factorio-types 0.0.46 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/core.d.ts CHANGED
@@ -24,6 +24,9 @@ declare const serpent: Serpent;
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  // can eventually fix these on a per-case basis
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  type Table = any;
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+ // https://lua-api.factorio.com/latest/types/DataExtendMethod.html
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+ type DataExtendMethod = (data: prototype.Data, ...otherData: any[]) => void;
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+
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  // The docs and json definition make reference to these types but have no information as to what they are
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  type BlueprintCircuitConnection = any;
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  type BlueprintControlBehavior = any;
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.101
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+ // Factorio version 1.1.102
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  // API version 4
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  declare namespace defines {
@@ -372,6 +372,10 @@ declare namespace defines {
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  * Used by crafting machines.
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  */
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  fluid_ingredient_shortage,
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+ /**
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+ * Used by burner energy sources.
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+ */
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+ full_burnt_result_output,
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  /**
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  * Used by crafting machines, boilers, burner energy sources and reactors: Reactor/burner has full burnt result inventory, boiler has full output fluidbox.
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  */
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.101
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+ // Factorio version 1.1.102
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  // API version 4
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  declare namespace runtime {
@@ -1283,7 +1283,7 @@ interface on_player_created extends event {
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  player_index: number
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  }
1285
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  /**
1286
- * Called after a player's {@link cursor stack | runtime:LuaControl::cursor_stack} changed in some way.
1286
+ * Called after a player's {@link cursor stack | runtime:LuaControl::cursor_stack} changed in some way. This is fired in the same tick that the change happens, but not instantly.
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  */
1288
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  interface on_player_cursor_stack_changed extends event {
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  player_index: number
@@ -1907,7 +1907,7 @@ interface on_pre_entity_settings_pasted extends event {
1907
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  source: LuaEntity
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  }
1909
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  /**
1910
- * Called before a ghost entity is destroyed as a result of being marked for deconstruction. Can be filtered using {@link LuaPreGhostDeconstructedEventFilter | runtime:LuaPreGhostDeconstructedEventFilter}.
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+ * Called before a ghost entity is destroyed as a result of being marked for deconstruction. Also called for item request proxies before they are destroyed as a result of being marked for deconstruction. Can be filtered using {@link LuaPreGhostDeconstructedEventFilter | runtime:LuaPreGhostDeconstructedEventFilter}.
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1911
  */
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  interface on_pre_ghost_deconstructed extends event {
1913
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  ghost: LuaEntity
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.101
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+ // Factorio version 1.1.102
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  // API version 4
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  /**
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.101
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+ // Factorio version 1.1.102
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  // API version 4
7
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8
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  declare namespace prototype {
@@ -349,7 +349,7 @@ Mandatory if `icons` is not defined.
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  icon_mipmaps?: IconMipMapType,
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351
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  /**
352
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
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+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
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353
 
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354
  Mandatory if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
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  */
@@ -1053,6 +1053,10 @@ The picture of the beacon when it is not on.
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  */
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  distribution_effectivity: number,
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  energy_source: ElectricEnergySource | VoidEnergySource,
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+
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+ /**
1058
+ * The constant power usage of this beacon.
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+ */
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  energy_usage: Energy,
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1061
 
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  /**
@@ -2696,7 +2700,7 @@ interface EntityParticlePrototype extends EntityPrototype{
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2700
  }
2697
2701
 
2698
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  /**
2699
- * Abstract base of all entities in the game. Entity is nearly everything that can be on the map(except tiles).
2703
+ * Abstract base of all entities in the game. Entity is nearly everything that can be on the map (except tiles).
2700
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  *
2701
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  * For in game script access to entity, take a look at {@link LuaEntity | runtime:LuaEntity}.
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  * @example
@@ -2819,7 +2823,7 @@ Only loaded if `icons` is not defined.
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  icon_mipmaps?: IconMipMapType,
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2824
 
2821
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  /**
2822
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
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+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
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2827
 
2824
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  Only loaded if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
2825
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  */
@@ -2848,7 +2852,7 @@ Either this or `icon` is mandatory for entities that have at least one of these
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  /**
2849
2853
  * Name of the entity that will be automatically selected as the upgrade of this entity when using the {@link upgrade planner | https://wiki.factorio.com/Upgrade_planner} without configuration.
2850
2854
 
2851
- This entity may not have "not-upgradable" flag set and must be minable. This entity mining result must not contain item product with "hidden" flag set. Mining results with no item products are allowed. The entity may not be a {@link RollingStockPrototype | prototype:RollingStockPrototype}.
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+ This entity may not have "not-upgradable" flag set and must be minable. This entity mining result must not contain item product with "hidden" flag set. Mining results with no item products are allowed. This entity may not be a {@link RollingStockPrototype | prototype:RollingStockPrototype}.
2852
2856
 
2853
2857
  The upgrade target entity needs to have the same bounding box, collision mask, and fast replaceable group as this entity. The upgrade target entity must have least 1 item that builds it that isn't hidden.
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  */
@@ -3399,7 +3403,7 @@ Mandatory if `icons` is not defined.
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  icon_mipmaps?: IconMipMapType,
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3404
 
3401
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  /**
3402
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
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+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
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3407
 
3404
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  Mandatory if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
3405
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  */
@@ -3562,9 +3566,17 @@ interface FlyingRobotPrototype extends EntityWithOwnerPrototype{
3562
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  collision_mask?: CollisionMask,
3563
3567
 
3564
3568
  /**
3565
- * How much does it cost to move 1 tile.
3569
+ * How much energy does it cost to move 1 tile.
3570
+
3571
+ Used only by {@link robots with logistic interface | prototype:RobotWithLogisticInterfacePrototype}.
3566
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  */
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  energy_per_move?: Energy,
3574
+
3575
+ /**
3576
+ * How much energy does it cost to fly for 1 tick.
3577
+
3578
+ Used only by {@link robots with logistic interface | prototype:RobotWithLogisticInterfacePrototype}.
3579
+ */
3568
3580
  energy_per_tick?: Energy,
3569
3581
 
3570
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  /**
@@ -3574,27 +3586,39 @@ interface FlyingRobotPrototype extends EntityWithOwnerPrototype{
3574
3586
 
3575
3587
  /**
3576
3588
  * How much energy can be stored in the batteries.
3589
+
3590
+ Used only by {@link robots with logistic interface | prototype:RobotWithLogisticInterfacePrototype}.
3577
3591
  */
3578
3592
  max_energy?: Energy,
3579
3593
 
3580
3594
  /**
3581
- * The maximum speed of the robot. Useful to limit the impact of {@link worker robot speed (research) | https://wiki.factorio.com/Worker_robot_speed_(research}).
3595
+ * The maximum flying speed of the robot, in tiles/tick. Useful to limit the impact of {@link worker robot speed (research) | https://wiki.factorio.com/Worker_robot_speed_(research}).
3582
3596
  */
3583
3597
  max_speed?: number,
3584
3598
 
3585
3599
  /**
3586
- * If the robot has more energy than this, it does not need to charge before stationing.
3600
+ * If the robot's battery fill ratio is more than this, it does not need to charge before stationing.
3601
+
3602
+ Used only by {@link robots with logistic interface | prototype:RobotWithLogisticInterfacePrototype}.
3587
3603
  */
3588
3604
  max_to_charge?: number,
3589
3605
 
3590
3606
  /**
3591
- * The robot will go to charge when it has less energy than this.
3607
+ * The robot will go to charge when its battery fill ratio is less than this.
3608
+
3609
+ Used only by {@link robots with logistic interface | prototype:RobotWithLogisticInterfacePrototype}.
3592
3610
  */
3593
3611
  min_to_charge?: number,
3612
+
3613
+ /**
3614
+ * The flying speed of the robot, in tiles/tick.
3615
+ */
3594
3616
  speed: number,
3595
3617
 
3596
3618
  /**
3597
3619
  * Some robots simply crash, some slowdown but keep going. 0 means crash.
3620
+
3621
+ Used only by {@link robots with logistic interface | prototype:RobotWithLogisticInterfacePrototype}.
3598
3622
  */
3599
3623
  speed_multiplier_when_out_of_energy?: number
3600
3624
  }
@@ -3667,6 +3691,14 @@ interface FontPrototype {
3667
3691
 
3668
3692
  /**
3669
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  * Each item which has a fuel_value must have a fuel category. The fuel categories are used to allow only certain fuels to be used in {@link EnergySource | prototype:EnergySource}.
3694
+ * @example
3695
+ * ```
3696
+ * {
3697
+ * type = "fuel-category",
3698
+ * name = "best-fuel"
3699
+ * }
3700
+ * ```
3701
+ *
3670
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  */
3671
3703
  interface FuelCategory extends PrototypeBase{
3672
3704
 
@@ -4082,9 +4114,21 @@ Note, that for buildings, it is customary to leave 0.1 wide border between the e
4082
4114
  }
4083
4115
 
4084
4116
  /**
4085
- * An item group. Item groups are shown above the list of craftable items in the player's inventory. The built-in groups are "logistics", "production", "intermediate-products" and "combat" but mods can define their own.
4117
+ * An item group. Item groups are the tabs shown above the list of craftable items in the player's inventory GUI. The built-in groups are "logistics", "production", "intermediate-products" and "combat" but mods can define their own.
4086
4118
  *
4087
- * Items are sorted into item groups by sorting them into a {@link subgroup | prototype:ItemPrototype::subgroup} which then belongs to a {@link item group | prototype:ItemSubGroup::group}.
4119
+ * Items are sorted into item groups by sorting them into a {@link subgroup | prototype:ItemPrototype::subgroup} which then belongs to an {@link item group | prototype:ItemSubGroup::group}.
4120
+ * @example
4121
+ * ```
4122
+ * {
4123
+ * type = "item-group",
4124
+ * name = "logistics",
4125
+ * order = "a",
4126
+ * icon = "__base__/graphics/item-group/logistics.png",
4127
+ * icon_size = 128,
4128
+ * icon_mipmaps = 2
4129
+ * }
4130
+ * ```
4131
+ *
4088
4132
  */
4089
4133
  interface ItemGroup extends PrototypeBase{
4090
4134
 
@@ -4101,7 +4145,7 @@ Mandatory if `icons` is not defined.
4101
4145
  icon_mipmaps?: IconMipMapType,
4102
4146
 
4103
4147
  /**
4104
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
4148
+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
4105
4149
 
4106
4150
  Mandatory if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
4107
4151
  */
@@ -4130,7 +4174,9 @@ interface ItemPrototype extends PrototypeBase{
4130
4174
  close_sound?: Sound,
4131
4175
 
4132
4176
  /**
4133
- * Path to the icon file.
4177
+ * If this is set, it is used to show items in alt-mode instead of the normal item icon. This can be useful to increase the contrast of the icon with the dark alt-mode {@link icon outline | prototype:UtilityConstants::item_outline_color}.
4178
+
4179
+ Path to the icon file.
4134
4180
 
4135
4181
  Only loaded if `dark_background_icons` is not defined.
4136
4182
 
@@ -4165,7 +4211,9 @@ Uses the basic `icon_size` and `icon_mipmaps` properties.
4165
4211
  fuel_top_speed_multiplier?: number,
4166
4212
 
4167
4213
  /**
4168
- * Mandatory when `fuel_acceleration_multiplier`, `fuel_top_speed_multiplier` or `fuel_emissions_multiplier` or `fuel_glow_color` are used. Amount of energy it gives when used as fuel.
4214
+ * Amount of energy the item gives when used as fuel.
4215
+
4216
+ Mandatory if `fuel_acceleration_multiplier`, `fuel_top_speed_multiplier` or `fuel_emissions_multiplier` or `fuel_glow_color` are used.
4169
4217
  */
4170
4218
  fuel_value?: Energy,
4171
4219
 
@@ -4184,7 +4232,7 @@ This definition applies to all icon-type properties, both on here and on any chi
4184
4232
  icon_mipmaps?: IconMipMapType,
4185
4233
 
4186
4234
  /**
4187
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
4235
+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
4188
4236
 
4189
4237
  This definition applies to all icon-type properties, both on here and on any children.
4190
4238
 
@@ -4201,7 +4249,7 @@ Mandatory if `icons` is not defined, or if `icon_size` is not specified for all
4201
4249
  /**
4202
4250
  * Used to give the item multiple different icons so that they look less uniform on belts. For inventory icons and similar, `icon/icons` will be used. Maximum number of variations is 16.
4203
4251
 
4204
- When using sprites of size `64` (same as base game icons), the `scale` should be set to 0.25.
4252
+ The expected size for icons of items on belts is 16px. So when using sprites of size `64` (same as base game icons), the `scale` should be set to 0.25.
4205
4253
  */
4206
4254
  pictures?: SpriteVariations,
4207
4255
  place_as_tile?: PlaceAsTile,
@@ -4250,7 +4298,19 @@ interface ItemRequestProxyPrototype extends EntityPrototype{
4250
4298
  }
4251
4299
 
4252
4300
  /**
4253
- * An item subgroup. The built-in subgroups can be found {@link here | https://wiki.factorio.com/Data.raw#item-subgroup}. See {@link ItemPrototype::subgroup | prototype:ItemPrototype::subgroup}.
4301
+ * An item subgroup. Item subgroups are the rows in the recipe list in the player's inventory GUI. The subgroup of a prototype also determines its item {@link group | prototype:ItemGroup::group} (tab in the recipe list).
4302
+ *
4303
+ * The built-in subgroups can be found {@link here | https://wiki.factorio.com/Data.raw#item-subgroup}. See {@link ItemPrototype::subgroup | prototype:ItemPrototype::subgroup} for setting the subgroup of an item.
4304
+ * @example
4305
+ * ```
4306
+ * {
4307
+ * type = "item-subgroup",
4308
+ * name = "train-transport",
4309
+ * group = "logistics",
4310
+ * order = "e"
4311
+ * }
4312
+ * ```
4313
+ *
4254
4314
  */
4255
4315
  interface ItemSubGroup extends PrototypeBase{
4256
4316
 
@@ -5210,7 +5270,7 @@ interface MovementBonusEquipmentPrototype extends EquipmentPrototype{
5210
5270
  *
5211
5271
  * Alternate expressions can be made available in the map generator GUI by setting their `intended_property` to the name of the property they should override.
5212
5272
  *
5213
- * Named noise expressions can also be used by {@link noise variables | prototype:NoiseExpression::variable}, e.g. `noise.var("my-named-expression")`.
5273
+ * Named noise expressions can also be used by {@link noise variables | prototype:NoiseVariable}, e.g. `noise.var("my-named-expression")`.
5214
5274
  */
5215
5275
  interface NamedNoiseExpression extends PrototypeBase{
5216
5276
 
@@ -5224,7 +5284,7 @@ interface NamedNoiseExpression extends PrototypeBase{
5224
5284
 
5225
5285
  Note that the "Map type" dropdown in the map generation GUI is actually a selector for "elevation" generators. If generators are available for other properties, the "Map type" dropdown in the GUI will be renamed to "elevation" and shown along with selectors for the other selectable properties.
5226
5286
 
5227
- For example if a noise expression is intended to be used as an alternative temperature generator, `intended_property` should be "temperature". The base game uses the intended_properties elevation, temperature, moisture and aux. For how the named noise expression with those intended_properties are used in the base game see the notable named noise expression list on {@link NoiseExpression::variable | prototype:NoiseExpression::variable}. Mods may add any other intended_property or modify the existing noise expressions to change/remove their intended properties. Furthermore, mods may remove the use of those named noise expressions from the map generation code or change what they affect.
5287
+ For example if a noise expression is intended to be used as an alternative temperature generator, `intended_property` should be "temperature". The base game uses the intended_properties elevation, temperature, moisture and aux. For how the named noise expression with those intended_properties are used in the base game see the notable named noise expression list on {@link BaseNamedNoiseExpressions | prototype:BaseNamedNoiseExpressions}. Mods may add any other intended_property or modify the existing noise expressions to change/remove their intended properties. Furthermore, mods may remove the use of those named noise expressions from the map generation code or change what they affect.
5228
5288
 
5229
5289
  **intended_property in the base game:** The base game defines two named noise expressions that have the `intended_property` "elevation" so that are selectable via the "Map type" dropdown (which actually selects elevation generators)
5230
5290
 
@@ -5249,7 +5309,7 @@ data:extend{
5249
5309
 
5250
5310
  **Mods can define any intended_property with any name**. This examples aims to show what this is useful for.
5251
5311
 
5252
- A {@link NoiseExpression::variable | prototype:NoiseExpression::variable} can reference a named noise expression, so by defining the "test" named noise expression, `noise.var("test")` may be used in other {@link noise expressions | prototype:NoiseExpression}. Intended_property allows to override what the variable references: With the example, if "more-test" is selected in the dropdown in the map generator GUI, its `expression` (`noise.ridge(noise.var("y"), -10, 6`) will provide the value for the noise variable "test" instead.
5312
+ A {@link NoiseVariable | prototype:NoiseVariable} can reference a named noise expression, so by defining the "test" named noise expression, `noise.var("test")` may be used in other {@link noise expressions | prototype:NoiseExpression}. Intended_property allows to override what the variable references: With the example, if "more-test" is selected in the dropdown in the map generator GUI, its `expression` (`noise.ridge(noise.var("y"), -10, 6`) will provide the value for the noise variable "test" instead.
5253
5313
 
5254
5314
  For easy demonstration, that value is assigned to the "elevation" named noise expression, so changing the "test" generator changes the `noise.var("test")` which in turn is used by the "elevation" named noise expression. The "elevation" noise variable is used by water generation, so changing the test generators is immediately visible in the map generation preview.
5255
5315
 
@@ -5794,7 +5854,7 @@ interface RadarPrototype extends EntityWithOwnerPrototype{
5794
5854
  /**
5795
5855
  * The amount of energy the radar has to consume for nearby scan to be performed. This value doesn't have any effect on sector scanning.
5796
5856
 
5797
- Performance warning: nearby scan causes re-charting of many chunks, which is expensive operation. If you want to make a radar that updates map more in real time, you should keep its range low. If you are making radar with high range, you should set this value such that nearby scan is performed once a second or so. For example if you set `energy_usage` to 100kW, setting` energy_per_nearby_scan` to 100kJ will cause nearby scan happen once per second.
5857
+ Performance warning: nearby scan causes re-charting of many chunks, which is expensive operation. If you want to make a radar that updates map more in real time, you should keep its range low. If you are making radar with high range, you should set this value such that nearby scan is performed once a second or so. For example if you set `energy_usage` to 100kW, setting `energy_per_nearby_scan` to 100kJ will cause nearby scan to happen once per second.
5798
5858
  */
5799
5859
  energy_per_nearby_scan: Energy,
5800
5860
 
@@ -6044,6 +6104,14 @@ The input energy source, in vanilla it is a burner energy source.
6044
6104
  * A recipe category. The built-in categories can be found {@link here | https://wiki.factorio.com/Data.raw#recipe-category}. See {@link RecipePrototype::category | prototype:RecipePrototype::category}. Recipe categories can be used to specify which {@link machine | prototype:CraftingMachinePrototype::crafting_categories} can craft which {@link recipes | prototype:RecipePrototype}.
6045
6105
  *
6046
6106
  * The recipe category with the name "crafting" cannot contain recipes with fluid ingredients or products.
6107
+ * @example
6108
+ * ```
6109
+ * {
6110
+ * type = "recipe-category",
6111
+ * name = "my-category"
6112
+ * }
6113
+ * ```
6114
+ *
6047
6115
  */
6048
6116
  interface RecipeCategory extends PrototypeBase{
6049
6117
 
@@ -6258,9 +6326,9 @@ Mandatory if `icons` is not defined for a recipe with more than one product and
6258
6326
  icon_mipmaps?: IconMipMapType,
6259
6327
 
6260
6328
  /**
6261
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
6329
+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
6262
6330
 
6263
- Mandatory if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
6331
+ Only loaded if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
6264
6332
  */
6265
6333
  icon_size?: SpriteSizeType,
6266
6334
 
@@ -6334,7 +6402,7 @@ Mandatory if neither `normal` nor `expensive` are defined.
6334
6402
  results?: ProductPrototype[],
6335
6403
 
6336
6404
  /**
6337
- * Whether the recipe name should have the product amount in front of it, e.g. "2x Transport belt".
6405
+ * Whether the recipe name should have the product amount in front of it. E.g. "2x Transport belt".
6338
6406
 
6339
6407
  Only loaded if neither `normal` nor `expensive` are defined.
6340
6408
  */
@@ -8123,7 +8191,7 @@ Mandatory if `icons` is not defined.
8123
8191
  icon_mipmaps?: IconMipMapType,
8124
8192
 
8125
8193
  /**
8126
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
8194
+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
8127
8195
 
8128
8196
  Mandatory if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
8129
8197
  */
@@ -8135,7 +8203,7 @@ Mandatory if `icons` is not defined, or if `icon_size` is not specified for all
8135
8203
  icons?: IconData[],
8136
8204
 
8137
8205
  /**
8138
- * Controls whether the technology cost ignores the tech cost multiplier set in the {@link DifficultySettings | runtime:DifficultySettings}, e.g. `4` for the default expensive difficulty.
8206
+ * Controls whether the technology cost ignores the tech cost multiplier set in the {@link DifficultySettings | runtime:DifficultySettings}. E.g. `4` for the default expensive difficulty.
8139
8207
 
8140
8208
  Only loaded if neither `normal` nor `expensive` are defined.
8141
8209
  */
@@ -8308,7 +8376,7 @@ Only loaded if `icons` is not defined.
8308
8376
  icon_mipmaps?: IconMipMapType,
8309
8377
 
8310
8378
  /**
8311
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
8379
+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
8312
8380
 
8313
8381
  Only loaded if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
8314
8382
  */
@@ -8886,12 +8954,12 @@ Controls the speed of the prepared_animation: `1 ÷ prepared_speed_secondary = d
8886
8954
  }
8887
8955
 
8888
8956
  /**
8889
- * The definition of the tutorial to be used in the tips and tricks, see {@link TipsAndTricksItem | prototype:TipsAndTricksItem}. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.
8957
+ * The definition of the tutorial to be used in the tips and tricks, see {@link TipsAndTricksItem | prototype:TipsAndTricksItem}. The actual tutorial scripting code is defined in the tutorial scenario. The scenario must be placed in the `tutorials` folder in the mod.
8890
8958
  */
8891
8959
  interface TutorialDefinition extends PrototypeBase{
8892
8960
 
8893
8961
  /**
8894
- * Name of the folder for this tutorial in the tutorials folder.
8962
+ * Name of the folder for this tutorial scenario in the {@link `tutorials` folder | https://wiki.factorio.com/Tutorial:Mod_structure#Subfolders}.
8895
8963
  */
8896
8964
  scenario: string
8897
8965
  }
@@ -9934,7 +10002,7 @@ Mandatory if `icons` is not defined.
9934
10002
  icon_mipmaps?: IconMipMapType,
9935
10003
 
9936
10004
  /**
9937
- * The size of the square icon, in pixels, e.g. `32` for a 32px by 32px icon.
10005
+ * The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon.
9938
10006
 
9939
10007
  Mandatory if `icons` is not defined, or if `icon_size` is not specified for all instances of `icons`.
9940
10008
  */