ezuikit-js 7.7.2 → 7.7.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (163) hide show
  1. package/CHANGELOG.md +101 -115
  2. package/README.md +474 -490
  3. package/demos/EZUIKitHD/EZUIKitHD.html +171 -0
  4. package/demos/EZUIKitHD/js/jsWebControl-1.0.0.min.js +80 -0
  5. package/demos/base-demo/base.html +118 -0
  6. package/demos/base-demo/ezuikit.js +1848 -0
  7. package/demos/base-demo/ezuikit_static/v65/v1/css/component.css +1257 -0
  8. package/demos/base-demo/ezuikit_static/v65/v1/css/inspectTheme.css +352 -0
  9. package/demos/base-demo/ezuikit_static/v65/v1/css/theme.css +104 -0
  10. package/demos/base-demo/ezuikit_static/v65/v1/imgs/bg.png +0 -0
  11. package/demos/base-demo/ezuikit_static/v65/v1/imgs/bg.svg +33 -0
  12. package/demos/base-demo/ezuikit_static/v65/v1/imgs/empty.png +0 -0
  13. package/demos/base-demo/ezuikit_static/v65/v1/imgs/end.png +0 -0
  14. package/demos/base-demo/ezuikit_static/v65/v1/imgs/fallback.svg +52 -0
  15. package/demos/base-demo/ezuikit_static/v65/v1/imgs/start.png +0 -0
  16. package/demos/base-demo/ezuikit_static/v65/v1/js/AudioRenderer.js +225 -0
  17. package/demos/base-demo/ezuikit_static/v65/v1/js/SuperRender_10.js +397 -0
  18. package/demos/base-demo/ezuikit_static/v65/v1/js/SystemTransform.js +22 -0
  19. package/demos/base-demo/ezuikit_static/v65/v1/js/SystemTransform.js.mem +0 -0
  20. package/demos/base-demo/ezuikit_static/v65/v1/js/jsPluginV1-1.0.0.min.js +12 -0
  21. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/AudioRenderer.js +225 -0
  22. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/DecodeWorker.js +616 -0
  23. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/DecodeWorkerString.js +616 -0
  24. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/Decoder.js +1 -0
  25. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/JSPlaySDKInterface.js +2139 -0
  26. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/SuperRender_10.js +397 -0
  27. package/demos/base-demo/ezuikit_static/v65/v1/js/playctrl/SuperRender_20.js +1 -0
  28. package/demos/base-demo/ezuikit_static/v65/v1/js/transform/SystemTransform.js +22 -0
  29. package/demos/base-demo/ezuikit_static/v65/v1/js/transform/SystemTransform.js.mem +0 -0
  30. package/demos/base-demo/ezuikit_static/v65/v1/js/transform/systemTransform-worker.min.js +1 -0
  31. package/demos/base-demo/ezuikit_static/v65/v1/js/tts-v4.js +346 -0
  32. package/demos/base-demo/ezuikit_static/v65/v1/rec/datepicker.js +1522 -0
  33. package/demos/base-demo/ezuikit_static/v65/v1/rec/datepicker.min.css +36 -0
  34. package/demos/base-demo/ezuikit_static/v65/v1/rec/datepicker.zh-CN.js +19 -0
  35. package/demos/base-demo/ezuikit_static/v65/v1/rec/jquery.min.js +2 -0
  36. package/demos/base-demo/ezuikit_static/v65/v1/speed/speed.css +145 -0
  37. package/demos/base-demo/ezuikit_static/v65/v1/talk/adapeter.js +5497 -0
  38. package/demos/base-demo/ezuikit_static/v65/v1/talk/janus.js +3507 -0
  39. package/demos/base-demo/ezuikit_static/v65/v1/talk/tts-v4.js +346 -0
  40. package/demos/base-demo/ezuikit_static/v65/v3/css/component.css +1257 -0
  41. package/demos/base-demo/ezuikit_static/v65/v3/css/inspectTheme.css +352 -0
  42. package/demos/base-demo/ezuikit_static/v65/v3/css/theme.css +105 -0
  43. package/demos/base-demo/ezuikit_static/v65/v3/imgs/bg.png +0 -0
  44. package/demos/base-demo/ezuikit_static/v65/v3/imgs/bg.svg +33 -0
  45. package/demos/base-demo/ezuikit_static/v65/v3/imgs/empty.png +0 -0
  46. package/demos/base-demo/ezuikit_static/v65/v3/imgs/end.png +0 -0
  47. package/demos/base-demo/ezuikit_static/v65/v3/imgs/fallback.svg +52 -0
  48. package/demos/base-demo/ezuikit_static/v65/v3/imgs/start.png +0 -0
  49. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/Decoder.js +21 -0
  50. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/Decoder.wasm +0 -0
  51. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/Decoder.worker.js +1 -0
  52. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/HasSIMD/Decoder.js +21 -0
  53. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/HasSIMD/Decoder.wasm +0 -0
  54. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/HasSIMD/Decoder.worker.js +1 -0
  55. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/NoSIMD/Decoder.js +21 -0
  56. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/NoSIMD/Decoder.wasm +0 -0
  57. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/NoSIMD/Decoder.worker.js +1 -0
  58. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/noWorker/Decoder.js +21 -0
  59. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/noWorker/Decoder.wasm +0 -0
  60. package/demos/base-demo/ezuikit_static/v65/v3/js/PlayCtrlWasm/noWorker/Decoder.worker.js +1 -0
  61. package/demos/base-demo/ezuikit_static/v65/v3/js/jsPluginV3-1.0.0.min.js +16543 -0
  62. package/demos/base-demo/ezuikit_static/v65/v3/js/wasmplayer.min.js +1 -0
  63. package/demos/base-demo/ezuikit_static/v65/v3/rec/datepicker.js +1522 -0
  64. package/demos/base-demo/ezuikit_static/v65/v3/rec/datepicker.min.css +36 -0
  65. package/demos/base-demo/ezuikit_static/v65/v3/rec/datepicker.zh-CN.js +19 -0
  66. package/demos/base-demo/ezuikit_static/v65/v3/rec/jquery.min.js +2 -0
  67. package/demos/base-demo/ezuikit_static/v65/v3/speed/speed.css +145 -0
  68. package/demos/base-demo/ezuikit_static/v65/v3/talk/adapeter.js +5497 -0
  69. package/demos/base-demo/ezuikit_static/v65/v3/talk/janus.js +3507 -0
  70. package/demos/base-demo/ezuikit_static/v65/v3/talk/tts-v4.js +343 -0
  71. package/demos/base-demo/hls.html +24 -0
  72. package/demos/base-demo/index.html +117 -0
  73. package/demos/base-demo/localDecoder.html +118 -0
  74. package/demos/base-demo/mobileLive.html +117 -0
  75. package/demos/base-demo/mobileRec.html +116 -0
  76. package/demos/base-demo/multi.html +129 -0
  77. package/demos/base-demo/pcLive.html +117 -0
  78. package/demos/base-demo/pcRec.html +116 -0
  79. package/demos/base-demo/template.html +124 -0
  80. package/demos/base-demo/themeData.html +232 -0
  81. package/demos/nginx-demo/conf/fastcgi.conf +26 -0
  82. package/demos/nginx-demo/conf/fastcgi_params +25 -0
  83. package/demos/nginx-demo/conf/koi-utf +109 -0
  84. package/demos/nginx-demo/conf/koi-win +103 -0
  85. package/demos/nginx-demo/conf/mime.types +95 -0
  86. package/demos/nginx-demo/conf/nginx.conf +121 -0
  87. package/demos/nginx-demo/conf/scgi_params +17 -0
  88. package/demos/nginx-demo/conf/uwsgi_params +17 -0
  89. package/demos/nginx-demo/conf/win-utf +126 -0
  90. package/demos/nginx-demo/contrib/README +21 -0
  91. package/demos/nginx-demo/contrib/geo2nginx.pl +58 -0
  92. package/demos/nginx-demo/contrib/unicode2nginx/koi-utf +131 -0
  93. package/demos/nginx-demo/contrib/unicode2nginx/unicode-to-nginx.pl +48 -0
  94. package/demos/nginx-demo/contrib/unicode2nginx/win-utf +130 -0
  95. package/demos/nginx-demo/contrib/vim/ftdetect/nginx.vim +4 -0
  96. package/demos/nginx-demo/contrib/vim/ftplugin/nginx.vim +1 -0
  97. package/demos/nginx-demo/contrib/vim/indent/nginx.vim +11 -0
  98. package/demos/nginx-demo/contrib/vim/syntax/nginx.vim +2268 -0
  99. package/demos/nginx-demo/docs/CHANGES +8115 -0
  100. package/demos/nginx-demo/docs/CHANGES.ru +8252 -0
  101. package/demos/nginx-demo/docs/LICENSE +26 -0
  102. package/demos/nginx-demo/docs/OpenSSL.LICENSE +127 -0
  103. package/demos/nginx-demo/docs/PCRE.LICENCE +93 -0
  104. package/demos/nginx-demo/docs/README +3 -0
  105. package/demos/nginx-demo/docs/zlib.LICENSE +20 -0
  106. package/demos/nginx-demo/html/50x.html +21 -0
  107. package/demos/nginx-demo/html/ezuikit5/ezuikit.js +36107 -0
  108. package/demos/nginx-demo/html/ezuikit5/index.html +117 -0
  109. package/demos/nginx-demo/html/ezuikit5/server.js +67 -0
  110. package/demos/nginx-demo/html/index.html +16 -0
  111. package/demos/nginx-demo/html/js/adapeter.js +5497 -0
  112. package/demos/nginx-demo/html/js/janus.js +3507 -0
  113. package/demos/nginx-demo/html/js/jquery.min.js +2 -0
  114. package/demos/nginx-demo/html/js/sts.js +340 -0
  115. package/demos/nginx-demo/logs/access.log +109 -0
  116. package/demos/nginx-demo/logs/error.log +15 -0
  117. package/demos/nginx-demo/logs/nginx.pid +1 -0
  118. package/demos/nginx-demo/nginx.exe +0 -0
  119. package/demos/react-demo/README.md +68 -0
  120. package/demos/react-demo/package.json +36 -0
  121. package/demos/react-demo/public/favicon.ico +0 -0
  122. package/demos/react-demo/public/index.html +43 -0
  123. package/demos/react-demo/public/logo192.png +0 -0
  124. package/demos/react-demo/public/logo512.png +0 -0
  125. package/demos/react-demo/public/manifest.json +25 -0
  126. package/demos/react-demo/public/robots.txt +3 -0
  127. package/demos/react-demo/src/App.css +38 -0
  128. package/demos/react-demo/src/App.js +114 -0
  129. package/demos/react-demo/src/App.test.js +9 -0
  130. package/demos/react-demo/src/index.css +13 -0
  131. package/demos/react-demo/src/index.js +17 -0
  132. package/demos/react-demo/src/logo.svg +7 -0
  133. package/demos/react-demo/src/serviceWorker.js +141 -0
  134. package/demos/react-demo/src/setupTests.js +5 -0
  135. package/demos/vue-demo/README.md +24 -0
  136. package/demos/vue-demo/babel.config.js +5 -0
  137. package/demos/vue-demo/package.json +43 -0
  138. package/demos/vue-demo/public/favicon.ico +0 -0
  139. package/demos/vue-demo/public/index.html +17 -0
  140. package/demos/vue-demo/src/App.vue +27 -0
  141. package/demos/vue-demo/src/assets/logo.png +0 -0
  142. package/demos/vue-demo/src/components/EZUIKitJs.vue +115 -0
  143. package/demos/vue-demo/src/main.js +8 -0
  144. package/ezuikit.js +1758 -75352
  145. package/ezuikit_static/v65/v1/css/component.css +1257 -0
  146. package/ezuikit_static/v65/v1/css/inspectTheme.css +352 -0
  147. package/ezuikit_static/v65/v1/css/theme.css +1 -483
  148. package/ezuikit_static/v65/v1/imgs/empty.png +0 -0
  149. package/ezuikit_static/v65/v1/imgs/fallback.svg +52 -0
  150. package/ezuikit_static/v65/v3/css/component.css +1257 -0
  151. package/ezuikit_static/v65/v3/css/inspectTheme.css +352 -0
  152. package/ezuikit_static/v65/v3/css/theme.css +0 -35
  153. package/ezuikit_static/v65/v3/imgs/bg.svg +33 -0
  154. package/ezuikit_static/v65/v3/imgs/empty.png +0 -0
  155. package/ezuikit_static/v65/v3/imgs/fallback.svg +52 -0
  156. package/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/HasSIMD/Decoder.js +21 -0
  157. package/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/HasSIMD/Decoder.wasm +0 -0
  158. package/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/HasSIMD/Decoder.worker.js +1 -0
  159. package/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/NoSIMD/Decoder.js +21 -0
  160. package/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/NoSIMD/Decoder.wasm +0 -0
  161. package/ezuikit_static/v65/v3/js/PlayCtrlWasm/hasWorker/NoSIMD/Decoder.worker.js +1 -0
  162. package/ezuikit_static/v65/v3/js/jsPluginV3-1.0.0.min.js +3 -3
  163. package/package.json +1 -6
@@ -0,0 +1,397 @@
1
+ "use strict";
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+ //顶点着色器
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+ //attribute修饰符用于声明由浏览器(javascript)传输给顶点着色器的变量值;
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+ // vertexPos即我们定义的顶点坐标;
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+ // gl_Position是一个内建的传出变量。
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+ var vertexYUVShader = [
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+ 'attribute vec4 vertexPos;',
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+ 'attribute vec2 texturePos;',
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+ 'varying vec2 textureCoord;',
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+
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+ 'void main()',
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+ '{',
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+ 'gl_Position = vertexPos;',
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+ 'textureCoord = texturePos;',
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+ '}'
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+ ].join('\n');
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+ //像素着色器(yuv->rgb)
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+ var fragmentYUVShader = [
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+ 'precision highp float;',
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+ 'varying highp vec2 textureCoord;',
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+ 'uniform sampler2D ySampler;',
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+ 'uniform sampler2D uSampler;',
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+ 'uniform sampler2D vSampler;',
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+ 'const mat4 YUV2RGB = mat4',
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+ '(',
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+ '1.1643828125, 0, 1.59602734375, -.87078515625,',
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+ '1.1643828125, -.39176171875, -.81296875, .52959375,',
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+ '1.1643828125, 2.017234375, 0, -1.081390625,',
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+ '0, 0, 0, 1',
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+ ');',
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+
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+ 'void main(void) {',
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+ 'highp float y = texture2D(ySampler, textureCoord).r;',
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+ 'highp float u = texture2D(uSampler, textureCoord).r;',
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+ 'highp float v = texture2D(vSampler, textureCoord).r;',
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+ 'gl_FragColor = vec4(y, u, v, 1) * YUV2RGB;',
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+ '}'
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+ ].join('\n');
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+
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+ (function (root, factory) {
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+ // root.SuperRender = factory();
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+ window.SuperRender = factory();
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+ }(this, function () {
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+
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+ function RenderManager(canvas) {
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+
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+ this.canvasElement = document.getElementById(canvas);
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+
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+ this.initContextGL();
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+
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+ if(this.contextGL) {
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+ this.YUVProgram = this.initProgram(vertexYUVShader, fragmentYUVShader);
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+ this.initBuffers();
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+ this.initTextures();
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+ }
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+ };
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+
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+ /**
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+ * 初始化WebGL上下文
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+ */
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+ RenderManager.prototype.initContextGL = function() {
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+
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+ var canvas = this.canvasElement;
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+
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+ var gl = null;
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+
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+ try {
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+ gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
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+ } catch (e) {
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+ gl = null;
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+ }
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+
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+ if(!gl || typeof gl.getParameter !== "function") {
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+ gl = null;
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+ }
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+
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+ this.contextGL = gl;
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+
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+ console.log("WebGL1.0");
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+ };
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+
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+ /**
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+ * 初始化着色器程序
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+ * @param vertexShaderScript 顶点着色器脚本
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+ * @param fragmentShaderScript 片段着色器脚本
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+ */
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+ RenderManager.prototype.initProgram = function(vertexShaderScript, fragmentShaderScript) {
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+
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+ var gl = this.contextGL;
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+
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+ var vertexShader = gl.createShader(gl.VERTEX_SHADER); //创建定点着色器
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+ gl.shaderSource(vertexShader, vertexShaderScript);
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+ gl.compileShader(vertexShader);
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+ if(!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
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+ console.log('Vertex shader failed to compile: ' + gl.getShaderInfoLog(vertexShader));
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+ }
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+
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+ var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
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+ gl.shaderSource(fragmentShader, fragmentShaderScript);
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+ gl.compileShader(fragmentShader);
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+ if(!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
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+ console.log('Fragment shader failed to compile: ' + gl.getShaderInfoLog(fragmentShader));
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+ }
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+
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+ var program = gl.createProgram();
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+ gl.attachShader(program, vertexShader);
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+ gl.attachShader(program, fragmentShader);
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+ gl.linkProgram(program);
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+ if(!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ console.log('Program failed to compile: ' + gl.getProgramInfoLog(program));
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+ }
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+
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+ gl.deleteShader(vertexShader);
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+ gl.deleteShader(fragmentShader);
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+
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+ return program;
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+ };
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+
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+ /**
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+ * 初始化数据缓存
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+ */
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+ RenderManager.prototype.initBuffers = function() {
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+
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+ var gl = this.contextGL;
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+
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+ var vertexPosBuffer = gl.createBuffer();
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexPosBuffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1, 1, -1, 1, 1, -1, -1, -1]), gl.STATIC_DRAW);
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+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
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+
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+ var texturePosBuffer = gl.createBuffer();
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+ gl.bindBuffer(gl.ARRAY_BUFFER, texturePosBuffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1, 0, 0, 0, 1, 1, 0, 1]), gl.DYNAMIC_DRAW);
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+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
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+
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+ this.vertexPosBuffer = vertexPosBuffer;
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+ this.texturePosBuffer = texturePosBuffer;
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+ };
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+
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+ /**
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+ * 创建纹理
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+ */
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+ RenderManager.prototype.initTexture = function() {
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+
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+ var gl = this.contextGL;
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+
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+ var textureRef = gl.createTexture();
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+ gl.bindTexture(gl.TEXTURE_2D, textureRef);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+
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+ return textureRef;
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+ };
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+
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+ /**
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+ * 初始化YUV纹理
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+ */
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+ RenderManager.prototype.initTextures = function() {
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+
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+ var gl = this.contextGL;
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+
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+ var program = this.YUVProgram;
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+ gl.useProgram(program);
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+
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+ var yTextureRef = this.initTexture();
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+ var ySamplerRef = gl.getUniformLocation(program, 'ySampler');
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+ gl.uniform1i(ySamplerRef, 0);
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+ this.yTextureRef = yTextureRef;
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+
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+ var uTextureRef = this.initTexture();
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+ var uSamplerRef = gl.getUniformLocation(program, 'uSampler');
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+ gl.uniform1i(uSamplerRef, 1);
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+ this.uTextureRef = uTextureRef;
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+
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+ var vTextureRef = this.initTexture();
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+ var vSamplerRef = gl.getUniformLocation(program, 'vSampler');
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+ gl.uniform1i(vSamplerRef, 2);
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+ this.vTextureRef = vTextureRef;
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+
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+ gl.useProgram(null);
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+ };
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+
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+ /**
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+ * 显示帧数据
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+ * @param nWidth 宽度
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+ * @param nHeight 高度
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+ * @param nHeight 帧数据
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+ */
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+ RenderManager.prototype.SR_DisplayFrameData = function(nWidth, nHeight, pData,dWidth,dHeight) {
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+
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+ if(nWidth <= 0 || nHeight <= 0)
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+ {
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+ return;
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+ }
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+
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+ var gl = this.contextGL;
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+
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+ if(null == pData)
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+ {
203
+ gl.clearColor(0.0, 0.0, 0.0, 0.0);
204
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
205
+ return;
206
+ }
207
+
208
+ var canvas = this.canvasElement;
209
+
210
+ this.nWindowWidth = canvas.width;
211
+ this.nWindowHeight = canvas.height;
212
+
213
+ var nWindowWidth = this.nWindowWidth;
214
+ var nWindowHeight = this.nWindowHeight;
215
+
216
+ gl.clearColor(0.8, 0.8, 1.0, 1.0);
217
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
218
+
219
+ gl.viewport(0, 0, nWindowWidth, nWindowHeight);
220
+
221
+ this.updateFrameData(nWidth, nHeight, pData,dWidth,dHeight);
222
+
223
+ var program = this.YUVProgram;
224
+ gl.useProgram(program);
225
+
226
+ var vertexPosBuffer = this.vertexPosBuffer;
227
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexPosBuffer);
228
+ var vertexPosRef = gl.getAttribLocation(program, 'vertexPos');
229
+ gl.enableVertexAttribArray(vertexPosRef);
230
+ gl.vertexAttribPointer(vertexPosRef, 2, gl.FLOAT, false, 0, 0);
231
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
232
+
233
+ var texturePosBuffer = this.texturePosBuffer;
234
+ gl.bindBuffer(gl.ARRAY_BUFFER, texturePosBuffer);
235
+ var texturePosRef = gl.getAttribLocation(program, 'texturePos');
236
+ gl.enableVertexAttribArray(texturePosRef);
237
+ gl.vertexAttribPointer(texturePosRef, 2, gl.FLOAT, false, 0, 0);
238
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
239
+
240
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
241
+
242
+ gl.disableVertexAttribArray(vertexPosRef);
243
+ gl.disableVertexAttribArray(texturePosRef);
244
+
245
+ gl.useProgram(null);
246
+ };
247
+
248
+ /**
249
+ * 上传YUV数据到纹理
250
+ * @param nWidth 宽度
251
+ * @param nHeight 高度
252
+ * @param nHeight 帧数据
253
+ */
254
+ RenderManager.prototype.updateFrameData = function(width, height, data,dWidth,dHeight) {
255
+
256
+ var gl = this.contextGL;
257
+
258
+ var yTextureRef = this.yTextureRef;
259
+ var uTextureRef = this.uTextureRef;
260
+ var vTextureRef = this.vTextureRef;
261
+
262
+ var i420Data = data;
263
+ // debugger;
264
+ if(width == dWidth && height == dHeight)
265
+ {
266
+ var yDataLength = width * height;
267
+ var yData = i420Data.subarray(0, yDataLength);
268
+ gl.activeTexture(gl.TEXTURE0);
269
+ gl.bindTexture(gl.TEXTURE_2D, yTextureRef);
270
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, yData);
271
+
272
+ var cbDataLength = width/2 * height/2;
273
+ var cbData = i420Data.subarray(width*height, width*height + cbDataLength);
274
+ gl.activeTexture(gl.TEXTURE2);
275
+ gl.bindTexture(gl.TEXTURE_2D, vTextureRef);
276
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width/2, height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, cbData);
277
+
278
+ var crDataLength = cbDataLength;
279
+ var crData = i420Data.subarray(width*height + width*height/4, width*height + width*height/4 + crDataLength);
280
+ gl.activeTexture(gl.TEXTURE1);
281
+ gl.bindTexture(gl.TEXTURE_2D, uTextureRef);
282
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width/2, height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, crData);
283
+
284
+ }
285
+ else
286
+ {
287
+ // //裁剪宽
288
+ var yDataLength = dWidth * dHeight;
289
+ var yData=new Uint8Array(yDataLength) ;
290
+ for(var i=0;i<dHeight;i++)
291
+ {
292
+ //var ySonData=new Uint8Array(dWidth) ;
293
+ var ySonData = i420Data.subarray(i*width, i*width+dWidth);
294
+ for (var j = 0; j < dWidth; j++) {
295
+ yData[i*dWidth + j] = ySonData[j];
296
+ }
297
+ }
298
+ gl.activeTexture(gl.TEXTURE0);
299
+ gl.bindTexture(gl.TEXTURE_2D, yTextureRef);
300
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, dWidth, dHeight, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, yData);
301
+ yData=null;
302
+ ySonData=null;
303
+
304
+ var cbDataLength = dWidth/2 * dHeight/2;
305
+ var cbData =new Uint8Array(cbDataLength);
306
+ //var cbSonData=new Uint8Array(dWidth/2) ;
307
+ for(var i=0;i<dHeight/2;i++)
308
+ {
309
+ var cbSonData = i420Data.subarray(width*height+i*width/2, width*height+i*width/2+dWidth/2);
310
+ for (var j = 0; j < dWidth/2; j++) {
311
+ cbData[i*dWidth/2 + j] = cbSonData[j];
312
+ }
313
+ }
314
+ gl.activeTexture(gl.TEXTURE2);
315
+ gl.bindTexture(gl.TEXTURE_2D, vTextureRef);
316
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, dWidth/2, dHeight/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, cbData);
317
+ cbData=null;
318
+ cbSonData=null;
319
+
320
+ var crDataLength = cbDataLength;
321
+ var crData = new Uint8Array(crDataLength);
322
+ for(var i=0;i<dHeight/2;i++)
323
+ {
324
+ var crSonData = i420Data.subarray(width*height*5/4+i*width/2, width*height*5/4+i*width/2+dWidth/2);
325
+ for (var j = 0; j < dWidth/2; j++) {
326
+ crData[i*dWidth/2 + j] = crSonData[j];
327
+ }
328
+ }
329
+ gl.activeTexture(gl.TEXTURE1);
330
+ gl.bindTexture(gl.TEXTURE_2D, uTextureRef);
331
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, dWidth/2, dHeight/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, crData);
332
+ crData=null;
333
+ crSonData=null;
334
+ }
335
+
336
+ };
337
+
338
+ /**
339
+ * 设置显示区域
340
+ * @param stDisplayRect 显示区域
341
+ */
342
+ RenderManager.prototype.SR_SetDisplayRect = function(stDisplayRect) {
343
+
344
+ var gl = this.contextGL;
345
+
346
+ var nWindowWidth = this.nWindowWidth;
347
+ var nWindowHeight = this.nWindowHeight;
348
+
349
+ var texturePosValues = null;
350
+
351
+ if(stDisplayRect && nWindowWidth > 0 && nWindowHeight > 0) {
352
+ var fLeft = stDisplayRect.left / nWindowWidth;
353
+ var fTop = stDisplayRect.top / nWindowHeight;
354
+ var fRight = stDisplayRect.right / nWindowWidth;
355
+ var fBottom = stDisplayRect.bottom / nWindowHeight;
356
+
357
+ texturePosValues = new Float32Array([fRight, fTop, fLeft, fTop, fRight, fBottom, fLeft, fBottom]);
358
+ }
359
+ else {
360
+ texturePosValues = new Float32Array([1, 0, 0, 0, 1, 1, 0, 1]);
361
+ }
362
+
363
+ var texturePosBuffer = this.texturePosBuffer;
364
+
365
+ gl.bindBuffer(gl.ARRAY_BUFFER, texturePosBuffer);
366
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, texturePosValues);
367
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
368
+ };
369
+
370
+ /**
371
+ * 释放显示资源
372
+ */
373
+ RenderManager.prototype.SR_Destroy = function() {
374
+
375
+ var gl = this.contextGL;
376
+
377
+ var YUVProgram = this.YUVProgram;
378
+ gl.deleteProgram(YUVProgram);
379
+
380
+ var vertexPosBuffer = this.vertexPosBuffer;
381
+ var texturePosBuffer = this.texturePosBuffer;
382
+
383
+ gl.deleteBuffer(vertexPosBuffer);
384
+ gl.deleteBuffer(texturePosBuffer);
385
+
386
+ var yTextureRef = this.yTextureRef;
387
+ var uTextureRef = this.uTextureRef;
388
+ var vTextureRef = this.vTextureRef;
389
+ gl.deleteTexture(yTextureRef);
390
+ gl.deleteTexture(uTextureRef);
391
+ gl.deleteTexture(vTextureRef);
392
+ //gl.getExtension('WEBGL_lose_context').loseContext();
393
+ };
394
+
395
+ return RenderManager;
396
+
397
+ }));
@@ -0,0 +1 @@
1
+ "use strict";var vertexYUVShader=["#version 300 es","layout(location = 0) in vec4 vertexPos;","layout(location = 1) in vec2 texturePos;","out vec2 textureCoord;","void main()","{","gl_Position = vertexPos;","textureCoord = texturePos;","}"].join("\n");var fragmentYUVShader=["#version 300 es","precision highp float;","in vec2 textureCoord;","out vec4 fragColor;","uniform sampler2D ySampler;","uniform sampler2D uSampler;","uniform sampler2D vSampler;","const mat4 YUV2RGB = mat4","(","1.1643828125, 0, 1.59602734375, -.87078515625,","1.1643828125, -.39176171875, -.81296875, .52959375,","1.1643828125, 2.017234375, 0, -1.081390625,","0, 0, 0, 1",");","void main(void) {","float y = texture(ySampler, textureCoord).r;","float u = texture(uSampler, textureCoord).r;","float v = texture(vSampler, textureCoord).r;","fragColor = vec4(y, u, v, 1) * YUV2RGB;","}"].join("\n");var vertexLineShader=["#version 300 es","layout(location = 0) in vec4 vertexPosLine;","void main()","{","gl_Position = vertexPosLine;","}"].join("\n");var fragmentLineShader=["#version 300 es","precision highp float;","uniform mediump float fRcom;","uniform mediump float fGcom;","uniform mediump float fBcom;","out vec4 fragColor;","void main()","{","fragColor = vec4(fRcom,fGcom,fBcom,1.0);","}"].join("\n");(function(e,r){e.SuperRender2=r()})(this,function(){function e(e){this.canvasElement=document.getElementById(e);this.initContextGL();if(this.contextGL){this.YUVProgram=this.initProgram(vertexYUVShader,fragmentYUVShader);this.LineProgram=this.initProgram(vertexLineShader,fragmentLineShader);this.initBuffers();this.initTextures()}}e.prototype.initContextGL=function(){var e=this.canvasElement;var r=null;try{r=e.getContext("webgl2")}catch(e){r=null}if(!r||typeof r.getParameter!=="function"){r=null}this.contextGL=r;console.log("WebGL2.0")};e.prototype.initProgram=function(e,r){var t=this.contextGL;var a=t.createShader(t.VERTEX_SHADER);t.shaderSource(a,e);t.compileShader(a);if(!t.getShaderParameter(a,t.COMPILE_STATUS)){console.log("Vertex shader failed to compile: "+t.getShaderInfoLog(a))}var i=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(i,r);t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){console.log("Fragment shader failed to compile: "+t.getShaderInfoLog(i))}var o=t.createProgram();t.attachShader(o,a);t.attachShader(o,i);t.linkProgram(o);if(!t.getProgramParameter(o,t.LINK_STATUS)){console.log("Program failed to compile: "+t.getProgramInfoLog(o))}t.deleteShader(a);t.deleteShader(i);return o};e.prototype.initBuffers=function(){var e=this.contextGL;var r=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,r);e.bufferData(e.ARRAY_BUFFER,new Float32Array([1,1,-1,1,1,-1,-1,-1]),e.STATIC_DRAW);e.bindBuffer(e.ARRAY_BUFFER,null);var t=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,t);e.bufferData(e.ARRAY_BUFFER,new Float32Array([1,0,0,0,1,1,0,1]),e.DYNAMIC_DRAW);e.bindBuffer(e.ARRAY_BUFFER,null);var a=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,a);e.bufferData(e.ARRAY_BUFFER,16,e.DYNAMIC_DRAW);e.bindBuffer(e.ARRAY_BUFFER,null);this.vertexPosBuffer=r;this.texturePosBuffer=t;this.vertexLineBuffer=a};e.prototype.initTextures=function(){var e=this.contextGL;var r=this.YUVProgram;e.useProgram(r);var t=this.initTexture();var a=e.getUniformLocation(r,"ySampler");e.uniform1i(a,0);this.yTextureRef=t;var i=this.initTexture();var o=e.getUniformLocation(r,"uSampler");e.uniform1i(o,1);this.uTextureRef=i;var n=this.initTexture();var f=e.getUniformLocation(r,"vSampler");e.uniform1i(f,2);this.vTextureRef=n;e.useProgram(null)};e.prototype.initTexture=function(){var e=this.contextGL;var r=e.createTexture();e.bindTexture(e.TEXTURE_2D,r);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.bindTexture(e.TEXTURE_2D,null);return r};e.prototype.SR_DisplayFrameData=function(e,r,t){if(e<=0||r<=0){return}var a=this.contextGL;if(null==t){a.clearColor(0,0,0,0);a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);return}var i=this.canvasElement;this.nWindowWidth=i.width;this.nWindowHeight=i.height;var o=this.nWindowWidth;var n=this.nWindowHeight;a.clearColor(.8,.8,1,1);a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT);a.viewport(0,0,o,n);this.updateFrameData(e,r,t);var f=this.YUVProgram;a.useProgram(f);var u=this.vertexPosBuffer;a.bindBuffer(a.ARRAY_BUFFER,u);var s=a.getAttribLocation(f,"vertexPos");a.enableVertexAttribArray(s);a.vertexAttribPointer(s,2,a.FLOAT,false,0,0);a.bindBuffer(a.ARRAY_BUFFER,null);var v=this.texturePosBuffer;a.bindBuffer(a.ARRAY_BUFFER,v);var l=a.getAttribLocation(f,"texturePos");a.enableVertexAttribArray(l);a.vertexAttribPointer(l,2,a.FLOAT,false,0,0);a.bindBuffer(a.ARRAY_BUFFER,null);a.drawArrays(a.TRIANGLE_STRIP,0,4);a.disableVertexAttribArray(s);a.disableVertexAttribArray(l);a.useProgram(null)};e.prototype.updateFrameData=function(e,r,t){var a=this.contextGL;var i=this.yTextureRef;var o=this.uTextureRef;var n=this.vTextureRef;var f=t;var u=e*r;var s=f.subarray(0,u);a.activeTexture(a.TEXTURE0);a.bindTexture(a.TEXTURE_2D,i);a.texImage2D(a.TEXTURE_2D,0,a.LUMINANCE,e,r,0,a.LUMINANCE,a.UNSIGNED_BYTE,s);var v=e/2*r/2;var l=f.subarray(u,u+v);a.activeTexture(a.TEXTURE1);a.bindTexture(a.TEXTURE_2D,o);a.texImage2D(a.TEXTURE_2D,0,a.LUMINANCE,e/2,r/2,0,a.LUMINANCE,a.UNSIGNED_BYTE,l);var R=v;var m=f.subarray(u+v,u+v+R);a.activeTexture(a.TEXTURE2);a.bindTexture(a.TEXTURE_2D,n);a.texImage2D(a.TEXTURE_2D,0,a.LUMINANCE,e/2,r/2,0,a.LUMINANCE,a.UNSIGNED_BYTE,m)};e.prototype.SR_DrawLine=function(e,r,t,a){var i=this.contextGL;var o=this.nWindowWidth;var n=this.nWindowHeight;var f=this.LineProgram;i.useProgram(f);var u=i.getUniformLocation(f,"fRcom");i.uniform1f(u,t.fR);var s=i.getUniformLocation(f,"fGcom");i.uniform1f(s,t.fG);var v=i.getUniformLocation(f,"fBcom");i.uniform1f(v,t.fB);var l=e.fX/o*2-1;var R=-(e.fY/n)*2+1;var m=r.fX/o*2-1;var h=-(r.fY/n)*2+1;var E=this.vertexLineBuffer;i.bindBuffer(i.ARRAY_BUFFER,E);i.bufferSubData(i.ARRAY_BUFFER,0,new Float32Array([l,R,m,h]));var T=i.getAttribLocation(f,"vertexPosLine");i.enableVertexAttribArray(T);i.vertexAttribPointer(T,2,i.FLOAT,false,0,0);i.bindBuffer(i.ARRAY_BUFFER,null);i.drawArrays(i.LINES,0,2);i.disableVertexAttribArray(T);i.useProgram(null)};e.prototype.SR_SetDisplayRect=function(e){var r=this.contextGL;var t=this.nWindowWidth;var a=this.nWindowHeight;var i=null;if(e&&t>0&&a>0){var o=e.left/t;var n=e.top/a;var f=e.right/t;var u=e.bottom/a;i=new Float32Array([f,n,o,n,f,u,o,u])}else{i=new Float32Array([1,0,0,0,1,1,0,1])}var s=this.texturePosBuffer;r.bindBuffer(r.ARRAY_BUFFER,s);r.bufferSubData(r.ARRAY_BUFFER,0,i);r.bindBuffer(r.ARRAY_BUFFER,null)};e.prototype.SR_Destroy=function(){var e=this.contextGL;var r=this.YUVProgram;e.deleteProgram(r);var t=this.LineProgram;e.deleteProgram(t);var a=this.vertexPosBuffer;var i=this.texturePosBuffer;var o=this.vertexLineBuffer;e.deleteBuffer(a);e.deleteBuffer(i);e.deleteBuffer(o);var n=this.yTextureRef;var f=this.uTextureRef;var u=this.vTextureRef;e.deleteTexture(n);e.deleteTexture(f);e.deleteTexture(u)};return e});