factorio-types 0.0.19 → 0.0.20

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package/dist/classes.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.50
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+ // Factorio version 1.1.51
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  // API version 1
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  /**
@@ -2328,6 +2328,14 @@ interface LuaEntity extends LuaControl {
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  get_request_slot(this: void,
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  slot: number): SimpleItemStack
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+ /**
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+ * Gets legs of given SpiderVehicle.
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+ * @remarks
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+ * Applies to subclasses: SpiderVehicle
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+ *
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+ */
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+ get_spider_legs(this: void): LuaEntity[]
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+
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  /**
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  * The train currently stopped at this train stop or `nil` if none.
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  * @remarks
@@ -2460,7 +2468,7 @@ interface LuaEntity extends LuaControl {
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  is_registered_for_construction(this: void): boolean
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  /**
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- * Is this entity registered for deconstruction with this force? If false, it means a construction robot has been dispatched to deconstruct it, or it is not marked for deconstruction. This is worst-case O(N) complexity where N is the current number of things in the deconstruct queue.
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+ * Is this entity registered for deconstruction with this force? If false, it means a construction robot has been dispatched to deconstruct it, or it is not marked for deconstruction. The complexity is effectively O(1) - it depends on the number of objects targeting this entity which should be small enough.
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  * @param force - The force construction manager to check.
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  */
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  is_registered_for_deconstruction(this: void,
@@ -3387,7 +3395,7 @@ interface LuaEntity extends LuaControl {
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  inserter_stack_size_override: number
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  /**
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- * If this entity is EntityWithForce
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+ * (deprecated by 1.1.51) If this entity is a MilitaryTarget. Returns same value as LuaEntity::is_military_target
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  */
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  readonly is_entity_with_force: boolean
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@@ -3401,6 +3409,11 @@ interface LuaEntity extends LuaControl {
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  */
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  readonly is_entity_with_owner: boolean
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+ /**
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+ * If this entity is a MilitaryTarget. Can be written to if LuaEntityPrototype::allow_run_time_change_of_is_military_target returns true
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+ */
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+ is_military_target: boolean
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+
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  /**
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  * Items this ghost will request when revived or items this item request proxy is requesting. Result is a dictionary mapping each item prototype name to the required count.
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  */
@@ -3527,6 +3540,7 @@ interface LuaEntity extends LuaControl {
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  * - When called on a pipe-connectable entity, this is an array of entity arrays of all entities a given fluidbox is connected to.
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  * - When called on an underground transport belt, this is the other end of the underground belt connection, or `nil` if none.
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  * - When called on a wall-connectable entity or reactor, this is a dictionary of all connections indexed by the connection direction "north", "south", "east", and "west".
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+ * - When called on a cliff entity, this is a dictionary of all connections indexed by the connection direction "north", "south", "east", and "west".
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  */
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  readonly neighbours?: {[key: string]: LuaEntity[]} | Array<LuaEntity[]> | LuaEntity
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@@ -4097,6 +4111,14 @@ interface LuaEntityPrototype {
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  */
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  readonly allow_passengers: boolean
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+ /**
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+ * True if this entity-with-owner's is_military_target can be changed run-time (on the entity, not on the prototype itself)
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+ * @remarks
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+ * Applies to subclasses: EntityWithOwnerPrototype
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+ *
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+ */
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+ readonly allow_run_time_change_of_is_military_target: boolean
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+
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  /**
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  * The allowed module effects for this entity or `nil`.
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  */
@@ -4566,6 +4588,19 @@ interface LuaEntityPrototype {
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  readonly is_building: boolean
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+ /**
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+ * True if this is entity-with-owner
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+ */
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+ readonly is_entity_with_owner: boolean
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+
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+ /**
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+ * True if this entity-with-owner is military target
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+ * @remarks
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+ * Applies to subclasses: EntityWithOwnerPrototype
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+ *
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+ */
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+ readonly is_military_target: boolean
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+
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  /**
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  * @remarks
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  * Applies to subclasses: Character
@@ -4813,6 +4848,11 @@ interface LuaEntityPrototype {
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  */
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  readonly pollution_to_join_attack: number
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+ /**
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+ * True if this entity prototype should be included during tile collision checks with {@link LuaTilePrototype::check_collision_with_entities | LuaTilePrototype::check_collision_with_entities} enabled.
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+ */
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+ readonly protected_from_tile_building: boolean
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+
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  /**
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  * The pumping speed of this offshore pump, normal pump, or `nil`.
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  */
@@ -5066,6 +5106,11 @@ interface LuaEntityPrototype {
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  */
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  readonly tree_color_count: number
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+ /**
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+ * Collision mask entity must collide with to make landmine blowup
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+ */
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+ readonly trigger_collision_mask: CollisionMask
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+
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  /**
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  * The range of this turret or `nil` if this isn't a turret related prototype.
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  */
@@ -14911,11 +14956,11 @@ interface LuaSurface {
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  force: ForceIdentification): LuaLogisticNetwork[]
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  /**
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- * Find the enemy entity-with-force ({@link military entity | https://wiki.factorio.com/Military_units_and_structures}) closest to the given position.
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+ * Find the enemy military target ({@link military entity | https://wiki.factorio.com/Military_units_and_structures}) closest to the given position.
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  * @param table.force - The force the result will be an enemy of. Uses the player force if not specified.
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  * @param table.max_distance - Radius of the circular search area.
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  * @param table.position - Center of the search area.
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- * @returns The nearest enemy entity-with-force or `nil` if no enemy could be found within the given area.
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+ * @returns The nearest enemy military target or `nil` if no enemy could be found within the given area.
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  */
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  find_nearest_enemy(this: void,
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  table: {
@@ -15051,7 +15096,7 @@ interface LuaSurface {
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  tiles: string[]): Position[]
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  /**
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- * Returns all the entities with force on this chunk for the given force.
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+ * Returns all the military targets (entities with force) on this chunk for the given force.
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  * @param force - Entities of this force will be returned.
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  * @param position - The chunk's position.
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  */
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.50
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+ // Factorio version 1.1.51
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  // API version 1
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  /**
package/dist/defines.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.50
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+ // Factorio version 1.1.51
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  // API version 1
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  declare namespace defines {
package/dist/events.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.50
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+ // Factorio version 1.1.51
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  // API version 1
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  /**
package/dist/global.d.ts CHANGED
@@ -2,7 +2,7 @@
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  // Factorio API reference https://lua-api.factorio.com/latest/index.html
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  // Generated from JSON source https://lua-api.factorio.com/latest/runtime-api.json
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  // Definition source https://github.com/sguest/factorio-types
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- // Factorio version 1.1.50
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+ // Factorio version 1.1.51
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  // API version 1
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "factorio-types",
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- "version": "0.0.19",
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+ "version": "0.0.20",
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  "description": "Typescript declarations for the factorio mod API",
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  "main": "index.d.ts",
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  "repository": "https://github.com/sguest/factorio-types.git",