extra-game-loop 0.2.0 → 0.3.1

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package/README.md CHANGED
@@ -8,16 +8,18 @@ yarn add extra-game-loop
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  ## Usage
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  ```ts
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- import { GameLoop, Mode } from 'extra-game-loop'
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+ import { GameLoop } from 'extra-game-loop'
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  const gameLoop = new GameLoop({
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- mode: Mode.UpdateFirst
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- , fixedDeltaTime: 1000 / 50
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+ fixedDeltaTime: 1000 / 50
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  , maximumDeltaTime: (1000 / 50) * 30
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  , update(deltaTime: number): void {
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  // ...
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  }
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- , fixedUpdate(deltaTime: number): State {
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+ , fixedUpdate(deltaTime: number): void {
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+ // ...
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+ }
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+ , lateUpdate(dletaTime: number): void {
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  // ...
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  }
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  , render(alpha: number): void {
@@ -31,18 +33,13 @@ gameLoop.start()
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  ## API
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  ### GameLoop
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  ```ts
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- enum Mode {
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- UpdateFirst // [Update, FixedUpdate, Render]
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- , FixedUpdateFirst // [FixedUpdate, Update, Render]
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- }
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-
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- class GameLoop<FixedDeltaTime extends number> {
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+ class GameLoop<FixedDeltaTime extends number = number> {
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  constructor(options: {
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- mode: Mode
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  fixedDeltaTime: FixedDeltaTime /* ms */
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  maximumDeltaTime: number /* ms */
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  update: (deltaTime: number /* ms */) => void
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  fixedUpdate: (deltaTime: FixedDeltaTime /* ms */) => void
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+ lateUpdate: (deltaTime: number /* ms */) => void
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  render: (alpha: number /* [0, 1) */) => void
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  })
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