = 127,
|
|
1078
|
+
open_achievements_gui = 128,
|
|
1079
|
+
open_blueprint_library_gui = 129,
|
|
1080
|
+
open_blueprint_record = 130,
|
|
1081
|
+
open_bonus_gui = 131,
|
|
1082
|
+
open_character_gui = 132,
|
|
1083
|
+
open_current_vehicle_gui = 133,
|
|
1084
|
+
open_equipment = 134,
|
|
1085
|
+
open_global_electric_network_gui = 135,
|
|
1086
|
+
open_gui = 136,
|
|
1087
|
+
open_item = 137,
|
|
1088
|
+
open_logistics_gui = 138,
|
|
1089
|
+
open_mod_item = 139,
|
|
1090
|
+
open_new_platform_button_from_rocket_silo = 140,
|
|
1091
|
+
open_opened_entity_grid = 141,
|
|
1092
|
+
open_parent_of_opened_item = 142,
|
|
1093
|
+
open_production_gui = 143,
|
|
1094
|
+
open_train_gui = 144,
|
|
1095
|
+
open_train_station_gui = 145,
|
|
1096
|
+
open_trains_gui = 146,
|
|
1097
|
+
parametrise_blueprint = 147,
|
|
1098
|
+
paste_entity_settings = 148,
|
|
1099
|
+
pin_alert_group = 149,
|
|
1100
|
+
pin_custom_alert = 150,
|
|
1101
|
+
pin_search_result = 151,
|
|
1102
|
+
pipette = 152,
|
|
1103
|
+
place_equipment = 153,
|
|
1104
|
+
quick_bar_pick_slot = 154,
|
|
1105
|
+
quick_bar_set_selected_page = 155,
|
|
1106
|
+
quick_bar_set_slot = 156,
|
|
1107
|
+
reassign_blueprint = 157,
|
|
1108
|
+
redo = 158,
|
|
1109
|
+
remote_view_entity = 159,
|
|
1110
|
+
remote_view_surface = 160,
|
|
1111
|
+
remove_cables = 161,
|
|
1112
|
+
remove_decider_combinator_condition = 162,
|
|
1113
|
+
remove_decider_combinator_output = 163,
|
|
1114
|
+
remove_logistic_section = 164,
|
|
1115
|
+
remove_pin = 165,
|
|
1116
|
+
remove_train_interrupt = 166,
|
|
1117
|
+
remove_train_station = 167,
|
|
1118
|
+
rename_interrupt = 168,
|
|
1119
|
+
rename_space_platform = 169,
|
|
1120
|
+
reorder_logistic_section = 170,
|
|
1121
|
+
request_missing_construction_materials = 171,
|
|
1122
|
+
reset_assembling_machine = 172,
|
|
1123
|
+
reverse_select_area = 173,
|
|
1124
|
+
rotate_entity = 174,
|
|
1125
|
+
select_area = 175,
|
|
1126
|
+
select_asteroid_chunk_slot = 176,
|
|
1127
|
+
select_blueprint_entities = 177,
|
|
1128
|
+
select_entity_filter_slot = 178,
|
|
1129
|
+
select_entity_slot = 179,
|
|
1130
|
+
select_item_filter = 180,
|
|
1131
|
+
select_mapper_slot_from = 181,
|
|
1132
|
+
select_mapper_slot_to = 182,
|
|
1133
|
+
select_next_valid_gun = 183,
|
|
1134
|
+
select_tile_slot = 184,
|
|
1135
|
+
send_spidertron = 185,
|
|
1136
|
+
send_stack_to_trash = 186,
|
|
1137
|
+
send_stacks_to_trash = 187,
|
|
1138
|
+
send_train_to_pin_target = 188,
|
|
1139
|
+
set_behavior_mode = 189,
|
|
1140
|
+
set_car_weapons_control = 190,
|
|
1141
|
+
set_cheat_mode_quality = 191,
|
|
1142
|
+
set_circuit_condition = 192,
|
|
1143
|
+
set_circuit_mode_of_operation = 193,
|
|
1144
|
+
set_combinator_description = 194,
|
|
1145
|
+
set_copy_color_from_train_stop = 195,
|
|
1146
|
+
set_deconstruction_item_tile_selection_mode = 196,
|
|
1147
|
+
set_deconstruction_item_trees_and_rocks_only = 197,
|
|
1148
|
+
set_entity_color = 198,
|
|
1149
|
+
set_entity_energy_property = 199,
|
|
1150
|
+
set_filter = 200,
|
|
1151
|
+
set_ghost_cursor = 201,
|
|
1152
|
+
set_heat_interface_mode = 202,
|
|
1153
|
+
set_heat_interface_temperature = 203,
|
|
1154
|
+
set_infinity_container_filter_item = 204,
|
|
1155
|
+
set_infinity_container_remove_unfiltered_items = 205,
|
|
1156
|
+
set_infinity_pipe_filter = 206,
|
|
1157
|
+
set_inserter_max_stack_size = 207,
|
|
1158
|
+
set_inventory_bar = 208,
|
|
1159
|
+
set_lamp_always_on = 209,
|
|
1160
|
+
set_linked_container_link_i_d = 210,
|
|
1161
|
+
set_loader_belt_stack_size_override = 211,
|
|
1162
|
+
set_logistic_filter_item = 212,
|
|
1163
|
+
set_logistic_network_name = 213,
|
|
1164
|
+
set_logistic_section_active = 214,
|
|
1165
|
+
set_player_color = 215,
|
|
1166
|
+
set_pump_fluid_filter = 216,
|
|
1167
|
+
set_request_from_buffers = 217,
|
|
1168
|
+
set_research_finished_stops_game = 218,
|
|
1169
|
+
set_rocket_silo_send_to_orbit_automated_mode = 219,
|
|
1170
|
+
set_schedule_record_allow_unloading = 220,
|
|
1171
|
+
set_signal = 221,
|
|
1172
|
+
set_splitter_priority = 222,
|
|
1173
|
+
set_spoil_priority = 223,
|
|
1174
|
+
set_train_stop_priority = 224,
|
|
1175
|
+
set_train_stopped = 225,
|
|
1176
|
+
set_trains_limit = 226,
|
|
1177
|
+
set_turret_ignore_unlisted = 227,
|
|
1178
|
+
set_use_inserter_filters = 228,
|
|
1179
|
+
set_vehicle_automatic_targeting_parameters = 229,
|
|
1180
|
+
setup_assembling_machine = 230,
|
|
1181
|
+
setup_blueprint = 231,
|
|
1182
|
+
setup_single_blueprint_record = 232,
|
|
1183
|
+
spawn_item = 233,
|
|
1184
|
+
spectator_change_surface = 234,
|
|
1185
|
+
stack_split = 235,
|
|
1186
|
+
stack_transfer = 236,
|
|
1187
|
+
start_repair = 237,
|
|
1188
|
+
start_research = 238,
|
|
1189
|
+
start_walking = 239,
|
|
1190
|
+
stop_drag_build = 240,
|
|
1191
|
+
swap_asteroid_chunk_slots = 241,
|
|
1192
|
+
swap_entity_filter_slots = 242,
|
|
1193
|
+
swap_entity_slots = 243,
|
|
1194
|
+
swap_infinity_container_filter_items = 244,
|
|
1195
|
+
swap_item_filters = 245,
|
|
1196
|
+
swap_logistic_filter_items = 246,
|
|
1197
|
+
swap_mappers = 247,
|
|
1198
|
+
swap_tile_slots = 248,
|
|
1199
|
+
switch_connect_to_logistic_network = 249,
|
|
1200
|
+
switch_constant_combinator_state = 250,
|
|
1201
|
+
switch_inserter_filter_mode_state = 251,
|
|
1202
|
+
switch_loader_filter_mode = 252,
|
|
1203
|
+
switch_mining_drill_filter_mode_state = 253,
|
|
1204
|
+
switch_power_switch_state = 254,
|
|
1205
|
+
take_equipment = 255,
|
|
1206
|
+
toggle_artillery_auto_targeting = 256,
|
|
1207
|
+
toggle_deconstruction_item_entity_filter_mode = 257,
|
|
1208
|
+
toggle_deconstruction_item_tile_filter_mode = 258,
|
|
1209
|
+
toggle_driving = 259,
|
|
1210
|
+
toggle_enable_vehicle_logistics_while_moving = 260,
|
|
1211
|
+
toggle_entity_logistic_requests = 261,
|
|
1212
|
+
toggle_equipment_movement_bonus = 262,
|
|
1213
|
+
toggle_map_editor = 263,
|
|
1214
|
+
toggle_personal_logistic_requests = 264,
|
|
1215
|
+
toggle_personal_roboport = 265,
|
|
1216
|
+
toggle_selected_entity = 266,
|
|
1217
|
+
toggle_show_entity_info = 267,
|
|
1218
|
+
translate_string = 268,
|
|
1219
|
+
trash_not_requested_items = 269,
|
|
1220
|
+
undo = 270,
|
|
1221
|
+
upgrade = 271,
|
|
1222
|
+
upgrade_opened_blueprint_by_item = 272,
|
|
1223
|
+
upgrade_opened_blueprint_by_record = 273,
|
|
1224
|
+
use_item = 274,
|
|
1225
|
+
wire_dragging = 275,
|
|
1226
|
+
write_to_console = 276
|
|
1228
1227
|
}
|
|
1229
1228
|
enum input_method {
|
|
1230
1229
|
game_controller = 1,
|
package/dist/events.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 2.0.
|
|
5
|
+
// Factorio version 2.0.50
|
|
6
6
|
// API version 6
|
|
7
7
|
|
|
8
8
|
declare namespace runtime {
|
package/dist/global.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 2.0.
|
|
5
|
+
// Factorio version 2.0.50
|
|
6
6
|
// API version 6
|
|
7
7
|
|
|
8
8
|
/**
|
package/dist/prototypes.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 2.0.
|
|
5
|
+
// Factorio version 2.0.50
|
|
6
6
|
// API version 6
|
|
7
7
|
|
|
8
8
|
declare namespace prototype {
|
|
@@ -6791,6 +6791,10 @@ interface RecipePrototype extends Prototype {
|
|
|
6791
6791
|
overload_multiplier?: uint32;
|
|
6792
6792
|
preserve_products_in_machine_output?: boolean;
|
|
6793
6793
|
requester_paste_multiplier?: uint32;
|
|
6794
|
+
/**
|
|
6795
|
+
* When set to true, if the recipe successfully finishes crafting without spoiling, the result is produced fresh (non-spoiled).
|
|
6796
|
+
*/
|
|
6797
|
+
reset_freshness_on_craft?: boolean;
|
|
6794
6798
|
/**
|
|
6795
6799
|
* When set to true, the recipe will always produce fresh (non-spoiled) item even when the ingredients are spoiled.
|
|
6796
6800
|
*/
|
|
@@ -6987,7 +6991,7 @@ interface ResourceEntityPrototype extends EntityPrototype {
|
|
|
6987
6991
|
*/
|
|
6988
6992
|
infinite?: boolean;
|
|
6989
6993
|
/**
|
|
6990
|
-
* Every time an infinite-type resource "ticks" lower it's lowered by that amount.
|
|
6994
|
+
* Every time an infinite-type resource "ticks" lower it's lowered by that amount.
|
|
6991
6995
|
*/
|
|
6992
6996
|
infinite_depletion_amount?: uint32;
|
|
6993
6997
|
/**
|
|
@@ -9749,7 +9753,7 @@ interface UtilityConstants extends PrototypeBase {
|
|
|
9749
9753
|
building_not_buildable_tint: Color;
|
|
9750
9754
|
capsule_range_visualization_color: Color;
|
|
9751
9755
|
/**
|
|
9752
|
-
* Layer within `ground-natural` {@link tile render layer | prototype:TileRenderLayer} group, before which terrain lightmap alpha channel is
|
|
9756
|
+
* Layer within `ground-natural` {@link tile render layer | prototype:TileRenderLayer} group, before which terrain lightmap alpha channel is copied into water mask. Decals, which need to be masked by water should have their {@link DecorativePrototype::tile_layer | prototype:DecorativePrototype::tile_layer} set to only slightly larger value than `capture_water_mask_at_layer`, to avoid risk of undefined behavior caused by rendering tiles into layers between `capture_water_mask_at_layer` and decal's `tile_layer`.
|
|
9753
9757
|
*/
|
|
9754
9758
|
capture_water_mask_at_layer: uint8;
|
|
9755
9759
|
/**
|
package/dist/types.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 2.0.
|
|
5
|
+
// Factorio version 2.0.50
|
|
6
6
|
// API version 6
|
|
7
7
|
|
|
8
8
|
declare namespace prototype {
|
|
@@ -179,6 +179,19 @@ interface AgriculturalCraneSpeedGrappler {
|
|
|
179
179
|
```
|
|
180
180
|
*/
|
|
181
181
|
type AirbornePollutantID = string;
|
|
182
|
+
/**
|
|
183
|
+
* A string that specifies where a GUI element should be.
|
|
184
|
+
*/
|
|
185
|
+
type Alignment = 'top-left' | 'middle-left' | /**
|
|
186
|
+
* The same as `"middle-left"`
|
|
187
|
+
*/
|
|
188
|
+
'left' | 'bottom-left' | 'top-center' | 'middle-center' | /**
|
|
189
|
+
* The same as `"middle-center"`
|
|
190
|
+
*/
|
|
191
|
+
'center' | 'bottom-center' | 'top-right' | /**
|
|
192
|
+
* The same as `"middle-right"`
|
|
193
|
+
*/
|
|
194
|
+
'right' | 'bottom-right';
|
|
182
195
|
interface AlternativeBuildTipTrigger extends CountBasedTipTrigger {
|
|
183
196
|
type: 'alternative-build';
|
|
184
197
|
}
|
|
@@ -1436,7 +1449,7 @@ interface AsteroidSpawnPoint {
|
|
|
1436
1449
|
/**
|
|
1437
1450
|
* Facing the north. Must be in `[0, 1]` range.
|
|
1438
1451
|
*/
|
|
1439
|
-
angle_when_stopped?:
|
|
1452
|
+
angle_when_stopped?: float;
|
|
1440
1453
|
/**
|
|
1441
1454
|
* Must be >= 0.
|
|
1442
1455
|
*/
|
|
@@ -2808,7 +2821,7 @@ interface ColorHintSpecification {
|
|
|
2808
2821
|
*/
|
|
2809
2822
|
type ColorLookupTable = FileName | 'identity';
|
|
2810
2823
|
interface ColumnAlignment {
|
|
2811
|
-
alignment:
|
|
2824
|
+
alignment: Alignment;
|
|
2812
2825
|
/**
|
|
2813
2826
|
* Column index.
|
|
2814
2827
|
*/
|
|
@@ -4871,10 +4884,28 @@ footstep_particle_triggers =
|
|
|
4871
4884
|
```
|
|
4872
4885
|
*/
|
|
4873
4886
|
type FootstepTriggerEffectList = FootstepTriggerEffectItem[];
|
|
4874
|
-
/**
|
|
4875
|
-
*
|
|
4887
|
+
type ForceCondition = /**
|
|
4888
|
+
* All forces pass.
|
|
4889
|
+
*/
|
|
4890
|
+
'all' | /**
|
|
4891
|
+
* Forces which will attack pass.
|
|
4892
|
+
*/
|
|
4893
|
+
'enemy' | /**
|
|
4894
|
+
* Forces which won't attack pass.
|
|
4895
|
+
*/
|
|
4896
|
+
'ally' | /**
|
|
4897
|
+
* Forces which are friends pass.
|
|
4898
|
+
*/
|
|
4899
|
+
'friend' | /**
|
|
4900
|
+
* Forces which are not friends pass.
|
|
4901
|
+
*/
|
|
4902
|
+
'not-friend' | /**
|
|
4903
|
+
* The same force pass.
|
|
4904
|
+
*/
|
|
4905
|
+
'same' | /**
|
|
4906
|
+
* The non-same forces pass.
|
|
4876
4907
|
*/
|
|
4877
|
-
|
|
4908
|
+
'not-same';
|
|
4878
4909
|
interface FrameStyleSpecification extends BaseStyleSpecification {
|
|
4879
4910
|
background_graphical_set?: ElementImageSet;
|
|
4880
4911
|
border?: BorderImageSet;
|
|
@@ -6183,9 +6214,9 @@ interface MapGenSettings {
|
|
|
6183
6214
|
/**
|
|
6184
6215
|
* A floating point number specifying an amount.
|
|
6185
6216
|
*
|
|
6186
|
-
* For backwards compatibility, MapGenSizes can also be specified as
|
|
6217
|
+
* For backwards compatibility, MapGenSizes can also be specified as a string, which will be converted to a number (when queried, a number will always be returned).
|
|
6187
6218
|
*
|
|
6188
|
-
*
|
|
6219
|
+
* The map generation algorithm officially supports the range of values the in-game map generation screen shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
|
|
6189
6220
|
*/
|
|
6190
6221
|
type MapGenSize = /**
|
|
6191
6222
|
* Specifying a map gen dimension.
|
|
@@ -9817,7 +9848,7 @@ interface SpriteParameters extends SpriteSource {
|
|
|
9817
9848
|
*/
|
|
9818
9849
|
mipmap_count?: uint8;
|
|
9819
9850
|
/**
|
|
9820
|
-
* Loaded only if `draw_as_shadow`, `draw_as_glow` and `draw_as_light` are `false`, and only by sprites used by tile renderer (decals and underwater patches).
|
|
9851
|
+
* Loaded only if `draw_as_shadow`, `draw_as_glow` and `draw_as_light` are `false`, and only by sprites used by tile renderer (decals and underwater patches). The purpose of setting this to `false` is to preserve water mask from sprites that are supposed to be drawn under the water.
|
|
9821
9852
|
*/
|
|
9822
9853
|
occludes_light?: boolean;
|
|
9823
9854
|
priority?: SpritePriority;
|
|
@@ -11151,7 +11182,7 @@ interface TintProcessionBezierControlPoint {
|
|
|
11151
11182
|
tint_upper_t?: Color;
|
|
11152
11183
|
}
|
|
11153
11184
|
/**
|
|
11154
|
-
* Fullscreen overlay which blends gradient from top to bottom edge of the screen using {@link
|
|
11185
|
+
* Fullscreen overlay which blends gradient from top to bottom edge of the screen using {@link pre-multiplied alpha blending | prototype:BlendMode::normal}.
|
|
11155
11186
|
*/
|
|
11156
11187
|
interface TintProcessionLayer {
|
|
11157
11188
|
frames: TintProcessionBezierControlPoint[];
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "factorio-types",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.35",
|
|
4
4
|
"description": "Typescript declarations for the Factorio mod API",
|
|
5
5
|
"main": "index.d.ts",
|
|
6
6
|
"repository": "https://github.com/sguest/factorio-types.git",
|
|
@@ -23,7 +23,7 @@
|
|
|
23
23
|
"src/**/*.d.ts",
|
|
24
24
|
"dist/**/*.d.ts"
|
|
25
25
|
],
|
|
26
|
-
"factorioVersion": "2.0.
|
|
26
|
+
"factorioVersion": "2.0.50",
|
|
27
27
|
"dependencies": {
|
|
28
28
|
"lua-types": "^2.13.1"
|
|
29
29
|
},
|