export-table-pulgin-csharp 1.0.37 → 1.0.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAkC,MAAM,kBAAkB,CAAA;AAGlI,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+BnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAgCzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;CAkBpC"}
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+ {"version":3,"file":"ExportUnityCSJsonPlugin.d.ts","sourceRoot":"","sources":["../src/ExportUnityCSJsonPlugin.ts"],"names":[],"mappings":"AACA,OAAO,EAAO,iBAAiB,EAA+B,UAAU,EAAkC,MAAM,kBAAkB,CAAA;AAGlI,wBAAgB,WAAW,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CA+BnE;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,iBAAiB,GAAG,MAAM,GAAG,IAAI,CAwCzE;AAED,qBAAa,iBAAkB,SAAQ,UAAU;IAChD,IAAI,SAAU;IACd,IAAI,EAAE,MAAM,EAAE,CAAY;IAE1B,WAAW,CAAC,KAAK,EAAE,iBAAiB;CAkBpC"}
@@ -64,11 +64,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static ${name}()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/${fullName}.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<${name}[]>(configJson.JsonText);
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- var configs = ${name}.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<${name}[]>(configJson.JsonText);
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+ var configs = ${name}.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "export-table-pulgin-csharp",
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- "version": "1.0.37",
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+ "version": "1.0.40",
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  "description": "",
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  "main": "./dist/index.js",
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  "scripts": {
@@ -56,11 +56,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static ${name}()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/${fullName}.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<${name}[]>(configJson.JsonText);
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- var configs = ${name}.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfigs/Auto/${fullName}.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<${name}[]>(configJson.JsonText);
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+ var configs = ${name}.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static 任务列表()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务列表.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<任务列表[]>(configJson.JsonText);
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- var configs = 任务列表.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务列表.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<任务列表[]>(configJson.JsonText);
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+ var configs = 任务列表.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static 任务奖励()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务奖励.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<任务奖励[]>(configJson.JsonText);
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- var configs = 任务奖励.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务奖励.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<任务奖励[]>(configJson.JsonText);
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+ var configs = 任务奖励.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static 任务时限()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务时限.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<任务时限[]>(configJson.JsonText);
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- var configs = 任务时限.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务时限.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<任务时限[]>(configJson.JsonText);
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+ var configs = 任务时限.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static 任务触发约束配表()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务触发约束配表.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<任务触发约束配表[]>(configJson.JsonText);
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- var configs = 任务触发约束配表.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/EGBL任务配置-任务触发约束配表.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<任务触发约束配表[]>(configJson.JsonText);
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+ var configs = 任务触发约束配表.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static SceneConfig()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/SceneConfig-SceneConfig.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<SceneConfig[]>(configJson.JsonText);
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- var configs = SceneConfig.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/SceneConfig-SceneConfig.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<SceneConfig[]>(configJson.JsonText);
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+ var configs = SceneConfig.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static Sheet2()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/SceneConfig-Sheet2.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<Sheet2[]>(configJson.JsonText);
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- var configs = Sheet2.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/SceneConfig-Sheet2.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<Sheet2[]>(configJson.JsonText);
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+ var configs = Sheet2.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static 对话表()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/对话表-对话表.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<对话表[]>(configJson.JsonText);
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- var configs = 对话表.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/对话表-对话表.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<对话表[]>(configJson.JsonText);
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+ var configs = 对话表.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }
@@ -8,11 +8,19 @@ namespace MEEC.ExportedConfigs
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  {
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  static 过场引导()
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  {
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- var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>("Assets/Bundles/GameConfig/Auto/过场引导-过场引导.asset").WaitForCompletion();
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- var jsonObjs = JSON.parse<过场引导[]>(configJson.JsonText);
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- var configs = 过场引导.Configs;
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- configs.Clear();
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- configs.AddRange(jsonObjs);
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+ var loadUrl="Assets/Bundles/GameConfig/Auto/过场引导-过场引导.asset";
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+ var configJson = Addressables.LoadAssetAsync<ExcelConfigJson>(loadUrl).WaitForCompletion();
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+ if (configJson != null)
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+ {
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+ var jsonObjs = JSON.parse<过场引导[]>(configJson.JsonText);
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+ var configs = 过场引导.Configs;
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+ configs.Clear();
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+ configs.AddRange(jsonObjs);
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+ }
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+ else
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+ {
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+ Debug.LogError($"配表资源缺失: {loadUrl}");
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+ }
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  }
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  }
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  }