factorio-types 0.0.50 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -269,6 +269,4790 @@ interface LuaBootstrap {
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  on_configuration_changed(this: void,
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  handler: (this: void, arg0: ConfigurationChangedData) => any | null): void
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_ai_command_completed,
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+ handler: (this: void, arg0: runtime.on_ai_command_completed) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_area_cloned,
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+ handler: (this: void, arg0: runtime.on_area_cloned) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_biter_base_built,
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+ handler: (this: void, arg0: runtime.on_biter_base_built) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_brush_cloned,
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+ handler: (this: void, arg0: runtime.on_brush_cloned) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_build_base_arrived,
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+ handler: (this: void, arg0: runtime.on_build_base_arrived) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_built_entity,
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+ handler: (this: void, arg0: runtime.on_built_entity) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_cancelled_deconstruction,
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+ handler: (this: void, arg0: runtime.on_cancelled_deconstruction) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_cancelled_upgrade,
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+ handler: (this: void, arg0: runtime.on_cancelled_upgrade) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_character_corpse_expired,
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+ handler: (this: void, arg0: runtime.on_character_corpse_expired) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_chart_tag_added,
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+ handler: (this: void, arg0: runtime.on_chart_tag_added) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_chart_tag_modified,
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+ handler: (this: void, arg0: runtime.on_chart_tag_modified) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_chart_tag_removed,
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+ handler: (this: void, arg0: runtime.on_chart_tag_removed) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_chunk_charted,
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+ handler: (this: void, arg0: runtime.on_chunk_charted) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_chunk_deleted,
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+ handler: (this: void, arg0: runtime.on_chunk_deleted) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_chunk_generated,
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+ handler: (this: void, arg0: runtime.on_chunk_generated) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
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+ * ```
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+ * script.on_event(defines.events.on_tick,
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+ * function(event) game.print(event.tick) end)
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+ * ```
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+ *
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+ * @example
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+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
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+ * ```
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+ * script.on_event(defines.events.on_built_entity,
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+ * function(event) game.print("Gotta go fast!") end,
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+ * {{filter = "name", name = "fast-inserter"}})
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+ * ```
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+ *
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+ */
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+ on_event(this: void,
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+ event: defines.events.on_combat_robot_expired,
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+ handler: (this: void, arg0: runtime.on_combat_robot_expired) => any | null,
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+ filters?: EventFilter): void
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+
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+ /**
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+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
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+ * @param event - The event(s) or custom-input to invoke the handler on.
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+ * @param handler - The handler for this event. Passing `nil` will unregister it.
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+ * @param filters - The filters for this event. Can only be used when registering for individual events.
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+ * @example
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+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
695
+ * ```
696
+ * script.on_event(defines.events.on_tick,
697
+ * function(event) game.print(event.tick) end)
698
+ * ```
699
+ *
700
+ * @example
701
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
702
+ * ```
703
+ * script.on_event(defines.events.on_built_entity,
704
+ * function(event) game.print("Gotta go fast!") end,
705
+ * {{filter = "name", name = "fast-inserter"}})
706
+ * ```
707
+ *
708
+ */
709
+ on_event(this: void,
710
+ event: defines.events.on_console_chat,
711
+ handler: (this: void, arg0: runtime.on_console_chat) => any | null,
712
+ filters?: EventFilter): void
713
+
714
+ /**
715
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
716
+ * @param event - The event(s) or custom-input to invoke the handler on.
717
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
718
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
719
+ * @example
720
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
721
+ * ```
722
+ * script.on_event(defines.events.on_tick,
723
+ * function(event) game.print(event.tick) end)
724
+ * ```
725
+ *
726
+ * @example
727
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
728
+ * ```
729
+ * script.on_event(defines.events.on_built_entity,
730
+ * function(event) game.print("Gotta go fast!") end,
731
+ * {{filter = "name", name = "fast-inserter"}})
732
+ * ```
733
+ *
734
+ */
735
+ on_event(this: void,
736
+ event: defines.events.on_console_command,
737
+ handler: (this: void, arg0: runtime.on_console_command) => any | null,
738
+ filters?: EventFilter): void
739
+
740
+ /**
741
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
742
+ * @param event - The event(s) or custom-input to invoke the handler on.
743
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
744
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
745
+ * @example
746
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
747
+ * ```
748
+ * script.on_event(defines.events.on_tick,
749
+ * function(event) game.print(event.tick) end)
750
+ * ```
751
+ *
752
+ * @example
753
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
754
+ * ```
755
+ * script.on_event(defines.events.on_built_entity,
756
+ * function(event) game.print("Gotta go fast!") end,
757
+ * {{filter = "name", name = "fast-inserter"}})
758
+ * ```
759
+ *
760
+ */
761
+ on_event(this: void,
762
+ event: defines.events.on_cutscene_cancelled,
763
+ handler: (this: void, arg0: runtime.on_cutscene_cancelled) => any | null,
764
+ filters?: EventFilter): void
765
+
766
+ /**
767
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
768
+ * @param event - The event(s) or custom-input to invoke the handler on.
769
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
770
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
771
+ * @example
772
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
773
+ * ```
774
+ * script.on_event(defines.events.on_tick,
775
+ * function(event) game.print(event.tick) end)
776
+ * ```
777
+ *
778
+ * @example
779
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
780
+ * ```
781
+ * script.on_event(defines.events.on_built_entity,
782
+ * function(event) game.print("Gotta go fast!") end,
783
+ * {{filter = "name", name = "fast-inserter"}})
784
+ * ```
785
+ *
786
+ */
787
+ on_event(this: void,
788
+ event: defines.events.on_cutscene_finished,
789
+ handler: (this: void, arg0: runtime.on_cutscene_finished) => any | null,
790
+ filters?: EventFilter): void
791
+
792
+ /**
793
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
794
+ * @param event - The event(s) or custom-input to invoke the handler on.
795
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
796
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
797
+ * @example
798
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
799
+ * ```
800
+ * script.on_event(defines.events.on_tick,
801
+ * function(event) game.print(event.tick) end)
802
+ * ```
803
+ *
804
+ * @example
805
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
806
+ * ```
807
+ * script.on_event(defines.events.on_built_entity,
808
+ * function(event) game.print("Gotta go fast!") end,
809
+ * {{filter = "name", name = "fast-inserter"}})
810
+ * ```
811
+ *
812
+ */
813
+ on_event(this: void,
814
+ event: defines.events.on_cutscene_started,
815
+ handler: (this: void, arg0: runtime.on_cutscene_started) => any | null,
816
+ filters?: EventFilter): void
817
+
818
+ /**
819
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
820
+ * @param event - The event(s) or custom-input to invoke the handler on.
821
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
822
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
823
+ * @example
824
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
825
+ * ```
826
+ * script.on_event(defines.events.on_tick,
827
+ * function(event) game.print(event.tick) end)
828
+ * ```
829
+ *
830
+ * @example
831
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
832
+ * ```
833
+ * script.on_event(defines.events.on_built_entity,
834
+ * function(event) game.print("Gotta go fast!") end,
835
+ * {{filter = "name", name = "fast-inserter"}})
836
+ * ```
837
+ *
838
+ */
839
+ on_event(this: void,
840
+ event: defines.events.on_cutscene_waypoint_reached,
841
+ handler: (this: void, arg0: runtime.on_cutscene_waypoint_reached) => any | null,
842
+ filters?: EventFilter): void
843
+
844
+ /**
845
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
846
+ * @param event - The event(s) or custom-input to invoke the handler on.
847
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
848
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
849
+ * @example
850
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
851
+ * ```
852
+ * script.on_event(defines.events.on_tick,
853
+ * function(event) game.print(event.tick) end)
854
+ * ```
855
+ *
856
+ * @example
857
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
858
+ * ```
859
+ * script.on_event(defines.events.on_built_entity,
860
+ * function(event) game.print("Gotta go fast!") end,
861
+ * {{filter = "name", name = "fast-inserter"}})
862
+ * ```
863
+ *
864
+ */
865
+ on_event(this: void,
866
+ event: defines.events.on_difficulty_settings_changed,
867
+ handler: (this: void, arg0: runtime.on_difficulty_settings_changed) => any | null,
868
+ filters?: EventFilter): void
869
+
870
+ /**
871
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
872
+ * @param event - The event(s) or custom-input to invoke the handler on.
873
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
874
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
875
+ * @example
876
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
877
+ * ```
878
+ * script.on_event(defines.events.on_tick,
879
+ * function(event) game.print(event.tick) end)
880
+ * ```
881
+ *
882
+ * @example
883
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
884
+ * ```
885
+ * script.on_event(defines.events.on_built_entity,
886
+ * function(event) game.print("Gotta go fast!") end,
887
+ * {{filter = "name", name = "fast-inserter"}})
888
+ * ```
889
+ *
890
+ */
891
+ on_event(this: void,
892
+ event: defines.events.on_entity_cloned,
893
+ handler: (this: void, arg0: runtime.on_entity_cloned) => any | null,
894
+ filters?: EventFilter): void
895
+
896
+ /**
897
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
898
+ * @param event - The event(s) or custom-input to invoke the handler on.
899
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
900
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
901
+ * @example
902
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
903
+ * ```
904
+ * script.on_event(defines.events.on_tick,
905
+ * function(event) game.print(event.tick) end)
906
+ * ```
907
+ *
908
+ * @example
909
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
910
+ * ```
911
+ * script.on_event(defines.events.on_built_entity,
912
+ * function(event) game.print("Gotta go fast!") end,
913
+ * {{filter = "name", name = "fast-inserter"}})
914
+ * ```
915
+ *
916
+ */
917
+ on_event(this: void,
918
+ event: defines.events.on_entity_color_changed,
919
+ handler: (this: void, arg0: runtime.on_entity_color_changed) => any | null,
920
+ filters?: EventFilter): void
921
+
922
+ /**
923
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
924
+ * @param event - The event(s) or custom-input to invoke the handler on.
925
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
926
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
927
+ * @example
928
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
929
+ * ```
930
+ * script.on_event(defines.events.on_tick,
931
+ * function(event) game.print(event.tick) end)
932
+ * ```
933
+ *
934
+ * @example
935
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
936
+ * ```
937
+ * script.on_event(defines.events.on_built_entity,
938
+ * function(event) game.print("Gotta go fast!") end,
939
+ * {{filter = "name", name = "fast-inserter"}})
940
+ * ```
941
+ *
942
+ */
943
+ on_event(this: void,
944
+ event: defines.events.on_entity_damaged,
945
+ handler: (this: void, arg0: runtime.on_entity_damaged) => any | null,
946
+ filters?: EventFilter): void
947
+
948
+ /**
949
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
950
+ * @param event - The event(s) or custom-input to invoke the handler on.
951
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
952
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
953
+ * @example
954
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
955
+ * ```
956
+ * script.on_event(defines.events.on_tick,
957
+ * function(event) game.print(event.tick) end)
958
+ * ```
959
+ *
960
+ * @example
961
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
962
+ * ```
963
+ * script.on_event(defines.events.on_built_entity,
964
+ * function(event) game.print("Gotta go fast!") end,
965
+ * {{filter = "name", name = "fast-inserter"}})
966
+ * ```
967
+ *
968
+ */
969
+ on_event(this: void,
970
+ event: defines.events.on_entity_destroyed,
971
+ handler: (this: void, arg0: runtime.on_entity_destroyed) => any | null,
972
+ filters?: EventFilter): void
973
+
974
+ /**
975
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
976
+ * @param event - The event(s) or custom-input to invoke the handler on.
977
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
978
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
979
+ * @example
980
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
981
+ * ```
982
+ * script.on_event(defines.events.on_tick,
983
+ * function(event) game.print(event.tick) end)
984
+ * ```
985
+ *
986
+ * @example
987
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
988
+ * ```
989
+ * script.on_event(defines.events.on_built_entity,
990
+ * function(event) game.print("Gotta go fast!") end,
991
+ * {{filter = "name", name = "fast-inserter"}})
992
+ * ```
993
+ *
994
+ */
995
+ on_event(this: void,
996
+ event: defines.events.on_entity_died,
997
+ handler: (this: void, arg0: runtime.on_entity_died) => any | null,
998
+ filters?: EventFilter): void
999
+
1000
+ /**
1001
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1002
+ * @param event - The event(s) or custom-input to invoke the handler on.
1003
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1004
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1005
+ * @example
1006
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1007
+ * ```
1008
+ * script.on_event(defines.events.on_tick,
1009
+ * function(event) game.print(event.tick) end)
1010
+ * ```
1011
+ *
1012
+ * @example
1013
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1014
+ * ```
1015
+ * script.on_event(defines.events.on_built_entity,
1016
+ * function(event) game.print("Gotta go fast!") end,
1017
+ * {{filter = "name", name = "fast-inserter"}})
1018
+ * ```
1019
+ *
1020
+ */
1021
+ on_event(this: void,
1022
+ event: defines.events.on_entity_logistic_slot_changed,
1023
+ handler: (this: void, arg0: runtime.on_entity_logistic_slot_changed) => any | null,
1024
+ filters?: EventFilter): void
1025
+
1026
+ /**
1027
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1028
+ * @param event - The event(s) or custom-input to invoke the handler on.
1029
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1030
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1031
+ * @example
1032
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1033
+ * ```
1034
+ * script.on_event(defines.events.on_tick,
1035
+ * function(event) game.print(event.tick) end)
1036
+ * ```
1037
+ *
1038
+ * @example
1039
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1040
+ * ```
1041
+ * script.on_event(defines.events.on_built_entity,
1042
+ * function(event) game.print("Gotta go fast!") end,
1043
+ * {{filter = "name", name = "fast-inserter"}})
1044
+ * ```
1045
+ *
1046
+ */
1047
+ on_event(this: void,
1048
+ event: defines.events.on_entity_renamed,
1049
+ handler: (this: void, arg0: runtime.on_entity_renamed) => any | null,
1050
+ filters?: EventFilter): void
1051
+
1052
+ /**
1053
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1054
+ * @param event - The event(s) or custom-input to invoke the handler on.
1055
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1056
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1057
+ * @example
1058
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1059
+ * ```
1060
+ * script.on_event(defines.events.on_tick,
1061
+ * function(event) game.print(event.tick) end)
1062
+ * ```
1063
+ *
1064
+ * @example
1065
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1066
+ * ```
1067
+ * script.on_event(defines.events.on_built_entity,
1068
+ * function(event) game.print("Gotta go fast!") end,
1069
+ * {{filter = "name", name = "fast-inserter"}})
1070
+ * ```
1071
+ *
1072
+ */
1073
+ on_event(this: void,
1074
+ event: defines.events.on_entity_settings_pasted,
1075
+ handler: (this: void, arg0: runtime.on_entity_settings_pasted) => any | null,
1076
+ filters?: EventFilter): void
1077
+
1078
+ /**
1079
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1080
+ * @param event - The event(s) or custom-input to invoke the handler on.
1081
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1082
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1083
+ * @example
1084
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1085
+ * ```
1086
+ * script.on_event(defines.events.on_tick,
1087
+ * function(event) game.print(event.tick) end)
1088
+ * ```
1089
+ *
1090
+ * @example
1091
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1092
+ * ```
1093
+ * script.on_event(defines.events.on_built_entity,
1094
+ * function(event) game.print("Gotta go fast!") end,
1095
+ * {{filter = "name", name = "fast-inserter"}})
1096
+ * ```
1097
+ *
1098
+ */
1099
+ on_event(this: void,
1100
+ event: defines.events.on_entity_spawned,
1101
+ handler: (this: void, arg0: runtime.on_entity_spawned) => any | null,
1102
+ filters?: EventFilter): void
1103
+
1104
+ /**
1105
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1106
+ * @param event - The event(s) or custom-input to invoke the handler on.
1107
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1108
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1109
+ * @example
1110
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1111
+ * ```
1112
+ * script.on_event(defines.events.on_tick,
1113
+ * function(event) game.print(event.tick) end)
1114
+ * ```
1115
+ *
1116
+ * @example
1117
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1118
+ * ```
1119
+ * script.on_event(defines.events.on_built_entity,
1120
+ * function(event) game.print("Gotta go fast!") end,
1121
+ * {{filter = "name", name = "fast-inserter"}})
1122
+ * ```
1123
+ *
1124
+ */
1125
+ on_event(this: void,
1126
+ event: defines.events.on_equipment_inserted,
1127
+ handler: (this: void, arg0: runtime.on_equipment_inserted) => any | null,
1128
+ filters?: EventFilter): void
1129
+
1130
+ /**
1131
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1132
+ * @param event - The event(s) or custom-input to invoke the handler on.
1133
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1134
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1135
+ * @example
1136
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1137
+ * ```
1138
+ * script.on_event(defines.events.on_tick,
1139
+ * function(event) game.print(event.tick) end)
1140
+ * ```
1141
+ *
1142
+ * @example
1143
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1144
+ * ```
1145
+ * script.on_event(defines.events.on_built_entity,
1146
+ * function(event) game.print("Gotta go fast!") end,
1147
+ * {{filter = "name", name = "fast-inserter"}})
1148
+ * ```
1149
+ *
1150
+ */
1151
+ on_event(this: void,
1152
+ event: defines.events.on_equipment_removed,
1153
+ handler: (this: void, arg0: runtime.on_equipment_removed) => any | null,
1154
+ filters?: EventFilter): void
1155
+
1156
+ /**
1157
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1158
+ * @param event - The event(s) or custom-input to invoke the handler on.
1159
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1160
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1161
+ * @example
1162
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1163
+ * ```
1164
+ * script.on_event(defines.events.on_tick,
1165
+ * function(event) game.print(event.tick) end)
1166
+ * ```
1167
+ *
1168
+ * @example
1169
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1170
+ * ```
1171
+ * script.on_event(defines.events.on_built_entity,
1172
+ * function(event) game.print("Gotta go fast!") end,
1173
+ * {{filter = "name", name = "fast-inserter"}})
1174
+ * ```
1175
+ *
1176
+ */
1177
+ on_event(this: void,
1178
+ event: defines.events.on_force_cease_fire_changed,
1179
+ handler: (this: void, arg0: runtime.on_force_cease_fire_changed) => any | null,
1180
+ filters?: EventFilter): void
1181
+
1182
+ /**
1183
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1184
+ * @param event - The event(s) or custom-input to invoke the handler on.
1185
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1186
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1187
+ * @example
1188
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1189
+ * ```
1190
+ * script.on_event(defines.events.on_tick,
1191
+ * function(event) game.print(event.tick) end)
1192
+ * ```
1193
+ *
1194
+ * @example
1195
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1196
+ * ```
1197
+ * script.on_event(defines.events.on_built_entity,
1198
+ * function(event) game.print("Gotta go fast!") end,
1199
+ * {{filter = "name", name = "fast-inserter"}})
1200
+ * ```
1201
+ *
1202
+ */
1203
+ on_event(this: void,
1204
+ event: defines.events.on_force_created,
1205
+ handler: (this: void, arg0: runtime.on_force_created) => any | null,
1206
+ filters?: EventFilter): void
1207
+
1208
+ /**
1209
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1210
+ * @param event - The event(s) or custom-input to invoke the handler on.
1211
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1212
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1213
+ * @example
1214
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1215
+ * ```
1216
+ * script.on_event(defines.events.on_tick,
1217
+ * function(event) game.print(event.tick) end)
1218
+ * ```
1219
+ *
1220
+ * @example
1221
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1222
+ * ```
1223
+ * script.on_event(defines.events.on_built_entity,
1224
+ * function(event) game.print("Gotta go fast!") end,
1225
+ * {{filter = "name", name = "fast-inserter"}})
1226
+ * ```
1227
+ *
1228
+ */
1229
+ on_event(this: void,
1230
+ event: defines.events.on_force_friends_changed,
1231
+ handler: (this: void, arg0: runtime.on_force_friends_changed) => any | null,
1232
+ filters?: EventFilter): void
1233
+
1234
+ /**
1235
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1236
+ * @param event - The event(s) or custom-input to invoke the handler on.
1237
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1238
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1239
+ * @example
1240
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1241
+ * ```
1242
+ * script.on_event(defines.events.on_tick,
1243
+ * function(event) game.print(event.tick) end)
1244
+ * ```
1245
+ *
1246
+ * @example
1247
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1248
+ * ```
1249
+ * script.on_event(defines.events.on_built_entity,
1250
+ * function(event) game.print("Gotta go fast!") end,
1251
+ * {{filter = "name", name = "fast-inserter"}})
1252
+ * ```
1253
+ *
1254
+ */
1255
+ on_event(this: void,
1256
+ event: defines.events.on_force_reset,
1257
+ handler: (this: void, arg0: runtime.on_force_reset) => any | null,
1258
+ filters?: EventFilter): void
1259
+
1260
+ /**
1261
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1262
+ * @param event - The event(s) or custom-input to invoke the handler on.
1263
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1264
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1265
+ * @example
1266
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1267
+ * ```
1268
+ * script.on_event(defines.events.on_tick,
1269
+ * function(event) game.print(event.tick) end)
1270
+ * ```
1271
+ *
1272
+ * @example
1273
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1274
+ * ```
1275
+ * script.on_event(defines.events.on_built_entity,
1276
+ * function(event) game.print("Gotta go fast!") end,
1277
+ * {{filter = "name", name = "fast-inserter"}})
1278
+ * ```
1279
+ *
1280
+ */
1281
+ on_event(this: void,
1282
+ event: defines.events.on_forces_merged,
1283
+ handler: (this: void, arg0: runtime.on_forces_merged) => any | null,
1284
+ filters?: EventFilter): void
1285
+
1286
+ /**
1287
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1288
+ * @param event - The event(s) or custom-input to invoke the handler on.
1289
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1290
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1291
+ * @example
1292
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1293
+ * ```
1294
+ * script.on_event(defines.events.on_tick,
1295
+ * function(event) game.print(event.tick) end)
1296
+ * ```
1297
+ *
1298
+ * @example
1299
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1300
+ * ```
1301
+ * script.on_event(defines.events.on_built_entity,
1302
+ * function(event) game.print("Gotta go fast!") end,
1303
+ * {{filter = "name", name = "fast-inserter"}})
1304
+ * ```
1305
+ *
1306
+ */
1307
+ on_event(this: void,
1308
+ event: defines.events.on_forces_merging,
1309
+ handler: (this: void, arg0: runtime.on_forces_merging) => any | null,
1310
+ filters?: EventFilter): void
1311
+
1312
+ /**
1313
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1314
+ * @param event - The event(s) or custom-input to invoke the handler on.
1315
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1316
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1317
+ * @example
1318
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1319
+ * ```
1320
+ * script.on_event(defines.events.on_tick,
1321
+ * function(event) game.print(event.tick) end)
1322
+ * ```
1323
+ *
1324
+ * @example
1325
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1326
+ * ```
1327
+ * script.on_event(defines.events.on_built_entity,
1328
+ * function(event) game.print("Gotta go fast!") end,
1329
+ * {{filter = "name", name = "fast-inserter"}})
1330
+ * ```
1331
+ *
1332
+ */
1333
+ on_event(this: void,
1334
+ event: defines.events.on_game_created_from_scenario,
1335
+ handler: (this: void, arg0: runtime.on_game_created_from_scenario) => any | null,
1336
+ filters?: EventFilter): void
1337
+
1338
+ /**
1339
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1340
+ * @param event - The event(s) or custom-input to invoke the handler on.
1341
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1342
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1343
+ * @example
1344
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1345
+ * ```
1346
+ * script.on_event(defines.events.on_tick,
1347
+ * function(event) game.print(event.tick) end)
1348
+ * ```
1349
+ *
1350
+ * @example
1351
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1352
+ * ```
1353
+ * script.on_event(defines.events.on_built_entity,
1354
+ * function(event) game.print("Gotta go fast!") end,
1355
+ * {{filter = "name", name = "fast-inserter"}})
1356
+ * ```
1357
+ *
1358
+ */
1359
+ on_event(this: void,
1360
+ event: defines.events.on_gui_checked_state_changed,
1361
+ handler: (this: void, arg0: runtime.on_gui_checked_state_changed) => any | null,
1362
+ filters?: EventFilter): void
1363
+
1364
+ /**
1365
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1366
+ * @param event - The event(s) or custom-input to invoke the handler on.
1367
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1368
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1369
+ * @example
1370
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1371
+ * ```
1372
+ * script.on_event(defines.events.on_tick,
1373
+ * function(event) game.print(event.tick) end)
1374
+ * ```
1375
+ *
1376
+ * @example
1377
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1378
+ * ```
1379
+ * script.on_event(defines.events.on_built_entity,
1380
+ * function(event) game.print("Gotta go fast!") end,
1381
+ * {{filter = "name", name = "fast-inserter"}})
1382
+ * ```
1383
+ *
1384
+ */
1385
+ on_event(this: void,
1386
+ event: defines.events.on_gui_click,
1387
+ handler: (this: void, arg0: runtime.on_gui_click) => any | null,
1388
+ filters?: EventFilter): void
1389
+
1390
+ /**
1391
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1392
+ * @param event - The event(s) or custom-input to invoke the handler on.
1393
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1394
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1395
+ * @example
1396
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1397
+ * ```
1398
+ * script.on_event(defines.events.on_tick,
1399
+ * function(event) game.print(event.tick) end)
1400
+ * ```
1401
+ *
1402
+ * @example
1403
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1404
+ * ```
1405
+ * script.on_event(defines.events.on_built_entity,
1406
+ * function(event) game.print("Gotta go fast!") end,
1407
+ * {{filter = "name", name = "fast-inserter"}})
1408
+ * ```
1409
+ *
1410
+ */
1411
+ on_event(this: void,
1412
+ event: defines.events.on_gui_closed,
1413
+ handler: (this: void, arg0: runtime.on_gui_closed) => any | null,
1414
+ filters?: EventFilter): void
1415
+
1416
+ /**
1417
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1418
+ * @param event - The event(s) or custom-input to invoke the handler on.
1419
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1420
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1421
+ * @example
1422
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1423
+ * ```
1424
+ * script.on_event(defines.events.on_tick,
1425
+ * function(event) game.print(event.tick) end)
1426
+ * ```
1427
+ *
1428
+ * @example
1429
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1430
+ * ```
1431
+ * script.on_event(defines.events.on_built_entity,
1432
+ * function(event) game.print("Gotta go fast!") end,
1433
+ * {{filter = "name", name = "fast-inserter"}})
1434
+ * ```
1435
+ *
1436
+ */
1437
+ on_event(this: void,
1438
+ event: defines.events.on_gui_confirmed,
1439
+ handler: (this: void, arg0: runtime.on_gui_confirmed) => any | null,
1440
+ filters?: EventFilter): void
1441
+
1442
+ /**
1443
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1444
+ * @param event - The event(s) or custom-input to invoke the handler on.
1445
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1446
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1447
+ * @example
1448
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1449
+ * ```
1450
+ * script.on_event(defines.events.on_tick,
1451
+ * function(event) game.print(event.tick) end)
1452
+ * ```
1453
+ *
1454
+ * @example
1455
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1456
+ * ```
1457
+ * script.on_event(defines.events.on_built_entity,
1458
+ * function(event) game.print("Gotta go fast!") end,
1459
+ * {{filter = "name", name = "fast-inserter"}})
1460
+ * ```
1461
+ *
1462
+ */
1463
+ on_event(this: void,
1464
+ event: defines.events.on_gui_elem_changed,
1465
+ handler: (this: void, arg0: runtime.on_gui_elem_changed) => any | null,
1466
+ filters?: EventFilter): void
1467
+
1468
+ /**
1469
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1470
+ * @param event - The event(s) or custom-input to invoke the handler on.
1471
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1472
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1473
+ * @example
1474
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1475
+ * ```
1476
+ * script.on_event(defines.events.on_tick,
1477
+ * function(event) game.print(event.tick) end)
1478
+ * ```
1479
+ *
1480
+ * @example
1481
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1482
+ * ```
1483
+ * script.on_event(defines.events.on_built_entity,
1484
+ * function(event) game.print("Gotta go fast!") end,
1485
+ * {{filter = "name", name = "fast-inserter"}})
1486
+ * ```
1487
+ *
1488
+ */
1489
+ on_event(this: void,
1490
+ event: defines.events.on_gui_hover,
1491
+ handler: (this: void, arg0: runtime.on_gui_hover) => any | null,
1492
+ filters?: EventFilter): void
1493
+
1494
+ /**
1495
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1496
+ * @param event - The event(s) or custom-input to invoke the handler on.
1497
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1498
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1499
+ * @example
1500
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1501
+ * ```
1502
+ * script.on_event(defines.events.on_tick,
1503
+ * function(event) game.print(event.tick) end)
1504
+ * ```
1505
+ *
1506
+ * @example
1507
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1508
+ * ```
1509
+ * script.on_event(defines.events.on_built_entity,
1510
+ * function(event) game.print("Gotta go fast!") end,
1511
+ * {{filter = "name", name = "fast-inserter"}})
1512
+ * ```
1513
+ *
1514
+ */
1515
+ on_event(this: void,
1516
+ event: defines.events.on_gui_leave,
1517
+ handler: (this: void, arg0: runtime.on_gui_leave) => any | null,
1518
+ filters?: EventFilter): void
1519
+
1520
+ /**
1521
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1522
+ * @param event - The event(s) or custom-input to invoke the handler on.
1523
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1524
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1525
+ * @example
1526
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1527
+ * ```
1528
+ * script.on_event(defines.events.on_tick,
1529
+ * function(event) game.print(event.tick) end)
1530
+ * ```
1531
+ *
1532
+ * @example
1533
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1534
+ * ```
1535
+ * script.on_event(defines.events.on_built_entity,
1536
+ * function(event) game.print("Gotta go fast!") end,
1537
+ * {{filter = "name", name = "fast-inserter"}})
1538
+ * ```
1539
+ *
1540
+ */
1541
+ on_event(this: void,
1542
+ event: defines.events.on_gui_location_changed,
1543
+ handler: (this: void, arg0: runtime.on_gui_location_changed) => any | null,
1544
+ filters?: EventFilter): void
1545
+
1546
+ /**
1547
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1548
+ * @param event - The event(s) or custom-input to invoke the handler on.
1549
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1550
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1551
+ * @example
1552
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1553
+ * ```
1554
+ * script.on_event(defines.events.on_tick,
1555
+ * function(event) game.print(event.tick) end)
1556
+ * ```
1557
+ *
1558
+ * @example
1559
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1560
+ * ```
1561
+ * script.on_event(defines.events.on_built_entity,
1562
+ * function(event) game.print("Gotta go fast!") end,
1563
+ * {{filter = "name", name = "fast-inserter"}})
1564
+ * ```
1565
+ *
1566
+ */
1567
+ on_event(this: void,
1568
+ event: defines.events.on_gui_opened,
1569
+ handler: (this: void, arg0: runtime.on_gui_opened) => any | null,
1570
+ filters?: EventFilter): void
1571
+
1572
+ /**
1573
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1574
+ * @param event - The event(s) or custom-input to invoke the handler on.
1575
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1576
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1577
+ * @example
1578
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1579
+ * ```
1580
+ * script.on_event(defines.events.on_tick,
1581
+ * function(event) game.print(event.tick) end)
1582
+ * ```
1583
+ *
1584
+ * @example
1585
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1586
+ * ```
1587
+ * script.on_event(defines.events.on_built_entity,
1588
+ * function(event) game.print("Gotta go fast!") end,
1589
+ * {{filter = "name", name = "fast-inserter"}})
1590
+ * ```
1591
+ *
1592
+ */
1593
+ on_event(this: void,
1594
+ event: defines.events.on_gui_selected_tab_changed,
1595
+ handler: (this: void, arg0: runtime.on_gui_selected_tab_changed) => any | null,
1596
+ filters?: EventFilter): void
1597
+
1598
+ /**
1599
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1600
+ * @param event - The event(s) or custom-input to invoke the handler on.
1601
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1602
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1603
+ * @example
1604
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1605
+ * ```
1606
+ * script.on_event(defines.events.on_tick,
1607
+ * function(event) game.print(event.tick) end)
1608
+ * ```
1609
+ *
1610
+ * @example
1611
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1612
+ * ```
1613
+ * script.on_event(defines.events.on_built_entity,
1614
+ * function(event) game.print("Gotta go fast!") end,
1615
+ * {{filter = "name", name = "fast-inserter"}})
1616
+ * ```
1617
+ *
1618
+ */
1619
+ on_event(this: void,
1620
+ event: defines.events.on_gui_selection_state_changed,
1621
+ handler: (this: void, arg0: runtime.on_gui_selection_state_changed) => any | null,
1622
+ filters?: EventFilter): void
1623
+
1624
+ /**
1625
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1626
+ * @param event - The event(s) or custom-input to invoke the handler on.
1627
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1628
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1629
+ * @example
1630
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1631
+ * ```
1632
+ * script.on_event(defines.events.on_tick,
1633
+ * function(event) game.print(event.tick) end)
1634
+ * ```
1635
+ *
1636
+ * @example
1637
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1638
+ * ```
1639
+ * script.on_event(defines.events.on_built_entity,
1640
+ * function(event) game.print("Gotta go fast!") end,
1641
+ * {{filter = "name", name = "fast-inserter"}})
1642
+ * ```
1643
+ *
1644
+ */
1645
+ on_event(this: void,
1646
+ event: defines.events.on_gui_switch_state_changed,
1647
+ handler: (this: void, arg0: runtime.on_gui_switch_state_changed) => any | null,
1648
+ filters?: EventFilter): void
1649
+
1650
+ /**
1651
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1652
+ * @param event - The event(s) or custom-input to invoke the handler on.
1653
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1654
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1655
+ * @example
1656
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1657
+ * ```
1658
+ * script.on_event(defines.events.on_tick,
1659
+ * function(event) game.print(event.tick) end)
1660
+ * ```
1661
+ *
1662
+ * @example
1663
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1664
+ * ```
1665
+ * script.on_event(defines.events.on_built_entity,
1666
+ * function(event) game.print("Gotta go fast!") end,
1667
+ * {{filter = "name", name = "fast-inserter"}})
1668
+ * ```
1669
+ *
1670
+ */
1671
+ on_event(this: void,
1672
+ event: defines.events.on_gui_text_changed,
1673
+ handler: (this: void, arg0: runtime.on_gui_text_changed) => any | null,
1674
+ filters?: EventFilter): void
1675
+
1676
+ /**
1677
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1678
+ * @param event - The event(s) or custom-input to invoke the handler on.
1679
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1680
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1681
+ * @example
1682
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1683
+ * ```
1684
+ * script.on_event(defines.events.on_tick,
1685
+ * function(event) game.print(event.tick) end)
1686
+ * ```
1687
+ *
1688
+ * @example
1689
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1690
+ * ```
1691
+ * script.on_event(defines.events.on_built_entity,
1692
+ * function(event) game.print("Gotta go fast!") end,
1693
+ * {{filter = "name", name = "fast-inserter"}})
1694
+ * ```
1695
+ *
1696
+ */
1697
+ on_event(this: void,
1698
+ event: defines.events.on_gui_value_changed,
1699
+ handler: (this: void, arg0: runtime.on_gui_value_changed) => any | null,
1700
+ filters?: EventFilter): void
1701
+
1702
+ /**
1703
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1704
+ * @param event - The event(s) or custom-input to invoke the handler on.
1705
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1706
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1707
+ * @example
1708
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1709
+ * ```
1710
+ * script.on_event(defines.events.on_tick,
1711
+ * function(event) game.print(event.tick) end)
1712
+ * ```
1713
+ *
1714
+ * @example
1715
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1716
+ * ```
1717
+ * script.on_event(defines.events.on_built_entity,
1718
+ * function(event) game.print("Gotta go fast!") end,
1719
+ * {{filter = "name", name = "fast-inserter"}})
1720
+ * ```
1721
+ *
1722
+ */
1723
+ on_event(this: void,
1724
+ event: defines.events.on_land_mine_armed,
1725
+ handler: (this: void, arg0: runtime.on_land_mine_armed) => any | null,
1726
+ filters?: EventFilter): void
1727
+
1728
+ /**
1729
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1730
+ * @param event - The event(s) or custom-input to invoke the handler on.
1731
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1732
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1733
+ * @example
1734
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1735
+ * ```
1736
+ * script.on_event(defines.events.on_tick,
1737
+ * function(event) game.print(event.tick) end)
1738
+ * ```
1739
+ *
1740
+ * @example
1741
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1742
+ * ```
1743
+ * script.on_event(defines.events.on_built_entity,
1744
+ * function(event) game.print("Gotta go fast!") end,
1745
+ * {{filter = "name", name = "fast-inserter"}})
1746
+ * ```
1747
+ *
1748
+ */
1749
+ on_event(this: void,
1750
+ event: defines.events.on_lua_shortcut,
1751
+ handler: (this: void, arg0: runtime.on_lua_shortcut) => any | null,
1752
+ filters?: EventFilter): void
1753
+
1754
+ /**
1755
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1756
+ * @param event - The event(s) or custom-input to invoke the handler on.
1757
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1758
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1759
+ * @example
1760
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1761
+ * ```
1762
+ * script.on_event(defines.events.on_tick,
1763
+ * function(event) game.print(event.tick) end)
1764
+ * ```
1765
+ *
1766
+ * @example
1767
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1768
+ * ```
1769
+ * script.on_event(defines.events.on_built_entity,
1770
+ * function(event) game.print("Gotta go fast!") end,
1771
+ * {{filter = "name", name = "fast-inserter"}})
1772
+ * ```
1773
+ *
1774
+ */
1775
+ on_event(this: void,
1776
+ event: defines.events.on_marked_for_deconstruction,
1777
+ handler: (this: void, arg0: runtime.on_marked_for_deconstruction) => any | null,
1778
+ filters?: EventFilter): void
1779
+
1780
+ /**
1781
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1782
+ * @param event - The event(s) or custom-input to invoke the handler on.
1783
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1784
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1785
+ * @example
1786
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1787
+ * ```
1788
+ * script.on_event(defines.events.on_tick,
1789
+ * function(event) game.print(event.tick) end)
1790
+ * ```
1791
+ *
1792
+ * @example
1793
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1794
+ * ```
1795
+ * script.on_event(defines.events.on_built_entity,
1796
+ * function(event) game.print("Gotta go fast!") end,
1797
+ * {{filter = "name", name = "fast-inserter"}})
1798
+ * ```
1799
+ *
1800
+ */
1801
+ on_event(this: void,
1802
+ event: defines.events.on_marked_for_upgrade,
1803
+ handler: (this: void, arg0: runtime.on_marked_for_upgrade) => any | null,
1804
+ filters?: EventFilter): void
1805
+
1806
+ /**
1807
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1808
+ * @param event - The event(s) or custom-input to invoke the handler on.
1809
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1810
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1811
+ * @example
1812
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1813
+ * ```
1814
+ * script.on_event(defines.events.on_tick,
1815
+ * function(event) game.print(event.tick) end)
1816
+ * ```
1817
+ *
1818
+ * @example
1819
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1820
+ * ```
1821
+ * script.on_event(defines.events.on_built_entity,
1822
+ * function(event) game.print("Gotta go fast!") end,
1823
+ * {{filter = "name", name = "fast-inserter"}})
1824
+ * ```
1825
+ *
1826
+ */
1827
+ on_event(this: void,
1828
+ event: defines.events.on_market_item_purchased,
1829
+ handler: (this: void, arg0: runtime.on_market_item_purchased) => any | null,
1830
+ filters?: EventFilter): void
1831
+
1832
+ /**
1833
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1834
+ * @param event - The event(s) or custom-input to invoke the handler on.
1835
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1836
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1837
+ * @example
1838
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1839
+ * ```
1840
+ * script.on_event(defines.events.on_tick,
1841
+ * function(event) game.print(event.tick) end)
1842
+ * ```
1843
+ *
1844
+ * @example
1845
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1846
+ * ```
1847
+ * script.on_event(defines.events.on_built_entity,
1848
+ * function(event) game.print("Gotta go fast!") end,
1849
+ * {{filter = "name", name = "fast-inserter"}})
1850
+ * ```
1851
+ *
1852
+ */
1853
+ on_event(this: void,
1854
+ event: defines.events.on_mod_item_opened,
1855
+ handler: (this: void, arg0: runtime.on_mod_item_opened) => any | null,
1856
+ filters?: EventFilter): void
1857
+
1858
+ /**
1859
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1860
+ * @param event - The event(s) or custom-input to invoke the handler on.
1861
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1862
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1863
+ * @example
1864
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1865
+ * ```
1866
+ * script.on_event(defines.events.on_tick,
1867
+ * function(event) game.print(event.tick) end)
1868
+ * ```
1869
+ *
1870
+ * @example
1871
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1872
+ * ```
1873
+ * script.on_event(defines.events.on_built_entity,
1874
+ * function(event) game.print("Gotta go fast!") end,
1875
+ * {{filter = "name", name = "fast-inserter"}})
1876
+ * ```
1877
+ *
1878
+ */
1879
+ on_event(this: void,
1880
+ event: defines.events.on_permission_group_added,
1881
+ handler: (this: void, arg0: runtime.on_permission_group_added) => any | null,
1882
+ filters?: EventFilter): void
1883
+
1884
+ /**
1885
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1886
+ * @param event - The event(s) or custom-input to invoke the handler on.
1887
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1888
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1889
+ * @example
1890
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1891
+ * ```
1892
+ * script.on_event(defines.events.on_tick,
1893
+ * function(event) game.print(event.tick) end)
1894
+ * ```
1895
+ *
1896
+ * @example
1897
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1898
+ * ```
1899
+ * script.on_event(defines.events.on_built_entity,
1900
+ * function(event) game.print("Gotta go fast!") end,
1901
+ * {{filter = "name", name = "fast-inserter"}})
1902
+ * ```
1903
+ *
1904
+ */
1905
+ on_event(this: void,
1906
+ event: defines.events.on_permission_group_deleted,
1907
+ handler: (this: void, arg0: runtime.on_permission_group_deleted) => any | null,
1908
+ filters?: EventFilter): void
1909
+
1910
+ /**
1911
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1912
+ * @param event - The event(s) or custom-input to invoke the handler on.
1913
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1914
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1915
+ * @example
1916
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1917
+ * ```
1918
+ * script.on_event(defines.events.on_tick,
1919
+ * function(event) game.print(event.tick) end)
1920
+ * ```
1921
+ *
1922
+ * @example
1923
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1924
+ * ```
1925
+ * script.on_event(defines.events.on_built_entity,
1926
+ * function(event) game.print("Gotta go fast!") end,
1927
+ * {{filter = "name", name = "fast-inserter"}})
1928
+ * ```
1929
+ *
1930
+ */
1931
+ on_event(this: void,
1932
+ event: defines.events.on_permission_group_edited,
1933
+ handler: (this: void, arg0: runtime.on_permission_group_edited) => any | null,
1934
+ filters?: EventFilter): void
1935
+
1936
+ /**
1937
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1938
+ * @param event - The event(s) or custom-input to invoke the handler on.
1939
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1940
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1941
+ * @example
1942
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1943
+ * ```
1944
+ * script.on_event(defines.events.on_tick,
1945
+ * function(event) game.print(event.tick) end)
1946
+ * ```
1947
+ *
1948
+ * @example
1949
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1950
+ * ```
1951
+ * script.on_event(defines.events.on_built_entity,
1952
+ * function(event) game.print("Gotta go fast!") end,
1953
+ * {{filter = "name", name = "fast-inserter"}})
1954
+ * ```
1955
+ *
1956
+ */
1957
+ on_event(this: void,
1958
+ event: defines.events.on_permission_string_imported,
1959
+ handler: (this: void, arg0: runtime.on_permission_string_imported) => any | null,
1960
+ filters?: EventFilter): void
1961
+
1962
+ /**
1963
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1964
+ * @param event - The event(s) or custom-input to invoke the handler on.
1965
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1966
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1967
+ * @example
1968
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1969
+ * ```
1970
+ * script.on_event(defines.events.on_tick,
1971
+ * function(event) game.print(event.tick) end)
1972
+ * ```
1973
+ *
1974
+ * @example
1975
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
1976
+ * ```
1977
+ * script.on_event(defines.events.on_built_entity,
1978
+ * function(event) game.print("Gotta go fast!") end,
1979
+ * {{filter = "name", name = "fast-inserter"}})
1980
+ * ```
1981
+ *
1982
+ */
1983
+ on_event(this: void,
1984
+ event: defines.events.on_picked_up_item,
1985
+ handler: (this: void, arg0: runtime.on_picked_up_item) => any | null,
1986
+ filters?: EventFilter): void
1987
+
1988
+ /**
1989
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
1990
+ * @param event - The event(s) or custom-input to invoke the handler on.
1991
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
1992
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
1993
+ * @example
1994
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
1995
+ * ```
1996
+ * script.on_event(defines.events.on_tick,
1997
+ * function(event) game.print(event.tick) end)
1998
+ * ```
1999
+ *
2000
+ * @example
2001
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2002
+ * ```
2003
+ * script.on_event(defines.events.on_built_entity,
2004
+ * function(event) game.print("Gotta go fast!") end,
2005
+ * {{filter = "name", name = "fast-inserter"}})
2006
+ * ```
2007
+ *
2008
+ */
2009
+ on_event(this: void,
2010
+ event: defines.events.on_player_alt_reverse_selected_area,
2011
+ handler: (this: void, arg0: runtime.on_player_alt_reverse_selected_area) => any | null,
2012
+ filters?: EventFilter): void
2013
+
2014
+ /**
2015
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2016
+ * @param event - The event(s) or custom-input to invoke the handler on.
2017
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2018
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2019
+ * @example
2020
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2021
+ * ```
2022
+ * script.on_event(defines.events.on_tick,
2023
+ * function(event) game.print(event.tick) end)
2024
+ * ```
2025
+ *
2026
+ * @example
2027
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2028
+ * ```
2029
+ * script.on_event(defines.events.on_built_entity,
2030
+ * function(event) game.print("Gotta go fast!") end,
2031
+ * {{filter = "name", name = "fast-inserter"}})
2032
+ * ```
2033
+ *
2034
+ */
2035
+ on_event(this: void,
2036
+ event: defines.events.on_player_alt_selected_area,
2037
+ handler: (this: void, arg0: runtime.on_player_alt_selected_area) => any | null,
2038
+ filters?: EventFilter): void
2039
+
2040
+ /**
2041
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2042
+ * @param event - The event(s) or custom-input to invoke the handler on.
2043
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2044
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2045
+ * @example
2046
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2047
+ * ```
2048
+ * script.on_event(defines.events.on_tick,
2049
+ * function(event) game.print(event.tick) end)
2050
+ * ```
2051
+ *
2052
+ * @example
2053
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2054
+ * ```
2055
+ * script.on_event(defines.events.on_built_entity,
2056
+ * function(event) game.print("Gotta go fast!") end,
2057
+ * {{filter = "name", name = "fast-inserter"}})
2058
+ * ```
2059
+ *
2060
+ */
2061
+ on_event(this: void,
2062
+ event: defines.events.on_player_ammo_inventory_changed,
2063
+ handler: (this: void, arg0: runtime.on_player_ammo_inventory_changed) => any | null,
2064
+ filters?: EventFilter): void
2065
+
2066
+ /**
2067
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2068
+ * @param event - The event(s) or custom-input to invoke the handler on.
2069
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2070
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2071
+ * @example
2072
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2073
+ * ```
2074
+ * script.on_event(defines.events.on_tick,
2075
+ * function(event) game.print(event.tick) end)
2076
+ * ```
2077
+ *
2078
+ * @example
2079
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2080
+ * ```
2081
+ * script.on_event(defines.events.on_built_entity,
2082
+ * function(event) game.print("Gotta go fast!") end,
2083
+ * {{filter = "name", name = "fast-inserter"}})
2084
+ * ```
2085
+ *
2086
+ */
2087
+ on_event(this: void,
2088
+ event: defines.events.on_player_armor_inventory_changed,
2089
+ handler: (this: void, arg0: runtime.on_player_armor_inventory_changed) => any | null,
2090
+ filters?: EventFilter): void
2091
+
2092
+ /**
2093
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2094
+ * @param event - The event(s) or custom-input to invoke the handler on.
2095
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2096
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2097
+ * @example
2098
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2099
+ * ```
2100
+ * script.on_event(defines.events.on_tick,
2101
+ * function(event) game.print(event.tick) end)
2102
+ * ```
2103
+ *
2104
+ * @example
2105
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2106
+ * ```
2107
+ * script.on_event(defines.events.on_built_entity,
2108
+ * function(event) game.print("Gotta go fast!") end,
2109
+ * {{filter = "name", name = "fast-inserter"}})
2110
+ * ```
2111
+ *
2112
+ */
2113
+ on_event(this: void,
2114
+ event: defines.events.on_player_banned,
2115
+ handler: (this: void, arg0: runtime.on_player_banned) => any | null,
2116
+ filters?: EventFilter): void
2117
+
2118
+ /**
2119
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2120
+ * @param event - The event(s) or custom-input to invoke the handler on.
2121
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2122
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2123
+ * @example
2124
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2125
+ * ```
2126
+ * script.on_event(defines.events.on_tick,
2127
+ * function(event) game.print(event.tick) end)
2128
+ * ```
2129
+ *
2130
+ * @example
2131
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2132
+ * ```
2133
+ * script.on_event(defines.events.on_built_entity,
2134
+ * function(event) game.print("Gotta go fast!") end,
2135
+ * {{filter = "name", name = "fast-inserter"}})
2136
+ * ```
2137
+ *
2138
+ */
2139
+ on_event(this: void,
2140
+ event: defines.events.on_player_built_tile,
2141
+ handler: (this: void, arg0: runtime.on_player_built_tile) => any | null,
2142
+ filters?: EventFilter): void
2143
+
2144
+ /**
2145
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2146
+ * @param event - The event(s) or custom-input to invoke the handler on.
2147
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2148
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2149
+ * @example
2150
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2151
+ * ```
2152
+ * script.on_event(defines.events.on_tick,
2153
+ * function(event) game.print(event.tick) end)
2154
+ * ```
2155
+ *
2156
+ * @example
2157
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2158
+ * ```
2159
+ * script.on_event(defines.events.on_built_entity,
2160
+ * function(event) game.print("Gotta go fast!") end,
2161
+ * {{filter = "name", name = "fast-inserter"}})
2162
+ * ```
2163
+ *
2164
+ */
2165
+ on_event(this: void,
2166
+ event: defines.events.on_player_cancelled_crafting,
2167
+ handler: (this: void, arg0: runtime.on_player_cancelled_crafting) => any | null,
2168
+ filters?: EventFilter): void
2169
+
2170
+ /**
2171
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2172
+ * @param event - The event(s) or custom-input to invoke the handler on.
2173
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2174
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2175
+ * @example
2176
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2177
+ * ```
2178
+ * script.on_event(defines.events.on_tick,
2179
+ * function(event) game.print(event.tick) end)
2180
+ * ```
2181
+ *
2182
+ * @example
2183
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2184
+ * ```
2185
+ * script.on_event(defines.events.on_built_entity,
2186
+ * function(event) game.print("Gotta go fast!") end,
2187
+ * {{filter = "name", name = "fast-inserter"}})
2188
+ * ```
2189
+ *
2190
+ */
2191
+ on_event(this: void,
2192
+ event: defines.events.on_player_changed_force,
2193
+ handler: (this: void, arg0: runtime.on_player_changed_force) => any | null,
2194
+ filters?: EventFilter): void
2195
+
2196
+ /**
2197
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2198
+ * @param event - The event(s) or custom-input to invoke the handler on.
2199
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2200
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2201
+ * @example
2202
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2203
+ * ```
2204
+ * script.on_event(defines.events.on_tick,
2205
+ * function(event) game.print(event.tick) end)
2206
+ * ```
2207
+ *
2208
+ * @example
2209
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2210
+ * ```
2211
+ * script.on_event(defines.events.on_built_entity,
2212
+ * function(event) game.print("Gotta go fast!") end,
2213
+ * {{filter = "name", name = "fast-inserter"}})
2214
+ * ```
2215
+ *
2216
+ */
2217
+ on_event(this: void,
2218
+ event: defines.events.on_player_changed_position,
2219
+ handler: (this: void, arg0: runtime.on_player_changed_position) => any | null,
2220
+ filters?: EventFilter): void
2221
+
2222
+ /**
2223
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2224
+ * @param event - The event(s) or custom-input to invoke the handler on.
2225
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2226
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2227
+ * @example
2228
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2229
+ * ```
2230
+ * script.on_event(defines.events.on_tick,
2231
+ * function(event) game.print(event.tick) end)
2232
+ * ```
2233
+ *
2234
+ * @example
2235
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2236
+ * ```
2237
+ * script.on_event(defines.events.on_built_entity,
2238
+ * function(event) game.print("Gotta go fast!") end,
2239
+ * {{filter = "name", name = "fast-inserter"}})
2240
+ * ```
2241
+ *
2242
+ */
2243
+ on_event(this: void,
2244
+ event: defines.events.on_player_changed_surface,
2245
+ handler: (this: void, arg0: runtime.on_player_changed_surface) => any | null,
2246
+ filters?: EventFilter): void
2247
+
2248
+ /**
2249
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2250
+ * @param event - The event(s) or custom-input to invoke the handler on.
2251
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2252
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2253
+ * @example
2254
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2255
+ * ```
2256
+ * script.on_event(defines.events.on_tick,
2257
+ * function(event) game.print(event.tick) end)
2258
+ * ```
2259
+ *
2260
+ * @example
2261
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2262
+ * ```
2263
+ * script.on_event(defines.events.on_built_entity,
2264
+ * function(event) game.print("Gotta go fast!") end,
2265
+ * {{filter = "name", name = "fast-inserter"}})
2266
+ * ```
2267
+ *
2268
+ */
2269
+ on_event(this: void,
2270
+ event: defines.events.on_player_cheat_mode_disabled,
2271
+ handler: (this: void, arg0: runtime.on_player_cheat_mode_disabled) => any | null,
2272
+ filters?: EventFilter): void
2273
+
2274
+ /**
2275
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2276
+ * @param event - The event(s) or custom-input to invoke the handler on.
2277
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2278
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2279
+ * @example
2280
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2281
+ * ```
2282
+ * script.on_event(defines.events.on_tick,
2283
+ * function(event) game.print(event.tick) end)
2284
+ * ```
2285
+ *
2286
+ * @example
2287
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2288
+ * ```
2289
+ * script.on_event(defines.events.on_built_entity,
2290
+ * function(event) game.print("Gotta go fast!") end,
2291
+ * {{filter = "name", name = "fast-inserter"}})
2292
+ * ```
2293
+ *
2294
+ */
2295
+ on_event(this: void,
2296
+ event: defines.events.on_player_cheat_mode_enabled,
2297
+ handler: (this: void, arg0: runtime.on_player_cheat_mode_enabled) => any | null,
2298
+ filters?: EventFilter): void
2299
+
2300
+ /**
2301
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2302
+ * @param event - The event(s) or custom-input to invoke the handler on.
2303
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2304
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2305
+ * @example
2306
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2307
+ * ```
2308
+ * script.on_event(defines.events.on_tick,
2309
+ * function(event) game.print(event.tick) end)
2310
+ * ```
2311
+ *
2312
+ * @example
2313
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2314
+ * ```
2315
+ * script.on_event(defines.events.on_built_entity,
2316
+ * function(event) game.print("Gotta go fast!") end,
2317
+ * {{filter = "name", name = "fast-inserter"}})
2318
+ * ```
2319
+ *
2320
+ */
2321
+ on_event(this: void,
2322
+ event: defines.events.on_player_clicked_gps_tag,
2323
+ handler: (this: void, arg0: runtime.on_player_clicked_gps_tag) => any | null,
2324
+ filters?: EventFilter): void
2325
+
2326
+ /**
2327
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2328
+ * @param event - The event(s) or custom-input to invoke the handler on.
2329
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2330
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2331
+ * @example
2332
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2333
+ * ```
2334
+ * script.on_event(defines.events.on_tick,
2335
+ * function(event) game.print(event.tick) end)
2336
+ * ```
2337
+ *
2338
+ * @example
2339
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2340
+ * ```
2341
+ * script.on_event(defines.events.on_built_entity,
2342
+ * function(event) game.print("Gotta go fast!") end,
2343
+ * {{filter = "name", name = "fast-inserter"}})
2344
+ * ```
2345
+ *
2346
+ */
2347
+ on_event(this: void,
2348
+ event: defines.events.on_player_configured_blueprint,
2349
+ handler: (this: void, arg0: runtime.on_player_configured_blueprint) => any | null,
2350
+ filters?: EventFilter): void
2351
+
2352
+ /**
2353
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2354
+ * @param event - The event(s) or custom-input to invoke the handler on.
2355
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2356
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2357
+ * @example
2358
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2359
+ * ```
2360
+ * script.on_event(defines.events.on_tick,
2361
+ * function(event) game.print(event.tick) end)
2362
+ * ```
2363
+ *
2364
+ * @example
2365
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2366
+ * ```
2367
+ * script.on_event(defines.events.on_built_entity,
2368
+ * function(event) game.print("Gotta go fast!") end,
2369
+ * {{filter = "name", name = "fast-inserter"}})
2370
+ * ```
2371
+ *
2372
+ */
2373
+ on_event(this: void,
2374
+ event: defines.events.on_player_configured_spider_remote,
2375
+ handler: (this: void, arg0: runtime.on_player_configured_spider_remote) => any | null,
2376
+ filters?: EventFilter): void
2377
+
2378
+ /**
2379
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2380
+ * @param event - The event(s) or custom-input to invoke the handler on.
2381
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2382
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2383
+ * @example
2384
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2385
+ * ```
2386
+ * script.on_event(defines.events.on_tick,
2387
+ * function(event) game.print(event.tick) end)
2388
+ * ```
2389
+ *
2390
+ * @example
2391
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2392
+ * ```
2393
+ * script.on_event(defines.events.on_built_entity,
2394
+ * function(event) game.print("Gotta go fast!") end,
2395
+ * {{filter = "name", name = "fast-inserter"}})
2396
+ * ```
2397
+ *
2398
+ */
2399
+ on_event(this: void,
2400
+ event: defines.events.on_player_crafted_item,
2401
+ handler: (this: void, arg0: runtime.on_player_crafted_item) => any | null,
2402
+ filters?: EventFilter): void
2403
+
2404
+ /**
2405
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2406
+ * @param event - The event(s) or custom-input to invoke the handler on.
2407
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2408
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2409
+ * @example
2410
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2411
+ * ```
2412
+ * script.on_event(defines.events.on_tick,
2413
+ * function(event) game.print(event.tick) end)
2414
+ * ```
2415
+ *
2416
+ * @example
2417
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2418
+ * ```
2419
+ * script.on_event(defines.events.on_built_entity,
2420
+ * function(event) game.print("Gotta go fast!") end,
2421
+ * {{filter = "name", name = "fast-inserter"}})
2422
+ * ```
2423
+ *
2424
+ */
2425
+ on_event(this: void,
2426
+ event: defines.events.on_player_created,
2427
+ handler: (this: void, arg0: runtime.on_player_created) => any | null,
2428
+ filters?: EventFilter): void
2429
+
2430
+ /**
2431
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2432
+ * @param event - The event(s) or custom-input to invoke the handler on.
2433
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2434
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2435
+ * @example
2436
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2437
+ * ```
2438
+ * script.on_event(defines.events.on_tick,
2439
+ * function(event) game.print(event.tick) end)
2440
+ * ```
2441
+ *
2442
+ * @example
2443
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2444
+ * ```
2445
+ * script.on_event(defines.events.on_built_entity,
2446
+ * function(event) game.print("Gotta go fast!") end,
2447
+ * {{filter = "name", name = "fast-inserter"}})
2448
+ * ```
2449
+ *
2450
+ */
2451
+ on_event(this: void,
2452
+ event: defines.events.on_player_cursor_stack_changed,
2453
+ handler: (this: void, arg0: runtime.on_player_cursor_stack_changed) => any | null,
2454
+ filters?: EventFilter): void
2455
+
2456
+ /**
2457
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2458
+ * @param event - The event(s) or custom-input to invoke the handler on.
2459
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2460
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2461
+ * @example
2462
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2463
+ * ```
2464
+ * script.on_event(defines.events.on_tick,
2465
+ * function(event) game.print(event.tick) end)
2466
+ * ```
2467
+ *
2468
+ * @example
2469
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2470
+ * ```
2471
+ * script.on_event(defines.events.on_built_entity,
2472
+ * function(event) game.print("Gotta go fast!") end,
2473
+ * {{filter = "name", name = "fast-inserter"}})
2474
+ * ```
2475
+ *
2476
+ */
2477
+ on_event(this: void,
2478
+ event: defines.events.on_player_deconstructed_area,
2479
+ handler: (this: void, arg0: runtime.on_player_deconstructed_area) => any | null,
2480
+ filters?: EventFilter): void
2481
+
2482
+ /**
2483
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2484
+ * @param event - The event(s) or custom-input to invoke the handler on.
2485
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2486
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2487
+ * @example
2488
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2489
+ * ```
2490
+ * script.on_event(defines.events.on_tick,
2491
+ * function(event) game.print(event.tick) end)
2492
+ * ```
2493
+ *
2494
+ * @example
2495
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2496
+ * ```
2497
+ * script.on_event(defines.events.on_built_entity,
2498
+ * function(event) game.print("Gotta go fast!") end,
2499
+ * {{filter = "name", name = "fast-inserter"}})
2500
+ * ```
2501
+ *
2502
+ */
2503
+ on_event(this: void,
2504
+ event: defines.events.on_player_demoted,
2505
+ handler: (this: void, arg0: runtime.on_player_demoted) => any | null,
2506
+ filters?: EventFilter): void
2507
+
2508
+ /**
2509
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2510
+ * @param event - The event(s) or custom-input to invoke the handler on.
2511
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2512
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2513
+ * @example
2514
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2515
+ * ```
2516
+ * script.on_event(defines.events.on_tick,
2517
+ * function(event) game.print(event.tick) end)
2518
+ * ```
2519
+ *
2520
+ * @example
2521
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2522
+ * ```
2523
+ * script.on_event(defines.events.on_built_entity,
2524
+ * function(event) game.print("Gotta go fast!") end,
2525
+ * {{filter = "name", name = "fast-inserter"}})
2526
+ * ```
2527
+ *
2528
+ */
2529
+ on_event(this: void,
2530
+ event: defines.events.on_player_died,
2531
+ handler: (this: void, arg0: runtime.on_player_died) => any | null,
2532
+ filters?: EventFilter): void
2533
+
2534
+ /**
2535
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2536
+ * @param event - The event(s) or custom-input to invoke the handler on.
2537
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2538
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2539
+ * @example
2540
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2541
+ * ```
2542
+ * script.on_event(defines.events.on_tick,
2543
+ * function(event) game.print(event.tick) end)
2544
+ * ```
2545
+ *
2546
+ * @example
2547
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2548
+ * ```
2549
+ * script.on_event(defines.events.on_built_entity,
2550
+ * function(event) game.print("Gotta go fast!") end,
2551
+ * {{filter = "name", name = "fast-inserter"}})
2552
+ * ```
2553
+ *
2554
+ */
2555
+ on_event(this: void,
2556
+ event: defines.events.on_player_display_resolution_changed,
2557
+ handler: (this: void, arg0: runtime.on_player_display_resolution_changed) => any | null,
2558
+ filters?: EventFilter): void
2559
+
2560
+ /**
2561
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2562
+ * @param event - The event(s) or custom-input to invoke the handler on.
2563
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2564
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2565
+ * @example
2566
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2567
+ * ```
2568
+ * script.on_event(defines.events.on_tick,
2569
+ * function(event) game.print(event.tick) end)
2570
+ * ```
2571
+ *
2572
+ * @example
2573
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2574
+ * ```
2575
+ * script.on_event(defines.events.on_built_entity,
2576
+ * function(event) game.print("Gotta go fast!") end,
2577
+ * {{filter = "name", name = "fast-inserter"}})
2578
+ * ```
2579
+ *
2580
+ */
2581
+ on_event(this: void,
2582
+ event: defines.events.on_player_display_scale_changed,
2583
+ handler: (this: void, arg0: runtime.on_player_display_scale_changed) => any | null,
2584
+ filters?: EventFilter): void
2585
+
2586
+ /**
2587
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2588
+ * @param event - The event(s) or custom-input to invoke the handler on.
2589
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2590
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2591
+ * @example
2592
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2593
+ * ```
2594
+ * script.on_event(defines.events.on_tick,
2595
+ * function(event) game.print(event.tick) end)
2596
+ * ```
2597
+ *
2598
+ * @example
2599
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2600
+ * ```
2601
+ * script.on_event(defines.events.on_built_entity,
2602
+ * function(event) game.print("Gotta go fast!") end,
2603
+ * {{filter = "name", name = "fast-inserter"}})
2604
+ * ```
2605
+ *
2606
+ */
2607
+ on_event(this: void,
2608
+ event: defines.events.on_player_driving_changed_state,
2609
+ handler: (this: void, arg0: runtime.on_player_driving_changed_state) => any | null,
2610
+ filters?: EventFilter): void
2611
+
2612
+ /**
2613
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2614
+ * @param event - The event(s) or custom-input to invoke the handler on.
2615
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2616
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2617
+ * @example
2618
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2619
+ * ```
2620
+ * script.on_event(defines.events.on_tick,
2621
+ * function(event) game.print(event.tick) end)
2622
+ * ```
2623
+ *
2624
+ * @example
2625
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2626
+ * ```
2627
+ * script.on_event(defines.events.on_built_entity,
2628
+ * function(event) game.print("Gotta go fast!") end,
2629
+ * {{filter = "name", name = "fast-inserter"}})
2630
+ * ```
2631
+ *
2632
+ */
2633
+ on_event(this: void,
2634
+ event: defines.events.on_player_dropped_item,
2635
+ handler: (this: void, arg0: runtime.on_player_dropped_item) => any | null,
2636
+ filters?: EventFilter): void
2637
+
2638
+ /**
2639
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2640
+ * @param event - The event(s) or custom-input to invoke the handler on.
2641
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2642
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2643
+ * @example
2644
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2645
+ * ```
2646
+ * script.on_event(defines.events.on_tick,
2647
+ * function(event) game.print(event.tick) end)
2648
+ * ```
2649
+ *
2650
+ * @example
2651
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2652
+ * ```
2653
+ * script.on_event(defines.events.on_built_entity,
2654
+ * function(event) game.print("Gotta go fast!") end,
2655
+ * {{filter = "name", name = "fast-inserter"}})
2656
+ * ```
2657
+ *
2658
+ */
2659
+ on_event(this: void,
2660
+ event: defines.events.on_player_fast_transferred,
2661
+ handler: (this: void, arg0: runtime.on_player_fast_transferred) => any | null,
2662
+ filters?: EventFilter): void
2663
+
2664
+ /**
2665
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2666
+ * @param event - The event(s) or custom-input to invoke the handler on.
2667
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2668
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2669
+ * @example
2670
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2671
+ * ```
2672
+ * script.on_event(defines.events.on_tick,
2673
+ * function(event) game.print(event.tick) end)
2674
+ * ```
2675
+ *
2676
+ * @example
2677
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2678
+ * ```
2679
+ * script.on_event(defines.events.on_built_entity,
2680
+ * function(event) game.print("Gotta go fast!") end,
2681
+ * {{filter = "name", name = "fast-inserter"}})
2682
+ * ```
2683
+ *
2684
+ */
2685
+ on_event(this: void,
2686
+ event: defines.events.on_player_flushed_fluid,
2687
+ handler: (this: void, arg0: runtime.on_player_flushed_fluid) => any | null,
2688
+ filters?: EventFilter): void
2689
+
2690
+ /**
2691
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2692
+ * @param event - The event(s) or custom-input to invoke the handler on.
2693
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2694
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2695
+ * @example
2696
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2697
+ * ```
2698
+ * script.on_event(defines.events.on_tick,
2699
+ * function(event) game.print(event.tick) end)
2700
+ * ```
2701
+ *
2702
+ * @example
2703
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2704
+ * ```
2705
+ * script.on_event(defines.events.on_built_entity,
2706
+ * function(event) game.print("Gotta go fast!") end,
2707
+ * {{filter = "name", name = "fast-inserter"}})
2708
+ * ```
2709
+ *
2710
+ */
2711
+ on_event(this: void,
2712
+ event: defines.events.on_player_gun_inventory_changed,
2713
+ handler: (this: void, arg0: runtime.on_player_gun_inventory_changed) => any | null,
2714
+ filters?: EventFilter): void
2715
+
2716
+ /**
2717
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2718
+ * @param event - The event(s) or custom-input to invoke the handler on.
2719
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2720
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2721
+ * @example
2722
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2723
+ * ```
2724
+ * script.on_event(defines.events.on_tick,
2725
+ * function(event) game.print(event.tick) end)
2726
+ * ```
2727
+ *
2728
+ * @example
2729
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2730
+ * ```
2731
+ * script.on_event(defines.events.on_built_entity,
2732
+ * function(event) game.print("Gotta go fast!") end,
2733
+ * {{filter = "name", name = "fast-inserter"}})
2734
+ * ```
2735
+ *
2736
+ */
2737
+ on_event(this: void,
2738
+ event: defines.events.on_player_input_method_changed,
2739
+ handler: (this: void, arg0: runtime.on_player_input_method_changed) => any | null,
2740
+ filters?: EventFilter): void
2741
+
2742
+ /**
2743
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2744
+ * @param event - The event(s) or custom-input to invoke the handler on.
2745
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2746
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2747
+ * @example
2748
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2749
+ * ```
2750
+ * script.on_event(defines.events.on_tick,
2751
+ * function(event) game.print(event.tick) end)
2752
+ * ```
2753
+ *
2754
+ * @example
2755
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2756
+ * ```
2757
+ * script.on_event(defines.events.on_built_entity,
2758
+ * function(event) game.print("Gotta go fast!") end,
2759
+ * {{filter = "name", name = "fast-inserter"}})
2760
+ * ```
2761
+ *
2762
+ */
2763
+ on_event(this: void,
2764
+ event: defines.events.on_player_joined_game,
2765
+ handler: (this: void, arg0: runtime.on_player_joined_game) => any | null,
2766
+ filters?: EventFilter): void
2767
+
2768
+ /**
2769
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2770
+ * @param event - The event(s) or custom-input to invoke the handler on.
2771
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2772
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2773
+ * @example
2774
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2775
+ * ```
2776
+ * script.on_event(defines.events.on_tick,
2777
+ * function(event) game.print(event.tick) end)
2778
+ * ```
2779
+ *
2780
+ * @example
2781
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2782
+ * ```
2783
+ * script.on_event(defines.events.on_built_entity,
2784
+ * function(event) game.print("Gotta go fast!") end,
2785
+ * {{filter = "name", name = "fast-inserter"}})
2786
+ * ```
2787
+ *
2788
+ */
2789
+ on_event(this: void,
2790
+ event: defines.events.on_player_kicked,
2791
+ handler: (this: void, arg0: runtime.on_player_kicked) => any | null,
2792
+ filters?: EventFilter): void
2793
+
2794
+ /**
2795
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2796
+ * @param event - The event(s) or custom-input to invoke the handler on.
2797
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2798
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2799
+ * @example
2800
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2801
+ * ```
2802
+ * script.on_event(defines.events.on_tick,
2803
+ * function(event) game.print(event.tick) end)
2804
+ * ```
2805
+ *
2806
+ * @example
2807
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2808
+ * ```
2809
+ * script.on_event(defines.events.on_built_entity,
2810
+ * function(event) game.print("Gotta go fast!") end,
2811
+ * {{filter = "name", name = "fast-inserter"}})
2812
+ * ```
2813
+ *
2814
+ */
2815
+ on_event(this: void,
2816
+ event: defines.events.on_player_left_game,
2817
+ handler: (this: void, arg0: runtime.on_player_left_game) => any | null,
2818
+ filters?: EventFilter): void
2819
+
2820
+ /**
2821
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2822
+ * @param event - The event(s) or custom-input to invoke the handler on.
2823
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2824
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2825
+ * @example
2826
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2827
+ * ```
2828
+ * script.on_event(defines.events.on_tick,
2829
+ * function(event) game.print(event.tick) end)
2830
+ * ```
2831
+ *
2832
+ * @example
2833
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2834
+ * ```
2835
+ * script.on_event(defines.events.on_built_entity,
2836
+ * function(event) game.print("Gotta go fast!") end,
2837
+ * {{filter = "name", name = "fast-inserter"}})
2838
+ * ```
2839
+ *
2840
+ */
2841
+ on_event(this: void,
2842
+ event: defines.events.on_player_main_inventory_changed,
2843
+ handler: (this: void, arg0: runtime.on_player_main_inventory_changed) => any | null,
2844
+ filters?: EventFilter): void
2845
+
2846
+ /**
2847
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2848
+ * @param event - The event(s) or custom-input to invoke the handler on.
2849
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2850
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2851
+ * @example
2852
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2853
+ * ```
2854
+ * script.on_event(defines.events.on_tick,
2855
+ * function(event) game.print(event.tick) end)
2856
+ * ```
2857
+ *
2858
+ * @example
2859
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2860
+ * ```
2861
+ * script.on_event(defines.events.on_built_entity,
2862
+ * function(event) game.print("Gotta go fast!") end,
2863
+ * {{filter = "name", name = "fast-inserter"}})
2864
+ * ```
2865
+ *
2866
+ */
2867
+ on_event(this: void,
2868
+ event: defines.events.on_player_mined_entity,
2869
+ handler: (this: void, arg0: runtime.on_player_mined_entity) => any | null,
2870
+ filters?: EventFilter): void
2871
+
2872
+ /**
2873
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2874
+ * @param event - The event(s) or custom-input to invoke the handler on.
2875
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2876
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2877
+ * @example
2878
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2879
+ * ```
2880
+ * script.on_event(defines.events.on_tick,
2881
+ * function(event) game.print(event.tick) end)
2882
+ * ```
2883
+ *
2884
+ * @example
2885
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2886
+ * ```
2887
+ * script.on_event(defines.events.on_built_entity,
2888
+ * function(event) game.print("Gotta go fast!") end,
2889
+ * {{filter = "name", name = "fast-inserter"}})
2890
+ * ```
2891
+ *
2892
+ */
2893
+ on_event(this: void,
2894
+ event: defines.events.on_player_mined_item,
2895
+ handler: (this: void, arg0: runtime.on_player_mined_item) => any | null,
2896
+ filters?: EventFilter): void
2897
+
2898
+ /**
2899
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2900
+ * @param event - The event(s) or custom-input to invoke the handler on.
2901
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2902
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2903
+ * @example
2904
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2905
+ * ```
2906
+ * script.on_event(defines.events.on_tick,
2907
+ * function(event) game.print(event.tick) end)
2908
+ * ```
2909
+ *
2910
+ * @example
2911
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2912
+ * ```
2913
+ * script.on_event(defines.events.on_built_entity,
2914
+ * function(event) game.print("Gotta go fast!") end,
2915
+ * {{filter = "name", name = "fast-inserter"}})
2916
+ * ```
2917
+ *
2918
+ */
2919
+ on_event(this: void,
2920
+ event: defines.events.on_player_mined_tile,
2921
+ handler: (this: void, arg0: runtime.on_player_mined_tile) => any | null,
2922
+ filters?: EventFilter): void
2923
+
2924
+ /**
2925
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2926
+ * @param event - The event(s) or custom-input to invoke the handler on.
2927
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2928
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2929
+ * @example
2930
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2931
+ * ```
2932
+ * script.on_event(defines.events.on_tick,
2933
+ * function(event) game.print(event.tick) end)
2934
+ * ```
2935
+ *
2936
+ * @example
2937
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2938
+ * ```
2939
+ * script.on_event(defines.events.on_built_entity,
2940
+ * function(event) game.print("Gotta go fast!") end,
2941
+ * {{filter = "name", name = "fast-inserter"}})
2942
+ * ```
2943
+ *
2944
+ */
2945
+ on_event(this: void,
2946
+ event: defines.events.on_player_muted,
2947
+ handler: (this: void, arg0: runtime.on_player_muted) => any | null,
2948
+ filters?: EventFilter): void
2949
+
2950
+ /**
2951
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2952
+ * @param event - The event(s) or custom-input to invoke the handler on.
2953
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2954
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2955
+ * @example
2956
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2957
+ * ```
2958
+ * script.on_event(defines.events.on_tick,
2959
+ * function(event) game.print(event.tick) end)
2960
+ * ```
2961
+ *
2962
+ * @example
2963
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2964
+ * ```
2965
+ * script.on_event(defines.events.on_built_entity,
2966
+ * function(event) game.print("Gotta go fast!") end,
2967
+ * {{filter = "name", name = "fast-inserter"}})
2968
+ * ```
2969
+ *
2970
+ */
2971
+ on_event(this: void,
2972
+ event: defines.events.on_player_pipette,
2973
+ handler: (this: void, arg0: runtime.on_player_pipette) => any | null,
2974
+ filters?: EventFilter): void
2975
+
2976
+ /**
2977
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
2978
+ * @param event - The event(s) or custom-input to invoke the handler on.
2979
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
2980
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
2981
+ * @example
2982
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
2983
+ * ```
2984
+ * script.on_event(defines.events.on_tick,
2985
+ * function(event) game.print(event.tick) end)
2986
+ * ```
2987
+ *
2988
+ * @example
2989
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
2990
+ * ```
2991
+ * script.on_event(defines.events.on_built_entity,
2992
+ * function(event) game.print("Gotta go fast!") end,
2993
+ * {{filter = "name", name = "fast-inserter"}})
2994
+ * ```
2995
+ *
2996
+ */
2997
+ on_event(this: void,
2998
+ event: defines.events.on_player_placed_equipment,
2999
+ handler: (this: void, arg0: runtime.on_player_placed_equipment) => any | null,
3000
+ filters?: EventFilter): void
3001
+
3002
+ /**
3003
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3004
+ * @param event - The event(s) or custom-input to invoke the handler on.
3005
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3006
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3007
+ * @example
3008
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3009
+ * ```
3010
+ * script.on_event(defines.events.on_tick,
3011
+ * function(event) game.print(event.tick) end)
3012
+ * ```
3013
+ *
3014
+ * @example
3015
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3016
+ * ```
3017
+ * script.on_event(defines.events.on_built_entity,
3018
+ * function(event) game.print("Gotta go fast!") end,
3019
+ * {{filter = "name", name = "fast-inserter"}})
3020
+ * ```
3021
+ *
3022
+ */
3023
+ on_event(this: void,
3024
+ event: defines.events.on_player_promoted,
3025
+ handler: (this: void, arg0: runtime.on_player_promoted) => any | null,
3026
+ filters?: EventFilter): void
3027
+
3028
+ /**
3029
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3030
+ * @param event - The event(s) or custom-input to invoke the handler on.
3031
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3032
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3033
+ * @example
3034
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3035
+ * ```
3036
+ * script.on_event(defines.events.on_tick,
3037
+ * function(event) game.print(event.tick) end)
3038
+ * ```
3039
+ *
3040
+ * @example
3041
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3042
+ * ```
3043
+ * script.on_event(defines.events.on_built_entity,
3044
+ * function(event) game.print("Gotta go fast!") end,
3045
+ * {{filter = "name", name = "fast-inserter"}})
3046
+ * ```
3047
+ *
3048
+ */
3049
+ on_event(this: void,
3050
+ event: defines.events.on_player_removed,
3051
+ handler: (this: void, arg0: runtime.on_player_removed) => any | null,
3052
+ filters?: EventFilter): void
3053
+
3054
+ /**
3055
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3056
+ * @param event - The event(s) or custom-input to invoke the handler on.
3057
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3058
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3059
+ * @example
3060
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3061
+ * ```
3062
+ * script.on_event(defines.events.on_tick,
3063
+ * function(event) game.print(event.tick) end)
3064
+ * ```
3065
+ *
3066
+ * @example
3067
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3068
+ * ```
3069
+ * script.on_event(defines.events.on_built_entity,
3070
+ * function(event) game.print("Gotta go fast!") end,
3071
+ * {{filter = "name", name = "fast-inserter"}})
3072
+ * ```
3073
+ *
3074
+ */
3075
+ on_event(this: void,
3076
+ event: defines.events.on_player_removed_equipment,
3077
+ handler: (this: void, arg0: runtime.on_player_removed_equipment) => any | null,
3078
+ filters?: EventFilter): void
3079
+
3080
+ /**
3081
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3082
+ * @param event - The event(s) or custom-input to invoke the handler on.
3083
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3084
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3085
+ * @example
3086
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3087
+ * ```
3088
+ * script.on_event(defines.events.on_tick,
3089
+ * function(event) game.print(event.tick) end)
3090
+ * ```
3091
+ *
3092
+ * @example
3093
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3094
+ * ```
3095
+ * script.on_event(defines.events.on_built_entity,
3096
+ * function(event) game.print("Gotta go fast!") end,
3097
+ * {{filter = "name", name = "fast-inserter"}})
3098
+ * ```
3099
+ *
3100
+ */
3101
+ on_event(this: void,
3102
+ event: defines.events.on_player_repaired_entity,
3103
+ handler: (this: void, arg0: runtime.on_player_repaired_entity) => any | null,
3104
+ filters?: EventFilter): void
3105
+
3106
+ /**
3107
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3108
+ * @param event - The event(s) or custom-input to invoke the handler on.
3109
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3110
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3111
+ * @example
3112
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3113
+ * ```
3114
+ * script.on_event(defines.events.on_tick,
3115
+ * function(event) game.print(event.tick) end)
3116
+ * ```
3117
+ *
3118
+ * @example
3119
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3120
+ * ```
3121
+ * script.on_event(defines.events.on_built_entity,
3122
+ * function(event) game.print("Gotta go fast!") end,
3123
+ * {{filter = "name", name = "fast-inserter"}})
3124
+ * ```
3125
+ *
3126
+ */
3127
+ on_event(this: void,
3128
+ event: defines.events.on_player_respawned,
3129
+ handler: (this: void, arg0: runtime.on_player_respawned) => any | null,
3130
+ filters?: EventFilter): void
3131
+
3132
+ /**
3133
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3134
+ * @param event - The event(s) or custom-input to invoke the handler on.
3135
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3136
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3137
+ * @example
3138
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3139
+ * ```
3140
+ * script.on_event(defines.events.on_tick,
3141
+ * function(event) game.print(event.tick) end)
3142
+ * ```
3143
+ *
3144
+ * @example
3145
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3146
+ * ```
3147
+ * script.on_event(defines.events.on_built_entity,
3148
+ * function(event) game.print("Gotta go fast!") end,
3149
+ * {{filter = "name", name = "fast-inserter"}})
3150
+ * ```
3151
+ *
3152
+ */
3153
+ on_event(this: void,
3154
+ event: defines.events.on_player_reverse_selected_area,
3155
+ handler: (this: void, arg0: runtime.on_player_reverse_selected_area) => any | null,
3156
+ filters?: EventFilter): void
3157
+
3158
+ /**
3159
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3160
+ * @param event - The event(s) or custom-input to invoke the handler on.
3161
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3162
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3163
+ * @example
3164
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3165
+ * ```
3166
+ * script.on_event(defines.events.on_tick,
3167
+ * function(event) game.print(event.tick) end)
3168
+ * ```
3169
+ *
3170
+ * @example
3171
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3172
+ * ```
3173
+ * script.on_event(defines.events.on_built_entity,
3174
+ * function(event) game.print("Gotta go fast!") end,
3175
+ * {{filter = "name", name = "fast-inserter"}})
3176
+ * ```
3177
+ *
3178
+ */
3179
+ on_event(this: void,
3180
+ event: defines.events.on_player_rotated_entity,
3181
+ handler: (this: void, arg0: runtime.on_player_rotated_entity) => any | null,
3182
+ filters?: EventFilter): void
3183
+
3184
+ /**
3185
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3186
+ * @param event - The event(s) or custom-input to invoke the handler on.
3187
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3188
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3189
+ * @example
3190
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3191
+ * ```
3192
+ * script.on_event(defines.events.on_tick,
3193
+ * function(event) game.print(event.tick) end)
3194
+ * ```
3195
+ *
3196
+ * @example
3197
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3198
+ * ```
3199
+ * script.on_event(defines.events.on_built_entity,
3200
+ * function(event) game.print("Gotta go fast!") end,
3201
+ * {{filter = "name", name = "fast-inserter"}})
3202
+ * ```
3203
+ *
3204
+ */
3205
+ on_event(this: void,
3206
+ event: defines.events.on_player_selected_area,
3207
+ handler: (this: void, arg0: runtime.on_player_selected_area) => any | null,
3208
+ filters?: EventFilter): void
3209
+
3210
+ /**
3211
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3212
+ * @param event - The event(s) or custom-input to invoke the handler on.
3213
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3214
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3215
+ * @example
3216
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3217
+ * ```
3218
+ * script.on_event(defines.events.on_tick,
3219
+ * function(event) game.print(event.tick) end)
3220
+ * ```
3221
+ *
3222
+ * @example
3223
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3224
+ * ```
3225
+ * script.on_event(defines.events.on_built_entity,
3226
+ * function(event) game.print("Gotta go fast!") end,
3227
+ * {{filter = "name", name = "fast-inserter"}})
3228
+ * ```
3229
+ *
3230
+ */
3231
+ on_event(this: void,
3232
+ event: defines.events.on_player_set_quick_bar_slot,
3233
+ handler: (this: void, arg0: runtime.on_player_set_quick_bar_slot) => any | null,
3234
+ filters?: EventFilter): void
3235
+
3236
+ /**
3237
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3238
+ * @param event - The event(s) or custom-input to invoke the handler on.
3239
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3240
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3241
+ * @example
3242
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3243
+ * ```
3244
+ * script.on_event(defines.events.on_tick,
3245
+ * function(event) game.print(event.tick) end)
3246
+ * ```
3247
+ *
3248
+ * @example
3249
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3250
+ * ```
3251
+ * script.on_event(defines.events.on_built_entity,
3252
+ * function(event) game.print("Gotta go fast!") end,
3253
+ * {{filter = "name", name = "fast-inserter"}})
3254
+ * ```
3255
+ *
3256
+ */
3257
+ on_event(this: void,
3258
+ event: defines.events.on_player_setup_blueprint,
3259
+ handler: (this: void, arg0: runtime.on_player_setup_blueprint) => any | null,
3260
+ filters?: EventFilter): void
3261
+
3262
+ /**
3263
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3264
+ * @param event - The event(s) or custom-input to invoke the handler on.
3265
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3266
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3267
+ * @example
3268
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3269
+ * ```
3270
+ * script.on_event(defines.events.on_tick,
3271
+ * function(event) game.print(event.tick) end)
3272
+ * ```
3273
+ *
3274
+ * @example
3275
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3276
+ * ```
3277
+ * script.on_event(defines.events.on_built_entity,
3278
+ * function(event) game.print("Gotta go fast!") end,
3279
+ * {{filter = "name", name = "fast-inserter"}})
3280
+ * ```
3281
+ *
3282
+ */
3283
+ on_event(this: void,
3284
+ event: defines.events.on_player_toggled_alt_mode,
3285
+ handler: (this: void, arg0: runtime.on_player_toggled_alt_mode) => any | null,
3286
+ filters?: EventFilter): void
3287
+
3288
+ /**
3289
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3290
+ * @param event - The event(s) or custom-input to invoke the handler on.
3291
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3292
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3293
+ * @example
3294
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3295
+ * ```
3296
+ * script.on_event(defines.events.on_tick,
3297
+ * function(event) game.print(event.tick) end)
3298
+ * ```
3299
+ *
3300
+ * @example
3301
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3302
+ * ```
3303
+ * script.on_event(defines.events.on_built_entity,
3304
+ * function(event) game.print("Gotta go fast!") end,
3305
+ * {{filter = "name", name = "fast-inserter"}})
3306
+ * ```
3307
+ *
3308
+ */
3309
+ on_event(this: void,
3310
+ event: defines.events.on_player_toggled_map_editor,
3311
+ handler: (this: void, arg0: runtime.on_player_toggled_map_editor) => any | null,
3312
+ filters?: EventFilter): void
3313
+
3314
+ /**
3315
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3316
+ * @param event - The event(s) or custom-input to invoke the handler on.
3317
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3318
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3319
+ * @example
3320
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3321
+ * ```
3322
+ * script.on_event(defines.events.on_tick,
3323
+ * function(event) game.print(event.tick) end)
3324
+ * ```
3325
+ *
3326
+ * @example
3327
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3328
+ * ```
3329
+ * script.on_event(defines.events.on_built_entity,
3330
+ * function(event) game.print("Gotta go fast!") end,
3331
+ * {{filter = "name", name = "fast-inserter"}})
3332
+ * ```
3333
+ *
3334
+ */
3335
+ on_event(this: void,
3336
+ event: defines.events.on_player_trash_inventory_changed,
3337
+ handler: (this: void, arg0: runtime.on_player_trash_inventory_changed) => any | null,
3338
+ filters?: EventFilter): void
3339
+
3340
+ /**
3341
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3342
+ * @param event - The event(s) or custom-input to invoke the handler on.
3343
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3344
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3345
+ * @example
3346
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3347
+ * ```
3348
+ * script.on_event(defines.events.on_tick,
3349
+ * function(event) game.print(event.tick) end)
3350
+ * ```
3351
+ *
3352
+ * @example
3353
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3354
+ * ```
3355
+ * script.on_event(defines.events.on_built_entity,
3356
+ * function(event) game.print("Gotta go fast!") end,
3357
+ * {{filter = "name", name = "fast-inserter"}})
3358
+ * ```
3359
+ *
3360
+ */
3361
+ on_event(this: void,
3362
+ event: defines.events.on_player_unbanned,
3363
+ handler: (this: void, arg0: runtime.on_player_unbanned) => any | null,
3364
+ filters?: EventFilter): void
3365
+
3366
+ /**
3367
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3368
+ * @param event - The event(s) or custom-input to invoke the handler on.
3369
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3370
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3371
+ * @example
3372
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3373
+ * ```
3374
+ * script.on_event(defines.events.on_tick,
3375
+ * function(event) game.print(event.tick) end)
3376
+ * ```
3377
+ *
3378
+ * @example
3379
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3380
+ * ```
3381
+ * script.on_event(defines.events.on_built_entity,
3382
+ * function(event) game.print("Gotta go fast!") end,
3383
+ * {{filter = "name", name = "fast-inserter"}})
3384
+ * ```
3385
+ *
3386
+ */
3387
+ on_event(this: void,
3388
+ event: defines.events.on_player_unmuted,
3389
+ handler: (this: void, arg0: runtime.on_player_unmuted) => any | null,
3390
+ filters?: EventFilter): void
3391
+
3392
+ /**
3393
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3394
+ * @param event - The event(s) or custom-input to invoke the handler on.
3395
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3396
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3397
+ * @example
3398
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3399
+ * ```
3400
+ * script.on_event(defines.events.on_tick,
3401
+ * function(event) game.print(event.tick) end)
3402
+ * ```
3403
+ *
3404
+ * @example
3405
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3406
+ * ```
3407
+ * script.on_event(defines.events.on_built_entity,
3408
+ * function(event) game.print("Gotta go fast!") end,
3409
+ * {{filter = "name", name = "fast-inserter"}})
3410
+ * ```
3411
+ *
3412
+ */
3413
+ on_event(this: void,
3414
+ event: defines.events.on_player_used_capsule,
3415
+ handler: (this: void, arg0: runtime.on_player_used_capsule) => any | null,
3416
+ filters?: EventFilter): void
3417
+
3418
+ /**
3419
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3420
+ * @param event - The event(s) or custom-input to invoke the handler on.
3421
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3422
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3423
+ * @example
3424
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3425
+ * ```
3426
+ * script.on_event(defines.events.on_tick,
3427
+ * function(event) game.print(event.tick) end)
3428
+ * ```
3429
+ *
3430
+ * @example
3431
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3432
+ * ```
3433
+ * script.on_event(defines.events.on_built_entity,
3434
+ * function(event) game.print("Gotta go fast!") end,
3435
+ * {{filter = "name", name = "fast-inserter"}})
3436
+ * ```
3437
+ *
3438
+ */
3439
+ on_event(this: void,
3440
+ event: defines.events.on_player_used_spider_remote,
3441
+ handler: (this: void, arg0: runtime.on_player_used_spider_remote) => any | null,
3442
+ filters?: EventFilter): void
3443
+
3444
+ /**
3445
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3446
+ * @param event - The event(s) or custom-input to invoke the handler on.
3447
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3448
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3449
+ * @example
3450
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3451
+ * ```
3452
+ * script.on_event(defines.events.on_tick,
3453
+ * function(event) game.print(event.tick) end)
3454
+ * ```
3455
+ *
3456
+ * @example
3457
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3458
+ * ```
3459
+ * script.on_event(defines.events.on_built_entity,
3460
+ * function(event) game.print("Gotta go fast!") end,
3461
+ * {{filter = "name", name = "fast-inserter"}})
3462
+ * ```
3463
+ *
3464
+ */
3465
+ on_event(this: void,
3466
+ event: defines.events.on_post_entity_died,
3467
+ handler: (this: void, arg0: runtime.on_post_entity_died) => any | null,
3468
+ filters?: EventFilter): void
3469
+
3470
+ /**
3471
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3472
+ * @param event - The event(s) or custom-input to invoke the handler on.
3473
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3474
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3475
+ * @example
3476
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3477
+ * ```
3478
+ * script.on_event(defines.events.on_tick,
3479
+ * function(event) game.print(event.tick) end)
3480
+ * ```
3481
+ *
3482
+ * @example
3483
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3484
+ * ```
3485
+ * script.on_event(defines.events.on_built_entity,
3486
+ * function(event) game.print("Gotta go fast!") end,
3487
+ * {{filter = "name", name = "fast-inserter"}})
3488
+ * ```
3489
+ *
3490
+ */
3491
+ on_event(this: void,
3492
+ event: defines.events.on_pre_build,
3493
+ handler: (this: void, arg0: runtime.on_pre_build) => any | null,
3494
+ filters?: EventFilter): void
3495
+
3496
+ /**
3497
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3498
+ * @param event - The event(s) or custom-input to invoke the handler on.
3499
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3500
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3501
+ * @example
3502
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3503
+ * ```
3504
+ * script.on_event(defines.events.on_tick,
3505
+ * function(event) game.print(event.tick) end)
3506
+ * ```
3507
+ *
3508
+ * @example
3509
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3510
+ * ```
3511
+ * script.on_event(defines.events.on_built_entity,
3512
+ * function(event) game.print("Gotta go fast!") end,
3513
+ * {{filter = "name", name = "fast-inserter"}})
3514
+ * ```
3515
+ *
3516
+ */
3517
+ on_event(this: void,
3518
+ event: defines.events.on_pre_chunk_deleted,
3519
+ handler: (this: void, arg0: runtime.on_pre_chunk_deleted) => any | null,
3520
+ filters?: EventFilter): void
3521
+
3522
+ /**
3523
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3524
+ * @param event - The event(s) or custom-input to invoke the handler on.
3525
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3526
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3527
+ * @example
3528
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3529
+ * ```
3530
+ * script.on_event(defines.events.on_tick,
3531
+ * function(event) game.print(event.tick) end)
3532
+ * ```
3533
+ *
3534
+ * @example
3535
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3536
+ * ```
3537
+ * script.on_event(defines.events.on_built_entity,
3538
+ * function(event) game.print("Gotta go fast!") end,
3539
+ * {{filter = "name", name = "fast-inserter"}})
3540
+ * ```
3541
+ *
3542
+ */
3543
+ on_event(this: void,
3544
+ event: defines.events.on_pre_entity_settings_pasted,
3545
+ handler: (this: void, arg0: runtime.on_pre_entity_settings_pasted) => any | null,
3546
+ filters?: EventFilter): void
3547
+
3548
+ /**
3549
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3550
+ * @param event - The event(s) or custom-input to invoke the handler on.
3551
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3552
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3553
+ * @example
3554
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3555
+ * ```
3556
+ * script.on_event(defines.events.on_tick,
3557
+ * function(event) game.print(event.tick) end)
3558
+ * ```
3559
+ *
3560
+ * @example
3561
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3562
+ * ```
3563
+ * script.on_event(defines.events.on_built_entity,
3564
+ * function(event) game.print("Gotta go fast!") end,
3565
+ * {{filter = "name", name = "fast-inserter"}})
3566
+ * ```
3567
+ *
3568
+ */
3569
+ on_event(this: void,
3570
+ event: defines.events.on_pre_ghost_deconstructed,
3571
+ handler: (this: void, arg0: runtime.on_pre_ghost_deconstructed) => any | null,
3572
+ filters?: EventFilter): void
3573
+
3574
+ /**
3575
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3576
+ * @param event - The event(s) or custom-input to invoke the handler on.
3577
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3578
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3579
+ * @example
3580
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3581
+ * ```
3582
+ * script.on_event(defines.events.on_tick,
3583
+ * function(event) game.print(event.tick) end)
3584
+ * ```
3585
+ *
3586
+ * @example
3587
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3588
+ * ```
3589
+ * script.on_event(defines.events.on_built_entity,
3590
+ * function(event) game.print("Gotta go fast!") end,
3591
+ * {{filter = "name", name = "fast-inserter"}})
3592
+ * ```
3593
+ *
3594
+ */
3595
+ on_event(this: void,
3596
+ event: defines.events.on_pre_ghost_upgraded,
3597
+ handler: (this: void, arg0: runtime.on_pre_ghost_upgraded) => any | null,
3598
+ filters?: EventFilter): void
3599
+
3600
+ /**
3601
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3602
+ * @param event - The event(s) or custom-input to invoke the handler on.
3603
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3604
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3605
+ * @example
3606
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3607
+ * ```
3608
+ * script.on_event(defines.events.on_tick,
3609
+ * function(event) game.print(event.tick) end)
3610
+ * ```
3611
+ *
3612
+ * @example
3613
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3614
+ * ```
3615
+ * script.on_event(defines.events.on_built_entity,
3616
+ * function(event) game.print("Gotta go fast!") end,
3617
+ * {{filter = "name", name = "fast-inserter"}})
3618
+ * ```
3619
+ *
3620
+ */
3621
+ on_event(this: void,
3622
+ event: defines.events.on_pre_permission_group_deleted,
3623
+ handler: (this: void, arg0: runtime.on_pre_permission_group_deleted) => any | null,
3624
+ filters?: EventFilter): void
3625
+
3626
+ /**
3627
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3628
+ * @param event - The event(s) or custom-input to invoke the handler on.
3629
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3630
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3631
+ * @example
3632
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3633
+ * ```
3634
+ * script.on_event(defines.events.on_tick,
3635
+ * function(event) game.print(event.tick) end)
3636
+ * ```
3637
+ *
3638
+ * @example
3639
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3640
+ * ```
3641
+ * script.on_event(defines.events.on_built_entity,
3642
+ * function(event) game.print("Gotta go fast!") end,
3643
+ * {{filter = "name", name = "fast-inserter"}})
3644
+ * ```
3645
+ *
3646
+ */
3647
+ on_event(this: void,
3648
+ event: defines.events.on_pre_permission_string_imported,
3649
+ handler: (this: void, arg0: runtime.on_pre_permission_string_imported) => any | null,
3650
+ filters?: EventFilter): void
3651
+
3652
+ /**
3653
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3654
+ * @param event - The event(s) or custom-input to invoke the handler on.
3655
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3656
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3657
+ * @example
3658
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3659
+ * ```
3660
+ * script.on_event(defines.events.on_tick,
3661
+ * function(event) game.print(event.tick) end)
3662
+ * ```
3663
+ *
3664
+ * @example
3665
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3666
+ * ```
3667
+ * script.on_event(defines.events.on_built_entity,
3668
+ * function(event) game.print("Gotta go fast!") end,
3669
+ * {{filter = "name", name = "fast-inserter"}})
3670
+ * ```
3671
+ *
3672
+ */
3673
+ on_event(this: void,
3674
+ event: defines.events.on_pre_player_crafted_item,
3675
+ handler: (this: void, arg0: runtime.on_pre_player_crafted_item) => any | null,
3676
+ filters?: EventFilter): void
3677
+
3678
+ /**
3679
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3680
+ * @param event - The event(s) or custom-input to invoke the handler on.
3681
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3682
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3683
+ * @example
3684
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3685
+ * ```
3686
+ * script.on_event(defines.events.on_tick,
3687
+ * function(event) game.print(event.tick) end)
3688
+ * ```
3689
+ *
3690
+ * @example
3691
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3692
+ * ```
3693
+ * script.on_event(defines.events.on_built_entity,
3694
+ * function(event) game.print("Gotta go fast!") end,
3695
+ * {{filter = "name", name = "fast-inserter"}})
3696
+ * ```
3697
+ *
3698
+ */
3699
+ on_event(this: void,
3700
+ event: defines.events.on_pre_player_died,
3701
+ handler: (this: void, arg0: runtime.on_pre_player_died) => any | null,
3702
+ filters?: EventFilter): void
3703
+
3704
+ /**
3705
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3706
+ * @param event - The event(s) or custom-input to invoke the handler on.
3707
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3708
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3709
+ * @example
3710
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3711
+ * ```
3712
+ * script.on_event(defines.events.on_tick,
3713
+ * function(event) game.print(event.tick) end)
3714
+ * ```
3715
+ *
3716
+ * @example
3717
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3718
+ * ```
3719
+ * script.on_event(defines.events.on_built_entity,
3720
+ * function(event) game.print("Gotta go fast!") end,
3721
+ * {{filter = "name", name = "fast-inserter"}})
3722
+ * ```
3723
+ *
3724
+ */
3725
+ on_event(this: void,
3726
+ event: defines.events.on_pre_player_left_game,
3727
+ handler: (this: void, arg0: runtime.on_pre_player_left_game) => any | null,
3728
+ filters?: EventFilter): void
3729
+
3730
+ /**
3731
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3732
+ * @param event - The event(s) or custom-input to invoke the handler on.
3733
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3734
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3735
+ * @example
3736
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3737
+ * ```
3738
+ * script.on_event(defines.events.on_tick,
3739
+ * function(event) game.print(event.tick) end)
3740
+ * ```
3741
+ *
3742
+ * @example
3743
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3744
+ * ```
3745
+ * script.on_event(defines.events.on_built_entity,
3746
+ * function(event) game.print("Gotta go fast!") end,
3747
+ * {{filter = "name", name = "fast-inserter"}})
3748
+ * ```
3749
+ *
3750
+ */
3751
+ on_event(this: void,
3752
+ event: defines.events.on_pre_player_mined_item,
3753
+ handler: (this: void, arg0: runtime.on_pre_player_mined_item) => any | null,
3754
+ filters?: EventFilter): void
3755
+
3756
+ /**
3757
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3758
+ * @param event - The event(s) or custom-input to invoke the handler on.
3759
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3760
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3761
+ * @example
3762
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3763
+ * ```
3764
+ * script.on_event(defines.events.on_tick,
3765
+ * function(event) game.print(event.tick) end)
3766
+ * ```
3767
+ *
3768
+ * @example
3769
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3770
+ * ```
3771
+ * script.on_event(defines.events.on_built_entity,
3772
+ * function(event) game.print("Gotta go fast!") end,
3773
+ * {{filter = "name", name = "fast-inserter"}})
3774
+ * ```
3775
+ *
3776
+ */
3777
+ on_event(this: void,
3778
+ event: defines.events.on_pre_player_removed,
3779
+ handler: (this: void, arg0: runtime.on_pre_player_removed) => any | null,
3780
+ filters?: EventFilter): void
3781
+
3782
+ /**
3783
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3784
+ * @param event - The event(s) or custom-input to invoke the handler on.
3785
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3786
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3787
+ * @example
3788
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3789
+ * ```
3790
+ * script.on_event(defines.events.on_tick,
3791
+ * function(event) game.print(event.tick) end)
3792
+ * ```
3793
+ *
3794
+ * @example
3795
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3796
+ * ```
3797
+ * script.on_event(defines.events.on_built_entity,
3798
+ * function(event) game.print("Gotta go fast!") end,
3799
+ * {{filter = "name", name = "fast-inserter"}})
3800
+ * ```
3801
+ *
3802
+ */
3803
+ on_event(this: void,
3804
+ event: defines.events.on_pre_player_toggled_map_editor,
3805
+ handler: (this: void, arg0: runtime.on_pre_player_toggled_map_editor) => any | null,
3806
+ filters?: EventFilter): void
3807
+
3808
+ /**
3809
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3810
+ * @param event - The event(s) or custom-input to invoke the handler on.
3811
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3812
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3813
+ * @example
3814
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3815
+ * ```
3816
+ * script.on_event(defines.events.on_tick,
3817
+ * function(event) game.print(event.tick) end)
3818
+ * ```
3819
+ *
3820
+ * @example
3821
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3822
+ * ```
3823
+ * script.on_event(defines.events.on_built_entity,
3824
+ * function(event) game.print("Gotta go fast!") end,
3825
+ * {{filter = "name", name = "fast-inserter"}})
3826
+ * ```
3827
+ *
3828
+ */
3829
+ on_event(this: void,
3830
+ event: defines.events.on_pre_robot_exploded_cliff,
3831
+ handler: (this: void, arg0: runtime.on_pre_robot_exploded_cliff) => any | null,
3832
+ filters?: EventFilter): void
3833
+
3834
+ /**
3835
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3836
+ * @param event - The event(s) or custom-input to invoke the handler on.
3837
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3838
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3839
+ * @example
3840
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3841
+ * ```
3842
+ * script.on_event(defines.events.on_tick,
3843
+ * function(event) game.print(event.tick) end)
3844
+ * ```
3845
+ *
3846
+ * @example
3847
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3848
+ * ```
3849
+ * script.on_event(defines.events.on_built_entity,
3850
+ * function(event) game.print("Gotta go fast!") end,
3851
+ * {{filter = "name", name = "fast-inserter"}})
3852
+ * ```
3853
+ *
3854
+ */
3855
+ on_event(this: void,
3856
+ event: defines.events.on_pre_script_inventory_resized,
3857
+ handler: (this: void, arg0: runtime.on_pre_script_inventory_resized) => any | null,
3858
+ filters?: EventFilter): void
3859
+
3860
+ /**
3861
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3862
+ * @param event - The event(s) or custom-input to invoke the handler on.
3863
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3864
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3865
+ * @example
3866
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3867
+ * ```
3868
+ * script.on_event(defines.events.on_tick,
3869
+ * function(event) game.print(event.tick) end)
3870
+ * ```
3871
+ *
3872
+ * @example
3873
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3874
+ * ```
3875
+ * script.on_event(defines.events.on_built_entity,
3876
+ * function(event) game.print("Gotta go fast!") end,
3877
+ * {{filter = "name", name = "fast-inserter"}})
3878
+ * ```
3879
+ *
3880
+ */
3881
+ on_event(this: void,
3882
+ event: defines.events.on_pre_surface_cleared,
3883
+ handler: (this: void, arg0: runtime.on_pre_surface_cleared) => any | null,
3884
+ filters?: EventFilter): void
3885
+
3886
+ /**
3887
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3888
+ * @param event - The event(s) or custom-input to invoke the handler on.
3889
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3890
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3891
+ * @example
3892
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3893
+ * ```
3894
+ * script.on_event(defines.events.on_tick,
3895
+ * function(event) game.print(event.tick) end)
3896
+ * ```
3897
+ *
3898
+ * @example
3899
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3900
+ * ```
3901
+ * script.on_event(defines.events.on_built_entity,
3902
+ * function(event) game.print("Gotta go fast!") end,
3903
+ * {{filter = "name", name = "fast-inserter"}})
3904
+ * ```
3905
+ *
3906
+ */
3907
+ on_event(this: void,
3908
+ event: defines.events.on_pre_surface_deleted,
3909
+ handler: (this: void, arg0: runtime.on_pre_surface_deleted) => any | null,
3910
+ filters?: EventFilter): void
3911
+
3912
+ /**
3913
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3914
+ * @param event - The event(s) or custom-input to invoke the handler on.
3915
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3916
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3917
+ * @example
3918
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3919
+ * ```
3920
+ * script.on_event(defines.events.on_tick,
3921
+ * function(event) game.print(event.tick) end)
3922
+ * ```
3923
+ *
3924
+ * @example
3925
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3926
+ * ```
3927
+ * script.on_event(defines.events.on_built_entity,
3928
+ * function(event) game.print("Gotta go fast!") end,
3929
+ * {{filter = "name", name = "fast-inserter"}})
3930
+ * ```
3931
+ *
3932
+ */
3933
+ on_event(this: void,
3934
+ event: defines.events.on_research_cancelled,
3935
+ handler: (this: void, arg0: runtime.on_research_cancelled) => any | null,
3936
+ filters?: EventFilter): void
3937
+
3938
+ /**
3939
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3940
+ * @param event - The event(s) or custom-input to invoke the handler on.
3941
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3942
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3943
+ * @example
3944
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3945
+ * ```
3946
+ * script.on_event(defines.events.on_tick,
3947
+ * function(event) game.print(event.tick) end)
3948
+ * ```
3949
+ *
3950
+ * @example
3951
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3952
+ * ```
3953
+ * script.on_event(defines.events.on_built_entity,
3954
+ * function(event) game.print("Gotta go fast!") end,
3955
+ * {{filter = "name", name = "fast-inserter"}})
3956
+ * ```
3957
+ *
3958
+ */
3959
+ on_event(this: void,
3960
+ event: defines.events.on_research_finished,
3961
+ handler: (this: void, arg0: runtime.on_research_finished) => any | null,
3962
+ filters?: EventFilter): void
3963
+
3964
+ /**
3965
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3966
+ * @param event - The event(s) or custom-input to invoke the handler on.
3967
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3968
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3969
+ * @example
3970
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3971
+ * ```
3972
+ * script.on_event(defines.events.on_tick,
3973
+ * function(event) game.print(event.tick) end)
3974
+ * ```
3975
+ *
3976
+ * @example
3977
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
3978
+ * ```
3979
+ * script.on_event(defines.events.on_built_entity,
3980
+ * function(event) game.print("Gotta go fast!") end,
3981
+ * {{filter = "name", name = "fast-inserter"}})
3982
+ * ```
3983
+ *
3984
+ */
3985
+ on_event(this: void,
3986
+ event: defines.events.on_research_reversed,
3987
+ handler: (this: void, arg0: runtime.on_research_reversed) => any | null,
3988
+ filters?: EventFilter): void
3989
+
3990
+ /**
3991
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
3992
+ * @param event - The event(s) or custom-input to invoke the handler on.
3993
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
3994
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
3995
+ * @example
3996
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
3997
+ * ```
3998
+ * script.on_event(defines.events.on_tick,
3999
+ * function(event) game.print(event.tick) end)
4000
+ * ```
4001
+ *
4002
+ * @example
4003
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4004
+ * ```
4005
+ * script.on_event(defines.events.on_built_entity,
4006
+ * function(event) game.print("Gotta go fast!") end,
4007
+ * {{filter = "name", name = "fast-inserter"}})
4008
+ * ```
4009
+ *
4010
+ */
4011
+ on_event(this: void,
4012
+ event: defines.events.on_research_started,
4013
+ handler: (this: void, arg0: runtime.on_research_started) => any | null,
4014
+ filters?: EventFilter): void
4015
+
4016
+ /**
4017
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4018
+ * @param event - The event(s) or custom-input to invoke the handler on.
4019
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4020
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4021
+ * @example
4022
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4023
+ * ```
4024
+ * script.on_event(defines.events.on_tick,
4025
+ * function(event) game.print(event.tick) end)
4026
+ * ```
4027
+ *
4028
+ * @example
4029
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4030
+ * ```
4031
+ * script.on_event(defines.events.on_built_entity,
4032
+ * function(event) game.print("Gotta go fast!") end,
4033
+ * {{filter = "name", name = "fast-inserter"}})
4034
+ * ```
4035
+ *
4036
+ */
4037
+ on_event(this: void,
4038
+ event: defines.events.on_resource_depleted,
4039
+ handler: (this: void, arg0: runtime.on_resource_depleted) => any | null,
4040
+ filters?: EventFilter): void
4041
+
4042
+ /**
4043
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4044
+ * @param event - The event(s) or custom-input to invoke the handler on.
4045
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4046
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4047
+ * @example
4048
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4049
+ * ```
4050
+ * script.on_event(defines.events.on_tick,
4051
+ * function(event) game.print(event.tick) end)
4052
+ * ```
4053
+ *
4054
+ * @example
4055
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4056
+ * ```
4057
+ * script.on_event(defines.events.on_built_entity,
4058
+ * function(event) game.print("Gotta go fast!") end,
4059
+ * {{filter = "name", name = "fast-inserter"}})
4060
+ * ```
4061
+ *
4062
+ */
4063
+ on_event(this: void,
4064
+ event: defines.events.on_robot_built_entity,
4065
+ handler: (this: void, arg0: runtime.on_robot_built_entity) => any | null,
4066
+ filters?: EventFilter): void
4067
+
4068
+ /**
4069
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4070
+ * @param event - The event(s) or custom-input to invoke the handler on.
4071
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4072
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4073
+ * @example
4074
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4075
+ * ```
4076
+ * script.on_event(defines.events.on_tick,
4077
+ * function(event) game.print(event.tick) end)
4078
+ * ```
4079
+ *
4080
+ * @example
4081
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4082
+ * ```
4083
+ * script.on_event(defines.events.on_built_entity,
4084
+ * function(event) game.print("Gotta go fast!") end,
4085
+ * {{filter = "name", name = "fast-inserter"}})
4086
+ * ```
4087
+ *
4088
+ */
4089
+ on_event(this: void,
4090
+ event: defines.events.on_robot_built_tile,
4091
+ handler: (this: void, arg0: runtime.on_robot_built_tile) => any | null,
4092
+ filters?: EventFilter): void
4093
+
4094
+ /**
4095
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4096
+ * @param event - The event(s) or custom-input to invoke the handler on.
4097
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4098
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4099
+ * @example
4100
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4101
+ * ```
4102
+ * script.on_event(defines.events.on_tick,
4103
+ * function(event) game.print(event.tick) end)
4104
+ * ```
4105
+ *
4106
+ * @example
4107
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4108
+ * ```
4109
+ * script.on_event(defines.events.on_built_entity,
4110
+ * function(event) game.print("Gotta go fast!") end,
4111
+ * {{filter = "name", name = "fast-inserter"}})
4112
+ * ```
4113
+ *
4114
+ */
4115
+ on_event(this: void,
4116
+ event: defines.events.on_robot_exploded_cliff,
4117
+ handler: (this: void, arg0: runtime.on_robot_exploded_cliff) => any | null,
4118
+ filters?: EventFilter): void
4119
+
4120
+ /**
4121
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4122
+ * @param event - The event(s) or custom-input to invoke the handler on.
4123
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4124
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4125
+ * @example
4126
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4127
+ * ```
4128
+ * script.on_event(defines.events.on_tick,
4129
+ * function(event) game.print(event.tick) end)
4130
+ * ```
4131
+ *
4132
+ * @example
4133
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4134
+ * ```
4135
+ * script.on_event(defines.events.on_built_entity,
4136
+ * function(event) game.print("Gotta go fast!") end,
4137
+ * {{filter = "name", name = "fast-inserter"}})
4138
+ * ```
4139
+ *
4140
+ */
4141
+ on_event(this: void,
4142
+ event: defines.events.on_robot_mined,
4143
+ handler: (this: void, arg0: runtime.on_robot_mined) => any | null,
4144
+ filters?: EventFilter): void
4145
+
4146
+ /**
4147
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4148
+ * @param event - The event(s) or custom-input to invoke the handler on.
4149
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4150
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4151
+ * @example
4152
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4153
+ * ```
4154
+ * script.on_event(defines.events.on_tick,
4155
+ * function(event) game.print(event.tick) end)
4156
+ * ```
4157
+ *
4158
+ * @example
4159
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4160
+ * ```
4161
+ * script.on_event(defines.events.on_built_entity,
4162
+ * function(event) game.print("Gotta go fast!") end,
4163
+ * {{filter = "name", name = "fast-inserter"}})
4164
+ * ```
4165
+ *
4166
+ */
4167
+ on_event(this: void,
4168
+ event: defines.events.on_robot_mined_entity,
4169
+ handler: (this: void, arg0: runtime.on_robot_mined_entity) => any | null,
4170
+ filters?: EventFilter): void
4171
+
4172
+ /**
4173
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4174
+ * @param event - The event(s) or custom-input to invoke the handler on.
4175
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4176
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4177
+ * @example
4178
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4179
+ * ```
4180
+ * script.on_event(defines.events.on_tick,
4181
+ * function(event) game.print(event.tick) end)
4182
+ * ```
4183
+ *
4184
+ * @example
4185
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4186
+ * ```
4187
+ * script.on_event(defines.events.on_built_entity,
4188
+ * function(event) game.print("Gotta go fast!") end,
4189
+ * {{filter = "name", name = "fast-inserter"}})
4190
+ * ```
4191
+ *
4192
+ */
4193
+ on_event(this: void,
4194
+ event: defines.events.on_robot_mined_tile,
4195
+ handler: (this: void, arg0: runtime.on_robot_mined_tile) => any | null,
4196
+ filters?: EventFilter): void
4197
+
4198
+ /**
4199
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4200
+ * @param event - The event(s) or custom-input to invoke the handler on.
4201
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4202
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4203
+ * @example
4204
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4205
+ * ```
4206
+ * script.on_event(defines.events.on_tick,
4207
+ * function(event) game.print(event.tick) end)
4208
+ * ```
4209
+ *
4210
+ * @example
4211
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4212
+ * ```
4213
+ * script.on_event(defines.events.on_built_entity,
4214
+ * function(event) game.print("Gotta go fast!") end,
4215
+ * {{filter = "name", name = "fast-inserter"}})
4216
+ * ```
4217
+ *
4218
+ */
4219
+ on_event(this: void,
4220
+ event: defines.events.on_robot_pre_mined,
4221
+ handler: (this: void, arg0: runtime.on_robot_pre_mined) => any | null,
4222
+ filters?: EventFilter): void
4223
+
4224
+ /**
4225
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4226
+ * @param event - The event(s) or custom-input to invoke the handler on.
4227
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4228
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4229
+ * @example
4230
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4231
+ * ```
4232
+ * script.on_event(defines.events.on_tick,
4233
+ * function(event) game.print(event.tick) end)
4234
+ * ```
4235
+ *
4236
+ * @example
4237
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4238
+ * ```
4239
+ * script.on_event(defines.events.on_built_entity,
4240
+ * function(event) game.print("Gotta go fast!") end,
4241
+ * {{filter = "name", name = "fast-inserter"}})
4242
+ * ```
4243
+ *
4244
+ */
4245
+ on_event(this: void,
4246
+ event: defines.events.on_rocket_launch_ordered,
4247
+ handler: (this: void, arg0: runtime.on_rocket_launch_ordered) => any | null,
4248
+ filters?: EventFilter): void
4249
+
4250
+ /**
4251
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4252
+ * @param event - The event(s) or custom-input to invoke the handler on.
4253
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4254
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4255
+ * @example
4256
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4257
+ * ```
4258
+ * script.on_event(defines.events.on_tick,
4259
+ * function(event) game.print(event.tick) end)
4260
+ * ```
4261
+ *
4262
+ * @example
4263
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4264
+ * ```
4265
+ * script.on_event(defines.events.on_built_entity,
4266
+ * function(event) game.print("Gotta go fast!") end,
4267
+ * {{filter = "name", name = "fast-inserter"}})
4268
+ * ```
4269
+ *
4270
+ */
4271
+ on_event(this: void,
4272
+ event: defines.events.on_rocket_launched,
4273
+ handler: (this: void, arg0: runtime.on_rocket_launched) => any | null,
4274
+ filters?: EventFilter): void
4275
+
4276
+ /**
4277
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4278
+ * @param event - The event(s) or custom-input to invoke the handler on.
4279
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4280
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4281
+ * @example
4282
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4283
+ * ```
4284
+ * script.on_event(defines.events.on_tick,
4285
+ * function(event) game.print(event.tick) end)
4286
+ * ```
4287
+ *
4288
+ * @example
4289
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4290
+ * ```
4291
+ * script.on_event(defines.events.on_built_entity,
4292
+ * function(event) game.print("Gotta go fast!") end,
4293
+ * {{filter = "name", name = "fast-inserter"}})
4294
+ * ```
4295
+ *
4296
+ */
4297
+ on_event(this: void,
4298
+ event: defines.events.on_runtime_mod_setting_changed,
4299
+ handler: (this: void, arg0: runtime.on_runtime_mod_setting_changed) => any | null,
4300
+ filters?: EventFilter): void
4301
+
4302
+ /**
4303
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4304
+ * @param event - The event(s) or custom-input to invoke the handler on.
4305
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4306
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4307
+ * @example
4308
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4309
+ * ```
4310
+ * script.on_event(defines.events.on_tick,
4311
+ * function(event) game.print(event.tick) end)
4312
+ * ```
4313
+ *
4314
+ * @example
4315
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4316
+ * ```
4317
+ * script.on_event(defines.events.on_built_entity,
4318
+ * function(event) game.print("Gotta go fast!") end,
4319
+ * {{filter = "name", name = "fast-inserter"}})
4320
+ * ```
4321
+ *
4322
+ */
4323
+ on_event(this: void,
4324
+ event: defines.events.on_script_inventory_resized,
4325
+ handler: (this: void, arg0: runtime.on_script_inventory_resized) => any | null,
4326
+ filters?: EventFilter): void
4327
+
4328
+ /**
4329
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4330
+ * @param event - The event(s) or custom-input to invoke the handler on.
4331
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4332
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4333
+ * @example
4334
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4335
+ * ```
4336
+ * script.on_event(defines.events.on_tick,
4337
+ * function(event) game.print(event.tick) end)
4338
+ * ```
4339
+ *
4340
+ * @example
4341
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4342
+ * ```
4343
+ * script.on_event(defines.events.on_built_entity,
4344
+ * function(event) game.print("Gotta go fast!") end,
4345
+ * {{filter = "name", name = "fast-inserter"}})
4346
+ * ```
4347
+ *
4348
+ */
4349
+ on_event(this: void,
4350
+ event: defines.events.on_script_path_request_finished,
4351
+ handler: (this: void, arg0: runtime.on_script_path_request_finished) => any | null,
4352
+ filters?: EventFilter): void
4353
+
4354
+ /**
4355
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4356
+ * @param event - The event(s) or custom-input to invoke the handler on.
4357
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4358
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4359
+ * @example
4360
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4361
+ * ```
4362
+ * script.on_event(defines.events.on_tick,
4363
+ * function(event) game.print(event.tick) end)
4364
+ * ```
4365
+ *
4366
+ * @example
4367
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4368
+ * ```
4369
+ * script.on_event(defines.events.on_built_entity,
4370
+ * function(event) game.print("Gotta go fast!") end,
4371
+ * {{filter = "name", name = "fast-inserter"}})
4372
+ * ```
4373
+ *
4374
+ */
4375
+ on_event(this: void,
4376
+ event: defines.events.on_script_trigger_effect,
4377
+ handler: (this: void, arg0: runtime.on_script_trigger_effect) => any | null,
4378
+ filters?: EventFilter): void
4379
+
4380
+ /**
4381
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4382
+ * @param event - The event(s) or custom-input to invoke the handler on.
4383
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4384
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4385
+ * @example
4386
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4387
+ * ```
4388
+ * script.on_event(defines.events.on_tick,
4389
+ * function(event) game.print(event.tick) end)
4390
+ * ```
4391
+ *
4392
+ * @example
4393
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4394
+ * ```
4395
+ * script.on_event(defines.events.on_built_entity,
4396
+ * function(event) game.print("Gotta go fast!") end,
4397
+ * {{filter = "name", name = "fast-inserter"}})
4398
+ * ```
4399
+ *
4400
+ */
4401
+ on_event(this: void,
4402
+ event: defines.events.on_sector_scanned,
4403
+ handler: (this: void, arg0: runtime.on_sector_scanned) => any | null,
4404
+ filters?: EventFilter): void
4405
+
4406
+ /**
4407
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4408
+ * @param event - The event(s) or custom-input to invoke the handler on.
4409
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4410
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4411
+ * @example
4412
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4413
+ * ```
4414
+ * script.on_event(defines.events.on_tick,
4415
+ * function(event) game.print(event.tick) end)
4416
+ * ```
4417
+ *
4418
+ * @example
4419
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4420
+ * ```
4421
+ * script.on_event(defines.events.on_built_entity,
4422
+ * function(event) game.print("Gotta go fast!") end,
4423
+ * {{filter = "name", name = "fast-inserter"}})
4424
+ * ```
4425
+ *
4426
+ */
4427
+ on_event(this: void,
4428
+ event: defines.events.on_selected_entity_changed,
4429
+ handler: (this: void, arg0: runtime.on_selected_entity_changed) => any | null,
4430
+ filters?: EventFilter): void
4431
+
4432
+ /**
4433
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4434
+ * @param event - The event(s) or custom-input to invoke the handler on.
4435
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4436
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4437
+ * @example
4438
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4439
+ * ```
4440
+ * script.on_event(defines.events.on_tick,
4441
+ * function(event) game.print(event.tick) end)
4442
+ * ```
4443
+ *
4444
+ * @example
4445
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4446
+ * ```
4447
+ * script.on_event(defines.events.on_built_entity,
4448
+ * function(event) game.print("Gotta go fast!") end,
4449
+ * {{filter = "name", name = "fast-inserter"}})
4450
+ * ```
4451
+ *
4452
+ */
4453
+ on_event(this: void,
4454
+ event: defines.events.on_spider_command_completed,
4455
+ handler: (this: void, arg0: runtime.on_spider_command_completed) => any | null,
4456
+ filters?: EventFilter): void
4457
+
4458
+ /**
4459
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4460
+ * @param event - The event(s) or custom-input to invoke the handler on.
4461
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4462
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4463
+ * @example
4464
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4465
+ * ```
4466
+ * script.on_event(defines.events.on_tick,
4467
+ * function(event) game.print(event.tick) end)
4468
+ * ```
4469
+ *
4470
+ * @example
4471
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4472
+ * ```
4473
+ * script.on_event(defines.events.on_built_entity,
4474
+ * function(event) game.print("Gotta go fast!") end,
4475
+ * {{filter = "name", name = "fast-inserter"}})
4476
+ * ```
4477
+ *
4478
+ */
4479
+ on_event(this: void,
4480
+ event: defines.events.on_string_translated,
4481
+ handler: (this: void, arg0: runtime.on_string_translated) => any | null,
4482
+ filters?: EventFilter): void
4483
+
4484
+ /**
4485
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4486
+ * @param event - The event(s) or custom-input to invoke the handler on.
4487
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4488
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4489
+ * @example
4490
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4491
+ * ```
4492
+ * script.on_event(defines.events.on_tick,
4493
+ * function(event) game.print(event.tick) end)
4494
+ * ```
4495
+ *
4496
+ * @example
4497
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4498
+ * ```
4499
+ * script.on_event(defines.events.on_built_entity,
4500
+ * function(event) game.print("Gotta go fast!") end,
4501
+ * {{filter = "name", name = "fast-inserter"}})
4502
+ * ```
4503
+ *
4504
+ */
4505
+ on_event(this: void,
4506
+ event: defines.events.on_surface_cleared,
4507
+ handler: (this: void, arg0: runtime.on_surface_cleared) => any | null,
4508
+ filters?: EventFilter): void
4509
+
4510
+ /**
4511
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4512
+ * @param event - The event(s) or custom-input to invoke the handler on.
4513
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4514
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4515
+ * @example
4516
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4517
+ * ```
4518
+ * script.on_event(defines.events.on_tick,
4519
+ * function(event) game.print(event.tick) end)
4520
+ * ```
4521
+ *
4522
+ * @example
4523
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4524
+ * ```
4525
+ * script.on_event(defines.events.on_built_entity,
4526
+ * function(event) game.print("Gotta go fast!") end,
4527
+ * {{filter = "name", name = "fast-inserter"}})
4528
+ * ```
4529
+ *
4530
+ */
4531
+ on_event(this: void,
4532
+ event: defines.events.on_surface_created,
4533
+ handler: (this: void, arg0: runtime.on_surface_created) => any | null,
4534
+ filters?: EventFilter): void
4535
+
4536
+ /**
4537
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4538
+ * @param event - The event(s) or custom-input to invoke the handler on.
4539
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4540
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4541
+ * @example
4542
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4543
+ * ```
4544
+ * script.on_event(defines.events.on_tick,
4545
+ * function(event) game.print(event.tick) end)
4546
+ * ```
4547
+ *
4548
+ * @example
4549
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4550
+ * ```
4551
+ * script.on_event(defines.events.on_built_entity,
4552
+ * function(event) game.print("Gotta go fast!") end,
4553
+ * {{filter = "name", name = "fast-inserter"}})
4554
+ * ```
4555
+ *
4556
+ */
4557
+ on_event(this: void,
4558
+ event: defines.events.on_surface_deleted,
4559
+ handler: (this: void, arg0: runtime.on_surface_deleted) => any | null,
4560
+ filters?: EventFilter): void
4561
+
4562
+ /**
4563
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4564
+ * @param event - The event(s) or custom-input to invoke the handler on.
4565
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4566
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4567
+ * @example
4568
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4569
+ * ```
4570
+ * script.on_event(defines.events.on_tick,
4571
+ * function(event) game.print(event.tick) end)
4572
+ * ```
4573
+ *
4574
+ * @example
4575
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4576
+ * ```
4577
+ * script.on_event(defines.events.on_built_entity,
4578
+ * function(event) game.print("Gotta go fast!") end,
4579
+ * {{filter = "name", name = "fast-inserter"}})
4580
+ * ```
4581
+ *
4582
+ */
4583
+ on_event(this: void,
4584
+ event: defines.events.on_surface_imported,
4585
+ handler: (this: void, arg0: runtime.on_surface_imported) => any | null,
4586
+ filters?: EventFilter): void
4587
+
4588
+ /**
4589
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4590
+ * @param event - The event(s) or custom-input to invoke the handler on.
4591
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4592
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4593
+ * @example
4594
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4595
+ * ```
4596
+ * script.on_event(defines.events.on_tick,
4597
+ * function(event) game.print(event.tick) end)
4598
+ * ```
4599
+ *
4600
+ * @example
4601
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4602
+ * ```
4603
+ * script.on_event(defines.events.on_built_entity,
4604
+ * function(event) game.print("Gotta go fast!") end,
4605
+ * {{filter = "name", name = "fast-inserter"}})
4606
+ * ```
4607
+ *
4608
+ */
4609
+ on_event(this: void,
4610
+ event: defines.events.on_surface_renamed,
4611
+ handler: (this: void, arg0: runtime.on_surface_renamed) => any | null,
4612
+ filters?: EventFilter): void
4613
+
4614
+ /**
4615
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4616
+ * @param event - The event(s) or custom-input to invoke the handler on.
4617
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4618
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4619
+ * @example
4620
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4621
+ * ```
4622
+ * script.on_event(defines.events.on_tick,
4623
+ * function(event) game.print(event.tick) end)
4624
+ * ```
4625
+ *
4626
+ * @example
4627
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4628
+ * ```
4629
+ * script.on_event(defines.events.on_built_entity,
4630
+ * function(event) game.print("Gotta go fast!") end,
4631
+ * {{filter = "name", name = "fast-inserter"}})
4632
+ * ```
4633
+ *
4634
+ */
4635
+ on_event(this: void,
4636
+ event: defines.events.on_technology_effects_reset,
4637
+ handler: (this: void, arg0: runtime.on_technology_effects_reset) => any | null,
4638
+ filters?: EventFilter): void
4639
+
4640
+ /**
4641
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4642
+ * @param event - The event(s) or custom-input to invoke the handler on.
4643
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4644
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4645
+ * @example
4646
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4647
+ * ```
4648
+ * script.on_event(defines.events.on_tick,
4649
+ * function(event) game.print(event.tick) end)
4650
+ * ```
4651
+ *
4652
+ * @example
4653
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4654
+ * ```
4655
+ * script.on_event(defines.events.on_built_entity,
4656
+ * function(event) game.print("Gotta go fast!") end,
4657
+ * {{filter = "name", name = "fast-inserter"}})
4658
+ * ```
4659
+ *
4660
+ */
4661
+ on_event(this: void,
4662
+ event: defines.events.on_tick,
4663
+ handler: (this: void, arg0: runtime.on_tick) => any | null,
4664
+ filters?: EventFilter): void
4665
+
4666
+ /**
4667
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4668
+ * @param event - The event(s) or custom-input to invoke the handler on.
4669
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4670
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4671
+ * @example
4672
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4673
+ * ```
4674
+ * script.on_event(defines.events.on_tick,
4675
+ * function(event) game.print(event.tick) end)
4676
+ * ```
4677
+ *
4678
+ * @example
4679
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4680
+ * ```
4681
+ * script.on_event(defines.events.on_built_entity,
4682
+ * function(event) game.print("Gotta go fast!") end,
4683
+ * {{filter = "name", name = "fast-inserter"}})
4684
+ * ```
4685
+ *
4686
+ */
4687
+ on_event(this: void,
4688
+ event: defines.events.on_train_changed_state,
4689
+ handler: (this: void, arg0: runtime.on_train_changed_state) => any | null,
4690
+ filters?: EventFilter): void
4691
+
4692
+ /**
4693
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4694
+ * @param event - The event(s) or custom-input to invoke the handler on.
4695
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4696
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4697
+ * @example
4698
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4699
+ * ```
4700
+ * script.on_event(defines.events.on_tick,
4701
+ * function(event) game.print(event.tick) end)
4702
+ * ```
4703
+ *
4704
+ * @example
4705
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4706
+ * ```
4707
+ * script.on_event(defines.events.on_built_entity,
4708
+ * function(event) game.print("Gotta go fast!") end,
4709
+ * {{filter = "name", name = "fast-inserter"}})
4710
+ * ```
4711
+ *
4712
+ */
4713
+ on_event(this: void,
4714
+ event: defines.events.on_train_created,
4715
+ handler: (this: void, arg0: runtime.on_train_created) => any | null,
4716
+ filters?: EventFilter): void
4717
+
4718
+ /**
4719
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4720
+ * @param event - The event(s) or custom-input to invoke the handler on.
4721
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4722
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4723
+ * @example
4724
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4725
+ * ```
4726
+ * script.on_event(defines.events.on_tick,
4727
+ * function(event) game.print(event.tick) end)
4728
+ * ```
4729
+ *
4730
+ * @example
4731
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4732
+ * ```
4733
+ * script.on_event(defines.events.on_built_entity,
4734
+ * function(event) game.print("Gotta go fast!") end,
4735
+ * {{filter = "name", name = "fast-inserter"}})
4736
+ * ```
4737
+ *
4738
+ */
4739
+ on_event(this: void,
4740
+ event: defines.events.on_train_schedule_changed,
4741
+ handler: (this: void, arg0: runtime.on_train_schedule_changed) => any | null,
4742
+ filters?: EventFilter): void
4743
+
4744
+ /**
4745
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4746
+ * @param event - The event(s) or custom-input to invoke the handler on.
4747
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4748
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4749
+ * @example
4750
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4751
+ * ```
4752
+ * script.on_event(defines.events.on_tick,
4753
+ * function(event) game.print(event.tick) end)
4754
+ * ```
4755
+ *
4756
+ * @example
4757
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4758
+ * ```
4759
+ * script.on_event(defines.events.on_built_entity,
4760
+ * function(event) game.print("Gotta go fast!") end,
4761
+ * {{filter = "name", name = "fast-inserter"}})
4762
+ * ```
4763
+ *
4764
+ */
4765
+ on_event(this: void,
4766
+ event: defines.events.on_trigger_created_entity,
4767
+ handler: (this: void, arg0: runtime.on_trigger_created_entity) => any | null,
4768
+ filters?: EventFilter): void
4769
+
4770
+ /**
4771
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4772
+ * @param event - The event(s) or custom-input to invoke the handler on.
4773
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4774
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4775
+ * @example
4776
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4777
+ * ```
4778
+ * script.on_event(defines.events.on_tick,
4779
+ * function(event) game.print(event.tick) end)
4780
+ * ```
4781
+ *
4782
+ * @example
4783
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4784
+ * ```
4785
+ * script.on_event(defines.events.on_built_entity,
4786
+ * function(event) game.print("Gotta go fast!") end,
4787
+ * {{filter = "name", name = "fast-inserter"}})
4788
+ * ```
4789
+ *
4790
+ */
4791
+ on_event(this: void,
4792
+ event: defines.events.on_trigger_fired_artillery,
4793
+ handler: (this: void, arg0: runtime.on_trigger_fired_artillery) => any | null,
4794
+ filters?: EventFilter): void
4795
+
4796
+ /**
4797
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4798
+ * @param event - The event(s) or custom-input to invoke the handler on.
4799
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4800
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4801
+ * @example
4802
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4803
+ * ```
4804
+ * script.on_event(defines.events.on_tick,
4805
+ * function(event) game.print(event.tick) end)
4806
+ * ```
4807
+ *
4808
+ * @example
4809
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4810
+ * ```
4811
+ * script.on_event(defines.events.on_built_entity,
4812
+ * function(event) game.print("Gotta go fast!") end,
4813
+ * {{filter = "name", name = "fast-inserter"}})
4814
+ * ```
4815
+ *
4816
+ */
4817
+ on_event(this: void,
4818
+ event: defines.events.on_unit_added_to_group,
4819
+ handler: (this: void, arg0: runtime.on_unit_added_to_group) => any | null,
4820
+ filters?: EventFilter): void
4821
+
4822
+ /**
4823
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4824
+ * @param event - The event(s) or custom-input to invoke the handler on.
4825
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4826
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4827
+ * @example
4828
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4829
+ * ```
4830
+ * script.on_event(defines.events.on_tick,
4831
+ * function(event) game.print(event.tick) end)
4832
+ * ```
4833
+ *
4834
+ * @example
4835
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4836
+ * ```
4837
+ * script.on_event(defines.events.on_built_entity,
4838
+ * function(event) game.print("Gotta go fast!") end,
4839
+ * {{filter = "name", name = "fast-inserter"}})
4840
+ * ```
4841
+ *
4842
+ */
4843
+ on_event(this: void,
4844
+ event: defines.events.on_unit_group_created,
4845
+ handler: (this: void, arg0: runtime.on_unit_group_created) => any | null,
4846
+ filters?: EventFilter): void
4847
+
4848
+ /**
4849
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4850
+ * @param event - The event(s) or custom-input to invoke the handler on.
4851
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4852
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4853
+ * @example
4854
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4855
+ * ```
4856
+ * script.on_event(defines.events.on_tick,
4857
+ * function(event) game.print(event.tick) end)
4858
+ * ```
4859
+ *
4860
+ * @example
4861
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4862
+ * ```
4863
+ * script.on_event(defines.events.on_built_entity,
4864
+ * function(event) game.print("Gotta go fast!") end,
4865
+ * {{filter = "name", name = "fast-inserter"}})
4866
+ * ```
4867
+ *
4868
+ */
4869
+ on_event(this: void,
4870
+ event: defines.events.on_unit_group_finished_gathering,
4871
+ handler: (this: void, arg0: runtime.on_unit_group_finished_gathering) => any | null,
4872
+ filters?: EventFilter): void
4873
+
4874
+ /**
4875
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4876
+ * @param event - The event(s) or custom-input to invoke the handler on.
4877
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4878
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4879
+ * @example
4880
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4881
+ * ```
4882
+ * script.on_event(defines.events.on_tick,
4883
+ * function(event) game.print(event.tick) end)
4884
+ * ```
4885
+ *
4886
+ * @example
4887
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4888
+ * ```
4889
+ * script.on_event(defines.events.on_built_entity,
4890
+ * function(event) game.print("Gotta go fast!") end,
4891
+ * {{filter = "name", name = "fast-inserter"}})
4892
+ * ```
4893
+ *
4894
+ */
4895
+ on_event(this: void,
4896
+ event: defines.events.on_unit_removed_from_group,
4897
+ handler: (this: void, arg0: runtime.on_unit_removed_from_group) => any | null,
4898
+ filters?: EventFilter): void
4899
+
4900
+ /**
4901
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4902
+ * @param event - The event(s) or custom-input to invoke the handler on.
4903
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4904
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4905
+ * @example
4906
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4907
+ * ```
4908
+ * script.on_event(defines.events.on_tick,
4909
+ * function(event) game.print(event.tick) end)
4910
+ * ```
4911
+ *
4912
+ * @example
4913
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4914
+ * ```
4915
+ * script.on_event(defines.events.on_built_entity,
4916
+ * function(event) game.print("Gotta go fast!") end,
4917
+ * {{filter = "name", name = "fast-inserter"}})
4918
+ * ```
4919
+ *
4920
+ */
4921
+ on_event(this: void,
4922
+ event: defines.events.on_worker_robot_expired,
4923
+ handler: (this: void, arg0: runtime.on_worker_robot_expired) => any | null,
4924
+ filters?: EventFilter): void
4925
+
4926
+ /**
4927
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4928
+ * @param event - The event(s) or custom-input to invoke the handler on.
4929
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4930
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4931
+ * @example
4932
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4933
+ * ```
4934
+ * script.on_event(defines.events.on_tick,
4935
+ * function(event) game.print(event.tick) end)
4936
+ * ```
4937
+ *
4938
+ * @example
4939
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4940
+ * ```
4941
+ * script.on_event(defines.events.on_built_entity,
4942
+ * function(event) game.print("Gotta go fast!") end,
4943
+ * {{filter = "name", name = "fast-inserter"}})
4944
+ * ```
4945
+ *
4946
+ */
4947
+ on_event(this: void,
4948
+ event: defines.events.script_raised_built,
4949
+ handler: (this: void, arg0: runtime.script_raised_built) => any | null,
4950
+ filters?: EventFilter): void
4951
+
4952
+ /**
4953
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4954
+ * @param event - The event(s) or custom-input to invoke the handler on.
4955
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4956
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4957
+ * @example
4958
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4959
+ * ```
4960
+ * script.on_event(defines.events.on_tick,
4961
+ * function(event) game.print(event.tick) end)
4962
+ * ```
4963
+ *
4964
+ * @example
4965
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4966
+ * ```
4967
+ * script.on_event(defines.events.on_built_entity,
4968
+ * function(event) game.print("Gotta go fast!") end,
4969
+ * {{filter = "name", name = "fast-inserter"}})
4970
+ * ```
4971
+ *
4972
+ */
4973
+ on_event(this: void,
4974
+ event: defines.events.script_raised_destroy,
4975
+ handler: (this: void, arg0: runtime.script_raised_destroy) => any | null,
4976
+ filters?: EventFilter): void
4977
+
4978
+ /**
4979
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
4980
+ * @param event - The event(s) or custom-input to invoke the handler on.
4981
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
4982
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
4983
+ * @example
4984
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
4985
+ * ```
4986
+ * script.on_event(defines.events.on_tick,
4987
+ * function(event) game.print(event.tick) end)
4988
+ * ```
4989
+ *
4990
+ * @example
4991
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
4992
+ * ```
4993
+ * script.on_event(defines.events.on_built_entity,
4994
+ * function(event) game.print("Gotta go fast!") end,
4995
+ * {{filter = "name", name = "fast-inserter"}})
4996
+ * ```
4997
+ *
4998
+ */
4999
+ on_event(this: void,
5000
+ event: defines.events.script_raised_revive,
5001
+ handler: (this: void, arg0: runtime.script_raised_revive) => any | null,
5002
+ filters?: EventFilter): void
5003
+
5004
+ /**
5005
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
5006
+ * @param event - The event(s) or custom-input to invoke the handler on.
5007
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
5008
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
5009
+ * @example
5010
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
5011
+ * ```
5012
+ * script.on_event(defines.events.on_tick,
5013
+ * function(event) game.print(event.tick) end)
5014
+ * ```
5015
+ *
5016
+ * @example
5017
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
5018
+ * ```
5019
+ * script.on_event(defines.events.on_built_entity,
5020
+ * function(event) game.print("Gotta go fast!") end,
5021
+ * {{filter = "name", name = "fast-inserter"}})
5022
+ * ```
5023
+ *
5024
+ */
5025
+ on_event(this: void,
5026
+ event: defines.events.script_raised_set_tiles,
5027
+ handler: (this: void, arg0: runtime.script_raised_set_tiles) => any | null,
5028
+ filters?: EventFilter): void
5029
+
5030
+ /**
5031
+ * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
5032
+ * @param event - The event(s) or custom-input to invoke the handler on.
5033
+ * @param handler - The handler for this event. Passing `nil` will unregister it.
5034
+ * @param filters - The filters for this event. Can only be used when registering for individual events.
5035
+ * @example
5036
+ * Register for the [on_tick](runtime:on_tick) event to print the current tick to console each tick.
5037
+ * ```
5038
+ * script.on_event(defines.events.on_tick,
5039
+ * function(event) game.print(event.tick) end)
5040
+ * ```
5041
+ *
5042
+ * @example
5043
+ * Register for the [on_built_entity](runtime:on_built_entity) event, limiting it to only be received when a `"fast-inserter"` is built.
5044
+ * ```
5045
+ * script.on_event(defines.events.on_built_entity,
5046
+ * function(event) game.print("Gotta go fast!") end,
5047
+ * {{filter = "name", name = "fast-inserter"}})
5048
+ * ```
5049
+ *
5050
+ */
5051
+ on_event(this: void,
5052
+ event: defines.events.script_raised_teleported,
5053
+ handler: (this: void, arg0: runtime.script_raised_teleported) => any | null,
5054
+ filters?: EventFilter): void
5055
+
272
5056
  /**
273
5057
  * Register a handler to run on the specified event(s). Each mod can only register once for every event, as any additional registration will overwrite the previous one. This holds true even if different filters are used for subsequent registrations.
274
5058
  * @param event - The event(s) or custom-input to invoke the handler on.
@@ -290,7 +5074,7 @@ interface LuaBootstrap {
290
5074
  * ```
291
5075
  *
292
5076
  */
293
- on_event<T extends event>(this: void,
5077
+ on_event(this: void,
294
5078
  event: defines.events | string | Array<defines.events | string>,
295
5079
  handler: (this: void, arg0: EventData) => any | null,
296
5080
  filters?: EventFilter): void