factorio-types 0.0.33 → 0.0.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes.d.ts +168 -67
- package/dist/concepts.d.ts +10 -21
- package/dist/defines.d.ts +5 -1
- package/dist/events.d.ts +33 -7
- package/dist/global.d.ts +1 -1
- package/package.json +1 -1
package/dist/classes.d.ts
CHANGED
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@@ -2,7 +2,7 @@
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// Factorio API reference https://lua-api.factorio.com/latest/index.html
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// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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// Definition source https://github.com/sguest/factorio-types
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-
// Factorio version 1.1.
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// Factorio version 1.1.80
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// API version 3
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/**
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@@ -35,7 +35,7 @@ interface LuaAISettings {
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readonly object_name: string
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/**
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*
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* Defines how coarse the pathfinder's grid is, where smaller values mean a coarser grid. Defaults to `0`, which equals a resolution of `1x1` tiles, centered on tile centers. Values range from `-8` to `8` inclusive, where each integer increment doubles/halves the resolution. So, a resolution of `-8` equals a grid of `256x256` tiles, and a resolution of `8` equals `1/256` of a tile.
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*/
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path_resolution_modifier: number
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@@ -310,9 +310,11 @@ interface LuaBootstrap {
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handler: (this: void) => any | null): void
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/**
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-
* Register a function to be run on save load. This is only called for mods that have been part of the save previously, or for players connecting to a running multiplayer session.
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* Register a function to be run on save load. This is only called for mods that have been part of the save previously, or for players connecting to a running multiplayer session.
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*
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*
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* It gives the mod the opportunity to rectify potential differences in local state introduced by the save/load cycle. Doing anything other than the following three will lead to desyncs, breaking multiplayer and replay functionality. Access to {@link LuaGameScript | LuaGameScript} is not available. The {@link global | global} table can be accessed and is safe to read from, but not write to, as doing so will lead to an error.
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*
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* The only legitimate uses of this event are these:
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* - Re-setup {@link metatables | https://www.lua.org/pil/13.html} as they are not persisted through the save/load cycle.
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* - Re-setup conditional event handlers, meaning subscribing to an event only when some condition is met to save processing time.
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* - Create local references to data stored in the {@link global | global} table.
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@@ -364,6 +366,7 @@ interface LuaBootstrap {
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* - {@link script_raised_built | script_raised_built}
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* - {@link script_raised_destroy | script_raised_destroy}
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* - {@link script_raised_revive | script_raised_revive}
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* - {@link script_raised_teleported | script_raised_teleported}
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* - {@link script_raised_set_tiles | script_raised_set_tiles}
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* @param data - Table with extra data that will be passed to the event handler. Any invalid LuaObjects will silently stop the event from being raised.
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* @param event - ID of the event to raise.
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@@ -474,6 +477,22 @@ interface LuaBootstrap {
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*
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* @param metatable - The metatable to register.
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* @param name - The name of this metatable. Names must be unique per mod.
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* @example
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* The metatable first needs to be defined in the mod's root scope, then registered using this method. From then on, it will be properly restored for tables in [global](global).
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* ```
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* local metatable = {
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* __index = function(key)
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* return "no value for key " .. key
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* end
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* }
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* script.register_metatable("my_metatable", metatable)
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* ```
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* This previously defined `metatable` can then be set on any table as usual:
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* ```
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* local table = {key="value"}
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* setmetatable(table, metatable)
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* ```
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*
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*/
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register_metatable(this: void,
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name: string,
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@@ -587,7 +606,7 @@ interface LuaBurner {
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readonly burnt_result_inventory: LuaInventory
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/**
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* The currently burning item.
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* The currently burning item. Writing `nil` will void the currently burning item without producing a {@link LuaBurner::burnt_result | LuaBurner::burnt_result}.
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* @remarks
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* Writing to this automatically handles correcting {@link LuaBurner::remaining_burning_fuel | LuaBurner::remaining_burning_fuel}.
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*
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@@ -882,11 +901,12 @@ interface LuaConstantCombinatorControlBehavior extends LuaControlBehavior {
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help(this: void): void
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/**
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* Sets the signal at the given index
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* Sets the signal at the given index.
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* @param signal - Passing `nil` clears the signal.
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*/
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set_signal(this: void,
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index: number,
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signal
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signal?: Signal): void
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/**
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* Turns this constant combinator on and off.
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@@ -906,7 +926,7 @@ interface LuaConstantCombinatorControlBehavior extends LuaControlBehavior {
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parameters?: ConstantCombinatorParameters[]
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/**
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* The number of signals this constant combinator supports
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* The number of signals this constant combinator supports.
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*/
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readonly signals_count: number
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@@ -1370,7 +1390,7 @@ interface LuaControl {
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force: ForceIdentification
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/**
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* Unique ID associated with the force of this entity.
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* Unique {@link index | LuaForce::index} (ID) associated with the force of this entity.
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*/
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readonly force_index: number
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@@ -1392,18 +1412,18 @@ interface LuaControl {
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/**
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* Current mining state.
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* @remarks
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* When the player isn't mining tiles the player will mine what ever entity is currently selected. See {@link LuaControl::selected | LuaControl::selected} and {@link LuaControl::update_selected_entity | LuaControl::update_selected_entity}.
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* When the player isn't mining tiles, the player will mine what ever entity is currently selected. See {@link LuaControl::selected | LuaControl::selected} and {@link LuaControl::update_selected_entity | LuaControl::update_selected_entity}.
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*
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*/
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mining_state: {
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/**
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* Whether the player is mining at all
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* Whether the player is mining at all.
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*/
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mining: boolean,
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/**
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* What
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* What location the player is mining. Only relevant if `mining` is `true`.
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*/
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position?: MapPosition
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}
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@@ -1488,7 +1508,7 @@ interface LuaControl {
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readonly surface: LuaSurface
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/**
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* Unique ID associated with the surface this entity is currently on.
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* Unique {@link index | LuaSurface::index} (ID) associated with the surface this entity is currently on.
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*/
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readonly surface_index: number
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@@ -2151,6 +2171,19 @@ interface LuaEntity extends LuaControl {
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disconnect_rolling_stock(this: void,
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direction: defines.rail_direction): void
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/**
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* Returns a table with all entities affected by this beacon
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* @remarks
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* Applies to subclasses: Beacon
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*
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*/
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get_beacon_effect_receivers(this: void): void
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/**
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* Returns a table with all beacons affecting this effect receiver. Can only be used when the entity has an effect receiver (AssemblingMachine, Furnace, Lab, MiningDrills)
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*/
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get_beacons(this: void): void
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/**
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* Get the source of this beam.
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* @remarks
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direction: defines.rail_direction): void
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/**
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* Current recipe being assembled by this machine
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* Current recipe being assembled by this machine, if any.
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* @remarks
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* Applies to subclasses: CraftingMachine
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*
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/**
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* Sets the driver of this vehicle.
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* @remarks
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* This differs
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* This differs from {@link LuaEntity::set_passenger | LuaEntity::set_passenger} in that the passenger can't drive the vehicle.
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* Applies to subclasses: Vehicle
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*
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* @param driver - The new driver
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* @param driver - The new driver. Writing `nil` ejects the current driver, if any.
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*/
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set_driver(this: void,
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driver
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driver?: LuaEntity | PlayerIdentification): void
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/**
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* Set the filter for a slot in an inserter, loader, or logistic storage container.
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/**
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* Sets the passenger of this car or spidertron.
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* @remarks
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* This differs
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* This differs from {@link LuaEntity::get_driver | LuaEntity::get_driver} in that the passenger can't drive the car.
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* Applies to subclasses: Car,SpiderVehicle
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*
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* @param passenger - The new passenger. Writing `nil` ejects the current passenger, if any.
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*/
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set_passenger(this: void,
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passenger
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passenger?: LuaEntity | PlayerIdentification): void
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/**
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* Sets the
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* Sets the given recipe in this assembly machine.
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* @remarks
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* Applies to subclasses: AssemblingMachine
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*
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* @param recipe - The new recipe
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* @param recipe - The new recipe. Writing `nil` clears the recipe, if any.
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*/
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set_recipe(this: void,
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recipe
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recipe?: string | LuaRecipe): void
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/**
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* Set a logistic requester slot.
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auto_launch: boolean
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/**
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* Destination of this spidertron's autopilot, if any.
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* Destination of this spidertron's autopilot, if any. Writing `nil` clears all destinations.
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* @remarks
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* Applies to subclasses: SpiderVehicle
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*
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*/
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backer_name?: string
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/**
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* Number of beacons affecting this effect receiver. Can only be used when the entity has an effect receiver (AssemblingMachine, Furnace, Lab, MiningDrills)
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*/
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readonly beacons_count?: number
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/**
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* The belt connectable neighbours of this belt connectable entity. Only entities that input to or are outputs of this entity. Does not contain the other end of an underground belt, see {@link LuaEntity::neighbours | LuaEntity::neighbours} for that. This is a dictionary with `"inputs"`, `"outputs"` entries that are arrays of transport belt connectable entities, or empty tables if no entities.
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* @remarks
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readonly energy_generated_last_tick: number
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/**
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* The label on this entity, if any. `nil` if this is not a spider-
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* The label on this spider-vehicle entity, if any. `nil` if this is not a spider-vehicle.
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*/
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entity_label?: string
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readonly unit_group?: LuaUnitGroup
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/**
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* A
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* A unique number identifying this entity for the lifetime of the save. These are allocated sequentially, and not re-used (until overflow).
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*
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* Only entities inheriting from {@link EntityWithOwner | https://wiki.factorio.com/Prototype/EntityWithOwner}, as well as {@link ItemRequestProxy | https://wiki.factorio.com/Prototype/ItemRequestProxy} and {@link EntityGhost | https://wiki.factorio.com/Prototype/EntityGhost} are assigned a unit number. Returns `nil` otherwise.
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*/
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readonly unit_number?: number
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readonly idle_energy_usage?: number
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/**
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* A vector of the gun prototypes of this car, spider
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* A vector of the gun prototypes of this car, spider vehicle, artillery wagon, or turret.
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* @remarks
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* Applies to subclasses: Car,SpiderVehicle,ArtilleryTurret,ArtilleryWagon
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*
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readonly item_slot_count?: number
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/**
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* Items that when placed will produce this entity, if any. Construction bots will
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* Items that when placed will produce this entity, if any. Construction bots will choose the first item in the list to build this entity.
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*/
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readonly items_to_place_this?:
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readonly items_to_place_this?: ItemStackDefinition[]
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/**
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* The item prototype names that are the inputs of this lab prototype.
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@@ -5326,7 +5367,7 @@ interface LuaEntityPrototype {
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/**
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* The default maximum power output of this generator prototype.
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* @remarks
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* Applies to subclasses: Generator
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* Applies to subclasses: BurnerGenerator,Generator
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*
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*/
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readonly max_power_output?: number
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readonly height: number
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/**
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*
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* Whether this grid's equipment movement bonus is active.
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*/
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inhibit_movement_bonus: boolean
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@@ -7406,7 +7447,7 @@ interface LuaForce {
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ghost_time_to_live: number
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7408
7449
|
/**
|
|
7409
|
-
*
|
|
7450
|
+
* This force's index in {@link LuaGameScript::forces | LuaGameScript::forces} (unique ID). It is assigned when a force is created, and remains so until it is {@link merged | on_forces_merged} (ie. deleted). Indexes of merged forces can be reused.
|
|
7410
7451
|
*/
|
|
7411
7452
|
readonly index: number
|
|
7412
7453
|
|
|
@@ -7786,7 +7827,7 @@ interface LuaGameScript {
|
|
|
7786
7827
|
variables?: {[key: string]: number}): void
|
|
7787
7828
|
|
|
7788
7829
|
/**
|
|
7789
|
-
* Force a CRC check. Tells all peers to calculate their current
|
|
7830
|
+
* Force a CRC check. Tells all peers to calculate their current CRC, which are then compared to each other. If a mismatch is detected, the game desyncs and some peers are forced to reconnect.
|
|
7790
7831
|
*/
|
|
7791
7832
|
force_crc(this: void): void
|
|
7792
7833
|
|
|
@@ -8792,7 +8833,7 @@ interface LuaGui {
|
|
|
8792
8833
|
* - `"progressbar"`: A partially filled bar that can be used to indicate progress.
|
|
8793
8834
|
* - `"table"`: An invisible container that lays out its children in a specific number of columns. The width of each column is determined by the widest element it contains.
|
|
8794
8835
|
* - `"textfield"`: A single-line box the user can type into. Relevant events: {@link on_gui_text_changed | on_gui_text_changed}, {@link on_gui_confirmed | on_gui_confirmed}
|
|
8795
|
-
* - `"radiobutton"`:
|
|
8836
|
+
* - `"radiobutton"`: An element that is similar to a `checkbox`, but with a circular appearance. Clicking a selected radio button will not deselect it. Radio buttons are not linked to each other in any way. Relevant event: {@link on_gui_checked_state_changed | on_gui_checked_state_changed}
|
|
8796
8837
|
* - `"sprite"`: An element that shows an image.
|
|
8797
8838
|
* - `"scroll-pane"`: An invisible element that is similar to a `flow`, but has the ability to show and use scroll bars.
|
|
8798
8839
|
* - `"drop-down"`: A drop-down containing strings of text. Relevant event: {@link on_gui_selection_state_changed | on_gui_selection_state_changed}
|
|
@@ -9488,6 +9529,11 @@ interface LuaGuiElement {
|
|
|
9488
9529
|
*/
|
|
9489
9530
|
position: MapPosition
|
|
9490
9531
|
|
|
9532
|
+
/**
|
|
9533
|
+
* Whether this element will raise {@link on_gui_hover | on_gui_hover} and {@link on_gui_leave | on_gui_leave}.
|
|
9534
|
+
*/
|
|
9535
|
+
raise_hover_events: boolean
|
|
9536
|
+
|
|
9491
9537
|
/**
|
|
9492
9538
|
* Whether this text-box is read-only. Defaults to `false`.
|
|
9493
9539
|
* @remarks
|
|
@@ -11136,6 +11182,15 @@ interface LuaItemStack {
|
|
|
11136
11182
|
transfer_stack(this: void,
|
|
11137
11183
|
stack: ItemStackIdentification): void
|
|
11138
11184
|
|
|
11185
|
+
/**
|
|
11186
|
+
* Use the capsule item with the entity as the source, targeting the given position.
|
|
11187
|
+
* @param entity - The entity to use the capsule item with.
|
|
11188
|
+
* @param target_position - The position to use the capsule item with.
|
|
11189
|
+
*/
|
|
11190
|
+
use_capsule(this: void,
|
|
11191
|
+
entity: LuaEntity,
|
|
11192
|
+
target_position: MapPosition): void
|
|
11193
|
+
|
|
11139
11194
|
/**
|
|
11140
11195
|
* The active blueprint index for this blueprint book. `nil` if this blueprint book is empty.
|
|
11141
11196
|
* @remarks
|
|
@@ -11224,7 +11279,7 @@ interface LuaItemStack {
|
|
|
11224
11279
|
* Applies to subclasses: BlueprintItem
|
|
11225
11280
|
*
|
|
11226
11281
|
*/
|
|
11227
|
-
readonly default_icons:
|
|
11282
|
+
readonly default_icons: BlueprintSignalIcon[]
|
|
11228
11283
|
|
|
11229
11284
|
/**
|
|
11230
11285
|
* Durability of the contained item. Automatically capped at the item's maximum durability.
|
|
@@ -12998,7 +13053,7 @@ interface LuaPlayer extends LuaControl {
|
|
|
12998
13053
|
hand_location?: ItemStackLocation
|
|
12999
13054
|
|
|
13000
13055
|
/**
|
|
13001
|
-
* This player's
|
|
13056
|
+
* This player's index in {@link LuaGameScript::players | LuaGameScript::players} (unique ID). It is assigned when a player is created, and remains so (even when the player is not {@link connected | LuaPlayer::connected}) until the player is irreversably {@link removed | on_player_removed}. Indexes of removed players can be reused.
|
|
13002
13057
|
*/
|
|
13003
13058
|
readonly index: number
|
|
13004
13059
|
|
|
@@ -13023,9 +13078,14 @@ interface LuaPlayer extends LuaControl {
|
|
|
13023
13078
|
minimap_enabled: boolean
|
|
13024
13079
|
|
|
13025
13080
|
/**
|
|
13026
|
-
* The current per-player settings for the this player, indexed by prototype name. Returns the same structure as {@link LuaSettings::get_player_settings | LuaSettings::get_player_settings}.
|
|
13027
|
-
*
|
|
13028
|
-
*
|
|
13081
|
+
* The current per-player settings for the this player, indexed by prototype name. Returns the same structure as {@link LuaSettings::get_player_settings | LuaSettings::get_player_settings}. This table becomes invalid if its associated player does.
|
|
13082
|
+
*
|
|
13083
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
13084
|
+
* @example
|
|
13085
|
+
* ```
|
|
13086
|
+
* -- Change the value of the "active_lifestyle" setting
|
|
13087
|
+
* player.mod_settings["active_lifestyle"] = {value = true}
|
|
13088
|
+
* ```
|
|
13029
13089
|
*
|
|
13030
13090
|
*/
|
|
13031
13091
|
readonly mod_settings: {[key: string]: ModSetting}
|
|
@@ -13429,17 +13489,11 @@ interface LuaRecipe {
|
|
|
13429
13489
|
hidden_from_flow_stats: boolean
|
|
13430
13490
|
|
|
13431
13491
|
/**
|
|
13432
|
-
*
|
|
13492
|
+
* The ingredients to this recipe.
|
|
13433
13493
|
* @example
|
|
13434
|
-
*
|
|
13494
|
+
* The ingredients of `"advanced-oil-processing"` would look like this:
|
|
13435
13495
|
* ```
|
|
13436
|
-
* {{type="
|
|
13437
|
-
* ```
|
|
13438
|
-
*
|
|
13439
|
-
* @example
|
|
13440
|
-
* What the "advanced-oil-processing" recipe would return
|
|
13441
|
-
* ```
|
|
13442
|
-
* {{type="fluid", name="crude-oil", amount=10}, {type="fluid", name="water", amount=5}}
|
|
13496
|
+
* {{type="fluid", name="crude-oil", amount=100}, {type="fluid", name="water", amount=50}}
|
|
13443
13497
|
* ```
|
|
13444
13498
|
*
|
|
13445
13499
|
*/
|
|
@@ -13468,7 +13522,13 @@ interface LuaRecipe {
|
|
|
13468
13522
|
readonly order: string
|
|
13469
13523
|
|
|
13470
13524
|
/**
|
|
13471
|
-
* The results of this recipe.
|
|
13525
|
+
* The results/products of this recipe.
|
|
13526
|
+
* @example
|
|
13527
|
+
* The products of `"advanced-oil-processing"` would look like this:
|
|
13528
|
+
* ```
|
|
13529
|
+
* {{type="fluid", name="heavy-oil", amount=25}, {type="fluid", name="light-oil", amount=45}, {type="fluid", name="petroleum-gas", amount=55}}
|
|
13530
|
+
* ```
|
|
13531
|
+
*
|
|
13472
13532
|
*/
|
|
13473
13533
|
readonly products: Product[]
|
|
13474
13534
|
|
|
@@ -13604,7 +13664,13 @@ interface LuaRecipePrototype {
|
|
|
13604
13664
|
readonly hidden_from_player_crafting: boolean
|
|
13605
13665
|
|
|
13606
13666
|
/**
|
|
13607
|
-
*
|
|
13667
|
+
* The ingredients to this recipe.
|
|
13668
|
+
* @example
|
|
13669
|
+
* The ingredients of `"advanced-oil-processing"` would look like this:
|
|
13670
|
+
* ```
|
|
13671
|
+
* {{type="fluid", name="crude-oil", amount=100}, {type="fluid", name="water", amount=50}}
|
|
13672
|
+
* ```
|
|
13673
|
+
*
|
|
13608
13674
|
*/
|
|
13609
13675
|
readonly ingredients: Ingredient[]
|
|
13610
13676
|
|
|
@@ -13641,7 +13707,13 @@ interface LuaRecipePrototype {
|
|
|
13641
13707
|
readonly overload_multiplier: number
|
|
13642
13708
|
|
|
13643
13709
|
/**
|
|
13644
|
-
* The results of this recipe.
|
|
13710
|
+
* The results/products of this recipe.
|
|
13711
|
+
* @example
|
|
13712
|
+
* The products of `"advanced-oil-processing"` would look like this:
|
|
13713
|
+
* ```
|
|
13714
|
+
* {{type="fluid", name="heavy-oil", amount=25}, {type="fluid", name="light-oil", amount=45}, {type="fluid", name="petroleum-gas", amount=55}}
|
|
13715
|
+
* ```
|
|
13716
|
+
*
|
|
13645
13717
|
*/
|
|
13646
13718
|
readonly products: Product[]
|
|
13647
13719
|
|
|
@@ -13747,8 +13819,8 @@ interface LuaRendering {
|
|
|
13747
13819
|
id: number): void
|
|
13748
13820
|
|
|
13749
13821
|
/**
|
|
13750
|
-
* Destroys all render objects.
|
|
13751
|
-
* @param mod_name - If provided, only the render objects created by this mod are destroyed.
|
|
13822
|
+
* Destroys all render objects. Passing an empty string (`""`)
|
|
13823
|
+
* @param mod_name - If provided, only the render objects created by this mod are destroyed. An empty string (`""`) refers to all objects not belonging to a mod, such as those created using console commands.
|
|
13752
13824
|
*/
|
|
13753
13825
|
clear(this: void,
|
|
13754
13826
|
mod_name?: string): void
|
|
@@ -13774,6 +13846,7 @@ interface LuaRendering {
|
|
|
13774
13846
|
* @param table.target - Center of the animation.
|
|
13775
13847
|
* @param table.target_offset - Only used if `target` is a LuaEntity.
|
|
13776
13848
|
* @param table.time_to_live - In ticks. Defaults to living forever.
|
|
13849
|
+
* @param table.use_target_orientation - Only used if `orientation_target` is a LuaEntity.
|
|
13777
13850
|
* @param table.visible - If this is rendered to anyone at all. Defaults to true.
|
|
13778
13851
|
* @param table.x_scale - Horizontal scale of the animation. Default is 1.
|
|
13779
13852
|
* @param table.y_scale - Vertical scale of the animation. Default is 1.
|
|
@@ -13790,6 +13863,7 @@ interface LuaRendering {
|
|
|
13790
13863
|
animation_offset?: number,
|
|
13791
13864
|
orientation_target?: MapPosition | LuaEntity,
|
|
13792
13865
|
orientation_target_offset?: Vector,
|
|
13866
|
+
use_target_orientation?: boolean,
|
|
13793
13867
|
oriented_offset?: Vector,
|
|
13794
13868
|
target: MapPosition | LuaEntity,
|
|
13795
13869
|
target_offset?: Vector,
|
|
@@ -13958,6 +14032,7 @@ interface LuaRendering {
|
|
|
13958
14032
|
* @param table.target - Acts like an offset applied to all vertices that are not set to an entity.
|
|
13959
14033
|
* @param table.target_offset - Only used if `target` is a LuaEntity.
|
|
13960
14034
|
* @param table.time_to_live - In ticks. Defaults to living forever.
|
|
14035
|
+
* @param table.use_target_orientation - Only used if `orientation_target` is a LuaEntity.
|
|
13961
14036
|
* @param table.visible - If this is rendered to anyone at all. Defaults to true.
|
|
13962
14037
|
*/
|
|
13963
14038
|
draw_polygon(this: void,
|
|
@@ -13969,6 +14044,7 @@ interface LuaRendering {
|
|
|
13969
14044
|
orientation?: RealOrientation,
|
|
13970
14045
|
orientation_target?: MapPosition | LuaEntity,
|
|
13971
14046
|
orientation_target_offset?: Vector,
|
|
14047
|
+
use_target_orientation?: boolean,
|
|
13972
14048
|
surface: SurfaceIdentification,
|
|
13973
14049
|
time_to_live?: number,
|
|
13974
14050
|
forces?: ForceIdentification[],
|
|
@@ -14021,6 +14097,7 @@ interface LuaRendering {
|
|
|
14021
14097
|
* @param table.target - Center of the sprite.
|
|
14022
14098
|
* @param table.target_offset - Only used if `target` is a LuaEntity.
|
|
14023
14099
|
* @param table.time_to_live - In ticks. Defaults to living forever.
|
|
14100
|
+
* @param table.use_target_orientation - Only used if `orientation_target` is a LuaEntity.
|
|
14024
14101
|
* @param table.visible - If this is rendered to anyone at all. Defaults to true.
|
|
14025
14102
|
* @param table.x_scale - Horizontal scale of the sprite. Default is 1.
|
|
14026
14103
|
* @param table.y_scale - Vertical scale of the sprite. Default is 1.
|
|
@@ -14047,6 +14124,7 @@ interface LuaRendering {
|
|
|
14047
14124
|
render_layer?: RenderLayer,
|
|
14048
14125
|
orientation_target?: MapPosition | LuaEntity,
|
|
14049
14126
|
orientation_target_offset?: Vector,
|
|
14127
|
+
use_target_orientation?: boolean,
|
|
14050
14128
|
oriented_offset?: Vector,
|
|
14051
14129
|
target: MapPosition | LuaEntity,
|
|
14052
14130
|
target_offset?: Vector,
|
|
@@ -14111,7 +14189,7 @@ interface LuaRendering {
|
|
|
14111
14189
|
|
|
14112
14190
|
/**
|
|
14113
14191
|
* Gets an array of all valid object ids.
|
|
14114
|
-
* @param mod_name - If provided, get only the render objects created by this mod.
|
|
14192
|
+
* @param mod_name - If provided, get only the render objects created by this mod. An empty string (`""`) refers to all objects not belonging to a mod, such as those created using console commands.
|
|
14115
14193
|
*/
|
|
14116
14194
|
get_all_ids(this: void,
|
|
14117
14195
|
mod_name?: string): void
|
|
@@ -14434,6 +14512,12 @@ interface LuaRendering {
|
|
|
14434
14512
|
get_use_rich_text(this: void,
|
|
14435
14513
|
id: number): void
|
|
14436
14514
|
|
|
14515
|
+
/**
|
|
14516
|
+
* Get whether this uses the target orientation.
|
|
14517
|
+
*/
|
|
14518
|
+
get_use_target_orientation(this: void,
|
|
14519
|
+
id: number): void
|
|
14520
|
+
|
|
14437
14521
|
/**
|
|
14438
14522
|
* Get the vertical alignment of the text with this id.
|
|
14439
14523
|
* @remarks
|
|
@@ -14885,6 +14969,13 @@ interface LuaRendering {
|
|
|
14885
14969
|
id: number,
|
|
14886
14970
|
use_rich_text: boolean): void
|
|
14887
14971
|
|
|
14972
|
+
/**
|
|
14973
|
+
* Set whether this uses the target orientation.
|
|
14974
|
+
*/
|
|
14975
|
+
set_use_target_orientation(this: void,
|
|
14976
|
+
id: number,
|
|
14977
|
+
use_target_orientation: boolean): void
|
|
14978
|
+
|
|
14888
14979
|
/**
|
|
14889
14980
|
* Set the vertical alignment of the text with this id. Does nothing if this object is not a text.
|
|
14890
14981
|
* @remarks
|
|
@@ -15029,9 +15120,14 @@ interface LuaRoboportControlBehavior extends LuaControlBehavior {
|
|
|
15029
15120
|
*/
|
|
15030
15121
|
interface LuaSettings {
|
|
15031
15122
|
/**
|
|
15032
|
-
* Gets the current per-player settings for the given player, indexed by prototype name. Returns the same structure as {@link LuaPlayer::mod_settings | LuaPlayer::mod_settings}.
|
|
15033
|
-
*
|
|
15034
|
-
*
|
|
15123
|
+
* Gets the current per-player settings for the given player, indexed by prototype name. Returns the same structure as {@link LuaPlayer::mod_settings | LuaPlayer::mod_settings}. This table becomes invalid if its associated player does.
|
|
15124
|
+
*
|
|
15125
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
15126
|
+
* @example
|
|
15127
|
+
* ```
|
|
15128
|
+
* -- Change the value of the "active_lifestyle" setting
|
|
15129
|
+
* settings.get_player_settings(player_index)["active_lifestyle"] = {value = true}
|
|
15130
|
+
* ```
|
|
15035
15131
|
*
|
|
15036
15132
|
*/
|
|
15037
15133
|
get_player_settings(this: void,
|
|
@@ -15040,7 +15136,7 @@ interface LuaSettings {
|
|
|
15040
15136
|
/**
|
|
15041
15137
|
* The current global mod settings, indexed by prototype name.
|
|
15042
15138
|
*
|
|
15043
|
-
* Even though
|
|
15139
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
15044
15140
|
*/
|
|
15045
15141
|
readonly global: {[key: string]: ModSetting}
|
|
15046
15142
|
|
|
@@ -15052,7 +15148,7 @@ interface LuaSettings {
|
|
|
15052
15148
|
/**
|
|
15053
15149
|
* The default player mod settings for this map, indexed by prototype name.
|
|
15054
15150
|
*
|
|
15055
|
-
* Even though
|
|
15151
|
+
* Even though this attribute is marked as read-only, individual settings can be changed by overwriting their {@link ModSetting | ModSetting} table. Mods can only change their own settings. Using the in-game console, all player settings can be changed.
|
|
15056
15152
|
*/
|
|
15057
15153
|
readonly player: {[key: string]: ModSetting}
|
|
15058
15154
|
|
|
@@ -16447,7 +16543,7 @@ interface LuaSurface {
|
|
|
16447
16543
|
* @param table.entity_to_ignore - Makes the pathfinder ignore collisions with this entity if it is given.
|
|
16448
16544
|
* @param table.force - The force for which to generate the path, determining which gates can be opened for example.
|
|
16449
16545
|
* @param table.goal - The position to find a path to.
|
|
16450
|
-
* @param table.path_resolution_modifier - Defines how coarse the pathfinder's grid is
|
|
16546
|
+
* @param table.path_resolution_modifier - Defines how coarse the pathfinder's grid is, where smaller values mean a coarser grid. Defaults to `0`, which equals a resolution of `1x1` tiles, centered on tile centers. Values range from `-8` to `8` inclusive, where each integer increment doubles/halves the resolution. So, a resolution of `-8` equals a grid of `256x256` tiles, and a resolution of `8` equals `1/256` of a tile.
|
|
16451
16547
|
* @param table.pathfind_flags - Flags that affect pathfinder behavior.
|
|
16452
16548
|
* @param table.radius - How close the pathfinder needs to get to its `goal` (in tiles). Defaults to `1`.
|
|
16453
16549
|
* @param table.start - The position from which to start pathfinding.
|
|
@@ -16614,12 +16710,12 @@ interface LuaSurface {
|
|
|
16614
16710
|
generate_with_lab_tiles: boolean
|
|
16615
16711
|
|
|
16616
16712
|
/**
|
|
16617
|
-
*
|
|
16713
|
+
* This surface's index in {@link LuaGameScript::surfaces | LuaGameScript::surfaces} (unique ID). It is assigned when a surface is created, and remains so until it is {@link deleted | on_surface_deleted}. Indexes of deleted surfaces can be reused.
|
|
16618
16714
|
*/
|
|
16619
16715
|
readonly index: number
|
|
16620
16716
|
|
|
16621
16717
|
/**
|
|
16622
|
-
* The generation settings for this surface. These can be modified
|
|
16718
|
+
* The generation settings for this surface. These can be modified after surface generation, but note that this will not retroactively update the surface. To manually regenerate it, {@link LuaSurface::regenerate_entity | LuaSurface::regenerate_entity}, {@link LuaSurface::regenerate_decorative | LuaSurface::regenerate_decorative}, and {@link LuaSurface::delete_chunk | LuaSurface::delete_chunk} can be used.
|
|
16623
16719
|
*/
|
|
16624
16720
|
map_gen_settings: MapGenSettings
|
|
16625
16721
|
|
|
@@ -16688,7 +16784,7 @@ interface LuaSurface {
|
|
|
16688
16784
|
wind_orientation_change: number
|
|
16689
16785
|
|
|
16690
16786
|
/**
|
|
16691
|
-
* Current wind speed.
|
|
16787
|
+
* Current wind speed in tiles per tick.
|
|
16692
16788
|
*/
|
|
16693
16789
|
wind_speed: number
|
|
16694
16790
|
|
|
@@ -16769,7 +16865,7 @@ interface LuaTechnology {
|
|
|
16769
16865
|
readonly research_unit_count: number
|
|
16770
16866
|
|
|
16771
16867
|
/**
|
|
16772
|
-
* The count formula
|
|
16868
|
+
* The count formula, if this research has any. See the {@link wiki | https://wiki.factorio.com/Prototype/Technology#Technology_data} for details.
|
|
16773
16869
|
*/
|
|
16774
16870
|
readonly research_unit_count_formula?: string
|
|
16775
16871
|
|
|
@@ -16883,7 +16979,7 @@ interface LuaTechnologyPrototype {
|
|
|
16883
16979
|
readonly research_unit_count: number
|
|
16884
16980
|
|
|
16885
16981
|
/**
|
|
16886
|
-
* The count formula
|
|
16982
|
+
* The count formula, if this research has any. See the {@link wiki | https://wiki.factorio.com/Prototype/Technology#Technology_data} for details.
|
|
16887
16983
|
*/
|
|
16888
16984
|
readonly research_unit_count_formula?: string
|
|
16889
16985
|
|
|
@@ -17054,9 +17150,9 @@ interface LuaTilePrototype {
|
|
|
17054
17150
|
readonly emissions_per_second: number
|
|
17055
17151
|
|
|
17056
17152
|
/**
|
|
17057
|
-
* Items that when placed will produce this tile
|
|
17153
|
+
* Items that when placed will produce this tile, if any. Construction bots will choose the first item in the list to build this tile.
|
|
17058
17154
|
*/
|
|
17059
|
-
readonly items_to_place_this
|
|
17155
|
+
readonly items_to_place_this?: ItemStackDefinition[]
|
|
17060
17156
|
|
|
17061
17157
|
readonly layer: number
|
|
17062
17158
|
|
|
@@ -18496,6 +18592,11 @@ interface LuaGuiElementAddParamsTextfield extends LuaGuiElementAddParams {
|
|
|
18496
18592
|
*
|
|
18497
18593
|
*/
|
|
18498
18594
|
interface LuaSurfaceCreateEntityParams {
|
|
18595
|
+
/**
|
|
18596
|
+
* If fast_replace is true simulate fast replace using this character.
|
|
18597
|
+
*/
|
|
18598
|
+
'character'?: LuaEntity
|
|
18599
|
+
|
|
18499
18600
|
/**
|
|
18500
18601
|
* If false, the building effect smoke will not be shown around the new entity.
|
|
18501
18602
|
*/
|
|
@@ -18547,7 +18648,7 @@ interface LuaSurfaceCreateEntityParams {
|
|
|
18547
18648
|
'raise_built'?: boolean
|
|
18548
18649
|
|
|
18549
18650
|
/**
|
|
18550
|
-
* Source entity. Used for beams and highlight-boxes.
|
|
18651
|
+
* Source entity. Used for beams, projectiles, and highlight-boxes.
|
|
18551
18652
|
*/
|
|
18552
18653
|
'source'?: LuaEntity | MapPosition
|
|
18553
18654
|
|
package/dist/concepts.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.80
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
/**
|
|
@@ -309,19 +309,6 @@ interface BlueprintEntity {
|
|
|
309
309
|
tags?: Tags
|
|
310
310
|
}
|
|
311
311
|
|
|
312
|
-
interface BlueprintItemIcon {
|
|
313
|
-
|
|
314
|
-
/**
|
|
315
|
-
* Index of the icon in the blueprint icons slots. Has to be an integer in the range [1, 4].
|
|
316
|
-
*/
|
|
317
|
-
index: number,
|
|
318
|
-
|
|
319
|
-
/**
|
|
320
|
-
* Name of the item prototype whose icon should be used.
|
|
321
|
-
*/
|
|
322
|
-
name: string
|
|
323
|
-
}
|
|
324
|
-
|
|
325
312
|
interface BlueprintSignalIcon {
|
|
326
313
|
|
|
327
314
|
/**
|
|
@@ -1343,7 +1330,7 @@ interface ItemStackLocation {
|
|
|
1343
1330
|
*
|
|
1344
1331
|
* The template can contain placeholders such as `__1__` or `__2__`. These will be replaced by the respective parameter in the LocalisedString. The parameters themselves can be other localised strings, which will be processed recursively in the same fashion. Localised strings can not be recursed deeper than 20 levels and can not have more than 20 parameters.
|
|
1345
1332
|
*
|
|
1346
|
-
*
|
|
1333
|
+
* There are two special flags for the localised string, indicated by the key being a particular string. First, if the key is the empty string (`""`), then all parameters will be concatenated (after processing, if any are localised strings themselves). Second, if the key is a question mark (`"?"`), then the first valid parameter will be used. A parameter can be invalid if its name doesn't match any string template. If no parameters are valid, the last one is returned. This is useful to implement a fallback for missing locale templates.
|
|
1347
1334
|
*
|
|
1348
1335
|
* Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table) which will not be translated, as well as a number, boolean or `nil`, which will be converted to their textual representation.
|
|
1349
1336
|
* @example
|
|
@@ -1371,6 +1358,13 @@ interface ItemStackLocation {
|
|
|
1371
1358
|
* game.print({"", {"item-name.iron-plate"}, ": ", 60})
|
|
1372
1359
|
* ```
|
|
1373
1360
|
*
|
|
1361
|
+
* @example
|
|
1362
|
+
* As an example of a localised string with fallback, consider this:
|
|
1363
|
+
* ```
|
|
1364
|
+
* {"?", {"", {"entity-description.furnace"}, "\n"}, {"item-description.furnace"}, "optional fallback"}
|
|
1365
|
+
* ```
|
|
1366
|
+
* If `entity-description.furnace` exists, it is concatenated with `"\n"` and returned. Otherwise, if `item-description.furnace` exists, it is returned as-is. Otherwise, `"optional fallback"` is returned. If this value wasn't specified, the translation result would be `"Unknown key: 'item-description.furnace'"`.
|
|
1367
|
+
*
|
|
1374
1368
|
*/
|
|
1375
1369
|
type LocalisedString = string | number | boolean | object | null | Array<string | LocalisedString>
|
|
1376
1370
|
|
|
@@ -1828,11 +1822,6 @@ interface ModChangeData {
|
|
|
1828
1822
|
old_version: string
|
|
1829
1823
|
}
|
|
1830
1824
|
|
|
1831
|
-
/**
|
|
1832
|
-
* @remarks
|
|
1833
|
-
* Runtime settings can be changed through console commands and by the mod that owns the settings by writing a new table to the ModSetting.
|
|
1834
|
-
*
|
|
1835
|
-
*/
|
|
1836
1825
|
interface ModSetting {
|
|
1837
1826
|
|
|
1838
1827
|
/**
|
|
@@ -2885,7 +2874,7 @@ interface WireConnectionDefinition {
|
|
|
2885
2874
|
target_wire_id?: defines.wire_connection_id,
|
|
2886
2875
|
|
|
2887
2876
|
/**
|
|
2888
|
-
*
|
|
2877
|
+
* The type of wire used.
|
|
2889
2878
|
*/
|
|
2890
2879
|
wire: defines.wire_type
|
|
2891
2880
|
}
|
package/dist/defines.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.80
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
declare namespace defines {
|
|
@@ -539,6 +539,8 @@ declare namespace defines {
|
|
|
539
539
|
on_gui_closed,
|
|
540
540
|
on_gui_confirmed,
|
|
541
541
|
on_gui_elem_changed,
|
|
542
|
+
on_gui_hover,
|
|
543
|
+
on_gui_leave,
|
|
542
544
|
on_gui_location_changed,
|
|
543
545
|
on_gui_opened,
|
|
544
546
|
on_gui_selected_tab_changed,
|
|
@@ -794,6 +796,8 @@ declare namespace defines {
|
|
|
794
796
|
gui_click,
|
|
795
797
|
gui_confirmed,
|
|
796
798
|
gui_elem_changed,
|
|
799
|
+
gui_hover,
|
|
800
|
+
gui_leave,
|
|
797
801
|
gui_location_changed,
|
|
798
802
|
gui_selected_tab_changed,
|
|
799
803
|
gui_selection_state_changed,
|
package/dist/events.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.80
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
/**
|
|
@@ -686,6 +686,32 @@ interface on_gui_elem_changed extends event {
|
|
|
686
686
|
*/
|
|
687
687
|
player_index: number
|
|
688
688
|
}
|
|
689
|
+
/**
|
|
690
|
+
* Called when {@link LuaGuiElement | LuaGuiElement} is hovered by the mouse.
|
|
691
|
+
*/
|
|
692
|
+
interface on_gui_hover extends event {
|
|
693
|
+
/**
|
|
694
|
+
* The element that is being hovered over.
|
|
695
|
+
*/
|
|
696
|
+
element: LuaGuiElement
|
|
697
|
+
/**
|
|
698
|
+
* The player whose cursor is hovering.
|
|
699
|
+
*/
|
|
700
|
+
player_index: number
|
|
701
|
+
}
|
|
702
|
+
/**
|
|
703
|
+
* Called when the player's cursor leaves a {@link LuaGuiElement | LuaGuiElement} that was previously hovered.
|
|
704
|
+
*/
|
|
705
|
+
interface on_gui_leave extends event {
|
|
706
|
+
/**
|
|
707
|
+
* The element that was being hovered.
|
|
708
|
+
*/
|
|
709
|
+
element: LuaGuiElement
|
|
710
|
+
/**
|
|
711
|
+
* The player whose cursor was hovering.
|
|
712
|
+
*/
|
|
713
|
+
player_index: number
|
|
714
|
+
}
|
|
689
715
|
/**
|
|
690
716
|
* Called when {@link LuaGuiElement | LuaGuiElement} element location is changed (related to frames in `player.gui.screen`).
|
|
691
717
|
*/
|
|
@@ -1210,7 +1236,7 @@ interface on_player_created extends event {
|
|
|
1210
1236
|
player_index: number
|
|
1211
1237
|
}
|
|
1212
1238
|
/**
|
|
1213
|
-
* Called after a
|
|
1239
|
+
* Called after a player's {@link cursor stack | LuaControl::cursor_stack} changed in some way.
|
|
1214
1240
|
*/
|
|
1215
1241
|
interface on_player_cursor_stack_changed extends event {
|
|
1216
1242
|
player_index: number
|
|
@@ -1487,11 +1513,11 @@ interface on_player_promoted extends event {
|
|
|
1487
1513
|
player_index: number
|
|
1488
1514
|
}
|
|
1489
1515
|
/**
|
|
1490
|
-
* Called when a player is removed (deleted) from the game.
|
|
1516
|
+
* Called when a player is removed (deleted) from the game. This is markedly different from a player temporarily {@link leaving | on_player_left_game} the game, and instead behaves like the player never existed in the save file.
|
|
1491
1517
|
*/
|
|
1492
1518
|
interface on_player_removed extends event {
|
|
1493
1519
|
/**
|
|
1494
|
-
* The
|
|
1520
|
+
* The index of the removed player.
|
|
1495
1521
|
*/
|
|
1496
1522
|
player_index: number
|
|
1497
1523
|
}
|
|
@@ -1910,11 +1936,11 @@ interface on_pre_player_mined_item extends event {
|
|
|
1910
1936
|
player_index: number
|
|
1911
1937
|
}
|
|
1912
1938
|
/**
|
|
1913
|
-
* Called before a player is removed (deleted) from the game.
|
|
1939
|
+
* Called before a player is removed (deleted) from the game. This is markedly different from a player temporarily {@link leaving | on_player_left_game} the game, and instead behaves like the player never existed in the save file.
|
|
1914
1940
|
*/
|
|
1915
1941
|
interface on_pre_player_removed extends event {
|
|
1916
1942
|
/**
|
|
1917
|
-
* The
|
|
1943
|
+
* The index of the removed player.
|
|
1918
1944
|
*/
|
|
1919
1945
|
player_index: number
|
|
1920
1946
|
}
|
|
@@ -2332,7 +2358,7 @@ interface on_surface_deleted extends event {
|
|
|
2332
2358
|
surface_index: number
|
|
2333
2359
|
}
|
|
2334
2360
|
/**
|
|
2335
|
-
* Called after a surface is imported.
|
|
2361
|
+
* Called after a surface is imported via the map editor.
|
|
2336
2362
|
*/
|
|
2337
2363
|
interface on_surface_imported extends event {
|
|
2338
2364
|
/**
|
package/dist/global.d.ts
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
// Factorio API reference https://lua-api.factorio.com/latest/index.html
|
|
3
3
|
// Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
|
|
4
4
|
// Definition source https://github.com/sguest/factorio-types
|
|
5
|
-
// Factorio version 1.1.
|
|
5
|
+
// Factorio version 1.1.80
|
|
6
6
|
// API version 3
|
|
7
7
|
|
|
8
8
|
/**
|