factorio-types 1.2.24 → 1.2.25

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.33
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+ // Factorio version 2.0.37
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  // API version 6
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  declare namespace runtime {
@@ -16,6 +16,10 @@ end)
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  ```
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  */
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  interface CustomInputEvent {
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+ /**
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+ * Cursor direction.
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+ */
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+ cursor_direction?: defines.direction;
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  /**
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  * The mouse cursor display location when the custom input was activated.
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  */
@@ -224,6 +228,24 @@ interface on_cancelled_upgrade {
224
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  */
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  tick: uint;
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  }
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+ /**
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+ * Called after a cargo pod has delivered its cargo.
233
+ */
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+ interface on_cargo_pod_delivered_cargo {
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+ cargo_pod: LuaEntity;
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+ /**
237
+ * Identifier of the event
238
+ */
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+ name: defines.events;
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+ /**
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+ * The spawned container if any. Created when destination type is {@link surface | runtime:defines.cargo_destination.surface}.
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+ */
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+ spawned_container?: LuaEntity;
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+ /**
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+ * Tick the event was generated.
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+ */
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+ tick: uint;
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+ }
227
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  /**
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  * Called when a cargo pod departs a surface.
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  */
@@ -238,7 +260,29 @@ interface on_cargo_pod_finished_ascending {
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  */
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  name: defines.events;
240
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  /**
241
- * The player that is riding the rocket, if any.
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+ * The player that is riding the cargo pod, if any.
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+ */
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+ player_index?: uint;
266
+ /**
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+ * Tick the event was generated.
268
+ */
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+ tick: uint;
270
+ }
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+ /**
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+ * Called when a cargo pods lands on a surface, either at a station or on the ground.
273
+ */
274
+ interface on_cargo_pod_finished_descending {
275
+ cargo_pod: LuaEntity;
276
+ /**
277
+ * True for pods spawned on a rocket.
278
+ */
279
+ launched_by_rocket: boolean;
280
+ /**
281
+ * Identifier of the event
282
+ */
283
+ name: defines.events;
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+ /**
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+ * The player that is riding the cargo pod, if any.
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  */
243
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  player_index?: uint;
244
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  /**
@@ -1421,6 +1465,19 @@ interface on_mod_item_opened {
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  */
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  tick: uint;
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  }
1468
+ /**
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+ * Called when {@link LuaGameScript::is_multiplayer | runtime:LuaGameScript::is_multiplayer} changes to true. May also be raised when it was already true but a game was loaded from a save file and with hosting.
1470
+ */
1471
+ interface on_multiplayer_init {
1472
+ /**
1473
+ * Identifier of the event
1474
+ */
1475
+ name: defines.events;
1476
+ /**
1477
+ * Tick the event was generated.
1478
+ */
1479
+ tick: uint;
1480
+ }
1424
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  /**
1425
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  * Called after an object is destroyed which was registered with {@link LuaBootstrap::register_on_object_destroyed | runtime:LuaBootstrap::register_on_object_destroyed} previously.
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  *
@@ -2008,6 +2065,10 @@ interface on_player_deconstructed_area {
2008
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  * The item quality used to select the area.
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  */
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  quality: string;
2068
+ /**
2069
+ * The record that was used to select the area.
2070
+ */
2071
+ record?: LuaRecord;
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  /**
2012
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  * The item stack used to select the area.
2013
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  */
@@ -2742,6 +2803,10 @@ interface on_player_setup_blueprint {
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  * The item quality used to select the area.
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  */
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  quality: string;
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+ /**
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+ * The record that is being reassigned.
2808
+ */
2809
+ record?: LuaRecord;
2745
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  /**
2746
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  * The item stack used to select the area.
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  */
@@ -3840,6 +3905,19 @@ interface on_selected_entity_changed {
3840
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  */
3841
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  tick: uint;
3842
3907
  }
3908
+ /**
3909
+ * Called when {@link LuaGameScript::is_multiplayer | runtime:LuaGameScript::is_multiplayer} changes to false. May also be raised when it was already false but a game was loaded from a save file without hosting.
3910
+ */
3911
+ interface on_singleplayer_init {
3912
+ /**
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+ * Identifier of the event
3914
+ */
3915
+ name: defines.events;
3916
+ /**
3917
+ * Tick the event was generated.
3918
+ */
3919
+ tick: uint;
3920
+ }
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  /**
3844
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  * Called when a space platform builds an entity.
3845
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  */
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
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  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.33
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+ // Factorio version 2.0.37
6
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  // API version 6
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8
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  /**
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.33
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+ // Factorio version 2.0.37
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  // API version 6
7
7
 
8
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  declare namespace prototype {
@@ -813,6 +813,12 @@ interface AssemblingMachinePrototype extends CraftingMachinePrototype {
813
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  CircuitConnectorDefinition,
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  CircuitConnectorDefinition
815
815
  ];
816
+ circuit_connector_flipped?: [
817
+ CircuitConnectorDefinition,
818
+ CircuitConnectorDefinition,
819
+ CircuitConnectorDefinition,
820
+ CircuitConnectorDefinition
821
+ ];
816
822
  /**
817
823
  * The maximum circuit wire distance for this entity.
818
824
  */
@@ -844,7 +850,8 @@ interface AssemblingMachinePrototype extends CraftingMachinePrototype {
844
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  *
845
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  * This only counts item ingredients, not fluid ingredients! This means if ingredient count is 2, and the recipe has 2 item ingredients and 1 fluid ingredient, it can still be crafted in the machine.
846
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  */
847
- ingredient_count?: uint8;
853
+ ingredient_count?: uint16;
854
+ max_item_product_count?: uint16;
848
855
  }
849
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  interface AsteroidChunkPrototype extends Prototype {
850
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  dying_trigger_effect?: TriggerEffect;
@@ -1023,7 +1030,7 @@ interface BeaconPrototype extends EntityWithOwnerPrototype {
1023
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  /**
1024
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  * The maximum distance that this beacon can supply its neighbors with its module's effects. Max distance is 64.
1025
1032
  */
1026
- supply_area_distance: double;
1033
+ supply_area_distance: uint32;
1027
1034
  }
1028
1035
  /**
1029
1036
  * Used as a laser beam.
@@ -3209,7 +3216,7 @@ interface EntityPrototype extends Prototype {
3209
3216
  /**
3210
3217
  * May also be defined inside `graphics_set` instead of directly in the entity prototype. This is useful for entities that use a `graphics_set` property to define their graphics, because then all graphics can be defined in one place.
3211
3218
  *
3212
- * {@link Currently only renders | https://forums.factorio.com/100703} for {@link EntityWithHealthPrototype | prototype:EntityWithHealthPrototype}.
3219
+ * {@link Currently only renders | https://forums.factorio.com/100703} for {@link EntityWithHealthPrototype | prototype:EntityWithHealthPrototype} and {@link CorpsePrototype | prototype:CorpsePrototype}.
3213
3220
  */
3214
3221
  water_reflection?: WaterReflectionDefinition;
3215
3222
  /**
@@ -3322,7 +3329,7 @@ interface EntityWithHealthPrototype extends EntityPrototype {
3322
3329
  {
3323
3330
  {
3324
3331
  type = "fire",
3325
- percent = 80
3332
+ percent = 80
3326
3333
  },
3327
3334
  {
3328
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  type = "explosion",
@@ -3349,6 +3356,10 @@ interface EntityWithOwnerPrototype extends EntityWithHealthPrototype {
3349
3356
  * The default scale is based on the tile distance of the shorter dimension. Where size 3 results into scale 1. The default minimum is 0.5 and maximum 1.0.
3350
3357
  */
3351
3358
  quality_indicator_scale?: double;
3359
+ /**
3360
+ * The shift from the bottom left corner of the selection box.
3361
+ */
3362
+ quality_indicator_shift?: Vector;
3352
3363
  }
3353
3364
  /**
3354
3365
  * This prototype is used for receiving an achievement when the player equips armor.
@@ -3940,10 +3951,30 @@ interface FurnacePrototype extends CraftingMachinePrototype {
3940
3951
  * The locale key is also used with an `_until` suffix for items that cannot be processed until they recipe is unlocked by a technology.
3941
3952
  */
3942
3953
  cant_insert_at_source_message_key?: string;
3954
+ circuit_connector?: [
3955
+ CircuitConnectorDefinition,
3956
+ CircuitConnectorDefinition,
3957
+ CircuitConnectorDefinition,
3958
+ CircuitConnectorDefinition
3959
+ ];
3960
+ circuit_connector_flipped?: [
3961
+ CircuitConnectorDefinition,
3962
+ CircuitConnectorDefinition,
3963
+ CircuitConnectorDefinition,
3964
+ CircuitConnectorDefinition
3965
+ ];
3966
+ /**
3967
+ * The maximum circuit wire distance for this entity.
3968
+ */
3969
+ circuit_wire_max_distance?: double;
3943
3970
  /**
3944
3971
  * The locale key of the tooltip to be shown in the input slot instead of the automatically generated list of items that fit there
3945
3972
  */
3946
3973
  custom_input_slot_tooltip_key?: string;
3974
+ default_recipe_finished_signal?: SignalIDConnector;
3975
+ default_working_signal?: SignalIDConnector;
3976
+ draw_circuit_wires?: bool;
3977
+ draw_copper_wires?: bool;
3947
3978
  /**
3948
3979
  * The number of output slots.
3949
3980
  */
@@ -4598,6 +4629,8 @@ interface ItemPrototype extends Prototype {
4598
4629
  stack_size: ItemCountType;
4599
4630
  /**
4600
4631
  * The default weight is calculated automatically from recipes and falls back to {@link UtilityConstants::default_item_weight | prototype:UtilityConstants::default_item_weight}.
4632
+ *
4633
+ * More information on how item weight is determined can be found on its {@link auxiliary page | runtime:item-weight}.
4601
4634
  */
4602
4635
  weight?: Weight;
4603
4636
  }
@@ -5125,6 +5158,10 @@ interface Loader1x2Prototype extends LoaderPrototype {
5125
5158
  * Continuously loads and unloads machines, as an alternative to inserters.
5126
5159
  */
5127
5160
  interface LoaderPrototype extends TransportBeltConnectablePrototype {
5161
+ /**
5162
+ * Loader belt stack size can be adjusted at runtime. Requires {@link LoaderPrototype::max_belt_stack_size | prototype:LoaderPrototype::max_belt_stack_size} to be > 1.
5163
+ */
5164
+ adjustable_belt_stack_size?: boolean;
5128
5165
  /**
5129
5166
  * Whether this loader can load and unload stationary inventories such as containers and crafting machines.
5130
5167
  */
@@ -6598,14 +6635,16 @@ interface RecipePrototype extends Prototype {
6598
6635
  * Duplicate ingredients, e.g. two entries with the same name, are *not* allowed. In-game, the item ingredients are ordered by {@link ItemGroup::order_in_recipe | prototype:ItemGroup::order_in_recipe}.
6599
6636
  * @example ```
6600
6637
  -- Recipe with items
6601
- ingredients = {
6638
+ ingredients =
6639
+ {
6602
6640
  {type = "item", name = "iron-stick", amount = 2},
6603
6641
  {type = "item", name = "iron-plate", amount = 3}
6604
6642
  }
6605
6643
  ```
6606
6644
  * @example ```
6607
6645
  -- Recipe with fluids
6608
- ingredients = {
6646
+ ingredients =
6647
+ {
6609
6648
  {type="fluid", name="water", amount=50},
6610
6649
  {type="fluid", name="crude-oil", amount=100}
6611
6650
  }
@@ -6639,14 +6678,16 @@ interface RecipePrototype extends Prototype {
6639
6678
  *
6640
6679
  * Can be set to an empty table to create a recipe that produces nothing. Duplicate results, e.g. two entries with the same name, are allowed.
6641
6680
  * @example ```
6642
- results = {
6681
+ results =
6682
+ {
6643
6683
  {type="fluid", name="heavy-oil", amount=3},
6644
6684
  {type="fluid", name="light-oil", amount=3},
6645
6685
  {type="fluid", name="petroleum-gas", amount=4}
6646
6686
  }
6647
6687
  ```
6648
6688
  * @example ```
6649
- results = {
6689
+ results =
6690
+ {
6650
6691
  {type = "item", name = "iron-nuggets", amount = 9},
6651
6692
  {type = "item", name = "gold-nuggets", amount = 1}
6652
6693
  }
@@ -7266,7 +7307,6 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype {
7266
7307
  */
7267
7308
  rocket_rising_delay?: uint8;
7268
7309
  rocket_shadow_overlay_sprite?: Sprite;
7269
- rocket_supply_inventory_size?: ItemStackIndex;
7270
7310
  satellite_animation?: Animation;
7271
7311
  satellite_shadow_animation?: Animation;
7272
7312
  shadow_sprite?: Sprite;
@@ -9659,6 +9699,7 @@ interface UtilityConstants extends PrototypeBase {
9659
9699
  gui_remark_color: Color;
9660
9700
  gui_search_match_background_color: Color;
9661
9701
  gui_search_match_foreground_color: Color;
9702
+ huge_animation_sound_area: float;
9662
9703
  icon_shadow_color: Color;
9663
9704
  icon_shadow_inset: float;
9664
9705
  icon_shadow_radius: float;
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 2.0.33
5
+ // Factorio version 2.0.37
6
6
  // API version 6
7
7
 
8
8
  declare namespace prototype {
@@ -405,7 +405,8 @@ frame_sequence = { 2, 2, 2, 2, 2, 4, 3, 4, 3 }
405
405
  * @example ```
406
406
  -- Complex example - animation contains different layers with different frame counts:
407
407
  local custom_frame_sequence = { 2, 2, 2, 2, 2, 4, 3, 4, 3 }
408
- layers = {
408
+ layers =
409
+ {
409
410
  {
410
411
  -- Animation with custom frame sequence
411
412
  frame_count = 4,
@@ -1622,6 +1623,10 @@ interface BaseAttackParameters {
1622
1623
  * Played once at the start of the attack if these are {@link ProjectileAttackParameters | prototype:ProjectileAttackParameters}.
1623
1624
  */
1624
1625
  sound?: LayeredSound;
1626
+ /**
1627
+ * Projectile will be creation position and orientation will be collinear with shooter and target (unless offset projectile center is specified). Used for railgun turrets to avoid unexpected friendly fire incidents.
1628
+ */
1629
+ true_collinear_ejection?: bool;
1625
1630
  /**
1626
1631
  * If this is <= 0, it is set to 1. Arc from 0 to 1, so for example 0.25 is 90°. Used by the {@link flamethrower turret | https://wiki.factorio.com/Flamethrower_turret} in the base game. Arcs greater than 0.5 but less than 1 will be clamped to 0.5 as targeting in arcs larger than half circle is {@link not implemented | https://forums.factorio.com/94654}.
1627
1632
  */
@@ -5181,7 +5186,7 @@ interface HorizontalScrollBarStyleSpecification extends ScrollBarStyleSpecificat
5181
5186
  *
5182
5187
  * - When the final icon is displayed with a shadow (e.g. an item on the ground or on a belt when item shadows are turned on), each icon layer will {@link cast a shadow | https://forums.factorio.com/84888} and the shadow is cast on the layer below it.
5183
5188
  *
5184
- * - The final icon will always be resized and centered in GUI so that all its layers fit the target slot, but won't be resized when displayed on machines in alt-mode. For example: recipe first icon layer is size 128, scale 1, the icon group will be displayed at resolution /4 to fit the 32px GUI boxes, but will be displayed 4 times as large on buildings.
5189
+ * - The final icon will always be resized and centered in GUI so that all its layers (except the {@link `floating` | prototype:IconData::floating} ones) fit the target slot, but won't be resized when displayed on machines in alt-mode. For example: recipe first icon layer is size 128, scale 1, the icon group will be displayed at resolution /4 to fit the 32px GUI boxes, but will be displayed 4 times as large on buildings.
5185
5190
  *
5186
5191
  * - Shift values are based on {@link `expected_icon_size / 2` | prototype:IconData::scale}.
5187
5192
  *
@@ -5197,7 +5202,8 @@ interface HorizontalScrollBarStyleSpecification extends ScrollBarStyleSpecificat
5197
5202
  ```
5198
5203
  * @example ```
5199
5204
  -- Layered icon, with size defined per layer
5200
- icons = {
5205
+ icons =
5206
+ {
5201
5207
  {
5202
5208
  icon = "__base__/graphics/icons/fluid/barreling/barrel-empty.png",
5203
5209
  icon_size = 32
@@ -5223,9 +5229,13 @@ icons = {
5223
5229
  */
5224
5230
  interface IconData {
5225
5231
  /**
5226
- * Outline is drawn using signed distance field generated on load.One icon image, will have only one SDF generated. But if the image is used in multiple icon with different scales, outline width won't match the desired width in all the scales but the largest one.
5232
+ * Outline is drawn using signed distance field generated on load. One icon image, will have only one SDF generated. But if the image is used in multiple icon with different scales, outline width won't match the desired width in all the scales but the largest one.
5227
5233
  */
5228
5234
  draw_background?: bool;
5235
+ /**
5236
+ * When `true` the layer is not considered for calculating bounds of the icon, so it can go out of bounds of rectangle into which the icon is drawn in GUI.
5237
+ */
5238
+ floating?: bool;
5229
5239
  /**
5230
5240
  * Path to the icon file.
5231
5241
  */
@@ -5290,7 +5300,8 @@ interface IconSequencePositioning {
5290
5300
  }
5291
5301
  /**
5292
5302
  * @example ```
5293
- data.raw["gui-style"]["default"]["stretchy-sprite"] = {
5303
+ data.raw["gui-style"]["default"]["stretchy-sprite"] =
5304
+ {
5294
5305
  type = "image_style",
5295
5306
  vertically_stretchable = "on",
5296
5307
  horizontally_stretchable = "on",
@@ -5945,11 +5956,16 @@ interface MainSound {
5945
5956
  play_for_working_visualisations?: string[];
5946
5957
  /**
5947
5958
  * Modifies how often the sound is played.
5959
+ *
5960
+ * Silently clamped to the [0.0, 1.0] range.
5948
5961
  * @example ```
5949
5962
  probability = 1 / (3 * 60) -- average pause between the sound is 3 seconds
5950
5963
  ```
5951
5964
  */
5952
5965
  probability?: double;
5966
+ /**
5967
+ * Cannot be empty.
5968
+ */
5953
5969
  sound?: Sound;
5954
5970
  /**
5955
5971
  * Only used if {@link WorkingSound::persistent | prototype:WorkingSound::persistent} is `true`.
@@ -6294,7 +6310,8 @@ interface MaximumFollowingRobotsCountModifier extends SimpleModifier {
6294
6310
  minable = { mining_time = 0.55, result = "wood", count = 4, mining_particle = "wooden-particle" }
6295
6311
  ```
6296
6312
  * @example ```
6297
- minable = {
6313
+ minable =
6314
+ {
6298
6315
  mining_time = 1,
6299
6316
  results =
6300
6317
  {
@@ -7235,6 +7252,10 @@ interface PlumesSpecification {
7235
7252
  max_y_offset?: float;
7236
7253
  min_probability?: float;
7237
7254
  min_y_offset?: float;
7255
+ /**
7256
+ * If given, the plumes will only render if this area is on screen (relative to the thruster)
7257
+ */
7258
+ render_box?: BoundingBox;
7238
7259
  /**
7239
7260
  * Array may not be empty and may at most have 255 elements.
7240
7261
  *
@@ -7717,11 +7738,19 @@ interface ProgrammableSpeakerInstrument {
7717
7738
  notes: ProgrammableSpeakerNote[];
7718
7739
  }
7719
7740
  interface ProgrammableSpeakerNote {
7741
+ /**
7742
+ * Cannot contain aggregations.
7743
+ *
7744
+ * One of `sound` or `cyclic_sound` must be defined. Both cannot be defined together.
7745
+ */
7746
+ cyclic_sound?: CyclicSound;
7720
7747
  name: string;
7721
7748
  /**
7722
7749
  * Cannot contain aggregation.
7750
+ *
7751
+ * One of `sound` or `cyclic_sound` must be defined. Both cannot be defined together.
7723
7752
  */
7724
- sound: Sound;
7753
+ sound?: Sound;
7725
7754
  }
7726
7755
  interface ProgressBarStyleSpecification extends BaseStyleSpecification {
7727
7756
  bar?: ElementImageSet;
@@ -7835,40 +7864,45 @@ interface PuddleTileEffectParameters {
7835
7864
  * @example ```
7836
7865
  load_animations =
7837
7866
  {
7838
- west = {
7839
- [1] = {
7840
- standup_base = {
7841
- filename = "__base__/graphics/entity/pump/connector/V-R-135-load-standup-base.png",
7842
- width = 110,
7843
- height = 126,
7844
- scale = 0.5,
7845
- line_length = 1,
7846
- frame_count = 20,
7847
- shift = util.by_pixel(-23.5, -13.5)
7867
+ west =
7868
+ {
7869
+ [1] =
7870
+ {
7871
+ standup_base =
7872
+ {
7873
+ filename = "__base__/graphics/entity/pump/connector/V-R-135-load-standup-base.png",
7874
+ width = 110,
7875
+ height = 126,
7876
+ scale = 0.5,
7877
+ line_length = 1,
7878
+ frame_count = 20,
7879
+ shift = util.by_pixel(-23.5, -13.5)
7880
+ },
7881
+ standup_shadow =
7882
+ {
7883
+ filename = "__base__/graphics/entity/pump/connector/V-R-1-load-standup-base-shadow.png",
7884
+ width = 157,
7885
+ height = 136,
7886
+ scale = 0.5,
7887
+ line_length = 1,
7888
+ frame_count = 20,
7889
+ shift = util.by_pixel(-8.75, 8.5)
7890
+ },
7848
7891
  },
7849
- standup_shadow = {
7850
- filename = "__base__/graphics/entity/pump/connector/V-R-1-load-standup-base-shadow.png",
7851
- width = 157,
7852
- height = 136,
7853
- scale = 0.5,
7854
- line_length = 1,
7855
- frame_count = 20,
7856
- shift = util.by_pixel(-8.75, 8.5)
7892
+ [2] =
7893
+ {
7894
+ standup_base = { ... },
7895
+ standup_shadow = { ... },
7896
+ connector_shadow = { ... },
7857
7897
  },
7898
+ [3] = { ... },
7899
+ [4] = { ... },
7900
+ [5] = { ... },
7901
+ [6] = { ... },
7858
7902
  },
7859
- [2] = {
7860
- standup_base = { ... },
7861
- standup_shadow = { ... },
7862
- connector_shadow = { ... },
7863
- },
7864
- [3] = { ... },
7865
- [4] = { ... },
7866
- [5] = { ... },
7867
- [6] = { ... },
7868
- },
7869
- north = { ... },
7870
- east = { ... },
7871
- south = { ... },
7903
+ north = { ... },
7904
+ east = { ... },
7905
+ south = { ... },
7872
7906
  }
7873
7907
  ```
7874
7908
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "1.2.24",
3
+ "version": "1.2.25",
4
4
  "description": "Typescript declarations for the Factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
23
23
  "src/**/*.d.ts",
24
24
  "dist/**/*.d.ts"
25
25
  ],
26
- "factorioVersion": "2.0.33",
26
+ "factorioVersion": "2.0.37",
27
27
  "dependencies": {
28
28
  "lua-types": "^2.13.1"
29
29
  },