extra-game-loop 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -9
- package/dist/es2015/index.min.mjs +1 -1
- package/dist/es2015/index.min.mjs.map +1 -1
- package/dist/es2015/index.mjs +5 -32
- package/dist/es2015/index.mjs.map +1 -1
- package/dist/es2015/index.umd.js +4 -31
- package/dist/es2015/index.umd.js.map +1 -1
- package/dist/es2015/index.umd.min.js +1 -1
- package/dist/es2015/index.umd.min.js.map +1 -1
- package/dist/es2018/index.min.mjs +1 -1
- package/dist/es2018/index.min.mjs.map +1 -1
- package/dist/es2018/index.mjs +5 -32
- package/dist/es2018/index.mjs.map +1 -1
- package/dist/es2018/index.umd.js +4 -31
- package/dist/es2018/index.umd.js.map +1 -1
- package/dist/es2018/index.umd.min.js +1 -1
- package/dist/es2018/index.umd.min.js.map +1 -1
- package/lib/es2015/game-loop.d.ts +4 -9
- package/lib/es2015/game-loop.js +5 -25
- package/lib/es2015/game-loop.js.map +1 -1
- package/lib/es2018/game-loop.d.ts +4 -9
- package/lib/es2018/game-loop.js +5 -25
- package/lib/es2018/game-loop.js.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -8,11 +8,10 @@ yarn add extra-game-loop
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## Usage
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```ts
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import { GameLoop
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import { GameLoop } from 'extra-game-loop'
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const gameLoop = new GameLoop({
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, fixedDeltaTime: 1000 / 50
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fixedDeltaTime: 1000 / 50
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, maximumDeltaTime: (1000 / 50) * 30
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, update(deltaTime: number): void {
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// ...
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@@ -20,6 +19,9 @@ const gameLoop = new GameLoop({
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, fixedUpdate(deltaTime: number): State {
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// ...
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}
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, lateUpdate(dletaTime: number): void {
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// ...
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}
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, render(alpha: number): void {
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// ...
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}
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@@ -31,18 +33,13 @@ gameLoop.start()
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## API
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### GameLoop
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```ts
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enum Mode {
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UpdateFirst // [Update, FixedUpdate, Render]
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, FixedUpdateFirst // [FixedUpdate, Update, Render]
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}
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class GameLoop<FixedDeltaTime extends number> {
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constructor(options: {
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mode: Mode
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fixedDeltaTime: FixedDeltaTime /* ms */
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maximumDeltaTime: number /* ms */
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update: (deltaTime: number /* ms */) => void
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fixedUpdate: (deltaTime: FixedDeltaTime /* ms */) => void
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lateUpdate: (deltaTime: number /* ms */) => void
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render: (alpha: number /* [0, 1) */) => void
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})
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