export-table-pulgin-csharp 1.1.135 → 1.1.136
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAOxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+FnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,
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1
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+
{"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAqC,MAAM,kBAAkB,CAAA;AAOxJ,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+FnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA0GzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CAmC3C"}
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@@ -151,21 +151,14 @@ namespace ${exportNamespace}
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public static async Task Load()
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{
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var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.json";
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var configJson =
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#if UNITY_EDITOR
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Application.isPlaying ? await ConfigAssetLoader.LoadAssetAsync<TextAsset>(loadUrl).Task
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: UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(loadUrl);
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#else
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await ConfigAssetLoader.LoadAssetAsync<TextAsset>(loadUrl).Task;
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#endif
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var configJson = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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if (configJson != null)
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{
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Debug.Log($"解析配表: {loadUrl}");
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${RowClass}[] jsonObjs;
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try
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{
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jsonObjs = JsonUtility.FromJson<TempA>("{\\"a\\":"+configJson
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//jsonObjs = JSON.parse<${RowClass}[]>(configJson.text);
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jsonObjs = JsonUtility.FromJson<TempA>("{\\"a\\":"+configJson+"}").a;
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}
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catch(System.Exception ex)
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{
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package/package.json
CHANGED
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@@ -146,21 +146,14 @@ namespace ${exportNamespace}
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public static async Task Load()
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{
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var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.json";
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var configJson =
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#if UNITY_EDITOR
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Application.isPlaying ? await ConfigAssetLoader.LoadAssetAsync<TextAsset>(loadUrl).Task
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: UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(loadUrl);
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#else
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await ConfigAssetLoader.LoadAssetAsync<TextAsset>(loadUrl).Task;
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#endif
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var configJson = await ConfigAssetLoader.LoadAssetAsync(loadUrl);
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if (configJson != null)
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{
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Debug.Log($"解析配表: {loadUrl}");
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${RowClass}[] jsonObjs;
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try
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{
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jsonObjs = JsonUtility.FromJson<TempA>("{\\"a\\":"+configJson
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//jsonObjs = JSON.parse<${RowClass}[]>(configJson.text);
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jsonObjs = JsonUtility.FromJson<TempA>("{\\"a\\":"+configJson+"}").a;
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}
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catch(System.Exception ex)
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{
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