export-table-pulgin-csharp 1.1.161 → 1.1.163

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAQxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+DnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA2GzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CA4C3C"}
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+ {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAQxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+DnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAsHzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CA4C3C"}
@@ -115,29 +115,40 @@ namespace ${exportNamespace}
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  }
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  public const string LoadUrl = "Assets/Bundles/GameConfigs/Auto/${fullName}${fileExt}";
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+ public static int LoadState = 0;
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+ public static bool IsLoadedSuccessfully => LoadState == 4;
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+ public static bool IsComplete => LoadState != 0;
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  public static async Task Load()
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  {
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- var loadUrl = LoadUrl;
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- var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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- if (configLiteral != null)
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+ if (LoadState <= 0)
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  {
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- Debug.Log($"解析配表: {loadUrl}");
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- try
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+ LoadState = 1;
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+ var loadUrl = LoadUrl;
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+ var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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+ if (configLiteral != null)
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  {
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- // JsonUtility.FromJsonOverwrite("{\\"a\\":"+configLiteral+"}", obj);
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- ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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+ Debug.Log($"解析配表: {loadUrl}");
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+ try
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+ {
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+ // JsonUtility.FromJsonOverwrite("{\"a\":"+configLiteral+"}", obj);
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+ LoadState = 2;
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+ ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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+ LoadState = 4;
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+ }
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+ catch (System.Exception ex)
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+ {
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+ LoadState = -2;
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+ Debug.LogError($"解析配表失败: {loadUrl}");
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+ throw ex;
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+ }
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  }
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- catch(System.Exception ex)
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+ else
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  {
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- Debug.LogError($"解析配表失败: {loadUrl}");
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- throw ex;
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+ LoadState = -1;
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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  }
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  }
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- else
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- {
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- Debug.LogError($"配表资源缺失: {loadUrl}");
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- }
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  }
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  #if UNITY_EDITOR
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "export-table-pulgin-csharp",
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- "version": "1.1.161",
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+ "version": "1.1.163",
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  "description": "",
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  "main": "./dist/index.js",
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  "scripts": {},
@@ -13,7 +13,7 @@
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  "dependencies": {
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  "@types/commander": "2.12.2",
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  "@types/node": "^17.0.18",
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- "export-table-lib": "^1.0.66",
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+ "export-table-lib": "^1.0.67",
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  "fs": "^0.0.1-security",
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  "fs-extra": "^10.0.0",
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  "fse": "^4.0.1"
@@ -115,29 +115,40 @@ namespace ${exportNamespace}
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  }
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  public const string LoadUrl = "Assets/Bundles/GameConfigs/Auto/${fullName}${fileExt}";
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+ public static int LoadState = 0;
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+ public static bool IsLoadedSuccessfully => LoadState == 4;
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+ public static bool IsComplete => LoadState != 0;
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  public static async Task Load()
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  {
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- var loadUrl = LoadUrl;
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- var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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- if (configLiteral != null)
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+ if (LoadState <= 0)
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  {
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- Debug.Log($"解析配表: {loadUrl}");
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- try
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+ LoadState = 1;
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+ var loadUrl = LoadUrl;
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+ var configLiteral = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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+ if (configLiteral != null)
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  {
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- // JsonUtility.FromJsonOverwrite("{\\"a\\":"+configLiteral+"}", obj);
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- ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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+ Debug.Log($"解析配表: {loadUrl}");
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+ try
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+ {
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+ // JsonUtility.FromJsonOverwrite("{\"a\":"+configLiteral+"}", obj);
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+ LoadState = 2;
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+ ConfigAssetLoader.LoadConfigs(configLiteral, Configs);
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+ LoadState = 4;
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+ }
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+ catch (System.Exception ex)
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+ {
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+ LoadState = -2;
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+ Debug.LogError($"解析配表失败: {loadUrl}");
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+ throw ex;
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+ }
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  }
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- catch(System.Exception ex)
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+ else
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  {
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- Debug.LogError($"解析配表失败: {loadUrl}");
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- throw ex;
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+ LoadState = -1;
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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  }
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  }
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- else
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- {
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- Debug.LogError($"配表资源缺失: {loadUrl}");
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- }
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  }
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  #if UNITY_EDITOR