factorio-types 0.0.34 → 0.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes.d.ts +233 -80
- package/dist/concepts.d.ts +18 -29
- package/dist/defines.d.ts +23 -1
- package/dist/events.d.ts +75 -2
- package/dist/global.d.ts +1 -1
- package/package.json +1 -1
package/dist/classes.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 1.1.
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// Factorio version 1.1.84
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// API version 3
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/**
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@@ -35,7 +35,7 @@ interface LuaAISettings {
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readonly object_name: string
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/**
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*
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* Defines how coarse the pathfinder's grid is, where smaller values mean a coarser grid. Defaults to `0`, which equals a resolution of `1x1` tiles, centered on tile centers. Values range from `-8` to `8` inclusive, where each integer increment doubles/halves the resolution. So, a resolution of `-8` equals a grid of `256x256` tiles, and a resolution of `8` equals `1/256` of a tile.
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*/
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path_resolution_modifier: number
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@@ -366,6 +366,7 @@ interface LuaBootstrap {
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* - {@link script_raised_built | script_raised_built}
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* - {@link script_raised_destroy | script_raised_destroy}
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* - {@link script_raised_revive | script_raised_revive}
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* - {@link script_raised_teleported | script_raised_teleported}
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* - {@link script_raised_set_tiles | script_raised_set_tiles}
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* @param data - Table with extra data that will be passed to the event handler. Any invalid LuaObjects will silently stop the event from being raised.
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* @param event - ID of the event to raise.
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@@ -476,6 +477,22 @@ interface LuaBootstrap {
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*
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* @param metatable - The metatable to register.
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* @param name - The name of this metatable. Names must be unique per mod.
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* @example
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* The metatable first needs to be defined in the mod's root scope, then registered using this method. From then on, it will be properly restored for tables in [global](global).
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* ```
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* local metatable = {
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* __index = function(key)
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* return "no value for key " .. key
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* end
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* }
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* script.register_metatable("my_metatable", metatable)
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* ```
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* This previously defined `metatable` can then be set on any table as usual:
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* ```
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* local table = {key="value"}
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* setmetatable(table, metatable)
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* ```
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*
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*/
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register_metatable(this: void,
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name: string,
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@@ -589,7 +606,7 @@ interface LuaBurner {
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readonly burnt_result_inventory: LuaInventory
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/**
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* The currently burning item.
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* The currently burning item. Writing `nil` will void the currently burning item without producing a {@link LuaBurner::burnt_result | LuaBurner::burnt_result}.
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* @remarks
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* Writing to this automatically handles correcting {@link LuaBurner::remaining_burning_fuel | LuaBurner::remaining_burning_fuel}.
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*
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@@ -884,11 +901,12 @@ interface LuaConstantCombinatorControlBehavior extends LuaControlBehavior {
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help(this: void): void
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/**
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* Sets the signal at the given index
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* Sets the signal at the given index.
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* @param signal - Passing `nil` clears the signal.
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*/
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set_signal(this: void,
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index: number,
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signal
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signal?: Signal): void
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/**
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* Turns this constant combinator on and off.
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parameters?: ConstantCombinatorParameters[]
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/**
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* The number of signals this constant combinator supports
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* The number of signals this constant combinator supports.
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*/
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readonly signals_count: number
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@@ -1058,7 +1076,12 @@ interface LuaControl {
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get_main_inventory(this: void): void
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/**
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* The
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* The highest index of all inventories this entity can use. Allows iteration over all of them if desired.
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* @example
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* ```
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* for k = 1, entity.get_max_inventory_index() do [...] end
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* ```
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*
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*/
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get_max_inventory_index(this: void): void
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@@ -1372,7 +1395,7 @@ interface LuaControl {
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force: ForceIdentification
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/**
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* Unique {@link index | LuaForce::index} associated with the force of this entity.
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* Unique {@link index | LuaForce::index} (ID) associated with the force of this entity.
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*/
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readonly force_index: number
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@@ -1394,18 +1417,18 @@ interface LuaControl {
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/**
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* Current mining state.
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* @remarks
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* When the player isn't mining tiles the player will mine what ever entity is currently selected. See {@link LuaControl::selected | LuaControl::selected} and {@link LuaControl::update_selected_entity | LuaControl::update_selected_entity}.
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* When the player isn't mining tiles, the player will mine what ever entity is currently selected. See {@link LuaControl::selected | LuaControl::selected} and {@link LuaControl::update_selected_entity | LuaControl::update_selected_entity}.
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*
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*/
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mining_state: {
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/**
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* Whether the player is mining at all
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* Whether the player is mining at all.
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*/
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mining: boolean,
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/**
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* What
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* What location the player is mining. Only relevant if `mining` is `true`.
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*/
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position?: MapPosition
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}
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readonly surface: LuaSurface
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/**
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* Unique {@link index | LuaSurface::index} associated with the surface this entity is currently on.
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* Unique {@link index | LuaSurface::index} (ID) associated with the surface this entity is currently on.
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*/
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readonly surface_index: number
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@@ -1637,6 +1660,16 @@ interface LuaCustomInputPrototype {
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*/
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readonly consuming: string
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/**
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* The default controller alternative key sequence for this custom input, if any
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*/
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readonly controller_alternative_key_sequence?: string
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/**
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* The default controller key sequence for this custom input, if any
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*/
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readonly controller_key_sequence?: string
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/**
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* Whether this custom input is enabled. Disabled custom inputs exist but are not used by the game.
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*/
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@@ -2458,7 +2491,7 @@ interface LuaEntity extends LuaControl {
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direction: defines.rail_direction): void
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/**
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* Current recipe being assembled by this machine
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* Current recipe being assembled by this machine, if any.
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* @remarks
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* Applies to subclasses: CraftingMachine
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*
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/**
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* Sets the driver of this vehicle.
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* @remarks
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* This differs
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* This differs from {@link LuaEntity::set_passenger | LuaEntity::set_passenger} in that the passenger can't drive the vehicle.
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* Applies to subclasses: Vehicle
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*
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* @param driver - The new driver
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* @param driver - The new driver. Writing `nil` ejects the current driver, if any.
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*/
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set_driver(this: void,
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driver
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driver?: LuaEntity | PlayerIdentification): void
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/**
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* Set the filter for a slot in an inserter, loader, or logistic storage container.
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/**
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* Sets the passenger of this car or spidertron.
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* @remarks
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* This differs
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* This differs from {@link LuaEntity::get_driver | LuaEntity::get_driver} in that the passenger can't drive the car.
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* Applies to subclasses: Car,SpiderVehicle
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*
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* @param passenger - The new passenger. Writing `nil` ejects the current passenger, if any.
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*/
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set_passenger(this: void,
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passenger
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passenger?: LuaEntity | PlayerIdentification): void
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/**
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* Sets the
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* Sets the given recipe in this assembly machine.
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* @remarks
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* Applies to subclasses: AssemblingMachine
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*
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* @param recipe - The new recipe
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* @param recipe - The new recipe. Writing `nil` clears the recipe, if any.
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*/
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set_recipe(this: void,
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recipe
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recipe?: string | LuaRecipe): void
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/**
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* Set a logistic requester slot.
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auto_launch: boolean
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/**
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* Destination of this spidertron's autopilot, if any.
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* Destination of this spidertron's autopilot, if any. Writing `nil` clears all destinations.
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* @remarks
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* Applies to subclasses: SpiderVehicle
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*
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readonly belt_neighbours: {[key: string]: LuaEntity[]}
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/**
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*
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* Whether this underground belt goes into or out of the ground.
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* @remarks
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* Applies to subclasses: TransportBeltToGround
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*
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*/
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readonly belt_to_ground_type:
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readonly belt_to_ground_type: 'input' | 'output'
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/**
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* The bonus mining progress for this mining drill. Read yields a number in range [0, mining_target.prototype.mineable_properties.mining_time]. `nil` if this isn't a mining drill.
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readonly energy_generated_last_tick: number
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/**
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* The label on this entity, if any. `nil` if this is not a spider-vehicle.
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* The label on this spider-vehicle entity, if any. `nil` if this is not a spider-vehicle.
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*/
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entity_label?: string
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readonly loader_container?: LuaEntity
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/**
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*
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* Whether this loader gets items from or puts item into a container.
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* @remarks
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* Applies to subclasses: Loader
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*
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*/
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loader_type:
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loader_type: 'input' | 'output'
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readonly localised_description: LocalisedString
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/**
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* The ticks left before a ghost, combat robot, highlight box or smoke with trigger is destroyed.
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*
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* - for ghosts set to uint32 max (4
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* - for ghosts set to uint32 max (4'294'967'295) to never expire.
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* - for ghosts Cannot be set higher than {@link LuaForce::ghost_time_to_live | LuaForce::ghost_time_to_live} of the entity's force.
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*/
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time_to_live: number
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readonly item_slot_count?: number
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/**
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* Items that when placed will produce this entity, if any. Construction bots will
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* Items that when placed will produce this entity, if any. Construction bots will choose the first item in the list to build this entity.
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*/
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readonly items_to_place_this?:
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readonly items_to_place_this?: ItemStackDefinition[]
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/**
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* The item prototype names that are the inputs of this lab prototype.
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readonly height: number
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/**
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*
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* Whether this grid's equipment movement bonus is active.
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*/
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inhibit_movement_bonus: boolean
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@@ -7205,8 +7239,10 @@ interface LuaForce {
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/**
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* Force a rechart of the whole chart.
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* @param surface - Which surface to rechart or all if not given.
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*/
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rechart(this: void
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rechart(this: void,
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surface?: SurfaceIdentification): void
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/**
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* Research all technologies.
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@@ -7428,7 +7464,7 @@ interface LuaForce {
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ghost_time_to_live: number
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/**
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* This force's
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* This force's index in {@link LuaGameScript::forces | LuaGameScript::forces} (unique ID). It is assigned when a force is created, and remains so until it is {@link merged | on_forces_merged} (ie. deleted). Indexes of merged forces can be reused.
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|
*/
|
|
7433
7469
|
readonly index: number
|
|
7434
7470
|
|
|
@@ -7744,7 +7780,7 @@ interface LuaGameScript {
|
|
|
7744
7780
|
/**
|
|
7745
7781
|
* Create a new surface.
|
|
7746
7782
|
* @remarks
|
|
7747
|
-
* The game currently supports a maximum of 4
|
|
7783
|
+
* The game currently supports a maximum of 4'294'967'295 surfaces, including the default surface.
|
|
7748
7784
|
* Surface names must be unique.
|
|
7749
7785
|
*
|
|
7750
7786
|
* @param name - Name of the new surface.
|
|
@@ -7808,7 +7844,7 @@ interface LuaGameScript {
|
|
|
7808
7844
|
variables?: {[key: string]: number}): void
|
|
7809
7845
|
|
|
7810
7846
|
/**
|
|
7811
|
-
* Force a CRC check. Tells all peers to calculate their current
|
|
7847
|
+
* Force a CRC check. Tells all peers to calculate their current CRC, which are then compared to each other. If a mismatch is detected, the game desyncs and some peers are forced to reconnect.
|
|
7812
7848
|
*/
|
|
7813
7849
|
force_crc(this: void): void
|
|
7814
7850
|
|
|
@@ -7996,7 +8032,7 @@ interface LuaGameScript {
|
|
|
7996
8032
|
is_demo(this: void): void
|
|
7997
8033
|
|
|
7998
8034
|
/**
|
|
7999
|
-
*
|
|
8035
|
+
* Whether the save is loaded as a multiplayer map.
|
|
8000
8036
|
*/
|
|
8001
8037
|
is_multiplayer(this: void): void
|
|
8002
8038
|
|
|
@@ -8426,7 +8462,7 @@ interface LuaGameScript {
|
|
|
8426
8462
|
readonly font_prototypes: {[key: string]: LuaFontPrototype}
|
|
8427
8463
|
|
|
8428
8464
|
/**
|
|
8429
|
-
* Get a table of all the forces that currently exist. This sparse table allows you to find forces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the
|
|
8465
|
+
* Get a table of all the forces that currently exist. This sparse table allows you to find forces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the hash part of the table. Iterating with `ipairs()` will not work at all.
|
|
8430
8466
|
*/
|
|
8431
8467
|
readonly forces: {[key: string]: LuaForce}
|
|
8432
8468
|
|
|
@@ -8569,7 +8605,7 @@ interface LuaGameScript {
|
|
|
8569
8605
|
readonly styles: {[key: string]: string}
|
|
8570
8606
|
|
|
8571
8607
|
/**
|
|
8572
|
-
* Get a table of all the surfaces that currently exist. This sparse table allows you to find surfaces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the
|
|
8608
|
+
* Get a table of all the surfaces that currently exist. This sparse table allows you to find surfaces by indexing it with either their `name` or `index`. Iterating this table with `pairs()` will only iterate the hash part of the table. Iterating with `ipairs()` will not work at all.
|
|
8573
8609
|
*/
|
|
8574
8610
|
readonly surfaces: {[key: string]: LuaSurface}
|
|
8575
8611
|
|
|
@@ -8589,11 +8625,9 @@ interface LuaGameScript {
|
|
|
8589
8625
|
tick_paused: boolean
|
|
8590
8626
|
|
|
8591
8627
|
/**
|
|
8592
|
-
* The number of ticks since this game was
|
|
8593
|
-
*
|
|
8594
|
-
* This differs
|
|
8595
|
-
* This value has no relation with {@link LuaGameScript::tick | LuaGameScript::tick} and can be completely different values.
|
|
8596
|
-
*
|
|
8628
|
+
* The number of ticks since this game was created using either "new game" or "new game from scenario". Notably, this number progresses even when the game is {@link tick_paused | LuaGameScript::tick_paused}.
|
|
8629
|
+
*
|
|
8630
|
+
* This differs from {@link LuaGameScript::tick | LuaGameScript::tick} in that creating a game from a scenario always starts with this value at `0`, even if the scenario has its own level data where the `tick` has progressed past `0`.
|
|
8597
8631
|
*/
|
|
8598
8632
|
readonly ticks_played: number
|
|
8599
8633
|
|
|
@@ -8814,7 +8848,7 @@ interface LuaGui {
|
|
|
8814
8848
|
* - `"progressbar"`: A partially filled bar that can be used to indicate progress.
|
|
8815
8849
|
* - `"table"`: An invisible container that lays out its children in a specific number of columns. The width of each column is determined by the widest element it contains.
|
|
8816
8850
|
* - `"textfield"`: A single-line box the user can type into. Relevant events: {@link on_gui_text_changed | on_gui_text_changed}, {@link on_gui_confirmed | on_gui_confirmed}
|
|
8817
|
-
* - `"radiobutton"`:
|
|
8851
|
+
* - `"radiobutton"`: An element that is similar to a `checkbox`, but with a circular appearance. Clicking a selected radio button will not unselect it. Radio buttons are not linked to each other in any way. Relevant event: {@link on_gui_checked_state_changed | on_gui_checked_state_changed}
|
|
8818
8852
|
* - `"sprite"`: An element that shows an image.
|
|
8819
8853
|
* - `"scroll-pane"`: An invisible element that is similar to a `flow`, but has the ability to show and use scroll bars.
|
|
8820
8854
|
* - `"drop-down"`: A drop-down containing strings of text. Relevant event: {@link on_gui_selection_state_changed | on_gui_selection_state_changed}
|
|
@@ -9196,6 +9230,14 @@ interface LuaGuiElement {
|
|
|
9196
9230
|
*/
|
|
9197
9231
|
auto_center: boolean
|
|
9198
9232
|
|
|
9233
|
+
/**
|
|
9234
|
+
* Whether this button will automatically toggle when clicked.
|
|
9235
|
+
* @remarks
|
|
9236
|
+
* Applies to subclasses: button,sprite-button
|
|
9237
|
+
*
|
|
9238
|
+
*/
|
|
9239
|
+
auto_toggle: boolean
|
|
9240
|
+
|
|
9199
9241
|
/**
|
|
9200
9242
|
* The text to display after the normal tab text (designed to work with numbers)
|
|
9201
9243
|
* @remarks
|
|
@@ -9361,6 +9403,11 @@ interface LuaGuiElement {
|
|
|
9361
9403
|
*/
|
|
9362
9404
|
force?: string
|
|
9363
9405
|
|
|
9406
|
+
/**
|
|
9407
|
+
* How this element should interact with game controllers.
|
|
9408
|
+
*/
|
|
9409
|
+
game_controller_interaction: defines.game_controller_interaction
|
|
9410
|
+
|
|
9364
9411
|
/**
|
|
9365
9412
|
* The GUI this element is a child of.
|
|
9366
9413
|
*/
|
|
@@ -9510,6 +9557,11 @@ interface LuaGuiElement {
|
|
|
9510
9557
|
*/
|
|
9511
9558
|
position: MapPosition
|
|
9512
9559
|
|
|
9560
|
+
/**
|
|
9561
|
+
* Whether this element will raise {@link on_gui_hover | on_gui_hover} and {@link on_gui_leave | on_gui_leave}.
|
|
9562
|
+
*/
|
|
9563
|
+
raise_hover_events: boolean
|
|
9564
|
+
|
|
9513
9565
|
/**
|
|
9514
9566
|
* Whether this text-box is read-only. Defaults to `false`.
|
|
9515
9567
|
* @remarks
|
|
@@ -9641,6 +9693,14 @@ interface LuaGuiElement {
|
|
|
9641
9693
|
*/
|
|
9642
9694
|
text: string
|
|
9643
9695
|
|
|
9696
|
+
/**
|
|
9697
|
+
* Whether this button is currently toggled. When a button is toggled, it will use the `selected_graphical_set` and `selected_font_color` defined in its style.
|
|
9698
|
+
* @remarks
|
|
9699
|
+
* Applies to subclasses: button,sprite-button
|
|
9700
|
+
*
|
|
9701
|
+
*/
|
|
9702
|
+
toggled: boolean
|
|
9703
|
+
|
|
9644
9704
|
tooltip: LocalisedString
|
|
9645
9705
|
|
|
9646
9706
|
/**
|
|
@@ -11255,7 +11315,7 @@ interface LuaItemStack {
|
|
|
11255
11315
|
* Applies to subclasses: BlueprintItem
|
|
11256
11316
|
*
|
|
11257
11317
|
*/
|
|
11258
|
-
readonly default_icons:
|
|
11318
|
+
readonly default_icons: BlueprintSignalIcon[]
|
|
11259
11319
|
|
|
11260
11320
|
/**
|
|
11261
11321
|
* Durability of the contained item. Automatically capped at the item's maximum durability.
|
|
@@ -12102,6 +12162,11 @@ interface LuaModSettingPrototype {
|
|
|
12102
12162
|
|
|
12103
12163
|
readonly setting_type: string
|
|
12104
12164
|
|
|
12165
|
+
/**
|
|
12166
|
+
* Type of this prototype.
|
|
12167
|
+
*/
|
|
12168
|
+
readonly type: string
|
|
12169
|
+
|
|
12105
12170
|
/**
|
|
12106
12171
|
* Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
|
|
12107
12172
|
*/
|
|
@@ -13029,7 +13094,7 @@ interface LuaPlayer extends LuaControl {
|
|
|
13029
13094
|
hand_location?: ItemStackLocation
|
|
13030
13095
|
|
|
13031
13096
|
/**
|
|
13032
|
-
* This player's
|
|
13097
|
+
* This player's index in {@link LuaGameScript::players | LuaGameScript::players} (unique ID). It is assigned when a player is created, and remains so (even when the player is not {@link connected | LuaPlayer::connected}) until the player is irreversably {@link removed | on_player_removed}. Indexes of removed players can be reused.
|
|
13033
13098
|
*/
|
|
13034
13099
|
readonly index: number
|
|
13035
13100
|
|
|
@@ -13038,6 +13103,11 @@ interface LuaPlayer extends LuaControl {
|
|
|
13038
13103
|
*/
|
|
13039
13104
|
infinity_inventory_filters: InfinityInventoryFilter[]
|
|
13040
13105
|
|
|
13106
|
+
/**
|
|
13107
|
+
* The input method of the player, mouse and keyboard or game controller
|
|
13108
|
+
*/
|
|
13109
|
+
readonly input_method: defines.input_method
|
|
13110
|
+
|
|
13041
13111
|
/**
|
|
13042
13112
|
* At what tick this player was last online.
|
|
13043
13113
|
*/
|
|
@@ -13054,9 +13124,14 @@ interface LuaPlayer extends LuaControl {
|
|
|
13054
13124
|
minimap_enabled: boolean
|
|
13055
13125
|
|
|
13056
13126
|
/**
|
|
13057
|
-
* The current per-player settings for the this player, indexed by prototype name. Returns the same structure as {@link LuaSettings::get_player_settings | LuaSettings::get_player_settings}.
|
|
13058
|
-
*
|
|
13059
|
-
*
|
|
13127
|
+
* The current per-player settings for the this player, indexed by prototype name. Returns the same structure as {@link LuaSettings::get_player_settings | LuaSettings::get_player_settings}. This table becomes invalid if its associated player does.
|
|
13128
|
+
*
|
|
13129
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
13130
|
+
* @example
|
|
13131
|
+
* ```
|
|
13132
|
+
* -- Change the value of the "active_lifestyle" setting
|
|
13133
|
+
* player.mod_settings["active_lifestyle"] = {value = true}
|
|
13134
|
+
* ```
|
|
13060
13135
|
*
|
|
13061
13136
|
*/
|
|
13062
13137
|
readonly mod_settings: {[key: string]: ModSetting}
|
|
@@ -13460,17 +13535,11 @@ interface LuaRecipe {
|
|
|
13460
13535
|
hidden_from_flow_stats: boolean
|
|
13461
13536
|
|
|
13462
13537
|
/**
|
|
13463
|
-
*
|
|
13538
|
+
* The ingredients to this recipe.
|
|
13464
13539
|
* @example
|
|
13465
|
-
*
|
|
13540
|
+
* The ingredients of `"advanced-oil-processing"` would look like this:
|
|
13466
13541
|
* ```
|
|
13467
|
-
* {{type="
|
|
13468
|
-
* ```
|
|
13469
|
-
*
|
|
13470
|
-
* @example
|
|
13471
|
-
* What the "advanced-oil-processing" recipe would return
|
|
13472
|
-
* ```
|
|
13473
|
-
* {{type="fluid", name="crude-oil", amount=10}, {type="fluid", name="water", amount=5}}
|
|
13542
|
+
* {{type="fluid", name="crude-oil", amount=100}, {type="fluid", name="water", amount=50}}
|
|
13474
13543
|
* ```
|
|
13475
13544
|
*
|
|
13476
13545
|
*/
|
|
@@ -13499,7 +13568,13 @@ interface LuaRecipe {
|
|
|
13499
13568
|
readonly order: string
|
|
13500
13569
|
|
|
13501
13570
|
/**
|
|
13502
|
-
* The results of this recipe.
|
|
13571
|
+
* The results/products of this recipe.
|
|
13572
|
+
* @example
|
|
13573
|
+
* The products of `"advanced-oil-processing"` would look like this:
|
|
13574
|
+
* ```
|
|
13575
|
+
* {{type="fluid", name="heavy-oil", amount=25}, {type="fluid", name="light-oil", amount=45}, {type="fluid", name="petroleum-gas", amount=55}}
|
|
13576
|
+
* ```
|
|
13577
|
+
*
|
|
13503
13578
|
*/
|
|
13504
13579
|
readonly products: Product[]
|
|
13505
13580
|
|
|
@@ -13635,7 +13710,13 @@ interface LuaRecipePrototype {
|
|
|
13635
13710
|
readonly hidden_from_player_crafting: boolean
|
|
13636
13711
|
|
|
13637
13712
|
/**
|
|
13638
|
-
*
|
|
13713
|
+
* The ingredients to this recipe.
|
|
13714
|
+
* @example
|
|
13715
|
+
* The ingredients of `"advanced-oil-processing"` would look like this:
|
|
13716
|
+
* ```
|
|
13717
|
+
* {{type="fluid", name="crude-oil", amount=100}, {type="fluid", name="water", amount=50}}
|
|
13718
|
+
* ```
|
|
13719
|
+
*
|
|
13639
13720
|
*/
|
|
13640
13721
|
readonly ingredients: Ingredient[]
|
|
13641
13722
|
|
|
@@ -13672,7 +13753,13 @@ interface LuaRecipePrototype {
|
|
|
13672
13753
|
readonly overload_multiplier: number
|
|
13673
13754
|
|
|
13674
13755
|
/**
|
|
13675
|
-
* The results of this recipe.
|
|
13756
|
+
* The results/products of this recipe.
|
|
13757
|
+
* @example
|
|
13758
|
+
* The products of `"advanced-oil-processing"` would look like this:
|
|
13759
|
+
* ```
|
|
13760
|
+
* {{type="fluid", name="heavy-oil", amount=25}, {type="fluid", name="light-oil", amount=45}, {type="fluid", name="petroleum-gas", amount=55}}
|
|
13761
|
+
* ```
|
|
13762
|
+
*
|
|
13676
13763
|
*/
|
|
13677
13764
|
readonly products: Product[]
|
|
13678
13765
|
|
|
@@ -13778,8 +13865,8 @@ interface LuaRendering {
|
|
|
13778
13865
|
id: number): void
|
|
13779
13866
|
|
|
13780
13867
|
/**
|
|
13781
|
-
* Destroys all render objects.
|
|
13782
|
-
* @param mod_name - If provided, only the render objects created by this mod are destroyed.
|
|
13868
|
+
* Destroys all render objects. Passing an empty string (`""`)
|
|
13869
|
+
* @param mod_name - If provided, only the render objects created by this mod are destroyed. An empty string (`""`) refers to all objects not belonging to a mod, such as those created using console commands.
|
|
13783
13870
|
*/
|
|
13784
13871
|
clear(this: void,
|
|
13785
13872
|
mod_name?: string): void
|
|
@@ -13805,6 +13892,7 @@ interface LuaRendering {
|
|
|
13805
13892
|
* @param table.target - Center of the animation.
|
|
13806
13893
|
* @param table.target_offset - Only used if `target` is a LuaEntity.
|
|
13807
13894
|
* @param table.time_to_live - In ticks. Defaults to living forever.
|
|
13895
|
+
* @param table.use_target_orientation - Only used if `orientation_target` is a LuaEntity.
|
|
13808
13896
|
* @param table.visible - If this is rendered to anyone at all. Defaults to true.
|
|
13809
13897
|
* @param table.x_scale - Horizontal scale of the animation. Default is 1.
|
|
13810
13898
|
* @param table.y_scale - Vertical scale of the animation. Default is 1.
|
|
@@ -13821,6 +13909,7 @@ interface LuaRendering {
|
|
|
13821
13909
|
animation_offset?: number,
|
|
13822
13910
|
orientation_target?: MapPosition | LuaEntity,
|
|
13823
13911
|
orientation_target_offset?: Vector,
|
|
13912
|
+
use_target_orientation?: boolean,
|
|
13824
13913
|
oriented_offset?: Vector,
|
|
13825
13914
|
target: MapPosition | LuaEntity,
|
|
13826
13915
|
target_offset?: Vector,
|
|
@@ -13989,6 +14078,7 @@ interface LuaRendering {
|
|
|
13989
14078
|
* @param table.target - Acts like an offset applied to all vertices that are not set to an entity.
|
|
13990
14079
|
* @param table.target_offset - Only used if `target` is a LuaEntity.
|
|
13991
14080
|
* @param table.time_to_live - In ticks. Defaults to living forever.
|
|
14081
|
+
* @param table.use_target_orientation - Only used if `orientation_target` is a LuaEntity.
|
|
13992
14082
|
* @param table.visible - If this is rendered to anyone at all. Defaults to true.
|
|
13993
14083
|
*/
|
|
13994
14084
|
draw_polygon(this: void,
|
|
@@ -14000,6 +14090,7 @@ interface LuaRendering {
|
|
|
14000
14090
|
orientation?: RealOrientation,
|
|
14001
14091
|
orientation_target?: MapPosition | LuaEntity,
|
|
14002
14092
|
orientation_target_offset?: Vector,
|
|
14093
|
+
use_target_orientation?: boolean,
|
|
14003
14094
|
surface: SurfaceIdentification,
|
|
14004
14095
|
time_to_live?: number,
|
|
14005
14096
|
forces?: ForceIdentification[],
|
|
@@ -14052,6 +14143,7 @@ interface LuaRendering {
|
|
|
14052
14143
|
* @param table.target - Center of the sprite.
|
|
14053
14144
|
* @param table.target_offset - Only used if `target` is a LuaEntity.
|
|
14054
14145
|
* @param table.time_to_live - In ticks. Defaults to living forever.
|
|
14146
|
+
* @param table.use_target_orientation - Only used if `orientation_target` is a LuaEntity.
|
|
14055
14147
|
* @param table.visible - If this is rendered to anyone at all. Defaults to true.
|
|
14056
14148
|
* @param table.x_scale - Horizontal scale of the sprite. Default is 1.
|
|
14057
14149
|
* @param table.y_scale - Vertical scale of the sprite. Default is 1.
|
|
@@ -14078,6 +14170,7 @@ interface LuaRendering {
|
|
|
14078
14170
|
render_layer?: RenderLayer,
|
|
14079
14171
|
orientation_target?: MapPosition | LuaEntity,
|
|
14080
14172
|
orientation_target_offset?: Vector,
|
|
14173
|
+
use_target_orientation?: boolean,
|
|
14081
14174
|
oriented_offset?: Vector,
|
|
14082
14175
|
target: MapPosition | LuaEntity,
|
|
14083
14176
|
target_offset?: Vector,
|
|
@@ -14142,7 +14235,7 @@ interface LuaRendering {
|
|
|
14142
14235
|
|
|
14143
14236
|
/**
|
|
14144
14237
|
* Gets an array of all valid object ids.
|
|
14145
|
-
* @param mod_name - If provided, get only the render objects created by this mod.
|
|
14238
|
+
* @param mod_name - If provided, get only the render objects created by this mod. An empty string (`""`) refers to all objects not belonging to a mod, such as those created using console commands.
|
|
14146
14239
|
*/
|
|
14147
14240
|
get_all_ids(this: void,
|
|
14148
14241
|
mod_name?: string): void
|
|
@@ -14465,6 +14558,12 @@ interface LuaRendering {
|
|
|
14465
14558
|
get_use_rich_text(this: void,
|
|
14466
14559
|
id: number): void
|
|
14467
14560
|
|
|
14561
|
+
/**
|
|
14562
|
+
* Get whether this uses the target orientation.
|
|
14563
|
+
*/
|
|
14564
|
+
get_use_target_orientation(this: void,
|
|
14565
|
+
id: number): void
|
|
14566
|
+
|
|
14468
14567
|
/**
|
|
14469
14568
|
* Get the vertical alignment of the text with this id.
|
|
14470
14569
|
* @remarks
|
|
@@ -14916,6 +15015,13 @@ interface LuaRendering {
|
|
|
14916
15015
|
id: number,
|
|
14917
15016
|
use_rich_text: boolean): void
|
|
14918
15017
|
|
|
15018
|
+
/**
|
|
15019
|
+
* Set whether this uses the target orientation.
|
|
15020
|
+
*/
|
|
15021
|
+
set_use_target_orientation(this: void,
|
|
15022
|
+
id: number,
|
|
15023
|
+
use_target_orientation: boolean): void
|
|
15024
|
+
|
|
14919
15025
|
/**
|
|
14920
15026
|
* Set the vertical alignment of the text with this id. Does nothing if this object is not a text.
|
|
14921
15027
|
* @remarks
|
|
@@ -15060,9 +15166,14 @@ interface LuaRoboportControlBehavior extends LuaControlBehavior {
|
|
|
15060
15166
|
*/
|
|
15061
15167
|
interface LuaSettings {
|
|
15062
15168
|
/**
|
|
15063
|
-
* Gets the current per-player settings for the given player, indexed by prototype name. Returns the same structure as {@link LuaPlayer::mod_settings | LuaPlayer::mod_settings}.
|
|
15064
|
-
*
|
|
15065
|
-
*
|
|
15169
|
+
* Gets the current per-player settings for the given player, indexed by prototype name. Returns the same structure as {@link LuaPlayer::mod_settings | LuaPlayer::mod_settings}. This table becomes invalid if its associated player does.
|
|
15170
|
+
*
|
|
15171
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
15172
|
+
* @example
|
|
15173
|
+
* ```
|
|
15174
|
+
* -- Change the value of the "active_lifestyle" setting
|
|
15175
|
+
* settings.get_player_settings(player_index)["active_lifestyle"] = {value = true}
|
|
15176
|
+
* ```
|
|
15066
15177
|
*
|
|
15067
15178
|
*/
|
|
15068
15179
|
get_player_settings(this: void,
|
|
@@ -15071,7 +15182,7 @@ interface LuaSettings {
|
|
|
15071
15182
|
/**
|
|
15072
15183
|
* The current global mod settings, indexed by prototype name.
|
|
15073
15184
|
*
|
|
15074
|
-
* Even though
|
|
15185
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
15075
15186
|
*/
|
|
15076
15187
|
readonly global: {[key: string]: ModSetting}
|
|
15077
15188
|
|
|
@@ -15083,7 +15194,7 @@ interface LuaSettings {
|
|
|
15083
15194
|
/**
|
|
15084
15195
|
* The default player mod settings for this map, indexed by prototype name.
|
|
15085
15196
|
*
|
|
15086
|
-
* Even though
|
|
15197
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
15087
15198
|
*/
|
|
15088
15199
|
readonly player: {[key: string]: ModSetting}
|
|
15089
15200
|
|
|
@@ -16004,6 +16115,14 @@ interface LuaSurface {
|
|
|
16004
16115
|
use_map_generation_bounding_box: boolean,
|
|
16005
16116
|
direction?: defines.direction): void
|
|
16006
16117
|
|
|
16118
|
+
/**
|
|
16119
|
+
* Find the logistic network with a cell closest to a given position.
|
|
16120
|
+
* @param force - Force the logistic network should belong to.
|
|
16121
|
+
*/
|
|
16122
|
+
find_closest_logistic_network_by_position(this: void,
|
|
16123
|
+
position: MapPosition,
|
|
16124
|
+
force: ForceIdentification): void
|
|
16125
|
+
|
|
16007
16126
|
/**
|
|
16008
16127
|
* Find decoratives of a given name in a given area.
|
|
16009
16128
|
*
|
|
@@ -16107,7 +16226,7 @@ interface LuaSurface {
|
|
|
16107
16226
|
}): void
|
|
16108
16227
|
|
|
16109
16228
|
/**
|
|
16110
|
-
* Find
|
|
16229
|
+
* Find an entity of the given type at the given position. This checks both the exact position and the bounding box of the entity.
|
|
16111
16230
|
* @param entity - Entity to look for.
|
|
16112
16231
|
* @param position - Coordinates to look at.
|
|
16113
16232
|
* @example
|
|
@@ -16271,12 +16390,16 @@ interface LuaSurface {
|
|
|
16271
16390
|
* @remarks
|
|
16272
16391
|
* This won't find tiles in non-generated chunks.
|
|
16273
16392
|
*
|
|
16393
|
+
* @param area - The area to find connected tiles in. If provided the start position must be in this area.
|
|
16394
|
+
* @param include_diagonal - Include tiles that are connected diagonally.
|
|
16274
16395
|
* @param position - The tile position to start at.
|
|
16275
16396
|
* @param tiles - The tiles to search for.
|
|
16276
16397
|
*/
|
|
16277
16398
|
get_connected_tiles(this: void,
|
|
16278
16399
|
position: TilePosition,
|
|
16279
|
-
tiles: string[]
|
|
16400
|
+
tiles: string[],
|
|
16401
|
+
include_diagonal?: boolean,
|
|
16402
|
+
area?: BoundingBox): void
|
|
16280
16403
|
|
|
16281
16404
|
/**
|
|
16282
16405
|
* Returns all the military targets (entities with force) on this chunk for the given force.
|
|
@@ -16478,7 +16601,7 @@ interface LuaSurface {
|
|
|
16478
16601
|
* @param table.entity_to_ignore - Makes the pathfinder ignore collisions with this entity if it is given.
|
|
16479
16602
|
* @param table.force - The force for which to generate the path, determining which gates can be opened for example.
|
|
16480
16603
|
* @param table.goal - The position to find a path to.
|
|
16481
|
-
* @param table.path_resolution_modifier - Defines how coarse the pathfinder's grid is
|
|
16604
|
+
* @param table.path_resolution_modifier - Defines how coarse the pathfinder's grid is, where smaller values mean a coarser grid. Defaults to `0`, which equals a resolution of `1x1` tiles, centered on tile centers. Values range from `-8` to `8` inclusive, where each integer increment doubles/halves the resolution. So, a resolution of `-8` equals a grid of `256x256` tiles, and a resolution of `8` equals `1/256` of a tile.
|
|
16482
16605
|
* @param table.pathfind_flags - Flags that affect pathfinder behavior.
|
|
16483
16606
|
* @param table.radius - How close the pathfinder needs to get to its `goal` (in tiles). Defaults to `1`.
|
|
16484
16607
|
* @param table.start - The position from which to start pathfinding.
|
|
@@ -16645,12 +16768,12 @@ interface LuaSurface {
|
|
|
16645
16768
|
generate_with_lab_tiles: boolean
|
|
16646
16769
|
|
|
16647
16770
|
/**
|
|
16648
|
-
* This surface's
|
|
16771
|
+
* This surface's index in {@link LuaGameScript::surfaces | LuaGameScript::surfaces} (unique ID). It is assigned when a surface is created, and remains so until it is {@link deleted | on_surface_deleted}. Indexes of deleted surfaces can be reused.
|
|
16649
16772
|
*/
|
|
16650
16773
|
readonly index: number
|
|
16651
16774
|
|
|
16652
16775
|
/**
|
|
16653
|
-
* The generation settings for this surface. These can be modified
|
|
16776
|
+
* The generation settings for this surface. These can be modified after surface generation, but note that this will not retroactively update the surface. To manually regenerate it, {@link LuaSurface::regenerate_entity | LuaSurface::regenerate_entity}, {@link LuaSurface::regenerate_decorative | LuaSurface::regenerate_decorative}, and {@link LuaSurface::delete_chunk | LuaSurface::delete_chunk} can be used.
|
|
16654
16777
|
*/
|
|
16655
16778
|
map_gen_settings: MapGenSettings
|
|
16656
16779
|
|
|
@@ -16719,7 +16842,7 @@ interface LuaSurface {
|
|
|
16719
16842
|
wind_orientation_change: number
|
|
16720
16843
|
|
|
16721
16844
|
/**
|
|
16722
|
-
* Current wind speed.
|
|
16845
|
+
* Current wind speed in tiles per tick.
|
|
16723
16846
|
*/
|
|
16724
16847
|
wind_speed: number
|
|
16725
16848
|
|
|
@@ -16800,7 +16923,7 @@ interface LuaTechnology {
|
|
|
16800
16923
|
readonly research_unit_count: number
|
|
16801
16924
|
|
|
16802
16925
|
/**
|
|
16803
|
-
* The count formula
|
|
16926
|
+
* The count formula, if this research has any. See the {@link wiki | https://wiki.factorio.com/Prototype/Technology#Technology_data} for details.
|
|
16804
16927
|
*/
|
|
16805
16928
|
readonly research_unit_count_formula?: string
|
|
16806
16929
|
|
|
@@ -16914,7 +17037,7 @@ interface LuaTechnologyPrototype {
|
|
|
16914
17037
|
readonly research_unit_count: number
|
|
16915
17038
|
|
|
16916
17039
|
/**
|
|
16917
|
-
* The count formula
|
|
17040
|
+
* The count formula, if this research has any. See the {@link wiki | https://wiki.factorio.com/Prototype/Technology#Technology_data} for details.
|
|
16918
17041
|
*/
|
|
16919
17042
|
readonly research_unit_count_formula?: string
|
|
16920
17043
|
|
|
@@ -17085,9 +17208,9 @@ interface LuaTilePrototype {
|
|
|
17085
17208
|
readonly emissions_per_second: number
|
|
17086
17209
|
|
|
17087
17210
|
/**
|
|
17088
|
-
* Items that when placed will produce this tile
|
|
17211
|
+
* Items that when placed will produce this tile, if any. Construction bots will choose the first item in the list to build this tile.
|
|
17089
17212
|
*/
|
|
17090
|
-
readonly items_to_place_this
|
|
17213
|
+
readonly items_to_place_this?: ItemStackDefinition[]
|
|
17091
17214
|
|
|
17092
17215
|
readonly layer: number
|
|
17093
17216
|
|
|
@@ -17978,6 +18101,11 @@ interface LuaGuiElementAddParams {
|
|
|
17978
18101
|
*/
|
|
17979
18102
|
'enabled'?: boolean
|
|
17980
18103
|
|
|
18104
|
+
/**
|
|
18105
|
+
* How the element should interact with game controllers. Defaults to {@link defines.game_controller_interaction.normal | defines.game_controller_interaction.normal}.
|
|
18106
|
+
*/
|
|
18107
|
+
'game_controller_interaction'?: defines.game_controller_interaction
|
|
18108
|
+
|
|
17981
18109
|
/**
|
|
17982
18110
|
* Whether the child element is ignored by interaction. Defaults to `false`.
|
|
17983
18111
|
*/
|
|
@@ -17993,6 +18121,11 @@ interface LuaGuiElementAddParams {
|
|
|
17993
18121
|
*/
|
|
17994
18122
|
'name'?: string
|
|
17995
18123
|
|
|
18124
|
+
/**
|
|
18125
|
+
* Whether this element will raise {@link on_gui_hover | on_gui_hover} and {@link on_gui_leave | on_gui_leave}. Defaults to `false`.
|
|
18126
|
+
*/
|
|
18127
|
+
'raise_hover_events'?: boolean
|
|
18128
|
+
|
|
17996
18129
|
/**
|
|
17997
18130
|
* The name of the style prototype to apply to the new element.
|
|
17998
18131
|
*/
|
|
@@ -18026,11 +18159,21 @@ interface LuaGuiElementAddParams {
|
|
|
18026
18159
|
*
|
|
18027
18160
|
*/
|
|
18028
18161
|
interface LuaGuiElementAddParamsButton extends LuaGuiElementAddParams {
|
|
18162
|
+
/**
|
|
18163
|
+
* Whether the button will automatically toggle when clicked. Defaults to `false`.
|
|
18164
|
+
*/
|
|
18165
|
+
'auto_toggle'?: boolean
|
|
18166
|
+
|
|
18029
18167
|
/**
|
|
18030
18168
|
* Which mouse buttons the button responds to. Defaults to `"left-and-right"`.
|
|
18031
18169
|
*/
|
|
18032
18170
|
'mouse_button_filter'?: MouseButtonFlags
|
|
18033
18171
|
|
|
18172
|
+
/**
|
|
18173
|
+
* The initial toggled state of the button. Defaults to `false`.
|
|
18174
|
+
*/
|
|
18175
|
+
'toggled'?: boolean
|
|
18176
|
+
|
|
18034
18177
|
}
|
|
18035
18178
|
|
|
18036
18179
|
/**
|
|
@@ -18356,6 +18499,11 @@ interface LuaGuiElementAddParamsSprite extends LuaGuiElementAddParams {
|
|
|
18356
18499
|
*
|
|
18357
18500
|
*/
|
|
18358
18501
|
interface LuaGuiElementAddParamsSpriteButton extends LuaGuiElementAddParams {
|
|
18502
|
+
/**
|
|
18503
|
+
* Whether the button will automatically toggle when clicked. Defaults to `false`.
|
|
18504
|
+
*/
|
|
18505
|
+
'auto_toggle'?: boolean
|
|
18506
|
+
|
|
18359
18507
|
/**
|
|
18360
18508
|
* Path to the image to display on the button when it is clicked.
|
|
18361
18509
|
*/
|
|
@@ -18386,6 +18534,11 @@ interface LuaGuiElementAddParamsSpriteButton extends LuaGuiElementAddParams {
|
|
|
18386
18534
|
*/
|
|
18387
18535
|
'sprite'?: SpritePath
|
|
18388
18536
|
|
|
18537
|
+
/**
|
|
18538
|
+
* The initial toggled state of the button. Defaults to `false`.
|
|
18539
|
+
*/
|
|
18540
|
+
'toggled'?: boolean
|
|
18541
|
+
|
|
18389
18542
|
}
|
|
18390
18543
|
|
|
18391
18544
|
/**
|
|
@@ -18583,7 +18736,7 @@ interface LuaSurfaceCreateEntityParams {
|
|
|
18583
18736
|
'raise_built'?: boolean
|
|
18584
18737
|
|
|
18585
18738
|
/**
|
|
18586
|
-
* Source entity. Used for beams and highlight-boxes.
|
|
18739
|
+
* Source entity. Used for beams, projectiles, and highlight-boxes.
|
|
18587
18740
|
*/
|
|
18588
18741
|
'source'?: LuaEntity | MapPosition
|
|
18589
18742
|
|
package/dist/concepts.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.84
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
/**
|
|
@@ -309,19 +309,6 @@ interface BlueprintEntity {
|
|
|
309
309
|
tags?: Tags
|
|
310
310
|
}
|
|
311
311
|
|
|
312
|
-
interface BlueprintItemIcon {
|
|
313
|
-
|
|
314
|
-
/**
|
|
315
|
-
* Index of the icon in the blueprint icons slots. Has to be an integer in the range [1, 4].
|
|
316
|
-
*/
|
|
317
|
-
index: number,
|
|
318
|
-
|
|
319
|
-
/**
|
|
320
|
-
* Name of the item prototype whose icon should be used.
|
|
321
|
-
*/
|
|
322
|
-
name: string
|
|
323
|
-
}
|
|
324
|
-
|
|
325
312
|
interface BlueprintSignalIcon {
|
|
326
313
|
|
|
327
314
|
/**
|
|
@@ -336,7 +323,7 @@ interface BlueprintSignalIcon {
|
|
|
336
323
|
}
|
|
337
324
|
|
|
338
325
|
/**
|
|
339
|
-
* Two positions, specifying the top-left and bottom-right corner of the box respectively. Like with {@link MapPosition | MapPosition}, the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is non-zero
|
|
326
|
+
* Two positions, specifying the top-left and bottom-right corner of the box respectively. Like with {@link MapPosition | MapPosition}, the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is non-zero.
|
|
340
327
|
* @example
|
|
341
328
|
* Explicit definition:
|
|
342
329
|
* ```
|
|
@@ -851,7 +838,7 @@ interface EnemyExpansionMapSettings {
|
|
|
851
838
|
max_colliding_tiles_coefficient: number,
|
|
852
839
|
|
|
853
840
|
/**
|
|
854
|
-
* The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3
|
|
841
|
+
* The maximum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `60*3'600=216'000` ticks.
|
|
855
842
|
*/
|
|
856
843
|
max_expansion_cooldown: number,
|
|
857
844
|
|
|
@@ -861,7 +848,7 @@ interface EnemyExpansionMapSettings {
|
|
|
861
848
|
max_expansion_distance: number,
|
|
862
849
|
|
|
863
850
|
/**
|
|
864
|
-
* The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3
|
|
851
|
+
* The minimum time between expansions in ticks. The actual cooldown is adjusted to the current evolution levels. Defaults to `4*3'600=14'400` ticks.
|
|
865
852
|
*/
|
|
866
853
|
min_expansion_cooldown: number,
|
|
867
854
|
|
|
@@ -1343,7 +1330,7 @@ interface ItemStackLocation {
|
|
|
1343
1330
|
*
|
|
1344
1331
|
* The template can contain placeholders such as `__1__` or `__2__`. These will be replaced by the respective parameter in the LocalisedString. The parameters themselves can be other localised strings, which will be processed recursively in the same fashion. Localised strings can not be recursed deeper than 20 levels and can not have more than 20 parameters.
|
|
1345
1332
|
*
|
|
1346
|
-
*
|
|
1333
|
+
* There are two special flags for the localised string, indicated by the key being a particular string. First, if the key is the empty string (`""`), then all parameters will be concatenated (after processing, if any are localised strings themselves). Second, if the key is a question mark (`"?"`), then the first valid parameter will be used. A parameter can be invalid if its name doesn't match any string template. If no parameters are valid, the last one is returned. This is useful to implement a fallback for missing locale templates.
|
|
1347
1334
|
*
|
|
1348
1335
|
* Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table) which will not be translated, as well as a number, boolean or `nil`, which will be converted to their textual representation.
|
|
1349
1336
|
* @example
|
|
@@ -1371,6 +1358,13 @@ interface ItemStackLocation {
|
|
|
1371
1358
|
* game.print({"", {"item-name.iron-plate"}, ": ", 60})
|
|
1372
1359
|
* ```
|
|
1373
1360
|
*
|
|
1361
|
+
* @example
|
|
1362
|
+
* As an example of a localised string with fallback, consider this:
|
|
1363
|
+
* ```
|
|
1364
|
+
* {"?", {"", {"entity-description.furnace"}, "\n"}, {"item-description.furnace"}, "optional fallback"}
|
|
1365
|
+
* ```
|
|
1366
|
+
* If `entity-description.furnace` exists, it is concatenated with `"\n"` and returned. Otherwise, if `item-description.furnace` exists, it is returned as-is. Otherwise, `"optional fallback"` is returned. If this value wasn't specified, the translation result would be `"Unknown key: 'item-description.furnace'"`.
|
|
1367
|
+
*
|
|
1374
1368
|
*/
|
|
1375
1369
|
type LocalisedString = string | number | boolean | object | null | Array<string | LocalisedString>
|
|
1376
1370
|
|
|
@@ -1828,11 +1822,6 @@ interface ModChangeData {
|
|
|
1828
1822
|
old_version: string
|
|
1829
1823
|
}
|
|
1830
1824
|
|
|
1831
|
-
/**
|
|
1832
|
-
* @remarks
|
|
1833
|
-
* Runtime settings can be changed through console commands and by the mod that owns the settings by writing a new table to the ModSetting.
|
|
1834
|
-
*
|
|
1835
|
-
*/
|
|
1836
1825
|
interface ModSetting {
|
|
1837
1826
|
|
|
1838
1827
|
/**
|
|
@@ -2015,12 +2004,12 @@ interface PathFinderMapSettings {
|
|
|
2015
2004
|
max_clients_to_accept_short_new_request: number,
|
|
2016
2005
|
|
|
2017
2006
|
/**
|
|
2018
|
-
* The maximum number of nodes that are expanded per tick. Defaults to `1
|
|
2007
|
+
* The maximum number of nodes that are expanded per tick. Defaults to `1'000`.
|
|
2019
2008
|
*/
|
|
2020
2009
|
max_steps_worked_per_tick: number,
|
|
2021
2010
|
|
|
2022
2011
|
/**
|
|
2023
|
-
* The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8
|
|
2012
|
+
* The maximum amount of work each pathfinding job is allowed to do per tick. Defaults to `8'000`.
|
|
2024
2013
|
*/
|
|
2025
2014
|
max_work_done_per_tick: number,
|
|
2026
2015
|
|
|
@@ -2734,7 +2723,7 @@ interface UnitGroupMapSettings {
|
|
|
2734
2723
|
max_gathering_unit_groups: number,
|
|
2735
2724
|
|
|
2736
2725
|
/**
|
|
2737
|
-
* The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3
|
|
2726
|
+
* The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3'600=36'000` ticks.
|
|
2738
2727
|
*/
|
|
2739
2728
|
max_group_gathering_time: number,
|
|
2740
2729
|
|
|
@@ -2769,7 +2758,7 @@ interface UnitGroupMapSettings {
|
|
|
2769
2758
|
max_unit_group_size: number,
|
|
2770
2759
|
|
|
2771
2760
|
/**
|
|
2772
|
-
* After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3
|
|
2761
|
+
* After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3'600=7'200` ticks.
|
|
2773
2762
|
*/
|
|
2774
2763
|
max_wait_time_for_late_members: number,
|
|
2775
2764
|
|
|
@@ -2779,7 +2768,7 @@ interface UnitGroupMapSettings {
|
|
|
2779
2768
|
member_disown_distance: number,
|
|
2780
2769
|
|
|
2781
2770
|
/**
|
|
2782
|
-
* The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3
|
|
2771
|
+
* The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3'600` ticks.
|
|
2783
2772
|
*/
|
|
2784
2773
|
min_group_gathering_time: number,
|
|
2785
2774
|
|
|
@@ -2885,7 +2874,7 @@ interface WireConnectionDefinition {
|
|
|
2885
2874
|
target_wire_id?: defines.wire_connection_id,
|
|
2886
2875
|
|
|
2887
2876
|
/**
|
|
2888
|
-
*
|
|
2877
|
+
* The type of wire used.
|
|
2889
2878
|
*/
|
|
2890
2879
|
wire: defines.wire_type
|
|
2891
2880
|
}
|
package/dist/defines.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.84
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
declare namespace defines {
|
|
@@ -515,9 +515,12 @@ declare namespace defines {
|
|
|
515
515
|
on_console_chat,
|
|
516
516
|
on_console_command,
|
|
517
517
|
on_cutscene_cancelled,
|
|
518
|
+
on_cutscene_finished,
|
|
519
|
+
on_cutscene_started,
|
|
518
520
|
on_cutscene_waypoint_reached,
|
|
519
521
|
on_difficulty_settings_changed,
|
|
520
522
|
on_entity_cloned,
|
|
523
|
+
on_entity_color_changed,
|
|
521
524
|
on_entity_damaged,
|
|
522
525
|
on_entity_destroyed,
|
|
523
526
|
on_entity_died,
|
|
@@ -539,6 +542,8 @@ declare namespace defines {
|
|
|
539
542
|
on_gui_closed,
|
|
540
543
|
on_gui_confirmed,
|
|
541
544
|
on_gui_elem_changed,
|
|
545
|
+
on_gui_hover,
|
|
546
|
+
on_gui_leave,
|
|
542
547
|
on_gui_location_changed,
|
|
543
548
|
on_gui_opened,
|
|
544
549
|
on_gui_selected_tab_changed,
|
|
@@ -585,6 +590,7 @@ declare namespace defines {
|
|
|
585
590
|
on_player_fast_transferred,
|
|
586
591
|
on_player_flushed_fluid,
|
|
587
592
|
on_player_gun_inventory_changed,
|
|
593
|
+
on_player_input_method_changed,
|
|
588
594
|
on_player_joined_game,
|
|
589
595
|
on_player_kicked,
|
|
590
596
|
on_player_left_game,
|
|
@@ -685,6 +691,20 @@ declare namespace defines {
|
|
|
685
691
|
ten_minutes,
|
|
686
692
|
two_hundred_fifty_hours,
|
|
687
693
|
}
|
|
694
|
+
enum game_controller_interaction {
|
|
695
|
+
/**
|
|
696
|
+
* Game controller will always hover this element regardless of type or state.
|
|
697
|
+
*/
|
|
698
|
+
always,
|
|
699
|
+
/**
|
|
700
|
+
* Hover according to the element type and implementation.
|
|
701
|
+
*/
|
|
702
|
+
never,
|
|
703
|
+
/**
|
|
704
|
+
* Never hover this element with a game controller.
|
|
705
|
+
*/
|
|
706
|
+
normal,
|
|
707
|
+
}
|
|
688
708
|
enum group_state {
|
|
689
709
|
attacking_distraction,
|
|
690
710
|
attacking_target,
|
|
@@ -794,6 +814,8 @@ declare namespace defines {
|
|
|
794
814
|
gui_click,
|
|
795
815
|
gui_confirmed,
|
|
796
816
|
gui_elem_changed,
|
|
817
|
+
gui_hover,
|
|
818
|
+
gui_leave,
|
|
797
819
|
gui_location_changed,
|
|
798
820
|
gui_selected_tab_changed,
|
|
799
821
|
gui_selection_state_changed,
|
package/dist/events.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.84
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
/**
|
|
@@ -25,6 +25,10 @@ interface event {
|
|
|
25
25
|
* Called when a {@link CustomInput | https://wiki.factorio.com/Prototype/CustomInput} is activated.
|
|
26
26
|
*/
|
|
27
27
|
interface CustomInputEvent extends event {
|
|
28
|
+
/**
|
|
29
|
+
* The mouse cursor display location when the custom input was activated.
|
|
30
|
+
*/
|
|
31
|
+
cursor_display_location: GuiLocation
|
|
28
32
|
/**
|
|
29
33
|
* The mouse cursor position when the custom input was activated.
|
|
30
34
|
*/
|
|
@@ -274,6 +278,24 @@ interface on_cutscene_cancelled extends event {
|
|
|
274
278
|
*/
|
|
275
279
|
player_index: number
|
|
276
280
|
}
|
|
281
|
+
/**
|
|
282
|
+
* Called when a cutscene finishes naturally (was not cancelled).
|
|
283
|
+
*/
|
|
284
|
+
interface on_cutscene_finished extends event {
|
|
285
|
+
/**
|
|
286
|
+
* The player the cutscene was shown to.
|
|
287
|
+
*/
|
|
288
|
+
player_index: number
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* Called when a cutscene starts.
|
|
292
|
+
*/
|
|
293
|
+
interface on_cutscene_started extends event {
|
|
294
|
+
/**
|
|
295
|
+
* The player the cutscene is being shown to.
|
|
296
|
+
*/
|
|
297
|
+
player_index: number
|
|
298
|
+
}
|
|
277
299
|
/**
|
|
278
300
|
* Called when a cutscene is playing, each time it reaches a waypoint in that cutscene.
|
|
279
301
|
*
|
|
@@ -309,6 +331,15 @@ interface on_entity_cloned extends event {
|
|
|
309
331
|
destination: LuaEntity
|
|
310
332
|
source: LuaEntity
|
|
311
333
|
}
|
|
334
|
+
/**
|
|
335
|
+
* Called after an entity has been recolored either by the player or through script.
|
|
336
|
+
*/
|
|
337
|
+
interface on_entity_color_changed extends event {
|
|
338
|
+
/**
|
|
339
|
+
* The entity that was recolored.
|
|
340
|
+
*/
|
|
341
|
+
entity: LuaEntity
|
|
342
|
+
}
|
|
312
343
|
/**
|
|
313
344
|
* Called when an entity is damaged. Can be filtered using {@link LuaEntityDamagedEventFilter | LuaEntityDamagedEventFilter}.
|
|
314
345
|
* @remarks
|
|
@@ -585,6 +616,10 @@ interface on_gui_click extends event {
|
|
|
585
616
|
* If control was pressed.
|
|
586
617
|
*/
|
|
587
618
|
control: boolean
|
|
619
|
+
/**
|
|
620
|
+
* The display location of the player's cursor.
|
|
621
|
+
*/
|
|
622
|
+
cursor_display_location: GuiLocation
|
|
588
623
|
/**
|
|
589
624
|
* The clicked element.
|
|
590
625
|
*/
|
|
@@ -686,6 +721,32 @@ interface on_gui_elem_changed extends event {
|
|
|
686
721
|
*/
|
|
687
722
|
player_index: number
|
|
688
723
|
}
|
|
724
|
+
/**
|
|
725
|
+
* Called when {@link LuaGuiElement | LuaGuiElement} is hovered by the mouse.
|
|
726
|
+
*/
|
|
727
|
+
interface on_gui_hover extends event {
|
|
728
|
+
/**
|
|
729
|
+
* The element that is being hovered over.
|
|
730
|
+
*/
|
|
731
|
+
element: LuaGuiElement
|
|
732
|
+
/**
|
|
733
|
+
* The player whose cursor is hovering.
|
|
734
|
+
*/
|
|
735
|
+
player_index: number
|
|
736
|
+
}
|
|
737
|
+
/**
|
|
738
|
+
* Called when the player's cursor leaves a {@link LuaGuiElement | LuaGuiElement} that was previously hovered.
|
|
739
|
+
*/
|
|
740
|
+
interface on_gui_leave extends event {
|
|
741
|
+
/**
|
|
742
|
+
* The element that was being hovered.
|
|
743
|
+
*/
|
|
744
|
+
element: LuaGuiElement
|
|
745
|
+
/**
|
|
746
|
+
* The player whose cursor was hovering.
|
|
747
|
+
*/
|
|
748
|
+
player_index: number
|
|
749
|
+
}
|
|
689
750
|
/**
|
|
690
751
|
* Called when {@link LuaGuiElement | LuaGuiElement} element location is changed (related to frames in `player.gui.screen`).
|
|
691
752
|
*/
|
|
@@ -1210,7 +1271,7 @@ interface on_player_created extends event {
|
|
|
1210
1271
|
player_index: number
|
|
1211
1272
|
}
|
|
1212
1273
|
/**
|
|
1213
|
-
* Called after a
|
|
1274
|
+
* Called after a player's {@link cursor stack | LuaControl::cursor_stack} changed in some way.
|
|
1214
1275
|
*/
|
|
1215
1276
|
interface on_player_cursor_stack_changed extends event {
|
|
1216
1277
|
player_index: number
|
|
@@ -1357,6 +1418,18 @@ interface on_player_flushed_fluid extends event {
|
|
|
1357
1418
|
interface on_player_gun_inventory_changed extends event {
|
|
1358
1419
|
player_index: number
|
|
1359
1420
|
}
|
|
1421
|
+
/**
|
|
1422
|
+
* Called when a player's input method changes.
|
|
1423
|
+
* @remarks
|
|
1424
|
+
* See {@link LuaPlayer::input_method | LuaPlayer::input_method}.
|
|
1425
|
+
*
|
|
1426
|
+
*/
|
|
1427
|
+
interface on_player_input_method_changed extends event {
|
|
1428
|
+
/**
|
|
1429
|
+
* The player whose input method changed.
|
|
1430
|
+
*/
|
|
1431
|
+
player_index: number
|
|
1432
|
+
}
|
|
1360
1433
|
/**
|
|
1361
1434
|
* Called after a player joins the game. This is not called when loading a save file in singleplayer, as the player doesn't actually leave the game, and the save is just on pause until they rejoin.
|
|
1362
1435
|
*/
|
package/dist/global.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.84
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
/**
|