extra-game-loop 0.1.3 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -7
- package/dist/es2015/index.min.mjs +1 -1
- package/dist/es2015/index.min.mjs.map +1 -1
- package/dist/es2015/index.mjs +1390 -548
- package/dist/es2015/index.mjs.map +1 -1
- package/dist/es2015/index.umd.js +1389 -547
- package/dist/es2015/index.umd.js.map +1 -1
- package/dist/es2015/index.umd.min.js +1 -1
- package/dist/es2015/index.umd.min.js.map +1 -1
- package/dist/es2018/index.min.mjs +1 -1
- package/dist/es2018/index.min.mjs.map +1 -1
- package/dist/es2018/index.mjs +1390 -548
- package/dist/es2018/index.mjs.map +1 -1
- package/dist/es2018/index.umd.js +1389 -547
- package/dist/es2018/index.umd.js.map +1 -1
- package/dist/es2018/index.umd.min.js +1 -1
- package/dist/es2018/index.umd.min.js.map +1 -1
- package/lib/es2015/game-loop.d.ts +10 -3
- package/lib/es2015/game-loop.js +26 -3
- package/lib/es2015/game-loop.js.map +1 -1
- package/lib/es2018/game-loop.d.ts +10 -3
- package/lib/es2018/game-loop.js +26 -3
- package/lib/es2018/game-loop.js.map +1 -1
- package/package.json +2 -2
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@@ -1,9 +1,14 @@
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export declare enum Mode {
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UpdateFirst = 0,
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FixedUpdateFirst = 1
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}
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interface IGameLoopOptions<FixedDeltaTime extends number> {
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mode: Mode;
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fixedDeltaTime: FixedDeltaTime;
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maximumDeltaTime: number;
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fixedUpdate: (deltaTime: FixedDeltaTime) => void;
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update: (deltaTime: number) => void;
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-
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fixedUpdate: (deltaTime: FixedDeltaTime) => void;
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render: (alpha: number) => void;
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}
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export declare class GameLoop<FixedDeltaTime extends number> {
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private readonly fsm;
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@@ -12,6 +17,7 @@ export declare class GameLoop<FixedDeltaTime extends number> {
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private readonly fixedUpdate;
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private readonly update;
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private readonly render;
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private nextFrame;
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private requstId?;
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private lastTimestamp?;
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private deltaTimeAccumulator;
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@@ -21,6 +27,7 @@ export declare class GameLoop<FixedDeltaTime extends number> {
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stop(): void;
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getFramesOfSecond(): number;
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private loop;
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private
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private nextFrameUpdateFirst;
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private nextFrameFixedUpdateFirst;
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}
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export {};
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package/lib/es2015/game-loop.js
CHANGED
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@@ -1,8 +1,13 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameLoop = void 0;
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exports.GameLoop = exports.Mode = void 0;
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const structures_1 = require("@blackglory/structures");
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const prelude_1 = require("@blackglory/prelude");
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var Mode;
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(function (Mode) {
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Mode[Mode["UpdateFirst"] = 0] = "UpdateFirst";
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Mode[Mode["FixedUpdateFirst"] = 1] = "FixedUpdateFirst";
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})(Mode = exports.Mode || (exports.Mode = {}));
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var State;
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(function (State) {
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State["Stopped"] = "stopped";
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@@ -31,6 +36,13 @@ class GameLoop {
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this.fixedUpdate = options.fixedUpdate;
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this.update = options.update;
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this.render = options.render;
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this.nextFrame = (0, prelude_1.go)(() => {
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switch (options.mode) {
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case Mode.UpdateFirst: return this.nextFrameUpdateFirst.bind(this);
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case Mode.FixedUpdateFirst: return this.nextFrameFixedUpdateFirst.bind(this);
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default: throw new Error('Unknown mode');
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}
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});
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}
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start() {
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this.fsm.send('start');
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@@ -54,14 +66,25 @@ class GameLoop {
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return 0;
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}
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}
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-
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nextFrameUpdateFirst(deltaTime) {
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this.deltaTimeAccumulator = Math.min(this.deltaTimeAccumulator + deltaTime, this.maximumDeltaTime);
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this.update(deltaTime);
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while (this.deltaTimeAccumulator >= this.fixedDeltaTime) {
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this.fixedUpdate(this.fixedDeltaTime);
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this.deltaTimeAccumulator -= this.fixedDeltaTime;
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}
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const alpha = this.deltaTimeAccumulator / this.fixedDeltaTime;
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this.render(alpha);
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}
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nextFrameFixedUpdateFirst(deltaTime) {
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this.deltaTimeAccumulator = Math.min(this.deltaTimeAccumulator + deltaTime, this.maximumDeltaTime);
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while (this.deltaTimeAccumulator >= this.fixedDeltaTime) {
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this.fixedUpdate(this.fixedDeltaTime);
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this.deltaTimeAccumulator -= this.fixedDeltaTime;
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}
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this.update(deltaTime);
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this.
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const alpha = this.deltaTimeAccumulator / this.fixedDeltaTime;
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this.render(alpha);
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}
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}
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exports.GameLoop = GameLoop;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"game-loop.js","sourceRoot":"","sources":["../../src/game-loop.ts"],"names":[],"mappings":";;;AAAA,uDAAsF;AACtF,
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{"version":3,"file":"game-loop.js","sourceRoot":"","sources":["../../src/game-loop.ts"],"names":[],"mappings":";;;AAAA,uDAAsF;AACtF,iDAAgD;AAEhD,IAAY,IAGX;AAHD,WAAY,IAAI;IACd,6CAAW,CAAA;IACX,uDAAgB,CAAA;AAClB,CAAC,EAHW,IAAI,GAAJ,YAAI,KAAJ,YAAI,QAGf;AAoCD,IAAK,KAGJ;AAHD,WAAK,KAAK;IACR,4BAAmB,CAAA;IACnB,4BAAmB,CAAA;AACrB,CAAC,EAHI,KAAK,KAAL,KAAK,QAGT;AAMD,MAAM,MAAM,GAA4C;IACtD,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,OAAO,EAAE;IACzC,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,OAAO,EAAE;CACzC,CAAA;AAED,MAAa,QAAQ;IAanB,YAAY,OAAyC;QAZpC,QAAG,GAAG,IAAI,+BAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,OAAO,CAAC,CAAA;QAS5D,yBAAoB,GAAG,CAAC,CAAA;QACxB,kBAAa,GAAG,CAAC,CAAA;QAiDjB,SAAI,GAAG,GAAS,EAAE;YAIxB,MAAM,SAAS,GAAG,WAAW,CAAC,GAAG,EAAE,CAAA;YACnC,MAAM,SAAS,GAAG,SAAS,GAAG,IAAI,CAAC,aAAc,CAAA;YACjD,IAAI,CAAC,aAAa,GAAG,SAAS,CAAA;YAC9B,IAAI,CAAC,aAAa,GAAG,SAAS,CAAA;YAE9B,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAA;YAEzB,IAAI,CAAC,QAAQ,GAAG,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAClD,CAAC,CAAA;QA1DC,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC,cAAc,CAAA;QAC5C,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAA;QAChD,IAAA,gBAAM,EACJ,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,cAAc,EAC5C,kEAAkE,CACnE,CAAA;QAED,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAA;QACtC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAC5B,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAA;QAC5B,IAAI,CAAC,SAAS,GAAG,IAAA,YAAE,EAAC,GAAG,EAAE;YACvB,QAAQ,OAAO,CAAC,IAAI,EAAE;gBACpB,KAAK,IAAI,CAAC,WAAW,CAAC,CAAC,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBAClE,KAAK,IAAI,CAAC,gBAAgB,CAAC,CAAC,OAAO,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;gBAC5E,OAAO,CAAC,CAAC,MAAM,IAAI,KAAK,CAAC,cAAc,CAAC,CAAA;aACzC;QACH,CAAC,CAAC,CAAA;IACJ,CAAC;IAED,KAAK;QACH,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;QAEtB,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC,GAAG,EAAE,CAAA;QACtC,IAAI,CAAC,IAAI,EAAE,CAAA;IACb,CAAC;IAED,IAAI;QACF,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;QAErB,oBAAoB,CAAC,IAAI,CAAC,QAAS,CAAC,CAAA;QAEpC,OAAO,IAAI,CAAC,QAAQ,CAAA;QACpB,OAAO,IAAI,CAAC,aAAa,CAAA;QACzB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAA;IACxB,CAAC;IAED,iBAAiB;QACf,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE;YACnC,OAAO,IAAI,CAAC,aAAa,KAAK,CAAC;gBAC1B,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,aAAa;gBAC3B,CAAC,CAAC,CAAC,CAAA;SACT;aAAM;YACL,OAAO,CAAC,CAAA;SACT;IACH,CAAC;IAuBO,oBAAoB,CAAC,SAAiB;QAC5C,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAClC,IAAI,CAAC,oBAAoB,GAAG,SAAS,EACrC,IAAI,CAAC,gBAAgB,CACtB,CAAA;QAED,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAEtB,OAAO,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,EAAE;YACvD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;YACrC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAA;SACjD;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAA;QAC7D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;IACpB,CAAC;IASO,yBAAyB,CAAC,SAAiB;QACjD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAClC,IAAI,CAAC,oBAAoB,GAAG,SAAS,EACrC,IAAI,CAAC,gBAAgB,CACtB,CAAA;QAED,OAAO,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,EAAE;YACvD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,CAAA;YACrC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAA;SACjD;QAED,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;QAEtB,MAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAA;QAC7D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAA;IACpB,CAAC;CACF;AAzHD,4BAyHC"}
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export declare enum Mode {
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UpdateFirst = 0,
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FixedUpdateFirst = 1
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}
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interface IGameLoopOptions<FixedDeltaTime extends number> {
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mode: Mode;
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fixedDeltaTime: FixedDeltaTime;
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maximumDeltaTime: number;
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fixedUpdate: (deltaTime: FixedDeltaTime) => void;
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update: (deltaTime: number) => void;
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fixedUpdate: (deltaTime: FixedDeltaTime) => void;
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render: (alpha: number) => void;
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}
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export declare class GameLoop<FixedDeltaTime extends number> {
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private readonly fsm;
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private readonly fixedUpdate;
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private readonly update;
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private readonly render;
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private nextFrame;
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private requstId?;
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private lastTimestamp?;
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private deltaTimeAccumulator;
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stop(): void;
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getFramesOfSecond(): number;
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private loop;
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private
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private nextFrameUpdateFirst;
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private nextFrameFixedUpdateFirst;
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}
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export {};
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package/lib/es2018/game-loop.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameLoop = void 0;
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exports.GameLoop = exports.Mode = void 0;
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const structures_1 = require("@blackglory/structures");
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const prelude_1 = require("@blackglory/prelude");
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var Mode;
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(function (Mode) {
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Mode[Mode["UpdateFirst"] = 0] = "UpdateFirst";
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Mode[Mode["FixedUpdateFirst"] = 1] = "FixedUpdateFirst";
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})(Mode = exports.Mode || (exports.Mode = {}));
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var State;
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(function (State) {
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State["Stopped"] = "stopped";
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this.fixedUpdate = options.fixedUpdate;
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this.update = options.update;
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this.render = options.render;
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this.nextFrame = (0, prelude_1.go)(() => {
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switch (options.mode) {
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case Mode.UpdateFirst: return this.nextFrameUpdateFirst.bind(this);
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case Mode.FixedUpdateFirst: return this.nextFrameFixedUpdateFirst.bind(this);
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default: throw new Error('Unknown mode');
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}
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});
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}
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start() {
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this.fsm.send('start');
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return 0;
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}
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}
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nextFrameUpdateFirst(deltaTime) {
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this.deltaTimeAccumulator = Math.min(this.deltaTimeAccumulator + deltaTime, this.maximumDeltaTime);
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this.update(deltaTime);
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while (this.deltaTimeAccumulator >= this.fixedDeltaTime) {
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this.fixedUpdate(this.fixedDeltaTime);
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this.deltaTimeAccumulator -= this.fixedDeltaTime;
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}
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const alpha = this.deltaTimeAccumulator / this.fixedDeltaTime;
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this.render(alpha);
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}
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nextFrameFixedUpdateFirst(deltaTime) {
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this.deltaTimeAccumulator = Math.min(this.deltaTimeAccumulator + deltaTime, this.maximumDeltaTime);
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while (this.deltaTimeAccumulator >= this.fixedDeltaTime) {
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this.fixedUpdate(this.fixedDeltaTime);
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this.deltaTimeAccumulator -= this.fixedDeltaTime;
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}
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this.update(deltaTime);
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this.
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const alpha = this.deltaTimeAccumulator / this.fixedDeltaTime;
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this.render(alpha);
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}
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}
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exports.GameLoop = GameLoop;
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{"version":3,"file":"game-loop.js","sourceRoot":"","sources":["../../src/game-loop.ts"],"names":[],"mappings":";;;AAAA,uDAAsF;AACtF,
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+
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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|
|
1
1
|
{
|
|
2
2
|
"name": "extra-game-loop",
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3
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-
"version": "0.
|
|
3
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+
"version": "0.2.0",
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4
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"description": "",
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5
5
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"keywords": [],
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6
6
|
"files": [
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@@ -68,6 +68,6 @@
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68
68
|
},
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|
69
69
|
"dependencies": {
|
|
70
70
|
"@blackglory/prelude": "^0.1.5",
|
|
71
|
-
"@blackglory/structures": "^0.10.
|
|
71
|
+
"@blackglory/structures": "^0.10.22"
|
|
72
72
|
}
|
|
73
73
|
}
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