factorio-types 1.2.22 → 1.2.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace runtime {
@@ -7336,6 +7336,10 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  * The maximum wire distance for this entity. 0 if the entity doesn't support wires.
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  */
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  get_max_wire_distance(this: void, quality?: QualityID): double;
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+ /**
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+ * The pumping speed of this offshore or normal pump.
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+ */
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+ get_pumping_speed(this: void, quality?: QualityID): double;
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  /**
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  * The base researching speed of this lab prototype.
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  */
@@ -8041,7 +8045,7 @@ interface LuaEntityPrototype extends LuaPrototypeBase {
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  */
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  readonly protected_from_tile_building: boolean;
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  /**
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- * The pumping speed of this offshore or normal pump.
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+ * The pumping speed of this offshore or normal pump. This property is deprecated in favor of {@link LuaEntityPrototype::get_pumping_speed | runtime:LuaEntityPrototype::get_pumping_speed} and should not be used.
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  */
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  readonly pumping_speed?: double;
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  /**
@@ -10078,7 +10082,7 @@ interface LuaGameScript {
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  /**
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  * Current map tick.
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  */
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- readonly tick: uint;
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+ readonly tick: MapTick;
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  /**
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  * If the tick has been paused. This means that entity update has been paused.
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  */
@@ -10088,7 +10092,7 @@ interface LuaGameScript {
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  *
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  * This differs from {@link LuaGameScript::tick | runtime:LuaGameScript::tick} in that creating a game from a scenario always starts with this value at `0`, even if the scenario has its own level data where the `tick` has progressed past `0`.
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  */
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- readonly ticks_played: uint;
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+ readonly ticks_played: MapTick;
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  /**
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  * The number of ticks to be run while the tick is paused.
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  *
@@ -10343,7 +10347,7 @@ interface LuaGuiElement {
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  /**
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  * Removes the given tab and its associated content from this tabbed pane.
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  *
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- * Removing a tab does not destroy the tab or the tab contents. It just removes them from the view. When removing tabs, {@link LuaGuiElement::selected_tab_index | runtime:LuaGuiElement::selected_tab_index} needs to be manually updated.
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+ * Removing a tab does not destroy the tab or the tab contents. It just removes them from the view.
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  * @param tab The tab to remove or `nil` to remove all tabs.
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  */
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  remove_tab(this: void, tab?: LuaGuiElement): void;
@@ -12470,7 +12474,7 @@ interface LuaItemStack extends LuaItemCommon {
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  /**
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  * The tick this item spoils, or `0` if it does not spoil. When writing, setting to anything < the current game tick will spoil the item instantly.
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  */
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- spoil_tick: uint;
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+ spoil_tick: MapTick;
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  /**
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  * Type of the item prototype.
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  */
@@ -13436,6 +13440,7 @@ interface LuaPlayer extends LuaControl {
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  * Local flying text is not saved, which means it will disappear after a save/load-cycle.
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  * @param table.text The flying text to show.
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  * @param table.position The location on the map at which to show the flying text.
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+ * @param table.surface The surface which this text will be shown on. Defaults to player surface.
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  * @param table.create_at_cursor If `true`, the flying text is created at the player's cursor. Defaults to `false`.
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  * @param table.color The color of the flying text. Defaults to white text.
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  * @param table.time_to_live The amount of ticks that the flying text will be shown for. Defaults to `80`.
@@ -13444,6 +13449,7 @@ interface LuaPlayer extends LuaControl {
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  create_local_flying_text(this: void, table: {
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  text: LocalisedString;
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  position?: MapPosition;
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+ surface?: SurfaceIdentification;
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  create_at_cursor?: boolean;
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  color?: Color;
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  time_to_live?: uint;
@@ -13902,7 +13908,7 @@ interface LuaPlayer extends LuaControl {
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  */
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  remove_unfiltered_items: boolean;
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  /**
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- * The render mode of the player, like map or zoom to world. The render mode can be set using {@link LuaPlayer::open_map | runtime:LuaPlayer::open_map}, {@link LuaPlayer::zoom_to_world | runtime:LuaPlayer::zoom_to_world} and {@link LuaPlayer::close_map | runtime:LuaPlayer::close_map}.
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+ * The render mode of the player, like map or zoom to world.
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  */
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  readonly render_mode: defines.render_mode;
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace runtime {
@@ -5587,6 +5587,7 @@ interface PipeConnectionDefinition {
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  max_underground_distance?: uint;
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  flow_direction: 'input-output' | 'input' | 'output';
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  direction: defines.direction;
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+ connection_category: string[];
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  /**
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  * Only supplied if `connection_type` is `"linked"`.
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  */
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace prototype {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace defines {
@@ -1185,6 +1185,9 @@ enum input_method {
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  enum inventory {
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  artillery_turret_ammo = 43,
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  artillery_wagon_ammo = 44,
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+ /**
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+ * Used when items are ejected or items held by inserters cannot be inserted due to changing the recipe with the circuit network.
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+ */
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  assembling_machine_dump = 25,
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  assembling_machine_input = 22,
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  assembling_machine_modules = 24,
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace runtime {
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace prototype {
@@ -57,7 +57,7 @@ declare namespace prototype {
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  }
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  },
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  idle_sound = {filename = "__base__/sound/accumulator-idle.ogg", volume = 0.35},
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- max_sounds_per_type = 3,
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+ max_sounds_per_prototype = 3,
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  audible_distance_modifier = 0.5
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  },
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@@ -3765,6 +3765,7 @@ interface FluidStreamPrototype extends EntityPrototype {
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  special_neutral_target_damage?: DamageParameters;
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  spine_animation?: Animation;
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  stream_light?: LightDefinition;
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+ target_initial_position_only?: bool;
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  target_position_deviation?: double;
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  width?: float;
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  }
@@ -4170,6 +4171,10 @@ interface GroupAttackAchievementPrototype extends AchievementPrototype {
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  ```
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  */
4172
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  amount?: uint32;
4174
+ /**
4175
+ * The type of attack that triggers this achievement. "autonomous" attacks are triggered in response to pollution or a territory disturbance. "distraction" attacks are in response to taking damage or seeing a nearby enemy. "scripted" attacks are triggered from mods.
4176
+ */
4177
+ attack_type?: 'autonomous' | 'distraction' | 'scripted';
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  /**
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  * The achievement is only triggered if the attacking group of enemies contains at least one of the entities listed here.
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  */
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 2.0.31
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+ // Factorio version 2.0.33
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  // API version 6
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  declare namespace prototype {
@@ -3341,6 +3341,7 @@ interface CreateTrivialSmokeEffectItem extends TriggerEffectItem {
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  max_radius?: float;
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  offset_deviation?: BoundingBox;
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  offsets?: Vector[];
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+ only_when_visible?: float;
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  smoke_name: TrivialSmokeID;
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  speed?: Vector;
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  speed_from_center?: float;
@@ -5925,10 +5926,6 @@ interface LowPowerTipTrigger extends CountBasedTipTrigger {
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  interface MainSound {
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  activity_to_speed_modifiers?: ActivityMatchingModifiers;
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  activity_to_volume_modifiers?: ActivityMatchingModifiers;
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- /**
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- * Modifies how far a sound can be heard. Can only be 1 or lower, has to be a positive number.
5930
- */
5931
- audible_distance_modifier?: double;
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  /**
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  * Can't be used when `match_progress_to_activity` is `true`.
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  */
@@ -5940,6 +5937,11 @@ interface MainSound {
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  match_progress_to_activity?: bool;
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  match_speed_to_activity?: bool;
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  match_volume_to_activity?: bool;
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+ /**
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+ * Array of {@link WorkingVisualisation::name | prototype:WorkingVisualisation::name}s, individual names cannot be empty.
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+ *
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+ * The `sound` is played when at least one of the specified working visualisations is drawn.
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+ */
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  play_for_working_visualisations?: string[];
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  /**
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  * Modifies how often the sound is played.
@@ -7207,10 +7209,6 @@ type PlayFor = /**
7207
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  */
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  'everything';
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  interface PlaySoundTriggerEffectItem extends TriggerEffectItem {
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- /**
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- * Negative values are silently clamped to 0.
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- */
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- audible_distance_modifier?: float;
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  /**
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  * Negative values are silently clamped to 0.
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  */
@@ -7222,10 +7220,6 @@ interface PlaySoundTriggerEffectItem extends TriggerEffectItem {
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  play_on_target_position?: bool;
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  sound: Sound;
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  type: 'play-sound';
7225
- /**
7226
- * Negative values are silently clamped to 0.
7227
- */
7228
- volume_modifier?: float;
7229
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  }
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  interface PlayerColorData {
7231
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  chat_color: Color;
@@ -9076,7 +9070,7 @@ type Sound = {
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  aggregation?: AggregationSpecification;
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  allow_random_repeat?: bool;
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  /**
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- * Modifies how far a sound can be heard. Must be between `0` and `1` inclusive.
9073
+ * Modifies how far a sound can be heard. Cannot be less than zero.
9080
9074
  */
9081
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  audible_distance_modifier?: double;
9082
9076
  category?: SoundType;
@@ -9145,9 +9139,13 @@ type Sound = {
9145
9139
  volume?: float;
9146
9140
  } | SoundDefinition[];
9147
9141
  interface SoundAccent {
9148
- audible_distance_modifier?: float;
9149
9142
  frame?: uint16;
9150
- play_for_working_visualisations?: string[];
9143
+ /**
9144
+ * Play the `sound` for a working visualisation of a given {@link WorkingVisualisation::name | prototype:WorkingVisualisation::name}.
9145
+ *
9146
+ * The name cannot be empty.
9147
+ */
9148
+ play_for_working_visualisation?: string;
9151
9149
  sound?: Sound;
9152
9150
  }
9153
9151
  type SoundDefinition = {
@@ -12532,18 +12530,16 @@ interface WorkerRobotStorageModifier extends SimpleModifier {
12532
12530
  -- refinery
12533
12531
  working_sound =
12534
12532
  {
12535
- sound = { filename = "__base__/sound/oil-refinery.ogg" },
12536
- idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
12537
- apparent_volume = 2.5,
12533
+ sound = {filename = "__base__/sound/oil-refinery.ogg"},
12534
+ idle_sound = {filename = "__base__/sound/idle1.ogg", volume = 0.6},
12538
12535
  }
12539
12536
  ```
12540
12537
  * @example ```
12541
12538
  -- roboport
12542
12539
  working_sound =
12543
12540
  {
12544
- sound = { filename = "__base__/sound/roboport-working.ogg", volume = 0.6 },
12545
- max_sounds_per_type = 3,
12546
- audible_distance_modifier = 0.5,
12541
+ sound = {filename = "__base__/sound/roboport-working.ogg", volume = 0.6, audible_distance_modifier = 0.5},
12542
+ max_sounds_per_prototype = 3,
12547
12543
  probability = 1 / (5 * 60) -- average pause between the sound is 5 seconds
12548
12544
  }
12549
12545
  ```
@@ -12553,15 +12549,13 @@ type WorkingSound = {
12553
12549
  * Might not work with all entities that use working_sound.
12554
12550
  */
12555
12551
  activate_sound?: Sound;
12556
- apparent_volume?: float;
12557
- /**
12558
- * Modifies how far a sound can be heard. Can only be 1 or lower, has to be a positive number.
12559
- */
12560
- audible_distance_modifier?: double;
12561
12552
  /**
12562
12553
  * Might not work with all entities that use working_sound.
12563
12554
  */
12564
12555
  deactivate_sound?: Sound;
12556
+ /**
12557
+ * If `true`, `max_sounds_per_prototype` is ignored. 'extra sound' refers to `idle_sound`, `activate_sound` or `deactivate_sound`.
12558
+ */
12565
12559
  extra_sounds_ignore_limit?: bool;
12566
12560
  /**
12567
12561
  * The sound to be played when the entity is idle. Might not work with all entities that use working_sound.
@@ -12571,7 +12565,17 @@ type WorkingSound = {
12571
12565
  * If this property is defined, all properties inherited from MainSound (and not overridden here) are ignored.
12572
12566
  */
12573
12567
  main_sounds?: MainSound | MainSound[];
12574
- max_sounds_per_type?: uint8;
12568
+ /**
12569
+ * Sets a maximum limit on how many entities of the same prototype will play their working sound.
12570
+ *
12571
+ * Inactive entities without an `idle_sound` don't count towards this limit.
12572
+ *
12573
+ * Entities with their working sound fading out don't count towards this limit.
12574
+ */
12575
+ max_sounds_per_prototype?: uint8;
12576
+ /**
12577
+ * When `true`, working sounds for all entities of the same prototype are combined into one and some (most) properties of this are ignored or unused.
12578
+ */
12575
12579
  persistent?: bool;
12576
12580
  sound_accents?: SoundAccent | SoundAccent[];
12577
12581
  use_doppler_shift?: bool;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "1.2.22",
3
+ "version": "1.2.24",
4
4
  "description": "Typescript declarations for the Factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",
@@ -23,7 +23,7 @@
23
23
  "src/**/*.d.ts",
24
24
  "dist/**/*.d.ts"
25
25
  ],
26
- "factorioVersion": "2.0.31",
26
+ "factorioVersion": "2.0.33",
27
27
  "dependencies": {
28
28
  "lua-types": "^2.13.1"
29
29
  },