factorio-types 0.0.21 → 0.0.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
2
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.54
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+ // Factorio version 1.1.57
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  // API version 2
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8
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  /**
@@ -1498,22 +1498,22 @@ interface LuaCustomInputPrototype {
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  readonly consuming: string
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1499
 
1500
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  /**
1501
- * If this custom input is enabled. Disabled custom inputs exist but are not used by the game.
1501
+ * Whether this custom input is enabled. Disabled custom inputs exist but are not used by the game.
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  */
1503
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  readonly enabled: boolean
1504
1504
 
1505
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  /**
1506
- * If this custom input is enabled while using the cutscene controller.
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+ * Whether this custom input is enabled while using the cutscene controller.
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  */
1508
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  readonly enabled_while_in_cutscene: boolean
1509
1509
 
1510
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  /**
1511
- * If this custom input is enabled while using the spectator controller.
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+ * Whether this custom input is enabled while using the spectator controller.
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  */
1513
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  readonly enabled_while_spectating: boolean
1514
1514
 
1515
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  /**
1516
- * If this custom input will include the selected prototype (if any) when triggered.
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+ * Whether this custom input will include the selected prototype (if any) when triggered.
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  */
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  readonly include_selected_prototype: boolean
1519
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@@ -2380,7 +2380,7 @@ interface LuaEntity extends LuaControl {
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  is_connected_to_electric_network(this: void): void
2381
2381
 
2382
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  /**
2383
- * Returns whether a craft is currently in process. It does not indicate whether progress is currently being made, but whether any crafting action has made progress in this machine.
2383
+ * Returns whether a craft is currently in process. It does not indicate whether progress is currently being made, but whether a crafting process has been started in this machine.
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  * @remarks
2385
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  * Applies to subclasses: CraftingMachine
2386
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  *
@@ -3582,6 +3582,14 @@ interface LuaEntity extends LuaControl {
3582
3582
  */
3583
3583
  readonly pump_rail_target?: LuaEntity
3584
3584
 
3585
+ /**
3586
+ * The current radar scan progress, as a number in range [0, 1].
3587
+ * @remarks
3588
+ * Applies to subclasses: Radar
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+ *
3590
+ */
3591
+ readonly radar_scan_progress: number
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+
3585
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  /**
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  * When locked; the recipe in this assembling machine can't be changed by the player.
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  * @remarks
@@ -4122,6 +4130,11 @@ interface LuaEntityPrototype {
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  */
4123
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  readonly burner_prototype?: LuaBurnerPrototype
4124
4132
 
4133
+ /**
4134
+ * If this generator prototype burns fluid.
4135
+ */
4136
+ readonly burns_fluid: boolean
4137
+
4125
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  readonly call_for_help_radius: number
4126
4139
 
4127
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  /**
@@ -4261,6 +4274,11 @@ interface LuaEntityPrototype {
4261
4274
  */
4262
4275
  readonly default_collision_mask_with_flags: CollisionMaskWithFlags
4263
4276
 
4277
+ /**
4278
+ * If this generator prototype destroys non fuel fluids.
4279
+ */
4280
+ readonly destroy_non_fuel_fluid: boolean
4281
+
4264
4282
  /**
4265
4283
  * The distraction cooldown of this unit prototype or `nil`.
4266
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  */
@@ -4453,6 +4471,11 @@ interface LuaEntityPrototype {
4453
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  */
4454
4472
  readonly healing_per_tick: number
4455
4473
 
4474
+ /**
4475
+ * The heat buffer prototype this entity uses or `nil`.
4476
+ */
4477
+ readonly heat_buffer_prototype?: LuaHeatBufferPrototype
4478
+
4456
4479
  /**
4457
4480
  * The heat energy source prototype this entity uses or `nil`.
4458
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  */
@@ -4564,6 +4587,14 @@ interface LuaEntityPrototype {
4564
4587
  */
4565
4588
  readonly logistic_mode?: string
4566
4589
 
4590
+ /**
4591
+ * The logistic parameters for this roboport. or `nil`.
4592
+ * @remarks
4593
+ * Both the `charging_station_shift` and `stationing_offset` vectors are tables with `x` and `y` keys instead of an array.
4594
+ *
4595
+ */
4596
+ readonly logistic_parameters?: { charge_approach_distance: number, charging_distance: number, charging_energy: number, charging_station_count: number, charging_station_shift: Vector, charging_threshold_distance: number, construction_radius: number, logistic_radius: number, logistics_connection_distance: number, robot_limit: number, robot_vertical_acceleration: number, robots_shrink_when_entering_and_exiting: boolean, spawn_and_station_height: number, spawn_and_station_shadow_height_offset: number, stationing_offset: Vector }
4597
+
4567
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  /**
4568
4599
  * The logistic radius for this roboport prototype or `nil`.
4569
4600
  */
@@ -4651,6 +4682,11 @@ interface LuaEntityPrototype {
4651
4682
  */
4652
4683
  readonly max_polyphony?: number
4653
4684
 
4685
+ /**
4686
+ * The default maximum power output of this generator prototype or `nil`.
4687
+ */
4688
+ readonly max_power_output?: number
4689
+
4654
4690
  /**
4655
4691
  * The maximum pursue distance of this unit prototype or `nil`.
4656
4692
  */
@@ -4894,6 +4930,11 @@ interface LuaEntityPrototype {
4894
4930
  */
4895
4931
  readonly running_speed: number
4896
4932
 
4933
+ /**
4934
+ * If this generator prototype scales fluid usage.
4935
+ */
4936
+ readonly scale_fluid_usage: boolean
4937
+
4897
4938
  /**
4898
4939
  * The secondary bounding box used for collision checking, or `nil` if it doesn't have one. This is only used in rails and rail remnants.
4899
4940
  */
@@ -7145,8 +7186,8 @@ interface LuaGameScript {
7145
7186
  players?: Array<LuaPlayer | string>): void
7146
7187
 
7147
7188
  /**
7148
- * Remove file or directory. Given path is taken relative to the script output directory. Can be used to remove files created by {@link LuaGameScript::write_file | LuaGameScript::write_file}.
7149
- * @param path - Path to remove, relative to the script output directory
7189
+ * Remove a file or directory in the `script-output` folder, located in the game's {@link user data directory | https://wiki.factorio.com/User_data_directory}. Can be used to remove files created by {@link LuaGameScript::write_file | LuaGameScript::write_file}.
7190
+ * @param path - The path to the file or directory to remove, relative to `script-output`.
7150
7191
  */
7151
7192
  remove_path(this: void,
7152
7193
  path: string): void
@@ -7220,7 +7261,7 @@ interface LuaGameScript {
7220
7261
  data: Table): void
7221
7262
 
7222
7263
  /**
7223
- * Take a screenshot and save it to a file. The filename should include a file extension indicating the desired image format. Supports `.png`, `.jpg` / `.jpeg`, `.tga` and `.bmp`.
7264
+ * Take a screenshot of the game and save it to the `script-output` folder, located in the game's {@link user data directory | https://wiki.factorio.com/User_data_directory}. The name of the image file can be specified via the `path` parameter.
7224
7265
  * @remarks
7225
7266
  * If Factorio is running headless, this function will do nothing.
7226
7267
  *
@@ -7229,7 +7270,7 @@ interface LuaGameScript {
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7270
  * @param table.by_player - If defined, the screenshot will only be taken for this player.
7230
7271
  * @param table.daytime - Overrides the current surface daytime for the duration of screenshot rendering.
7231
7272
  * @param table.force_render - Screenshot requests are processed in between game update and render. The game may skip rendering (ie. drop frames) if the previous frame has not finished rendering or the game simulation starts to fall below 60 updates per second. If `force_render` is set to `true`, the game won't drop frames and process the screenshot request at the end of the update in which the request was created. This is not honored on multiplayer clients that are catching up to server. Defaults to `false`.
7232
- * @param table.path - The sub-path in `"script-output"` to save the screenshot to. Defaults to `"screenshot.png"`.
7273
+ * @param table.path - The name of the image file. It should include a file extension indicating the desired format. Supports `.png`, `.jpg` /`.jpeg`, `.tga` and `.bmp`. Providing a directory path (ex. `"save/here/screenshot.png"`) will create the necessary folder structure in `script-output`. Defaults to `"screenshot.png"`.
7233
7274
  * @param table.player - The player to focus on. Defaults to the local player.
7234
7275
  * @param table.position - If defined, the screenshot will be centered on this position. Otherwise, the screenshot will center on `player`.
7235
7276
  * @param table.quality - The `.jpg` render quality as a percentage (from 0% to 100% inclusive), if used. A lower value means a more compressed image. Defaults to `80`.
@@ -7262,10 +7303,10 @@ interface LuaGameScript {
7262
7303
  }): void
7263
7304
 
7264
7305
  /**
7265
- * Take a screenshot of the technology screen and save it to a file. The filename should include a file extension indicating the desired image format. Supports `.png`, `.jpg` / `.jpeg`, `.tga` and `.bmp`.
7306
+ * Take a screenshot of the technology screen and save it to the `script-output` folder, located in the game's {@link user data directory | https://wiki.factorio.com/User_data_directory}. The name of the image file can be specified via the `path` parameter.
7266
7307
  * @param table.by_player - If given, the screenshot will only be taken for this player.
7267
7308
  * @param table.force - The force whose technology to screenshot. If not given, the `"player`" force is used.
7268
- * @param table.path - The sub-path in `"script-output"` to save the screenshot to. Defaults to `"technology-screenshot.png"`.
7309
+ * @param table.path - The name of the image file. It should include a file extension indicating the desired format. Supports `.png`, `.jpg` /`.jpeg`, `.tga` and `.bmp`. Providing a directory path (ex. `"save/here/screenshot.png"`) will create the necessary folder structure in `script-output`. Defaults to `"technology-screenshot.png"`.
7269
7310
  * @param table.quality - The `.jpg` render quality as a percentage (from 0% to 100% inclusive), if used. A lower value means a more compressed image. Defaults to `80`.
7270
7311
  * @param table.selected_technology - The technology to highlight.
7271
7312
  * @param table.skip_disabled - If `true`, disabled technologies will be skipped. Their successors will be attached to the disabled technology's parents. Defaults to `false`.
@@ -7295,11 +7336,11 @@ interface LuaGameScript {
7295
7336
  player: PlayerIdentification): void
7296
7337
 
7297
7338
  /**
7298
- * Write a string to a file.
7299
- * @param append - When `true`, this will append to the end of the file. Defaults to `false`, which will overwrite any pre-existing file with the new data.
7300
- * @param data - File content
7301
- * @param filename - Path to the file to write to.
7302
- * @param for_player - If given, the file will only be written for this player_index. 0 means only the server if one exists.
7339
+ * Write a file to the `script-output` folder, located in the game's {@link user data directory | https://wiki.factorio.com/User_data_directory}. The name and file extension of the file can be specified via the `filename` parameter.
7340
+ * @param append - If `true`, `data` will be appended to the end of the file. Defaults to `false`, which will overwrite any pre-existing file with the new `data`.
7341
+ * @param data - The content to write to the file.
7342
+ * @param filename - The name of the file. Providing a directory path (ex. `"save/here/example.txt"`) will create the necessary folder structure in `script-output`.
7343
+ * @param for_player - If given, the file will only be written for this `player_index`. Providing `0` will only write to the server's output if present.
7303
7344
  */
7304
7345
  write_file(this: void,
7305
7346
  filename: string,
@@ -8664,7 +8705,7 @@ interface LuaGuiElement {
8664
8705
  word_wrap: boolean
8665
8706
 
8666
8707
  /**
8667
- * The zoom this camera or minimap is using.
8708
+ * The zoom this camera or minimap is using. This value must be positive.
8668
8709
  */
8669
8710
  zoom: number
8670
8711
 
@@ -8678,6 +8719,43 @@ interface LuaGuiElement {
8678
8719
 
8679
8720
  }
8680
8721
 
8722
+ /**
8723
+ * Prototype of a heat buffer.
8724
+ */
8725
+ interface LuaHeatBufferPrototype {
8726
+ /**
8727
+ * All methods and properties that this object supports.
8728
+ */
8729
+ help(this: void): void
8730
+
8731
+ readonly connections: HeatConnection[]
8732
+
8733
+ readonly default_temperature: number
8734
+
8735
+ readonly max_temperature: number
8736
+
8737
+ readonly max_transfer: number
8738
+
8739
+ readonly min_temperature_gradient: number
8740
+
8741
+ readonly min_working_temperature: number
8742
+
8743
+ readonly minimum_glow_temperature: number
8744
+
8745
+ /**
8746
+ * The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
8747
+ */
8748
+ readonly object_name: string
8749
+
8750
+ readonly specific_heat: number
8751
+
8752
+ /**
8753
+ * Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
8754
+ */
8755
+ readonly valid: boolean
8756
+
8757
+ }
8758
+
8681
8759
  /**
8682
8760
  * Prototype of a heat energy source.
8683
8761
  */
@@ -8693,6 +8771,8 @@ interface LuaHeatEnergySourcePrototype {
8693
8771
 
8694
8772
  readonly emissions: number
8695
8773
 
8774
+ readonly heat_buffer_prototype: LuaHeatBufferPrototype
8775
+
8696
8776
  readonly max_temperature: number
8697
8777
 
8698
8778
  readonly max_transfer: number
@@ -9414,6 +9494,70 @@ interface LuaItemPrototype {
9414
9494
  */
9415
9495
  readonly resistances: {[key: string]: Resistance}
9416
9496
 
9497
+ /**
9498
+ * The reverse entity filter mode used by this selection tool.
9499
+ * @remarks
9500
+ * Applies to subclasses: SelectionTool
9501
+ *
9502
+ */
9503
+ readonly reverse_alt_entity_filter_mode: string
9504
+
9505
+ /**
9506
+ * The reverse entity filters used by this selection tool indexed by entity name.
9507
+ * @remarks
9508
+ * Applies to subclasses: SelectionTool
9509
+ *
9510
+ */
9511
+ readonly reverse_entity_filters: {[key: string]: LuaEntityPrototype}
9512
+
9513
+ /**
9514
+ * The reverse entity type filters used by this selection tool indexed by entity type.
9515
+ * @remarks
9516
+ * The boolean value is meaningless and is used to allow easy lookup if a type exists in the dictionary.
9517
+ * Applies to subclasses: SelectionTool
9518
+ *
9519
+ */
9520
+ readonly reverse_entity_type_filters: {[key: string]: boolean}
9521
+
9522
+ /**
9523
+ * The color used when doing reverse selection with this selection tool prototype.
9524
+ * @remarks
9525
+ * Applies to subclasses: SelectionTool
9526
+ *
9527
+ */
9528
+ readonly reverse_selection_border_color: Color
9529
+
9530
+ /**
9531
+ * @remarks
9532
+ * Applies to subclasses: SelectionTool
9533
+ *
9534
+ */
9535
+ readonly reverse_selection_cursor_box_type: string
9536
+
9537
+ /**
9538
+ * Flags that affect which entities will be selected during reverse selection.
9539
+ * @remarks
9540
+ * Applies to subclasses: SelectionTool
9541
+ *
9542
+ */
9543
+ readonly reverse_selection_mode_flags: SelectionModeFlags
9544
+
9545
+ /**
9546
+ * The reverse tile filter mode used by this selection tool.
9547
+ * @remarks
9548
+ * Applies to subclasses: SelectionTool
9549
+ *
9550
+ */
9551
+ readonly reverse_tile_filter_mode: string
9552
+
9553
+ /**
9554
+ * The reverse tile filters used by this selection tool indexed by tile name.
9555
+ * @remarks
9556
+ * Applies to subclasses: SelectionTool
9557
+ *
9558
+ */
9559
+ readonly reverse_tile_filters: {[key: string]: LuaTilePrototype}
9560
+
9417
9561
  /**
9418
9562
  * The results from launching this item in a rocket.
9419
9563
  */
@@ -15113,7 +15257,7 @@ interface LuaSurface {
15113
15257
  id: number): void
15114
15258
 
15115
15259
  /**
15116
- * Generates a path with the specified constraints (as an array of {@link PathfinderWaypoints | PathfinderWaypoint}) using the unit pathfinding algorithm. This path can be used to emulate pathing behavior by script for non-unit entities. If you want to command actual units to move, use the {@link LuaEntity::set_command | LuaEntity::set_command} functionality instead.
15260
+ * Generates a path with the specified constraints (as an array of {@link PathfinderWaypoints | PathfinderWaypoint}) using the unit pathfinding algorithm. This path can be used to emulate pathing behavior by script for non-unit entities, such as vehicles. If you want to command actual units (such as biters or spitters) to move, use {@link LuaEntity::set_command | LuaEntity::set_command} instead.
15117
15261
  *
15118
15262
  * The resulting path is ultimately returned asynchronously via {@link on_script_path_request_finished | on_script_path_request_finished}.
15119
15263
  * @param table.bounding_box - The dimensions of the object that's supposed to travel the path.
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.54
5
+ // Factorio version 1.1.57
6
6
  // API version 2
7
7
 
8
8
  /**
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.54
5
+ // Factorio version 1.1.57
6
6
  // API version 2
7
7
 
8
8
  declare namespace defines {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.54
5
+ // Factorio version 1.1.57
6
6
  // API version 2
7
7
 
8
8
  /**
@@ -38,7 +38,7 @@ interface CustomInputEvent extends event {
38
38
  */
39
39
  player_index: number
40
40
  /**
41
- * Information about the prototype that is selected when the custom input is used. `nil` if none is selected.
41
+ * Information about the prototype that is selected when the custom input is used. Needs to be enabled on the custom input's prototype. `nil` if none is selected.
42
42
  */
43
43
  selected_prototype?: SelectedPrototypeData
44
44
  }
@@ -338,11 +338,9 @@ interface on_entity_damaged extends event {
338
338
  original_damage_amount: number
339
339
  }
340
340
  /**
341
- * Called after an entity is destroyed that has been registered with {@link LuaBootstrap::register_on_entity_destroyed | LuaBootstrap::register_on_entity_destroyed}
342
- *
343
- * at the end of the next tick.
341
+ * Called after an entity is destroyed that has been registered with {@link LuaBootstrap::register_on_entity_destroyed | LuaBootstrap::register_on_entity_destroyed}.
344
342
  * @remarks
345
- * Depending on when a given entity is destroyed, this event will be fired at the end of the current tick or
343
+ * Depending on when a given entity is destroyed, this event will be fired at the end of the current tick or at the end of the next tick.
346
344
  *
347
345
  */
348
346
  interface on_entity_destroyed extends event {
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
2
2
  // Factorio API reference https://lua-api.factorio.com/latest/index.html
3
3
  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
4
4
  // Definition source https://github.com/sguest/factorio-types
5
- // Factorio version 1.1.54
5
+ // Factorio version 1.1.57
6
6
  // API version 2
7
7
 
8
8
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "factorio-types",
3
- "version": "0.0.21",
3
+ "version": "0.0.22",
4
4
  "description": "Typescript declarations for the factorio mod API",
5
5
  "main": "index.d.ts",
6
6
  "repository": "https://github.com/sguest/factorio-types.git",