export-table-pulgin-csharp 1.1.161 → 1.1.163
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAQxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+DnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,
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1
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+
{"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAQxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+DnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAsHzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CA4C3C"}
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@@ -115,29 +115,40 @@ namespace ${exportNamespace}
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}
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public const string LoadUrl = "Assets/Bundles/GameConfigs/Auto/${fullName}${fileExt}";
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public static int LoadState = 0;
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public static bool IsLoadedSuccessfully => LoadState == 4;
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public static bool IsComplete => LoadState != 0;
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public static async Task Load()
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{
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var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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if (configLiteral != null)
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if (LoadState <= 0)
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{
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-
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LoadState = 1;
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var loadUrl = LoadUrl;
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var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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if (configLiteral != null)
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{
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Debug.Log($"解析配表: {loadUrl}");
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try
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{
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// JsonUtility.FromJsonOverwrite("{\"a\":"+configLiteral+"}", obj);
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LoadState = 2;
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ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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LoadState = 4;
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}
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catch (System.Exception ex)
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{
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LoadState = -2;
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Debug.LogError($"解析配表失败: {loadUrl}");
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throw ex;
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}
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}
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-
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else
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{
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-
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LoadState = -1;
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Debug.LogError($"配表资源缺失: {loadUrl}");
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}
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}
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else
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{
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Debug.LogError($"配表资源缺失: {loadUrl}");
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}
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}
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#if UNITY_EDITOR
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "export-table-pulgin-csharp",
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"version": "1.1.
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"version": "1.1.163",
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"description": "",
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"main": "./dist/index.js",
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"scripts": {},
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@@ -13,7 +13,7 @@
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"dependencies": {
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"@types/commander": "2.12.2",
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"@types/node": "^17.0.18",
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"export-table-lib": "^1.0.
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"export-table-lib": "^1.0.67",
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"fs": "^0.0.1-security",
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"fs-extra": "^10.0.0",
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"fse": "^4.0.1"
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@@ -115,29 +115,40 @@ namespace ${exportNamespace}
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}
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public const string LoadUrl = "Assets/Bundles/GameConfigs/Auto/${fullName}${fileExt}";
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public static int LoadState = 0;
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public static bool IsLoadedSuccessfully => LoadState == 4;
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public static bool IsComplete => LoadState != 0;
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public static async Task Load()
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{
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var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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if (configLiteral != null)
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if (LoadState <= 0)
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{
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-
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LoadState = 1;
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var loadUrl = LoadUrl;
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var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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if (configLiteral != null)
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{
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-
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Debug.Log($"解析配表: {loadUrl}");
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try
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{
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// JsonUtility.FromJsonOverwrite("{\"a\":"+configLiteral+"}", obj);
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LoadState = 2;
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ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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LoadState = 4;
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}
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catch (System.Exception ex)
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{
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LoadState = -2;
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Debug.LogError($"解析配表失败: {loadUrl}");
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throw ex;
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}
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}
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else
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{
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LoadState = -1;
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Debug.LogError($"配表资源缺失: {loadUrl}");
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}
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}
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-
else
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{
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Debug.LogError($"配表资源缺失: {loadUrl}");
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}
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}
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#if UNITY_EDITOR
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