export-table-pulgin-csharp 1.0.61 → 1.0.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAe,MAAM,kBAAkB,CAAA;AAMlI,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+CnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA2CzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CAsB3C"}
1
+ {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAE,iBAAiB,EAAe,MAAM,kBAAkB,CAAA;AAMlI,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+CnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAyEzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;IAmBpC,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI;CAsB3C"}
@@ -80,25 +80,55 @@ using lang.json;
80
80
 
81
81
  namespace MEEC.ExportedConfigs
82
82
  {
83
- public partial class ${RowClass}
84
- {
85
- public static async Task Load()
86
- {
83
+ public partial class ${RowClass}
84
+ {
85
+ public static async Task Load()
86
+ {
87
87
  var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.json";
88
- var configJson = await Addressables.LoadAssetAsync<TextAsset>(loadUrl).Task;
88
+ var configJson =
89
+ #if UNITY_EDITOR
90
+ Application.isPlaying ? await Addressables.LoadAssetAsync<TextAsset>(loadUrl).Task : UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(loadUrl);
91
+ #else
92
+ await Addressables.LoadAssetAsync<TextAsset>(loadUrl).Task;
93
+ #endif
89
94
  if (configJson != null)
90
- {
95
+ {
91
96
  var jsonObjs = JSON.parse<${RowClass}[]>(configJson.text);
92
97
  var configs = ${RowClass}.Configs;
93
98
  configs.Clear();
94
99
  configs.AddRange(jsonObjs);
95
100
  }
96
- else
97
- {
98
- Debug.LogError($"配表资源缺失: {loadUrl}");
99
- }
100
- }
101
- }
101
+ else
102
+ {
103
+ Debug.LogError($"配表资源缺失: {loadUrl}");
104
+ }
105
+ }
106
+
107
+ #if UNITY_EDITOR
108
+ public static void LoadInEditor()
109
+ {
110
+ if (Application.isPlaying)
111
+ {
112
+ var tip = $"cannot load ${RowClass}[] with LoadInEditor at runtime";
113
+ Debug.LogError(tip);
114
+ throw new System.Exception(tip);
115
+ }
116
+ var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.json";
117
+ var configJson = UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(loadUrl);
118
+ if (configJson != null)
119
+ {
120
+ var jsonObjs = JSON.parse<${RowClass}[]>(configJson.text);
121
+ var configs = ${RowClass}.Configs;
122
+ configs.Clear();
123
+ configs.AddRange(jsonObjs);
124
+ }
125
+ else
126
+ {
127
+ Debug.LogError($"配表资源缺失: {loadUrl}");
128
+ }
129
+ }
130
+ #endif
131
+ }
102
132
  }
103
133
  `;
104
134
  return temp;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "export-table-pulgin-csharp",
3
- "version": "1.0.61",
3
+ "version": "1.0.63",
4
4
  "description": "",
5
5
  "main": "./dist/index.js",
6
6
  "scripts": {
@@ -74,25 +74,55 @@ using lang.json;
74
74
 
75
75
  namespace MEEC.ExportedConfigs
76
76
  {
77
- public partial class ${RowClass}
78
- {
79
- public static async Task Load()
80
- {
77
+ public partial class ${RowClass}
78
+ {
79
+ public static async Task Load()
80
+ {
81
+ var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.json";
82
+ var configJson =
83
+ #if UNITY_EDITOR
84
+ Application.isPlaying ? await Addressables.LoadAssetAsync<TextAsset>(loadUrl).Task : UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(loadUrl);
85
+ #else
86
+ await Addressables.LoadAssetAsync<TextAsset>(loadUrl).Task;
87
+ #endif
88
+ if (configJson != null)
89
+ {
90
+ var jsonObjs = JSON.parse<${RowClass}[]>(configJson.text);
91
+ var configs = ${RowClass}.Configs;
92
+ configs.Clear();
93
+ configs.AddRange(jsonObjs);
94
+ }
95
+ else
96
+ {
97
+ Debug.LogError($"配表资源缺失: {loadUrl}");
98
+ }
99
+ }
100
+
101
+ #if UNITY_EDITOR
102
+ public static void LoadInEditor()
103
+ {
104
+ if (Application.isPlaying)
105
+ {
106
+ var tip = $"cannot load ${RowClass}[] with LoadInEditor at runtime";
107
+ Debug.LogError(tip);
108
+ throw new System.Exception(tip);
109
+ }
81
110
  var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.json";
82
- var configJson = await Addressables.LoadAssetAsync<TextAsset>(loadUrl).Task;
111
+ var configJson = UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(loadUrl);
83
112
  if (configJson != null)
84
- {
113
+ {
85
114
  var jsonObjs = JSON.parse<${RowClass}[]>(configJson.text);
86
115
  var configs = ${RowClass}.Configs;
87
116
  configs.Clear();
88
117
  configs.AddRange(jsonObjs);
89
118
  }
90
- else
91
- {
92
- Debug.LogError($"配表资源缺失: {loadUrl}");
93
- }
94
- }
95
- }
119
+ else
120
+ {
121
+ Debug.LogError($"配表资源缺失: {loadUrl}");
122
+ }
123
+ }
124
+ #endif
125
+ }
96
126
  }
97
127
  `
98
128
  return temp