factorio-types 0.0.35 → 0.0.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.80
5
+ // Factorio version 1.1.84
6
6
  // API version 3
7
7
 
8
8
  /**
@@ -1076,7 +1076,12 @@ interface LuaControl {
1076
1076
  get_main_inventory(this: void): void
1077
1077
 
1078
1078
  /**
1079
- * The maximum inventory index this entity may use.
1079
+ * The highest index of all inventories this entity can use. Allows iteration over all of them if desired.
1080
+ * @example
1081
+ * ```
1082
+ * for k = 1, entity.get_max_inventory_index() do [...] end
1083
+ * ```
1084
+ *
1080
1085
  */
1081
1086
  get_max_inventory_index(this: void): void
1082
1087
 
@@ -1655,6 +1660,16 @@ interface LuaCustomInputPrototype {
1655
1660
  */
1656
1661
  readonly consuming: string
1657
1662
 
1663
+ /**
1664
+ * The default controller alternative key sequence for this custom input, if any
1665
+ */
1666
+ readonly controller_alternative_key_sequence?: string
1667
+
1668
+ /**
1669
+ * The default controller key sequence for this custom input, if any
1670
+ */
1671
+ readonly controller_key_sequence?: string
1672
+
1658
1673
  /**
1659
1674
  * Whether this custom input is enabled. Disabled custom inputs exist but are not used by the game.
1660
1675
  */
@@ -3090,12 +3105,12 @@ interface LuaEntity extends LuaControl {
3090
3105
  readonly belt_neighbours: {[key: string]: LuaEntity[]}
3091
3106
 
3092
3107
  /**
3093
- * `"input"` or `"output"`, depending on whether this underground belt goes down or up.
3108
+ * Whether this underground belt goes into or out of the ground.
3094
3109
  * @remarks
3095
3110
  * Applies to subclasses: TransportBeltToGround
3096
3111
  *
3097
3112
  */
3098
- readonly belt_to_ground_type: string
3113
+ readonly belt_to_ground_type: 'input' | 'output'
3099
3114
 
3100
3115
  /**
3101
3116
  * The bonus mining progress for this mining drill. Read yields a number in range [0, mining_target.prototype.mineable_properties.mining_time]. `nil` if this isn't a mining drill.
@@ -3660,12 +3675,12 @@ interface LuaEntity extends LuaControl {
3660
3675
  readonly loader_container?: LuaEntity
3661
3676
 
3662
3677
  /**
3663
- * `"input"` or `"output"`, depending on whether this loader puts to or gets from a container.
3678
+ * Whether this loader gets items from or puts item into a container.
3664
3679
  * @remarks
3665
3680
  * Applies to subclasses: Loader
3666
3681
  *
3667
3682
  */
3668
- loader_type: string
3683
+ loader_type: 'input' | 'output'
3669
3684
 
3670
3685
  readonly localised_description: LocalisedString
3671
3686
 
@@ -4092,7 +4107,7 @@ interface LuaEntity extends LuaControl {
4092
4107
  /**
4093
4108
  * The ticks left before a ghost, combat robot, highlight box or smoke with trigger is destroyed.
4094
4109
  *
4095
- * - for ghosts set to uint32 max (4,294,967,295) to never expire.
4110
+ * - for ghosts set to uint32 max (4'294'967'295) to never expire.
4096
4111
  * - for ghosts Cannot be set higher than {@link LuaForce::ghost_time_to_live | LuaForce::ghost_time_to_live} of the entity's force.
4097
4112
  */
4098
4113
  time_to_live: number
@@ -7224,8 +7239,10 @@ interface LuaForce {
7224
7239
 
7225
7240
  /**
7226
7241
  * Force a rechart of the whole chart.
7242
+ * @param surface - Which surface to rechart or all if not given.
7227
7243
  */
7228
- rechart(this: void): void
7244
+ rechart(this: void,
7245
+ surface?: SurfaceIdentification): void
7229
7246
 
7230
7247
  /**
7231
7248
  * Research all technologies.
@@ -7763,7 +7780,7 @@ interface LuaGameScript {
7763
7780
  /**
7764
7781
  * Create a new surface.
7765
7782
  * @remarks
7766
- * The game currently supports a maximum of 4,294,967,295 surfaces, including the default surface.
7783
+ * The game currently supports a maximum of 4'294'967'295 surfaces, including the default surface.
7767
7784
  * Surface names must be unique.
7768
7785
  *
7769
7786
  * @param name - Name of the new surface.
@@ -8015,7 +8032,7 @@ interface LuaGameScript {
8015
8032
  is_demo(this: void): void
8016
8033
 
8017
8034
  /**
8018
- * Is the map loaded is multiplayer?
8035
+ * Whether the save is loaded as a multiplayer map.
8019
8036
  */
8020
8037
  is_multiplayer(this: void): void
8021
8038
 
@@ -8445,7 +8462,7 @@ interface LuaGameScript {
8445
8462
  readonly font_prototypes: {[key: string]: LuaFontPrototype}
8446
8463
 
8447
8464
  /**
8448
- * Get a table of all the forces that currently exist. This sparse table allows you to find forces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the array part of the table. Iterating with `ipairs()` will not work at all.
8465
+ * Get a table of all the forces that currently exist. This sparse table allows you to find forces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the hash part of the table. Iterating with `ipairs()` will not work at all.
8449
8466
  */
8450
8467
  readonly forces: {[key: string]: LuaForce}
8451
8468
 
@@ -8588,7 +8605,7 @@ interface LuaGameScript {
8588
8605
  readonly styles: {[key: string]: string}
8589
8606
 
8590
8607
  /**
8591
- * Get a table of all the surfaces that currently exist. This sparse table allows you to find surfaces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the array part of the table. Iterating with `ipairs()` will not work at all.
8608
+ * Get a table of all the surfaces that currently exist. This sparse table allows you to find surfaces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the hash part of the table. Iterating with `ipairs()` will not work at all.
8592
8609
  */
8593
8610
  readonly surfaces: {[key: string]: LuaSurface}
8594
8611
 
@@ -8608,11 +8625,9 @@ interface LuaGameScript {
8608
8625
  tick_paused: boolean
8609
8626
 
8610
8627
  /**
8611
- * The number of ticks since this game was 'created'. A game is 'created' either by using "new game" or "new game from scenario".
8612
- * @remarks
8613
- * This differs over {@link LuaGameScript::tick | LuaGameScript::tick} in that making a game from a scenario always starts with ticks_played value at 0 even if the scenario has its own level data where the {@link LuaGameScript::tick | LuaGameScript::tick} is > 0.
8614
- * This value has no relation with {@link LuaGameScript::tick | LuaGameScript::tick} and can be completely different values.
8615
- *
8628
+ * The number of ticks since this game was created using either "new game" or "new game from scenario". Notably, this number progresses even when the game is {@link tick_paused | LuaGameScript::tick_paused}.
8629
+ *
8630
+ * This differs from {@link LuaGameScript::tick | LuaGameScript::tick} in that creating a game from a scenario always starts with this value at `0`, even if the scenario has its own level data where the `tick` has progressed past `0`.
8616
8631
  */
8617
8632
  readonly ticks_played: number
8618
8633
 
@@ -8833,7 +8848,7 @@ interface LuaGui {
8833
8848
  * - `"progressbar"`: A partially filled bar that can be used to indicate progress.
8834
8849
  * - `"table"`: An invisible container that lays out its children in a specific number of columns. The width of each column is determined by the widest element it contains.
8835
8850
  * - `"textfield"`: A single-line box the user can type into. Relevant events: {@link on_gui_text_changed | on_gui_text_changed}, {@link on_gui_confirmed | on_gui_confirmed}
8836
- * - `"radiobutton"`: An element that is similar to a `checkbox`, but with a circular appearance. Clicking a selected radio button will not deselect it. Radio buttons are not linked to each other in any way. Relevant event: {@link on_gui_checked_state_changed | on_gui_checked_state_changed}
8851
+ * - `"radiobutton"`: An element that is similar to a `checkbox`, but with a circular appearance. Clicking a selected radio button will not unselect it. Radio buttons are not linked to each other in any way. Relevant event: {@link on_gui_checked_state_changed | on_gui_checked_state_changed}
8837
8852
  * - `"sprite"`: An element that shows an image.
8838
8853
  * - `"scroll-pane"`: An invisible element that is similar to a `flow`, but has the ability to show and use scroll bars.
8839
8854
  * - `"drop-down"`: A drop-down containing strings of text. Relevant event: {@link on_gui_selection_state_changed | on_gui_selection_state_changed}
@@ -9215,6 +9230,14 @@ interface LuaGuiElement {
9215
9230
  */
9216
9231
  auto_center: boolean
9217
9232
 
9233
+ /**
9234
+ * Whether this button will automatically toggle when clicked.
9235
+ * @remarks
9236
+ * Applies to subclasses: button,sprite-button
9237
+ *
9238
+ */
9239
+ auto_toggle: boolean
9240
+
9218
9241
  /**
9219
9242
  * The text to display after the normal tab text (designed to work with numbers)
9220
9243
  * @remarks
@@ -9380,6 +9403,11 @@ interface LuaGuiElement {
9380
9403
  */
9381
9404
  force?: string
9382
9405
 
9406
+ /**
9407
+ * How this element should interact with game controllers.
9408
+ */
9409
+ game_controller_interaction: defines.game_controller_interaction
9410
+
9383
9411
  /**
9384
9412
  * The GUI this element is a child of.
9385
9413
  */
@@ -9665,6 +9693,14 @@ interface LuaGuiElement {
9665
9693
  */
9666
9694
  text: string
9667
9695
 
9696
+ /**
9697
+ * Whether this button is currently toggled. When a button is toggled, it will use the `selected_graphical_set` and `selected_font_color` defined in its style.
9698
+ * @remarks
9699
+ * Applies to subclasses: button,sprite-button
9700
+ *
9701
+ */
9702
+ toggled: boolean
9703
+
9668
9704
  tooltip: LocalisedString
9669
9705
 
9670
9706
  /**
@@ -12126,6 +12162,11 @@ interface LuaModSettingPrototype {
12126
12162
 
12127
12163
  readonly setting_type: string
12128
12164
 
12165
+ /**
12166
+ * Type of this prototype.
12167
+ */
12168
+ readonly type: string
12169
+
12129
12170
  /**
12130
12171
  * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
12131
12172
  */
@@ -13062,6 +13103,11 @@ interface LuaPlayer extends LuaControl {
13062
13103
  */
13063
13104
  infinity_inventory_filters: InfinityInventoryFilter[]
13064
13105
 
13106
+ /**
13107
+ * The input method of the player, mouse and keyboard or game controller
13108
+ */
13109
+ readonly input_method: defines.input_method
13110
+
13065
13111
  /**
13066
13112
  * At what tick this player was last online.
13067
13113
  */
@@ -16069,6 +16115,14 @@ interface LuaSurface {
16069
16115
  use_map_generation_bounding_box: boolean,
16070
16116
  direction?: defines.direction): void
16071
16117
 
16118
+ /**
16119
+ * Find the logistic network with a cell closest to a given position.
16120
+ * @param force - Force the logistic network should belong to.
16121
+ */
16122
+ find_closest_logistic_network_by_position(this: void,
16123
+ position: MapPosition,
16124
+ force: ForceIdentification): void
16125
+
16072
16126
  /**
16073
16127
  * Find decoratives of a given name in a given area.
16074
16128
  *
@@ -16172,7 +16226,7 @@ interface LuaSurface {
16172
16226
  }): void
16173
16227
 
16174
16228
  /**
16175
- * Find a specific entity at a specific position.
16229
+ * Find an entity of the given type at the given position. This checks both the exact position and the bounding box of the entity.
16176
16230
  * @param entity - Entity to look for.
16177
16231
  * @param position - Coordinates to look at.
16178
16232
  * @example
@@ -16336,12 +16390,16 @@ interface LuaSurface {
16336
16390
  * @remarks
16337
16391
  * This won't find tiles in non-generated chunks.
16338
16392
  *
16393
+ * @param area - The area to find connected tiles in. If provided the start position must be in this area.
16394
+ * @param include_diagonal - Include tiles that are connected diagonally.
16339
16395
  * @param position - The tile position to start at.
16340
16396
  * @param tiles - The tiles to search for.
16341
16397
  */
16342
16398
  get_connected_tiles(this: void,
16343
16399
  position: TilePosition,
16344
- tiles: string[]): void
16400
+ tiles: string[],
16401
+ include_diagonal?: boolean,
16402
+ area?: BoundingBox): void
16345
16403
 
16346
16404
  /**
16347
16405
  * Returns all the military targets (entities with force) on this chunk for the given force.
@@ -18043,6 +18101,11 @@ interface LuaGuiElementAddParams {
18043
18101
  */
18044
18102
  'enabled'?: boolean
18045
18103
 
18104
+ /**
18105
+ * How the element should interact with game controllers. Defaults to {@link defines.game_controller_interaction.normal | defines.game_controller_interaction.normal}.
18106
+ */
18107
+ 'game_controller_interaction'?: defines.game_controller_interaction
18108
+
18046
18109
  /**
18047
18110
  * Whether the child element is ignored by interaction. Defaults to `false`.
18048
18111
  */
@@ -18058,6 +18121,11 @@ interface LuaGuiElementAddParams {
18058
18121
  */
18059
18122
  'name'?: string
18060
18123
 
18124
+ /**
18125
+ * Whether this element will raise {@link on_gui_hover | on_gui_hover} and {@link on_gui_leave | on_gui_leave}. Defaults to `false`.
18126
+ */
18127
+ 'raise_hover_events'?: boolean
18128
+
18061
18129
  /**
18062
18130
  * The name of the style prototype to apply to the new element.
18063
18131
  */
@@ -18091,11 +18159,21 @@ interface LuaGuiElementAddParams {
18091
18159
  *
18092
18160
  */
18093
18161
  interface LuaGuiElementAddParamsButton extends LuaGuiElementAddParams {
18162
+ /**
18163
+ * Whether the button will automatically toggle when clicked. Defaults to `false`.
18164
+ */
18165
+ 'auto_toggle'?: boolean
18166
+
18094
18167
  /**
18095
18168
  * Which mouse buttons the button responds to. Defaults to `"left-and-right"`.
18096
18169
  */
18097
18170
  'mouse_button_filter'?: MouseButtonFlags
18098
18171
 
18172
+ /**
18173
+ * The initial toggled state of the button. Defaults to `false`.
18174
+ */
18175
+ 'toggled'?: boolean
18176
+
18099
18177
  }
18100
18178
 
18101
18179
  /**
@@ -18421,6 +18499,11 @@ interface LuaGuiElementAddParamsSprite extends LuaGuiElementAddParams {
18421
18499
  *
18422
18500
  */
18423
18501
  interface LuaGuiElementAddParamsSpriteButton extends LuaGuiElementAddParams {
18502
+ /**
18503
+ * Whether the button will automatically toggle when clicked. Defaults to `false`.
18504
+ */
18505
+ 'auto_toggle'?: boolean
18506
+
18424
18507
  /**
18425
18508
  * Path to the image to display on the button when it is clicked.
18426
18509
  */
@@ -18451,6 +18534,11 @@ interface LuaGuiElementAddParamsSpriteButton extends LuaGuiElementAddParams {
18451
18534
  */
18452
18535
  'sprite'?: SpritePath
18453
18536
 
18537
+ /**
18538
+ * The initial toggled state of the button. Defaults to `false`.
18539
+ */
18540
+ 'toggled'?: boolean
18541
+
18454
18542
  }
18455
18543
 
18456
18544
  /**
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.80
5
+ // Factorio version 1.1.84
6
6
  // API version 3
7
7
 
8
8
  /**
@@ -323,7 +323,7 @@ interface BlueprintSignalIcon {
323
323
  }
324
324
 
325
325
  /**
326
- * Two positions, specifying the top-left and bottom-right corner of the box respectively. Like with {@link MapPosition | MapPosition}, the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is non-zero, however it is ignored when provided to the game.
326
+ * Two positions, specifying the top-left and bottom-right corner of the box respectively. Like with {@link MapPosition | MapPosition}, the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is non-zero.
327
327
  * @example
328
328
  * Explicit definition:
329
329
  * ```
@@ -838,7 +838,7 @@ interface EnemyExpansionMapSettings {
838
838
  max_colliding_tiles_coefficient: number,
839
839
 
840
840
  /**
841
- * The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3,600=216,000` ticks.
841
+ * The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3'600=216'000` ticks.
842
842
  */
843
843
  max_expansion_cooldown: number,
844
844
 
@@ -848,7 +848,7 @@ interface EnemyExpansionMapSettings {
848
848
  max_expansion_distance: number,
849
849
 
850
850
  /**
851
- * The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3,600=14,400` ticks.
851
+ * The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3'600=14'400` ticks.
852
852
  */
853
853
  min_expansion_cooldown: number,
854
854
 
@@ -2004,12 +2004,12 @@ interface PathFinderMapSettings {
2004
2004
  max_clients_to_accept_short_new_request: number,
2005
2005
 
2006
2006
  /**
2007
- * The maximum number of nodes that are expanded per tick. Defaults to `1,000`.
2007
+ * The maximum number of nodes that are expanded per tick. Defaults to `1'000`.
2008
2008
  */
2009
2009
  max_steps_worked_per_tick: number,
2010
2010
 
2011
2011
  /**
2012
- * The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8,000`.
2012
+ * The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8'000`.
2013
2013
  */
2014
2014
  max_work_done_per_tick: number,
2015
2015
 
@@ -2723,7 +2723,7 @@ interface UnitGroupMapSettings {
2723
2723
  max_gathering_unit_groups: number,
2724
2724
 
2725
2725
  /**
2726
- * The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3,600=36,000` ticks.
2726
+ * The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3'600=36'000` ticks.
2727
2727
  */
2728
2728
  max_group_gathering_time: number,
2729
2729
 
@@ -2758,7 +2758,7 @@ interface UnitGroupMapSettings {
2758
2758
  max_unit_group_size: number,
2759
2759
 
2760
2760
  /**
2761
- * After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3,600=7,200` ticks.
2761
+ * After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3'600=7'200` ticks.
2762
2762
  */
2763
2763
  max_wait_time_for_late_members: number,
2764
2764
 
@@ -2768,7 +2768,7 @@ interface UnitGroupMapSettings {
2768
2768
  member_disown_distance: number,
2769
2769
 
2770
2770
  /**
2771
- * The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3,600` ticks.
2771
+ * The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3'600` ticks.
2772
2772
  */
2773
2773
  min_group_gathering_time: number,
2774
2774
 
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.80
5
+ // Factorio version 1.1.84
6
6
  // API version 3
7
7
 
8
8
  declare namespace defines {
@@ -515,9 +515,12 @@ declare namespace defines {
515
515
  on_console_chat,
516
516
  on_console_command,
517
517
  on_cutscene_cancelled,
518
+ on_cutscene_finished,
519
+ on_cutscene_started,
518
520
  on_cutscene_waypoint_reached,
519
521
  on_difficulty_settings_changed,
520
522
  on_entity_cloned,
523
+ on_entity_color_changed,
521
524
  on_entity_damaged,
522
525
  on_entity_destroyed,
523
526
  on_entity_died,
@@ -587,6 +590,7 @@ declare namespace defines {
587
590
  on_player_fast_transferred,
588
591
  on_player_flushed_fluid,
589
592
  on_player_gun_inventory_changed,
593
+ on_player_input_method_changed,
590
594
  on_player_joined_game,
591
595
  on_player_kicked,
592
596
  on_player_left_game,
@@ -687,6 +691,20 @@ declare namespace defines {
687
691
  ten_minutes,
688
692
  two_hundred_fifty_hours,
689
693
  }
694
+ enum game_controller_interaction {
695
+ /**
696
+ * Game controller will always hover this element regardless of type or state.
697
+ */
698
+ always,
699
+ /**
700
+ * Hover according to the element type and implementation.
701
+ */
702
+ never,
703
+ /**
704
+ * Never hover this element with a game controller.
705
+ */
706
+ normal,
707
+ }
690
708
  enum group_state {
691
709
  attacking_distraction,
692
710
  attacking_target,
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.80
5
+ // Factorio version 1.1.84
6
6
  // API version 3
7
7
 
8
8
  /**
@@ -25,6 +25,10 @@ interface event {
25
25
  * Called when a {@link CustomInput | https://wiki.factorio.com/Prototype/CustomInput} is activated.
26
26
  */
27
27
  interface CustomInputEvent extends event {
28
+ /**
29
+ * The mouse cursor display location when the custom input was activated.
30
+ */
31
+ cursor_display_location: GuiLocation
28
32
  /**
29
33
  * The mouse cursor position when the custom input was activated.
30
34
  */
@@ -274,6 +278,24 @@ interface on_cutscene_cancelled extends event {
274
278
  */
275
279
  player_index: number
276
280
  }
281
+ /**
282
+ * Called when a cutscene finishes naturally (was not cancelled).
283
+ */
284
+ interface on_cutscene_finished extends event {
285
+ /**
286
+ * The player the cutscene was shown to.
287
+ */
288
+ player_index: number
289
+ }
290
+ /**
291
+ * Called when a cutscene starts.
292
+ */
293
+ interface on_cutscene_started extends event {
294
+ /**
295
+ * The player the cutscene is being shown to.
296
+ */
297
+ player_index: number
298
+ }
277
299
  /**
278
300
  * Called when a cutscene is playing, each time it reaches a waypoint in that cutscene.
279
301
  *
@@ -309,6 +331,15 @@ interface on_entity_cloned extends event {
309
331
  destination: LuaEntity
310
332
  source: LuaEntity
311
333
  }
334
+ /**
335
+ * Called after an entity has been recolored either by the player or through script.
336
+ */
337
+ interface on_entity_color_changed extends event {
338
+ /**
339
+ * The entity that was recolored.
340
+ */
341
+ entity: LuaEntity
342
+ }
312
343
  /**
313
344
  * Called when an entity is damaged. Can be filtered using {@link LuaEntityDamagedEventFilter | LuaEntityDamagedEventFilter}.
314
345
  * @remarks
@@ -585,6 +616,10 @@ interface on_gui_click extends event {
585
616
  * If control was pressed.
586
617
  */
587
618
  control: boolean
619
+ /**
620
+ * The display location of the player's cursor.
621
+ */
622
+ cursor_display_location: GuiLocation
588
623
  /**
589
624
  * The clicked element.
590
625
  */
@@ -1383,6 +1418,18 @@ interface on_player_flushed_fluid extends event {
1383
1418
  interface on_player_gun_inventory_changed extends event {
1384
1419
  player_index: number
1385
1420
  }
1421
+ /**
1422
+ * Called when a player's input method changes.
1423
+ * @remarks
1424
+ * See {@link LuaPlayer::input_method | LuaPlayer::input_method}.
1425
+ *
1426
+ */
1427
+ interface on_player_input_method_changed extends event {
1428
+ /**
1429
+ * The player whose input method changed.
1430
+ */
1431
+ player_index: number
1432
+ }
1386
1433
  /**
1387
1434
  * Called after a player joins the game. This is not called when loading a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.
1388
1435
  */
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.80
5
+ // Factorio version 1.1.84
6
6
  // API version 3
7
7
 
8
8
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "0.0.35",
3
+ "version": "0.0.36",
4
4
  "description": "Typescript declarations for the factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",