expo-gl 13.6.0 → 14.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -10,6 +10,16 @@
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  ### 💡 Others
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+ ## 14.0.1 — 2024-04-23
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+
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+ _This version does not introduce any user-facing changes._
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+
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+ ## 14.0.0 — 2024-04-18
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+
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+ ### 💡 Others
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+
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+ - Removed deprecated backward compatible Gradle settings. ([#28083](https://github.com/expo/expo/pull/28083) by [@kudo](https://github.com/kudo))
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+
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  ## 13.6.0 — 2023-12-12
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  ### 💡 Others
@@ -1,11 +1,7 @@
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- import java.nio.file.Paths
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-
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  apply plugin: 'com.android.library'
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- apply plugin: 'kotlin-android'
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- apply plugin: 'maven-publish'
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  group = 'host.exp.exponent'
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- version = '13.6.0'
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+ version = '14.0.1'
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  def reactNativeArchitectures() {
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  def value = project.getProperties().get("reactNativeArchitectures")
@@ -13,79 +9,13 @@ def reactNativeArchitectures() {
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  }
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  def expoModulesCorePlugin = new File(project(":expo-modules-core").projectDir.absolutePath, "ExpoModulesCorePlugin.gradle")
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- if (expoModulesCorePlugin.exists()) {
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- apply from: expoModulesCorePlugin
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- applyKotlinExpoModulesCorePlugin()
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- // Remove this check, but keep the contents after SDK49 support is dropped
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- if (safeExtGet("expoProvidesDefaultConfig", false)) {
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- useExpoPublishing()
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- useCoreDependencies()
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- }
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- }
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-
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- buildscript {
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- // Simple helper that allows the root project to override versions declared by this library.
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- ext.safeExtGet = { prop, fallback ->
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- rootProject.ext.has(prop) ? rootProject.ext.get(prop) : fallback
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- }
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-
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- // Ensures backward compatibility
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- ext.getKotlinVersion = {
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- if (ext.has("kotlinVersion")) {
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- ext.kotlinVersion()
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- } else {
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- ext.safeExtGet("kotlinVersion", "1.8.10")
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- }
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- }
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-
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- repositories {
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- mavenCentral()
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- }
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-
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- dependencies {
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- classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:${getKotlinVersion()}")
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- }
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- }
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-
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- // Remove this if and it's contents, when support for SDK49 is dropped
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- if (!safeExtGet("expoProvidesDefaultConfig", false)) {
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- afterEvaluate {
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- publishing {
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- publications {
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- release(MavenPublication) {
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- from components.release
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- }
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- }
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- repositories {
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- maven {
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- url = mavenLocal().url
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- }
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- }
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- }
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- }
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- }
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+ apply from: expoModulesCorePlugin
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+ applyKotlinExpoModulesCorePlugin()
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+ useCoreDependencies()
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+ useDefaultAndroidSdkVersions()
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+ useExpoPublishing()
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  android {
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- // Remove this if and it's contents, when support for SDK49 is dropped
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- if (!safeExtGet("expoProvidesDefaultConfig", false)) {
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- compileSdkVersion safeExtGet("compileSdkVersion", 34)
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-
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- defaultConfig {
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- minSdkVersion safeExtGet("minSdkVersion", 23)
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- targetSdkVersion safeExtGet("targetSdkVersion", 34)
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- }
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-
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- publishing {
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- singleVariant("release") {
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- withSourcesJar()
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- }
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- }
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-
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- lintOptions {
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- abortOnError false
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- }
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- }
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-
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  if (rootProject.hasProperty("ndkPath")) {
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  ndkPath rootProject.ext.ndkPath
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  }
@@ -93,22 +23,10 @@ android {
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  ndkVersion rootProject.ext.ndkVersion
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  }
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- def agpVersion = com.android.Version.ANDROID_GRADLE_PLUGIN_VERSION
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- if (agpVersion.tokenize('.')[0].toInteger() < 8) {
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- compileOptions {
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- sourceCompatibility JavaVersion.VERSION_11
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- targetCompatibility JavaVersion.VERSION_11
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- }
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-
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- kotlinOptions {
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- jvmTarget = JavaVersion.VERSION_11.majorVersion
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- }
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- }
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-
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  namespace "expo.modules.gl"
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  defaultConfig {
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  versionCode 31
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- versionName "13.6.0"
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+ versionName "14.0.1"
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  externalNativeBuild {
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  cmake {
@@ -142,16 +60,7 @@ android {
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  }
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  }
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- repositories {
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- mavenCentral()
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- }
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-
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  dependencies {
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  compileOnly 'com.facebook.soloader:soloader:0.8.2'
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- if (!safeExtGet("expoProvidesDefaultConfig", false)) {
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- implementation project(':expo-modules-core')
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- implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:${getKotlinVersion()}"
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- }
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-
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  compileOnly 'com.facebook.react:react-android'
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  }
package/build/GLView.d.ts CHANGED
@@ -47,7 +47,7 @@ export declare class GLView extends React.Component<GLViewProps> {
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  createCameraTextureAsync(cameraRefOrHandle: ComponentOrHandle): Promise<WebGLTexture>;
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  destroyObjectAsync(glObject: WebGLObject): Promise<boolean>;
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  /**
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- * Same as static [`takeSnapshotAsync()`](#glviewtakesnapshotasyncgl-options),
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+ * Same as static [`takeSnapshotAsync()`](#takesnapshotasyncoptions),
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  * but uses WebGL context that is associated with the view on which the method is called.
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  * @param options
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  */
package/build/GLView.js CHANGED
@@ -118,7 +118,7 @@ export class GLView extends React.Component {
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  return await ExponentGLObjectManager.destroyObjectAsync(glObject.id);
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  }
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  /**
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- * Same as static [`takeSnapshotAsync()`](#glviewtakesnapshotasyncgl-options),
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+ * Same as static [`takeSnapshotAsync()`](#takesnapshotasyncoptions),
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  * but uses WebGL context that is associated with the view on which the method is called.
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  * @param options
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  */
@@ -1 +1 @@
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{\n NativeModulesProxy,\n UnavailabilityError,\n requireNativeModule,\n requireNativeViewManager,\n CodedError,\n} from 'expo-modules-core';\nimport * as React from 'react';\nimport { Platform, View, findNodeHandle } from 'react-native';\n\nimport { configureLogging } from './GLUtils';\nimport {\n ComponentOrHandle,\n SurfaceCreateEvent,\n GLSnapshot,\n ExpoWebGLRenderingContext,\n SnapshotOptions,\n GLViewProps,\n} from './GLView.types';\nimport { createWorkletContextManager } from './GLWorkletContextManager';\n\n// @docsMissing\nexport type WebGLObject = {\n id: number;\n};\n\ndeclare let global: any;\n\nconst ExponentGLObjectManager = requireNativeModule('ExponentGLObjectManager');\nconst { ExponentGLViewManager } = NativeModulesProxy;\n\nconst NativeView = requireNativeViewManager('ExponentGLView');\nconst workletContextManager = createWorkletContextManager();\n\n// @needsAudit\n/**\n * A View that acts as an OpenGL ES render target. On mounting, an OpenGL ES context is created.\n * Its drawing buffer is presented as the contents of the View every frame.\n */\nexport class GLView extends React.Component<GLViewProps> {\n static NativeView: any;\n\n static defaultProps = {\n msaaSamples: 4,\n enableExperimentalWorkletSupport: false,\n };\n\n /**\n * Imperative API that creates headless context which is devoid of underlying view.\n * It's useful for headless rendering or in case you want to keep just one context per application and share it between multiple components.\n * It is slightly faster than usual context as it doesn't swap framebuffers and doesn't present them on the canvas,\n * however it may require you to take a snapshot in order to present its results.\n * Also, keep in mind that you need to set up a viewport and create your own framebuffer and texture that you will be drawing to, before you take a snapshot.\n * @return A promise that resolves to WebGL context object. See [WebGL API](#webgl-api) for more details.\n */\n static async createContextAsync(): Promise<ExpoWebGLRenderingContext> {\n const { exglCtxId } = await ExponentGLObjectManager.createContextAsync();\n return getGl(exglCtxId);\n }\n\n /**\n * Destroys given context.\n * @param exgl WebGL context to destroy.\n * @return A promise that resolves to boolean value that is `true` if given context existed and has been destroyed successfully.\n */\n static async destroyContextAsync(exgl?: ExpoWebGLRenderingContext | number): Promise<boolean> {\n const exglCtxId = getContextId(exgl);\n unregisterGLContext(exglCtxId);\n return ExponentGLObjectManager.destroyContextAsync(exglCtxId);\n }\n\n /**\n * Takes a snapshot of the framebuffer and saves it as a file to app's cache directory.\n * @param exgl WebGL context to take a snapshot from.\n * @param options\n * @return A promise that resolves to `GLSnapshot` object.\n */\n static async takeSnapshotAsync(\n exgl?: ExpoWebGLRenderingContext | number,\n options: SnapshotOptions = {}\n ): Promise<GLSnapshot> {\n const exglCtxId = getContextId(exgl);\n return ExponentGLObjectManager.takeSnapshotAsync(exglCtxId, options);\n }\n\n static getWorkletContext: (contextId: number) => ExpoWebGLRenderingContext | undefined =\n workletContextManager.getContext;\n\n nativeRef: ComponentOrHandle = null;\n exglCtxId?: number;\n\n render() {\n const {\n onContextCreate, // eslint-disable-line no-unused-vars\n msaaSamples,\n enableExperimentalWorkletSupport,\n ...viewProps\n } = this.props;\n\n return (\n <View {...viewProps}>\n <NativeView\n ref={this._setNativeRef}\n style={{\n flex: 1,\n ...(Platform.OS === 'ios'\n ? {\n backgroundColor: 'transparent',\n }\n : {}),\n }}\n onSurfaceCreate={this._onSurfaceCreate}\n enableExperimentalWorkletSupport={enableExperimentalWorkletSupport}\n msaaSamples={Platform.OS === 'ios' ? msaaSamples : undefined}\n />\n </View>\n );\n }\n\n _setNativeRef = (nativeRef: ComponentOrHandle): void => {\n if (this.props.nativeRef_EXPERIMENTAL) {\n this.props.nativeRef_EXPERIMENTAL(nativeRef);\n }\n this.nativeRef = nativeRef;\n };\n\n _onSurfaceCreate = ({ nativeEvent: { exglCtxId } }: SurfaceCreateEvent): void => {\n const gl = getGl(exglCtxId);\n\n this.exglCtxId = exglCtxId;\n\n if (this.props.onContextCreate) {\n this.props.onContextCreate(gl);\n }\n };\n\n componentWillUnmount(): void {\n if (this.exglCtxId) {\n unregisterGLContext(this.exglCtxId);\n }\n }\n\n componentDidUpdate(prevProps: GLViewProps): void {\n if (\n this.props.enableExperimentalWorkletSupport !== prevProps.enableExperimentalWorkletSupport\n ) {\n console.warn('Updating prop enableExperimentalWorkletSupport is not supported');\n }\n }\n\n // @docsMissing\n async startARSessionAsync(): Promise<any> {\n if (!ExponentGLViewManager.startARSessionAsync) {\n throw new UnavailabilityError('expo-gl', 'startARSessionAsync');\n }\n return await ExponentGLViewManager.startARSessionAsync(findNodeHandle(this.nativeRef));\n }\n\n // @docsMissing\n async createCameraTextureAsync(cameraRefOrHandle: ComponentOrHandle): Promise<WebGLTexture> {\n if (!ExponentGLObjectManager.createCameraTextureAsync) {\n throw new UnavailabilityError('expo-gl', 'createCameraTextureAsync');\n }\n\n const { exglCtxId } = this;\n\n if (!exglCtxId) {\n throw new Error(\"GLView's surface is not created yet!\");\n }\n\n const cameraTag = findNodeHandle(cameraRefOrHandle);\n const { exglObjId } = await ExponentGLObjectManager.createCameraTextureAsync(\n exglCtxId,\n cameraTag\n );\n return { id: exglObjId } as WebGLTexture;\n }\n\n // @docsMissing\n async destroyObjectAsync(glObject: WebGLObject): Promise<boolean> {\n if (!ExponentGLObjectManager.destroyObjectAsync) {\n throw new UnavailabilityError('expo-gl', 'destroyObjectAsync');\n }\n return await ExponentGLObjectManager.destroyObjectAsync(glObject.id);\n }\n\n /**\n * Same as static [`takeSnapshotAsync()`](#glviewtakesnapshotasyncgl-options),\n * but uses WebGL context that is associated with the view on which the method is called.\n * @param options\n */\n async takeSnapshotAsync(options: SnapshotOptions = {}): Promise<GLSnapshot> {\n if (!GLView.takeSnapshotAsync) {\n throw new UnavailabilityError('expo-gl', 'takeSnapshotAsync');\n }\n const { exglCtxId } = this;\n return await GLView.takeSnapshotAsync(exglCtxId, options);\n }\n}\n\nGLView.NativeView = NativeView;\n\nfunction unregisterGLContext(exglCtxId: number) {\n if (global.__EXGLContexts) {\n delete global.__EXGLContexts[String(exglCtxId)];\n }\n workletContextManager.unregister?.(exglCtxId);\n}\n\n// Get the GL interface from an EXGLContextId\nconst getGl = (exglCtxId: number): ExpoWebGLRenderingContext => {\n if (!global.__EXGLContexts) {\n throw new CodedError(\n 'ERR_GL_NOT_AVAILABLE',\n 'GL is currently not available. (Have you enabled remote debugging? GL is not available while debugging remotely.)'\n );\n }\n const gl = global.__EXGLContexts[String(exglCtxId)];\n\n configureLogging(gl);\n\n return gl;\n};\n\nconst getContextId = (exgl?: ExpoWebGLRenderingContext | number): number => {\n const exglCtxId = exgl && typeof exgl === 'object' ? exgl.contextId : exgl;\n\n if (!exglCtxId || typeof exglCtxId !== 'number') {\n throw new Error(`Invalid EXGLContext id: ${String(exglCtxId)}`);\n }\n return exglCtxId;\n};\n"]}
1
+ 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{\n NativeModulesProxy,\n UnavailabilityError,\n requireNativeModule,\n requireNativeViewManager,\n CodedError,\n} from 'expo-modules-core';\nimport * as React from 'react';\nimport { Platform, View, findNodeHandle } from 'react-native';\n\nimport { configureLogging } from './GLUtils';\nimport {\n ComponentOrHandle,\n SurfaceCreateEvent,\n GLSnapshot,\n ExpoWebGLRenderingContext,\n SnapshotOptions,\n GLViewProps,\n} from './GLView.types';\nimport { createWorkletContextManager } from './GLWorkletContextManager';\n\n// @docsMissing\nexport type WebGLObject = {\n id: number;\n};\n\ndeclare let global: any;\n\nconst ExponentGLObjectManager = requireNativeModule('ExponentGLObjectManager');\nconst { ExponentGLViewManager } = NativeModulesProxy;\n\nconst NativeView = requireNativeViewManager('ExponentGLView');\nconst workletContextManager = createWorkletContextManager();\n\n// @needsAudit\n/**\n * A View that acts as an OpenGL ES render target. On mounting, an OpenGL ES context is created.\n * Its drawing buffer is presented as the contents of the View every frame.\n */\nexport class GLView extends React.Component<GLViewProps> {\n static NativeView: any;\n\n static defaultProps = {\n msaaSamples: 4,\n enableExperimentalWorkletSupport: false,\n };\n\n /**\n * Imperative API that creates headless context which is devoid of underlying view.\n * It's useful for headless rendering or in case you want to keep just one context per application and share it between multiple components.\n * It is slightly faster than usual context as it doesn't swap framebuffers and doesn't present them on the canvas,\n * however it may require you to take a snapshot in order to present its results.\n * Also, keep in mind that you need to set up a viewport and create your own framebuffer and texture that you will be drawing to, before you take a snapshot.\n * @return A promise that resolves to WebGL context object. See [WebGL API](#webgl-api) for more details.\n */\n static async createContextAsync(): Promise<ExpoWebGLRenderingContext> {\n const { exglCtxId } = await ExponentGLObjectManager.createContextAsync();\n return getGl(exglCtxId);\n }\n\n /**\n * Destroys given context.\n * @param exgl WebGL context to destroy.\n * @return A promise that resolves to boolean value that is `true` if given context existed and has been destroyed successfully.\n */\n static async destroyContextAsync(exgl?: ExpoWebGLRenderingContext | number): Promise<boolean> {\n const exglCtxId = getContextId(exgl);\n unregisterGLContext(exglCtxId);\n return ExponentGLObjectManager.destroyContextAsync(exglCtxId);\n }\n\n /**\n * Takes a snapshot of the framebuffer and saves it as a file to app's cache directory.\n * @param exgl WebGL context to take a snapshot from.\n * @param options\n * @return A promise that resolves to `GLSnapshot` object.\n */\n static async takeSnapshotAsync(\n exgl?: ExpoWebGLRenderingContext | number,\n options: SnapshotOptions = {}\n ): Promise<GLSnapshot> {\n const exglCtxId = getContextId(exgl);\n return ExponentGLObjectManager.takeSnapshotAsync(exglCtxId, options);\n }\n\n static getWorkletContext: (contextId: number) => ExpoWebGLRenderingContext | undefined =\n workletContextManager.getContext;\n\n nativeRef: ComponentOrHandle = null;\n exglCtxId?: number;\n\n render() {\n const {\n onContextCreate, // eslint-disable-line no-unused-vars\n msaaSamples,\n enableExperimentalWorkletSupport,\n ...viewProps\n } = this.props;\n\n return (\n <View {...viewProps}>\n <NativeView\n ref={this._setNativeRef}\n style={{\n flex: 1,\n ...(Platform.OS === 'ios'\n ? {\n backgroundColor: 'transparent',\n }\n : {}),\n }}\n onSurfaceCreate={this._onSurfaceCreate}\n enableExperimentalWorkletSupport={enableExperimentalWorkletSupport}\n msaaSamples={Platform.OS === 'ios' ? msaaSamples : undefined}\n />\n </View>\n );\n }\n\n _setNativeRef = (nativeRef: ComponentOrHandle): void => {\n if (this.props.nativeRef_EXPERIMENTAL) {\n this.props.nativeRef_EXPERIMENTAL(nativeRef);\n }\n this.nativeRef = nativeRef;\n };\n\n _onSurfaceCreate = ({ nativeEvent: { exglCtxId } }: SurfaceCreateEvent): void => {\n const gl = getGl(exglCtxId);\n\n this.exglCtxId = exglCtxId;\n\n if (this.props.onContextCreate) {\n this.props.onContextCreate(gl);\n }\n };\n\n componentWillUnmount(): void {\n if (this.exglCtxId) {\n unregisterGLContext(this.exglCtxId);\n }\n }\n\n componentDidUpdate(prevProps: GLViewProps): void {\n if (\n this.props.enableExperimentalWorkletSupport !== prevProps.enableExperimentalWorkletSupport\n ) {\n console.warn('Updating prop enableExperimentalWorkletSupport is not supported');\n }\n }\n\n // @docsMissing\n async startARSessionAsync(): Promise<any> {\n if (!ExponentGLViewManager.startARSessionAsync) {\n throw new UnavailabilityError('expo-gl', 'startARSessionAsync');\n }\n return await ExponentGLViewManager.startARSessionAsync(findNodeHandle(this.nativeRef));\n }\n\n // @docsMissing\n async createCameraTextureAsync(cameraRefOrHandle: ComponentOrHandle): Promise<WebGLTexture> {\n if (!ExponentGLObjectManager.createCameraTextureAsync) {\n throw new UnavailabilityError('expo-gl', 'createCameraTextureAsync');\n }\n\n const { exglCtxId } = this;\n\n if (!exglCtxId) {\n throw new Error(\"GLView's surface is not created yet!\");\n }\n\n const cameraTag = findNodeHandle(cameraRefOrHandle);\n const { exglObjId } = await ExponentGLObjectManager.createCameraTextureAsync(\n exglCtxId,\n cameraTag\n );\n return { id: exglObjId } as WebGLTexture;\n }\n\n // @docsMissing\n async destroyObjectAsync(glObject: WebGLObject): Promise<boolean> {\n if (!ExponentGLObjectManager.destroyObjectAsync) {\n throw new UnavailabilityError('expo-gl', 'destroyObjectAsync');\n }\n return await ExponentGLObjectManager.destroyObjectAsync(glObject.id);\n }\n\n /**\n * Same as static [`takeSnapshotAsync()`](#takesnapshotasyncoptions),\n * but uses WebGL context that is associated with the view on which the method is called.\n * @param options\n */\n async takeSnapshotAsync(options: SnapshotOptions = {}): Promise<GLSnapshot> {\n if (!GLView.takeSnapshotAsync) {\n throw new UnavailabilityError('expo-gl', 'takeSnapshotAsync');\n }\n const { exglCtxId } = this;\n return await GLView.takeSnapshotAsync(exglCtxId, options);\n }\n}\n\nGLView.NativeView = NativeView;\n\nfunction unregisterGLContext(exglCtxId: number) {\n if (global.__EXGLContexts) {\n delete global.__EXGLContexts[String(exglCtxId)];\n }\n workletContextManager.unregister?.(exglCtxId);\n}\n\n// Get the GL interface from an EXGLContextId\nconst getGl = (exglCtxId: number): ExpoWebGLRenderingContext => {\n if (!global.__EXGLContexts) {\n throw new CodedError(\n 'ERR_GL_NOT_AVAILABLE',\n 'GL is currently not available. (Have you enabled remote debugging? GL is not available while debugging remotely.)'\n );\n }\n const gl = global.__EXGLContexts[String(exglCtxId)];\n\n configureLogging(gl);\n\n return gl;\n};\n\nconst getContextId = (exgl?: ExpoWebGLRenderingContext | number): number => {\n const exglCtxId = exgl && typeof exgl === 'object' ? exgl.contextId : exgl;\n\n if (!exglCtxId || typeof exglCtxId !== 'number') {\n throw new Error(`Invalid EXGLContext id: ${String(exglCtxId)}`);\n }\n return exglCtxId;\n};\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "expo-gl",
3
- "version": "13.6.0",
3
+ "version": "14.0.1",
4
4
  "description": "Provides GLView that acts as OpenGL ES render target and gives GL context object implementing WebGL 2.0 specification.",
5
5
  "main": "build/index.js",
6
6
  "types": "build/index.d.ts",
@@ -49,5 +49,5 @@
49
49
  "peerDependencies": {
50
50
  "expo": "*"
51
51
  },
52
- "gitHead": "6aca7ce098ddc667776a3d7cf612adbb985e264a"
52
+ "gitHead": "ee4f30ef3b5fa567ad1bf94794197f7683fdd481"
53
53
  }
package/src/GLView.tsx CHANGED
@@ -185,7 +185,7 @@ export class GLView extends React.Component<GLViewProps> {
185
185
  }
186
186
 
187
187
  /**
188
- * Same as static [`takeSnapshotAsync()`](#glviewtakesnapshotasyncgl-options),
188
+ * Same as static [`takeSnapshotAsync()`](#takesnapshotasyncoptions),
189
189
  * but uses WebGL context that is associated with the view on which the method is called.
190
190
  * @param options
191
191
  */