factorio-types 1.2.28 → 1.2.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.41
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+ // Factorio version 2.0.42
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  // API version 6
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  declare namespace runtime {
@@ -5240,7 +5240,7 @@ interface LuaControl {
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  */
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  readonly vehicle?: LuaEntity;
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  /**
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- * Current walking state.
5243
+ * Current walking state of the player, or the spider-vehicle the character is driving.
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  * @example ```
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  -- Make the player go north. Note that a one-shot action like this will only make the player walk for one tick.
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  game.player.walking_state = {walking = true, direction = defines.direction.north}
@@ -6566,6 +6566,10 @@ interface LuaEntity extends LuaControl {
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  * Use {@link force_finish_ascending | runtime:LuaEntity::force_finish_ascending} if you want it to only descend from orbit.
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  */
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  cargo_pod_destination: CargoDestination;
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+ /**
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+ * The origin of this cargo pod entity. (Must be a silo, hub or pad)
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+ */
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+ cargo_pod_origin?: LuaEntity;
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  /**
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  * The state of this cargo pod entity.
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  */
@@ -6820,7 +6824,7 @@ interface LuaEntity extends LuaControl {
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  /**
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  * The {@link unit_number | runtime:LuaEntity::unit_number} of the entity contained in this ghost. It is the same as the unit number of the {@link EntityWithOwnerPrototype | prototype:EntityWithOwnerPrototype} that was destroyed to create this ghost. If it was created by other means, or if the inner entity does not support unit numbers, this property is `nil`.
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  */
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- readonly ghost_unit_number?: uint;
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+ readonly ghost_unit_number?: uint64;
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  /**
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  * Returns a {@link rich text | https://wiki.factorio.com/Rich_text} string containing this entity's position and surface name as a gps tag. {@link Printing | runtime:LuaGameScript::print} it will ping the location of the entity.
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  * @example ```
@@ -7404,7 +7408,7 @@ interface LuaEntity extends LuaControl {
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  *
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  * Only entities inheriting from {@link EntityWithOwnerPrototype | prototype:EntityWithOwnerPrototype}, as well as {@link ItemRequestProxyPrototype | prototype:ItemRequestProxyPrototype} and {@link EntityGhostPrototype | prototype:EntityGhostPrototype} are assigned a unit number. Returns `nil` otherwise.
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  */
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- readonly unit_number?: uint;
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+ readonly unit_number?: uint64;
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  /**
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  * The units associated with this spawner entity.
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  */
@@ -12260,7 +12264,7 @@ interface LuaItemCommon {
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  /**
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  * The unique identifier for this item, if any. Note that this ID stays the same no matter where the item is moved to.
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  */
12263
- readonly item_number?: uint;
12267
+ readonly item_number?: uint64;
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  /**
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  * The current label for this item, if any.
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  */
@@ -16854,7 +16858,7 @@ interface LuaSurface {
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  * @param table.force The force that would place the entity. Defaults to the `"neutral"` force.
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  */
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  can_fast_replace(this: void, table: {
16857
- name: string;
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+ name: EntityID;
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  position: MapPosition;
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  direction?: defines.direction;
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  force?: ForceID;
@@ -16870,7 +16874,7 @@ interface LuaSurface {
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  * @param table.inner_name The prototype name of the entity contained in the ghost. Only used if `name` is `entity-ghost`.
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  */
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  can_place_entity(this: void, table: {
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- name: string;
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+ name: EntityID;
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  position: MapPosition;
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  direction?: defines.direction;
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  force?: ForceID;
@@ -17492,7 +17496,7 @@ interface LuaSurface {
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  */
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  remove_script_position(this: void, id: uint): boolean;
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  /**
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- * Generates a path with the specified constraints (as an array of {@link PathfinderWaypoints | runtime:PathfinderWaypoint}) using the unit pathfinding algorithm. This path can be used to emulate pathing behavior by script for non-unit entities, such as vehicles. If you want to command actual units (such as biters or spitters) to move, use {@link LuaEntity::set_command | runtime:LuaEntity::set_command} instead.
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+ * Generates a path with the specified constraints (as an array of {@link PathfinderWaypoints | runtime:PathfinderWaypoint}) using the unit pathfinding algorithm. This path can be used to emulate pathing behavior by script for non-unit entities, such as vehicles. If you want to command actual units (such as biters or spitters) to move, use {@link LuaCommandable::set_command | runtime:LuaCommandable::set_command} via {@link LuaEntity::commandable | runtime:LuaEntity::commandable} instead.
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  *
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  * The resulting path is ultimately returned asynchronously via {@link on_script_path_request_finished | runtime:on_script_path_request_finished}.
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  * @param table.bounding_box The dimensions of the object that's supposed to travel the path.
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
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+ // Factorio version 2.0.42
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  // API version 6
7
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  declare namespace runtime {
@@ -170,6 +170,9 @@ interface AsteroidChunkPrototypeFilter {
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  */
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  invert?: boolean;
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  }
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+ /**
174
+ * Used by {@link MapSettings | runtime:MapSettings} and {@link MapAndDifficultySettings | runtime:MapAndDifficultySettings}.
175
+ */
173
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  interface AsteroidMapSettings {
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  spawning_rate: double;
175
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  max_ray_portals_expanded_per_tick: uint;
@@ -1608,7 +1611,7 @@ type EntityPrototypeFlag = /**
1608
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  * Used to automatically detect the proper direction of the entity if possible. Used by the pump, train stop, and train signal by default.
1609
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  */
1610
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  'filter-directions' | /**
1611
- * When set, entity will be possible to obtain by using {@link LuaGameScript::get_entity_by_unit_number | runtime:LuaGameScript::get_entity_by_unit_number}. It also changes input actions sent by a player to be selecting entity by unit number instead of a position which may help players in latency to select moving entities.
1614
+ * When set, entity will be possible to obtain by using {@link LuaGameScript::get_entity_by_unit_number | runtime:LuaGameScript::get_entity_by_unit_number}.
1612
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  */
1613
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  'get-by-unit-number' | /**
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  * Used to specify that the entity breathes air, and is thus affected by poison.
@@ -2664,7 +2667,7 @@ interface BaseItemPrototypeFilter {
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  /**
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  * The condition to filter on.
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  */
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- filter: 'tool' | 'mergeable' | 'hidden' | 'hidden-in-factoriopedia' | 'is-parameter' | 'item-with-inventory' | 'selection-tool' | 'item-with-label' | 'has-rocket-launch-products' | 'fuel' | 'place-result' | 'burnt-result' | 'place-as-tile' | 'placed-as-equipment-result' | 'name' | 'type' | 'flag' | 'subgroup' | 'fuel-category' | 'stack-size' | 'fuel-value' | 'fuel-acceleration-multiplier' | 'fuel-top-speed-multiplier' | 'fuel-emissions-multiplier';
2670
+ filter: 'tool' | 'mergeable' | 'hidden' | 'hidden-in-factoriopedia' | 'is-parameter' | 'item-with-inventory' | 'selection-tool' | 'item-with-label' | 'has-rocket-launch-products' | 'fuel' | 'place-result' | 'burnt-result' | 'place-as-tile' | 'placed-as-equipment-result' | 'plant-result' | 'spoil-result' | 'name' | 'type' | 'flag' | 'subgroup' | 'fuel-category' | 'stack-size' | 'fuel-value' | 'fuel-acceleration-multiplier' | 'fuel-top-speed-multiplier' | 'fuel-emissions-multiplier';
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  /**
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  * How to combine this with the previous filter. Defaults to `"or"`. When evaluating the filters, `"and"` has higher precedence than `"or"`.
2670
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  */
@@ -2674,7 +2677,7 @@ interface BaseItemPrototypeFilter {
2674
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  */
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  invert?: boolean;
2676
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  }
2677
- type ItemPrototypeFilter = BaseItemPrototypeFilter | ItemPrototypeFilterBurntResult | ItemPrototypeFilterFlag | ItemPrototypeFilterFuelAccelerationMultiplier | ItemPrototypeFilterFuelCategory | ItemPrototypeFilterFuelEmissionsMultiplier | ItemPrototypeFilterFuelTopSpeedMultiplier | ItemPrototypeFilterFuelValue | ItemPrototypeFilterName | ItemPrototypeFilterPlaceAsTile | ItemPrototypeFilterPlaceResult | ItemPrototypeFilterPlacedAsEquipmentResult | ItemPrototypeFilterStackSize | ItemPrototypeFilterSubgroup | ItemPrototypeFilterType;
2680
+ type ItemPrototypeFilter = BaseItemPrototypeFilter | ItemPrototypeFilterBurntResult | ItemPrototypeFilterFlag | ItemPrototypeFilterFuelAccelerationMultiplier | ItemPrototypeFilterFuelCategory | ItemPrototypeFilterFuelEmissionsMultiplier | ItemPrototypeFilterFuelTopSpeedMultiplier | ItemPrototypeFilterFuelValue | ItemPrototypeFilterName | ItemPrototypeFilterPlaceAsTile | ItemPrototypeFilterPlaceResult | ItemPrototypeFilterPlacedAsEquipmentResult | ItemPrototypeFilterPlantResult | ItemPrototypeFilterSpoilResult | ItemPrototypeFilterStackSize | ItemPrototypeFilterSubgroup | ItemPrototypeFilterType;
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  /**
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  *
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  * Applies to variant case `burnt-result`
@@ -2832,6 +2835,34 @@ interface ItemPrototypeFilterPlacedAsEquipmentResult extends BaseItemPrototypeFi
2832
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  */
2833
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  'elem_filters'?: EquipmentPrototypeFilter[];
2834
2837
  }
2838
+ /**
2839
+ *
2840
+ * Applies to variant case `plant-result`
2841
+ */
2842
+ interface ItemPrototypeFilterPlantResult extends BaseItemPrototypeFilter {
2843
+ /**
2844
+ * The condition to filter on.
2845
+ */
2846
+ 'filter': 'plant-result';
2847
+ /**
2848
+ * Filters for the plant result.
2849
+ */
2850
+ 'elem_filters'?: EntityPrototypeFilter[];
2851
+ }
2852
+ /**
2853
+ *
2854
+ * Applies to variant case `spoil-result`
2855
+ */
2856
+ interface ItemPrototypeFilterSpoilResult extends BaseItemPrototypeFilter {
2857
+ /**
2858
+ * The condition to filter on.
2859
+ */
2860
+ 'filter': 'spoil-result';
2861
+ /**
2862
+ * Filters for the spoil result.
2863
+ */
2864
+ 'elem_filters'?: ItemPrototypeFilter[];
2865
+ }
2835
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  /**
2836
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  * Usage example:
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  *
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
5
+ // Factorio version 2.0.42
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  // API version 6
7
7
 
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  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
5
+ // Factorio version 2.0.42
6
6
  // API version 6
7
7
 
8
8
  declare namespace defines {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
5
+ // Factorio version 2.0.42
6
6
  // API version 6
7
7
 
8
8
  declare namespace runtime {
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
5
+ // Factorio version 2.0.42
6
6
  // API version 6
7
7
 
8
8
  /**
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
5
+ // Factorio version 2.0.42
6
6
  // API version 6
7
7
 
8
8
  declare namespace prototype {
@@ -127,7 +127,7 @@ interface AchievementPrototype extends Prototype {
127
127
  steam_stats_name?: string;
128
128
  }
129
129
  interface AchievementPrototypeWithCondition extends AchievementPrototype {
130
- objective_condition: 'game-finished' | 'rocket-launched';
130
+ objective_condition: 'game-finished' | 'rocket-launched' | 'late-research';
131
131
  }
132
132
  /**
133
133
  * Used by {@link discharge defense | https://wiki.factorio.com/Discharge_defense} and {@link personal laser defense | https://wiki.factorio.com/Personal_laser_defense}.
@@ -2731,7 +2731,6 @@ interface EditorControllerPrototype {
2731
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  fill_built_entity_energy_buffers: boolean;
2732
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  generate_neighbor_chunks: boolean;
2733
2733
  gun_inventory_size: ItemStackIndex;
2734
- ignore_surface_conditions: boolean;
2735
2734
  ignore_tile_conditions: boolean;
2736
2735
  instant_blueprint_building: boolean;
2737
2736
  instant_deconstruction: boolean;
@@ -3482,6 +3481,18 @@ interface ExplosionPrototype extends EntityPrototype {
3482
3481
  animations: AnimationVariations;
3483
3482
  beam?: boolean;
3484
3483
  correct_rotation?: boolean;
3484
+ /**
3485
+ * Number of ticks to delay the explosion effects by.
3486
+ */
3487
+ delay?: MapTick;
3488
+ /**
3489
+ * The maximum number of ticks to randomly delay the explosion effects by. In addition to the number of ticks defined by `delay`, the explosion will be delayed by a random number of ticks between 0 and `delay_deviation` (inclusive).
3490
+ */
3491
+ delay_deviation?: MapTick;
3492
+ /**
3493
+ * The effect/trigger that happens when the explosion effect triggers after the initial delay as defined by `delay` and `delay_deviation`.
3494
+ */
3495
+ explosion_effect?: Trigger;
3485
3496
  fade_in_duration?: uint8;
3486
3497
  fade_out_duration?: uint8;
3487
3498
  height?: float;
@@ -4500,6 +4511,12 @@ interface ItemGroup extends Prototype {
4500
4511
  * Possible configuration for all items.
4501
4512
  */
4502
4513
  interface ItemPrototype extends Prototype {
4514
+ /**
4515
+ * Whether the item should be included in the self-recycling recipes automatically generated by the quality mod.
4516
+ *
4517
+ * This property is not read by the game engine itself, but the quality mod's data-updates.lua file. This means it is discarded by the game engine after loading finishes.
4518
+ */
4519
+ auto_recycle?: boolean;
4503
4520
  /**
4504
4521
  * The item that is the result when this item gets burned as fuel.
4505
4522
  */
@@ -4633,7 +4650,7 @@ interface ItemPrototype extends Prototype {
4633
4650
  */
4634
4651
  send_to_orbit_mode?: SendToOrbitMode;
4635
4652
  /**
4636
- * Used by Inserters with spoil priority. Item with higher spoil level is considered more spoiled than item with lower spoil level regardless of progress of spoiling
4653
+ * Used by Inserters with spoil priority. Item with higher spoil level is considered more spoiled than item with lower spoil level regardless of progress of spoiling.
4637
4654
  */
4638
4655
  spoil_level?: uint8;
4639
4656
  spoil_result?: ItemID;
@@ -6611,6 +6628,12 @@ interface RecipePrototype extends Prototype {
6611
6628
  * Whether the products are always shown in the recipe tooltip.
6612
6629
  */
6613
6630
  always_show_products?: boolean;
6631
+ /**
6632
+ * Whether the recipe should be included in the recycling recipes automatically generated by the quality mod.
6633
+ *
6634
+ * This property is not read by the game engine itself, but the quality mod's recycling.lua file. This means it is discarded by the game engine after loading finishes.
6635
+ */
6636
+ auto_recycle?: boolean;
6614
6637
  /**
6615
6638
  * The {@link category | prototype:RecipeCategory} of this recipe. Controls which machines can craft this recipe.
6616
6639
  *
@@ -7091,7 +7114,7 @@ interface RoboportPrototype extends EntityWithOwnerPrototype {
7091
7114
  construction_radius: float;
7092
7115
  default_available_construction_output_signal?: SignalIDConnector;
7093
7116
  default_available_logistic_output_signal?: SignalIDConnector;
7094
- default_roboports_output_signal?: SignalIDConnector;
7117
+ default_roboport_count_output_signal?: SignalIDConnector;
7095
7118
  default_total_construction_output_signal?: SignalIDConnector;
7096
7119
  default_total_logistic_output_signal?: SignalIDConnector;
7097
7120
  door_animation_down?: Animation;
@@ -7679,7 +7702,7 @@ interface ShortcutPrototype extends Prototype {
7679
7702
  /**
7680
7703
  * If this is `"lua"`, {@link on_lua_shortcut | runtime:on_lua_shortcut} is raised when the shortcut is clicked.
7681
7704
  */
7682
- action: 'toggle-alt-mode' | 'undo' | 'copy' | 'cut' | 'paste' | 'import-string' | 'toggle-personal-roboport' | 'toggle-equipment-movement-bonus' | 'spawn-item' | 'lua';
7705
+ action: 'toggle-alt-mode' | 'undo' | 'redo' | 'paste' | 'import-string' | 'toggle-personal-roboport' | 'toggle-personal-logistic-requests' | 'toggle-equipment-movement-bonus' | 'spawn-item' | 'lua';
7683
7706
  /**
7684
7707
  * Name of a custom input or vanilla control. This is **only** used to show the keybind in the tooltip of the shortcut.
7685
7708
  */
@@ -8066,7 +8089,7 @@ interface SpaceLocationPrototype extends Prototype {
8066
8089
  /**
8067
8090
  * A value which modifies platform speed; is subtracted when traveling from this location and added when traveling to this location.
8068
8091
  */
8069
- gravity_pull: double;
8092
+ gravity_pull?: double;
8070
8093
  /**
8071
8094
  * Path to the icon file.
8072
8095
  *
@@ -8803,6 +8826,10 @@ interface TechnologyPrototype extends Prototype {
8803
8826
  * Mandatory if `unit` is not defined.
8804
8827
  */
8805
8828
  research_trigger?: TechnologyTrigger;
8829
+ /**
8830
+ * Can be used to enable or disable showing levels info in technology slot.
8831
+ */
8832
+ show_levels_info?: boolean;
8806
8833
  /**
8807
8834
  * Determines the cost in items and time of the technology.
8808
8835
  *
@@ -9720,6 +9747,9 @@ interface UtilityConstants extends PrototypeBase {
9720
9747
  equipment_default_background_color: Color;
9721
9748
  equipment_default_grabbed_background_color: Color;
9722
9749
  explosions_in_simulation_volume_modifier: float;
9750
+ factoriopedia_recycling_recipe_categories: RecipeCategoryID[];
9751
+ feedback_screenshot_file_name: string;
9752
+ feedback_screenshot_subfolder_name: string;
9723
9753
  filter_outline_color: Color;
9724
9754
  /**
9725
9755
  * Must be >= 1.
@@ -9735,7 +9765,7 @@ interface UtilityConstants extends PrototypeBase {
9735
9765
  gui_remark_color: Color;
9736
9766
  gui_search_match_background_color: Color;
9737
9767
  gui_search_match_foreground_color: Color;
9738
- huge_animation_sound_area: float;
9768
+ huge_platform_animation_sound_area: float;
9739
9769
  icon_shadow_color: Color;
9740
9770
  icon_shadow_inset: float;
9741
9771
  icon_shadow_radius: float;
@@ -9843,7 +9873,7 @@ interface UtilityConstants extends PrototypeBase {
9843
9873
  /**
9844
9874
  * Variables: speed, thrust, weight, width, height
9845
9875
  */
9846
- space_platform_default_speed_formula: MathExpression;
9876
+ space_platform_acceleration_expression: MathExpression;
9847
9877
  /**
9848
9878
  * Determines how fast space platforms will send items in trash slots to the surface. Each item type has its own cooldown.
9849
9879
  */
@@ -9852,6 +9882,10 @@ interface UtilityConstants extends PrototypeBase {
9852
9882
  space_platform_relative_speed_factor: double;
9853
9883
  space_platform_starfield_movement_vector: Vector;
9854
9884
  spawner_evolution_factor_health_modifier: float;
9885
+ starmap_orbit_clicked_color: Color;
9886
+ starmap_orbit_default_color: Color;
9887
+ starmap_orbit_disabled_color: Color;
9888
+ starmap_orbit_hovered_color: Color;
9855
9889
  /**
9856
9890
  * The number of ticks to show a segmented unit's health bar after fully regenerating.
9857
9891
  */
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.41
5
+ // Factorio version 2.0.42
6
6
  // API version 6
7
7
 
8
8
  declare namespace prototype {
@@ -175,7 +175,7 @@ interface AgriculturalCraneSpeedGrappler {
175
175
  "pollution"
176
176
  ```
177
177
  * @example ```
178
- "pollen"
178
+ "spores"
179
179
  ```
180
180
  */
181
181
  type AirbornePollutantID = string;
@@ -2487,7 +2487,7 @@ interface ChartUtilityConstants {
2487
2487
  elevated_rail_color: Color;
2488
2488
  enabled_switch_color: Color;
2489
2489
  entity_ghost_color: Color;
2490
- explosion_visualization_duration: uint32;
2490
+ explosion_visualization_duration: MapTick;
2491
2491
  green_signal_color: Color;
2492
2492
  green_wire_color: Color;
2493
2493
  rail_color: Color;
@@ -3195,7 +3195,7 @@ interface CranePartDyingEffect {
3195
3195
  explosion?: ExplosionDefinition;
3196
3196
  explosion_linear_distance_step?: float;
3197
3197
  particle_effect_linear_distance_step?: float;
3198
- particle_effects?: CreateParticleTriggerEffectItem[];
3198
+ particle_effects?: CreateParticleTriggerEffectItem | CreateParticleTriggerEffectItem[];
3199
3199
  }
3200
3200
  interface CraterPlacementDefinition {
3201
3201
  minimum_segments_to_place?: uint32;
@@ -3352,7 +3352,7 @@ interface CreateTrivialSmokeEffectItem extends TriggerEffectItem {
3352
3352
  max_radius?: float;
3353
3353
  offset_deviation?: BoundingBox;
3354
3354
  offsets?: Vector[];
3355
- only_when_visible?: float;
3355
+ only_when_visible?: boolean;
3356
3356
  smoke_name: TrivialSmokeID;
3357
3357
  speed?: Vector;
3358
3358
  speed_from_center?: float;
@@ -3372,8 +3372,8 @@ interface CursorBoxSpecification {
3372
3372
  not_allowed: BoxSpecification[];
3373
3373
  pair: BoxSpecification[];
3374
3374
  regular: BoxSpecification[];
3375
- rts_selected: BoxSpecification[];
3376
- rts_to_be_selected: BoxSpecification[];
3375
+ spidertron_remote_selected: BoxSpecification[];
3376
+ spidertron_remote_to_be_selected: BoxSpecification[];
3377
3377
  train_visualization: BoxSpecification[];
3378
3378
  }
3379
3379
  /**
@@ -3424,6 +3424,20 @@ interface CyclicSound {
3424
3424
  */
3425
3425
  middle_sound?: Sound;
3426
3426
  }
3427
+ interface DamageEntityTriggerEffectItem extends TriggerEffectItem {
3428
+ apply_damage_to_trees?: boolean;
3429
+ damage: DamageParameters;
3430
+ lower_damage_modifier?: float;
3431
+ lower_distance_threshold?: uint16;
3432
+ type: 'damage';
3433
+ upper_damage_modifier?: float;
3434
+ upper_distance_threshold?: uint16;
3435
+ use_substitute?: boolean;
3436
+ /**
3437
+ * If `true`, no corpse for killed entities will be created.
3438
+ */
3439
+ vaporize?: boolean;
3440
+ }
3427
3441
  /**
3428
3442
  * Used to specify what type of damage and how much damage something deals.
3429
3443
  */
@@ -3437,21 +3451,7 @@ interface DamageParameters {
3437
3451
  interface DamageTileTriggerEffectItem extends TriggerEffectItem {
3438
3452
  damage: DamageParameters;
3439
3453
  radius?: float;
3440
- type: 'damage';
3441
- }
3442
- interface DamageTriggerEffectItem extends TriggerEffectItem {
3443
- apply_damage_to_trees?: boolean;
3444
- damage: DamageParameters;
3445
- lower_damage_modifier?: float;
3446
- lower_distance_threshold?: uint16;
3447
- type: 'damage';
3448
- upper_damage_modifier?: float;
3449
- upper_distance_threshold?: uint16;
3450
- use_substitute?: boolean;
3451
- /**
3452
- * If `true`, no corpse for killed entities will be created.
3453
- */
3454
- vaporize?: boolean;
3454
+ type: 'damage-tile';
3455
3455
  }
3456
3456
  /**
3457
3457
  * @example ```
@@ -4287,7 +4287,7 @@ type EntityPrototypeFlags = (/**
4287
4287
  * Used to automatically detect the proper direction, if possible. Used by base with the pump, train stop, and train signal.
4288
4288
  */
4289
4289
  'filter-directions' | /**
4290
- * When set, entity will be possible to obtain by using {@link LuaGameScript::get_entity_by_unit_number | runtime:LuaGameScript::get_entity_by_unit_number}. It also changes input actions sent by a player to be selecting entity by unit number instead of a position which may help players in latency to select moving entities.
4290
+ * When set, entity will be possible to obtain by using {@link LuaGameScript::get_entity_by_unit_number | runtime:LuaGameScript::get_entity_by_unit_number}.
4291
4291
  */
4292
4292
  'get-by-unit-number' | /**
4293
4293
  * This is used to specify that the entity breathes air, and so is affected by poison (currently {@link poison capsules | https://wiki.factorio.com/Poison_capsule} are the only source).
@@ -4582,6 +4582,10 @@ interface FluidBox {
4582
4582
  * Must be greater than 0.
4583
4583
  */
4584
4584
  volume: FluidAmount;
4585
+ /**
4586
+ * A fraction of the volume that will be "reserved" and cannot be removed by flow operations. This does nothing if the fluidbox is part of a fluid segment.
4587
+ */
4588
+ volume_reservation_fraction?: float;
4585
4589
  }
4586
4590
  type FluidBoxLinkedConnectionID = uint32;
4587
4591
  interface FluidBoxSecondaryDrawOrders {
@@ -6196,7 +6200,7 @@ interface MapLocation {
6196
6200
  /**
6197
6201
  * Direction this connection point will be facing to.
6198
6202
  */
6199
- direction: MapPosition;
6203
+ direction: Direction;
6200
6204
  /**
6201
6205
  * Position relative to entity's position where the connection point will be located at.
6202
6206
  */
@@ -7685,7 +7689,7 @@ interface ProcessionSet {
7685
7689
  * A wrapper for a collection of {@link ProcessionLayers | prototype:ProcessionLayer}.
7686
7690
  */
7687
7691
  interface ProcessionTimeline {
7688
- audio_events: ProcessionAudioEvent[];
7692
+ audio_events?: ProcessionAudioEvent[];
7689
7693
  /**
7690
7694
  * During procession, the pod will at some point start being drawn above the rest of the game:
7691
7695
  *
@@ -8033,7 +8037,7 @@ interface RailPictureSet {
8033
8037
  *
8034
8038
  * Only loaded if `front_rail_endings` or `back_rail_endings` are not defined.
8035
8039
  */
8036
- rail_endings: Sprite16Way;
8040
+ rail_endings?: Sprite16Way;
8037
8041
  render_layers: RailRenderLayers;
8038
8042
  secondary_render_layers?: RailRenderLayers;
8039
8043
  /**
@@ -11590,7 +11594,7 @@ interface TriggerDeliveryItem {
11590
11594
  type TriggerEffect = (/**
11591
11595
  * Loaded when the `type` is `"damage"`.
11592
11596
  */
11593
- DamageTriggerEffectItem | /**
11597
+ DamageEntityTriggerEffectItem | /**
11594
11598
  * Loaded when the `type` is `"damage-tile"`.
11595
11599
  */
11596
11600
  DamageTileTriggerEffectItem | /**
@@ -11659,7 +11663,7 @@ CameraEffectTriggerEffectItem | /**
11659
11663
  ActivateImpactTriggerEffectItem) | (/**
11660
11664
  * Loaded when the `type` is `"damage"`.
11661
11665
  */
11662
- DamageTriggerEffectItem | /**
11666
+ DamageEntityTriggerEffectItem | /**
11663
11667
  * Loaded when the `type` is `"damage-tile"`.
11664
11668
  */
11665
11669
  DamageTileTriggerEffectItem | /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "1.2.28",
3
+ "version": "1.2.29",
4
4
  "description": "Typescript declarations for the Factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
23
23
  "src/**/*.d.ts",
24
24
  "dist/**/*.d.ts"
25
25
  ],
26
- "factorioVersion": "2.0.41",
26
+ "factorioVersion": "2.0.42",
27
27
  "dependencies": {
28
28
  "lua-types": "^2.13.1"
29
29
  },