ezuikit-js 7.6.1 → 7.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/demos/base-demo/ezuikit.js +15490 -31176
  2. package/demos/base-demo/ezuikit_static/v65/v2/js/jsPluginV2-2.0.1.min.js +11 -74
  3. package/ezuikit.js +25317 -31358
  4. package/ezuikit_static/v65/v1/js/SuperRender_10.js +394 -394
  5. package/ezuikit_static/v65/v1/js/jsPluginV1-1.0.0.min.js +7 -7
  6. package/ezuikit_static/v65/v1/js/playctrl/DecodeWorker.js +617 -617
  7. package/ezuikit_static/v65/v1/js/playctrl/JSPlaySDKInterface.js +2052 -2052
  8. package/ezuikit_static/v65/v1/js/playctrl/SuperRender_10.js +395 -395
  9. package/ezuikit_static/v65/v1/js/transform/SystemTransform.js +22 -22
  10. package/ezuikit_static/v65/v1/js/tts-v4.js +346 -346
  11. package/ezuikit_static/v65/v1/rec/jquery.min.js +1 -1
  12. package/ezuikit_static/v65/v1/talk/tts-v4.js +346 -346
  13. package/ezuikit_static/v65/v2/js/jsPluginV2-2.0.1.min.js +11346 -33
  14. package/ezuikit_static/v65/v2/rec/jquery.min.js +1 -1
  15. package/ezuikit_static/v65/v2/talk/tts-v4.js +343 -343
  16. package/package.json +1 -1
  17. package/demos/base-demo/ezuikit_static/v66/v1/css/theme.css +0 -121
  18. package/demos/base-demo/ezuikit_static/v66/v1/js/AudioRenderer.js +0 -225
  19. package/demos/base-demo/ezuikit_static/v66/v1/js/SuperRender_10.js +0 -395
  20. package/demos/base-demo/ezuikit_static/v66/v1/js/SystemTransform.js +0 -22
  21. package/demos/base-demo/ezuikit_static/v66/v1/js/SystemTransform.js.mem +0 -0
  22. package/demos/base-demo/ezuikit_static/v66/v1/js/jsPluginV1-1.0.0.min.js +0 -26
  23. package/demos/base-demo/ezuikit_static/v66/v1/js/playctrl/AudioRenderer.js +0 -225
  24. package/demos/base-demo/ezuikit_static/v66/v1/js/playctrl/DecodeWorker.js +0 -618
  25. package/demos/base-demo/ezuikit_static/v66/v1/js/playctrl/Decoder.js +0 -1
  26. package/demos/base-demo/ezuikit_static/v66/v1/js/playctrl/JSPlaySDKInterface.js +0 -2052
  27. package/demos/base-demo/ezuikit_static/v66/v1/js/playctrl/SuperRender_10.js +0 -396
  28. package/demos/base-demo/ezuikit_static/v66/v1/js/playctrl/SuperRender_20.js +0 -1
  29. package/demos/base-demo/ezuikit_static/v66/v1/js/transform/SystemTransform.js +0 -22
  30. package/demos/base-demo/ezuikit_static/v66/v1/js/transform/SystemTransform.js.mem +0 -0
  31. package/demos/base-demo/ezuikit_static/v66/v1/js/transform/systemTransform-worker.min.js +0 -1
  32. package/demos/base-demo/ezuikit_static/v66/v1/js/tts-v4.js +0 -346
  33. package/demos/base-demo/ezuikit_static/v66/v1/rec/datepicker.js +0 -1522
  34. package/demos/base-demo/ezuikit_static/v66/v1/rec/datepicker.min.css +0 -36
  35. package/demos/base-demo/ezuikit_static/v66/v1/rec/datepicker.zh-CN.js +0 -19
  36. package/demos/base-demo/ezuikit_static/v66/v1/rec/jquery.min.js +0 -2
  37. package/demos/base-demo/ezuikit_static/v66/v1/speed/speed.css +0 -144
  38. package/demos/base-demo/ezuikit_static/v66/v1/talk/adapeter.js +0 -5497
  39. package/demos/base-demo/ezuikit_static/v66/v1/talk/janus.js +0 -3507
  40. package/demos/base-demo/ezuikit_static/v66/v1/talk/tts-v4.js +0 -346
  41. package/demos/base-demo/ezuikit_static/v66/v2/css/theme.css +0 -121
  42. package/demos/base-demo/ezuikit_static/v66/v2/js/Decoder.js +0 -9198
  43. package/demos/base-demo/ezuikit_static/v66/v2/js/Decoder.wasm +0 -0
  44. package/demos/base-demo/ezuikit_static/v66/v2/js/jsPluginV2-2.0.1.min.js +0 -15968
  45. package/demos/base-demo/ezuikit_static/v66/v2/rec/datepicker.js +0 -1522
  46. package/demos/base-demo/ezuikit_static/v66/v2/rec/datepicker.min.css +0 -36
  47. package/demos/base-demo/ezuikit_static/v66/v2/rec/datepicker.zh-CN.js +0 -19
  48. package/demos/base-demo/ezuikit_static/v66/v2/rec/jquery.min.js +0 -2
  49. package/demos/base-demo/ezuikit_static/v66/v2/speed/speed.css +0 -144
  50. package/demos/base-demo/ezuikit_static/v66/v2/talk/adapeter.js +0 -5497
  51. package/demos/base-demo/ezuikit_static/v66/v2/talk/janus.js +0 -3507
  52. package/demos/base-demo/ezuikit_static/v66/v2/talk/tts-v4.js +0 -343
  53. package/ezuikit_static/v66/v1/css/theme.css +0 -121
  54. package/ezuikit_static/v66/v1/js/AudioRenderer.js +0 -225
  55. package/ezuikit_static/v66/v1/js/SuperRender_10.js +0 -395
  56. package/ezuikit_static/v66/v1/js/SystemTransform.js +0 -22
  57. package/ezuikit_static/v66/v1/js/SystemTransform.js.mem +0 -0
  58. package/ezuikit_static/v66/v1/js/jsPluginV1-1.0.0.min.js +0 -26
  59. package/ezuikit_static/v66/v1/js/playctrl/AudioRenderer.js +0 -225
  60. package/ezuikit_static/v66/v1/js/playctrl/DecodeWorker.js +0 -618
  61. package/ezuikit_static/v66/v1/js/playctrl/Decoder.js +0 -1
  62. package/ezuikit_static/v66/v1/js/playctrl/JSPlaySDKInterface.js +0 -2052
  63. package/ezuikit_static/v66/v1/js/playctrl/SuperRender_10.js +0 -396
  64. package/ezuikit_static/v66/v1/js/playctrl/SuperRender_20.js +0 -1
  65. package/ezuikit_static/v66/v1/js/transform/SystemTransform.js +0 -22
  66. package/ezuikit_static/v66/v1/js/transform/SystemTransform.js.mem +0 -0
  67. package/ezuikit_static/v66/v1/js/transform/systemTransform-worker.min.js +0 -1
  68. package/ezuikit_static/v66/v1/js/tts-v4.js +0 -346
  69. package/ezuikit_static/v66/v1/rec/datepicker.js +0 -1522
  70. package/ezuikit_static/v66/v1/rec/datepicker.min.css +0 -36
  71. package/ezuikit_static/v66/v1/rec/datepicker.zh-CN.js +0 -19
  72. package/ezuikit_static/v66/v1/rec/jquery.min.js +0 -2
  73. package/ezuikit_static/v66/v1/speed/speed.css +0 -144
  74. package/ezuikit_static/v66/v1/talk/adapeter.js +0 -5497
  75. package/ezuikit_static/v66/v1/talk/janus.js +0 -3507
  76. package/ezuikit_static/v66/v1/talk/tts-v4.js +0 -346
  77. package/ezuikit_static/v66/v2/css/theme.css +0 -121
  78. package/ezuikit_static/v66/v2/js/Decoder.js +0 -9198
  79. package/ezuikit_static/v66/v2/js/Decoder.wasm +0 -0
  80. package/ezuikit_static/v66/v2/js/jsPluginV2-2.0.1.min.js +0 -15968
  81. package/ezuikit_static/v66/v2/rec/datepicker.js +0 -1522
  82. package/ezuikit_static/v66/v2/rec/datepicker.min.css +0 -36
  83. package/ezuikit_static/v66/v2/rec/datepicker.zh-CN.js +0 -19
  84. package/ezuikit_static/v66/v2/rec/jquery.min.js +0 -2
  85. package/ezuikit_static/v66/v2/speed/speed.css +0 -144
  86. package/ezuikit_static/v66/v2/talk/adapeter.js +0 -5497
  87. package/ezuikit_static/v66/v2/talk/janus.js +0 -3507
  88. package/ezuikit_static/v66/v2/talk/tts-v4.js +0 -343
@@ -1,395 +0,0 @@
1
- "use strict";
2
- //顶点着色器
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- //attribute修饰符用于声明由浏览器(javascript)传输给顶点着色器的变量值;
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- // vertexPos即我们定义的顶点坐标;
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- // gl_Position是一个内建的传出变量。
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- var vertexYUVShader = [
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- 'attribute vec4 vertexPos;',
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- 'attribute vec2 texturePos;',
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- 'varying vec2 textureCoord;',
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-
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- 'void main()',
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- '{',
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- 'gl_Position = vertexPos;',
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- 'textureCoord = texturePos;',
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- '}'
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- ].join('\n');
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- //像素着色器(yuv->rgb)
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- var fragmentYUVShader = [
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- 'precision highp float;',
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- 'varying highp vec2 textureCoord;',
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- 'uniform sampler2D ySampler;',
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- 'uniform sampler2D uSampler;',
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- 'uniform sampler2D vSampler;',
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- 'const mat4 YUV2RGB = mat4',
25
- '(',
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- '1.1643828125, 0, 1.59602734375, -.87078515625,',
27
- '1.1643828125, -.39176171875, -.81296875, .52959375,',
28
- '1.1643828125, 2.017234375, 0, -1.081390625,',
29
- '0, 0, 0, 1',
30
- ');',
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-
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- 'void main(void) {',
33
- 'highp float y = texture2D(ySampler, textureCoord).r;',
34
- 'highp float u = texture2D(uSampler, textureCoord).r;',
35
- 'highp float v = texture2D(vSampler, textureCoord).r;',
36
- 'gl_FragColor = vec4(y, u, v, 1) * YUV2RGB;',
37
- '}'
38
- ].join('\n');
39
-
40
- (function (root, factory) {
41
- root.SuperRender = factory();
42
- }(this, function () {
43
-
44
- function RenderManager(canvas) {
45
-
46
- this.canvasElement = document.getElementById(canvas);
47
-
48
- this.initContextGL();
49
-
50
- if(this.contextGL) {
51
- this.YUVProgram = this.initProgram(vertexYUVShader, fragmentYUVShader);
52
- this.initBuffers();
53
- this.initTextures();
54
- }
55
- };
56
-
57
- /**
58
- * 初始化WebGL上下文
59
- */
60
- RenderManager.prototype.initContextGL = function() {
61
-
62
- var canvas = this.canvasElement;
63
-
64
- var gl = null;
65
-
66
- try {
67
- gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
68
- } catch (e) {
69
- gl = null;
70
- }
71
-
72
- if(!gl || typeof gl.getParameter !== "function") {
73
- gl = null;
74
- }
75
-
76
- this.contextGL = gl;
77
-
78
- console.log("WebGL1.0");
79
- };
80
-
81
- /**
82
- * 初始化着色器程序
83
- * @param vertexShaderScript 顶点着色器脚本
84
- * @param fragmentShaderScript 片段着色器脚本
85
- */
86
- RenderManager.prototype.initProgram = function(vertexShaderScript, fragmentShaderScript) {
87
-
88
- var gl = this.contextGL;
89
-
90
- var vertexShader = gl.createShader(gl.VERTEX_SHADER); //创建定点着色器
91
- gl.shaderSource(vertexShader, vertexShaderScript);
92
- gl.compileShader(vertexShader);
93
- if(!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
94
- console.log('Vertex shader failed to compile: ' + gl.getShaderInfoLog(vertexShader));
95
- }
96
-
97
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
98
- gl.shaderSource(fragmentShader, fragmentShaderScript);
99
- gl.compileShader(fragmentShader);
100
- if(!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
101
- console.log('Fragment shader failed to compile: ' + gl.getShaderInfoLog(fragmentShader));
102
- }
103
-
104
- var program = gl.createProgram();
105
- gl.attachShader(program, vertexShader);
106
- gl.attachShader(program, fragmentShader);
107
- gl.linkProgram(program);
108
- if(!gl.getProgramParameter(program, gl.LINK_STATUS)) {
109
- console.log('Program failed to compile: ' + gl.getProgramInfoLog(program));
110
- }
111
-
112
- gl.deleteShader(vertexShader);
113
- gl.deleteShader(fragmentShader);
114
-
115
- return program;
116
- };
117
-
118
- /**
119
- * 初始化数据缓存
120
- */
121
- RenderManager.prototype.initBuffers = function() {
122
-
123
- var gl = this.contextGL;
124
-
125
- var vertexPosBuffer = gl.createBuffer();
126
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexPosBuffer);
127
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1, 1, -1, 1, 1, -1, -1, -1]), gl.STATIC_DRAW);
128
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
129
-
130
- var texturePosBuffer = gl.createBuffer();
131
- gl.bindBuffer(gl.ARRAY_BUFFER, texturePosBuffer);
132
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1, 0, 0, 0, 1, 1, 0, 1]), gl.DYNAMIC_DRAW);
133
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
134
-
135
- this.vertexPosBuffer = vertexPosBuffer;
136
- this.texturePosBuffer = texturePosBuffer;
137
- };
138
-
139
- /**
140
- * 创建纹理
141
- */
142
- RenderManager.prototype.initTexture = function() {
143
-
144
- var gl = this.contextGL;
145
-
146
- var textureRef = gl.createTexture();
147
- gl.bindTexture(gl.TEXTURE_2D, textureRef);
148
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
149
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
150
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
151
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
152
- gl.bindTexture(gl.TEXTURE_2D, null);
153
-
154
- return textureRef;
155
- };
156
-
157
- /**
158
- * 初始化YUV纹理
159
- */
160
- RenderManager.prototype.initTextures = function() {
161
-
162
- var gl = this.contextGL;
163
-
164
- var program = this.YUVProgram;
165
- gl.useProgram(program);
166
-
167
- var yTextureRef = this.initTexture();
168
- var ySamplerRef = gl.getUniformLocation(program, 'ySampler');
169
- gl.uniform1i(ySamplerRef, 0);
170
- this.yTextureRef = yTextureRef;
171
-
172
- var uTextureRef = this.initTexture();
173
- var uSamplerRef = gl.getUniformLocation(program, 'uSampler');
174
- gl.uniform1i(uSamplerRef, 1);
175
- this.uTextureRef = uTextureRef;
176
-
177
- var vTextureRef = this.initTexture();
178
- var vSamplerRef = gl.getUniformLocation(program, 'vSampler');
179
- gl.uniform1i(vSamplerRef, 2);
180
- this.vTextureRef = vTextureRef;
181
-
182
- gl.useProgram(null);
183
- };
184
-
185
- /**
186
- * 显示帧数据
187
- * @param nWidth 宽度
188
- * @param nHeight 高度
189
- * @param nHeight 帧数据
190
- */
191
- RenderManager.prototype.SR_DisplayFrameData = function(nWidth, nHeight, pData,dWidth,dHeight) {
192
-
193
- if(nWidth <= 0 || nHeight <= 0)
194
- {
195
- return;
196
- }
197
-
198
- var gl = this.contextGL;
199
-
200
- if(null == pData)
201
- {
202
- gl.clearColor(0.0, 0.0, 0.0, 0.0);
203
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
204
- return;
205
- }
206
-
207
- var canvas = this.canvasElement;
208
-
209
- this.nWindowWidth = canvas.width;
210
- this.nWindowHeight = canvas.height;
211
-
212
- var nWindowWidth = this.nWindowWidth;
213
- var nWindowHeight = this.nWindowHeight;
214
-
215
- gl.clearColor(0.8, 0.8, 1.0, 1.0);
216
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
217
-
218
- gl.viewport(0, 0, nWindowWidth, nWindowHeight);
219
-
220
- this.updateFrameData(nWidth, nHeight, pData,dWidth,dHeight);
221
-
222
- var program = this.YUVProgram;
223
- gl.useProgram(program);
224
-
225
- var vertexPosBuffer = this.vertexPosBuffer;
226
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexPosBuffer);
227
- var vertexPosRef = gl.getAttribLocation(program, 'vertexPos');
228
- gl.enableVertexAttribArray(vertexPosRef);
229
- gl.vertexAttribPointer(vertexPosRef, 2, gl.FLOAT, false, 0, 0);
230
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
231
-
232
- var texturePosBuffer = this.texturePosBuffer;
233
- gl.bindBuffer(gl.ARRAY_BUFFER, texturePosBuffer);
234
- var texturePosRef = gl.getAttribLocation(program, 'texturePos');
235
- gl.enableVertexAttribArray(texturePosRef);
236
- gl.vertexAttribPointer(texturePosRef, 2, gl.FLOAT, false, 0, 0);
237
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
238
-
239
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
240
-
241
- gl.disableVertexAttribArray(vertexPosRef);
242
- gl.disableVertexAttribArray(texturePosRef);
243
-
244
- gl.useProgram(null);
245
- };
246
-
247
- /**
248
- * 上传YUV数据到纹理
249
- * @param nWidth 宽度
250
- * @param nHeight 高度
251
- * @param nHeight 帧数据
252
- */
253
- RenderManager.prototype.updateFrameData = function(width, height, data,dWidth,dHeight) {
254
-
255
- var gl = this.contextGL;
256
-
257
- var yTextureRef = this.yTextureRef;
258
- var uTextureRef = this.uTextureRef;
259
- var vTextureRef = this.vTextureRef;
260
-
261
- var i420Data = data;
262
- // debugger;
263
- if(width == dWidth && height == dHeight)
264
- {
265
- var yDataLength = width * height;
266
- var yData = i420Data.subarray(0, yDataLength);
267
- gl.activeTexture(gl.TEXTURE0);
268
- gl.bindTexture(gl.TEXTURE_2D, yTextureRef);
269
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width, height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, yData);
270
-
271
- var cbDataLength = width/2 * height/2;
272
- var cbData = i420Data.subarray(width*height, width*height + cbDataLength);
273
- gl.activeTexture(gl.TEXTURE1);
274
- gl.bindTexture(gl.TEXTURE_2D, uTextureRef);
275
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width/2, height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, cbData);
276
-
277
- var crDataLength = cbDataLength;
278
- var crData = i420Data.subarray(width*height + width*height/4, width*height + width*height/4 + crDataLength);
279
- gl.activeTexture(gl.TEXTURE2);
280
- gl.bindTexture(gl.TEXTURE_2D, vTextureRef);
281
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, width/2, height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, crData);
282
-
283
- }
284
- else
285
- {
286
- // //裁剪宽
287
- var yDataLength = dWidth * dHeight;
288
- var yData=new Uint8Array(yDataLength) ;
289
- for(var i=0;i<dHeight;i++)
290
- {
291
- //var ySonData=new Uint8Array(dWidth) ;
292
- var ySonData = i420Data.subarray(i*width, i*width+dWidth);
293
- for (var j = 0; j < dWidth; j++) {
294
- yData[i*dWidth + j] = ySonData[j];
295
- }
296
- }
297
- gl.activeTexture(gl.TEXTURE0);
298
- gl.bindTexture(gl.TEXTURE_2D, yTextureRef);
299
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, dWidth, dHeight, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, yData);
300
- yData=null;
301
- ySonData=null;
302
-
303
- var cbDataLength = dWidth/2 * dHeight/2;
304
- var cbData =new Uint8Array(cbDataLength);
305
- //var cbSonData=new Uint8Array(dWidth/2) ;
306
- for(var i=0;i<dHeight/2;i++)
307
- {
308
- var cbSonData = i420Data.subarray(width*height+i*width/2, width*height+i*width/2+dWidth/2);
309
- for (var j = 0; j < dWidth/2; j++) {
310
- cbData[i*dWidth/2 + j] = cbSonData[j];
311
- }
312
- }
313
- gl.activeTexture(gl.TEXTURE1);
314
- gl.bindTexture(gl.TEXTURE_2D, uTextureRef);
315
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, dWidth/2, dHeight/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, cbData);
316
- cbData=null;
317
- cbSonData=null;
318
-
319
- var crDataLength = cbDataLength;
320
- var crData = new Uint8Array(crDataLength);
321
- for(var i=0;i<dHeight/2;i++)
322
- {
323
- var crSonData = i420Data.subarray(width*height*5/4+i*width/2, width*height*5/4+i*width/2+dWidth/2);
324
- for (var j = 0; j < dWidth/2; j++) {
325
- crData[i*dWidth/2 + j] = crSonData[j];
326
- }
327
- }
328
- gl.activeTexture(gl.TEXTURE2);
329
- gl.bindTexture(gl.TEXTURE_2D, vTextureRef);
330
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, dWidth/2, dHeight/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, crData);
331
- crData=null;
332
- crSonData=null;
333
- }
334
-
335
- };
336
-
337
- /**
338
- * 设置显示区域
339
- * @param stDisplayRect 显示区域
340
- */
341
- RenderManager.prototype.SR_SetDisplayRect = function(stDisplayRect) {
342
-
343
- var gl = this.contextGL;
344
-
345
- var nWindowWidth = this.nWindowWidth;
346
- var nWindowHeight = this.nWindowHeight;
347
-
348
- var texturePosValues = null;
349
-
350
- if(stDisplayRect && nWindowWidth > 0 && nWindowHeight > 0) {
351
- var fLeft = stDisplayRect.left / nWindowWidth;
352
- var fTop = stDisplayRect.top / nWindowHeight;
353
- var fRight = stDisplayRect.right / nWindowWidth;
354
- var fBottom = stDisplayRect.bottom / nWindowHeight;
355
-
356
- texturePosValues = new Float32Array([fRight, fTop, fLeft, fTop, fRight, fBottom, fLeft, fBottom]);
357
- }
358
- else {
359
- texturePosValues = new Float32Array([1, 0, 0, 0, 1, 1, 0, 1]);
360
- }
361
-
362
- var texturePosBuffer = this.texturePosBuffer;
363
-
364
- gl.bindBuffer(gl.ARRAY_BUFFER, texturePosBuffer);
365
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, texturePosValues);
366
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
367
- };
368
-
369
- /**
370
- * 释放显示资源
371
- */
372
- RenderManager.prototype.SR_Destroy = function() {
373
-
374
- var gl = this.contextGL;
375
-
376
- var YUVProgram = this.YUVProgram;
377
- gl.deleteProgram(YUVProgram);
378
-
379
- var vertexPosBuffer = this.vertexPosBuffer;
380
- var texturePosBuffer = this.texturePosBuffer;
381
-
382
- gl.deleteBuffer(vertexPosBuffer);
383
- gl.deleteBuffer(texturePosBuffer);
384
-
385
- var yTextureRef = this.yTextureRef;
386
- var uTextureRef = this.uTextureRef;
387
- var vTextureRef = this.vTextureRef;
388
- gl.deleteTexture(yTextureRef);
389
- gl.deleteTexture(uTextureRef);
390
- gl.deleteTexture(vTextureRef);
391
- };
392
-
393
- return RenderManager;
394
-
395
- }));