factorio-types 1.2.26 → 1.2.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.38
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+ // Factorio version 2.0.41
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  // API version 6
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  declare namespace prototype {
@@ -71,7 +71,7 @@ interface ActivityBarStyleSpecification extends BaseStyleSpecification {
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  type: 'activity_bar_style';
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  }
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  interface ActivityMatchingModifiers {
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- inverted?: bool;
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+ inverted?: boolean;
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  maximum?: float;
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  /**
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  * Cannot be larger than `maximum`.
@@ -109,7 +109,7 @@ interface AggregationSpecification {
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  /**
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  * If `true`, already playing sounds are taken into account when checking `max_count`.
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  */
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- count_already_playing?: bool;
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+ count_already_playing?: boolean;
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  max_count: uint32;
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  priority?: 'closest' | 'farthest' | 'newest' | 'oldest';
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  /**
@@ -121,7 +121,7 @@ interface AggregationSpecification {
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  *
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  * If `true`, sound instances above `max_count` are removed.
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  */
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- remove: bool;
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+ remove: boolean;
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  /**
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  * Has to be greater than or equal to 0.0.
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  */
@@ -155,7 +155,7 @@ interface AgriculturalCraneSpeedArm {
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  turn_rate?: double;
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  }
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  interface AgriculturalCraneSpeedGrappler {
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- allow_transpolar_movement?: bool;
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+ allow_transpolar_movement?: boolean;
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  /**
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  * Must be positive.
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  */
@@ -216,7 +216,7 @@ interface AmmoDamageModifier extends BaseModifier {
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  /**
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  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
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  */
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- infer_icon?: bool;
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+ infer_icon?: boolean;
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  /**
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  * Modification value, which will be added to the current ammo damage modifier upon researching.
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  */
@@ -225,7 +225,7 @@ interface AmmoDamageModifier extends BaseModifier {
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  /**
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  * If `false`, do not draw the small "constant" icon over the technology effect icon.
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  */
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- use_icon_overlay_constant?: bool;
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+ use_icon_overlay_constant?: boolean;
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  }
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  /**
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  * Used to allow specifying different ammo effects depending on which kind of entity the ammo is used in.
@@ -244,7 +244,7 @@ interface AmmoType {
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  /**
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  * When true, the gun will be able to shoot even when the target is out of range. Only applies when `target_type` equals `"position"`. The gun will fire at the maximum range in the direction of the target position.
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  */
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- clamp_position?: bool;
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+ clamp_position?: boolean;
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  consumption_modifier?: float;
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  cooldown_modifier?: double;
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  /**
@@ -378,9 +378,9 @@ type Animation4Way = {
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  west?: Animation;
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  } | Animation;
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  interface AnimationElement {
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- always_draw?: bool;
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+ always_draw?: boolean;
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  animation?: Animation;
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- apply_tint?: bool;
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+ apply_tint?: boolean;
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  render_layer?: RenderLayer;
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  /**
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  * Used to determine render order for sprites with the same `render_layer` in the same position. Sprites with a higher `secondary_draw_order` are drawn on top.
@@ -450,7 +450,7 @@ interface AnimationParameters extends SpriteParameters {
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  /**
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  * Unused.
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  */
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- generate_sdf?: bool;
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+ generate_sdf?: boolean;
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  /**
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  * Mandatory if `size` is not defined.
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  *
@@ -1349,29 +1349,29 @@ interface ApplyStarterPackTipTrigger extends CountBasedTipTrigger {
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  interface AreaTriggerItem extends TriggerItem {
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  collision_mode?: 'distance-from-collision-box' | 'distance-from-center';
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  radius: double;
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- show_in_tooltip?: bool;
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- target_enemies?: bool;
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- target_entities?: bool;
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- trigger_from_target?: bool;
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+ show_in_tooltip?: boolean;
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+ target_enemies?: boolean;
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+ target_entities?: boolean;
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+ trigger_from_target?: boolean;
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  type: 'area';
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  }
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  interface ArtilleryRangeModifier extends SimpleModifier {
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  /**
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  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
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  */
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- infer_icon?: bool;
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+ infer_icon?: boolean;
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  type: 'artillery-range';
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  /**
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  * If `false`, do not draw the small "constant" icon over the technology effect icon.
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  */
1367
- use_icon_overlay_constant?: bool;
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+ use_icon_overlay_constant?: boolean;
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  }
1369
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  interface ArtilleryRemoteCapsuleAction {
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  /**
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  * Name of an {@link ArtilleryFlarePrototype | prototype:ArtilleryFlarePrototype}.
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  */
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  flare: EntityID;
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- play_sound_on_failure?: bool;
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+ play_sound_on_failure?: boolean;
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  type: 'artillery-remote';
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  }
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  interface ArtilleryTriggerDelivery extends TriggerDeliveryItem {
@@ -1386,7 +1386,7 @@ interface ArtilleryTriggerDelivery extends TriggerDeliveryItem {
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  range_deviation?: float;
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  starting_speed: float;
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  starting_speed_deviation?: float;
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- trigger_fired_artillery?: bool;
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+ trigger_fired_artillery?: boolean;
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  type: 'artillery';
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  }
1392
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  /**
@@ -1491,7 +1491,7 @@ interface AutoplaceSettings {
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  /**
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  * Whether missing autoplace names for this type should be default enabled.
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  */
1494
- treat_missing_as_default?: bool;
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+ treat_missing_as_default?: boolean;
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  }
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  /**
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  * Autoplace specification is used to determine which entities are placed when generating map. Currently it is used for enemy bases, tiles, resources and other entities (trees, fishes, etc.).
@@ -1508,7 +1508,7 @@ interface AutoplaceSpecification {
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  *
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  * If true, normal frequency/size/richness (`value=1`) are used in that case. Otherwise it is treated as if 'none' were selected.
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  */
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- default_enabled?: bool;
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+ default_enabled?: boolean;
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  /**
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  * Force of the placed entity. Can be a custom force name. Only relevant for {@link EntityWithOwnerPrototype | prototype:EntityWithOwnerPrototype}.
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  */
@@ -1632,12 +1632,12 @@ interface BaseAttackParameters {
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  /**
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  * Projectile will be creation position and orientation will be collinear with shooter and target (unless offset projectile center is specified). Used for railgun turrets to avoid unexpected friendly fire incidents.
1634
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  */
1635
- true_collinear_ejection?: bool;
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+ true_collinear_ejection?: boolean;
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  /**
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  * If this is <= 0, it is set to 1. Arc from 0 to 1, so for example 0.25 is 90°. Used by the {@link flamethrower turret | https://wiki.factorio.com/Flamethrower_turret} in the base game. Arcs greater than 0.5 but less than 1 will be clamped to 0.5 as targeting in arcs larger than half circle is {@link not implemented | https://forums.factorio.com/94654}.
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  */
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  turn_range?: float;
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- use_shooter_direction?: bool;
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+ use_shooter_direction?: boolean;
1641
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  /**
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  * Number of ticks it takes for the weapon to actually shoot after the order for shooting has been made. This also allows to "adjust" the shooting animation to the effect of shooting.
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  *
@@ -1656,17 +1656,17 @@ interface BaseEnergySource {
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  /**
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  * Whether to render the "no network" icon if the entity is not connected to an electric network.
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  */
1659
- render_no_network_icon?: bool;
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+ render_no_network_icon?: boolean;
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  /**
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  * Whether to render the "no power" icon if the entity is low on power. Also applies to the "no fuel" icon when using burner energy sources.
1662
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  */
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- render_no_power_icon?: bool;
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+ render_no_power_icon?: boolean;
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  }
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  /**
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  * The abstract base of all {@link Modifiers | prototype:Modifier}.
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  */
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  interface BaseModifier {
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- hidden?: bool;
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+ hidden?: boolean;
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  /**
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  * Path to the icon file.
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  *
@@ -1712,7 +1712,7 @@ interface BaseStyleSpecification {
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  horizontal_align?: HorizontalAlign;
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  horizontally_squashable?: StretchRule;
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  horizontally_stretchable?: StretchRule;
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- ignored_by_search?: bool;
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+ ignored_by_search?: boolean;
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  left_margin?: int16;
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  left_padding?: int16;
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  /**
@@ -1750,7 +1750,7 @@ interface BaseStyleSpecification {
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  * Natural width specifies the width of the element tries to have, but it can still be squashed/stretched to have a different size.
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  */
1752
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  natural_width?: uint32;
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- never_hide_by_search?: bool;
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+ never_hide_by_search?: boolean;
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  /**
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  * Sets `top_padding`, `right_padding`, `bottom_padding` and `left_padding` to the same value.
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  */
@@ -1785,12 +1785,12 @@ interface BeaconDistributionModifier extends SimpleModifier {
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  /**
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  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
1787
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  */
1788
- infer_icon?: bool;
1788
+ infer_icon?: boolean;
1789
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  type: 'beacon-distribution';
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  /**
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  * If `false`, do not draw the small "constant" icon over the technology effect icon.
1792
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  */
1793
- use_icon_overlay_constant?: bool;
1793
+ use_icon_overlay_constant?: boolean;
1794
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  }
1795
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  interface BeaconGraphicsSet {
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  animation_layer?: RenderLayer;
@@ -1801,19 +1801,19 @@ interface BeaconGraphicsSet {
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  */
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  apply_module_tint?: ModuleTint;
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  base_layer?: RenderLayer;
1804
- draw_animation_when_idle?: bool;
1805
- draw_light_when_idle?: bool;
1804
+ draw_animation_when_idle?: boolean;
1805
+ draw_light_when_idle?: boolean;
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  frozen_patch?: Sprite;
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  light?: LightDefinition;
1808
- module_icons_suppressed?: bool;
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+ module_icons_suppressed?: boolean;
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  module_tint_mode?: 'single-module' | 'mix';
1810
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  /**
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  * The visualisations available for displaying the modules in the beacon. The visualisation is chosen based on art style, see {@link BeaconModuleVisualizations::art_style | prototype:BeaconModuleVisualizations::art_style} and {@link ModulePrototype::art_style | prototype:ModulePrototype::art_style}.
1812
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  */
1813
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  module_visualisations?: BeaconModuleVisualizations[];
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  no_modules_tint?: Color;
1815
- random_animation_offset?: bool;
1816
- reset_animation_when_frozen?: bool;
1815
+ random_animation_offset?: boolean;
1816
+ reset_animation_when_frozen?: boolean;
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  top_layer?: RenderLayer;
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  }
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  interface BeaconModuleVisualization {
@@ -1821,7 +1821,7 @@ interface BeaconModuleVisualization {
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  * Which tint set in {@link ModulePrototype::beacon_tint | prototype:ModulePrototype::beacon_tint} should be applied to this, if any.
1822
1822
  */
1823
1823
  apply_module_tint?: ModuleTint;
1824
- has_empty_slot?: bool;
1824
+ has_empty_slot?: boolean;
1825
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  pictures?: SpriteVariations;
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  render_layer?: RenderLayer;
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1827
  /**
@@ -1863,7 +1863,7 @@ interface BeaconModuleVisualizations {
1863
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  */
1864
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  slots?: BeaconModuleVisualization[][];
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  tier_offset?: int32;
1866
- use_for_empty_slots?: bool;
1866
+ use_for_empty_slots?: boolean;
1867
1867
  }
1868
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  interface BeaconVisualizationTints {
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  primary?: Color;
@@ -1906,17 +1906,17 @@ interface BeamGraphicsSet {
1906
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  */
1907
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  desired_segment_length?: float;
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  ground?: BeamAnimationSet;
1909
- random_end_animation_rotation?: bool;
1910
- randomize_animation_per_segment?: bool;
1911
- transparent_start_end_animations?: bool;
1909
+ random_end_animation_rotation?: boolean;
1910
+ randomize_animation_per_segment?: boolean;
1911
+ transparent_start_end_animations?: boolean;
1912
1912
  }
1913
1913
  interface BeamTriggerDelivery extends TriggerDeliveryItem {
1914
- add_to_shooter?: bool;
1914
+ add_to_shooter?: boolean;
1915
1915
  /**
1916
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  * Name of a {@link BeamPrototype | prototype:BeamPrototype}.
1917
1917
  */
1918
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  beam: EntityID;
1919
- destroy_with_source_or_target?: bool;
1919
+ destroy_with_source_or_target?: boolean;
1920
1920
  duration?: uint32;
1921
1921
  max_length?: uint32;
1922
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  source_offset?: Vector;
@@ -1934,7 +1934,7 @@ interface BeltStackSizeBonusModifier extends SimpleModifier {
1934
1934
  /**
1935
1935
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
1936
1936
  */
1937
- use_icon_overlay_constant?: bool;
1937
+ use_icon_overlay_constant?: boolean;
1938
1938
  }
1939
1939
  interface BeltTraverseTipTrigger extends CountBasedTipTrigger {
1940
1940
  type: 'belt-traverse';
@@ -2006,7 +2006,7 @@ interface BoolModifier extends BaseModifier {
2006
2006
  /**
2007
2007
  * The value this modifier will have upon researching.
2008
2008
  */
2009
- modifier: bool;
2009
+ modifier: boolean;
2010
2010
  }
2011
2011
  interface BorderImageSet {
2012
2012
  border_width?: int32;
@@ -2061,7 +2061,7 @@ interface BoxSpecification {
2061
2061
  /**
2062
2062
  * Whether this is a complete box or just the top left corner. If this is true, `side_length` and `side_height` must be present. Otherwise `max_side_length` must be present.
2063
2063
  */
2064
- is_whole_box?: bool;
2064
+ is_whole_box?: boolean;
2065
2065
  /**
2066
2066
  * Only loaded, and mandatory if `is_whole_box` is `false`.
2067
2067
  */
@@ -2084,15 +2084,15 @@ interface BuildEntityTechnologyTrigger {
2084
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  type: 'build-entity';
2085
2085
  }
2086
2086
  interface BuildEntityTipTrigger extends CountBasedTipTrigger {
2087
- build_by_dragging?: bool;
2088
- build_in_line?: bool;
2087
+ build_by_dragging?: boolean;
2088
+ build_in_line?: boolean;
2089
2089
  /**
2090
2090
  * Building is considered consecutive when the built entity is the same as the last built entity.
2091
2091
  */
2092
- consecutive?: bool;
2092
+ consecutive?: boolean;
2093
2093
  entity?: EntityID;
2094
- linear_power_pole_line?: bool;
2095
- match_type_only?: bool;
2094
+ linear_power_pole_line?: boolean;
2095
+ match_type_only?: boolean;
2096
2096
  quality?: QualityID;
2097
2097
  type: 'build-entity';
2098
2098
  }
@@ -2101,12 +2101,12 @@ interface BulkInserterCapacityBonusModifier extends SimpleModifier {
2101
2101
  /**
2102
2102
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
2103
2103
  */
2104
- infer_icon?: bool;
2104
+ infer_icon?: boolean;
2105
2105
  type: 'bulk-inserter-capacity-bonus';
2106
2106
  /**
2107
2107
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2108
2108
  */
2109
- use_icon_overlay_constant?: bool;
2109
+ use_icon_overlay_constant?: boolean;
2110
2110
  }
2111
2111
  interface BurnerEnergySource extends BaseEnergySource {
2112
2112
  burner_usage?: BurnerUsageID;
@@ -2141,16 +2141,16 @@ interface ButtonStyleSpecificationBase extends StyleWithClickableGraphicalSetSpe
2141
2141
  clicked_vertical_offset?: uint32;
2142
2142
  default_font_color?: Color;
2143
2143
  disabled_font_color?: Color;
2144
- draw_grayscale_picture?: bool;
2145
- draw_shadow_under_picture?: bool;
2144
+ draw_grayscale_picture?: boolean;
2145
+ draw_shadow_under_picture?: boolean;
2146
2146
  /**
2147
2147
  * Name of a {@link FontPrototype | prototype:FontPrototype}.
2148
2148
  */
2149
2149
  font?: string;
2150
2150
  hovered_font_color?: Color;
2151
2151
  icon_horizontal_align?: HorizontalAlign;
2152
- invert_colors_of_picture_when_disabled?: bool;
2153
- invert_colors_of_picture_when_hovered_or_toggled?: bool;
2152
+ invert_colors_of_picture_when_disabled?: boolean;
2153
+ invert_colors_of_picture_when_hovered_or_toggled?: boolean;
2154
2154
  pie_progress_color?: Color;
2155
2155
  selected_clicked_font_color?: Color;
2156
2156
  selected_font_color?: Color;
@@ -2268,7 +2268,7 @@ interface CargoLandingPadLimitModifier extends SimpleModifier {
2268
2268
  /**
2269
2269
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2270
2270
  */
2271
- use_icon_overlay_constant?: bool;
2271
+ use_icon_overlay_constant?: boolean;
2272
2272
  }
2273
2273
  /**
2274
2274
  * A cargo station is any entity that has the capacity to send cargo units. In Space Age those are {@link RocketSiloPrototype | prototype:RocketSiloPrototype}, {@link SpacePlatformHubPrototype | prototype:SpacePlatformHubPrototype} and {@link CargoLandingPadPrototype | prototype:CargoLandingPadPrototype}. {@link Cargo bays | prototype:CargoBayPrototype} may provide additional cargo hatches to cargo stations which are cargo bay connectable.
@@ -2282,7 +2282,7 @@ interface CargoStationParameters {
2282
2282
  /**
2283
2283
  * Packed cargo units will wait for the full order to be completed. This is useful to save rockets in rocket silos when items trickle in slowly. The platform hub has immediate access to items so false is better to allow partial fulfillments.
2284
2284
  */
2285
- prefer_packed_cargo_units?: bool;
2285
+ prefer_packed_cargo_units?: boolean;
2286
2286
  }
2287
2287
  interface ChainTriggerDelivery extends TriggerDeliveryItem {
2288
2288
  chain: ActiveTriggerID;
@@ -2295,7 +2295,7 @@ interface ChangeRecipeProductivityModifier extends BaseModifier {
2295
2295
  /**
2296
2296
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2297
2297
  */
2298
- use_icon_overlay_constant?: bool;
2298
+ use_icon_overlay_constant?: boolean;
2299
2299
  }
2300
2300
  interface ChangeSurfaceTipTrigger extends CountBasedTipTrigger {
2301
2301
  surface: string;
@@ -2354,95 +2354,95 @@ interface CharacterBuildDistanceModifier extends SimpleModifier {
2354
2354
  /**
2355
2355
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2356
2356
  */
2357
- use_icon_overlay_constant?: bool;
2357
+ use_icon_overlay_constant?: boolean;
2358
2358
  }
2359
2359
  interface CharacterCraftingSpeedModifier extends SimpleModifier {
2360
2360
  type: 'character-crafting-speed';
2361
2361
  /**
2362
2362
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2363
2363
  */
2364
- use_icon_overlay_constant?: bool;
2364
+ use_icon_overlay_constant?: boolean;
2365
2365
  }
2366
2366
  interface CharacterHealthBonusModifier extends SimpleModifier {
2367
2367
  type: 'character-health-bonus';
2368
2368
  /**
2369
2369
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2370
2370
  */
2371
- use_icon_overlay_constant?: bool;
2371
+ use_icon_overlay_constant?: boolean;
2372
2372
  }
2373
2373
  interface CharacterInventorySlotsBonusModifier extends SimpleModifier {
2374
2374
  type: 'character-inventory-slots-bonus';
2375
2375
  /**
2376
2376
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2377
2377
  */
2378
- use_icon_overlay_constant?: bool;
2378
+ use_icon_overlay_constant?: boolean;
2379
2379
  }
2380
2380
  interface CharacterItemDropDistanceModifier extends SimpleModifier {
2381
2381
  type: 'character-item-drop-distance';
2382
2382
  /**
2383
2383
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2384
2384
  */
2385
- use_icon_overlay_constant?: bool;
2385
+ use_icon_overlay_constant?: boolean;
2386
2386
  }
2387
2387
  interface CharacterItemPickupDistanceModifier extends SimpleModifier {
2388
2388
  type: 'character-item-pickup-distance';
2389
2389
  /**
2390
2390
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2391
2391
  */
2392
- use_icon_overlay_constant?: bool;
2392
+ use_icon_overlay_constant?: boolean;
2393
2393
  }
2394
2394
  interface CharacterLogisticRequestsModifier extends BoolModifier {
2395
2395
  type: 'character-logistic-requests';
2396
2396
  /**
2397
2397
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2398
2398
  */
2399
- use_icon_overlay_constant?: bool;
2399
+ use_icon_overlay_constant?: boolean;
2400
2400
  }
2401
2401
  interface CharacterLogisticTrashSlotsModifier extends SimpleModifier {
2402
2402
  type: 'character-logistic-trash-slots';
2403
2403
  /**
2404
2404
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2405
2405
  */
2406
- use_icon_overlay_constant?: bool;
2406
+ use_icon_overlay_constant?: boolean;
2407
2407
  }
2408
2408
  interface CharacterLootPickupDistanceModifier extends SimpleModifier {
2409
2409
  type: 'character-loot-pickup-distance';
2410
2410
  /**
2411
2411
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2412
2412
  */
2413
- use_icon_overlay_constant?: bool;
2413
+ use_icon_overlay_constant?: boolean;
2414
2414
  }
2415
2415
  interface CharacterMiningSpeedModifier extends SimpleModifier {
2416
2416
  type: 'character-mining-speed';
2417
2417
  /**
2418
2418
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2419
2419
  */
2420
- use_icon_overlay_constant?: bool;
2420
+ use_icon_overlay_constant?: boolean;
2421
2421
  }
2422
2422
  interface CharacterReachDistanceModifier extends SimpleModifier {
2423
2423
  type: 'character-reach-distance';
2424
2424
  /**
2425
2425
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2426
2426
  */
2427
- use_icon_overlay_constant?: bool;
2427
+ use_icon_overlay_constant?: boolean;
2428
2428
  }
2429
2429
  interface CharacterResourceReachDistanceModifier extends SimpleModifier {
2430
2430
  type: 'character-resource-reach-distance';
2431
2431
  /**
2432
2432
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2433
2433
  */
2434
- use_icon_overlay_constant?: bool;
2434
+ use_icon_overlay_constant?: boolean;
2435
2435
  }
2436
2436
  interface CharacterRunningSpeedModifier extends SimpleModifier {
2437
2437
  type: 'character-running-speed';
2438
2438
  /**
2439
2439
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2440
2440
  */
2441
- use_icon_overlay_constant?: bool;
2441
+ use_icon_overlay_constant?: boolean;
2442
2442
  }
2443
2443
  interface ChargableGraphics {
2444
2444
  charge_animation?: Animation;
2445
- charge_animation_is_looped?: bool;
2445
+ charge_animation_is_looped?: boolean;
2446
2446
  charge_cooldown?: uint16;
2447
2447
  charge_light?: LightDefinition;
2448
2448
  discharge_animation?: Animation;
@@ -2575,7 +2575,7 @@ interface CircuitNetworkModifier extends BoolModifier {
2575
2575
  /**
2576
2576
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2577
2577
  */
2578
- use_icon_overlay_constant?: bool;
2578
+ use_icon_overlay_constant?: boolean;
2579
2579
  }
2580
2580
  interface CircularParticleCreationSpecification {
2581
2581
  center?: Vector;
@@ -2590,7 +2590,7 @@ interface CircularParticleCreationSpecification {
2590
2590
  speed_deviation?: float;
2591
2591
  starting_frame_speed: float;
2592
2592
  starting_frame_speed_deviation?: float;
2593
- use_source_position?: bool;
2593
+ use_source_position?: boolean;
2594
2594
  vertical_speed?: float;
2595
2595
  vertical_speed_deviation?: float;
2596
2596
  }
@@ -2606,7 +2606,7 @@ interface CliffDeconstructionEnabledModifier extends BoolModifier {
2606
2606
  /**
2607
2607
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
2608
2608
  */
2609
- use_icon_overlay_constant?: bool;
2609
+ use_icon_overlay_constant?: boolean;
2610
2610
  }
2611
2611
  interface CliffPlacementSettings {
2612
2612
  /**
@@ -2722,11 +2722,11 @@ interface CollisionMaskConnector {
2722
2722
  /**
2723
2723
  * Any prototype with this collision option will only be checked for collision with other prototype's collision masks if they are a tile.
2724
2724
  */
2725
- colliding_with_tiles_only?: bool;
2725
+ colliding_with_tiles_only?: boolean;
2726
2726
  /**
2727
2727
  * Uses the prototypes position rather than its collision box when doing collision checks with tile prototypes. Allows the prototype to overlap colliding tiles up until its center point. This is only respected for character movement and cars driven by players.
2728
2728
  */
2729
- consider_tile_transitions?: bool;
2729
+ consider_tile_transitions?: boolean;
2730
2730
  /**
2731
2731
  * Every key in the dictionary is the name of one {@link layer | prototype:CollisionLayerPrototype} the object collides with. The value is meaningless and always `true`. An empty table means that no layers are set.
2732
2732
  */
@@ -2734,7 +2734,7 @@ interface CollisionMaskConnector {
2734
2734
  /**
2735
2735
  * Any two entities that both have this option enabled on their prototype and have an identical collision mask layers list will not collide. Other collision mask options are not included in the identical layer list check. This does mean that two different prototypes with the same collision mask layers and this option enabled will not collide.
2736
2736
  */
2737
- not_colliding_with_itself?: bool;
2737
+ not_colliding_with_itself?: boolean;
2738
2738
  }
2739
2739
  /**
2740
2740
  * Table of red, green, blue, and alpha float values between 0 and 1. Alternatively, values can be from 0-255, they are interpreted as such if at least one value is `> 1`.
@@ -2978,11 +2978,11 @@ interface CoverGraphicProcessionLayer {
2978
2978
  /**
2979
2979
  * Advanced cloud effect mask modifies the regular mask thresholds instead of being a flat multiplication of the resulting opacity.
2980
2980
  */
2981
- is_cloud_effect_advanced?: bool;
2981
+ is_cloud_effect_advanced?: boolean;
2982
2982
  /**
2983
2983
  * The texture and mask are interpreted as four smaller textures that are randomly tiled.
2984
2984
  */
2985
- is_quad_texture?: bool;
2985
+ is_quad_texture?: boolean;
2986
2986
  /**
2987
2987
  * Opacity gradient of the layer.
2988
2988
  */
@@ -2999,7 +2999,7 @@ interface CoverGraphicProcessionLayer {
2999
2999
  /**
3000
3000
  * Add rotation of the pod to the cloud rotation.
3001
3001
  */
3002
- rotate_with_pod?: bool;
3002
+ rotate_with_pod?: boolean;
3003
3003
  secondary_draw_order?: int8;
3004
3004
  /**
3005
3005
  * Where the tiled texture is centered and rotated.
@@ -3136,7 +3136,7 @@ interface CraftItemTipTrigger extends CountBasedTipTrigger {
3136
3136
  /**
3137
3137
  * Can only be used when `event_type` is `"crafting-finished"`.
3138
3138
  */
3139
- consecutive?: bool;
3139
+ consecutive?: boolean;
3140
3140
  event_type: 'crafting-of-single-item-ordered' | 'crafting-of-multiple-items-ordered' | 'crafting-finished';
3141
3141
  item?: ItemID;
3142
3142
  type: 'craft-item';
@@ -3152,14 +3152,14 @@ interface CraftingMachineGraphicsSet extends WorkingVisualisations {
3152
3152
  */
3153
3153
  circuit_connector_secondary_draw_order?: int8 | CircuitConnectorSecondaryDrawOrder;
3154
3154
  frozen_patch?: Sprite4Way;
3155
- reset_animation_when_frozen?: bool;
3155
+ reset_animation_when_frozen?: boolean;
3156
3156
  }
3157
3157
  interface CranePart {
3158
- allow_sprite_rotation?: bool;
3158
+ allow_sprite_rotation?: boolean;
3159
3159
  dying_effect?: CranePartDyingEffect;
3160
3160
  extendable_length?: Vector3D;
3161
3161
  extendable_length_grappler?: Vector3D;
3162
- is_contractible_by_cropping?: bool;
3162
+ is_contractible_by_cropping?: boolean;
3163
3163
  layer?: int8;
3164
3164
  name?: string;
3165
3165
  /**
@@ -3180,8 +3180,8 @@ interface CranePart {
3180
3180
  * Only loaded if `sprite_shadow` is not defined.
3181
3181
  */
3182
3182
  rotated_sprite_shadow?: RotatedSprite;
3183
- scale_to_fit_model?: bool;
3184
- should_scale_for_perspective?: bool;
3183
+ scale_to_fit_model?: boolean;
3184
+ should_scale_for_perspective?: boolean;
3185
3185
  snap_end?: float;
3186
3186
  snap_end_arm_extent_multiplier?: float;
3187
3187
  snap_start?: float;
@@ -3213,7 +3213,7 @@ interface CreateAsteroidChunkEffectItem extends TriggerEffectItem {
3213
3213
  type: 'create-asteroid-chunk';
3214
3214
  }
3215
3215
  interface CreateDecorativesTriggerEffectItem extends TriggerEffectItem {
3216
- apply_projection?: bool;
3216
+ apply_projection?: boolean;
3217
3217
  decorative: DecorativeID;
3218
3218
  radius_curve?: float;
3219
3219
  spawn_max: uint16;
@@ -3223,24 +3223,24 @@ interface CreateDecorativesTriggerEffectItem extends TriggerEffectItem {
3223
3223
  spawn_max_radius: float;
3224
3224
  spawn_min?: uint16;
3225
3225
  spawn_min_radius: float;
3226
- spread_evenly?: bool;
3226
+ spread_evenly?: boolean;
3227
3227
  type: 'create-decorative';
3228
3228
  }
3229
3229
  interface CreateEntityTriggerEffectItemBase extends TriggerEffectItem {
3230
3230
  /**
3231
3231
  * If true, creates the entity as a member of the enemy force. If the surface.no_enemies_mode is true, the entity will not be created.
3232
3232
  */
3233
- as_enemy?: bool;
3234
- check_buildability?: bool;
3233
+ as_enemy?: boolean;
3234
+ check_buildability?: boolean;
3235
3235
  /**
3236
3236
  * The name of the entity that should be created.
3237
3237
  */
3238
3238
  entity_name: EntityID;
3239
- find_non_colliding_position?: bool;
3239
+ find_non_colliding_position?: boolean;
3240
3240
  /**
3241
3241
  * If true and `as_enemy` is true, allows the entity to be created even if the current surface.no_enemies_mode is true.
3242
3242
  */
3243
- ignore_no_enemies_mode?: bool;
3243
+ ignore_no_enemies_mode?: boolean;
3244
3244
  /**
3245
3245
  * Only loaded if `find_non_colliding_position` is defined.
3246
3246
  */
@@ -3255,8 +3255,8 @@ interface CreateEntityTriggerEffectItemBase extends TriggerEffectItem {
3255
3255
  /**
3256
3256
  * The result entity will be protected from automated attacks of enemies.
3257
3257
  */
3258
- protected?: bool;
3259
- show_in_tooltip?: bool;
3258
+ protected?: boolean;
3259
+ show_in_tooltip?: boolean;
3260
3260
  /**
3261
3261
  * Entity creation will not occur if any tile matches the collision condition. Defaults to no collisions.
3262
3262
  */
@@ -3264,12 +3264,12 @@ interface CreateEntityTriggerEffectItemBase extends TriggerEffectItem {
3264
3264
  /**
3265
3265
  * If `true`, the {@link on_trigger_created_entity | runtime:on_trigger_created_entity} event will be raised.
3266
3266
  */
3267
- trigger_created_entity?: bool;
3267
+ trigger_created_entity?: boolean;
3268
3268
  type: string;
3269
3269
  }
3270
3270
  interface CreateExplosionTriggerEffectItem extends CreateEntityTriggerEffectItemBase {
3271
- cycle_while_moving?: bool;
3272
- inherit_movement_distance_from_projectile?: bool;
3271
+ cycle_while_moving?: boolean;
3272
+ inherit_movement_distance_from_projectile?: boolean;
3273
3273
  max_movement_distance?: float;
3274
3274
  max_movement_distance_deviation?: float;
3275
3275
  type: 'create-explosion';
@@ -3283,7 +3283,7 @@ interface CreateGhostOnEntityDeathModifier extends BoolModifier {
3283
3283
  /**
3284
3284
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
3285
3285
  */
3286
- use_icon_overlay_constant?: bool;
3286
+ use_icon_overlay_constant?: boolean;
3287
3287
  }
3288
3288
  interface CreateParticleTriggerEffectItemBase extends TriggerEffectItem {
3289
3289
  apply_tile_tint?: 'primary' | 'secondary';
@@ -3299,10 +3299,10 @@ interface CreateParticleTriggerEffectItemBase extends TriggerEffectItem {
3299
3299
  /**
3300
3300
  * Create particles only when they are in 200 tiles range of any connected player.
3301
3301
  */
3302
- only_when_visible?: bool;
3302
+ only_when_visible?: boolean;
3303
3303
  particle_name: ParticleID;
3304
- rotate_offsets?: bool;
3305
- show_in_tooltip?: bool;
3304
+ rotate_offsets?: boolean;
3305
+ show_in_tooltip?: boolean;
3306
3306
  speed_from_center?: float;
3307
3307
  speed_from_center_deviation?: float;
3308
3308
  /**
@@ -3336,7 +3336,7 @@ interface CreateSpacePlatformTechnologyTrigger {
3336
3336
  type: 'create-space-platform';
3337
3337
  }
3338
3338
  interface CreateStickerTriggerEffectItem extends TriggerEffectItem {
3339
- show_in_tooltip?: bool;
3339
+ show_in_tooltip?: boolean;
3340
3340
  /**
3341
3341
  * Name of a {@link StickerPrototype | prototype:StickerPrototype} that should be created.
3342
3342
  */
@@ -3344,7 +3344,7 @@ interface CreateStickerTriggerEffectItem extends TriggerEffectItem {
3344
3344
  /**
3345
3345
  * If `true`, {@link on_trigger_created_entity | runtime:on_trigger_created_entity} will be triggered when the sticker is created.
3346
3346
  */
3347
- trigger_created_entity?: bool;
3347
+ trigger_created_entity?: boolean;
3348
3348
  type: 'create-sticker';
3349
3349
  }
3350
3350
  interface CreateTrivialSmokeEffectItem extends TriggerEffectItem {
@@ -3440,18 +3440,18 @@ interface DamageTileTriggerEffectItem extends TriggerEffectItem {
3440
3440
  type: 'damage';
3441
3441
  }
3442
3442
  interface DamageTriggerEffectItem extends TriggerEffectItem {
3443
- apply_damage_to_trees?: bool;
3443
+ apply_damage_to_trees?: boolean;
3444
3444
  damage: DamageParameters;
3445
3445
  lower_damage_modifier?: float;
3446
3446
  lower_distance_threshold?: uint16;
3447
3447
  type: 'damage';
3448
3448
  upper_damage_modifier?: float;
3449
3449
  upper_distance_threshold?: uint16;
3450
- use_substitute?: bool;
3450
+ use_substitute?: boolean;
3451
3451
  /**
3452
3452
  * If `true`, no corpse for killed entities will be created.
3453
3453
  */
3454
- vaporize?: bool;
3454
+ vaporize?: boolean;
3455
3455
  }
3456
3456
  /**
3457
3457
  * @example ```
@@ -3483,7 +3483,7 @@ type DamageTypeFilters = {
3483
3483
  /**
3484
3484
  * Whether this is a whitelist or a blacklist of damage types. Defaults to being a blacklist.
3485
3485
  */
3486
- whitelist?: bool;
3486
+ whitelist?: boolean;
3487
3487
  } | DamageTypeID | DamageTypeID[];
3488
3488
  /**
3489
3489
  * The name of a {@link DamageType | prototype:DamageType}.
@@ -3526,7 +3526,7 @@ interface Data {
3526
3526
  /**
3527
3527
  * Set by the game based on whether the demo or retail version is running. Should not be used by mods.
3528
3528
  */
3529
- is_demo: bool;
3529
+ is_demo: boolean;
3530
3530
  /**
3531
3531
  * A dictionary of prototype types to values that themselves are dictionaries of prototype names to specific prototypes.
3532
3532
  *
@@ -3573,7 +3573,7 @@ interface DeconstructionTimeToLiveModifier extends SimpleModifier {
3573
3573
  /**
3574
3574
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
3575
3575
  */
3576
- use_icon_overlay_constant?: bool;
3576
+ use_icon_overlay_constant?: boolean;
3577
3577
  }
3578
3578
  /**
3579
3579
  * The name of a {@link DecorativePrototype | prototype:DecorativePrototype}.
@@ -3597,14 +3597,14 @@ interface DependenciesMetTipTrigger {
3597
3597
  }
3598
3598
  interface DestroyCliffsCapsuleAction {
3599
3599
  attack_parameters: AttackParameters;
3600
- play_sound_on_failure?: bool;
3600
+ play_sound_on_failure?: boolean;
3601
3601
  radius: float;
3602
3602
  timeout?: uint32;
3603
3603
  type: 'destroy-cliffs';
3604
3604
  /**
3605
3605
  * Whether using the capsule consumes an item from the stack.
3606
3606
  */
3607
- uses_stack?: bool;
3607
+ uses_stack?: boolean;
3608
3608
  }
3609
3609
  interface DestroyCliffsTriggerEffectItem extends TriggerEffectItem {
3610
3610
  /**
@@ -3622,14 +3622,14 @@ interface DestroyDecorativesTriggerEffectItem extends TriggerEffectItem {
3622
3622
  /**
3623
3623
  * If `true`, only decoratives with a {@link DecorativePrototype::trigger_effect | prototype:DecorativePrototype::trigger_effect} will be destroyed.
3624
3624
  */
3625
- decoratives_with_trigger_only?: bool;
3625
+ decoratives_with_trigger_only?: boolean;
3626
3626
  from_render_layer?: RenderLayer;
3627
- include_decals?: bool;
3627
+ include_decals?: boolean;
3628
3628
  /**
3629
3629
  * Soft decoratives are those where {@link DecorativePrototype::grows_through_rail_path | prototype:DecorativePrototype::grows_through_rail_path} is `true`.
3630
3630
  */
3631
- include_soft_decoratives?: bool;
3632
- invoke_decorative_trigger?: bool;
3631
+ include_soft_decoratives?: boolean;
3632
+ invoke_decorative_trigger?: boolean;
3633
3633
  radius: float;
3634
3634
  to_render_layer?: RenderLayer;
3635
3635
  type: 'destroy-decoratives';
@@ -3645,7 +3645,7 @@ interface DifficultySettings {
3645
3645
  technology_price_multiplier?: double;
3646
3646
  }
3647
3647
  interface DirectTriggerItem extends TriggerItem {
3648
- filter_enabled?: bool;
3648
+ filter_enabled?: boolean;
3649
3649
  type: 'direct';
3650
3650
  }
3651
3651
  /**
@@ -3722,7 +3722,7 @@ interface DropDownStyleSpecification extends BaseStyleSpecification {
3722
3722
  type: 'dropdown_style';
3723
3723
  }
3724
3724
  interface DropItemTipTrigger extends CountBasedTipTrigger {
3725
- drop_into_entity?: bool;
3725
+ drop_into_entity?: boolean;
3726
3726
  type: 'drop-item';
3727
3727
  }
3728
3728
  /**
@@ -3756,9 +3756,9 @@ interface Effect {
3756
3756
  }
3757
3757
  interface EffectReceiver {
3758
3758
  base_effect?: Effect;
3759
- uses_beacon_effects?: bool;
3760
- uses_module_effects?: bool;
3761
- uses_surface_effects?: bool;
3759
+ uses_beacon_effects?: boolean;
3760
+ uses_module_effects?: boolean;
3761
+ uses_surface_effects?: boolean;
3762
3762
  }
3763
3763
  /**
3764
3764
  * Identifies what {@link CloudEffectStyle | prototype:CloudEffectStyle} refers to.
@@ -3940,7 +3940,7 @@ type ElementImageSet = {
3940
3940
  * If this is loaded as a Sprite, it gets used as `center`.
3941
3941
  */
3942
3942
  type ElementImageSetLayer = {
3943
- background_blur?: bool;
3943
+ background_blur?: boolean;
3944
3944
  background_blur_sigma?: float;
3945
3945
  /**
3946
3946
  * Sets `top_border`, `right_border`, `bottom_border` and `left_border`.
@@ -3957,7 +3957,7 @@ type ElementImageSetLayer = {
3957
3957
  */
3958
3958
  bottom_border?: int32;
3959
3959
  bottom_outer_border_shift?: int32;
3960
- bottom_tiling?: bool;
3960
+ bottom_tiling?: boolean;
3961
3961
  /**
3962
3962
  * Only loaded if `corner_size` is defined. Only loaded if `type` is `"composition"`.
3963
3963
  */
@@ -3970,8 +3970,8 @@ type ElementImageSetLayer = {
3970
3970
  * Only loaded if `corner_size` is defined. Only loaded if `type` is `"composition"`.
3971
3971
  */
3972
3972
  center_height?: SpriteSizeType;
3973
- center_tiling_horizontal?: bool;
3974
- center_tiling_vertical?: bool;
3973
+ center_tiling_horizontal?: boolean;
3974
+ center_tiling_vertical?: boolean;
3975
3975
  /**
3976
3976
  * Only loaded if `corner_size` is defined. Only loaded if `type` is `"composition"`.
3977
3977
  */
@@ -4020,7 +4020,7 @@ type ElementImageSetLayer = {
4020
4020
  /**
4021
4021
  * Tiling is used to make a side (not corner) texture repeat instead of being stretched.
4022
4022
  */
4023
- left_tiling?: bool;
4023
+ left_tiling?: boolean;
4024
4024
  /**
4025
4025
  * Only loaded if `type` is `"composition"`.
4026
4026
  */
@@ -4028,7 +4028,7 @@ type ElementImageSetLayer = {
4028
4028
  /**
4029
4029
  * Only loaded if `corner_size` is defined. Only loaded if `type` is `"composition"`.
4030
4030
  */
4031
- load_in_minimal_mode?: bool;
4031
+ load_in_minimal_mode?: boolean;
4032
4032
  opacity?: double;
4033
4033
  overall_tiling_horizontal_padding?: uint16;
4034
4034
  /**
@@ -4060,7 +4060,7 @@ type ElementImageSetLayer = {
4060
4060
  */
4061
4061
  right_height?: SpriteSizeType;
4062
4062
  right_outer_border_shift?: int32;
4063
- right_tiling?: bool;
4063
+ right_tiling?: boolean;
4064
4064
  /**
4065
4065
  * Only loaded if `type` is `"composition"`.
4066
4066
  */
@@ -4072,7 +4072,7 @@ type ElementImageSetLayer = {
4072
4072
  /**
4073
4073
  * Only loaded if `type` is `"composition"`.
4074
4074
  */
4075
- stretch_monolith_image_to_size?: bool;
4075
+ stretch_monolith_image_to_size?: boolean;
4076
4076
  /**
4077
4077
  * Only loaded if `type` is `"composition"`.
4078
4078
  */
@@ -4086,7 +4086,7 @@ type ElementImageSetLayer = {
4086
4086
  */
4087
4087
  top_border?: int32;
4088
4088
  top_outer_border_shift?: int32;
4089
- top_tiling?: bool;
4089
+ top_tiling?: boolean;
4090
4090
  /**
4091
4091
  * Only loaded if `corner_size` is defined. Only loaded if `type` is `"composition"`.
4092
4092
  */
@@ -4102,7 +4102,7 @@ interface EnemyEvolutionSettings {
4102
4102
  * Percentual increase in the evolution factor for every destroyed spawner
4103
4103
  */
4104
4104
  destroy_factor: double;
4105
- enabled: bool;
4105
+ enabled: boolean;
4106
4106
  /**
4107
4107
  * Percentual increase in the evolution factor for 1 pollution unit
4108
4108
  */
@@ -4114,7 +4114,7 @@ interface EnemyEvolutionSettings {
4114
4114
  }
4115
4115
  interface EnemyExpansionSettings {
4116
4116
  building_coefficient: double;
4117
- enabled: bool;
4117
+ enabled: boolean;
4118
4118
  enemy_building_influence_radius: uint32;
4119
4119
  friendly_base_influence_radius: uint32;
4120
4120
  /**
@@ -4146,7 +4146,7 @@ interface EnemySpawnerAbsorption {
4146
4146
  interface EnemySpawnerGraphicsSet {
4147
4147
  animations?: AnimationVariations;
4148
4148
  integration?: SpriteVariations;
4149
- random_animation_offset?: bool;
4149
+ random_animation_offset?: boolean;
4150
4150
  underwater_animations?: AnimationVariations;
4151
4151
  underwater_layer_offset?: int8;
4152
4152
  water_effect_map_animations?: AnimationVariations;
@@ -4206,7 +4206,7 @@ FluidEnergySource | /**
4206
4206
  */
4207
4207
  VoidEnergySource;
4208
4208
  interface EnterVehicleTipTrigger extends CountBasedTipTrigger {
4209
- match_type_only?: bool;
4209
+ match_type_only?: boolean;
4210
4210
  type: 'enter-vehicle';
4211
4211
  vehicle?: EntityID;
4212
4212
  }
@@ -4432,7 +4432,7 @@ interface FastBeltBendTipTrigger extends CountBasedTipTrigger {
4432
4432
  type: 'fast-belt-bend';
4433
4433
  }
4434
4434
  interface FastReplaceTipTrigger extends CountBasedTipTrigger {
4435
- match_type_only?: bool;
4435
+ match_type_only?: boolean;
4436
4436
  source?: EntityID;
4437
4437
  target?: EntityID;
4438
4438
  type: 'fast-replace';
@@ -4447,13 +4447,13 @@ end
4447
4447
  ```
4448
4448
  */
4449
4449
  interface FeatureFlags {
4450
- expansion_shaders: bool;
4451
- freezing: bool;
4452
- quality: bool;
4453
- rail_bridges: bool;
4454
- segmented_units: bool;
4455
- space_travel: bool;
4456
- spoiling: bool;
4450
+ expansion_shaders: boolean;
4451
+ freezing: boolean;
4452
+ quality: boolean;
4453
+ rail_bridges: boolean;
4454
+ segmented_units: boolean;
4455
+ space_travel: boolean;
4456
+ spoiling: boolean;
4457
4457
  }
4458
4458
  /**
4459
4459
  * A slash `"/"` is always used as the directory delimiter. A path always begins with the specification of a root, which can be one of three formats:
@@ -4509,8 +4509,8 @@ interface FluidBox {
4509
4509
  /**
4510
4510
  * Defaults to true if `pipe_picture` is not defined, otherwise defaults to false.
4511
4511
  */
4512
- always_draw_covers?: bool;
4513
- draw_only_when_connected?: bool;
4512
+ always_draw_covers?: boolean;
4513
+ draw_only_when_connected?: boolean;
4514
4514
  /**
4515
4515
  * Array of the {@link WorkingVisualisation::name | prototype:WorkingVisualisation::name} of working visualisations to enable when this fluidbox is present.
4516
4516
  *
@@ -4524,7 +4524,7 @@ interface FluidBox {
4524
4524
  /**
4525
4525
  * Hides the blue input/output arrows and icons at each connection point.
4526
4526
  */
4527
- hide_connection_info?: bool;
4527
+ hide_connection_info?: boolean;
4528
4528
  /**
4529
4529
  * The max extent that a pipeline with this fluidbox can span. A given pipeline's extent is calculated as the min extent of all the fluidboxes that comprise it.
4530
4530
  */
@@ -4594,13 +4594,13 @@ interface FluidEnergySource extends BaseEnergySource {
4594
4594
  /**
4595
4595
  * If set to `true`, the energy source will calculate power based on the fluid's `fuel_value`, else it will calculate based on fluid temperature.
4596
4596
  */
4597
- burns_fluid?: bool;
4597
+ burns_fluid?: boolean;
4598
4598
  /**
4599
4599
  * Property is only used when `burns_fluid` is `true` and the fluid has a {@link fuel_value | prototype:FluidPrototype::fuel_value} of `0`, or when `burns_fluid` is `false` and the fluid is at its `default_temperature`.
4600
4600
  *
4601
4601
  * In those cases, this property determines whether the fluid should be destroyed, meaning that the fluid is consumed at the rate of `fluid_usage_per_tick`, without producing any power.
4602
4602
  */
4603
- destroy_non_fuel_fluid?: bool;
4603
+ destroy_non_fuel_fluid?: boolean;
4604
4604
  /**
4605
4605
  * `1` means 100% effectivity. Must be greater than `0`. Multiplier of the energy output.
4606
4606
  */
@@ -4623,7 +4623,7 @@ interface FluidEnergySource extends BaseEnergySource {
4623
4623
  /**
4624
4624
  * If set to `true`, the energy source will consume as much fluid as required to produce the desired power, otherwise it will consume as much as it is allowed to, wasting any excess.
4625
4625
  */
4626
- scale_fluid_usage?: bool;
4626
+ scale_fluid_usage?: boolean;
4627
4627
  smoke?: SmokeSource[];
4628
4628
  type: 'fluid';
4629
4629
  }
@@ -4733,7 +4733,7 @@ interface FluidProductPrototype {
4733
4733
  /**
4734
4734
  * When hovering over a recipe in the crafting menu the recipe tooltip will be shown. An additional item tooltip will be shown for every product, as a separate tooltip, if the item tooltip has a description and/or properties to show and if `show_details_in_recipe_tooltip` is `true`.
4735
4735
  */
4736
- show_details_in_recipe_tooltip?: bool;
4736
+ show_details_in_recipe_tooltip?: boolean;
4737
4737
  /**
4738
4738
  * The temperature of the fluid product.
4739
4739
  */
@@ -4763,12 +4763,12 @@ interface FollowerRobotLifetimeModifier extends SimpleModifier {
4763
4763
  /**
4764
4764
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
4765
4765
  */
4766
- infer_icon?: bool;
4766
+ infer_icon?: boolean;
4767
4767
  type: 'follower-robot-lifetime';
4768
4768
  /**
4769
4769
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
4770
4770
  */
4771
- use_icon_overlay_constant?: bool;
4771
+ use_icon_overlay_constant?: boolean;
4772
4772
  }
4773
4773
  interface FootprintParticle {
4774
4774
  /**
@@ -4782,7 +4782,7 @@ interface FootprintParticle {
4782
4782
  /**
4783
4783
  * Whether this footprint particle should be the default particle that is used for `tiles` that don't have an associated footprint particle.
4784
4784
  */
4785
- use_as_default?: bool;
4785
+ use_as_default?: boolean;
4786
4786
  }
4787
4787
  interface FootstepTriggerEffectItem extends CreateParticleTriggerEffectItemBase {
4788
4788
  /**
@@ -4793,7 +4793,7 @@ interface FootstepTriggerEffectItem extends CreateParticleTriggerEffectItemBase
4793
4793
  /**
4794
4794
  * When `true`, the trigger(s) defined in `actions` are the default triggers for tiles that don't have an associated footstep particle trigger. (ie. don't show up in one of the "tiles" lists).
4795
4795
  */
4796
- use_as_default?: bool;
4796
+ use_as_default?: boolean;
4797
4797
  }
4798
4798
  /**
4799
4799
  * @example ```
@@ -4862,7 +4862,7 @@ type ForceCondition = 'all' | 'enemy' | 'ally' | 'friend' | 'not-friend' | 'same
4862
4862
  interface FrameStyleSpecification extends BaseStyleSpecification {
4863
4863
  background_graphical_set?: ElementImageSet;
4864
4864
  border?: BorderImageSet;
4865
- drag_by_title?: bool;
4865
+ drag_by_title?: boolean;
4866
4866
  graphical_set?: ElementImageSet;
4867
4867
  header_background?: ElementImageSet;
4868
4868
  header_filler_style?: EmptyWidgetStyleSpecification;
@@ -4870,7 +4870,7 @@ interface FrameStyleSpecification extends BaseStyleSpecification {
4870
4870
  horizontal_flow_style?: HorizontalFlowStyleSpecification;
4871
4871
  title_style?: LabelStyleSpecification;
4872
4872
  type: 'frame_style';
4873
- use_header_filler?: bool;
4873
+ use_header_filler?: boolean;
4874
4874
  vertical_flow_style?: VerticalFlowStyleSpecification;
4875
4875
  }
4876
4876
  interface FrequencySizeRichness {
@@ -4925,7 +4925,7 @@ interface FusionReactorGraphicsSet {
4925
4925
  plasma_category: NeighbourConnectableConnectionCategory;
4926
4926
  render_layer?: RenderLayer;
4927
4927
  structure?: Sprite4Way;
4928
- use_fuel_glow_color?: bool;
4928
+ use_fuel_glow_color?: boolean;
4929
4929
  working_light_pictures?: Sprite4Way;
4930
4930
  }
4931
4931
  interface GameControllerVibrationData {
@@ -4947,23 +4947,23 @@ interface GameViewSettings {
4947
4947
  /**
4948
4948
  * If this is defined then it sets the default value for all other properties.
4949
4949
  */
4950
- default_show_value?: bool;
4951
- show_alert_gui?: bool;
4952
- show_controller_gui?: bool;
4953
- show_crafting_queue?: bool;
4954
- show_entity_info?: bool;
4955
- show_entity_tooltip?: bool;
4956
- show_hotkey_suggestions?: bool;
4957
- show_map_view_options?: bool;
4958
- show_minimap?: bool;
4959
- show_quickbar?: bool;
4960
- show_rail_block_visualisation?: bool;
4961
- show_research_info?: bool;
4962
- show_shortcut_bar?: bool;
4963
- show_side_menu?: bool;
4964
- show_surface_list?: bool;
4965
- show_tool_bar?: bool;
4966
- update_entity_selection?: bool;
4950
+ default_show_value?: boolean;
4951
+ show_alert_gui?: boolean;
4952
+ show_controller_gui?: boolean;
4953
+ show_crafting_queue?: boolean;
4954
+ show_entity_info?: boolean;
4955
+ show_entity_tooltip?: boolean;
4956
+ show_hotkey_suggestions?: boolean;
4957
+ show_map_view_options?: boolean;
4958
+ show_minimap?: boolean;
4959
+ show_quickbar?: boolean;
4960
+ show_rail_block_visualisation?: boolean;
4961
+ show_research_info?: boolean;
4962
+ show_shortcut_bar?: boolean;
4963
+ show_side_menu?: boolean;
4964
+ show_surface_list?: boolean;
4965
+ show_tool_bar?: boolean;
4966
+ update_entity_selection?: boolean;
4967
4967
  }
4968
4968
  interface GateOverRailBuildTipTrigger extends CountBasedTipTrigger {
4969
4969
  type: 'gate-over-rail-build';
@@ -4982,9 +4982,9 @@ interface GhostShimmerConfig {
4982
4982
  * The array must have at least 6 elements.
4983
4983
  */
4984
4984
  overlay_layers: GhostShimmerOverlayData[];
4985
- proportional_distortion: bool;
4985
+ proportional_distortion: boolean;
4986
4986
  tint: Color;
4987
- visualize_borders: bool;
4987
+ visualize_borders: boolean;
4988
4988
  world_uv_modulo: int32;
4989
4989
  }
4990
4990
  interface GhostShimmerDistortionData {
@@ -5007,7 +5007,7 @@ interface GhostTintSet {
5007
5007
  tile_ghost_delivery_tint: Color;
5008
5008
  tile_ghost_tint: Color;
5009
5009
  /**
5010
- * Wires are hard to read when the ghost_tint is very satured, so they use a separate tint color for better fine tuning.
5010
+ * Wires are hard to read when the ghost_tint is very saturated, so they use a separate tint color for better fine tuning.
5011
5011
  */
5012
5012
  wire_tint: Color;
5013
5013
  }
@@ -5034,7 +5034,7 @@ interface GiveItemModifier extends BaseModifier {
5034
5034
  /**
5035
5035
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
5036
5036
  */
5037
- use_icon_overlay_constant?: bool;
5037
+ use_icon_overlay_constant?: boolean;
5038
5038
  }
5039
5039
  interface GlobalRecipeTints {
5040
5040
  primary?: Color;
@@ -5095,7 +5095,7 @@ interface GunSpeedModifier extends BaseModifier {
5095
5095
  /**
5096
5096
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
5097
5097
  */
5098
- infer_icon?: bool;
5098
+ infer_icon?: boolean;
5099
5099
  /**
5100
5100
  * Modification value, which will be added to the current gun speed modifier upon researching.
5101
5101
  */
@@ -5104,7 +5104,7 @@ interface GunSpeedModifier extends BaseModifier {
5104
5104
  /**
5105
5105
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
5106
5106
  */
5107
- use_icon_overlay_constant?: bool;
5107
+ use_icon_overlay_constant?: boolean;
5108
5108
  }
5109
5109
  /**
5110
5110
  * Used to specify heat capacity properties without a {@link heat energy source | prototype:HeatEnergySource}.
@@ -5237,11 +5237,11 @@ interface IconData {
5237
5237
  /**
5238
5238
  * Outline is drawn using signed distance field generated on load. One icon image, will have only one SDF generated. But if the image is used in multiple icon with different scales, outline width won't match the desired width in all the scales but the largest one.
5239
5239
  */
5240
- draw_background?: bool;
5240
+ draw_background?: boolean;
5241
5241
  /**
5242
5242
  * When `true` the layer is not considered for calculating bounds of the icon, so it can go out of bounds of rectangle into which the icon is drawn in GUI.
5243
5243
  */
5244
- floating?: bool;
5244
+ floating?: boolean;
5245
5245
  /**
5246
5246
  * Path to the icon file.
5247
5247
  */
@@ -5317,8 +5317,8 @@ data.raw["gui-style"]["default"]["stretchy-sprite"] =
5317
5317
  */
5318
5318
  interface ImageStyleSpecification extends BaseStyleSpecification {
5319
5319
  graphical_set?: ElementImageSet;
5320
- invert_colors_of_picture_when_hovered_or_toggled?: bool;
5321
- stretch_image_to_widget_size?: bool;
5320
+ invert_colors_of_picture_when_hovered_or_toggled?: boolean;
5321
+ stretch_image_to_widget_size?: boolean;
5322
5322
  type: 'image_style';
5323
5323
  }
5324
5324
  /**
@@ -5350,12 +5350,12 @@ interface InserterStackSizeBonusModifier extends SimpleModifier {
5350
5350
  /**
5351
5351
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
5352
5352
  */
5353
- infer_icon?: bool;
5353
+ infer_icon?: boolean;
5354
5354
  type: 'inserter-stack-size-bonus';
5355
5355
  /**
5356
5356
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
5357
5357
  */
5358
- use_icon_overlay_constant?: bool;
5358
+ use_icon_overlay_constant?: boolean;
5359
5359
  }
5360
5360
  interface InstantTriggerDelivery extends TriggerDeliveryItem {
5361
5361
  type: 'instant';
@@ -5491,7 +5491,7 @@ interface ItemProductPrototype {
5491
5491
  /**
5492
5492
  * When hovering over a recipe in the crafting menu the recipe tooltip will be shown. An additional item tooltip will be shown for every product, as a separate tooltip, if the item tooltip has a description and/or properties to show and if `show_details_in_recipe_tooltip` is `true`.
5493
5493
  */
5494
- show_details_in_recipe_tooltip?: bool;
5494
+ show_details_in_recipe_tooltip?: boolean;
5495
5495
  type: 'item';
5496
5496
  }
5497
5497
  /**
@@ -5561,7 +5561,7 @@ interface ItemToPlace {
5561
5561
  interface KillTipTrigger extends CountBasedTipTrigger {
5562
5562
  damage_type?: DamageTypeID;
5563
5563
  entity?: EntityID;
5564
- match_type_only?: bool;
5564
+ match_type_only?: boolean;
5565
5565
  type: 'kill';
5566
5566
  }
5567
5567
  interface LabelStyleSpecification extends BaseStyleSpecification {
@@ -5579,31 +5579,31 @@ interface LabelStyleSpecification extends BaseStyleSpecification {
5579
5579
  rich_text_highlight_ok_color?: Color;
5580
5580
  rich_text_highlight_warning_color?: Color;
5581
5581
  rich_text_setting?: RichTextSetting;
5582
- single_line?: bool;
5582
+ single_line?: boolean;
5583
5583
  type: 'label_style';
5584
- underlined?: bool;
5584
+ underlined?: boolean;
5585
5585
  }
5586
5586
  interface LaboratoryProductivityModifier extends SimpleModifier {
5587
5587
  /**
5588
5588
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
5589
5589
  */
5590
- infer_icon?: bool;
5590
+ infer_icon?: boolean;
5591
5591
  type: 'laboratory-productivity';
5592
5592
  /**
5593
5593
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
5594
5594
  */
5595
- use_icon_overlay_constant?: bool;
5595
+ use_icon_overlay_constant?: boolean;
5596
5596
  }
5597
5597
  interface LaboratorySpeedModifier extends SimpleModifier {
5598
5598
  /**
5599
5599
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
5600
5600
  */
5601
- infer_icon?: bool;
5601
+ infer_icon?: boolean;
5602
5602
  type: 'laboratory-speed';
5603
5603
  /**
5604
5604
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
5605
5605
  */
5606
- use_icon_overlay_constant?: bool;
5606
+ use_icon_overlay_constant?: boolean;
5607
5607
  }
5608
5608
  type LayeredSound = {
5609
5609
  layers: Sound[];
@@ -5660,7 +5660,7 @@ light =
5660
5660
  ```
5661
5661
  */
5662
5662
  type LightDefinition = {
5663
- add_perspective?: bool;
5663
+ add_perspective?: boolean;
5664
5664
  /**
5665
5665
  * Color of the light.
5666
5666
  */
@@ -5676,7 +5676,7 @@ type LightDefinition = {
5676
5676
  /**
5677
5677
  * Offsets tick used to calculate flicker by position hash. Useful to desynchronize flickering of multiple stationary lights.
5678
5678
  */
5679
- offset_flicker?: bool;
5679
+ offset_flicker?: boolean;
5680
5680
  /**
5681
5681
  * Only loaded, and mandatory if `type` is `"oriented"`.
5682
5682
  */
@@ -5693,7 +5693,7 @@ type LightDefinition = {
5693
5693
  source_orientation_offset?: RealOrientation;
5694
5694
  type?: 'basic' | 'oriented';
5695
5695
  } | {
5696
- add_perspective?: bool;
5696
+ add_perspective?: boolean;
5697
5697
  /**
5698
5698
  * Color of the light.
5699
5699
  */
@@ -5709,7 +5709,7 @@ type LightDefinition = {
5709
5709
  /**
5710
5710
  * Offsets tick used to calculate flicker by position hash. Useful to desynchronize flickering of multiple stationary lights.
5711
5711
  */
5712
- offset_flicker?: bool;
5712
+ offset_flicker?: boolean;
5713
5713
  /**
5714
5714
  * Only loaded, and mandatory if `type` is `"oriented"`.
5715
5715
  */
@@ -5951,9 +5951,9 @@ interface MainSound {
5951
5951
  * Can't be used when `match_progress_to_activity` is `true`.
5952
5952
  */
5953
5953
  fade_out_ticks?: uint32;
5954
- match_progress_to_activity?: bool;
5955
- match_speed_to_activity?: bool;
5956
- match_volume_to_activity?: bool;
5954
+ match_progress_to_activity?: boolean;
5955
+ match_speed_to_activity?: boolean;
5956
+ match_volume_to_activity?: boolean;
5957
5957
  /**
5958
5958
  * Array of {@link WorkingVisualisation::name | prototype:WorkingVisualisation::name}s, individual names cannot be empty.
5959
5959
  *
@@ -5982,7 +5982,7 @@ interface ManualTransferTipTrigger extends CountBasedTipTrigger {
5982
5982
  type: 'manual-transfer';
5983
5983
  }
5984
5984
  interface ManualWireDragTipTrigger extends CountBasedTipTrigger {
5985
- match_type_only?: bool;
5985
+ match_type_only?: boolean;
5986
5986
  source?: EntityID;
5987
5987
  target?: EntityID;
5988
5988
  type: 'manual-wire-drag';
@@ -6020,7 +6020,7 @@ interface MapGenPreset {
6020
6020
  *
6021
6021
  * If no MapGenPreset has `default = true`, the preset selector will have a blank preset label, with default settings. The "blank" preset goes away when another preset is selected.
6022
6022
  */
6023
- default?: bool;
6023
+ default?: boolean;
6024
6024
  /**
6025
6025
  * Specifies the ordering in the {@link map generator GUI | https://wiki.factorio.com/Map_generator}.
6026
6026
  */
@@ -6038,7 +6038,7 @@ interface MapGenPresetEnemyEvolutionSettings {
6038
6038
  * Percentual increase in the evolution factor for every destroyed spawner
6039
6039
  */
6040
6040
  destroy_factor?: double;
6041
- enabled?: bool;
6041
+ enabled?: boolean;
6042
6042
  /**
6043
6043
  * Percentual increase in the evolution factor for 1 pollution unit
6044
6044
  */
@@ -6049,7 +6049,7 @@ interface MapGenPresetEnemyEvolutionSettings {
6049
6049
  time_factor?: double;
6050
6050
  }
6051
6051
  interface MapGenPresetEnemyExpansionSettings {
6052
- enabled?: bool;
6052
+ enabled?: boolean;
6053
6053
  /**
6054
6054
  * In ticks.
6055
6055
  */
@@ -6080,7 +6080,7 @@ interface MapGenPresetPollutionSettings {
6080
6080
  * Must be <= 0.25. Amount that is diffused to neighboring chunks.
6081
6081
  */
6082
6082
  diffusion_ratio?: double;
6083
- enabled?: bool;
6083
+ enabled?: boolean;
6084
6084
  /**
6085
6085
  * Must be >= 0.1.
6086
6086
  */
@@ -6098,7 +6098,7 @@ interface MapGenSettings {
6098
6098
  /**
6099
6099
  * Whether undefined `autoplace_controls` should fall back to the default controls or not.
6100
6100
  */
6101
- default_enable_all_autoplace_controls?: bool;
6101
+ default_enable_all_autoplace_controls?: boolean;
6102
6102
  /**
6103
6103
  * Height of the map in tiles. Silently limited to 2 000 000, ie. +/- 1 million tiles from the center in both directions.
6104
6104
  */
@@ -6106,15 +6106,15 @@ interface MapGenSettings {
6106
6106
  /**
6107
6107
  * If true, enemy creatures will not naturally spawn from spawners, map gen, or trigger effects.
6108
6108
  */
6109
- no_enemies_mode?: bool;
6109
+ no_enemies_mode?: boolean;
6110
6110
  /**
6111
6111
  * If true, enemy creatures will not attack unless the player first attacks them.
6112
6112
  */
6113
- peaceful_mode?: bool;
6113
+ peaceful_mode?: boolean;
6114
6114
  /**
6115
6115
  * Map of property name (`"elevation"`, etc) to name of noise expression that will provide it. Entries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression.
6116
6116
  */
6117
- property_expression_names?: Record<string, string | bool | double>;
6117
+ property_expression_names?: Record<string, string | boolean | double>;
6118
6118
  /**
6119
6119
  * Read by the game, but not used or set in the GUI.
6120
6120
  */
@@ -6290,25 +6290,25 @@ interface MaxFailedAttemptsPerTickPerConstructionQueueModifier extends SimpleMod
6290
6290
  /**
6291
6291
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
6292
6292
  */
6293
- use_icon_overlay_constant?: bool;
6293
+ use_icon_overlay_constant?: boolean;
6294
6294
  }
6295
6295
  interface MaxSuccessfulAttemptsPerTickPerConstructionQueueModifier extends SimpleModifier {
6296
6296
  type: 'max-successful-attempts-per-tick-per-construction-queue';
6297
6297
  /**
6298
6298
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
6299
6299
  */
6300
- use_icon_overlay_constant?: bool;
6300
+ use_icon_overlay_constant?: boolean;
6301
6301
  }
6302
6302
  interface MaximumFollowingRobotsCountModifier extends SimpleModifier {
6303
6303
  /**
6304
6304
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
6305
6305
  */
6306
- infer_icon?: bool;
6306
+ infer_icon?: boolean;
6307
6307
  type: 'maximum-following-robots-count';
6308
6308
  /**
6309
6309
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
6310
6310
  */
6311
- use_icon_overlay_constant?: bool;
6311
+ use_icon_overlay_constant?: boolean;
6312
6312
  }
6313
6313
  /**
6314
6314
  * The mining properties of objects. For formulas for the mining time, see {@link mining | https://wiki.factorio.com/Mining}.
@@ -6341,7 +6341,7 @@ interface MinableProperties {
6341
6341
  * The amount of fluid that is used up when this object is mined. If this is > 0, this object cannot be mined by hand.
6342
6342
  */
6343
6343
  fluid_amount?: FluidAmount;
6344
- include_in_show_counts?: bool;
6344
+ include_in_show_counts?: boolean;
6345
6345
  /**
6346
6346
  * Name of a {@link ParticlePrototype | prototype:ParticlePrototype}. Which set of particles to use.
6347
6347
  */
@@ -6365,7 +6365,7 @@ interface MinableProperties {
6365
6365
  * The items or fluids that are returned when this object is mined.
6366
6366
  */
6367
6367
  results?: ProductPrototype[];
6368
- transfer_entity_health_to_products?: bool;
6368
+ transfer_entity_health_to_products?: boolean;
6369
6369
  }
6370
6370
  interface MineEntityTechnologyTrigger {
6371
6371
  entity: EntityID;
@@ -6392,25 +6392,25 @@ interface MiningDrillGraphicsSet extends WorkingVisualisations {
6392
6392
  circuit_connector_secondary_draw_order?: int8 | CircuitConnectorSecondaryDrawOrder;
6393
6393
  drilling_vertical_movement_duration?: uint16;
6394
6394
  frozen_patch?: Sprite4Way;
6395
- reset_animation_when_frozen?: bool;
6395
+ reset_animation_when_frozen?: boolean;
6396
6396
  }
6397
6397
  interface MiningDrillProductivityBonusModifier extends SimpleModifier {
6398
6398
  /**
6399
6399
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
6400
6400
  */
6401
- infer_icon?: bool;
6401
+ infer_icon?: boolean;
6402
6402
  type: 'mining-drill-productivity-bonus';
6403
6403
  /**
6404
6404
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
6405
6405
  */
6406
- use_icon_overlay_constant?: bool;
6406
+ use_icon_overlay_constant?: boolean;
6407
6407
  }
6408
6408
  interface MiningWithFluidModifier extends BoolModifier {
6409
6409
  type: 'mining-with-fluid';
6410
6410
  /**
6411
6411
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
6412
6412
  */
6413
- use_icon_overlay_constant?: bool;
6413
+ use_icon_overlay_constant?: boolean;
6414
6414
  }
6415
6415
  type Mirroring = 'horizontal' | 'vertical' | 'diagonal-pos' | 'diagonal-neg';
6416
6416
  /**
@@ -6420,7 +6420,7 @@ interface ModSetting {
6420
6420
  /**
6421
6421
  * The value of the mod setting. The type depends on the kind of setting.
6422
6422
  */
6423
- value: int32 | double | bool | string | Color;
6423
+ value: int32 | double | boolean | string | Color;
6424
6424
  }
6425
6425
  /**
6426
6426
  * The effect that is applied when a {@link TechnologyPrototype | prototype:TechnologyPrototype} is researched.
@@ -6618,7 +6618,7 @@ interface NeighbourConnectable {
6618
6618
  /**
6619
6619
  * If the connection positions and directions will be affected by entity's direction.
6620
6620
  */
6621
- affected_by_direction?: bool;
6621
+ affected_by_direction?: boolean;
6622
6622
  /**
6623
6623
  * Definitions of the connection points.
6624
6624
  */
@@ -6698,7 +6698,7 @@ interface NestedTriggerEffectItem extends TriggerEffectItem {
6698
6698
  "clamp(x, -1, 1)"
6699
6699
  ```
6700
6700
  */
6701
- type NoiseExpression = string | bool | double;
6701
+ type NoiseExpression = string | boolean | double;
6702
6702
  /**
6703
6703
  * The advantage of noise functions over {@link noise expressions | prototype:NoiseExpression} is that they have parameters.
6704
6704
  */
@@ -6729,7 +6729,7 @@ interface NothingModifier extends BaseModifier {
6729
6729
  /**
6730
6730
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
6731
6731
  */
6732
- use_icon_overlay_constant?: bool;
6732
+ use_icon_overlay_constant?: boolean;
6733
6733
  }
6734
6734
  interface OffshorePumpGraphicsSet {
6735
6735
  /**
@@ -6846,7 +6846,7 @@ interface OtherColors {
6846
6846
  */
6847
6847
  type ParticleID = string;
6848
6848
  interface PasteEntitySettingsTipTrigger extends CountBasedTipTrigger {
6849
- match_type_only?: bool;
6849
+ match_type_only?: boolean;
6850
6850
  source?: EntityID;
6851
6851
  target?: EntityID;
6852
6852
  type: 'paste-entity-settings';
@@ -6965,7 +6965,7 @@ interface PathFinderSettings {
6965
6965
  * If the current actual cost from start is higher than this times estimate of start to goal then path finding is terminated.
6966
6966
  */
6967
6967
  start_to_goal_cost_multiplier_to_terminate_path_find: double;
6968
- use_path_cache: bool;
6968
+ use_path_cache: boolean;
6969
6969
  }
6970
6970
  /**
6971
6971
  * Not all prototypes that use this type are affected by all properties.
@@ -7188,7 +7188,7 @@ interface PipePictures {
7188
7188
  interface PlaceAsTile {
7189
7189
  condition: CollisionMaskConnector;
7190
7190
  condition_size: uint32;
7191
- invert?: bool;
7191
+ invert?: boolean;
7192
7192
  result: TileID;
7193
7193
  tile_condition?: TileID[];
7194
7194
  }
@@ -7209,16 +7209,16 @@ interface PlanetPrototypeMapGenSettings {
7209
7209
  /**
7210
7210
  * Used for showing the planet icon in map generator GUI next to aux climate control.
7211
7211
  */
7212
- aux_climate_control?: bool;
7212
+ aux_climate_control?: boolean;
7213
7213
  cliff_settings?: CliffPlacementSettings;
7214
7214
  /**
7215
7215
  * Used for showing the planet icon in map generator GUI next to moisture climate control.
7216
7216
  */
7217
- moisture_climate_control?: bool;
7217
+ moisture_climate_control?: boolean;
7218
7218
  /**
7219
7219
  * Map of property name (e.g. "elevation") to name of noise expression that will provide it. Entries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression.
7220
7220
  */
7221
- property_expression_names?: Record<string, string | bool | double>;
7221
+ property_expression_names?: Record<string, string | boolean | double>;
7222
7222
  territory_settings?: TerritorySettings;
7223
7223
  }
7224
7224
  /**
@@ -7240,7 +7240,7 @@ interface PlaySoundTriggerEffectItem extends TriggerEffectItem {
7240
7240
  * Negative values are silently clamped to 0.
7241
7241
  */
7242
7242
  min_distance?: float;
7243
- play_on_target_position?: bool;
7243
+ play_on_target_position?: boolean;
7244
7244
  sound: Sound;
7245
7245
  type: 'play-sound';
7246
7246
  }
@@ -7302,7 +7302,7 @@ interface PodDistanceTraveledProcessionBezierControlPoint {
7302
7302
  timestamp?: MapTick;
7303
7303
  }
7304
7304
  interface PodDistanceTraveledProcessionLayer {
7305
- contribute_to_distance_traveled?: bool;
7305
+ contribute_to_distance_traveled?: boolean;
7306
7306
  distance_traveled_contribution?: float;
7307
7307
  frames: PodDistanceTraveledProcessionBezierControlPoint[];
7308
7308
  /**
@@ -7367,7 +7367,7 @@ interface PodMovementProcessionBezierControlPoint {
7367
7367
  ```
7368
7368
  */
7369
7369
  interface PodMovementProcessionLayer {
7370
- contribute_to_distance_traveled?: bool;
7370
+ contribute_to_distance_traveled?: boolean;
7371
7371
  distance_traveled_contribution?: float;
7372
7372
  frames: PodMovementProcessionBezierControlPoint[];
7373
7373
  /**
@@ -7445,7 +7445,7 @@ interface PollutionSettings {
7445
7445
  * Amount that is diffused to neighboring chunks.
7446
7446
  */
7447
7447
  diffusion_ratio: double;
7448
- enabled: bool;
7448
+ enabled: boolean;
7449
7449
  enemy_attack_pollution_consumption_modifier: double;
7450
7450
  /**
7451
7451
  * Anything bigger than this is visualized as this value.
@@ -7763,7 +7763,7 @@ interface ProgressBarStyleSpecification extends BaseStyleSpecification {
7763
7763
  bar_background?: ElementImageSet;
7764
7764
  bar_width?: uint32;
7765
7765
  color?: Color;
7766
- embed_text_in_bar?: bool;
7766
+ embed_text_in_bar?: boolean;
7767
7767
  filled_font_color?: Color;
7768
7768
  /**
7769
7769
  * Name of a {@link FontPrototype | prototype:FontPrototype}.
@@ -7775,7 +7775,7 @@ interface ProgressBarStyleSpecification extends BaseStyleSpecification {
7775
7775
  type: 'progressbar_style';
7776
7776
  }
7777
7777
  interface ProjectileAttackParameters extends BaseAttackParameters {
7778
- apply_projection_to_projectile_creation_position?: bool;
7778
+ apply_projection_to_projectile_creation_position?: boolean;
7779
7779
  /**
7780
7780
  * When used with `projectile_creation_parameters`, this offsets what the turret's sprite looks at. Setting to `{0,1}` will cause the turret to aim one tile up from the target but the projectile will still aim for the entity. Can be used to give the illusion of height but can also confuse aim logic when set too high.
7781
7781
  *
@@ -7831,7 +7831,7 @@ interface PrototypeStrafeSettings {
7831
7831
  * Must be between 0 and 1 inclusive.
7832
7832
  */
7833
7833
  clockwise_chance?: float;
7834
- face_target?: bool;
7834
+ face_target?: boolean;
7835
7835
  /**
7836
7836
  * Must be between 0 and max_distance inclusive.
7837
7837
  */
@@ -7974,8 +7974,8 @@ interface RadiusVisualisationSpecification {
7974
7974
  * Must be greater than or equal to 0.
7975
7975
  */
7976
7976
  distance?: double;
7977
- draw_in_cursor?: bool;
7978
- draw_on_selection?: bool;
7977
+ draw_in_cursor?: boolean;
7978
+ draw_on_selection?: boolean;
7979
7979
  offset?: Vector;
7980
7980
  sprite?: Sprite;
7981
7981
  }
@@ -8081,7 +8081,7 @@ interface RailPlannerAllowElevatedRailsModifier extends BoolModifier {
8081
8081
  /**
8082
8082
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
8083
8083
  */
8084
- use_icon_overlay_constant?: bool;
8084
+ use_icon_overlay_constant?: boolean;
8085
8085
  }
8086
8086
  interface RailRenderLayers {
8087
8087
  back_end?: RenderLayer;
@@ -8124,8 +8124,8 @@ interface RailSignalPictureSet {
8124
8124
  }
8125
8125
  interface RailSignalStaticSpriteLayer {
8126
8126
  align_to_frame_index?: uint8[];
8127
- hide_if_not_connected_to_rails?: bool;
8128
- hide_if_simulation?: bool;
8127
+ hide_if_not_connected_to_rails?: boolean;
8128
+ hide_if_simulation?: boolean;
8129
8129
  render_layer?: RenderLayer;
8130
8130
  /**
8131
8131
  * Must be an empty array or contain exactly 16 values.
@@ -8144,7 +8144,7 @@ interface RailSupportOnDeepOilOceanModifier extends BoolModifier {
8144
8144
  /**
8145
8145
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
8146
8146
  */
8147
- use_icon_overlay_constant?: bool;
8147
+ use_icon_overlay_constant?: boolean;
8148
8148
  }
8149
8149
  interface RailsFogMaskDefinitions {
8150
8150
  east?: FogMaskShapeDefinition;
@@ -8296,7 +8296,7 @@ type RichTextSetting = 'enabled' | 'disabled' | 'highlight';
8296
8296
  interface RollingStockRotatedSlopedGraphics {
8297
8297
  rotated: RotatedSprite;
8298
8298
  slope_angle_between_frames?: double;
8299
- slope_back_equals_front?: bool;
8299
+ slope_back_equals_front?: boolean;
8300
8300
  sloped?: RotatedSprite;
8301
8301
  }
8302
8302
  interface RotateEntityTipTrigger extends CountBasedTipTrigger {
@@ -8306,17 +8306,17 @@ interface RotatedAnimation extends AnimationParameters {
8306
8306
  /**
8307
8307
  * Only loaded if `layers` is not defined.
8308
8308
  */
8309
- apply_projection?: bool;
8309
+ apply_projection?: boolean;
8310
8310
  /**
8311
8311
  * Only loaded if `layers` is not defined.
8312
8312
  *
8313
8313
  * If `true`, `direction_count` must be greater than `1`.
8314
8314
  */
8315
- axially_symmetrical?: bool;
8315
+ axially_symmetrical?: boolean;
8316
8316
  /**
8317
8317
  * Only loaded if `layers` is not defined.
8318
8318
  */
8319
- counterclockwise?: bool;
8319
+ counterclockwise?: boolean;
8320
8320
  /**
8321
8321
  * Only loaded if `layers` is not defined.
8322
8322
  *
@@ -8430,29 +8430,29 @@ interface RotatedSprite extends SpriteParameters {
8430
8430
  /**
8431
8431
  * Only loaded if `layers` is not defined.
8432
8432
  */
8433
- allow_low_quality_rotation?: bool;
8433
+ allow_low_quality_rotation?: boolean;
8434
8434
  /**
8435
8435
  * Only loaded if `layers` is not defined.
8436
8436
  *
8437
8437
  * Used to fix the inconsistency of direction of the entity in 3d when rendered and direction on the screen (where the 45 degree angle for projection is used).
8438
8438
  */
8439
- apply_projection?: bool;
8439
+ apply_projection?: boolean;
8440
8440
  /**
8441
8441
  * Only loaded if `layers` is not defined.
8442
8442
  *
8443
8443
  * When `true`, the same picture is used for left/right direction, just flipped, which can save half of the space required, but is not usable once the picture contains shadows, etc.
8444
8444
  */
8445
- axially_symmetrical?: bool;
8445
+ axially_symmetrical?: boolean;
8446
8446
  /**
8447
8447
  * Only loaded if `layers` is not defined.
8448
8448
  */
8449
- back_equals_front?: bool;
8449
+ back_equals_front?: boolean;
8450
8450
  /**
8451
8451
  * Only loaded if `layers` is not defined.
8452
8452
  *
8453
8453
  * Set to `true` to indicate sprites in the spritesheet are in counterclockwise order.
8454
8454
  */
8455
- counterclockwise?: bool;
8455
+ counterclockwise?: boolean;
8456
8456
  /**
8457
8457
  * Only loaded if `layers` is not defined.
8458
8458
  *
@@ -8496,7 +8496,7 @@ interface RotatedSprite extends SpriteParameters {
8496
8496
  *
8497
8497
  * Unused.
8498
8498
  */
8499
- generate_sdf?: bool;
8499
+ generate_sdf?: boolean;
8500
8500
  /**
8501
8501
  * If this property is present, all RotatedSprite definitions have to be placed as entries in the array, and they will all be loaded from there. `layers` may not be an empty table. Each definition in the array may also have the `layers` property.
8502
8502
  *
@@ -8551,9 +8551,9 @@ interface ScrollBarStyleSpecification extends BaseStyleSpecification {
8551
8551
  thumb_button_style?: ButtonStyleSpecification;
8552
8552
  }
8553
8553
  interface ScrollPaneStyleSpecification extends BaseStyleSpecification {
8554
- always_draw_borders?: bool;
8554
+ always_draw_borders?: boolean;
8555
8555
  background_graphical_set?: ElementImageSet;
8556
- dont_force_clipping_rect_for_contents?: bool;
8556
+ dont_force_clipping_rect_for_contents?: boolean;
8557
8557
  extra_bottom_margin_when_activated?: int32;
8558
8558
  extra_bottom_padding_when_activated?: int32;
8559
8559
  extra_left_margin_when_activated?: int32;
@@ -8572,7 +8572,7 @@ interface ScrollPaneStyleSpecification extends BaseStyleSpecification {
8572
8572
  extra_top_padding_when_activated?: int32;
8573
8573
  graphical_set?: ElementImageSet;
8574
8574
  horizontal_scrollbar_style?: HorizontalScrollBarStyleSpecification;
8575
- scrollbars_go_outside?: bool;
8575
+ scrollbars_go_outside?: boolean;
8576
8576
  type: 'scroll_pane_style';
8577
8577
  vertical_flow_style?: VerticalFlowStyleSpecification;
8578
8578
  vertical_scrollbar_style?: VerticalScrollBarStyleSpecification;
@@ -8605,7 +8605,7 @@ interface SelectionModeData {
8605
8605
  entity_filters?: EntityID[];
8606
8606
  entity_type_filters?: string[];
8607
8607
  mode: SelectionModeFlags;
8608
- play_ended_sound_when_nothing_selected?: bool;
8608
+ play_ended_sound_when_nothing_selected?: boolean;
8609
8609
  started_sound?: Sound;
8610
8610
  tile_filter_mode?: 'whitelist' | 'blacklist';
8611
8611
  tile_filters?: TileID[];
@@ -8762,7 +8762,7 @@ interface SendItemToOrbitTechnologyTrigger {
8762
8762
  type: 'send-item-to-orbit';
8763
8763
  }
8764
8764
  interface SendSpidertronTipTrigger extends CountBasedTipTrigger {
8765
- append?: bool;
8765
+ append?: boolean;
8766
8766
  type: 'send-spidertron';
8767
8767
  }
8768
8768
  type SendToOrbitMode = 'not-sendable' | 'manual' | 'automated';
@@ -8774,27 +8774,27 @@ interface SequenceTipTrigger {
8774
8774
  type: 'sequence';
8775
8775
  }
8776
8776
  interface SetFilterTipTrigger extends CountBasedTipTrigger {
8777
- consecutive?: bool;
8777
+ consecutive?: boolean;
8778
8778
  entity?: EntityID;
8779
- match_type_only?: bool;
8779
+ match_type_only?: boolean;
8780
8780
  type: 'set-filter';
8781
8781
  }
8782
8782
  interface SetLogisticRequestTipTrigger extends CountBasedTipTrigger {
8783
8783
  entity?: EntityID;
8784
- logistic_chest_only?: bool;
8784
+ logistic_chest_only?: boolean;
8785
8785
  type: 'set-logistic-request';
8786
8786
  }
8787
8787
  interface SetRecipeTipTrigger extends CountBasedTipTrigger {
8788
- any_quality?: bool;
8789
- consecutive?: bool;
8788
+ any_quality?: boolean;
8789
+ consecutive?: boolean;
8790
8790
  machine?: EntityID;
8791
8791
  recipe?: RecipeID;
8792
8792
  type: 'set-recipe';
8793
- uses_fluid?: bool;
8793
+ uses_fluid?: boolean;
8794
8794
  }
8795
8795
  interface SetTileTriggerEffectItem extends TriggerEffectItem {
8796
- apply_on_space_platform?: bool;
8797
- apply_projection?: bool;
8796
+ apply_on_space_platform?: boolean;
8797
+ apply_projection?: boolean;
8798
8798
  radius: float;
8799
8799
  tile_collision_mask?: CollisionMaskConnector;
8800
8800
  tile_name: TileID;
@@ -8871,14 +8871,14 @@ interface SimulationDefinition {
8871
8871
  /**
8872
8872
  * If this is true, the map of the simulation is set to be a lab-tile checkerboard in the area of `{{-20, -15},{20, 15}}` when the scenario is first initialized (before init/init_file run).
8873
8873
  */
8874
- checkboard?: bool;
8874
+ checkboard?: boolean;
8875
8875
  game_view_settings?: GameViewSettings;
8876
8876
  /**
8877
8877
  * If `save` is not given and this is true, a map gets generated by the game for use in the simulation.
8878
8878
  */
8879
- generate_map?: bool;
8880
- hide_factoriopedia_gradient?: bool;
8881
- hide_health_bars?: bool;
8879
+ generate_map?: boolean;
8880
+ hide_factoriopedia_gradient?: boolean;
8881
+ hide_health_bars?: boolean;
8882
8882
  /**
8883
8883
  * Only loaded if `init_file` is not defined.
8884
8884
  *
@@ -8901,18 +8901,18 @@ interface SimulationDefinition {
8901
8901
  * An array of mods that will be run in this simulation if they are present and enabled.
8902
8902
  */
8903
8903
  mods?: string[];
8904
- mute_alert_sounds?: bool;
8905
- mute_technology_finished_sound?: bool;
8904
+ mute_alert_sounds?: boolean;
8905
+ mute_technology_finished_sound?: boolean;
8906
8906
  /**
8907
8907
  * Overrides whether a simulation has its wind sounds muted.
8908
8908
  *
8909
8909
  * Tips and Tricks simulations and Factoriopedia simulations have their wind sounds muted by default, other simulations don't.
8910
8910
  */
8911
- mute_wind_sounds?: bool;
8911
+ mute_wind_sounds?: boolean;
8912
8912
  /**
8913
8913
  * If true, overrides the simulation volume set by the player in the sound settings, simply setting the volume modifier to `1`.
8914
8914
  */
8915
- override_volume?: bool;
8915
+ override_volume?: boolean;
8916
8916
  planet?: SpaceLocationID;
8917
8917
  /**
8918
8918
  * The save file that is used for this simulation. If not given and `generate_map` is `true`, a map is generated by the game.
@@ -8997,12 +8997,12 @@ interface SingleGraphicLayerProcessionBezierControlPoint {
8997
8997
  tint_t?: Color;
8998
8998
  }
8999
8999
  interface SingleGraphicProcessionLayer {
9000
- animation_driven_by_curve?: bool;
9001
- clip_with_hatches?: bool;
9000
+ animation_driven_by_curve?: boolean;
9001
+ clip_with_hatches?: boolean;
9002
9002
  /**
9003
9003
  * Swaps the order of sprite shift and rotation.
9004
9004
  */
9005
- compensated_pivot?: bool;
9005
+ compensated_pivot?: boolean;
9006
9006
  /**
9007
9007
  * Default values if unspecified:
9008
9008
  *
@@ -9020,23 +9020,23 @@ interface SingleGraphicProcessionLayer {
9020
9020
  */
9021
9021
  frames: SingleGraphicLayerProcessionBezierControlPoint[];
9022
9022
  graphic: ProcessionGraphic;
9023
- is_passenger_only?: bool;
9023
+ is_passenger_only?: boolean;
9024
9024
  /**
9025
9025
  * Where the sprite is centered.
9026
9026
  */
9027
9027
  relative_to?: EffectRelativeTo;
9028
9028
  render_layer?: RenderLayer;
9029
- rotates_with_pod?: bool;
9029
+ rotates_with_pod?: boolean;
9030
9030
  secondary_draw_order?: int8;
9031
9031
  /**
9032
9032
  * Only applied when the `relative_to` is `pod`.
9033
9033
  */
9034
- shift_rotates_with_pod?: bool;
9034
+ shift_rotates_with_pod?: boolean;
9035
9035
  type: 'single-graphic';
9036
9036
  }
9037
9037
  interface SliderStyleSpecificationBase extends BaseStyleSpecification {
9038
9038
  button?: ButtonStyleSpecification;
9039
- draw_notches?: bool;
9039
+ draw_notches?: boolean;
9040
9040
  empty_bar?: ElementImageSet;
9041
9041
  empty_bar_disabled?: ElementImageSet;
9042
9042
  full_bar?: ElementImageSet;
@@ -9055,7 +9055,7 @@ interface SmokeSource {
9055
9055
  * Number of smokes generated per entity animation cycle (or per tick for some entities). Can't be negative or infinite.
9056
9056
  */
9057
9057
  frequency: float;
9058
- has_8_directions?: bool;
9058
+ has_8_directions?: boolean;
9059
9059
  height?: float;
9060
9060
  height_deviation?: float;
9061
9061
  name: TrivialSmokeID;
@@ -9108,7 +9108,7 @@ interface SmokeSource {
9108
9108
  type Sound = {
9109
9109
  advanced_volume_control?: AdvancedVolumeControl;
9110
9110
  aggregation?: AggregationSpecification;
9111
- allow_random_repeat?: bool;
9111
+ allow_random_repeat?: boolean;
9112
9112
  /**
9113
9113
  * Modifies how far a sound can be heard. Cannot be less than zero.
9114
9114
  */
@@ -9154,7 +9154,7 @@ type Sound = {
9154
9154
  /**
9155
9155
  * Only loaded if `variations` is not defined.
9156
9156
  */
9157
- preload?: bool;
9157
+ preload?: boolean;
9158
9158
  /**
9159
9159
  * Sounds with higher priority will replace a sound with lower priority if the maximum sounds limit is reached.
9160
9160
  *
@@ -9218,7 +9218,7 @@ type SoundDefinition = {
9218
9218
  */
9219
9219
  min_volume?: float;
9220
9220
  modifiers?: SoundModifier | SoundModifier[];
9221
- preload?: bool;
9221
+ preload?: boolean;
9222
9222
  /**
9223
9223
  * Speed must be `>= 1 / 64`. This sets both min and max speeds.
9224
9224
  */
@@ -9295,7 +9295,7 @@ interface SpacePlatformsModifier extends BoolModifier {
9295
9295
  /**
9296
9296
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
9297
9297
  */
9298
- use_icon_overlay_constant?: bool;
9298
+ use_icon_overlay_constant?: boolean;
9299
9299
  }
9300
9300
  /**
9301
9301
  * Nebulae are rendered only behind tiles with the effect, but stars are rendered behind entire terrain. For that reason using two or more tile types with different space effect on one surface is not supported. The game will allow this to happen, but rendering will chose one star configuration for entire screen.
@@ -9350,7 +9350,7 @@ interface SpeechBubbleStyleSpecification extends BaseStyleSpecification {
9350
9350
  close_color?: Color;
9351
9351
  frame_style?: FrameStyleSpecification;
9352
9352
  label_style?: LabelStyleSpecification;
9353
- pass_through_mouse?: bool;
9353
+ pass_through_mouse?: boolean;
9354
9354
  type: 'speech_bubble_style';
9355
9355
  }
9356
9356
  /**
@@ -9751,34 +9751,34 @@ interface SpriteNWaySheet extends SpriteParameters {
9751
9751
  /**
9752
9752
  * Unused.
9753
9753
  */
9754
- generate_sdf?: bool;
9754
+ generate_sdf?: boolean;
9755
9755
  }
9756
9756
  interface SpriteParameters extends SpriteSource {
9757
- apply_runtime_tint?: bool;
9758
- apply_special_effect?: bool;
9757
+ apply_runtime_tint?: boolean;
9758
+ apply_special_effect?: boolean;
9759
9759
  blend_mode?: BlendMode;
9760
9760
  /**
9761
9761
  * Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true. This takes precedence over `draw_as_light`.
9762
9762
  *
9763
9763
  * Draws first as a normal sprite, then again as a light layer. See {@link https://forums.factorio.com/91682 | https://forums.factorio.com/91682}.
9764
9764
  */
9765
- draw_as_glow?: bool;
9765
+ draw_as_glow?: boolean;
9766
9766
  /**
9767
9767
  * Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true.
9768
9768
  */
9769
- draw_as_light?: bool;
9769
+ draw_as_light?: boolean;
9770
9770
  /**
9771
9771
  * Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true. This takes precedence over `draw_as_glow` and `draw_as_light`.
9772
9772
  */
9773
- draw_as_shadow?: bool;
9773
+ draw_as_shadow?: boolean;
9774
9774
  flags?: SpriteFlags;
9775
9775
  /**
9776
9776
  * This property is only used by sprites used in {@link UtilitySprites | prototype:UtilitySprites} that have the `"icon"` flag set.
9777
9777
  *
9778
9778
  * If this is set to `true`, the game will generate an icon shadow (using signed distance fields) for the sprite.
9779
9779
  */
9780
- generate_sdf?: bool;
9781
- invert_colors?: bool;
9780
+ generate_sdf?: boolean;
9781
+ invert_colors?: boolean;
9782
9782
  /**
9783
9783
  * Only loaded if this is an icon, that is it has the flag `"group=icon"` or `"group=gui"`. Will be clamped to range `[0, 5]`.
9784
9784
  */
@@ -9787,7 +9787,7 @@ interface SpriteParameters extends SpriteSource {
9787
9787
  /**
9788
9788
  * Whether to rotate the `shift` alongside the sprite's rotation. This only applies to sprites which are procedurally rotated by the game engine (like projectiles, wires, inserter hands, etc).
9789
9789
  */
9790
- rotate_shift?: bool;
9790
+ rotate_shift?: boolean;
9791
9791
  /**
9792
9792
  * Values other than `1` specify the scale of the sprite on default zoom. A scale of `2` means that the picture will be two times bigger on screen (and thus more pixelated).
9793
9793
  */
@@ -9801,7 +9801,7 @@ interface SpriteParameters extends SpriteSource {
9801
9801
  */
9802
9802
  surface?: SpriteUsageSurfaceHint;
9803
9803
  tint?: Color;
9804
- tint_as_overlay?: bool;
9804
+ tint_as_overlay?: boolean;
9805
9805
  /**
9806
9806
  * Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.
9807
9807
  */
@@ -9844,7 +9844,7 @@ interface SpriteSource {
9844
9844
  /**
9845
9845
  * If `true`, the sprite may be downsampled to half its size on load even when 'Sprite quality' graphics setting is set to 'High'. Whether downsampling happens depends on detected hardware and other graphics settings.
9846
9846
  */
9847
- allow_forced_downscale?: bool;
9847
+ allow_forced_downscale?: boolean;
9848
9848
  /**
9849
9849
  * The path to the sprite file to use.
9850
9850
  * This property is required, but marked as optional due to typescript inheritance limitations
@@ -9859,7 +9859,7 @@ interface SpriteSource {
9859
9859
  /**
9860
9860
  * Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.
9861
9861
  */
9862
- load_in_minimal_mode?: bool;
9862
+ load_in_minimal_mode?: boolean;
9863
9863
  /**
9864
9864
  * Loaded only when `x` and `y` are both `0`. The first member of the tuple is `x` and the second is `y`.
9865
9865
  */
@@ -9870,7 +9870,7 @@ interface SpriteSource {
9870
9870
  /**
9871
9871
  * Whether alpha should be pre-multiplied.
9872
9872
  */
9873
- premul_alpha?: bool;
9873
+ premul_alpha?: boolean;
9874
9874
  /**
9875
9875
  * The width and height of the sprite. If this is a tuple, the first member of the tuple is the width and the second is the height. Otherwise the size is both width and height. Width and height may only be in the range of 0-4096.
9876
9876
  */
@@ -9938,7 +9938,7 @@ interface StateSteeringSettings {
9938
9938
  /**
9939
9939
  * Used only for special "to look good" purposes (like in trailer).
9940
9940
  */
9941
- force_unit_fuzzy_goto_behavior: bool;
9941
+ force_unit_fuzzy_goto_behavior: boolean;
9942
9942
  /**
9943
9943
  * Not including the radius of the unit.
9944
9944
  */
@@ -9950,14 +9950,14 @@ interface StatelessVisualisation {
9950
9950
  acceleration_x?: float;
9951
9951
  acceleration_y?: float;
9952
9952
  acceleration_z?: float;
9953
- adjust_animation_speed_by_base_scale?: bool;
9954
- affected_by_wind?: bool;
9953
+ adjust_animation_speed_by_base_scale?: boolean;
9954
+ affected_by_wind?: boolean;
9955
9955
  /**
9956
9956
  * One of `nested_visualisations`, `animation` and `light` needs to be defined.
9957
9957
  */
9958
9958
  animation?: AnimationVariations;
9959
9959
  begin_scale?: float;
9960
- can_lay_on_the_ground?: bool;
9960
+ can_lay_on_the_ground?: boolean;
9961
9961
  count?: uint16;
9962
9962
  end_scale?: float;
9963
9963
  fade_in_progress_duration?: float;
@@ -10232,7 +10232,7 @@ interface SurfaceRenderParameters {
10232
10232
  /**
10233
10233
  * When set to `true` and `clouds` property is not set, the legacy sprite clouds will be rendered on the surface.
10234
10234
  */
10235
- draw_sprite_clouds?: bool;
10235
+ draw_sprite_clouds?: boolean;
10236
10236
  fog?: FogEffectProperties;
10237
10237
  shadow_opacity?: float;
10238
10238
  space_dust_background?: SpaceDustEffectProperties;
@@ -10263,15 +10263,15 @@ interface TabStyleSpecification extends StyleWithClickableGraphicalSetSpecificat
10263
10263
  disabled_badge_font_color?: Color;
10264
10264
  disabled_badge_graphical_set?: ElementImageSet;
10265
10265
  disabled_font_color?: Color;
10266
- draw_grayscale_picture?: bool;
10266
+ draw_grayscale_picture?: boolean;
10267
10267
  /**
10268
10268
  * Name of a {@link FontPrototype | prototype:FontPrototype}.
10269
10269
  */
10270
10270
  font?: string;
10271
10271
  hover_badge_graphical_set?: ElementImageSet;
10272
- increase_height_when_selected?: bool;
10272
+ increase_height_when_selected?: boolean;
10273
10273
  left_edge_selected_graphical_set?: ElementImageSet;
10274
- override_graphics_on_edges?: bool;
10274
+ override_graphics_on_edges?: boolean;
10275
10275
  press_badge_graphical_set?: ElementImageSet;
10276
10276
  right_edge_selected_graphical_set?: ElementImageSet;
10277
10277
  selected_badge_font_color?: Color;
@@ -10286,7 +10286,7 @@ interface TabbedPaneStyleSpecification extends BaseStyleSpecification {
10286
10286
  vertical_spacing?: uint32;
10287
10287
  }
10288
10288
  interface TableStyleSpecification extends BaseStyleSpecification {
10289
- apply_row_graphical_set_per_column?: bool;
10289
+ apply_row_graphical_set_per_column?: boolean;
10290
10290
  background_graphical_set?: ElementImageSet;
10291
10291
  border?: BorderImageSet;
10292
10292
  bottom_cell_padding?: int16;
@@ -10319,7 +10319,7 @@ interface TableStyleSpecification extends BaseStyleSpecification {
10319
10319
  type: 'table_style';
10320
10320
  vertical_line_color?: Color;
10321
10321
  vertical_spacing?: int32 | SpacingItem[];
10322
- wide_as_column_count?: bool;
10322
+ wide_as_column_count?: boolean;
10323
10323
  }
10324
10324
  /**
10325
10325
  * The name of a {@link TechnologyPrototype | prototype:TechnologyPrototype}.
@@ -10492,7 +10492,7 @@ interface ThrowCapsuleAction {
10492
10492
  /**
10493
10493
  * Whether using the capsule consumes an item from the stack.
10494
10494
  */
10495
- uses_stack?: bool;
10495
+ uses_stack?: boolean;
10496
10496
  }
10497
10497
  interface ThrusterGraphicsSet extends WorkingVisualisations {
10498
10498
  flame?: Sprite;
@@ -10532,7 +10532,7 @@ interface TileBuildSound {
10532
10532
  interface TileBuildabilityRule {
10533
10533
  area: SimpleBoundingBox;
10534
10534
  colliding_tiles?: CollisionMaskConnector;
10535
- remove_on_collision?: bool;
10535
+ remove_on_collision?: boolean;
10536
10536
  required_tiles?: CollisionMaskConnector;
10537
10537
  }
10538
10538
  /**
@@ -10946,10 +10946,10 @@ interface TileTransitionVariantLayout extends TileSpriteLayoutVariant {
10946
10946
  * Use `layout` with `spritesheet` to define all the tile layers inside the `layout` property. The `*_enabled`, `*_layout` and `*_spritesheet` properties can be used to override specific layers of a reused layout.
10947
10947
  */
10948
10948
  interface TileTransitions {
10949
- apply_effect_color_to_overlay?: bool;
10950
- apply_waving_effect_on_background_mask?: bool;
10951
- apply_waving_effect_on_masks?: bool;
10952
- auxiliary_effect_mask_enabled?: bool;
10949
+ apply_effect_color_to_overlay?: boolean;
10950
+ apply_waving_effect_on_background_mask?: boolean;
10951
+ apply_waving_effect_on_masks?: boolean;
10952
+ auxiliary_effect_mask_enabled?: boolean;
10953
10953
  /**
10954
10954
  * Overrides the `auxiliary_effect_mask` definition inside `layout`.
10955
10955
  */
@@ -10960,14 +10960,14 @@ interface TileTransitions {
10960
10960
  * Default spritesheet for `auxiliary_effect_mask_layout` and `layout.auxiliary_effect_mask`.
10961
10961
  */
10962
10962
  auxiliary_effect_mask_spritesheet?: FileName;
10963
- background_enabled?: bool;
10963
+ background_enabled?: boolean;
10964
10964
  background_layer_group?: TileRenderLayer;
10965
10965
  background_layer_offset?: int8;
10966
10966
  /**
10967
10967
  * Overrides the `background` definition inside `layout`.
10968
10968
  */
10969
10969
  background_layout?: TileTransitionVariantLayout;
10970
- background_mask_enabled?: bool;
10970
+ background_mask_enabled?: boolean;
10971
10971
  /**
10972
10972
  * Overrides the `background_mask` definition inside `layout`.
10973
10973
  */
@@ -10986,9 +10986,9 @@ interface TileTransitions {
10986
10986
  background_spritesheet?: FileName;
10987
10987
  double_side_variations_in_group?: uint8;
10988
10988
  double_side_weights?: float[];
10989
- draw_background_layer_under_tiles?: bool;
10990
- draw_simple_outer_corner_over_diagonal?: bool;
10991
- effect_map_enabled?: bool;
10989
+ draw_background_layer_under_tiles?: boolean;
10990
+ draw_simple_outer_corner_over_diagonal?: boolean;
10991
+ effect_map_enabled?: boolean;
10992
10992
  /**
10993
10993
  * Overrides the `effect_map` definition inside `layout`.
10994
10994
  */
@@ -11001,7 +11001,7 @@ interface TileTransitions {
11001
11001
  effect_map_spritesheet?: FileName;
11002
11002
  inner_corner_weights?: float[];
11003
11003
  layout?: TileTransitionSpritesheetLayout;
11004
- lightmap_enabled?: bool;
11004
+ lightmap_enabled?: boolean;
11005
11005
  /**
11006
11006
  * Overrides the `lightmap` definition inside `layout`.
11007
11007
  */
@@ -11012,7 +11012,7 @@ interface TileTransitions {
11012
11012
  * Default spritesheet for `lightmap_layout` and `layout.lightmap`.
11013
11013
  */
11014
11014
  lightmap_spritesheet?: FileName;
11015
- mask_enabled?: bool;
11015
+ mask_enabled?: boolean;
11016
11016
  /**
11017
11017
  * Overrides the `mask` definition inside `layout`.
11018
11018
  */
@@ -11025,9 +11025,9 @@ interface TileTransitions {
11025
11025
  mask_spritesheet?: FileName;
11026
11026
  masked_background_layer_offset?: int8;
11027
11027
  masked_overlay_layer_offset?: int8;
11028
- offset_background_layer_by_tile_layer?: bool;
11028
+ offset_background_layer_by_tile_layer?: boolean;
11029
11029
  outer_corner_weights?: float[];
11030
- overlay_enabled?: bool;
11030
+ overlay_enabled?: boolean;
11031
11031
  overlay_layer_group?: TileRenderLayer;
11032
11032
  overlay_layer_offset?: int8;
11033
11033
  /**
@@ -11053,7 +11053,7 @@ interface TileTransitionsToTiles extends TileTransitions {
11053
11053
  transition_group: uint8;
11054
11054
  }
11055
11055
  interface TileTransitionsVariants {
11056
- empty_transitions?: bool;
11056
+ empty_transitions?: boolean;
11057
11057
  light?: TileLightPictures[];
11058
11058
  main?: TileMainPictures[];
11059
11059
  material_background?: MaterialTextureParameters;
@@ -11303,12 +11303,12 @@ interface TrainBrakingForceBonusModifier extends SimpleModifier {
11303
11303
  /**
11304
11304
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
11305
11305
  */
11306
- infer_icon?: bool;
11306
+ infer_icon?: boolean;
11307
11307
  type: 'train-braking-force-bonus';
11308
11308
  /**
11309
11309
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
11310
11310
  */
11311
- use_icon_overlay_constant?: bool;
11311
+ use_icon_overlay_constant?: boolean;
11312
11312
  }
11313
11313
  interface TrainPathFinderConstants {
11314
11314
  signal_reserved_by_circuit_network_penalty: uint32;
@@ -11349,12 +11349,12 @@ interface TrainVisualizationConstants {
11349
11349
  stock_number_scale: float;
11350
11350
  }
11351
11351
  interface TransitionApplication {
11352
- offset?: bool;
11353
- pod_offset?: bool;
11354
- rotation?: bool;
11352
+ offset?: boolean;
11353
+ pod_offset?: boolean;
11354
+ rotation?: boolean;
11355
11355
  }
11356
11356
  interface TransportBeltAnimationSet {
11357
- alternate?: bool;
11357
+ alternate?: boolean;
11358
11358
  animation_set: RotatedAnimation;
11359
11359
  belt_reader?: BeltReaderLayer[];
11360
11360
  east_index?: uint8;
@@ -11730,7 +11730,7 @@ ActivateImpactTriggerEffectItem)[];
11730
11730
  * The abstract base of all {@link TriggerEffects | prototype:TriggerEffect}.
11731
11731
  */
11732
11732
  interface TriggerEffectItem {
11733
- affects_target?: bool;
11733
+ affects_target?: boolean;
11734
11734
  /**
11735
11735
  * Guaranteed to work with {@link EntityWithHealthPrototype::damaged_trigger_effect | prototype:EntityWithHealthPrototype::damaged_trigger_effect} and {@link EntityWithHealthPrototype::dying_trigger_effect | prototype:EntityWithHealthPrototype::dying_trigger_effect}. Unknown if it works with other properties that use {@link TriggerEffect | prototype:TriggerEffect}.
11736
11736
  */
@@ -11741,7 +11741,7 @@ interface TriggerEffectItem {
11741
11741
  probability?: float;
11742
11742
  repeat_count?: uint16;
11743
11743
  repeat_count_deviation?: uint16;
11744
- show_in_tooltip?: bool;
11744
+ show_in_tooltip?: boolean;
11745
11745
  }
11746
11746
  /**
11747
11747
  * A {@link TriggerEffect | prototype:TriggerEffect} with cooldown conditions, used to limit the frequency of trigger effects that would otherwise fire every single tick. If multiple cooldown conditions are defined, then all cooldowns must be satisfied before the effect can be triggered.
@@ -11782,7 +11782,7 @@ interface TriggerItem {
11782
11782
  * Only entities meeting the force condition are affected by the trigger item.
11783
11783
  */
11784
11784
  force?: ForceCondition;
11785
- ignore_collision_condition?: bool;
11785
+ ignore_collision_condition?: boolean;
11786
11786
  /**
11787
11787
  * Must be greater than 0 and less than or equal to 1.
11788
11788
  */
@@ -11811,7 +11811,7 @@ interface TurretAttackModifier extends BaseModifier {
11811
11811
  /**
11812
11812
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
11813
11813
  */
11814
- infer_icon?: bool;
11814
+ infer_icon?: boolean;
11815
11815
  /**
11816
11816
  * Modification value, which will be added to the current turret attack modifier upon researching.
11817
11817
  */
@@ -11824,16 +11824,16 @@ interface TurretAttackModifier extends BaseModifier {
11824
11824
  /**
11825
11825
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
11826
11826
  */
11827
- use_icon_overlay_constant?: bool;
11827
+ use_icon_overlay_constant?: boolean;
11828
11828
  }
11829
11829
  interface TurretBaseVisualisation {
11830
11830
  animation: Animation4Way;
11831
- draw_when_frozen?: bool;
11832
- draw_when_has_ammo?: bool;
11833
- draw_when_has_energy?: bool;
11834
- draw_when_no_ammo?: bool;
11835
- draw_when_no_energy?: bool;
11836
- draw_when_not_frozen?: bool;
11831
+ draw_when_frozen?: boolean;
11832
+ draw_when_has_ammo?: boolean;
11833
+ draw_when_has_energy?: boolean;
11834
+ draw_when_no_ammo?: boolean;
11835
+ draw_when_no_energy?: boolean;
11836
+ draw_when_not_frozen?: boolean;
11837
11837
  /**
11838
11838
  * If not defined, visualisation will be drawn in all states.
11839
11839
  */
@@ -11904,19 +11904,19 @@ interface UnitAISettings {
11904
11904
  /**
11905
11905
  * If enabled, units that have nothing else to do will attempt to return to a spawner.
11906
11906
  */
11907
- allow_try_return_to_spawner?: bool;
11907
+ allow_try_return_to_spawner?: boolean;
11908
11908
  /**
11909
11909
  * If enabled, units that repeatedly fail to succeed at commands will be destroyed.
11910
11910
  */
11911
- destroy_when_commands_fail?: bool;
11911
+ destroy_when_commands_fail?: boolean;
11912
11912
  /**
11913
11913
  * If enabled, units will try to separate themselves from nearby friendly units.
11914
11914
  */
11915
- do_separation?: bool;
11915
+ do_separation?: boolean;
11916
11916
  /**
11917
11917
  * If enabled, the unit is permitted to join attack groups.
11918
11918
  */
11919
- join_attacks?: bool;
11919
+ join_attacks?: boolean;
11920
11920
  /**
11921
11921
  * Must be between -8 and 8.
11922
11922
  */
@@ -12030,7 +12030,7 @@ interface UnlockQualityModifier extends BaseModifier {
12030
12030
  /**
12031
12031
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12032
12032
  */
12033
- use_icon_overlay_constant?: bool;
12033
+ use_icon_overlay_constant?: boolean;
12034
12034
  }
12035
12035
  interface UnlockRecipeModifier extends BaseModifier {
12036
12036
  /**
@@ -12041,7 +12041,7 @@ interface UnlockRecipeModifier extends BaseModifier {
12041
12041
  /**
12042
12042
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12043
12043
  */
12044
- use_icon_overlay_constant?: bool;
12044
+ use_icon_overlay_constant?: boolean;
12045
12045
  }
12046
12046
  interface UnlockRecipeTipTrigger {
12047
12047
  recipe: RecipeID;
@@ -12053,7 +12053,7 @@ interface UnlockSpaceLocationModifier extends BaseModifier {
12053
12053
  /**
12054
12054
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12055
12055
  */
12056
- use_icon_overlay_constant?: bool;
12056
+ use_icon_overlay_constant?: boolean;
12057
12057
  }
12058
12058
  interface UseConfirmTipTrigger extends CountBasedTipTrigger {
12059
12059
  type: 'use-confirm';
@@ -12064,7 +12064,7 @@ interface UseOnSelfCapsuleAction {
12064
12064
  /**
12065
12065
  * Whether using the capsule consumes an item from the stack.
12066
12066
  */
12067
- uses_stack?: bool;
12067
+ uses_stack?: boolean;
12068
12068
  }
12069
12069
  interface UsePipetteTipTrigger extends CountBasedTipTrigger {
12070
12070
  type: 'use-pipette';
@@ -12106,11 +12106,11 @@ interface VariableAmbientSoundLayer {
12106
12106
  /**
12107
12107
  * If `true`, the last of {@link Sound::variations | prototype:Sound::variations} is played at the end of a sequence (if the sequence is long enough). The end sample counts towards the {@link VariableAmbientSoundLayerStateProperties::sequence_length | prototype:VariableAmbientSoundLayerStateProperties::sequence_length}.
12108
12108
  */
12109
- has_end_sample?: bool;
12109
+ has_end_sample?: boolean;
12110
12110
  /**
12111
12111
  * If `true`, the first of {@link Sound::variations | prototype:Sound::variations} is played at the start of a sequence. The start sample counts towards the {@link VariableAmbientSoundLayerStateProperties::sequence_length | prototype:VariableAmbientSoundLayerStateProperties::sequence_length}
12112
12112
  */
12113
- has_start_sample?: bool;
12113
+ has_start_sample?: boolean;
12114
12114
  /**
12115
12115
  * Name has to be unique across all layers.
12116
12116
  */
@@ -12176,7 +12176,7 @@ type VariableAmbientSoundLayerSample = [
12176
12176
  uint32
12177
12177
  ];
12178
12178
  interface VariableAmbientSoundLayerStateProperties {
12179
- enabled?: bool;
12179
+ enabled?: boolean;
12180
12180
  /**
12181
12181
  * Pause before a layer finishes playing. The last repetition and consequently the layer being finished is not counted until the pause finishes.
12182
12182
  */
@@ -12425,7 +12425,7 @@ interface VehicleLogisticsModifier extends BoolModifier {
12425
12425
  /**
12426
12426
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12427
12427
  */
12428
- use_icon_overlay_constant?: bool;
12428
+ use_icon_overlay_constant?: boolean;
12429
12429
  }
12430
12430
  type VerticalAlign = 'top' | 'center' | 'bottom';
12431
12431
  interface VerticalFlowStyleSpecification extends BaseStyleSpecification {
@@ -12478,9 +12478,9 @@ interface WallPictures {
12478
12478
  * Entity water reflection. {@link Currently only renders | https://forums.factorio.com/100703} for {@link EntityWithHealthPrototype | prototype:EntityWithHealthPrototype}.
12479
12479
  */
12480
12480
  interface WaterReflectionDefinition {
12481
- orientation_to_variation?: bool;
12481
+ orientation_to_variation?: boolean;
12482
12482
  pictures?: SpriteVariations;
12483
- rotate?: bool;
12483
+ rotate?: boolean;
12484
12484
  }
12485
12485
  interface WaterTileEffectParameters {
12486
12486
  animation_scale: float | [
@@ -12539,34 +12539,34 @@ interface WorkerRobotBatteryModifier extends SimpleModifier {
12539
12539
  /**
12540
12540
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
12541
12541
  */
12542
- infer_icon?: bool;
12542
+ infer_icon?: boolean;
12543
12543
  type: 'worker-robot-battery';
12544
12544
  /**
12545
12545
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12546
12546
  */
12547
- use_icon_overlay_constant?: bool;
12547
+ use_icon_overlay_constant?: boolean;
12548
12548
  }
12549
12549
  interface WorkerRobotSpeedModifier extends SimpleModifier {
12550
12550
  /**
12551
12551
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
12552
12552
  */
12553
- infer_icon?: bool;
12553
+ infer_icon?: boolean;
12554
12554
  type: 'worker-robot-speed';
12555
12555
  /**
12556
12556
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12557
12557
  */
12558
- use_icon_overlay_constant?: bool;
12558
+ use_icon_overlay_constant?: boolean;
12559
12559
  }
12560
12560
  interface WorkerRobotStorageModifier extends SimpleModifier {
12561
12561
  /**
12562
12562
  * If set to `false`, use the icon from {@link UtilitySprites | prototype:UtilitySprites} for this technology effect icon.
12563
12563
  */
12564
- infer_icon?: bool;
12564
+ infer_icon?: boolean;
12565
12565
  type: 'worker-robot-storage';
12566
12566
  /**
12567
12567
  * If `false`, do not draw the small "constant" icon over the technology effect icon.
12568
12568
  */
12569
- use_icon_overlay_constant?: bool;
12569
+ use_icon_overlay_constant?: boolean;
12570
12570
  }
12571
12571
  /**
12572
12572
  * This type is used to produce sound from in-game entities when they are working/idle.
@@ -12600,7 +12600,7 @@ type WorkingSound = {
12600
12600
  /**
12601
12601
  * If `true`, `max_sounds_per_prototype` is ignored. 'extra sound' refers to `idle_sound`, `activate_sound` or `deactivate_sound`.
12602
12602
  */
12603
- extra_sounds_ignore_limit?: bool;
12603
+ extra_sounds_ignore_limit?: boolean;
12604
12604
  /**
12605
12605
  * The sound to be played when the entity is idle. Might not work with all entities that use working_sound.
12606
12606
  */
@@ -12620,17 +12620,17 @@ type WorkingSound = {
12620
12620
  /**
12621
12621
  * When `true`, working sounds for all entities of the same prototype are combined into one and some (most) properties of this are ignored or unused.
12622
12622
  */
12623
- persistent?: bool;
12623
+ persistent?: boolean;
12624
12624
  sound_accents?: SoundAccent | SoundAccent[];
12625
- use_doppler_shift?: bool;
12625
+ use_doppler_shift?: boolean;
12626
12626
  } | Sound;
12627
12627
  /**
12628
12628
  * Used by crafting machines to display different graphics when the machine is running.
12629
12629
  */
12630
12630
  interface WorkingVisualisation {
12631
- align_to_waypoint?: bool;
12632
- always_draw?: bool;
12633
- animated_shift?: bool;
12631
+ align_to_waypoint?: boolean;
12632
+ always_draw?: boolean;
12633
+ animated_shift?: boolean;
12634
12634
  animation?: Animation;
12635
12635
  /**
12636
12636
  * Used by {@link CraftingMachinePrototype | prototype:CraftingMachinePrototype}. Has precedence over `apply_tint`.
@@ -12645,7 +12645,7 @@ interface WorkingVisualisation {
12645
12645
  /**
12646
12646
  * Whether the animations are always played at the same speed, not adjusted to the machine speed.
12647
12647
  */
12648
- constant_speed?: bool;
12648
+ constant_speed?: boolean;
12649
12649
  /**
12650
12650
  * Only loaded if {@link WorkingVisualisations::states | prototype:WorkingVisualisations::states} is defined in the WorkingVisualisations that loads this.
12651
12651
  */
@@ -12653,7 +12653,7 @@ interface WorkingVisualisation {
12653
12653
  /**
12654
12654
  * Only loaded if {@link WorkingVisualisations::states | prototype:WorkingVisualisations::states} is defined in the WorkingVisualisations that loads this.
12655
12655
  */
12656
- draw_when_state_filter_matches?: bool;
12656
+ draw_when_state_filter_matches?: boolean;
12657
12657
  east_animation?: Animation;
12658
12658
  /**
12659
12659
  * If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world.
@@ -12662,19 +12662,19 @@ interface WorkingVisualisation {
12662
12662
  east_position?: Vector;
12663
12663
  east_secondary_draw_order?: int8;
12664
12664
  effect?: 'flicker' | 'uranium-glow' | 'none';
12665
- enabled_by_name?: bool;
12666
- enabled_in_animated_shift_during_transition?: bool;
12667
- enabled_in_animated_shift_during_waypoint_stop?: bool;
12668
- fadeout?: bool;
12665
+ enabled_by_name?: boolean;
12666
+ enabled_in_animated_shift_during_transition?: boolean;
12667
+ enabled_in_animated_shift_during_waypoint_stop?: boolean;
12668
+ fadeout?: boolean;
12669
12669
  /**
12670
12670
  * Loaded only if at least one of north_fog_mask, east_fog_mask, south_fog_mask, west_fog_mask is not specified.
12671
12671
  *
12672
12672
  * If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world.
12673
12673
  */
12674
12674
  fog_mask?: FogMaskShapeDefinition;
12675
- frame_based_on_shift_animation_progress?: bool;
12675
+ frame_based_on_shift_animation_progress?: boolean;
12676
12676
  light?: LightDefinition;
12677
- mining_drill_scorch_mark?: bool;
12677
+ mining_drill_scorch_mark?: boolean;
12678
12678
  name?: string;
12679
12679
  north_animation?: Animation;
12680
12680
  /**
@@ -12707,7 +12707,7 @@ interface WorkingVisualisation {
12707
12707
  south_fog_mask?: FogMaskShapeDefinition;
12708
12708
  south_position?: Vector;
12709
12709
  south_secondary_draw_order?: int8;
12710
- synced_fadeout?: bool;
12710
+ synced_fadeout?: boolean;
12711
12711
  west_animation?: Animation;
12712
12712
  /**
12713
12713
  * If defined, animation in this visualisation layer will be used only as mask for fog effect and will not render in world.
@@ -12720,7 +12720,7 @@ interface WorkingVisualisations {
12720
12720
  /**
12721
12721
  * Only loaded if `idle_animation` is defined.
12722
12722
  */
12723
- always_draw_idle_animation?: bool;
12723
+ always_draw_idle_animation?: boolean;
12724
12724
  animation?: Animation4Way;
12725
12725
  default_recipe_tint?: GlobalRecipeTints;
12726
12726
  /**
@@ -12764,10 +12764,6 @@ type WorldAmbientSoundDefinition = {
12764
12764
  radius?: double;
12765
12765
  sound?: Sound;
12766
12766
  } | Sound;
12767
- /**
12768
- * A variable type which can have one of two values: `true` or `false`. Wikipedia has a {@link comprehensive article | https://en.wikipedia.org/wiki/Boolean} on Booleans.
12769
- */
12770
- type bool = boolean;
12771
12767
  /**
12772
12768
  * Format uses a dot as its decimal delimiter. Doubles are stored in the {@link double precision | http://en.wikipedia.org/wiki/Double-precision_floating-point_format} floating point format.
12773
12769
  *