factorio-types 0.0.40 → 0.0.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.92
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  // API version 4
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  declare namespace runtime {
@@ -291,7 +291,7 @@ interface LuaBootstrap {
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  *
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  */
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  on_event<T extends event>(this: void,
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- event: defines.events | defines.events[] | string,
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+ event: defines.events | string | Array<defines.events | string>,
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  handler: (this: void, arg0: EventData) => any | null,
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  filters?: EventFilter): void
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297
 
@@ -4217,7 +4217,7 @@ interface LuaEntity extends LuaControl {
4217
4217
  /**
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4218
  * The ticks left before a ghost, combat robot, highlight box or smoke with trigger is destroyed.
4219
4219
  *
4220
- * - for ghosts set to uint32 max (4'294'967'295) to never expire.
4220
+ * - for ghosts set to uint32 max (4 294 967 295) to never expire.
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  * - for ghosts can not be set higher than {@link LuaForce::ghost_time_to_live | runtime:LuaForce::ghost_time_to_live} of the entity's force.
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  */
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  time_to_live: number
@@ -5120,14 +5120,6 @@ interface LuaEntityPrototype {
5120
5120
  */
5121
5121
  readonly height?: number
5122
5122
 
5123
- /**
5124
- * The idle energy usage of this rocket silo prototype.
5125
- * @remarks
5126
- * Applies to subclasses: RocketSilo
5127
- *
5128
- */
5129
- readonly idle_energy_usage?: number
5130
-
5131
5123
  /**
5132
5124
  * A vector of the gun prototypes of this car, spider vehicle, artillery wagon, or turret.
5133
5125
  * @remarks
@@ -7929,7 +7921,7 @@ interface LuaGameScript {
7929
7921
  /**
7930
7922
  * Create a new surface.
7931
7923
  * @remarks
7932
- * The game currently supports a maximum of 4'294'967'295 surfaces, including the default surface.
7924
+ * The game currently supports a maximum of 4 294 967 295 surfaces, including the default surface.
7933
7925
  * Surface names must be unique.
7934
7926
  *
7935
7927
  * @param name - Name of the new surface.
@@ -17501,7 +17493,7 @@ interface LuaTilePrototype {
17501
17493
  readonly name: string
17502
17494
 
17503
17495
  /**
17504
- * If this tile needs correction logic applied when it's generated in the world..
17496
+ * If this tile needs correction logic applied when it's generated in the world.
17505
17497
  */
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  readonly needs_correction: boolean
17507
17499
 
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.92
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  // API version 4
7
7
 
8
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  declare namespace runtime {
@@ -847,7 +847,7 @@ interface EnemyExpansionMapSettings {
847
847
  max_colliding_tiles_coefficient: number,
848
848
 
849
849
  /**
850
- * The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3'600=216'000` ticks.
850
+ * The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3 600=216 000` ticks.
851
851
  */
852
852
  max_expansion_cooldown: number,
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853
 
@@ -857,7 +857,7 @@ interface EnemyExpansionMapSettings {
857
857
  max_expansion_distance: number,
858
858
 
859
859
  /**
860
- * The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3'600=14'400` ticks.
860
+ * The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3 600=14 400` ticks.
861
861
  */
862
862
  min_expansion_cooldown: number,
863
863
 
@@ -2058,12 +2058,12 @@ interface PathFinderMapSettings {
2058
2058
  max_clients_to_accept_short_new_request: number,
2059
2059
 
2060
2060
  /**
2061
- * The maximum number of nodes that are expanded per tick. Defaults to `1'000`.
2061
+ * The maximum number of nodes that are expanded per tick. Defaults to `1 000`.
2062
2062
  */
2063
2063
  max_steps_worked_per_tick: number,
2064
2064
 
2065
2065
  /**
2066
- * The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8'000`.
2066
+ * The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8 000`.
2067
2067
  */
2068
2068
  max_work_done_per_tick: number,
2069
2069
 
@@ -2823,7 +2823,7 @@ interface UnitGroupMapSettings {
2823
2823
  max_gathering_unit_groups: number,
2824
2824
 
2825
2825
  /**
2826
- * The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3'600=36'000` ticks.
2826
+ * The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3 600=36 000` ticks.
2827
2827
  */
2828
2828
  max_group_gathering_time: number,
2829
2829
 
@@ -2858,7 +2858,7 @@ interface UnitGroupMapSettings {
2858
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  max_unit_group_size: number,
2859
2859
 
2860
2860
  /**
2861
- * After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3'600=7'200` ticks.
2861
+ * After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3 600=7 200` ticks.
2862
2862
  */
2863
2863
  max_wait_time_for_late_members: number,
2864
2864
 
@@ -2868,7 +2868,7 @@ interface UnitGroupMapSettings {
2868
2868
  member_disown_distance: number,
2869
2869
 
2870
2870
  /**
2871
- * The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3'600` ticks.
2871
+ * The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3 600` ticks.
2872
2872
  */
2873
2873
  min_group_gathering_time: number,
2874
2874
 
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
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  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.92
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  // API version 4
7
7
 
8
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  declare namespace defines {
@@ -1124,21 +1124,69 @@ declare namespace defines {
1124
1124
  straight,
1125
1125
  }
1126
1126
  }
1127
+ /**
1128
+ * The various parts of the launch sequence of the rocket silo.
1129
+ */
1127
1130
  enum rocket_silo_status {
1131
+ /**
1132
+ * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
1133
+ */
1128
1134
  arms_advance,
1135
+ /**
1136
+ * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
1137
+ */
1129
1138
  arms_retract,
1139
+ /**
1140
+ * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
1141
+ */
1130
1142
  building_rocket,
1143
+ /**
1144
+ * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
1145
+ */
1131
1146
  create_rocket,
1147
+ /**
1148
+ * The next state is `building_rocket`.
1149
+ */
1132
1150
  doors_closing,
1151
+ /**
1152
+ * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
1153
+ */
1133
1154
  doors_opened,
1155
+ /**
1156
+ * The next state is `doors_opened`. The rocket is getting prepared for launch.
1157
+ */
1134
1158
  doors_opening,
1159
+ /**
1160
+ * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
1161
+ */
1135
1162
  engine_starting,
1163
+ /**
1164
+ * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
1165
+ */
1136
1166
  launch_started,
1167
+ /**
1168
+ * The next state is `launch_started`.
1169
+ */
1137
1170
  launch_starting,
1171
+ /**
1172
+ * The next state is `doors_closing`.
1173
+ */
1138
1174
  lights_blinking_close,
1175
+ /**
1176
+ * The next state is `doors_opening`. The rocket is getting prepared for launch.
1177
+ */
1139
1178
  lights_blinking_open,
1179
+ /**
1180
+ * The next state is `lights_blinking_close`. The rocket is getting launched.
1181
+ */
1140
1182
  rocket_flying,
1183
+ /**
1184
+ * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
1185
+ */
1141
1186
  rocket_ready,
1187
+ /**
1188
+ * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
1189
+ */
1142
1190
  rocket_rising,
1143
1191
  }
1144
1192
  enum shooting {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.92
6
6
  // API version 4
7
7
 
8
8
  declare namespace runtime {
@@ -24,6 +24,14 @@ interface event {
24
24
  }
25
25
  /**
26
26
  * Called when a {@link CustomInputPrototype | prototype:CustomInputPrototype} is activated.
27
+ * @example
28
+ * This will be raised when a custom input with the name "my-potato-control" and action "lua" is pressed
29
+ * ```
30
+ * script.on_event("my-potato-control", function(event)
31
+ * game.print("Keyboard shortcut pressed on tick: " ..tostring(event.tick))
32
+ * end)
33
+ * ```
34
+ *
27
35
  */
28
36
  interface CustomInputEvent extends event {
29
37
  /**
@@ -877,7 +885,7 @@ interface on_land_mine_armed extends event {
877
885
  mine: LuaEntity
878
886
  }
879
887
  /**
880
- * Called when a custom Lua shortcut is pressed.
888
+ * Called when a custom {@link Lua shortcut | prototype:ShortcutPrototype} is pressed.
881
889
  */
882
890
  interface on_lua_shortcut extends event {
883
891
  player_index: number
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.92
6
6
  // API version 4
7
7
 
8
8
  /**
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.92
6
6
  // API version 4
7
7
 
8
8
  declare namespace prototype {
@@ -1255,7 +1255,7 @@ interface BlueprintItemPrototype extends SelectionToolPrototype{
1255
1255
  }
1256
1256
 
1257
1257
  /**
1258
- * A {@link boiler | https://wiki.factorio.com/Boiler}.
1258
+ * A {@link boiler | https://wiki.factorio.com/Boiler}. It heats fluid and optionally outputs it as a different fluid.
1259
1259
  */
1260
1260
  interface BoilerPrototype extends EntityWithOwnerPrototype{
1261
1261
 
@@ -1302,14 +1302,14 @@ If `mode` is `"heat-water-inside"`, the fluid is heated up directly in this flui
1302
1302
  /**
1303
1303
  * In the `"heat-water-inside"` mode, fluid in the `fluid_box` is continuously heated from the input temperature up to its {@link FluidPrototype::max_temperature | prototype:FluidPrototype::max_temperature}.
1304
1304
 
1305
- In the `"output-to-separate-pipe"` mode, fluid is transferred from the `fluid_box` to the `output_fluid_box` when enough energy is available to {@link heat | prototype:FluidPrototype::heat_capacity} the fluid to the `target_temperature`. Setting a filter on the `output_fluid_box` allows to specify that the input fluid should be converted to the filtered fluid, instead of it simply being transferred when it can be heated.
1305
+ In the `"output-to-separate-pipe"` mode, fluid is transferred from the `fluid_box` to the `output_fluid_box` when enough energy is available to {@link heat | prototype:FluidPrototype::heat_capacity} the input fluid to the `target_temperature`. Setting a filter on the `output_fluid_box` means that instead of the heated input fluid getting moved to the output, it is converted to the filtered fluid in a 1:1 ratio.
1306
1306
  */
1307
1307
  mode?: 'heat-water-inside' | 'output-to-separate-pipe',
1308
1308
 
1309
1309
  /**
1310
1310
  * The output fluid box.
1311
1311
 
1312
- If `mode` is `"output-to-separate-pipe"` and this has a {@link filter | prototype:FluidBox::filter}, the input fluid is converted to the output fluid that is set in the filter (in a 1:1 ratio).
1312
+ If `mode` is `"output-to-separate-pipe"` and this has a {@link filter | prototype:FluidBox::filter}, the heated input fluid is converted to the output fluid that is set in the filter (in a 1:1 ratio).
1313
1313
 
1314
1314
  If `mode` is `"heat-water-inside"`, this fluidbox is unused.
1315
1315
  */
@@ -1322,7 +1322,7 @@ If `mode` is `"heat-water-inside"`, this fluidbox is unused.
1322
1322
  structure: BoilerStructure,
1323
1323
 
1324
1324
  /**
1325
- * When `mode` is `"output-to-separate-pipe"`, this is the temperature that the input fluid must reach to be moved to output fluid box.
1325
+ * When `mode` is `"output-to-separate-pipe"`, this is the temperature that the input fluid must reach to be moved to the output fluid box.
1326
1326
 
1327
1327
  When `mode` is `"heat-water-inside"` this is unused. Instead, the fluid {@link max_temperature | prototype:FluidPrototype::max_temperature} is the target temperature for heating the fluid.
1328
1328
  */
@@ -2221,7 +2221,7 @@ A key binding can contain an unlimited amount of modifier keys (listed above) bu
2221
2221
 
2222
2222
  For a list of all names used in vanilla, see {@link data.raw | https://wiki.factorio.com/Data.raw}.
2223
2223
 
2224
- It is also the name for the event that is raised when they key (combination) is pressed and action is `"lua"`, see {@link Tutorial:Script interfaces | https://wiki.factorio.com/Tutorial:Script_interfaces}.
2224
+ It is also the name for the event that is raised when they key (combination) is pressed and action is `"lua"`, see {@link Tutorial:Script interfaces | https://wiki.factorio.com/Tutorial:Script_interfaces#Custom_input}.
2225
2225
  */
2226
2226
  name: string
2227
2227
  }
@@ -2909,6 +2909,10 @@ The selection box is usually a little bit bigger than the collision box, for til
2909
2909
  When the tile width is odd, the center will be in the center of the tile, when it is even, the center is on the tile transition.
2910
2910
  */
2911
2911
  tile_width?: number,
2912
+
2913
+ /**
2914
+ * Defaults to the mask from {@link UtilityConstants::default_trigger_target_mask_by_type | prototype:UtilityConstants::default_trigger_target_mask_by_type}.
2915
+ */
2912
2916
  trigger_target_mask?: TriggerTargetMask,
2913
2917
 
2914
2918
  /**
@@ -3018,7 +3022,7 @@ interface EntityWithHealthPrototype extends EntityPrototype{
3018
3022
  interface EntityWithOwnerPrototype extends EntityWithHealthPrototype{
3019
3023
 
3020
3024
  /**
3021
- * If this is true, this entities `is_military_target property` can be changed runtime (on the entity, not on the prototype itself).
3025
+ * If this is true, this entity's `is_military_target` property can be changed during runtime (on the entity, not on the prototype itself).
3022
3026
  */
3023
3027
  allow_run_time_change_of_is_military_target?: boolean,
3024
3028
 
@@ -6240,7 +6244,7 @@ Mandatory if `icons` is not defined, or if `icon_size` is not specified for all
6240
6244
  /**
6241
6245
  * A table containing ingredient names and counts. Can also contain information about fluid temperature and catalyst amounts. The catalyst amounts are automatically calculated from the recipe, or can be set manually in the IngredientPrototype (see {@link here | https://factorio.com/blog/post/fff-256}).
6242
6246
 
6243
- The maximum ingredient amount is 65535. Can be set to an empty table to create a recipe that needs no ingredients.
6247
+ The maximum ingredient amount is 65 535. Can be set to an empty table to create a recipe that needs no ingredients.
6244
6248
 
6245
6249
  Duplicate ingredients, e.g. two entries with the same name, are *not* allowed. In-game, the item ingredients are ordered by {@link ItemGroup::order_in_recipe | prototype:ItemGroup::order_in_recipe}.
6246
6250
 
@@ -6437,6 +6441,11 @@ interface ResourceEntityPrototype extends EntityPrototype{
6437
6441
  */
6438
6442
  category?: ResourceCategoryID,
6439
6443
 
6444
+ /**
6445
+ * Must be positive.
6446
+ */
6447
+ cliff_removal_probability?: number,
6448
+
6440
6449
  /**
6441
6450
  * Two entities can collide only if they share a layer from the collision mask.
6442
6451
  */
@@ -6798,8 +6807,20 @@ interface RobotWithLogisticInterfacePrototype extends FlyingRobotPrototype{
6798
6807
  * A {@link rocket silo | https://wiki.factorio.com/Rocket_silo}.
6799
6808
  */
6800
6809
  interface RocketSiloPrototype extends AssemblingMachinePrototype{
6810
+
6811
+ /**
6812
+ * Additional energy used during the following parts of the {@link launch sequence | runtime:defines.rocket_silo_status}: doors_opening, rocket_rising, arms_advance, engine_starting, arms_retract, doors_closing.
6813
+ */
6801
6814
  active_energy_usage: Energy,
6815
+
6816
+ /**
6817
+ * Played when switching into the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state.
6818
+ */
6802
6819
  alarm_sound?: Sound,
6820
+
6821
+ /**
6822
+ * Applied when switching into the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state.
6823
+ */
6803
6824
  alarm_trigger?: TriggerEffect,
6804
6825
  arm_01_back_animation: Animation,
6805
6826
  arm_02_right_animation: Animation,
@@ -6808,33 +6829,94 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype{
6808
6829
  base_engine_light?: LightDefinition,
6809
6830
  base_front_sprite: Sprite,
6810
6831
  base_light?: LightDefinition,
6832
+
6833
+ /**
6834
+ * Drawn instead of `base_day_sprite` during the night i.e. when {@link LuaSurface::darkness | runtime:LuaSurface::darkness} is larger than 0.3.
6835
+ */
6811
6836
  base_night_sprite?: Sprite,
6837
+
6838
+ /**
6839
+ * Played when switching into the {@link arms_retract | runtime:defines.rocket_silo_status.arms_retract} state.
6840
+ */
6812
6841
  clamps_off_sound?: Sound,
6842
+
6843
+ /**
6844
+ * Applied when switching into the {@link arms_retract | runtime:defines.rocket_silo_status.arms_retract} state.
6845
+ */
6813
6846
  clamps_off_trigger?: TriggerEffect,
6847
+
6848
+ /**
6849
+ * Played when switching into the {@link arms_advance | runtime:defines.rocket_silo_status.arms_advance} state.
6850
+ */
6814
6851
  clamps_on_sound?: Sound,
6852
+
6853
+ /**
6854
+ * Applied when switching into the {@link arms_advance | runtime:defines.rocket_silo_status.arms_advance} state.
6855
+ */
6815
6856
  clamps_on_trigger?: TriggerEffect,
6816
6857
  door_back_open_offset: Vector,
6817
6858
  door_back_sprite: Sprite,
6818
6859
  door_front_open_offset: Vector,
6819
6860
  door_front_sprite: Sprite,
6861
+
6862
+ /**
6863
+ * The inverse of the duration in ticks of {@link doors_opening | runtime:defines.rocket_silo_status.doors_opening} and {@link closing | runtime:defines.rocket_silo_status.doors_closing}.
6864
+ */
6820
6865
  door_opening_speed: number,
6866
+
6867
+ /**
6868
+ * Played when switching into the {@link doors_opening | runtime:defines.rocket_silo_status.doors_opening} and {@link doors_closing | runtime:defines.rocket_silo_status.doors_closing} states.
6869
+ */
6821
6870
  doors_sound?: Sound,
6871
+
6872
+ /**
6873
+ * Applied when switching into the {@link doors_opening | runtime:defines.rocket_silo_status.doors_opening} and {@link doors_closing | runtime:defines.rocket_silo_status.doors_closing} states.
6874
+ */
6822
6875
  doors_trigger?: TriggerEffect,
6876
+
6877
+ /**
6878
+ * Played when switching into the {@link engine_starting | runtime:defines.rocket_silo_status.engine_starting} state.
6879
+ */
6823
6880
  flying_sound?: Sound,
6824
6881
  hole_clipping_box: BoundingBox,
6825
6882
  hole_light_sprite: Sprite,
6826
6883
  hole_sprite: Sprite,
6827
- idle_energy_usage: Energy,
6828
6884
 
6829
6885
  /**
6830
6886
  * May be 0.
6887
+
6888
+ Additional energy used during the night i.e. when {@link LuaSurface::darkness | runtime:LuaSurface::darkness} is larger than 0.3.
6831
6889
  */
6832
6890
  lamp_energy_usage: Energy,
6891
+
6892
+ /**
6893
+ * The time to wait in the {@link launch_started | runtime:defines.rocket_silo_status.launch_started} state before switching to {@link engine_starting | runtime:defines.rocket_silo_status.engine_starting}.
6894
+ */
6833
6895
  launch_wait_time?: number,
6896
+
6897
+ /**
6898
+ * The inverse of the duration in ticks of {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} and {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close}.
6899
+ */
6834
6900
  light_blinking_speed: number,
6901
+
6902
+ /**
6903
+ * Played when switching into the {@link rocket_rising | runtime:defines.rocket_silo_status.rocket_rising} state.
6904
+ */
6835
6905
  raise_rocket_sound?: Sound,
6906
+
6907
+ /**
6908
+ * Applied when switching into the {@link rocket_rising | runtime:defines.rocket_silo_status.rocket_rising} state.
6909
+ */
6836
6910
  raise_rocket_trigger?: TriggerEffect,
6911
+
6912
+ /**
6913
+ * Drawn from the start of the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state until the end of the {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close} state.
6914
+ */
6837
6915
  red_lights_back_sprites: Sprite,
6916
+
6917
+ /**
6918
+ * Drawn from the start of the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state until the end of the {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close} state.
6919
+ */
6838
6920
  red_lights_front_sprites: Sprite,
6839
6921
 
6840
6922
  /**
@@ -6848,6 +6930,10 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype{
6848
6930
  */
6849
6931
  rocket_parts_required: number,
6850
6932
  rocket_result_inventory_size?: ItemStackIndex,
6933
+
6934
+ /**
6935
+ * The time to wait in the {@link doors_opened | runtime:defines.rocket_silo_status.doors_opened} state before switching to {@link rocket_rising | runtime:defines.rocket_silo_status.rocket_rising}.
6936
+ */
6851
6937
  rocket_rising_delay?: number,
6852
6938
  rocket_shadow_overlay_sprite: Sprite,
6853
6939
  satellite_animation: Animation,
@@ -6855,6 +6941,12 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype{
6855
6941
  shadow_sprite: Sprite,
6856
6942
  silo_fade_out_end_distance: number,
6857
6943
  silo_fade_out_start_distance: number,
6944
+
6945
+ /**
6946
+ * How many times the `red_lights_back_sprites` and `red_lights_front_sprites` should blink during {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} and {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close}.
6947
+
6948
+ Does not affect the duration of the launch sequence.
6949
+ */
6858
6950
  times_to_blink: number
6859
6951
  }
6860
6952
 
@@ -7144,6 +7236,11 @@ Note: The scale that can be defined in the sprite may not behave as expected bec
7144
7236
  */
7145
7237
  item_to_spawn?: ItemID,
7146
7238
 
7239
+ /**
7240
+ * Used to order the shortcuts in the {@link quick panel | https://wiki.factorio.com/Quick_panel}, which replaces the shortcut bar when using a controller (game pad). It {@link is recommended | https://forums.factorio.com/106661} to order modded shortcuts after the vanilla shortcuts.
7241
+ */
7242
+ order?: Order,
7243
+
7147
7244
  /**
7148
7245
  * The icon used in the panel for visible shortcuts, when the shortcut is usable.
7149
7246
 
@@ -8212,6 +8309,10 @@ Only loaded if `icons` is not defined, or if `icon_size` is not specified for al
8212
8309
  */
8213
8310
  minable?: MinableProperties,
8214
8311
  mined_sound?: Sound,
8312
+
8313
+ /**
8314
+ * Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. The tile correction logic disallows 1-wide stripes of the tile, see {@link Friday Facts #346 | https://factorio.com/blog/post/fff-346}.
8315
+ */
8215
8316
  needs_correction?: boolean,
8216
8317
  next_direction?: TileID,
8217
8318
  placeable_by?: ItemToPlace | ItemToPlace[],
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.92
6
6
  // API version 4
7
7
 
8
8
  declare namespace prototype {
@@ -289,7 +289,7 @@ interface AnimationElement {
289
289
  *
290
290
  * @example
291
291
  * ```
292
- * Complex example - animation contains different layers with different frame counts:
292
+ * -- Complex example - animation contains different layers with different frame counts:
293
293
  * local custom_frame_sequence = { 2, 2, 2, 2, 2, 4, 3, 4, 3 }
294
294
  * layers = {
295
295
  * {
@@ -2688,7 +2688,7 @@ interface EnemyExpansionSettings {
2688
2688
  *
2689
2689
  * Supported Multipliers:
2690
2690
  *
2691
- * - `k/K`: 10^3, or 1'000
2691
+ * - `k/K`: 10^3, or 1 000
2692
2692
  *
2693
2693
  * - `M`: 10^6
2694
2694
  *
@@ -2850,7 +2850,7 @@ interface FactorioBasisNoiseArguments {
2850
2850
  output_scale?: ConstantNoiseNumber,
2851
2851
 
2852
2852
  /**
2853
- * Integer between 0 and 4'294'967'295 (inclusive) used to populate the backing random noise.
2853
+ * Integer between 0 and 4 294 967 295 (inclusive) used to populate the backing random noise.
2854
2854
  */
2855
2855
  seed0: ConstantNoiseNumber,
2856
2856
 
@@ -2885,7 +2885,7 @@ interface FactorioMultioctaveNoiseArguments {
2885
2885
  persistence: ConstantNoiseNumber,
2886
2886
 
2887
2887
  /**
2888
- * Integer between 0 and 4'294'967'295 (inclusive) used to populate the backing random noise.
2888
+ * Integer between 0 and 4 294 967 295 (inclusive) used to populate the backing random noise.
2889
2889
  */
2890
2890
  seed0: ConstantNoiseNumber,
2891
2891
 
@@ -4412,7 +4412,7 @@ interface MapGenSettings {
4412
4412
  default_enable_all_autoplace_controls?: boolean,
4413
4413
 
4414
4414
  /**
4415
- * Height of the map in tiles. Silently limited to 2'000'000, ie. +/- 1 million tiles from the center in both directions.
4415
+ * Height of the map in tiles. Silently limited to 2 000 000, ie. +/- 1 million tiles from the center in both directions.
4416
4416
  */
4417
4417
  height?: number,
4418
4418
  peaceful_mode?: boolean,
@@ -4448,7 +4448,7 @@ interface MapGenSettings {
4448
4448
  water?: MapGenSize,
4449
4449
 
4450
4450
  /**
4451
- * Width of the map in tiles. Silently limited to 2'000'000, ie. +/- 1 million tiles from the center in both directions.
4451
+ * Width of the map in tiles. Silently limited to 2 000 000, ie. +/- 1 million tiles from the center in both directions.
4452
4452
  */
4453
4453
  width?: number
4454
4454
  }
@@ -6252,7 +6252,7 @@ If a recipe is unlocked via technology, this should be set to `false`.
6252
6252
  /**
6253
6253
  * A table containing ingredient names and counts. Can also contain information about fluid temperature and catalyst amounts. The catalyst amounts are automatically calculated from the recipe, or can be set manually in the IngredientPrototype (see {@link here | https://factorio.com/blog/post/fff-256}).
6254
6254
 
6255
- The maximum ingredient amount is 65535. Can be set to an empty table to create a recipe that needs no ingredients.
6255
+ The maximum ingredient amount is 65 535. Can be set to an empty table to create a recipe that needs no ingredients.
6256
6256
 
6257
6257
  Duplicate ingredients, e.g. two entries with the same name, are *not* allowed. In-game, the item ingredients are ordered by {@link ItemGroup::order_in_recipe | prototype:ItemGroup::order_in_recipe}.
6258
6258
  */
@@ -8420,6 +8420,10 @@ interface TriggerItem {
8420
8420
  */
8421
8421
  probability?: number,
8422
8422
  repeat_count?: number,
8423
+
8424
+ /**
8425
+ * The trigger affects only prototypes with these masks.
8426
+ */
8423
8427
  trigger_target_mask?: TriggerTargetMask
8424
8428
  }
8425
8429
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "0.0.40",
3
+ "version": "0.0.42",
4
4
  "description": "Typescript declarations for the factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",