expxagents 0.7.6 → 0.7.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,172 @@
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+ import{Q as Ve,V as Ne,H as oe,M as m,W as je,X as $e,p as qe,Y as le,e as l,k as W,Z as w,_ as Ke,$ as z,a0 as T,R as V,a1 as de,a2 as Ye,T as f,S as g,y as D,a3 as ue,w as ce,a4 as ee,a5 as he,a6 as pe,a7 as fe,a8 as me,n as P,a9 as Xe,C as E,D as N,z as y,aa as B,ab as Je,P as Qe,ac as Ze,v as et,l as te,ad as re,ae as p,b as tt,j as O,af as rt,ag as st,ah as nt,ai as at}from"./index-aYO0o-qq.js";var it=`in vec2 vMaskCoord;
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+ in vec2 vTextureCoord;
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+
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+ uniform sampler2D uTexture;
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+ uniform sampler2D uMaskTexture;
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+
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+ uniform float uAlpha;
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+ uniform vec4 uMaskClamp;
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+ uniform float uInverse;
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+
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+ out vec4 finalColor;
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+
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+ void main(void)
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+ {
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+ float clip = step(3.5,
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+ step(uMaskClamp.x, vMaskCoord.x) +
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+ step(uMaskClamp.y, vMaskCoord.y) +
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+ step(vMaskCoord.x, uMaskClamp.z) +
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+ step(vMaskCoord.y, uMaskClamp.w));
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+
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+ // TODO look into why this is needed
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+ float npmAlpha = uAlpha;
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+ vec4 original = texture(uTexture, vTextureCoord);
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+ vec4 masky = texture(uMaskTexture, vMaskCoord);
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+ float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);
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+
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+ float a = alphaMul * masky.r * npmAlpha * clip;
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+
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+ if (uInverse == 1.0) {
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+ a = 1.0 - a;
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+ }
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+
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+ finalColor = original * a;
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+ }
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+ `,ot=`in vec2 aPosition;
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+
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+ out vec2 vTextureCoord;
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+ out vec2 vMaskCoord;
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+
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+
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+ uniform vec4 uInputSize;
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+ uniform vec4 uOutputFrame;
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+ uniform vec4 uOutputTexture;
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+ uniform mat3 uFilterMatrix;
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+
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+ vec4 filterVertexPosition( vec2 aPosition )
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+ {
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+ vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
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+
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+ position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
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+ position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
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+
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+ return vec4(position, 0.0, 1.0);
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+ }
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+
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+ vec2 filterTextureCoord( vec2 aPosition )
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+ {
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+ return aPosition * (uOutputFrame.zw * uInputSize.zw);
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+ }
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+
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+ vec2 getFilterCoord( vec2 aPosition )
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+ {
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+ return ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
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+ }
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+
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+ void main(void)
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+ {
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+ gl_Position = filterVertexPosition(aPosition);
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+ vTextureCoord = filterTextureCoord(aPosition);
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+ vMaskCoord = getFilterCoord(aPosition);
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+ }
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+ `,se=`struct GlobalFilterUniforms {
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+ uInputSize:vec4<f32>,
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+ uInputPixel:vec4<f32>,
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+ uInputClamp:vec4<f32>,
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+ uOutputFrame:vec4<f32>,
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+ uGlobalFrame:vec4<f32>,
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+ uOutputTexture:vec4<f32>,
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+ };
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+
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+ struct MaskUniforms {
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+ uFilterMatrix:mat3x3<f32>,
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+ uMaskClamp:vec4<f32>,
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+ uAlpha:f32,
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+ uInverse:f32,
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+ };
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+
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+ @group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
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+ @group(0) @binding(1) var uTexture: texture_2d<f32>;
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+ @group(0) @binding(2) var uSampler : sampler;
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+
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+ @group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
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+ @group(1) @binding(1) var uMaskTexture: texture_2d<f32>;
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+
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+ struct VSOutput {
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+ @builtin(position) position: vec4<f32>,
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+ @location(0) uv : vec2<f32>,
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+ @location(1) filterUv : vec2<f32>,
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+ };
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+
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+ fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
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+ {
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+ var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;
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+
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+ position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
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+ position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;
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+
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+ return vec4(position, 0.0, 1.0);
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+ }
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+
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+ fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
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+ {
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+ return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
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+ }
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+
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+ fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
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+ {
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+ return (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);
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+ }
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+
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+ fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
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+ {
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+ return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
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+ }
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+
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+ fn getSize() -> vec2<f32>
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+ {
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+ return gfu.uGlobalFrame.zw;
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+ }
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+
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+ @vertex
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+ fn mainVertex(
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+ @location(0) aPosition : vec2<f32>,
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+ ) -> VSOutput {
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+ return VSOutput(
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+ filterVertexPosition(aPosition),
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+ filterTextureCoord(aPosition),
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+ getFilterCoord(aPosition)
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+ );
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+ }
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+
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+ @fragment
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+ fn mainFragment(
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+ @location(0) uv: vec2<f32>,
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+ @location(1) filterUv: vec2<f32>,
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+ @builtin(position) position: vec4<f32>
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+ ) -> @location(0) vec4<f32> {
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+
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+ var maskClamp = filterUniforms.uMaskClamp;
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+ var uAlpha = filterUniforms.uAlpha;
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+
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+ var clip = step(3.5,
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+ step(maskClamp.x, filterUv.x) +
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+ step(maskClamp.y, filterUv.y) +
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+ step(filterUv.x, maskClamp.z) +
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+ step(filterUv.y, maskClamp.w));
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+
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+ var mask = textureSample(uMaskTexture, uSampler, filterUv);
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+ var source = textureSample(uTexture, uSampler, uv);
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+ var alphaMul = 1.0 - uAlpha * (1.0 - mask.a);
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+
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+ var a: f32 = alphaMul * mask.r * uAlpha * clip;
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+
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+ if (filterUniforms.uInverse == 1.0) {
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+ a = 1.0 - a;
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+ }
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+
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+ return source * a;
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+ }
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+ `;class lt extends Ve{constructor(e){const{sprite:t,...r}=e,s=new Ne(t.texture),n=new oe({uFilterMatrix:{value:new m,type:"mat3x3<f32>"},uMaskClamp:{value:s.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"},uInverse:{value:e.inverse?1:0,type:"f32"}}),i=je.from({vertex:{source:se,entryPoint:"mainVertex"},fragment:{source:se,entryPoint:"mainFragment"}}),o=$e.from({vertex:ot,fragment:it,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:o,clipToViewport:!1,resources:{filterUniforms:n,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=s}set inverse(e){this.resources.filterUniforms.uniforms.uInverse=e?1:0}get inverse(){return this.resources.filterUniforms.uniforms.uInverse===1}apply(e,t,r,s){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,s)}}const j=class ge{constructor(e,t){var r,s;this.state=qe.for2d(),this._batchersByInstructionSet=Object.create(null),this._activeBatches=Object.create(null),this.renderer=e,this._adaptor=t,(s=(r=this._adaptor).init)==null||s.call(r,this)}static getBatcher(e){return new this._availableBatchers[e]}buildStart(e){let t=this._batchersByInstructionSet[e.uid];t||(t=this._batchersByInstructionSet[e.uid]=Object.create(null),t.default||(t.default=new le({maxTextures:this.renderer.limits.maxBatchableTextures}))),this._activeBatches=t,this._activeBatch=this._activeBatches.default;for(const r in this._activeBatches)this._activeBatches[r].begin()}addToBatch(e,t){if(this._activeBatch.name!==e.batcherName){this._activeBatch.break(t);let r=this._activeBatches[e.batcherName];r||(r=this._activeBatches[e.batcherName]=ge.getBatcher(e.batcherName),r.begin()),this._activeBatch=r}this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){this._activeBatch.break(e);const t=this._activeBatches;for(const r in t){const s=t[r],n=s.geometry;n.indexBuffer.setDataWithSize(s.indexBuffer,s.indexSize,!0),n.buffers[0].setDataWithSize(s.attributeBuffer.float32View,s.attributeSize,!1)}}upload(e){const t=this._batchersByInstructionSet[e.uid];for(const r in t){const s=t[r],n=s.geometry;s.dirty&&(s.dirty=!1,n.buffers[0].update(s.attributeSize*4))}}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=t.geometry,s=t.shader;this._adaptor.start(this,r,s)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor=null;for(const e in this._activeBatches)this._activeBatches[e].destroy();this._activeBatches=null}};j.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"batch"};j._availableBatchers=Object.create(null);let _e=j;W.handleByMap(l.Batcher,_e._availableBatchers);W.add(le);const dt=new z;class ut extends de{constructor(){super(),this.filters=[new lt({sprite:new Ye(f.EMPTY),inverse:!1,resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}get inverse(){return this.filters[0].inverse}set inverse(e){this.filters[0].inverse=e}}class xe{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const s=this._renderer;if(s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1,maskedContainer:t}),e.inverse=t._maskOptions.inverse,e.renderMaskToTexture){const n=e.mask;n.includeInBuild=!0,n.collectRenderables(r,s,null),n.includeInBuild=!1}s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,inverse:t._maskOptions.inverse,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const s=w.get(ut);if(s.inverse=e.inverse,r){e.mask.mask.measurable=!0;const n=Ke(e.mask.mask,!0,dt);e.mask.mask.measurable=!1,n.ceil();const i=t.renderTarget.renderTarget.colorTexture.source,o=T.getOptimalTexture(n.width,n.height,i._resolution,i.antialias);t.renderTarget.push(o,!0),t.globalUniforms.push({offset:n,worldColor:4294967295});const d=s.sprite;d.texture=o,d.worldTransform.tx=n.minX,d.worldTransform.ty=n.minY,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer,filterTexture:o})}else s.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const s=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.type===V.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:s.maskedContainer,filterEffect:s.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const s=this._activeMaskStage.pop();r&&T.returnTexture(s.filterTexture),w.return(s.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}xe.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"alphaMask"};class be{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;n[this._colorStackIndex]=n[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;this._colorStackIndex--;const i=n[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._renderer=null,this._colorStack=null}}be.extension={type:[l.WebGLPipes,l.WebGPUPipes],name:"colorMask"};class Te{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var s;const n=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(n.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const o=n.mask;o.includeInBuild=!0,this._maskHash.has(n)||this._maskHash.set(n,{instructionsStart:0,instructionsLength:0});const d=this._maskHash.get(n);d.instructionsStart=r.instructionSize,o.collectRenderables(r,i,null),o.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const c=r.instructionSize-d.instructionsStart-1;d.instructionsLength=c;const h=i.renderTarget.renderTarget.uid;(s=this._maskStackHash)[h]??(s[h]=0)}pop(e,t,r){const s=e,n=this._renderer;n.renderPipes.batch.break(r),n.renderPipes.blendMode.setBlendMode(s.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",inverse:t._maskOptions.inverse,canBundle:!1});const i=this._maskHash.get(e);for(let o=0;o<i.instructionsLength;o++)r.instructions[r.instructionSize++]=r.instructions[i.instructionsStart++];r.add({renderPipeId:"stencilMask",action:"popMaskEnd",canBundle:!1})}execute(e){var t;const r=this._renderer,s=r,n=r.renderTarget.renderTarget.uid;let i=(t=this._maskStackHash)[n]??(t[n]=0);e.action==="pushMaskBegin"?(s.renderTarget.ensureDepthStencil(),s.stencil.setStencilMode(g.RENDERING_MASK_ADD,i),i++,s.colorMask.setMask(0)):e.action==="pushMaskEnd"?(e.inverse?s.stencil.setStencilMode(g.INVERSE_MASK_ACTIVE,i):s.stencil.setStencilMode(g.MASK_ACTIVE,i),s.colorMask.setMask(15)):e.action==="popMaskBegin"?(s.colorMask.setMask(0),i!==0?s.stencil.setStencilMode(g.RENDERING_MASK_REMOVE,i):(s.renderTarget.clear(null,D.STENCIL),s.stencil.setStencilMode(g.DISABLED,i)),i--):e.action==="popMaskEnd"&&(e.inverse?s.stencil.setStencilMode(g.INVERSE_MASK_ACTIVE,i):s.stencil.setStencilMode(g.MASK_ACTIVE,i),s.colorMask.setMask(15)),this._maskStackHash[n]=i}destroy(){this._renderer=null,this._maskStackHash=null,this._maskHash=null}}Te.extension={type:[l.WebGLPipes,l.WebGPUPipes],name:"stencilMask"};class ye{constructor(e){this._renderer=e}updateRenderable(){}destroyRenderable(){}validateRenderable(){return!1}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}}ye.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"customRender"};function L(a,e){const t=a.instructionSet,r=t.instructions;for(let s=0;s<t.instructionSize;s++){const n=r[s];e[n.renderPipeId].execute(n)}}class ve{constructor(e){this._renderer=e}addRenderGroup(e,t){e.isCachedAsTexture?this._addRenderableCacheAsTexture(e,t):this._addRenderableDirect(e,t)}execute(e){e.isRenderable&&(e.isCachedAsTexture?this._executeCacheAsTexture(e):this._executeDirect(e))}destroy(){this._renderer=null}_addRenderableDirect(e,t){this._renderer.renderPipes.batch.break(t),e._batchableRenderGroup&&(w.return(e._batchableRenderGroup),e._batchableRenderGroup=null),t.add(e)}_addRenderableCacheAsTexture(e,t){const r=e._batchableRenderGroup??(e._batchableRenderGroup=w.get(ue));r.renderable=e.root,r.transform=e.root.relativeGroupTransform,r.texture=e.texture,r.bounds=e._textureBounds,t.add(e),this._renderer.renderPipes.blendMode.pushBlendMode(e,e.root.groupBlendMode,t),this._renderer.renderPipes.batch.addToBatch(r,t),this._renderer.renderPipes.blendMode.popBlendMode(t)}_executeCacheAsTexture(e){if(e.textureNeedsUpdate){e.textureNeedsUpdate=!1;const t=new m().translate(-e._textureBounds.x,-e._textureBounds.y);this._renderer.renderTarget.push(e.texture,!0,null,e.texture.frame),this._renderer.globalUniforms.push({worldTransformMatrix:t,worldColor:4294967295,offset:{x:0,y:0}}),L(e,this._renderer.renderPipes),this._renderer.renderTarget.finishRenderPass(),this._renderer.renderTarget.pop(),this._renderer.globalUniforms.pop()}e._batchableRenderGroup._batcher.updateElement(e._batchableRenderGroup),e._batchableRenderGroup._batcher.geometry.buffers[0].update()}_executeDirect(e){this._renderer.globalUniforms.push({worldTransformMatrix:e.inverseParentTextureTransform,worldColor:e.worldColorAlpha}),L(e,this._renderer.renderPipes),this._renderer.globalUniforms.pop()}}ve.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"renderGroup"};class Ce{constructor(e){this._renderer=e}addRenderable(e,t){const r=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,r),this._renderer.renderPipes.batch.addToBatch(r,t)}updateRenderable(e){const t=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,t),t._batcher.updateElement(t)}validateRenderable(e){const t=this._getGpuSprite(e);return!t._batcher.checkAndUpdateTexture(t,e._texture)}_updateBatchableSprite(e,t){t.bounds=e.visualBounds,t.texture=e._texture}_getGpuSprite(e){return e._gpuData[this._renderer.uid]||this._initGPUSprite(e)}_initGPUSprite(e){const t=new ue;return t.renderable=e,t.transform=e.groupTransform,t.texture=e._texture,t.bounds=e.visualBounds,t.roundPixels=this._renderer._roundPixels|e._roundPixels,e._gpuData[this._renderer.uid]=t,t}destroy(){this._renderer=null}}Ce.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"sprite"};const v={};W.handle(l.BlendMode,a=>{if(!a.name)throw new Error("BlendMode extension must have a name property");v[a.name]=a.ref},a=>{delete v[a.name]});class ke{constructor(e){this._blendModeStack=[],this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e,this._renderer.runners.prerender.add(this)}prerender(){this._activeBlendMode="normal",this._isAdvanced=!1}pushBlendMode(e,t,r){this._blendModeStack.push(t),this.setBlendMode(e,t,r)}popBlendMode(e){this._blendModeStack.pop();const t=this._blendModeStack[this._activeBlendMode.length-1]??"normal";this.setBlendMode(null,t,e)}setBlendMode(e,t,r){var n;const s=e instanceof ee;if(this._activeBlendMode===t){this._isAdvanced&&e&&!s&&((n=this._renderableList)==null||n.push(e));return}this._isAdvanced&&this._endAdvancedBlendMode(r),this._activeBlendMode=t,e&&(this._isAdvanced=!!v[t],this._isAdvanced&&this._beginAdvancedBlendMode(e,r))}_beginAdvancedBlendMode(e,t){this._renderer.renderPipes.batch.break(t);const r=this._activeBlendMode;if(!v[r]){ce(`Unable to assign BlendMode: '${r}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);return}const s=this._ensureFilterEffect(r),n=e instanceof ee,i={renderPipeId:"filter",action:"pushFilter",filterEffect:s,renderables:n?null:[e],container:n?e.root:null,canBundle:!1};this._renderableList=i.renderables,t.add(i)}_ensureFilterEffect(e){let t=this._filterHash[e];return t||(t=this._filterHash[e]=new de,t.filters=[new v[e]]),t}_endAdvancedBlendMode(e){this._isAdvanced=!1,this._renderableList=null,this._renderer.renderPipes.batch.break(e),e.add({renderPipeId:"filter",action:"popFilter",canBundle:!1})}buildStart(){this._isAdvanced=!1}buildEnd(e){this._isAdvanced&&this._endAdvancedBlendMode(e)}destroy(){this._renderer=null,this._renderableList=null;for(const e in this._filterHash)this._filterHash[e].destroy();this._filterHash=null}}ke.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"blendMode"};function H(a,e){e||(e=0);for(let t=e;t<a.length&&a[t];t++)a[t]=null}const ct=new P,ne=pe|fe|me;function Me(a,e=!1){ht(a);const t=a.childrenToUpdate,r=a.updateTick++;for(const s in t){const n=Number(s),i=t[s],o=i.list,d=i.index;for(let c=0;c<d;c++){const h=o[c];h.parentRenderGroup===a&&h.relativeRenderGroupDepth===n&&Re(h,r,0)}H(o,d),i.index=0}if(e)for(let s=0;s<a.renderGroupChildren.length;s++)Me(a.renderGroupChildren[s],e)}function ht(a){const e=a.root;let t;if(a.renderGroupParent){const r=a.renderGroupParent;a.worldTransform.appendFrom(e.relativeGroupTransform,r.worldTransform),a.worldColor=he(e.groupColor,r.worldColor),t=e.groupAlpha*r.worldAlpha}else a.worldTransform.copyFrom(e.localTransform),a.worldColor=e.localColor,t=e.localAlpha;t=t<0?0:t>1?1:t,a.worldAlpha=t,a.worldColorAlpha=a.worldColor+((t*255|0)<<24)}function Re(a,e,t){if(e===a.updateTick)return;a.updateTick=e,a.didChange=!1;const r=a.localTransform;a.updateLocalTransform();const 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n=t.renderPipes?t:t.batch.renderer,i=n.renderPipes;i.batch.buildStart(s),i.blendMode.buildStart(),i.colorMask.buildStart(),r.sortableChildren&&r.sortChildren(),r.collectRenderablesWithEffects(s,n,null),i.batch.buildEnd(s),i.blendMode.buildEnd(s)}}Se.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"renderGroup"};const $=class we{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new E(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...we.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set color(e){E.shared.setValue(e).alpha<1&&this._backgroundColor.alpha===1&&ce("Cannot set a transparent background on an opaque canvas. 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Be{constructor(e){this._renderer=e}generateTexture(e){var c;e instanceof P&&(e={target:e,frame:void 0,textureSourceOptions:{},resolution:void 0});const t=e.resolution||this._renderer.resolution,r=e.antialias||this._renderer.view.antialias,s=e.target;let n=e.clearColor;n?n=Array.isArray(n)&&n.length===4?n:E.shared.setValue(n).toArray():n=bt;const i=((c=e.frame)==null?void 0:c.copyTo(_t))||Je(s,xt).rectangle;i.width=Math.max(i.width,1/t)|0,i.height=Math.max(i.height,1/t)|0;const o=K.create({...e.textureSourceOptions,width:i.width,height:i.height,resolution:t,antialias:r}),d=m.shared.translate(-i.x,-i.y);return this._renderer.render({container:s,transform:d,target:o,clearColor:n}),o.source.updateMipmaps(),o}destroy(){this._renderer=null}}Be.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"textureGenerator"};function Tt(a){let e=!1;for(const r in a)if(a[r]==null){e=!0;break}if(!e)return a;const t=Object.create(null);for(const r in a){const s=a[r];s&&(t[r]=s)}return 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e=0;e<this._activeBindGroups.length;e++)this._bindGroupPool.push(this._activeBindGroups[e]);this._activeUniforms.length=0,this._activeBindGroups.length=0}start(e){this.reset(),this.push(e)}bind({size:e,projectionMatrix:t,worldTransformMatrix:r,worldColor:s,offset:n}){const i=this._renderer.renderTarget.renderTarget,o=this._stackIndex?this._globalUniformDataStack[this._stackIndex-1]:{worldTransformMatrix:new m,worldColor:4294967295,offset:new Qe},d={projectionMatrix:t||this._renderer.renderTarget.projectionMatrix,resolution:e||i.size,worldTransformMatrix:r||o.worldTransformMatrix,worldColor:s||o.worldColor,offset:n||o.offset,bindGroup:null},c=this._uniformsPool.pop()||this._createUniforms();this._activeUniforms.push(c);const h=c.uniforms;h.uProjectionMatrix=d.projectionMatrix,h.uResolution=d.resolution,h.uWorldTransformMatrix.copyFrom(d.worldTransformMatrix),h.uWorldTransformMatrix.tx-=d.offset.x,h.uWorldTransformMatrix.ty-=d.offset.y,Ze(d.worldColor,h.uWorldColorAlpha,0),c.update();let u;this._renderer.renderPipes.uniformBatch?u=this._renderer.renderPipes.uniformBatch.getUniformBindGroup(c,!1):(u=this._bindGroupPool.pop()||new et,this._activeBindGroups.push(u),u.setResource(c,0)),d.bindGroup=u,this._currentGlobalUniformData=d}push(e){this.bind(e),this._globalUniformDataStack[this._stackIndex++]=this._currentGlobalUniformData}pop(){this._currentGlobalUniformData=this._globalUniformDataStack[--this._stackIndex-1],this._renderer.type===V.WEBGL&&this._currentGlobalUniformData.bindGroup.resources[0].update()}get bindGroup(){return this._currentGlobalUniformData.bindGroup}get globalUniformData(){return this._currentGlobalUniformData}get uniformGroup(){return this._currentGlobalUniformData.bindGroup.resources[0]}_createUniforms(){return new oe({uProjectionMatrix:{value:new m,type:"mat3x3<f32>"},uWorldTransformMatrix:{value:new m,type:"mat3x3<f32>"},uWorldColorAlpha:{value:new 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s=e-r.start;r.func(s),r.last=e}}}destroy(){te.system.remove(this._update,this),this._tasks.length=0}}Ae.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"scheduler",priority:0};let ie=!1;function kt(a){if(!ie){if(N.get().getNavigator().userAgent.toLowerCase().indexOf("chrome")>-1){const e=[`%c %c %c %c %c PixiJS %c v${re} (${a}) http://www.pixijs.com/
171
+
172
+ `,"background: #E72264; padding:5px 0;","background: #6CA2EA; padding:5px 0;","background: #B5D33D; padding:5px 0;","background: #FED23F; padding:5px 0;","color: #FFFFFF; background: #E72264; padding:5px 0;","color: #E72264; background: #FFFFFF; padding:5px 0;"];globalThis.console.log(...e)}else globalThis.console&&globalThis.console.log(`PixiJS ${re} - ${a} - http://www.pixijs.com/`);ie=!0}}class X{constructor(e){this._renderer=e}init(e){if(e.hello){let t=this._renderer.name;this._renderer.type===V.WEBGL&&(t+=` ${this._renderer.context.webGLVersion}`),kt(t)}}}X.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"hello",priority:-2};X.defaultOptions={hello:!1};const J=class Ie{constructor(e){this._renderer=e}init(e){e={...Ie.defaultOptions,...e},this.maxUnusedTime=e.renderableGCMaxUnusedTime}get enabled(){return p("8.15.0","RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."),this._renderer.gc.enabled}set enabled(e){p("8.15.0","RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."),this._renderer.gc.enabled=e}addManagedHash(e,t){p("8.15.0","RenderableGCSystem.addManagedHash is deprecated, please use the GCSystem.addCollection instead."),this._renderer.gc.addCollection(e,t,"hash")}addManagedArray(e,t){p("8.15.0","RenderableGCSystem.addManagedArray is deprecated, please use the GCSystem.addCollection instead."),this._renderer.gc.addCollection(e,t,"array")}addRenderable(e){p("8.15.0","RenderableGCSystem.addRenderable is deprecated, please use the GCSystem instead."),this._renderer.gc.addResource(e,"renderable")}run(){p("8.15.0","RenderableGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.run()}destroy(){this._renderer=null}};J.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"renderableGC",priority:0};J.defaultOptions={renderableGCActive:!0,renderableGCMaxUnusedTime:6e4,renderableGCFrequency:3e4};let Mt=J;const Q=class S{get count(){return this._renderer.tick}get checkCount(){return this._checkCount}set checkCount(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._checkCount=e}get maxIdle(){return this._renderer.gc.maxUnusedTime/1e3*60}set maxIdle(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.maxUnusedTime=e/60*1e3}get checkCountMax(){return Math.floor(this._renderer.gc._frequency/1e3)}set checkCountMax(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead.")}get active(){return this._renderer.gc.enabled}set active(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.enabled=e}constructor(e){this._renderer=e,this._checkCount=0}init(e){e.textureGCActive!==S.defaultOptions.textureGCActive&&(this.active=e.textureGCActive),e.textureGCMaxIdle!==S.defaultOptions.textureGCMaxIdle&&(this.maxIdle=e.textureGCMaxIdle),e.textureGCCheckCountMax!==S.defaultOptions.textureGCCheckCountMax&&(this.checkCountMax=e.textureGCCheckCountMax)}run(){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.run()}destroy(){this._renderer=null}};Q.extension={type:[l.WebGLSystem,l.WebGPUSystem],name:"textureGC"};Q.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:null,textureGCMaxIdle:3600,textureGCCheckCountMax:600};let Rt=Q;const De=class Ee{constructor(e={}){if(this.uid=tt("renderTarget"),this.colorTextures=[],this.dirtyId=0,this.isRoot=!1,this._size=new Float32Array(2),this._managedColorTextures=!1,e={...Ee.defaultOptions,...e},this.stencil=e.stencil,this.depth=e.depth,this.isRoot=e.isRoot,typeof e.colorTextures=="number"){this._managedColorTextures=!0;for(let t=0;t<e.colorTextures;t++)this.colorTextures.push(new y({width:e.width,height:e.height,resolution:e.resolution,antialias:e.antialias}))}else{this.colorTextures=[...e.colorTextures.map(r=>r.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof f||e.depthStencilTexture instanceof y?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new y({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,s=!1){this.dirtyId++,this.colorTextures.forEach((n,i)=>{s&&i===0||n.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this._managedColorTextures&&this.colorTextures.forEach(e=>{e.destroy()}),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};De.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let F=De;const b=new Map;rt.register(b);function Oe(a,e){if(!b.has(a)){const t=new f({source:new O({resource:a,...e})}),r=()=>{b.get(a)===t&&b.delete(a)};t.once("destroy",r),t.source.once("destroy",r),b.set(a,t)}return b.get(a)}const Z=class Le{get autoDensity(){return this.texture.source.autoDensity}set autoDensity(e){this.texture.source.autoDensity=e}get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Le.defaultOptions,...e},e.view&&(p(st,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new B(0,0,e.width,e.height),this.canvas=e.canvas||N.get().createCanvas(),this.antialias=!!e.antialias,this.texture=Oe(this.canvas,e),this.renderTarget=new F({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height}destroy(e=!1){(typeof e=="boolean"?e:!!(e!=null&&e.removeView))&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas),this.texture.destroy()}};Z.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"view",priority:0};Z.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let St=Z;const Gt=[mt,Ue,X,St,Se,vt,Rt,Be,gt,nt,Mt,Ae],Ut=[ke,_e,Ce,ve,xe,Te,be,ye];function wt(a,e,t,r,s,n){const i=n?1:-1;return a.identity(),a.a=1/r*2,a.d=i*(1/s*2),a.tx=-1-e*a.a,a.ty=-i-t*a.d,a}function Pt(a){const e=a.colorTexture.source.resource;return globalThis.HTMLCanvasElement&&e instanceof HTMLCanvasElement&&document.body.contains(e)}class At{constructor(e){this.rootViewPort=new B,this.viewport=new B,this.mipLevel=0,this.layer=0,this.onRenderTargetChange=new at("onRenderTargetChange"),this.projectionMatrix=new m,this.defaultClearColor=[0,0,0,0],this._renderSurfaceToRenderTargetHash=new Map,this._gpuRenderTargetHash=Object.create(null),this._renderTargetStack=[],this._renderer=e,e.gc.addCollection(this,"_gpuRenderTargetHash","hash")}finishRenderPass(){this.adaptor.finishRenderPass(this.renderTarget)}renderStart({target:e,clear:t,clearColor:r,frame:s,mipLevel:n,layer:i}){var o,d;this._renderTargetStack.length=0,this.push(e,t,r,s,n??0,i??0),this.rootViewPort.copyFrom(this.viewport),this.rootRenderTarget=this.renderTarget,this.renderingToScreen=Pt(this.rootRenderTarget),(d=(o=this.adaptor).prerender)==null||d.call(o,this.rootRenderTarget)}postrender(){var e,t;(t=(e=this.adaptor).postrender)==null||t.call(e,this.rootRenderTarget)}bind(e,t=!0,r,s,n=0,i=0){const o=this.getRenderTarget(e),d=this.renderTarget!==o;this.renderTarget=o,this.renderSurface=e;const c=this.getGpuRenderTarget(o);(o.pixelWidth!==c.width||o.pixelHeight!==c.height)&&(this.adaptor.resizeGpuRenderTarget(o),c.width=o.pixelWidth,c.height=o.pixelHeight);const h=o.colorTexture,u=this.viewport,G=h.arrayLayerCount||1;if((i|0)!==i&&(i|=0),i<0||i>=G)throw new Error(`[RenderTargetSystem] layer ${i} is out of bounds (arrayLayerCount=${G}).`);this.mipLevel=n|0,this.layer=i|0;const _=Math.max(h.pixelWidth>>n,1),x=Math.max(h.pixelHeight>>n,1);if(!s&&e instanceof f&&(s=e.frame),s){const C=h._resolution,k=1<<Math.max(n|0,0),He=s.x*C+.5|0,Fe=s.y*C+.5|0,We=s.width*C+.5|0,ze=s.height*C+.5|0;let M=Math.floor(He/k),R=Math.floor(Fe/k),U=Math.ceil(We/k),A=Math.ceil(ze/k);M=Math.min(Math.max(M,0),_-1),R=Math.min(Math.max(R,0),x-1),U=Math.min(Math.max(U,1),_-M),A=Math.min(Math.max(A,1),x-R),u.x=M,u.y=R,u.width=U,u.height=A}else u.x=0,u.y=0,u.width=_,u.height=x;return wt(this.projectionMatrix,0,0,u.width/h.resolution,u.height/h.resolution,!o.isRoot),this.adaptor.startRenderPass(o,t,r,u,n,i),d&&this.onRenderTargetChange.emit(o),o}clear(e,t=D.ALL,r,s=this.mipLevel,n=this.layer){t&&(e&&(e=this.getRenderTarget(e)),this.adaptor.clear(e||this.renderTarget,t,r,this.viewport,s,n))}contextChange(){this._gpuRenderTargetHash=Object.create(null)}push(e,t=D.ALL,r,s,n=0,i=0){const o=this.bind(e,t,r,s,n,i);return this._renderTargetStack.push({renderTarget:o,frame:s,mipLevel:n,layer:i}),o}pop(){this._renderTargetStack.pop();const e=this._renderTargetStack[this._renderTargetStack.length-1];this.bind(e.renderTarget,!1,null,e.frame,e.mipLevel,e.layer)}getRenderTarget(e){return e.isTexture&&(e=e.source),this._renderSurfaceToRenderTargetHash.get(e)??this._initRenderTarget(e)}copyToTexture(e,t,r,s,n){r.x<0&&(s.width+=r.x,n.x-=r.x,r.x=0),r.y<0&&(s.height+=r.y,n.y-=r.y,r.y=0);const{pixelWidth:i,pixelHeight:o}=e;return s.width=Math.min(s.width,i-r.x),s.height=Math.min(s.height,o-r.y),this.adaptor.copyToTexture(e,t,r,s,n)}ensureDepthStencil(){this.renderTarget.stencil||(this.renderTarget.stencil=!0,this.adaptor.startRenderPass(this.renderTarget,!1,null,this.viewport,0,this.layer))}destroy(){this._renderer=null,this._renderSurfaceToRenderTargetHash.forEach((e,t)=>{e!==t&&e.destroy()}),this._renderSurfaceToRenderTargetHash.clear(),this._gpuRenderTargetHash=Object.create(null)}_initRenderTarget(e){let t=null;return O.test(e)&&(e=Oe(e).source),e instanceof F?t=e:e instanceof y&&(t=new F({colorTextures:[e]}),e.source instanceof O&&(t.isRoot=!0),e.once("destroy",()=>{t.destroy(),this._renderSurfaceToRenderTargetHash.delete(e);const r=this._gpuRenderTargetHash[t.uid];r&&(this._gpuRenderTargetHash[t.uid]=null,this.adaptor.destroyGpuRenderTarget(r))})),this._renderSurfaceToRenderTargetHash.set(e,t),t}getGpuRenderTarget(e){return this._gpuRenderTargetHash[e.uid]||(this._gpuRenderTargetHash[e.uid]=this.adaptor.initGpuRenderTarget(e))}resetState(){this.renderTarget=null,this.renderSurface=null}}export{xe as A,ke as B,ye as C,At as R,Gt as S,_e as a,Ce as b,ve as c,Ut as d};
@@ -0,0 +1,172 @@
1
+ import{Q as Ve,V as Ne,H as oe,M as m,W as je,X as $e,p as qe,Y as le,e as l,k as W,Z as w,_ as Ke,$ as z,a0 as T,R as V,a1 as de,a2 as Ye,T as f,S as g,y as D,a3 as ue,w as ce,a4 as ee,a5 as he,a6 as pe,a7 as fe,a8 as me,n as P,a9 as Xe,C as E,D as N,z as y,aa as B,ab as Je,P as Qe,ac as Ze,v as et,l as te,ad as re,ae as p,b as tt,j as O,af as rt,ag as st,ah as nt,ai as at}from"./index-D4HcJW2u.js";var it=`in vec2 vMaskCoord;
2
+ in vec2 vTextureCoord;
3
+
4
+ uniform sampler2D uTexture;
5
+ uniform sampler2D uMaskTexture;
6
+
7
+ uniform float uAlpha;
8
+ uniform vec4 uMaskClamp;
9
+ uniform float uInverse;
10
+
11
+ out vec4 finalColor;
12
+
13
+ void main(void)
14
+ {
15
+ float clip = step(3.5,
16
+ step(uMaskClamp.x, vMaskCoord.x) +
17
+ step(uMaskClamp.y, vMaskCoord.y) +
18
+ step(vMaskCoord.x, uMaskClamp.z) +
19
+ step(vMaskCoord.y, uMaskClamp.w));
20
+
21
+ // TODO look into why this is needed
22
+ float npmAlpha = uAlpha;
23
+ vec4 original = texture(uTexture, vTextureCoord);
24
+ vec4 masky = texture(uMaskTexture, vMaskCoord);
25
+ float alphaMul = 1.0 - npmAlpha * (1.0 - masky.a);
26
+
27
+ float a = alphaMul * masky.r * npmAlpha * clip;
28
+
29
+ if (uInverse == 1.0) {
30
+ a = 1.0 - a;
31
+ }
32
+
33
+ finalColor = original * a;
34
+ }
35
+ `,ot=`in vec2 aPosition;
36
+
37
+ out vec2 vTextureCoord;
38
+ out vec2 vMaskCoord;
39
+
40
+
41
+ uniform vec4 uInputSize;
42
+ uniform vec4 uOutputFrame;
43
+ uniform vec4 uOutputTexture;
44
+ uniform mat3 uFilterMatrix;
45
+
46
+ vec4 filterVertexPosition( vec2 aPosition )
47
+ {
48
+ vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
49
+
50
+ position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
51
+ position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
52
+
53
+ return vec4(position, 0.0, 1.0);
54
+ }
55
+
56
+ vec2 filterTextureCoord( vec2 aPosition )
57
+ {
58
+ return aPosition * (uOutputFrame.zw * uInputSize.zw);
59
+ }
60
+
61
+ vec2 getFilterCoord( vec2 aPosition )
62
+ {
63
+ return ( uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
64
+ }
65
+
66
+ void main(void)
67
+ {
68
+ gl_Position = filterVertexPosition(aPosition);
69
+ vTextureCoord = filterTextureCoord(aPosition);
70
+ vMaskCoord = getFilterCoord(aPosition);
71
+ }
72
+ `,se=`struct GlobalFilterUniforms {
73
+ uInputSize:vec4<f32>,
74
+ uInputPixel:vec4<f32>,
75
+ uInputClamp:vec4<f32>,
76
+ uOutputFrame:vec4<f32>,
77
+ uGlobalFrame:vec4<f32>,
78
+ uOutputTexture:vec4<f32>,
79
+ };
80
+
81
+ struct MaskUniforms {
82
+ uFilterMatrix:mat3x3<f32>,
83
+ uMaskClamp:vec4<f32>,
84
+ uAlpha:f32,
85
+ uInverse:f32,
86
+ };
87
+
88
+ @group(0) @binding(0) var<uniform> gfu: GlobalFilterUniforms;
89
+ @group(0) @binding(1) var uTexture: texture_2d<f32>;
90
+ @group(0) @binding(2) var uSampler : sampler;
91
+
92
+ @group(1) @binding(0) var<uniform> filterUniforms : MaskUniforms;
93
+ @group(1) @binding(1) var uMaskTexture: texture_2d<f32>;
94
+
95
+ struct VSOutput {
96
+ @builtin(position) position: vec4<f32>,
97
+ @location(0) uv : vec2<f32>,
98
+ @location(1) filterUv : vec2<f32>,
99
+ };
100
+
101
+ fn filterVertexPosition(aPosition:vec2<f32>) -> vec4<f32>
102
+ {
103
+ var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;
104
+
105
+ position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
106
+ position.y = position.y * (2.0*gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;
107
+
108
+ return vec4(position, 0.0, 1.0);
109
+ }
110
+
111
+ fn filterTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
112
+ {
113
+ return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
114
+ }
115
+
116
+ fn globalTextureCoord( aPosition:vec2<f32> ) -> vec2<f32>
117
+ {
118
+ return (aPosition.xy / gfu.uGlobalFrame.zw) + (gfu.uGlobalFrame.xy / gfu.uGlobalFrame.zw);
119
+ }
120
+
121
+ fn getFilterCoord(aPosition:vec2<f32> ) -> vec2<f32>
122
+ {
123
+ return ( filterUniforms.uFilterMatrix * vec3( filterTextureCoord(aPosition), 1.0) ).xy;
124
+ }
125
+
126
+ fn getSize() -> vec2<f32>
127
+ {
128
+ return gfu.uGlobalFrame.zw;
129
+ }
130
+
131
+ @vertex
132
+ fn mainVertex(
133
+ @location(0) aPosition : vec2<f32>,
134
+ ) -> VSOutput {
135
+ return VSOutput(
136
+ filterVertexPosition(aPosition),
137
+ filterTextureCoord(aPosition),
138
+ getFilterCoord(aPosition)
139
+ );
140
+ }
141
+
142
+ @fragment
143
+ fn mainFragment(
144
+ @location(0) uv: vec2<f32>,
145
+ @location(1) filterUv: vec2<f32>,
146
+ @builtin(position) position: vec4<f32>
147
+ ) -> @location(0) vec4<f32> {
148
+
149
+ var maskClamp = filterUniforms.uMaskClamp;
150
+ var uAlpha = filterUniforms.uAlpha;
151
+
152
+ var clip = step(3.5,
153
+ step(maskClamp.x, filterUv.x) +
154
+ step(maskClamp.y, filterUv.y) +
155
+ step(filterUv.x, maskClamp.z) +
156
+ step(filterUv.y, maskClamp.w));
157
+
158
+ var mask = textureSample(uMaskTexture, uSampler, filterUv);
159
+ var source = textureSample(uTexture, uSampler, uv);
160
+ var alphaMul = 1.0 - uAlpha * (1.0 - mask.a);
161
+
162
+ var a: f32 = alphaMul * mask.r * uAlpha * clip;
163
+
164
+ if (filterUniforms.uInverse == 1.0) {
165
+ a = 1.0 - a;
166
+ }
167
+
168
+ return source * a;
169
+ }
170
+ `;class lt extends Ve{constructor(e){const{sprite:t,...r}=e,s=new Ne(t.texture),n=new oe({uFilterMatrix:{value:new m,type:"mat3x3<f32>"},uMaskClamp:{value:s.uClampFrame,type:"vec4<f32>"},uAlpha:{value:1,type:"f32"},uInverse:{value:e.inverse?1:0,type:"f32"}}),i=je.from({vertex:{source:se,entryPoint:"mainVertex"},fragment:{source:se,entryPoint:"mainFragment"}}),o=$e.from({vertex:ot,fragment:it,name:"mask-filter"});super({...r,gpuProgram:i,glProgram:o,clipToViewport:!1,resources:{filterUniforms:n,uMaskTexture:t.texture.source}}),this.sprite=t,this._textureMatrix=s}set inverse(e){this.resources.filterUniforms.uniforms.uInverse=e?1:0}get inverse(){return this.resources.filterUniforms.uniforms.uInverse===1}apply(e,t,r,s){this._textureMatrix.texture=this.sprite.texture,e.calculateSpriteMatrix(this.resources.filterUniforms.uniforms.uFilterMatrix,this.sprite).prepend(this._textureMatrix.mapCoord),this.resources.uMaskTexture=this.sprite.texture.source,e.applyFilter(this,t,r,s)}}const j=class ge{constructor(e,t){var r,s;this.state=qe.for2d(),this._batchersByInstructionSet=Object.create(null),this._activeBatches=Object.create(null),this.renderer=e,this._adaptor=t,(s=(r=this._adaptor).init)==null||s.call(r,this)}static getBatcher(e){return new this._availableBatchers[e]}buildStart(e){let t=this._batchersByInstructionSet[e.uid];t||(t=this._batchersByInstructionSet[e.uid]=Object.create(null),t.default||(t.default=new le({maxTextures:this.renderer.limits.maxBatchableTextures}))),this._activeBatches=t,this._activeBatch=this._activeBatches.default;for(const r in this._activeBatches)this._activeBatches[r].begin()}addToBatch(e,t){if(this._activeBatch.name!==e.batcherName){this._activeBatch.break(t);let r=this._activeBatches[e.batcherName];r||(r=this._activeBatches[e.batcherName]=ge.getBatcher(e.batcherName),r.begin()),this._activeBatch=r}this._activeBatch.add(e)}break(e){this._activeBatch.break(e)}buildEnd(e){this._activeBatch.break(e);const t=this._activeBatches;for(const r in t){const s=t[r],n=s.geometry;n.indexBuffer.setDataWithSize(s.indexBuffer,s.indexSize,!0),n.buffers[0].setDataWithSize(s.attributeBuffer.float32View,s.attributeSize,!1)}}upload(e){const t=this._batchersByInstructionSet[e.uid];for(const r in t){const s=t[r],n=s.geometry;s.dirty&&(s.dirty=!1,n.buffers[0].update(s.attributeSize*4))}}execute(e){if(e.action==="startBatch"){const t=e.batcher,r=t.geometry,s=t.shader;this._adaptor.start(this,r,s)}this._adaptor.execute(this,e)}destroy(){this.state=null,this.renderer=null,this._adaptor=null;for(const e in this._activeBatches)this._activeBatches[e].destroy();this._activeBatches=null}};j.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"batch"};j._availableBatchers=Object.create(null);let _e=j;W.handleByMap(l.Batcher,_e._availableBatchers);W.add(le);const dt=new z;class ut extends de{constructor(){super(),this.filters=[new lt({sprite:new Ye(f.EMPTY),inverse:!1,resolution:"inherit",antialias:"inherit"})]}get sprite(){return this.filters[0].sprite}set sprite(e){this.filters[0].sprite=e}get inverse(){return this.filters[0].inverse}set inverse(e){this.filters[0].inverse=e}}class xe{constructor(e){this._activeMaskStage=[],this._renderer=e}push(e,t,r){const s=this._renderer;if(s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1,maskedContainer:t}),e.inverse=t._maskOptions.inverse,e.renderMaskToTexture){const n=e.mask;n.includeInBuild=!0,n.collectRenderables(r,s,null),n.includeInBuild=!1}s.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"pushMaskEnd",mask:e,maskedContainer:t,inverse:t._maskOptions.inverse,canBundle:!1})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"alphaMask",action:"popMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1})}execute(e){const t=this._renderer,r=e.mask.renderMaskToTexture;if(e.action==="pushMaskBegin"){const s=w.get(ut);if(s.inverse=e.inverse,r){e.mask.mask.measurable=!0;const n=Ke(e.mask.mask,!0,dt);e.mask.mask.measurable=!1,n.ceil();const i=t.renderTarget.renderTarget.colorTexture.source,o=T.getOptimalTexture(n.width,n.height,i._resolution,i.antialias);t.renderTarget.push(o,!0),t.globalUniforms.push({offset:n,worldColor:4294967295});const d=s.sprite;d.texture=o,d.worldTransform.tx=n.minX,d.worldTransform.ty=n.minY,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer,filterTexture:o})}else s.sprite=e.mask.mask,this._activeMaskStage.push({filterEffect:s,maskedContainer:e.maskedContainer})}else if(e.action==="pushMaskEnd"){const s=this._activeMaskStage[this._activeMaskStage.length-1];r&&(t.type===V.WEBGL&&t.renderTarget.finishRenderPass(),t.renderTarget.pop(),t.globalUniforms.pop()),t.filter.push({renderPipeId:"filter",action:"pushFilter",container:s.maskedContainer,filterEffect:s.filterEffect,canBundle:!1})}else if(e.action==="popMaskEnd"){t.filter.pop();const s=this._activeMaskStage.pop();r&&T.returnTexture(s.filterTexture),w.return(s.filterEffect)}}destroy(){this._renderer=null,this._activeMaskStage=null}}xe.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"alphaMask"};class be{constructor(e){this._colorStack=[],this._colorStackIndex=0,this._currentColor=0,this._renderer=e}buildStart(){this._colorStack[0]=15,this._colorStackIndex=1,this._currentColor=15}push(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;n[this._colorStackIndex]=n[this._colorStackIndex-1]&e.mask;const i=this._colorStack[this._colorStackIndex];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1})),this._colorStackIndex++}pop(e,t,r){this._renderer.renderPipes.batch.break(r);const n=this._colorStack;this._colorStackIndex--;const i=n[this._colorStackIndex-1];i!==this._currentColor&&(this._currentColor=i,r.add({renderPipeId:"colorMask",colorMask:i,canBundle:!1}))}execute(e){this._renderer.colorMask.setMask(e.colorMask)}destroy(){this._renderer=null,this._colorStack=null}}be.extension={type:[l.WebGLPipes,l.WebGPUPipes],name:"colorMask"};class Te{constructor(e){this._maskStackHash={},this._maskHash=new WeakMap,this._renderer=e}push(e,t,r){var s;const n=e,i=this._renderer;i.renderPipes.batch.break(r),i.renderPipes.blendMode.setBlendMode(n.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"pushMaskBegin",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const o=n.mask;o.includeInBuild=!0,this._maskHash.has(n)||this._maskHash.set(n,{instructionsStart:0,instructionsLength:0});const d=this._maskHash.get(n);d.instructionsStart=r.instructionSize,o.collectRenderables(r,i,null),o.includeInBuild=!1,i.renderPipes.batch.break(r),r.add({renderPipeId:"stencilMask",action:"pushMaskEnd",mask:e,inverse:t._maskOptions.inverse,canBundle:!1});const c=r.instructionSize-d.instructionsStart-1;d.instructionsLength=c;const h=i.renderTarget.renderTarget.uid;(s=this._maskStackHash)[h]??(s[h]=0)}pop(e,t,r){const s=e,n=this._renderer;n.renderPipes.batch.break(r),n.renderPipes.blendMode.setBlendMode(s.mask,"none",r),r.add({renderPipeId:"stencilMask",action:"popMaskBegin",inverse:t._maskOptions.inverse,canBundle:!1});const i=this._maskHash.get(e);for(let o=0;o<i.instructionsLength;o++)r.instructions[r.instructionSize++]=r.instructions[i.instructionsStart++];r.add({renderPipeId:"stencilMask",action:"popMaskEnd",canBundle:!1})}execute(e){var t;const r=this._renderer,s=r,n=r.renderTarget.renderTarget.uid;let i=(t=this._maskStackHash)[n]??(t[n]=0);e.action==="pushMaskBegin"?(s.renderTarget.ensureDepthStencil(),s.stencil.setStencilMode(g.RENDERING_MASK_ADD,i),i++,s.colorMask.setMask(0)):e.action==="pushMaskEnd"?(e.inverse?s.stencil.setStencilMode(g.INVERSE_MASK_ACTIVE,i):s.stencil.setStencilMode(g.MASK_ACTIVE,i),s.colorMask.setMask(15)):e.action==="popMaskBegin"?(s.colorMask.setMask(0),i!==0?s.stencil.setStencilMode(g.RENDERING_MASK_REMOVE,i):(s.renderTarget.clear(null,D.STENCIL),s.stencil.setStencilMode(g.DISABLED,i)),i--):e.action==="popMaskEnd"&&(e.inverse?s.stencil.setStencilMode(g.INVERSE_MASK_ACTIVE,i):s.stencil.setStencilMode(g.MASK_ACTIVE,i),s.colorMask.setMask(15)),this._maskStackHash[n]=i}destroy(){this._renderer=null,this._maskStackHash=null,this._maskHash=null}}Te.extension={type:[l.WebGLPipes,l.WebGPUPipes],name:"stencilMask"};class ye{constructor(e){this._renderer=e}updateRenderable(){}destroyRenderable(){}validateRenderable(){return!1}addRenderable(e,t){this._renderer.renderPipes.batch.break(t),t.add(e)}execute(e){e.isRenderable&&e.render(this._renderer)}destroy(){this._renderer=null}}ye.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"customRender"};function L(a,e){const t=a.instructionSet,r=t.instructions;for(let s=0;s<t.instructionSize;s++){const n=r[s];e[n.renderPipeId].execute(n)}}class ve{constructor(e){this._renderer=e}addRenderGroup(e,t){e.isCachedAsTexture?this._addRenderableCacheAsTexture(e,t):this._addRenderableDirect(e,t)}execute(e){e.isRenderable&&(e.isCachedAsTexture?this._executeCacheAsTexture(e):this._executeDirect(e))}destroy(){this._renderer=null}_addRenderableDirect(e,t){this._renderer.renderPipes.batch.break(t),e._batchableRenderGroup&&(w.return(e._batchableRenderGroup),e._batchableRenderGroup=null),t.add(e)}_addRenderableCacheAsTexture(e,t){const r=e._batchableRenderGroup??(e._batchableRenderGroup=w.get(ue));r.renderable=e.root,r.transform=e.root.relativeGroupTransform,r.texture=e.texture,r.bounds=e._textureBounds,t.add(e),this._renderer.renderPipes.blendMode.pushBlendMode(e,e.root.groupBlendMode,t),this._renderer.renderPipes.batch.addToBatch(r,t),this._renderer.renderPipes.blendMode.popBlendMode(t)}_executeCacheAsTexture(e){if(e.textureNeedsUpdate){e.textureNeedsUpdate=!1;const t=new m().translate(-e._textureBounds.x,-e._textureBounds.y);this._renderer.renderTarget.push(e.texture,!0,null,e.texture.frame),this._renderer.globalUniforms.push({worldTransformMatrix:t,worldColor:4294967295,offset:{x:0,y:0}}),L(e,this._renderer.renderPipes),this._renderer.renderTarget.finishRenderPass(),this._renderer.renderTarget.pop(),this._renderer.globalUniforms.pop()}e._batchableRenderGroup._batcher.updateElement(e._batchableRenderGroup),e._batchableRenderGroup._batcher.geometry.buffers[0].update()}_executeDirect(e){this._renderer.globalUniforms.push({worldTransformMatrix:e.inverseParentTextureTransform,worldColor:e.worldColorAlpha}),L(e,this._renderer.renderPipes),this._renderer.globalUniforms.pop()}}ve.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"renderGroup"};class Ce{constructor(e){this._renderer=e}addRenderable(e,t){const r=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,r),this._renderer.renderPipes.batch.addToBatch(r,t)}updateRenderable(e){const t=this._getGpuSprite(e);e.didViewUpdate&&this._updateBatchableSprite(e,t),t._batcher.updateElement(t)}validateRenderable(e){const t=this._getGpuSprite(e);return!t._batcher.checkAndUpdateTexture(t,e._texture)}_updateBatchableSprite(e,t){t.bounds=e.visualBounds,t.texture=e._texture}_getGpuSprite(e){return e._gpuData[this._renderer.uid]||this._initGPUSprite(e)}_initGPUSprite(e){const t=new ue;return t.renderable=e,t.transform=e.groupTransform,t.texture=e._texture,t.bounds=e.visualBounds,t.roundPixels=this._renderer._roundPixels|e._roundPixels,e._gpuData[this._renderer.uid]=t,t}destroy(){this._renderer=null}}Ce.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"sprite"};const v={};W.handle(l.BlendMode,a=>{if(!a.name)throw new Error("BlendMode extension must have a name property");v[a.name]=a.ref},a=>{delete v[a.name]});class ke{constructor(e){this._blendModeStack=[],this._isAdvanced=!1,this._filterHash=Object.create(null),this._renderer=e,this._renderer.runners.prerender.add(this)}prerender(){this._activeBlendMode="normal",this._isAdvanced=!1}pushBlendMode(e,t,r){this._blendModeStack.push(t),this.setBlendMode(e,t,r)}popBlendMode(e){this._blendModeStack.pop();const t=this._blendModeStack[this._activeBlendMode.length-1]??"normal";this.setBlendMode(null,t,e)}setBlendMode(e,t,r){var n;const s=e instanceof ee;if(this._activeBlendMode===t){this._isAdvanced&&e&&!s&&((n=this._renderableList)==null||n.push(e));return}this._isAdvanced&&this._endAdvancedBlendMode(r),this._activeBlendMode=t,e&&(this._isAdvanced=!!v[t],this._isAdvanced&&this._beginAdvancedBlendMode(e,r))}_beginAdvancedBlendMode(e,t){this._renderer.renderPipes.batch.break(t);const r=this._activeBlendMode;if(!v[r]){ce(`Unable to assign BlendMode: '${r}'. You may want to include: import 'pixi.js/advanced-blend-modes'`);return}const s=this._ensureFilterEffect(r),n=e instanceof ee,i={renderPipeId:"filter",action:"pushFilter",filterEffect:s,renderables:n?null:[e],container:n?e.root:null,canBundle:!1};this._renderableList=i.renderables,t.add(i)}_ensureFilterEffect(e){let t=this._filterHash[e];return t||(t=this._filterHash[e]=new de,t.filters=[new v[e]]),t}_endAdvancedBlendMode(e){this._isAdvanced=!1,this._renderableList=null,this._renderer.renderPipes.batch.break(e),e.add({renderPipeId:"filter",action:"popFilter",canBundle:!1})}buildStart(){this._isAdvanced=!1}buildEnd(e){this._isAdvanced&&this._endAdvancedBlendMode(e)}destroy(){this._renderer=null,this._renderableList=null;for(const e in this._filterHash)this._filterHash[e].destroy();this._filterHash=null}}ke.extension={type:[l.WebGLPipes,l.WebGPUPipes,l.CanvasPipes],name:"blendMode"};function H(a,e){e||(e=0);for(let t=e;t<a.length&&a[t];t++)a[t]=null}const ct=new P,ne=pe|fe|me;function Me(a,e=!1){ht(a);const t=a.childrenToUpdate,r=a.updateTick++;for(const s in t){const n=Number(s),i=t[s],o=i.list,d=i.index;for(let c=0;c<d;c++){const h=o[c];h.parentRenderGroup===a&&h.relativeRenderGroupDepth===n&&Re(h,r,0)}H(o,d),i.index=0}if(e)for(let s=0;s<a.renderGroupChildren.length;s++)Me(a.renderGroupChildren[s],e)}function ht(a){const e=a.root;let t;if(a.renderGroupParent){const r=a.renderGroupParent;a.worldTransform.appendFrom(e.relativeGroupTransform,r.worldTransform),a.worldColor=he(e.groupColor,r.worldColor),t=e.groupAlpha*r.worldAlpha}else a.worldTransform.copyFrom(e.localTransform),a.worldColor=e.localColor,t=e.localAlpha;t=t<0?0:t>1?1:t,a.worldAlpha=t,a.worldColorAlpha=a.worldColor+((t*255|0)<<24)}function Re(a,e,t){if(e===a.updateTick)return;a.updateTick=e,a.didChange=!1;const r=a.localTransform;a.updateLocalTransform();const s=a.parent;if(s&&!s.renderGroup?(t|=a._updateFlags,a.relativeGroupTransform.appendFrom(r,s.relativeGroupTransform),t&ne&&ae(a,s,t)):(t=a._updateFlags,a.relativeGroupTransform.copyFrom(r),t&ne&&ae(a,ct,t)),!a.renderGroup){const n=a.children,i=n.length;for(let c=0;c<i;c++)Re(n[c],e,t);const o=a.parentRenderGroup,d=a;d.renderPipeId&&!o.structureDidChange&&o.updateRenderable(d)}}function ae(a,e,t){if(t&fe){a.groupColor=he(a.localColor,e.groupColor);let r=a.localAlpha*e.groupAlpha;r=r<0?0:r>1?1:r,a.groupAlpha=r,a.groupColorAlpha=a.groupColor+((r*255|0)<<24)}t&me&&(a.groupBlendMode=a.localBlendMode==="inherit"?e.groupBlendMode:a.localBlendMode),t&pe&&(a.globalDisplayStatus=a.localDisplayStatus&e.globalDisplayStatus),a._updateFlags=0}function pt(a,e){const{list:t}=a.childrenRenderablesToUpdate;let r=!1;for(let s=0;s<a.childrenRenderablesToUpdate.index;s++){const n=t[s];if(r=e[n.renderPipeId].validateRenderable(n),r)break}return a.structureDidChange=r,r}const ft=new m;class Se{constructor(e){this._renderer=e}render({container:e,transform:t}){const r=e.parent,s=e.renderGroup.renderGroupParent;e.parent=null,e.renderGroup.renderGroupParent=null;const n=this._renderer,i=ft;t&&(i.copyFrom(e.renderGroup.localTransform),e.renderGroup.localTransform.copyFrom(t));const o=n.renderPipes;this._updateCachedRenderGroups(e.renderGroup,null),this._updateRenderGroups(e.renderGroup),n.globalUniforms.start({worldTransformMatrix:t?e.renderGroup.localTransform:e.renderGroup.worldTransform,worldColor:e.renderGroup.worldColorAlpha}),L(e.renderGroup,o),o.uniformBatch&&o.uniformBatch.renderEnd(),t&&e.renderGroup.localTransform.copyFrom(i),e.parent=r,e.renderGroup.renderGroupParent=s}destroy(){this._renderer=null}_updateCachedRenderGroups(e,t){if(e._parentCacheAsTextureRenderGroup=t,e.isCachedAsTexture){if(!e.textureNeedsUpdate)return;t=e}for(let r=e.renderGroupChildren.length-1;r>=0;r--)this._updateCachedRenderGroups(e.renderGroupChildren[r],t);if(e.invalidateMatrices(),e.isCachedAsTexture){if(e.textureNeedsUpdate){const r=e.root.getLocalBounds(),s=this._renderer,n=e.textureOptions.resolution||s.view.resolution,i=e.textureOptions.antialias??s.view.antialias,o=e.textureOptions.scaleMode??"linear",d=e.texture;r.ceil(),e.texture&&T.returnTexture(e.texture,!0);const c=T.getOptimalTexture(r.width,r.height,n,i);c._source.style=new Xe({scaleMode:o}),e.texture=c,e._textureBounds||(e._textureBounds=new z),e._textureBounds.copyFrom(r),d!==e.texture&&e.renderGroupParent&&(e.renderGroupParent.structureDidChange=!0)}}else e.texture&&(T.returnTexture(e.texture,!0),e.texture=null)}_updateRenderGroups(e){const t=this._renderer,r=t.renderPipes;if(e.runOnRender(t),e.instructionSet.renderPipes=r,e.structureDidChange?H(e.childrenRenderablesToUpdate.list,0):pt(e,r),Me(e),e.structureDidChange?(e.structureDidChange=!1,this._buildInstructions(e,t)):this._updateRenderables(e),e.childrenRenderablesToUpdate.index=0,t.renderPipes.batch.upload(e.instructionSet),!(e.isCachedAsTexture&&!e.textureNeedsUpdate))for(let s=0;s<e.renderGroupChildren.length;s++)this._updateRenderGroups(e.renderGroupChildren[s])}_updateRenderables(e){const{list:t,index:r}=e.childrenRenderablesToUpdate;for(let s=0;s<r;s++){const n=t[s];n.didViewUpdate&&e.updateRenderable(n)}H(t,r)}_buildInstructions(e,t){const r=e.root,s=e.instructionSet;s.reset();const n=t.renderPipes?t:t.batch.renderer,i=n.renderPipes;i.batch.buildStart(s),i.blendMode.buildStart(),i.colorMask.buildStart(),r.sortableChildren&&r.sortChildren(),r.collectRenderablesWithEffects(s,n,null),i.batch.buildEnd(s),i.blendMode.buildEnd(s)}}Se.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"renderGroup"};const $=class we{constructor(){this.clearBeforeRender=!0,this._backgroundColor=new E(0),this.color=this._backgroundColor,this.alpha=1}init(e){e={...we.defaultOptions,...e},this.clearBeforeRender=e.clearBeforeRender,this.color=e.background||e.backgroundColor||this._backgroundColor,this.alpha=e.backgroundAlpha,this._backgroundColor.setAlpha(e.backgroundAlpha)}get color(){return this._backgroundColor}set color(e){E.shared.setValue(e).alpha<1&&this._backgroundColor.alpha===1&&ce("Cannot set a transparent background on an opaque canvas. To enable transparency, set backgroundAlpha < 1 when initializing your Application."),this._backgroundColor.setValue(e)}get alpha(){return this._backgroundColor.alpha}set alpha(e){this._backgroundColor.setAlpha(e)}get colorRgba(){return this._backgroundColor.toArray()}destroy(){}};$.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"background",priority:0};$.defaultOptions={backgroundAlpha:1,backgroundColor:0,clearBeforeRender:!0};let mt=$;const I={png:"image/png",jpg:"image/jpeg",webp:"image/webp"},q=class Pe{constructor(e){this._renderer=e}_normalizeOptions(e,t={}){return e instanceof P||e instanceof f?{target:e,...t}:{...t,...e}}async image(e){const t=N.get().createImage();return t.src=await this.base64(e),t}async base64(e){e=this._normalizeOptions(e,Pe.defaultImageOptions);const{format:t,quality:r}=e,s=this.canvas(e);if(s.toBlob!==void 0)return new Promise((n,i)=>{s.toBlob(o=>{if(!o){i(new Error("ICanvas.toBlob failed!"));return}const d=new FileReader;d.onload=()=>n(d.result),d.onerror=i,d.readAsDataURL(o)},I[t],r)});if(s.toDataURL!==void 0)return s.toDataURL(I[t],r);if(s.convertToBlob!==void 0){const n=await s.convertToBlob({type:I[t],quality:r});return new Promise((i,o)=>{const d=new FileReader;d.onload=()=>i(d.result),d.onerror=o,d.readAsDataURL(n)})}throw new Error("Extract.base64() requires ICanvas.toDataURL, ICanvas.toBlob, or ICanvas.convertToBlob to be implemented")}canvas(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer;if(t instanceof f)return r.texture.generateCanvas(t);const s=r.textureGenerator.generateTexture(e),n=r.texture.generateCanvas(s);return s.destroy(!0),n}pixels(e){e=this._normalizeOptions(e);const t=e.target,r=this._renderer,s=t instanceof f?t:r.textureGenerator.generateTexture(e),n=r.texture.getPixels(s);return t instanceof P&&s.destroy(!0),n}texture(e){return e=this._normalizeOptions(e),e.target instanceof f?e.target:this._renderer.textureGenerator.generateTexture(e)}download(e){e=this._normalizeOptions(e);const t=this.canvas(e),r=document.createElement("a");r.download=e.filename??"image.png",r.href=t.toDataURL("image/png"),document.body.appendChild(r),r.click(),document.body.removeChild(r)}log(e){const t=e.width??200;e=this._normalizeOptions(e);const r=this.canvas(e),s=r.toDataURL();console.log(`[Pixi Texture] ${r.width}px ${r.height}px`);const n=["font-size: 1px;",`padding: ${t}px 300px;`,`background: url(${s}) no-repeat;`,"background-size: contain;"].join(" ");console.log("%c ",n)}destroy(){this._renderer=null}};q.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"extract"};q.defaultImageOptions={format:"png",quality:1};let gt=q;class K extends f{static create(e){const{dynamic:t,...r}=e;return new K({source:new y(r),dynamic:t??!1})}resize(e,t,r){return this.source.resize(e,t,r),this}}const _t=new B,xt=new z,bt=[0,0,0,0];class Be{constructor(e){this._renderer=e}generateTexture(e){var c;e instanceof P&&(e={target:e,frame:void 0,textureSourceOptions:{},resolution:void 0});const t=e.resolution||this._renderer.resolution,r=e.antialias||this._renderer.view.antialias,s=e.target;let n=e.clearColor;n?n=Array.isArray(n)&&n.length===4?n:E.shared.setValue(n).toArray():n=bt;const i=((c=e.frame)==null?void 0:c.copyTo(_t))||Je(s,xt).rectangle;i.width=Math.max(i.width,1/t)|0,i.height=Math.max(i.height,1/t)|0;const o=K.create({...e.textureSourceOptions,width:i.width,height:i.height,resolution:t,antialias:r}),d=m.shared.translate(-i.x,-i.y);return this._renderer.render({container:s,transform:d,target:o,clearColor:n}),o.source.updateMipmaps(),o}destroy(){this._renderer=null}}Be.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"textureGenerator"};function Tt(a){let e=!1;for(const r in a)if(a[r]==null){e=!0;break}if(!e)return a;const t=Object.create(null);for(const r in a){const s=a[r];s&&(t[r]=s)}return t}function yt(a){let e=0;for(let t=0;t<a.length;t++)a[t]==null?e++:a[t-e]=a[t];return a.length-=e,a}const Y=class Ge{constructor(e){this._managedResources=[],this._managedResourceHashes=[],this._managedCollections=[],this._ready=!1,this._renderer=e}init(e){e={...Ge.defaultOptions,...e},this.maxUnusedTime=e.gcMaxUnusedTime,this._frequency=e.gcFrequency,this.enabled=e.gcActive,this.now=performance.now()}get enabled(){return!!this._handler}set enabled(e){this.enabled!==e&&(e?(this._handler=this._renderer.scheduler.repeat(()=>{this._ready=!0},this._frequency,!1),this._collectionsHandler=this._renderer.scheduler.repeat(()=>{for(const t of this._managedCollections){const{context:r,collection:s,type:n}=t;n==="hash"?r[s]=Tt(r[s]):r[s]=yt(r[s])}},this._frequency)):(this._renderer.scheduler.cancel(this._handler),this._renderer.scheduler.cancel(this._collectionsHandler),this._handler=0,this._collectionsHandler=0))}prerender({container:e}){this.now=performance.now(),e.renderGroup.gcTick=this._renderer.tick++,this._updateInstructionGCTick(e.renderGroup,e.renderGroup.gcTick)}postrender(){!this._ready||!this.enabled||(this.run(),this._ready=!1)}_updateInstructionGCTick(e,t){e.instructionSet.gcTick=t,e.gcTick=t;for(const r of e.renderGroupChildren)this._updateInstructionGCTick(r,t)}addCollection(e,t,r){this._managedCollections.push({context:e,collection:t,type:r})}addResource(e,t){var s,n;if(e._gcLastUsed!==-1){e._gcLastUsed=this.now,(s=e._onTouch)==null||s.call(e,this.now);return}const r=this._managedResources.length;e._gcData={index:r,type:t},e._gcLastUsed=this.now,(n=e._onTouch)==null||n.call(e,this.now),e.once("unload",this.removeResource,this),this._managedResources.push(e)}removeResource(e){const t=e._gcData;if(!t)return;const r=t.index,s=this._managedResources.length-1;if(r!==s){const n=this._managedResources[s];this._managedResources[r]=n,n._gcData.index=r}this._managedResources.length--,e._gcData=null,e._gcLastUsed=-1}addResourceHash(e,t,r,s=0){this._managedResourceHashes.push({context:e,hash:t,type:r,priority:s}),this._managedResourceHashes.sort((n,i)=>n.priority-i.priority)}run(){const e=performance.now(),t=this._managedResourceHashes;for(const s of t)this.runOnHash(s,e);let r=0;for(let s=0;s<this._managedResources.length;s++){const n=this._managedResources[s];r=this.runOnResource(n,e,r)}this._managedResources.length=r}updateRenderableGCTick(e,t){var n,i;const r=e.renderGroup??e.parentRenderGroup,s=((n=r==null?void 0:r.instructionSet)==null?void 0:n.gcTick)??-1;((r==null?void 0:r.gcTick)??0)===s&&(e._gcLastUsed=t,(i=e._onTouch)==null||i.call(e,t))}runOnResource(e,t,r){const s=e._gcData;return s.type==="renderable"&&this.updateRenderableGCTick(e,t),t-e._gcLastUsed<this.maxUnusedTime||!e.autoGarbageCollect?(this._managedResources[r]=e,s.index=r,r++):(e.unload(),e._gcData=null,e._gcLastUsed=-1,e.off("unload",this.removeResource,this)),r}_createHashClone(e,t){const r=Object.create(null);for(const s in e){if(s===t)break;e[s]!==null&&(r[s]=e[s])}return r}runOnHash(e,t){var c;const{context:r,hash:s,type:n}=e,i=r[s];let o=null,d=0;for(const h in i){const u=i[h];if(u===null){d++,d===1e4&&!o&&(o=this._createHashClone(i,h));continue}if(u._gcLastUsed===-1){u._gcLastUsed=t,(c=u._onTouch)==null||c.call(u,t),o&&(o[h]=u);continue}if(n==="renderable"&&this.updateRenderableGCTick(u,t),!(t-u._gcLastUsed<this.maxUnusedTime)&&u.autoGarbageCollect){if(o||(d+1!==1e4?(i[h]=null,d++):o=this._createHashClone(i,h)),n==="renderable"){const _=u,x=_.renderGroup??_.parentRenderGroup;x&&(x.structureDidChange=!0)}u.unload(),u._gcData=null,u._gcLastUsed=-1}else o&&(o[h]=u)}o&&(r[s]=o)}destroy(){this.enabled=!1,this._managedResources.forEach(e=>{e.off("unload",this.removeResource,this)}),this._managedResources.length=0,this._managedResourceHashes.length=0,this._managedCollections.length=0,this._renderer=null}};Y.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"gc",priority:0};Y.defaultOptions={gcActive:!0,gcMaxUnusedTime:6e4,gcFrequency:3e4};let vt=Y;class Ue{constructor(e){this._stackIndex=0,this._globalUniformDataStack=[],this._uniformsPool=[],this._activeUniforms=[],this._bindGroupPool=[],this._activeBindGroups=[],this._renderer=e}reset(){this._stackIndex=0;for(let e=0;e<this._activeUniforms.length;e++)this._uniformsPool.push(this._activeUniforms[e]);for(let e=0;e<this._activeBindGroups.length;e++)this._bindGroupPool.push(this._activeBindGroups[e]);this._activeUniforms.length=0,this._activeBindGroups.length=0}start(e){this.reset(),this.push(e)}bind({size:e,projectionMatrix:t,worldTransformMatrix:r,worldColor:s,offset:n}){const i=this._renderer.renderTarget.renderTarget,o=this._stackIndex?this._globalUniformDataStack[this._stackIndex-1]:{worldTransformMatrix:new m,worldColor:4294967295,offset:new Qe},d={projectionMatrix:t||this._renderer.renderTarget.projectionMatrix,resolution:e||i.size,worldTransformMatrix:r||o.worldTransformMatrix,worldColor:s||o.worldColor,offset:n||o.offset,bindGroup:null},c=this._uniformsPool.pop()||this._createUniforms();this._activeUniforms.push(c);const h=c.uniforms;h.uProjectionMatrix=d.projectionMatrix,h.uResolution=d.resolution,h.uWorldTransformMatrix.copyFrom(d.worldTransformMatrix),h.uWorldTransformMatrix.tx-=d.offset.x,h.uWorldTransformMatrix.ty-=d.offset.y,Ze(d.worldColor,h.uWorldColorAlpha,0),c.update();let u;this._renderer.renderPipes.uniformBatch?u=this._renderer.renderPipes.uniformBatch.getUniformBindGroup(c,!1):(u=this._bindGroupPool.pop()||new et,this._activeBindGroups.push(u),u.setResource(c,0)),d.bindGroup=u,this._currentGlobalUniformData=d}push(e){this.bind(e),this._globalUniformDataStack[this._stackIndex++]=this._currentGlobalUniformData}pop(){this._currentGlobalUniformData=this._globalUniformDataStack[--this._stackIndex-1],this._renderer.type===V.WEBGL&&this._currentGlobalUniformData.bindGroup.resources[0].update()}get bindGroup(){return this._currentGlobalUniformData.bindGroup}get globalUniformData(){return this._currentGlobalUniformData}get uniformGroup(){return this._currentGlobalUniformData.bindGroup.resources[0]}_createUniforms(){return new oe({uProjectionMatrix:{value:new m,type:"mat3x3<f32>"},uWorldTransformMatrix:{value:new m,type:"mat3x3<f32>"},uWorldColorAlpha:{value:new Float32Array(4),type:"vec4<f32>"},uResolution:{value:[0,0],type:"vec2<f32>"}},{isStatic:!0})}destroy(){this._renderer=null,this._globalUniformDataStack.length=0,this._uniformsPool.length=0,this._activeUniforms.length=0,this._bindGroupPool.length=0,this._activeBindGroups.length=0,this._currentGlobalUniformData=null}}Ue.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"globalUniforms"};let Ct=1;class Ae{constructor(){this._tasks=[],this._offset=0}init(){te.system.add(this._update,this)}repeat(e,t,r=!0){const s=Ct++;let n=0;return r&&(this._offset+=1e3,n=this._offset),this._tasks.push({func:e,duration:t,start:performance.now(),offset:n,last:performance.now(),repeat:!0,id:s}),s}cancel(e){for(let t=0;t<this._tasks.length;t++)if(this._tasks[t].id===e){this._tasks.splice(t,1);return}}_update(){const e=performance.now();for(let t=0;t<this._tasks.length;t++){const r=this._tasks[t];if(e-r.offset-r.last>=r.duration){const s=e-r.start;r.func(s),r.last=e}}}destroy(){te.system.remove(this._update,this),this._tasks.length=0}}Ae.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"scheduler",priority:0};let ie=!1;function kt(a){if(!ie){if(N.get().getNavigator().userAgent.toLowerCase().indexOf("chrome")>-1){const e=[`%c %c %c %c %c PixiJS %c v${re} (${a}) http://www.pixijs.com/
171
+
172
+ `,"background: #E72264; padding:5px 0;","background: #6CA2EA; padding:5px 0;","background: #B5D33D; padding:5px 0;","background: #FED23F; padding:5px 0;","color: #FFFFFF; background: #E72264; padding:5px 0;","color: #E72264; background: #FFFFFF; padding:5px 0;"];globalThis.console.log(...e)}else globalThis.console&&globalThis.console.log(`PixiJS ${re} - ${a} - http://www.pixijs.com/`);ie=!0}}class X{constructor(e){this._renderer=e}init(e){if(e.hello){let t=this._renderer.name;this._renderer.type===V.WEBGL&&(t+=` ${this._renderer.context.webGLVersion}`),kt(t)}}}X.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"hello",priority:-2};X.defaultOptions={hello:!1};const J=class Ie{constructor(e){this._renderer=e}init(e){e={...Ie.defaultOptions,...e},this.maxUnusedTime=e.renderableGCMaxUnusedTime}get enabled(){return p("8.15.0","RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."),this._renderer.gc.enabled}set enabled(e){p("8.15.0","RenderableGCSystem.enabled is deprecated, please use the GCSystem.enabled instead."),this._renderer.gc.enabled=e}addManagedHash(e,t){p("8.15.0","RenderableGCSystem.addManagedHash is deprecated, please use the GCSystem.addCollection instead."),this._renderer.gc.addCollection(e,t,"hash")}addManagedArray(e,t){p("8.15.0","RenderableGCSystem.addManagedArray is deprecated, please use the GCSystem.addCollection instead."),this._renderer.gc.addCollection(e,t,"array")}addRenderable(e){p("8.15.0","RenderableGCSystem.addRenderable is deprecated, please use the GCSystem instead."),this._renderer.gc.addResource(e,"renderable")}run(){p("8.15.0","RenderableGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.run()}destroy(){this._renderer=null}};J.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"renderableGC",priority:0};J.defaultOptions={renderableGCActive:!0,renderableGCMaxUnusedTime:6e4,renderableGCFrequency:3e4};let Mt=J;const Q=class S{get count(){return this._renderer.tick}get checkCount(){return this._checkCount}set checkCount(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._checkCount=e}get maxIdle(){return this._renderer.gc.maxUnusedTime/1e3*60}set maxIdle(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.maxUnusedTime=e/60*1e3}get checkCountMax(){return Math.floor(this._renderer.gc._frequency/1e3)}set checkCountMax(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead.")}get active(){return this._renderer.gc.enabled}set active(e){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.enabled=e}constructor(e){this._renderer=e,this._checkCount=0}init(e){e.textureGCActive!==S.defaultOptions.textureGCActive&&(this.active=e.textureGCActive),e.textureGCMaxIdle!==S.defaultOptions.textureGCMaxIdle&&(this.maxIdle=e.textureGCMaxIdle),e.textureGCCheckCountMax!==S.defaultOptions.textureGCCheckCountMax&&(this.checkCountMax=e.textureGCCheckCountMax)}run(){p("8.15.0","TextureGCSystem.run is deprecated, please use the GCSystem instead."),this._renderer.gc.run()}destroy(){this._renderer=null}};Q.extension={type:[l.WebGLSystem,l.WebGPUSystem],name:"textureGC"};Q.defaultOptions={textureGCActive:!0,textureGCAMaxIdle:null,textureGCMaxIdle:3600,textureGCCheckCountMax:600};let Rt=Q;const De=class Ee{constructor(e={}){if(this.uid=tt("renderTarget"),this.colorTextures=[],this.dirtyId=0,this.isRoot=!1,this._size=new Float32Array(2),this._managedColorTextures=!1,e={...Ee.defaultOptions,...e},this.stencil=e.stencil,this.depth=e.depth,this.isRoot=e.isRoot,typeof e.colorTextures=="number"){this._managedColorTextures=!0;for(let t=0;t<e.colorTextures;t++)this.colorTextures.push(new y({width:e.width,height:e.height,resolution:e.resolution,antialias:e.antialias}))}else{this.colorTextures=[...e.colorTextures.map(r=>r.source)];const t=this.colorTexture.source;this.resize(t.width,t.height,t._resolution)}this.colorTexture.source.on("resize",this.onSourceResize,this),(e.depthStencilTexture||this.stencil)&&(e.depthStencilTexture instanceof f||e.depthStencilTexture instanceof y?this.depthStencilTexture=e.depthStencilTexture.source:this.ensureDepthStencilTexture())}get size(){const e=this._size;return e[0]=this.pixelWidth,e[1]=this.pixelHeight,e}get width(){return this.colorTexture.source.width}get height(){return this.colorTexture.source.height}get pixelWidth(){return this.colorTexture.source.pixelWidth}get pixelHeight(){return this.colorTexture.source.pixelHeight}get resolution(){return this.colorTexture.source._resolution}get colorTexture(){return this.colorTextures[0]}onSourceResize(e){this.resize(e.width,e.height,e._resolution,!0)}ensureDepthStencilTexture(){this.depthStencilTexture||(this.depthStencilTexture=new y({width:this.width,height:this.height,resolution:this.resolution,format:"depth24plus-stencil8",autoGenerateMipmaps:!1,antialias:!1,mipLevelCount:1}))}resize(e,t,r=this.resolution,s=!1){this.dirtyId++,this.colorTextures.forEach((n,i)=>{s&&i===0||n.source.resize(e,t,r)}),this.depthStencilTexture&&this.depthStencilTexture.source.resize(e,t,r)}destroy(){this.colorTexture.source.off("resize",this.onSourceResize,this),this._managedColorTextures&&this.colorTextures.forEach(e=>{e.destroy()}),this.depthStencilTexture&&(this.depthStencilTexture.destroy(),delete this.depthStencilTexture)}};De.defaultOptions={width:0,height:0,resolution:1,colorTextures:1,stencil:!1,depth:!1,antialias:!1,isRoot:!1};let F=De;const b=new Map;rt.register(b);function Oe(a,e){if(!b.has(a)){const t=new f({source:new O({resource:a,...e})}),r=()=>{b.get(a)===t&&b.delete(a)};t.once("destroy",r),t.source.once("destroy",r),b.set(a,t)}return b.get(a)}const Z=class Le{get autoDensity(){return this.texture.source.autoDensity}set autoDensity(e){this.texture.source.autoDensity=e}get resolution(){return this.texture.source._resolution}set resolution(e){this.texture.source.resize(this.texture.source.width,this.texture.source.height,e)}init(e){e={...Le.defaultOptions,...e},e.view&&(p(st,"ViewSystem.view has been renamed to ViewSystem.canvas"),e.canvas=e.view),this.screen=new B(0,0,e.width,e.height),this.canvas=e.canvas||N.get().createCanvas(),this.antialias=!!e.antialias,this.texture=Oe(this.canvas,e),this.renderTarget=new F({colorTextures:[this.texture],depth:!!e.depth,isRoot:!0}),this.texture.source.transparent=e.backgroundAlpha<1,this.resolution=e.resolution}resize(e,t,r){this.texture.source.resize(e,t,r),this.screen.width=this.texture.frame.width,this.screen.height=this.texture.frame.height}destroy(e=!1){(typeof e=="boolean"?e:!!(e!=null&&e.removeView))&&this.canvas.parentNode&&this.canvas.parentNode.removeChild(this.canvas),this.texture.destroy()}};Z.extension={type:[l.WebGLSystem,l.WebGPUSystem,l.CanvasSystem],name:"view",priority:0};Z.defaultOptions={width:800,height:600,autoDensity:!1,antialias:!1};let St=Z;const Gt=[mt,Ue,X,St,Se,vt,Rt,Be,gt,nt,Mt,Ae],Ut=[ke,_e,Ce,ve,xe,Te,be,ye];function wt(a,e,t,r,s,n){const i=n?1:-1;return a.identity(),a.a=1/r*2,a.d=i*(1/s*2),a.tx=-1-e*a.a,a.ty=-i-t*a.d,a}function Pt(a){const e=a.colorTexture.source.resource;return globalThis.HTMLCanvasElement&&e instanceof HTMLCanvasElement&&document.body.contains(e)}class At{constructor(e){this.rootViewPort=new B,this.viewport=new B,this.mipLevel=0,this.layer=0,this.onRenderTargetChange=new at("onRenderTargetChange"),this.projectionMatrix=new m,this.defaultClearColor=[0,0,0,0],this._renderSurfaceToRenderTargetHash=new Map,this._gpuRenderTargetHash=Object.create(null),this._renderTargetStack=[],this._renderer=e,e.gc.addCollection(this,"_gpuRenderTargetHash","hash")}finishRenderPass(){this.adaptor.finishRenderPass(this.renderTarget)}renderStart({target:e,clear:t,clearColor:r,frame:s,mipLevel:n,layer:i}){var o,d;this._renderTargetStack.length=0,this.push(e,t,r,s,n??0,i??0),this.rootViewPort.copyFrom(this.viewport),this.rootRenderTarget=this.renderTarget,this.renderingToScreen=Pt(this.rootRenderTarget),(d=(o=this.adaptor).prerender)==null||d.call(o,this.rootRenderTarget)}postrender(){var e,t;(t=(e=this.adaptor).postrender)==null||t.call(e,this.rootRenderTarget)}bind(e,t=!0,r,s,n=0,i=0){const o=this.getRenderTarget(e),d=this.renderTarget!==o;this.renderTarget=o,this.renderSurface=e;const c=this.getGpuRenderTarget(o);(o.pixelWidth!==c.width||o.pixelHeight!==c.height)&&(this.adaptor.resizeGpuRenderTarget(o),c.width=o.pixelWidth,c.height=o.pixelHeight);const h=o.colorTexture,u=this.viewport,G=h.arrayLayerCount||1;if((i|0)!==i&&(i|=0),i<0||i>=G)throw new Error(`[RenderTargetSystem] layer ${i} is out of bounds (arrayLayerCount=${G}).`);this.mipLevel=n|0,this.layer=i|0;const _=Math.max(h.pixelWidth>>n,1),x=Math.max(h.pixelHeight>>n,1);if(!s&&e instanceof f&&(s=e.frame),s){const C=h._resolution,k=1<<Math.max(n|0,0),He=s.x*C+.5|0,Fe=s.y*C+.5|0,We=s.width*C+.5|0,ze=s.height*C+.5|0;let M=Math.floor(He/k),R=Math.floor(Fe/k),U=Math.ceil(We/k),A=Math.ceil(ze/k);M=Math.min(Math.max(M,0),_-1),R=Math.min(Math.max(R,0),x-1),U=Math.min(Math.max(U,1),_-M),A=Math.min(Math.max(A,1),x-R),u.x=M,u.y=R,u.width=U,u.height=A}else u.x=0,u.y=0,u.width=_,u.height=x;return wt(this.projectionMatrix,0,0,u.width/h.resolution,u.height/h.resolution,!o.isRoot),this.adaptor.startRenderPass(o,t,r,u,n,i),d&&this.onRenderTargetChange.emit(o),o}clear(e,t=D.ALL,r,s=this.mipLevel,n=this.layer){t&&(e&&(e=this.getRenderTarget(e)),this.adaptor.clear(e||this.renderTarget,t,r,this.viewport,s,n))}contextChange(){this._gpuRenderTargetHash=Object.create(null)}push(e,t=D.ALL,r,s,n=0,i=0){const o=this.bind(e,t,r,s,n,i);return this._renderTargetStack.push({renderTarget:o,frame:s,mipLevel:n,layer:i}),o}pop(){this._renderTargetStack.pop();const e=this._renderTargetStack[this._renderTargetStack.length-1];this.bind(e.renderTarget,!1,null,e.frame,e.mipLevel,e.layer)}getRenderTarget(e){return e.isTexture&&(e=e.source),this._renderSurfaceToRenderTargetHash.get(e)??this._initRenderTarget(e)}copyToTexture(e,t,r,s,n){r.x<0&&(s.width+=r.x,n.x-=r.x,r.x=0),r.y<0&&(s.height+=r.y,n.y-=r.y,r.y=0);const{pixelWidth:i,pixelHeight:o}=e;return s.width=Math.min(s.width,i-r.x),s.height=Math.min(s.height,o-r.y),this.adaptor.copyToTexture(e,t,r,s,n)}ensureDepthStencil(){this.renderTarget.stencil||(this.renderTarget.stencil=!0,this.adaptor.startRenderPass(this.renderTarget,!1,null,this.viewport,0,this.layer))}destroy(){this._renderer=null,this._renderSurfaceToRenderTargetHash.forEach((e,t)=>{e!==t&&e.destroy()}),this._renderSurfaceToRenderTargetHash.clear(),this._gpuRenderTargetHash=Object.create(null)}_initRenderTarget(e){let t=null;return O.test(e)&&(e=Oe(e).source),e instanceof F?t=e:e instanceof y&&(t=new F({colorTextures:[e]}),e.source instanceof O&&(t.isRoot=!0),e.once("destroy",()=>{t.destroy(),this._renderSurfaceToRenderTargetHash.delete(e);const r=this._gpuRenderTargetHash[t.uid];r&&(this._gpuRenderTargetHash[t.uid]=null,this.adaptor.destroyGpuRenderTarget(r))})),this._renderSurfaceToRenderTargetHash.set(e,t),t}getGpuRenderTarget(e){return this._gpuRenderTargetHash[e.uid]||(this._gpuRenderTargetHash[e.uid]=this.adaptor.initGpuRenderTarget(e))}resetState(){this.renderTarget=null,this.renderSurface=null}}export{xe as A,ke as B,ye as C,At as R,Gt as S,_e as a,Ce as b,ve as c,Ut as d};