factorio-types 0.0.40 → 0.0.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.90
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  // API version 4
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  declare namespace runtime {
@@ -291,7 +291,7 @@ interface LuaBootstrap {
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  *
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  */
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  on_event<T extends event>(this: void,
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- event: defines.events | defines.events[] | string,
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+ event: defines.events | string | Array<defines.events | string>,
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  handler: (this: void, arg0: EventData) => any | null,
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  filters?: EventFilter): void
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@@ -5120,14 +5120,6 @@ interface LuaEntityPrototype {
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  */
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  readonly height?: number
5122
5122
 
5123
- /**
5124
- * The idle energy usage of this rocket silo prototype.
5125
- * @remarks
5126
- * Applies to subclasses: RocketSilo
5127
- *
5128
- */
5129
- readonly idle_energy_usage?: number
5130
-
5131
5123
  /**
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5124
  * A vector of the gun prototypes of this car, spider vehicle, artillery wagon, or turret.
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  * @remarks
@@ -17501,7 +17493,7 @@ interface LuaTilePrototype {
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  readonly name: string
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17494
 
17503
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  /**
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- * If this tile needs correction logic applied when it's generated in the world..
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+ * If this tile needs correction logic applied when it's generated in the world.
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  */
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  readonly needs_correction: boolean
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@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.90
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  // API version 4
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  declare namespace runtime {
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.90
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  // API version 4
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  declare namespace defines {
@@ -1124,21 +1124,69 @@ declare namespace defines {
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  straight,
1125
1125
  }
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  }
1127
+ /**
1128
+ * The various parts of the launch sequence of the rocket silo.
1129
+ */
1127
1130
  enum rocket_silo_status {
1131
+ /**
1132
+ * The next state is `rocket_ready` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
1133
+ */
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1134
  arms_advance,
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+ /**
1136
+ * The next state is `rocket_flying` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
1137
+ */
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1138
  arms_retract,
1139
+ /**
1140
+ * The rocket silo is crafting rocket parts. When there are enough rocket parts, the silo will switch into the `create_rocket` state.
1141
+ */
1130
1142
  building_rocket,
1143
+ /**
1144
+ * The next state is `lights_blinking_open`. The rocket silo rocket entity gets created.
1145
+ */
1131
1146
  create_rocket,
1147
+ /**
1148
+ * The next state is `building_rocket`.
1149
+ */
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1150
  doors_closing,
1151
+ /**
1152
+ * The next state is `rocket_rising` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
1153
+ */
1133
1154
  doors_opened,
1155
+ /**
1156
+ * The next state is `doors_opened`. The rocket is getting prepared for launch.
1157
+ */
1134
1158
  doors_opening,
1159
+ /**
1160
+ * The next state is `arms_retract` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
1161
+ */
1135
1162
  engine_starting,
1163
+ /**
1164
+ * The next state is `engine_starting` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting launched.
1165
+ */
1136
1166
  launch_started,
1167
+ /**
1168
+ * The next state is `launch_started`.
1169
+ */
1137
1170
  launch_starting,
1171
+ /**
1172
+ * The next state is `doors_closing`.
1173
+ */
1138
1174
  lights_blinking_close,
1175
+ /**
1176
+ * The next state is `doors_opening`. The rocket is getting prepared for launch.
1177
+ */
1139
1178
  lights_blinking_open,
1179
+ /**
1180
+ * The next state is `lights_blinking_close`. The rocket is getting launched.
1181
+ */
1140
1182
  rocket_flying,
1183
+ /**
1184
+ * The rocket launch can be started by the player. When the launch is started, the silo switches into the `launch_starting` state.
1185
+ */
1141
1186
  rocket_ready,
1187
+ /**
1188
+ * The next state is `arms_advance` or if the rocket is destroyed in this state then the next state will be `lights_blinking_close`. The rocket is getting prepared for launch.
1189
+ */
1142
1190
  rocket_rising,
1143
1191
  }
1144
1192
  enum shooting {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.90
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  // API version 4
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  declare namespace runtime {
@@ -24,6 +24,14 @@ interface event {
24
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  }
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  /**
26
26
  * Called when a {@link CustomInputPrototype | prototype:CustomInputPrototype} is activated.
27
+ * @example
28
+ * This will be raised when a custom input with the name "my-potato-control" and action "lua" is pressed
29
+ * ```
30
+ * script.on_event("my-potato-control", function(event)
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+ * game.print("Keyboard shortcut pressed on tick: " ..tostring(event.tick))
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+ * end)
33
+ * ```
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+ *
27
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  */
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  interface CustomInputEvent extends event {
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  /**
@@ -877,7 +885,7 @@ interface on_land_mine_armed extends event {
877
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  mine: LuaEntity
878
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  }
879
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  /**
880
- * Called when a custom Lua shortcut is pressed.
888
+ * Called when a custom {@link Lua shortcut | prototype:ShortcutPrototype} is pressed.
881
889
  */
882
890
  interface on_lua_shortcut extends event {
883
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  player_index: number
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.90
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  // API version 4
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  /**
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.89
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+ // Factorio version 1.1.90
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  // API version 4
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  declare namespace prototype {
@@ -2221,7 +2221,7 @@ A key binding can contain an unlimited amount of modifier keys (listed above) bu
2221
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2222
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  For a list of all names used in vanilla, see {@link data.raw | https://wiki.factorio.com/Data.raw}.
2223
2223
 
2224
- It is also the name for the event that is raised when they key (combination) is pressed and action is `"lua"`, see {@link Tutorial:Script interfaces | https://wiki.factorio.com/Tutorial:Script_interfaces}.
2224
+ It is also the name for the event that is raised when they key (combination) is pressed and action is `"lua"`, see {@link Tutorial:Script interfaces | https://wiki.factorio.com/Tutorial:Script_interfaces#Custom_input}.
2225
2225
  */
2226
2226
  name: string
2227
2227
  }
@@ -2909,6 +2909,10 @@ The selection box is usually a little bit bigger than the collision box, for til
2909
2909
  When the tile width is odd, the center will be in the center of the tile, when it is even, the center is on the tile transition.
2910
2910
  */
2911
2911
  tile_width?: number,
2912
+
2913
+ /**
2914
+ * Defaults to the mask from {@link UtilityConstants::default_trigger_target_mask_by_type | prototype:UtilityConstants::default_trigger_target_mask_by_type}.
2915
+ */
2912
2916
  trigger_target_mask?: TriggerTargetMask,
2913
2917
 
2914
2918
  /**
@@ -3018,7 +3022,7 @@ interface EntityWithHealthPrototype extends EntityPrototype{
3018
3022
  interface EntityWithOwnerPrototype extends EntityWithHealthPrototype{
3019
3023
 
3020
3024
  /**
3021
- * If this is true, this entities `is_military_target property` can be changed runtime (on the entity, not on the prototype itself).
3025
+ * If this is true, this entity's `is_military_target` property can be changed during runtime (on the entity, not on the prototype itself).
3022
3026
  */
3023
3027
  allow_run_time_change_of_is_military_target?: boolean,
3024
3028
 
@@ -6798,8 +6802,20 @@ interface RobotWithLogisticInterfacePrototype extends FlyingRobotPrototype{
6798
6802
  * A {@link rocket silo | https://wiki.factorio.com/Rocket_silo}.
6799
6803
  */
6800
6804
  interface RocketSiloPrototype extends AssemblingMachinePrototype{
6805
+
6806
+ /**
6807
+ * Additional energy used during the following parts of the {@link launch sequence | runtime:defines.rocket_silo_status}: doors_opening, rocket_rising, arms_advance, engine_starting, arms_retract, doors_closing.
6808
+ */
6801
6809
  active_energy_usage: Energy,
6810
+
6811
+ /**
6812
+ * Played when switching into the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state.
6813
+ */
6802
6814
  alarm_sound?: Sound,
6815
+
6816
+ /**
6817
+ * Applied when switching into the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state.
6818
+ */
6803
6819
  alarm_trigger?: TriggerEffect,
6804
6820
  arm_01_back_animation: Animation,
6805
6821
  arm_02_right_animation: Animation,
@@ -6808,33 +6824,94 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype{
6808
6824
  base_engine_light?: LightDefinition,
6809
6825
  base_front_sprite: Sprite,
6810
6826
  base_light?: LightDefinition,
6827
+
6828
+ /**
6829
+ * Drawn instead of `base_day_sprite` during the night i.e. when {@link LuaSurface::darkness | runtime:LuaSurface::darkness} is larger than 0.3.
6830
+ */
6811
6831
  base_night_sprite?: Sprite,
6832
+
6833
+ /**
6834
+ * Played when switching into the {@link arms_retract | runtime:defines.rocket_silo_status.arms_retract} state.
6835
+ */
6812
6836
  clamps_off_sound?: Sound,
6837
+
6838
+ /**
6839
+ * Applied when switching into the {@link arms_retract | runtime:defines.rocket_silo_status.arms_retract} state.
6840
+ */
6813
6841
  clamps_off_trigger?: TriggerEffect,
6842
+
6843
+ /**
6844
+ * Played when switching into the {@link arms_advance | runtime:defines.rocket_silo_status.arms_advance} state.
6845
+ */
6814
6846
  clamps_on_sound?: Sound,
6847
+
6848
+ /**
6849
+ * Applied when switching into the {@link arms_advance | runtime:defines.rocket_silo_status.arms_advance} state.
6850
+ */
6815
6851
  clamps_on_trigger?: TriggerEffect,
6816
6852
  door_back_open_offset: Vector,
6817
6853
  door_back_sprite: Sprite,
6818
6854
  door_front_open_offset: Vector,
6819
6855
  door_front_sprite: Sprite,
6856
+
6857
+ /**
6858
+ * The inverse of the duration in ticks of {@link doors_opening | runtime:defines.rocket_silo_status.doors_opening} and {@link closing | runtime:defines.rocket_silo_status.doors_closing}.
6859
+ */
6820
6860
  door_opening_speed: number,
6861
+
6862
+ /**
6863
+ * Played when switching into the {@link doors_opening | runtime:defines.rocket_silo_status.doors_opening} and {@link doors_closing | runtime:defines.rocket_silo_status.doors_closing} states.
6864
+ */
6821
6865
  doors_sound?: Sound,
6866
+
6867
+ /**
6868
+ * Applied when switching into the {@link doors_opening | runtime:defines.rocket_silo_status.doors_opening} and {@link doors_closing | runtime:defines.rocket_silo_status.doors_closing} states.
6869
+ */
6822
6870
  doors_trigger?: TriggerEffect,
6871
+
6872
+ /**
6873
+ * Played when switching into the {@link engine_starting | runtime:defines.rocket_silo_status.engine_starting} state.
6874
+ */
6823
6875
  flying_sound?: Sound,
6824
6876
  hole_clipping_box: BoundingBox,
6825
6877
  hole_light_sprite: Sprite,
6826
6878
  hole_sprite: Sprite,
6827
- idle_energy_usage: Energy,
6828
6879
 
6829
6880
  /**
6830
6881
  * May be 0.
6882
+
6883
+ Additional energy used during the night i.e. when {@link LuaSurface::darkness | runtime:LuaSurface::darkness} is larger than 0.3.
6831
6884
  */
6832
6885
  lamp_energy_usage: Energy,
6886
+
6887
+ /**
6888
+ * The time to wait in the {@link launch_started | runtime:defines.rocket_silo_status.launch_started} state before switching to {@link engine_starting | runtime:defines.rocket_silo_status.engine_starting}.
6889
+ */
6833
6890
  launch_wait_time?: number,
6891
+
6892
+ /**
6893
+ * The inverse of the duration in ticks of {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} and {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close}.
6894
+ */
6834
6895
  light_blinking_speed: number,
6896
+
6897
+ /**
6898
+ * Played when switching into the {@link rocket_rising | runtime:defines.rocket_silo_status.rocket_rising} state.
6899
+ */
6835
6900
  raise_rocket_sound?: Sound,
6901
+
6902
+ /**
6903
+ * Applied when switching into the {@link rocket_rising | runtime:defines.rocket_silo_status.rocket_rising} state.
6904
+ */
6836
6905
  raise_rocket_trigger?: TriggerEffect,
6906
+
6907
+ /**
6908
+ * Drawn from the start of the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state until the end of the {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close} state.
6909
+ */
6837
6910
  red_lights_back_sprites: Sprite,
6911
+
6912
+ /**
6913
+ * Drawn from the start of the {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} state until the end of the {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close} state.
6914
+ */
6838
6915
  red_lights_front_sprites: Sprite,
6839
6916
 
6840
6917
  /**
@@ -6848,6 +6925,10 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype{
6848
6925
  */
6849
6926
  rocket_parts_required: number,
6850
6927
  rocket_result_inventory_size?: ItemStackIndex,
6928
+
6929
+ /**
6930
+ * The time to wait in the {@link doors_opened | runtime:defines.rocket_silo_status.doors_opened} state before switching to {@link rocket_rising | runtime:defines.rocket_silo_status.rocket_rising}.
6931
+ */
6851
6932
  rocket_rising_delay?: number,
6852
6933
  rocket_shadow_overlay_sprite: Sprite,
6853
6934
  satellite_animation: Animation,
@@ -6855,6 +6936,12 @@ interface RocketSiloPrototype extends AssemblingMachinePrototype{
6855
6936
  shadow_sprite: Sprite,
6856
6937
  silo_fade_out_end_distance: number,
6857
6938
  silo_fade_out_start_distance: number,
6939
+
6940
+ /**
6941
+ * How many times the `red_lights_back_sprites` and `red_lights_front_sprites` should blink during {@link lights_blinking_open | runtime:defines.rocket_silo_status.lights_blinking_open} and {@link lights_blinking_close | runtime:defines.rocket_silo_status.lights_blinking_close}.
6942
+
6943
+ Does not affect the duration of the launch sequence.
6944
+ */
6858
6945
  times_to_blink: number
6859
6946
  }
6860
6947
 
@@ -7144,6 +7231,11 @@ Note: The scale that can be defined in the sprite may not behave as expected bec
7144
7231
  */
7145
7232
  item_to_spawn?: ItemID,
7146
7233
 
7234
+ /**
7235
+ * Used to order the shortcuts in the {@link quick panel | https://wiki.factorio.com/Quick_panel}, which replaces the shortcut bar when using a controller (game pad). It {@link is recommended | https://forums.factorio.com/106661} to order modded shortcuts after the vanilla shortcuts.
7236
+ */
7237
+ order?: Order,
7238
+
7147
7239
  /**
7148
7240
  * The icon used in the panel for visible shortcuts, when the shortcut is usable.
7149
7241
 
@@ -8212,6 +8304,10 @@ Only loaded if `icons` is not defined, or if `icon_size` is not specified for al
8212
8304
  */
8213
8305
  minable?: MinableProperties,
8214
8306
  mined_sound?: Sound,
8307
+
8308
+ /**
8309
+ * Whether the tile needs tile correction logic applied when it's generated in the world, to prevent graphical artifacts. The tile correction logic disallows 1-wide stripes of the tile, see {@link Friday Facts #346 | https://factorio.com/blog/post/fff-346}.
8310
+ */
8215
8311
  needs_correction?: boolean,
8216
8312
  next_direction?: TileID,
8217
8313
  placeable_by?: ItemToPlace | ItemToPlace[],
package/dist/types.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/prototype-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.89
5
+ // Factorio version 1.1.90
6
6
  // API version 4
7
7
 
8
8
  declare namespace prototype {
@@ -289,7 +289,7 @@ interface AnimationElement {
289
289
  *
290
290
  * @example
291
291
  * ```
292
- * Complex example - animation contains different layers with different frame counts:
292
+ * -- Complex example - animation contains different layers with different frame counts:
293
293
  * local custom_frame_sequence = { 2, 2, 2, 2, 2, 4, 3, 4, 3 }
294
294
  * layers = {
295
295
  * {
@@ -8420,6 +8420,10 @@ interface TriggerItem {
8420
8420
  */
8421
8421
  probability?: number,
8422
8422
  repeat_count?: number,
8423
+
8424
+ /**
8425
+ * The trigger affects only prototypes with these masks.
8426
+ */
8423
8427
  trigger_target_mask?: TriggerTargetMask
8424
8428
  }
8425
8429
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "0.0.40",
3
+ "version": "0.0.41",
4
4
  "description": "Typescript declarations for the factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",