factorio-types 1.2.29 → 1.2.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace runtime {
@@ -181,6 +181,7 @@ interface LuaAgriculturalTowerControlBehavior extends LuaGenericOnOffControlBeha
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  interface LuaAirbornePollutantPrototype extends LuaPrototypeBase {
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  readonly affects_evolution: boolean;
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  readonly chart_color: Color;
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+ readonly damages_trees: boolean;
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  readonly localised_name_with_amount_key: string;
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  /**
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  * The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
@@ -13903,7 +13904,7 @@ interface LuaPlayer extends LuaControl {
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  set_controller(this: void, table: {
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  type: defines.controllers;
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  character?: LuaEntity;
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- waypoints?: CutsceneWaypoint;
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+ waypoints?: CutsceneWaypoint[];
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  start_position?: MapPosition;
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  start_zoom?: double;
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  final_transition_time?: uint;
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace runtime {
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace defines {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace runtime {
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace prototype {
@@ -196,6 +196,10 @@ interface AirbornePollutantPrototype extends Prototype {
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  */
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  affects_water_tint: boolean;
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  chart_color: Color;
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+ /**
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+ * If true, trees will occasionally take damage from this pollutant type. When they do, some amount of pollution is removed from the chunk equal to the map's `pollution_restored_per_tree_damage` setting.
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+ */
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+ damages_trees?: boolean;
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  icon: Sprite;
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  /**
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  * The translated plural string key to use when displaying this pollution's name with an amount. See {@link Tutorial:Localisation | https://wiki.factorio.com/Tutorial:Localisation}.
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.42
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+ // Factorio version 2.0.43
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  // API version 6
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  declare namespace prototype {
@@ -5955,19 +5955,26 @@ interface MainSound {
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  * Can't be used when `match_progress_to_activity` is `true`.
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  */
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  fade_out_ticks?: uint32;
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- match_progress_to_activity?: boolean;
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- match_speed_to_activity?: boolean;
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- match_volume_to_activity?: boolean;
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+ /**
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+ * Unused when {@link WorkingSound::persistent | prototype:WorkingSound::persistent} is `true`.
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+ */
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+ match_progress_to_activity?: bool;
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+ match_speed_to_activity?: bool;
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+ match_volume_to_activity?: bool;
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  /**
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  * Array of {@link WorkingVisualisation::name | prototype:WorkingVisualisation::name}s, individual names cannot be empty.
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  *
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  * The `sound` is played when at least one of the specified working visualisations is drawn.
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+ *
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+ * Unused when {@link WorkingSound::persistent | prototype:WorkingSound::persistent} is `true`.
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  */
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  play_for_working_visualisations?: string[];
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  /**
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  * Modifies how often the sound is played.
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  *
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  * Silently clamped to the [0.0, 1.0] range.
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+ *
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+ * Unused when {@link WorkingSound::persistent | prototype:WorkingSound::persistent} is `true`.
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  * @example ```
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  probability = 1 / (3 * 60) -- average pause between the sound is 3 seconds
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  ```
@@ -12595,18 +12602,26 @@ working_sound =
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  type WorkingSound = {
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  /**
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  * Might not work with all entities that use working_sound.
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+ *
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+ * Unused when `persistent` is `true`.
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  */
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  activate_sound?: Sound;
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  /**
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  * Might not work with all entities that use working_sound.
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+ *
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+ * Unused when `persistent` is `true`.
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  */
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  deactivate_sound?: Sound;
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  /**
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- * If `true`, `max_sounds_per_prototype` is ignored. 'extra sound' refers to `idle_sound`, `activate_sound` or `deactivate_sound`.
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+ * If `true`, entities playing their extra sound don't count towards `max_sounds_per_prototype` limit. 'extra sound' refers to `idle_sound`, `activate_sound` or `deactivate_sound`.
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+ *
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+ * Unused when `persistent` is `true`.
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  */
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- extra_sounds_ignore_limit?: boolean;
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+ extra_sounds_ignore_limit?: bool;
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  /**
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  * The sound to be played when the entity is idle. Might not work with all entities that use working_sound.
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+ *
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+ * Unused when `persistent` is `true`.
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  */
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  idle_sound?: Sound;
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  /**
@@ -12619,14 +12634,19 @@ type WorkingSound = {
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  * Inactive entities without an `idle_sound` don't count towards this limit.
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  *
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  * Entities with their working sound fading out don't count towards this limit.
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+ *
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+ * Unused when `persistent` is `true`.
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  */
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  max_sounds_per_prototype?: uint8;
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  /**
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- * When `true`, working sounds for all entities of the same prototype are combined into one and some (most) properties of this are ignored or unused.
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+ * When `true`, working sounds for all entities of the same prototype are combined into one.
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+ */
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+ persistent?: bool;
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+ /**
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+ * Unused when `persistent` is `true`.
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  */
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- persistent?: boolean;
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  sound_accents?: SoundAccent | SoundAccent[];
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- use_doppler_shift?: boolean;
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+ use_doppler_shift?: bool;
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  } | Sound;
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  /**
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  * Used by crafting machines to display different graphics when the machine is running.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "factorio-types",
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- "version": "1.2.29",
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+ "version": "1.2.30",
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  "description": "Typescript declarations for the Factorio mod API",
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  "main": "index.d.ts",
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  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
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  "src/**/*.d.ts",
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  "dist/**/*.d.ts"
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  ],
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- "factorioVersion": "2.0.42",
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+ "factorioVersion": "2.0.43",
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  "dependencies": {
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  "lua-types": "^2.13.1"
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  },