export-table-pulgin-csharp 1.1.171 → 1.1.173

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -32,7 +32,7 @@ function export_stuff(paras) {
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  console.log(`map class: ${classNameOrigin}`);
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  let classInfo = protoParser.getClassInfo(classNameOrigin);
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  if (classInfo != null) {
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- extendClass = ` : ${classNameOrigin}`;
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+ extendClass = ` : ${classInfo.name}`;
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  usingProtoNamespace = "\nusing DXTS.BattleProto;";
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  // for (let f of classInfo.fields) {
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  // console.log(`${f.csName}`)
@@ -1 +1 @@
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- {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAQxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+DnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAsHzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CA4C3C"}
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+ {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAQxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+DnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAoJzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CA4C3C"}
@@ -140,13 +140,8 @@ namespace ${exportNamespace}
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  var configLiteral = System.IO.File.ReadAllText(loadUrl, System.Text.Encoding.UTF8);
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  if (configLiteral != null)
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  {
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- var obj = new TempA()
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- {
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- a=${RowClass}.Configs,
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- };
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  try
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  {
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- // JsonUtility.FromJsonOverwrite("{\\"a\\":"+configLiteral+"}", obj);
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  ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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  }
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  catch(System.Exception ex)
@@ -160,6 +155,41 @@ namespace ${exportNamespace}
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  Debug.LogError($"配表资源缺失: {loadUrl}");
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  }
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  }
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+
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+ public static void SaveInEditor(bool force = false, System.Func<string, string> pathConverter = null)
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+ {
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+ if ((!force) && UnityEditor.EditorApplication.isPlaying)
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+ {
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+ var tip = $"cannot load ${RowClass}[] with LoadInEditor at runtime";
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+ Debug.LogError(tip);
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+ throw new System.Exception(tip);
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+ }
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+
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+ var loadUrl = pathConverter == null ? LoadUrl : pathConverter(LoadUrl);
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+ string configLiteral = null;
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+ try
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+ {
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+ configLiteral = ConfigAssetLoader.ToLiteral(Configs);
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+ }
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+ catch (System.Exception exception)
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+ {
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+ Debug.LogError($"json序列化失败: {loadUrl}");
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+ throw exception;
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+ }
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+
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+ if (configLiteral != null)
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+ {
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+ try
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+ {
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+ System.IO.File.WriteAllText(loadUrl, configLiteral, System.Text.Encoding.UTF8);
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+ }
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+ catch (System.Exception exception)
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+ {
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+ Debug.LogError($"写配置文件失败: {loadUrl}");
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+ throw exception;
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+ }
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+ }
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+ }
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  #endif
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "export-table-pulgin-csharp",
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- "version": "1.1.171",
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+ "version": "1.1.173",
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  "description": "",
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  "main": "./dist/index.js",
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  "scripts": {},
@@ -50,7 +50,7 @@ export function export_stuff(paras: HandleSheetParams): string | null {
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  console.log(`map class: ${classNameOrigin}`)
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  let classInfo = protoParser.getClassInfo(classNameOrigin)
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  if (classInfo != null) {
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- extendClass = ` : ${classNameOrigin}`
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+ extendClass = ` : ${classInfo.name}`
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  usingProtoNamespace = "\nusing DXTS.BattleProto;"
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  // for (let f of classInfo.fields) {
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  // console.log(`${f.csName}`)
@@ -164,13 +164,8 @@ namespace ${exportNamespace}
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  var configLiteral = System.IO.File.ReadAllText(loadUrl, System.Text.Encoding.UTF8);
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  if (configLiteral != null)
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  {
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- var obj = new TempA()
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- {
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- a=${RowClass}.Configs,
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- };
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  try
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  {
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- // JsonUtility.FromJsonOverwrite("{\\"a\\":"+configLiteral+"}", obj);
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  ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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  }
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  catch(System.Exception ex)
@@ -184,6 +179,41 @@ namespace ${exportNamespace}
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  Debug.LogError($"配表资源缺失: {loadUrl}");
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  }
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  }
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+
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+ public static void SaveInEditor(bool force = false, System.Func<string, string> pathConverter = null)
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+ {
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+ if ((!force) && UnityEditor.EditorApplication.isPlaying)
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+ {
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+ var tip = $"cannot load ${RowClass}[] with LoadInEditor at runtime";
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+ Debug.LogError(tip);
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+ throw new System.Exception(tip);
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+ }
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+
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+ var loadUrl = pathConverter == null ? LoadUrl : pathConverter(LoadUrl);
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+ string configLiteral = null;
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+ try
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+ {
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+ configLiteral = ConfigAssetLoader.ToLiteral(Configs);
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+ }
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+ catch (System.Exception exception)
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+ {
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+ Debug.LogError($"json序列化失败: {loadUrl}");
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+ throw exception;
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+ }
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+
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+ if (configLiteral != null)
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+ {
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+ try
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+ {
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+ System.IO.File.WriteAllText(loadUrl, configLiteral, System.Text.Encoding.UTF8);
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+ }
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+ catch (System.Exception exception)
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+ {
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+ Debug.LogError($"写配置文件失败: {loadUrl}");
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+ throw exception;
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+ }
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+ }
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+ }
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  #endif
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  }
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  }