expo-gl 11.1.0 → 11.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/android/build.gradle +2 -2
- package/build/GLView.types.d.ts +0 -1
- package/build/GLView.types.js.map +1 -1
- package/ios/EXGL.xcframework/ios-arm64/EXGL.framework/EXGL +0 -0
- package/ios/EXGL.xcframework/ios-arm64/EXGL.framework/Info.plist +0 -0
- package/ios/EXGL.xcframework/ios-arm64_x86_64-simulator/EXGL.framework/EXGL +0 -0
- package/ios/EXGL.xcframework/ios-arm64_x86_64-simulator/EXGL.framework/Info.plist +0 -0
- package/package.json +3 -2
- package/src/GLView.types.ts +0 -2
- package/build/WebGL2RenderingContext.d.ts +0 -411
- package/build/WebGL2RenderingContext.js +0 -2
- package/build/WebGL2RenderingContext.js.map +0 -1
- package/src/WebGL2RenderingContext.ts +0 -1134
package/CHANGELOG.md
CHANGED
package/android/build.gradle
CHANGED
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@@ -3,7 +3,7 @@ apply plugin: 'kotlin-android'
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apply plugin: 'maven'
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group = 'host.exp.exponent'
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version = '11.1.
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version = '11.1.1'
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buildscript {
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// Simple helper that allows the root project to override versions declared by this library.
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@@ -57,7 +57,7 @@ android {
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minSdkVersion safeExtGet("minSdkVersion", 21)
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targetSdkVersion safeExtGet("targetSdkVersion", 30)
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versionCode 31
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versionName "11.1.
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versionName "11.1.1"
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}
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sourceSets.main {
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package/build/GLView.types.d.ts
CHANGED
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@@ -1 +1 @@
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1
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{"version":3,"file":"GLView.types.js","sourceRoot":"","sources":["../src/GLView.types.ts"],"names":[],"mappings":"
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1
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{"version":3,"file":"GLView.types.js","sourceRoot":"","sources":["../src/GLView.types.ts"],"names":[],"mappings":"AAyDA,MAAM,CAAN,IAAY,eAgCX;AAhCD,WAAY,eAAe;IACzB;;OAEG;IACH,6DAAY,CAAA;IAEZ;;OAEG;IACH,qEAAgB,CAAA;IAEhB;;;OAGG;IACH,iEAAc,CAAA;IAEd;;OAEG;IACH,+EAAqB,CAAA;IAErB;;;OAGG;IACH,6EAAoB,CAAA;IAEpB;;OAEG;IACH,oDAAsE,CAAA;AACxE,CAAC,EAhCW,eAAe,KAAf,eAAe,QAgC1B","sourcesContent":["import { Component, ComponentClass } from 'react';\nimport { ViewProps } from 'react-native';\n\nexport type SurfaceCreateEvent = {\n nativeEvent: {\n exglCtxId: number;\n };\n};\n\nexport type SnapshotOptions = {\n flip?: boolean;\n framebuffer?: WebGLFramebuffer;\n rect?: {\n x: number;\n y: number;\n width: number;\n height: number;\n };\n format?: 'jpeg' | 'png';\n compress?: number;\n};\n\nexport type GLSnapshot = {\n uri: string | Blob | null;\n localUri: string;\n width: number;\n height: number;\n};\n\nexport interface ExpoWebGLRenderingContext extends WebGL2RenderingContext {\n contextId: number;\n endFrameEXP(): void;\n flushEXP(): void;\n __expoSetLogging(option: GLLoggingOption): void;\n}\n\nexport type ComponentOrHandle = null | number | Component<any, any> | ComponentClass<any>;\n\n/**\n *\n * A View that acts as an OpenGL ES render target. On mounting, an OpenGL ES\n * context is created. Its drawing buffer is presented as the contents of\n * the View every frame.\n */\nexport interface BaseGLViewProps extends ViewProps {\n /**\n * Called when the OpenGL context is created, with the context object as a parameter. The context\n * object has an API mirroring WebGL's WebGLRenderingContext.\n */\n onContextCreate(gl: ExpoWebGLRenderingContext): void;\n\n /**\n * [iOS only] Number of samples for Apple's built-in multisampling.\n */\n msaaSamples?: number;\n}\n\nexport enum GLLoggingOption {\n /**\n * Disables logging entirely.\n */\n DISABLED = 0,\n\n /**\n * Logs method calls, their parameters and results.\n */\n METHOD_CALLS = 1,\n\n /**\n * Calls `gl.getError()` after each other method call and prints an error if any is returned.\n * This option has a significant impact on the performance as this method is blocking.\n */\n GET_ERRORS = 2,\n\n /**\n * Resolves parameters of type `number` to their constant names.\n */\n RESOLVE_CONSTANTS = 4,\n\n /**\n * When this option is enabled, long strings will be truncated.\n * It's useful if your shaders are really big and logging them significantly reduces performance.\n */\n TRUNCATE_STRINGS = 8,\n\n /**\n * Enables all other options. It implies `GET_ERRORS` so be aware of the slowdown.\n */\n ALL = METHOD_CALLS | GET_ERRORS | RESOLVE_CONSTANTS | TRUNCATE_STRINGS,\n}\n"]}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "expo-gl",
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"version": "11.1.
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"version": "11.1.1",
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"description": "Provides GLView that acts as OpenGL ES render target and gives GL context object implementing WebGL 2.0 specification.",
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"main": "build/index.js",
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"types": "build/index.d.ts",
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@@ -43,11 +43,12 @@
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"devDependencies": {
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"@types/invariant": "^2.2.33",
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"@types/offscreencanvas": "2019.6.4",
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"@types/webgl2": "^0.0.6",
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"expo-module-scripts": "^2.0.0",
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"react-test-renderer": "~17.0.1"
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},
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"peerDependencies": {
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"expo": "*"
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},
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"gitHead": "
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"gitHead": "cf8e7fde1b19e10dd9b74a8af0e9362ae8e14001"
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}
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package/src/GLView.types.ts
CHANGED
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@@ -1,411 +0,0 @@
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import { WebGLObject } from './types';
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export default interface WebGL2RenderingCOntext extends WebGLRenderingContext {
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readonly READ_BUFFER: number;
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readonly UNPACK_ROW_LENGTH: number;
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readonly UNPACK_SKIP_ROWS: number;
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readonly UNPACK_SKIP_PIXELS: number;
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readonly PACK_ROW_LENGTH: number;
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readonly PACK_SKIP_ROWS: number;
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readonly PACK_SKIP_PIXELS: number;
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readonly COLOR: number;
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readonly DEPTH: number;
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readonly STENCIL: number;
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readonly RED: number;
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readonly RGB8: number;
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readonly RGBA8: number;
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readonly RGB10_A2: number;
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readonly TEXTURE_BINDING_3D: number;
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readonly UNPACK_SKIP_IMAGES: number;
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readonly UNPACK_IMAGE_HEIGHT: number;
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readonly TEXTURE_3D: number;
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readonly TEXTURE_WRAP_R: number;
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readonly MAX_3D_TEXTURE_SIZE: number;
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readonly UNSIGNED_INT_2_10_10_10_REV: number;
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readonly MAX_ELEMENTS_VERTICES: number;
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readonly MAX_ELEMENTS_INDICES: number;
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readonly TEXTURE_MIN_LOD: number;
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readonly TEXTURE_MAX_LOD: number;
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readonly TEXTURE_BASE_LEVEL: number;
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readonly TEXTURE_MAX_LEVEL: number;
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readonly MIN: number;
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readonly MAX: number;
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readonly DEPTH_COMPONENT24: number;
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readonly MAX_TEXTURE_LOD_BIAS: number;
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readonly TEXTURE_COMPARE_MODE: number;
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readonly TEXTURE_COMPARE_FUNC: number;
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readonly CURRENT_QUERY: number;
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readonly QUERY_RESULT: number;
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readonly QUERY_RESULT_AVAILABLE: number;
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readonly STREAM_READ: number;
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readonly STREAM_COPY: number;
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readonly STATIC_READ: number;
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readonly STATIC_COPY: number;
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readonly DYNAMIC_READ: number;
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readonly DYNAMIC_COPY: number;
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readonly MAX_DRAW_BUFFERS: number;
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readonly DRAW_BUFFER0: number;
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readonly DRAW_BUFFER1: number;
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readonly DRAW_BUFFER2: number;
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readonly DRAW_BUFFER3: number;
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readonly DRAW_BUFFER4: number;
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readonly DRAW_BUFFER5: number;
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readonly DRAW_BUFFER6: number;
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readonly DRAW_BUFFER7: number;
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readonly DRAW_BUFFER8: number;
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readonly DRAW_BUFFER9: number;
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readonly DRAW_BUFFER10: number;
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readonly DRAW_BUFFER11: number;
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readonly DRAW_BUFFER12: number;
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readonly DRAW_BUFFER13: number;
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readonly DRAW_BUFFER14: number;
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readonly DRAW_BUFFER15: number;
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readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: number;
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readonly MAX_VERTEX_UNIFORM_COMPONENTS: number;
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readonly SAMPLER_3D: number;
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readonly SAMPLER_2D_SHADOW: number;
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readonly FRAGMENT_SHADER_DERIVATIVE_HINT: number;
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readonly PIXEL_PACK_BUFFER: number;
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readonly PIXEL_UNPACK_BUFFER: number;
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readonly PIXEL_PACK_BUFFER_BINDING: number;
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readonly PIXEL_UNPACK_BUFFER_BINDING: number;
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readonly FLOAT_MAT2x3: number;
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readonly FLOAT_MAT2x4: number;
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readonly FLOAT_MAT3x2: number;
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readonly FLOAT_MAT3x4: number;
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readonly FLOAT_MAT4x2: number;
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readonly FLOAT_MAT4x3: number;
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readonly SRGB: number;
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readonly SRGB8: number;
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readonly SRGB8_ALPHA8: number;
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readonly COMPARE_REF_TO_TEXTURE: number;
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readonly RGBA32F: number;
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readonly RGB32F: number;
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readonly RGBA16F: number;
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readonly RGB16F: number;
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readonly VERTEX_ATTRIB_ARRAY_INTEGER: number;
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readonly MAX_ARRAY_TEXTURE_LAYERS: number;
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readonly MIN_PROGRAM_TEXEL_OFFSET: number;
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readonly MAX_PROGRAM_TEXEL_OFFSET: number;
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readonly MAX_VARYING_COMPONENTS: number;
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readonly TEXTURE_2D_ARRAY: number;
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readonly TEXTURE_BINDING_2D_ARRAY: number;
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readonly R11F_G11F_B10F: number;
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readonly UNSIGNED_INT_10F_11F_11F_REV: number;
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readonly RGB9_E5: number;
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readonly UNSIGNED_INT_5_9_9_9_REV: number;
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readonly TRANSFORM_FEEDBACK_BUFFER_MODE: number;
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readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number;
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readonly TRANSFORM_FEEDBACK_VARYINGS: number;
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readonly TRANSFORM_FEEDBACK_BUFFER_START: number;
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readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: number;
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readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number;
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readonly RASTERIZER_DISCARD: number;
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readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number;
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readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number;
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readonly INTERLEAVED_ATTRIBS: number;
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readonly SEPARATE_ATTRIBS: number;
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readonly TRANSFORM_FEEDBACK_BUFFER: number;
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readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: number;
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readonly RGBA32UI: number;
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readonly RGB32UI: number;
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readonly RGBA16UI: number;
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readonly RGB16UI: number;
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readonly RGBA8UI: number;
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readonly RGB8UI: number;
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readonly RGBA32I: number;
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readonly RGB32I: number;
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readonly RGBA16I: number;
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readonly RGB16I: number;
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readonly RGBA8I: number;
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readonly RGB8I: number;
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readonly RED_INTEGER: number;
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readonly RGB_INTEGER: number;
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readonly RGBA_INTEGER: number;
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readonly SAMPLER_2D_ARRAY: number;
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readonly SAMPLER_2D_ARRAY_SHADOW: number;
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readonly SAMPLER_CUBE_SHADOW: number;
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readonly UNSIGNED_INT_VEC2: number;
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readonly UNSIGNED_INT_VEC3: number;
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readonly UNSIGNED_INT_VEC4: number;
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readonly INT_SAMPLER_2D: number;
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readonly INT_SAMPLER_3D: number;
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readonly INT_SAMPLER_CUBE: number;
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readonly INT_SAMPLER_2D_ARRAY: number;
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readonly UNSIGNED_INT_SAMPLER_2D: number;
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readonly UNSIGNED_INT_SAMPLER_3D: number;
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readonly UNSIGNED_INT_SAMPLER_CUBE: number;
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readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: number;
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readonly DEPTH_COMPONENT32F: number;
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readonly DEPTH32F_STENCIL8: number;
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readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number;
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readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number;
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readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: number;
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readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number;
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readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number;
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readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number;
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readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number;
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readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number;
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readonly FRAMEBUFFER_DEFAULT: number;
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readonly UNSIGNED_INT_24_8: number;
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readonly DEPTH24_STENCIL8: number;
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readonly UNSIGNED_NORMALIZED: number;
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readonly DRAW_FRAMEBUFFER_BINDING: number;
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readonly READ_FRAMEBUFFER: number;
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readonly DRAW_FRAMEBUFFER: number;
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readonly READ_FRAMEBUFFER_BINDING: number;
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readonly RENDERBUFFER_SAMPLES: number;
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readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number;
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readonly MAX_COLOR_ATTACHMENTS: number;
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readonly COLOR_ATTACHMENT1: number;
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readonly COLOR_ATTACHMENT2: number;
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readonly COLOR_ATTACHMENT3: number;
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readonly COLOR_ATTACHMENT4: number;
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readonly COLOR_ATTACHMENT5: number;
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readonly COLOR_ATTACHMENT6: number;
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readonly COLOR_ATTACHMENT7: number;
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readonly COLOR_ATTACHMENT8: number;
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readonly COLOR_ATTACHMENT9: number;
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readonly COLOR_ATTACHMENT10: number;
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readonly COLOR_ATTACHMENT11: number;
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readonly COLOR_ATTACHMENT12: number;
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readonly COLOR_ATTACHMENT13: number;
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readonly COLOR_ATTACHMENT15: number;
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readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number;
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readonly MAX_SAMPLES: number;
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readonly HALF_FLOAT: number;
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readonly RG: number;
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readonly RG_INTEGER: number;
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readonly R8: number;
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readonly RG8: number;
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readonly R16F: number;
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readonly R32F: number;
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readonly RG16F: number;
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readonly RG32F: number;
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readonly R8I: number;
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readonly R8UI: number;
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readonly R16I: number;
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readonly R16UI: number;
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readonly R32I: number;
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readonly R32UI: number;
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readonly RG8I: number;
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readonly RG8UI: number;
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readonly RG16I: number;
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readonly RG16UI: number;
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readonly RG32I: number;
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readonly RG32UI: number;
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readonly VERTEX_ARRAY_BINDING: number;
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readonly R8_SNORM: number;
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readonly RG8_SNORM: number;
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readonly RGB8_SNORM: number;
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readonly RGBA8_SNORM: number;
|
|
203
|
-
readonly SIGNED_NORMALIZED: number;
|
|
204
|
-
readonly COPY_READ_BUFFER: number;
|
|
205
|
-
readonly COPY_WRITE_BUFFER: number;
|
|
206
|
-
readonly COPY_READ_BUFFER_BINDING: number;
|
|
207
|
-
readonly COPY_WRITE_BUFFER_BINDING: number;
|
|
208
|
-
readonly UNIFORM_BUFFER: number;
|
|
209
|
-
readonly UNIFORM_BUFFER_BINDING: number;
|
|
210
|
-
readonly UNIFORM_BUFFER_START: number;
|
|
211
|
-
readonly UNIFORM_BUFFER_SIZE: number;
|
|
212
|
-
readonly MAX_VERTEX_UNIFORM_BLOCKS: number;
|
|
213
|
-
readonly MAX_FRAGMENT_UNIFORM_BLOCKS: number;
|
|
214
|
-
readonly MAX_COMBINED_UNIFORM_BLOCKS: number;
|
|
215
|
-
readonly MAX_UNIFORM_BUFFER_BINDINGS: number;
|
|
216
|
-
readonly MAX_UNIFORM_BLOCK_SIZE: number;
|
|
217
|
-
readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number;
|
|
218
|
-
readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number;
|
|
219
|
-
readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: number;
|
|
220
|
-
readonly ACTIVE_UNIFORM_BLOCKS: number;
|
|
221
|
-
readonly UNIFORM_TYPE: number;
|
|
222
|
-
readonly UNIFORM_SIZE: number;
|
|
223
|
-
readonly UNIFORM_BLOCK_INDEX: number;
|
|
224
|
-
readonly UNIFORM_OFFSET: number;
|
|
225
|
-
readonly UNIFORM_ARRAY_STRIDE: number;
|
|
226
|
-
readonly UNIFORM_MATRIX_STRIDE: number;
|
|
227
|
-
readonly UNIFORM_IS_ROW_MAJOR: number;
|
|
228
|
-
readonly UNIFORM_BLOCK_BINDING: number;
|
|
229
|
-
readonly UNIFORM_BLOCK_DATA_SIZE: number;
|
|
230
|
-
readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: number;
|
|
231
|
-
readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number;
|
|
232
|
-
readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number;
|
|
233
|
-
readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number;
|
|
234
|
-
readonly INVALID_INDEX: number;
|
|
235
|
-
readonly MAX_VERTEX_OUTPUT_COMPONENTS: number;
|
|
236
|
-
readonly MAX_FRAGMENT_INPUT_COMPONENTS: number;
|
|
237
|
-
readonly MAX_SERVER_WAIT_TIMEOUT: number;
|
|
238
|
-
readonly OBJECT_TYPE: number;
|
|
239
|
-
readonly SYNC_CONDITION: number;
|
|
240
|
-
readonly SYNC_STATUS: number;
|
|
241
|
-
readonly SYNC_FLAGS: number;
|
|
242
|
-
readonly SYNC_FENCE: number;
|
|
243
|
-
readonly SYNC_GPU_COMMANDS_COMPLETE: number;
|
|
244
|
-
readonly UNSIGNALED: number;
|
|
245
|
-
readonly SIGNALED: number;
|
|
246
|
-
readonly ALREADY_SIGNALED: number;
|
|
247
|
-
readonly TIMEOUT_EXPIRED: number;
|
|
248
|
-
readonly CONDITION_SATISFIED: number;
|
|
249
|
-
readonly WAIT_FAILED: number;
|
|
250
|
-
readonly SYNC_FLUSH_COMMANDS_BIT: number;
|
|
251
|
-
readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number;
|
|
252
|
-
readonly ANY_SAMPLES_PASSED: number;
|
|
253
|
-
readonly ANY_SAMPLES_PASSED_CONSERVATIVE: number;
|
|
254
|
-
readonly SAMPLER_BINDING: number;
|
|
255
|
-
readonly RGB10_A2UI: number;
|
|
256
|
-
readonly INT_2_10_10_10_REV: number;
|
|
257
|
-
readonly TRANSFORM_FEEDBACK: number;
|
|
258
|
-
readonly TRANSFORM_FEEDBACK_PAUSED: number;
|
|
259
|
-
readonly TRANSFORM_FEEDBACK_ACTIVE: number;
|
|
260
|
-
readonly TRANSFORM_FEEDBACK_BINDING: number;
|
|
261
|
-
readonly TEXTURE_IMMUTABLE_FORMAT: number;
|
|
262
|
-
readonly MAX_ELEMENT_INDEX: number;
|
|
263
|
-
readonly TEXTURE_IMMUTABLE_LEVELS: number;
|
|
264
|
-
readonly TIMEOUT_IGNORED: number;
|
|
265
|
-
readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number;
|
|
266
|
-
bufferData(target: number, sizeOrData: number | Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number): void;
|
|
267
|
-
bufferSubData(target: number, dstByteOffset: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null): void;
|
|
268
|
-
bufferData(target: number, data: ArrayBufferView, usage: number): void;
|
|
269
|
-
bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView): void;
|
|
270
|
-
bufferData(target: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, usage: number, srcOffset: number, length?: number): void;
|
|
271
|
-
bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView, srcOffset: number, length?: number): void;
|
|
272
|
-
copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
|
|
273
|
-
getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
|
|
274
|
-
blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
|
|
275
|
-
framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture | null, level: number, layer: number): void;
|
|
276
|
-
invalidateFramebuffer(target: number, attachments: number[]): void;
|
|
277
|
-
invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
|
|
278
|
-
readBuffer(src: number): void;
|
|
279
|
-
getInternalformatParameter(target: number, internalformat: number, pname: number): any;
|
|
280
|
-
renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
|
|
281
|
-
texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
|
|
282
|
-
texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
|
|
283
|
-
texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels?: ArrayBufferView | null): void;
|
|
284
|
-
texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
285
|
-
texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
286
|
-
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels?: ArrayBufferView | null): void;
|
|
287
|
-
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
288
|
-
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
289
|
-
texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pboOffset: number): void;
|
|
290
|
-
texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
291
|
-
texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
|
|
292
|
-
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
|
|
293
|
-
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
294
|
-
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView | null): void;
|
|
295
|
-
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
|
|
296
|
-
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pboOffset: number): void;
|
|
297
|
-
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
298
|
-
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
|
|
299
|
-
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
|
|
300
|
-
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement): void;
|
|
301
|
-
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: ArrayBufferView | null, srcOffset?: number): void;
|
|
302
|
-
copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
|
|
303
|
-
compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, imageSize: number, offset: number): void;
|
|
304
|
-
compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;
|
|
305
|
-
compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
|
|
306
|
-
compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
|
|
307
|
-
compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
|
|
308
|
-
compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, imageSize: number, offset: number): void;
|
|
309
|
-
compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, srcData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null, srcOffset?: number, srcLengthOverride?: number): void;
|
|
310
|
-
compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, srcData: ArrayBufferView | null, srcOffset?: number, srcLengthOverride?: number): void;
|
|
311
|
-
compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
|
|
312
|
-
compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
|
|
313
|
-
getFragDataLocation(program: WebGLProgram, name: string): number;
|
|
314
|
-
uniform1ui(location: WebGLUniformLocation | null, v0: number): void;
|
|
315
|
-
uniform2ui(location: WebGLUniformLocation | null, v0: number, v1: number): void;
|
|
316
|
-
uniform3ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number): void;
|
|
317
|
-
uniform4ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number, v3: number): void;
|
|
318
|
-
uniform1fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
319
|
-
uniform2fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
320
|
-
uniform3fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
321
|
-
uniform4fv(location: WebGLUniformLocation | null, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
322
|
-
uniform1iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
323
|
-
uniform2iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
324
|
-
uniform3iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
325
|
-
uniform4iv(location: WebGLUniformLocation | null, data: Int32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
326
|
-
uniform1uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
327
|
-
uniform2uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
328
|
-
uniform3uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
329
|
-
uniform4uiv(location: WebGLUniformLocation | null, data: Uint32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
330
|
-
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
331
|
-
uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
332
|
-
uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
333
|
-
uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
334
|
-
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
335
|
-
uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
336
|
-
uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
337
|
-
uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
338
|
-
uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: boolean, data: Float32Array | ArrayLike<number>, srcOffset?: number, srcLength?: number): void;
|
|
339
|
-
vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
|
|
340
|
-
vertexAttribI4iv(index: number, values: Int32Array | ArrayLike<number>): void;
|
|
341
|
-
vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
|
|
342
|
-
vertexAttribI4uiv(index: number, values: Uint32Array | ArrayLike<number>): void;
|
|
343
|
-
vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
|
|
344
|
-
vertexAttribDivisor(index: number, divisor: number): void;
|
|
345
|
-
drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
|
|
346
|
-
drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
|
|
347
|
-
drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
|
|
348
|
-
readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | null): void;
|
|
349
|
-
readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: ArrayBufferView | null): void;
|
|
350
|
-
readPixels(x: number, y: number, width: number, height: number, format: number, type: number, offset: number): void;
|
|
351
|
-
readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: ArrayBufferView, dstOffset: number): void;
|
|
352
|
-
drawBuffers(buffers: number[]): void;
|
|
353
|
-
clearBufferfv(buffer: number, drawbuffer: number, values: Float32Array | ArrayLike<number>, srcOffset?: number): void;
|
|
354
|
-
clearBufferiv(buffer: number, drawbuffer: number, values: Int32Array | ArrayLike<number>, srcOffset?: number): void;
|
|
355
|
-
clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32Array | ArrayLike<number>, srcOffset?: number): void;
|
|
356
|
-
clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
|
|
357
|
-
createQuery(): WebGLQuery | null;
|
|
358
|
-
deleteQuery(query: WebGLQuery | null): void;
|
|
359
|
-
isQuery(query: WebGLQuery | null): boolean;
|
|
360
|
-
beginQuery(target: number, query: WebGLQuery): void;
|
|
361
|
-
endQuery(target: number): void;
|
|
362
|
-
getQuery(target: number, pname: number): WebGLQuery | null;
|
|
363
|
-
getQueryParameter(query: WebGLQuery, pname: number): any;
|
|
364
|
-
createSampler(): WebGLSampler | null;
|
|
365
|
-
deleteSampler(sampler: WebGLSampler | null): void;
|
|
366
|
-
isSampler(sampler: WebGLSampler | null): boolean;
|
|
367
|
-
bindSampler(unit: number, sampler: WebGLSampler | null): void;
|
|
368
|
-
samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
|
|
369
|
-
samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
|
|
370
|
-
getSamplerParameter(sampler: WebGLSampler, pname: number): any;
|
|
371
|
-
fenceSync(condition: number, flags: number): WebGLSync | null;
|
|
372
|
-
isSync(sync: WebGLSync | null): boolean;
|
|
373
|
-
deleteSync(sync: WebGLSync | null): void;
|
|
374
|
-
clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
|
|
375
|
-
waitSync(sync: WebGLSync, flags: number, timeout: number): void;
|
|
376
|
-
getSyncParameter(sync: WebGLSync, pname: number): any;
|
|
377
|
-
createTransformFeedback(): WebGLTransformFeedback | null;
|
|
378
|
-
deleteTransformFeedback(tf: WebGLTransformFeedback | null): void;
|
|
379
|
-
isTransformFeedback(tf: WebGLTransformFeedback | null): boolean;
|
|
380
|
-
bindTransformFeedback(target: number, tf: WebGLTransformFeedback | null): void;
|
|
381
|
-
beginTransformFeedback(primitiveMode: number): void;
|
|
382
|
-
endTransformFeedback(): void;
|
|
383
|
-
transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
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384
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getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo | null;
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385
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pauseTransformFeedback(): void;
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386
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resumeTransformFeedback(): void;
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387
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bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;
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388
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bindBufferRange(target: number, index: number, buffer: WebGLBuffer | null, offset: number, size: number): void;
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389
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getIndexedParameter(target: number, index: number): any;
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390
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getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[] | null;
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391
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getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
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392
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getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
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393
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getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
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394
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getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string | null;
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395
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uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
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396
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createVertexArray(): WebGLVertexArrayObject | null;
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397
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deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void;
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398
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isVertexArray(vertexArray: WebGLVertexArrayObject | null): boolean;
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399
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bindVertexArray(array: WebGLVertexArrayObject | null): void;
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400
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}
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401
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interface WebGLQuery extends WebGLObject {
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}
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403
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interface WebGLSampler extends WebGLObject {
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}
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interface WebGLSync extends WebGLObject {
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406
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}
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407
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interface WebGLTransformFeedback extends WebGLObject {
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}
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interface WebGLVertexArrayObject extends WebGLObject {
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}
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export {};
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@@ -1 +0,0 @@
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{"version":3,"file":"WebGL2RenderingContext.js","sourceRoot":"","sources":["../src/WebGL2RenderingContext.ts"],"names":[],"mappings":"","sourcesContent":["// TODO: copy-paste from https://github.com/DefinitelyTyped/DefinitelyTyped/blob/5344bfc80508c53a23dae37b860fb0c905ff7b24/types/webgl2/index.d.ts\nimport { WebGLObject } from './types';\nexport default interface WebGL2RenderingCOntext extends WebGLRenderingContext {\n readonly READ_BUFFER: number; // 0x0C02\n readonly UNPACK_ROW_LENGTH: number; // 0x0CF2\n readonly UNPACK_SKIP_ROWS: number; // 0x0CF3\n readonly UNPACK_SKIP_PIXELS: number; // 0x0CF4\n readonly PACK_ROW_LENGTH: number; // 0x0D02\n readonly PACK_SKIP_ROWS: number; // 0x0D03\n readonly PACK_SKIP_PIXELS: number; // 0x0D04\n readonly COLOR: number; // 0x1800\n readonly DEPTH: number; // 0x1801\n readonly STENCIL: number; // 0x1802\n readonly RED: number; // 0x1903\n readonly RGB8: number; // 0x8051\n readonly RGBA8: number; // 0x8058\n readonly RGB10_A2: number; // 0x8059\n readonly TEXTURE_BINDING_3D: number; // 0x806A\n readonly UNPACK_SKIP_IMAGES: number; // 0x806D\n readonly UNPACK_IMAGE_HEIGHT: number; // 0x806E\n readonly TEXTURE_3D: number; // 0x806F\n readonly TEXTURE_WRAP_R: number; // 0x8072\n readonly MAX_3D_TEXTURE_SIZE: number; // 0x8073\n readonly UNSIGNED_INT_2_10_10_10_REV: number; // 0x8368\n readonly MAX_ELEMENTS_VERTICES: number; // 0x80E8\n readonly MAX_ELEMENTS_INDICES: number; // 0x80E9\n readonly TEXTURE_MIN_LOD: number; // 0x813A\n readonly TEXTURE_MAX_LOD: number; // 0x813B\n readonly TEXTURE_BASE_LEVEL: number; // 0x813C\n readonly TEXTURE_MAX_LEVEL: number; // 0x813D\n readonly MIN: number; // 0x8007\n readonly MAX: number; // 0x8008\n readonly DEPTH_COMPONENT24: number; // 0x81A6\n readonly MAX_TEXTURE_LOD_BIAS: number; // 0x84FD\n readonly TEXTURE_COMPARE_MODE: number; // 0x884C\n readonly TEXTURE_COMPARE_FUNC: number; // 0x884D\n readonly CURRENT_QUERY: number; // 0x8865\n readonly QUERY_RESULT: number; // 0x8866\n readonly QUERY_RESULT_AVAILABLE: number; // 0x8867\n readonly STREAM_READ: number; // 0x88E1\n readonly STREAM_COPY: number; // 0x88E2\n readonly STATIC_READ: number; // 0x88E5\n readonly STATIC_COPY: number; // 0x88E6\n readonly DYNAMIC_READ: number; // 0x88E9\n readonly DYNAMIC_COPY: number; // 0x88EA\n readonly MAX_DRAW_BUFFERS: number; // 0x8824\n readonly DRAW_BUFFER0: number; // 0x8825\n readonly DRAW_BUFFER1: number; // 0x8826\n readonly DRAW_BUFFER2: number; // 0x8827\n readonly DRAW_BUFFER3: number; // 0x8828\n readonly DRAW_BUFFER4: number; // 0x8829\n readonly DRAW_BUFFER5: number; // 0x882A\n readonly DRAW_BUFFER6: number; // 0x882B\n readonly DRAW_BUFFER7: number; // 0x882C\n readonly DRAW_BUFFER8: number; // 0x882D\n readonly DRAW_BUFFER9: number; // 0x882E\n readonly DRAW_BUFFER10: number; // 0x882F\n readonly DRAW_BUFFER11: number; // 0x8830\n readonly DRAW_BUFFER12: number; // 0x8831\n readonly DRAW_BUFFER13: number; // 0x8832\n readonly DRAW_BUFFER14: number; // 0x8833\n readonly DRAW_BUFFER15: number; // 0x8834\n readonly MAX_FRAGMENT_UNIFORM_COMPONENTS: number; // 0x8B49\n readonly MAX_VERTEX_UNIFORM_COMPONENTS: number; // 0x8B4A\n readonly SAMPLER_3D: number; // 0x8B5F\n readonly SAMPLER_2D_SHADOW: number; // 0x8B62\n readonly FRAGMENT_SHADER_DERIVATIVE_HINT: number; // 0x8B8B\n readonly PIXEL_PACK_BUFFER: number; // 0x88EB\n readonly PIXEL_UNPACK_BUFFER: number; // 0x88EC\n readonly PIXEL_PACK_BUFFER_BINDING: number; // 0x88ED\n readonly PIXEL_UNPACK_BUFFER_BINDING: number; // 0x88EF\n readonly FLOAT_MAT2x3: number; // 0x8B65\n readonly FLOAT_MAT2x4: number; // 0x8B66\n readonly FLOAT_MAT3x2: number; // 0x8B67\n readonly FLOAT_MAT3x4: number; // 0x8B68\n readonly FLOAT_MAT4x2: number; // 0x8B69\n readonly FLOAT_MAT4x3: number; // 0x8B6A\n readonly SRGB: number; // 0x8C40\n readonly SRGB8: number; // 0x8C41\n readonly SRGB8_ALPHA8: number; // 0x8C43\n readonly COMPARE_REF_TO_TEXTURE: number; // 0x884E\n readonly RGBA32F: number; // 0x8814\n readonly RGB32F: number; // 0x8815\n readonly RGBA16F: number; // 0x881A\n readonly RGB16F: number; // 0x881B\n readonly VERTEX_ATTRIB_ARRAY_INTEGER: number; // 0x88FD\n readonly MAX_ARRAY_TEXTURE_LAYERS: number; // 0x88FF\n readonly MIN_PROGRAM_TEXEL_OFFSET: number; // 0x8904\n readonly MAX_PROGRAM_TEXEL_OFFSET: number; // 0x8905\n readonly MAX_VARYING_COMPONENTS: number; // 0x8B4B\n readonly TEXTURE_2D_ARRAY: number; // 0x8C1A\n readonly TEXTURE_BINDING_2D_ARRAY: number; // 0x8C1D\n readonly R11F_G11F_B10F: number; // 0x8C3A\n readonly UNSIGNED_INT_10F_11F_11F_REV: number; // 0x8C3B\n readonly RGB9_E5: number; // 0x8C3D\n readonly UNSIGNED_INT_5_9_9_9_REV: number; // 0x8C3E\n readonly TRANSFORM_FEEDBACK_BUFFER_MODE: number; // 0x8C7F\n readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number; // 0x8C80\n readonly TRANSFORM_FEEDBACK_VARYINGS: number; // 0x8C83\n readonly TRANSFORM_FEEDBACK_BUFFER_START: number; // 0x8C84\n readonly TRANSFORM_FEEDBACK_BUFFER_SIZE: number; // 0x8C85\n readonly TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number; // 0x8C88\n readonly RASTERIZER_DISCARD: number; // 0x8C89\n readonly MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number; // 0x8C8A\n readonly MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number; // 0x8C8B\n readonly INTERLEAVED_ATTRIBS: number; // 0x8C8C\n readonly SEPARATE_ATTRIBS: number; // 0x8C8D\n readonly TRANSFORM_FEEDBACK_BUFFER: number; // 0x8C8E\n readonly TRANSFORM_FEEDBACK_BUFFER_BINDING: number; // 0x8C8F\n readonly RGBA32UI: number; // 0x8D70\n readonly RGB32UI: number; // 0x8D71\n readonly RGBA16UI: number; // 0x8D76\n readonly RGB16UI: number; // 0x8D77\n readonly RGBA8UI: number; // 0x8D7C\n readonly RGB8UI: number; // 0x8D7D\n readonly RGBA32I: number; // 0x8D82\n readonly RGB32I: number; // 0x8D83\n readonly RGBA16I: number; // 0x8D88\n readonly RGB16I: number; // 0x8D89\n readonly RGBA8I: number; // 0x8D8E\n readonly RGB8I: number; // 0x8D8F\n readonly RED_INTEGER: number; // 0x8D94\n readonly RGB_INTEGER: number; // 0x8D98\n readonly RGBA_INTEGER: number; // 0x8D99\n readonly SAMPLER_2D_ARRAY: number; // 0x8DC1\n readonly SAMPLER_2D_ARRAY_SHADOW: number; // 0x8DC4\n readonly SAMPLER_CUBE_SHADOW: number; // 0x8DC5\n readonly UNSIGNED_INT_VEC2: number; // 0x8DC6\n readonly UNSIGNED_INT_VEC3: number; // 0x8DC7\n readonly UNSIGNED_INT_VEC4: number; // 0x8DC8\n readonly INT_SAMPLER_2D: number; // 0x8DCA\n readonly INT_SAMPLER_3D: number; // 0x8DCB\n readonly INT_SAMPLER_CUBE: number; // 0x8DCC\n readonly INT_SAMPLER_2D_ARRAY: number; // 0x8DCF\n readonly UNSIGNED_INT_SAMPLER_2D: number; // 0x8DD2\n readonly UNSIGNED_INT_SAMPLER_3D: number; // 0x8DD3\n readonly UNSIGNED_INT_SAMPLER_CUBE: number; // 0x8DD4\n readonly UNSIGNED_INT_SAMPLER_2D_ARRAY: number; // 0x8DD7\n readonly DEPTH_COMPONENT32F: number; // 0x8CAC\n readonly DEPTH32F_STENCIL8: number; // 0x8CAD\n readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number; // 0x8DAD\n readonly FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number; // 0x8210\n readonly FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number; // 0x8211\n readonly FRAMEBUFFER_ATTACHMENT_RED_SIZE: number; // 0x8212\n readonly FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number; // 0x8213\n readonly FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number; // 0x8214\n readonly FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number; // 0x8215\n readonly FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number; // 0x8216\n readonly FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number; // 0x8217\n readonly FRAMEBUFFER_DEFAULT: number; // 0x8218\n //readonly DEPTH_STENCIL_ATTACHMENT: number; // 0x821A /* Already defined in WebGL1 constants */\n //readonly DEPTH_STENCIL: number; // 0x84F9 /* Already defined in WebGL1 constants */\n readonly UNSIGNED_INT_24_8: number; // 0x84FA\n readonly DEPTH24_STENCIL8: number; // 0x88F0\n readonly UNSIGNED_NORMALIZED: number; // 0x8C17\n readonly DRAW_FRAMEBUFFER_BINDING: number; // 0x8CA6 /* Same as FRAMEBUFFER_BINDING */\n readonly READ_FRAMEBUFFER: number; // 0x8CA8\n readonly DRAW_FRAMEBUFFER: number; // 0x8CA9\n readonly READ_FRAMEBUFFER_BINDING: number; // 0x8CAA\n readonly RENDERBUFFER_SAMPLES: number; // 0x8CAB\n readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number; // 0x8CD4\n readonly MAX_COLOR_ATTACHMENTS: number; // 0x8CDF\n readonly COLOR_ATTACHMENT1: number; // 0x8CE1\n readonly COLOR_ATTACHMENT2: number; // 0x8CE2\n readonly COLOR_ATTACHMENT3: number; // 0x8CE3\n readonly COLOR_ATTACHMENT4: number; // 0x8CE4\n readonly COLOR_ATTACHMENT5: number; // 0x8CE5\n readonly COLOR_ATTACHMENT6: number; // 0x8CE6\n readonly COLOR_ATTACHMENT7: number; // 0x8CE7\n readonly COLOR_ATTACHMENT8: number; // 0x8CE8\n readonly COLOR_ATTACHMENT9: number; // 0x8CE9\n readonly COLOR_ATTACHMENT10: number; // 0x8CEA\n readonly COLOR_ATTACHMENT11: number; // 0x8CEB\n readonly COLOR_ATTACHMENT12: number; // 0x8CEC\n readonly COLOR_ATTACHMENT13: number; // 0x8CED\n readonly COLOR_ATTACHMENT14: number; // 0x8CEE\n readonly COLOR_ATTACHMENT15: number; // 0x8CEF\n readonly FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number; // 0x8D56\n readonly MAX_SAMPLES: number; // 0x8D57\n readonly HALF_FLOAT: number; // 0x140B\n readonly RG: number; // 0x8227\n readonly RG_INTEGER: number; // 0x8228\n readonly R8: number; // 0x8229\n readonly RG8: number; // 0x822B\n readonly R16F: number; // 0x822D\n readonly R32F: number; // 0x822E\n readonly RG16F: number; // 0x822F\n readonly RG32F: number; // 0x8230\n readonly R8I: number; // 0x8231\n readonly R8UI: number; // 0x8232\n readonly R16I: number; // 0x8233\n readonly R16UI: number; // 0x8234\n readonly R32I: number; // 0x8235\n readonly R32UI: number; // 0x8236\n readonly RG8I: number; // 0x8237\n readonly RG8UI: number; // 0x8238\n readonly RG16I: number; // 0x8239\n readonly RG16UI: number; // 0x823A\n readonly RG32I: number; // 0x823B\n readonly RG32UI: number; // 0x823C\n readonly VERTEX_ARRAY_BINDING: number; // 0x85B5\n readonly R8_SNORM: number; // 0x8F94\n readonly RG8_SNORM: number; // 0x8F95\n readonly RGB8_SNORM: number; // 0x8F96\n readonly RGBA8_SNORM: number; // 0x8F97\n readonly SIGNED_NORMALIZED: number; // 0x8F9C\n readonly COPY_READ_BUFFER: number; // 0x8F36\n readonly COPY_WRITE_BUFFER: number; // 0x8F37\n readonly COPY_READ_BUFFER_BINDING: number; // 0x8F36 /* Same as COPY_READ_BUFFER */\n readonly COPY_WRITE_BUFFER_BINDING: number; // 0x8F37 /* Same as COPY_WRITE_BUFFER */\n readonly UNIFORM_BUFFER: number; // 0x8A11\n readonly UNIFORM_BUFFER_BINDING: number; // 0x8A28\n readonly UNIFORM_BUFFER_START: number; // 0x8A29\n readonly UNIFORM_BUFFER_SIZE: number; // 0x8A2A\n readonly MAX_VERTEX_UNIFORM_BLOCKS: number; // 0x8A2B\n readonly MAX_FRAGMENT_UNIFORM_BLOCKS: number; // 0x8A2D\n readonly MAX_COMBINED_UNIFORM_BLOCKS: number; // 0x8A2E\n readonly MAX_UNIFORM_BUFFER_BINDINGS: number; // 0x8A2F\n readonly MAX_UNIFORM_BLOCK_SIZE: number; // 0x8A30\n readonly MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: number; // 0x8A31\n readonly MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: number; // 0x8A33\n readonly UNIFORM_BUFFER_OFFSET_ALIGNMENT: number; // 0x8A34\n readonly ACTIVE_UNIFORM_BLOCKS: number; // 0x8A36\n readonly UNIFORM_TYPE: number; // 0x8A37\n readonly UNIFORM_SIZE: number; // 0x8A38\n readonly UNIFORM_BLOCK_INDEX: number; // 0x8A3A\n readonly UNIFORM_OFFSET: number; // 0x8A3B\n readonly UNIFORM_ARRAY_STRIDE: number; // 0x8A3C\n readonly UNIFORM_MATRIX_STRIDE: number; // 0x8A3D\n readonly UNIFORM_IS_ROW_MAJOR: number; // 0x8A3E\n readonly UNIFORM_BLOCK_BINDING: number; // 0x8A3F\n readonly UNIFORM_BLOCK_DATA_SIZE: number; // 0x8A40\n readonly UNIFORM_BLOCK_ACTIVE_UNIFORMS: number; // 0x8A42\n readonly UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: number; // 0x8A43\n readonly UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: number; // 0x8A44\n readonly UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: number; // 0x8A46\n readonly INVALID_INDEX: number; // 0xFFFFFFFF\n readonly MAX_VERTEX_OUTPUT_COMPONENTS: number; // 0x9122\n readonly MAX_FRAGMENT_INPUT_COMPONENTS: number; // 0x9125\n readonly MAX_SERVER_WAIT_TIMEOUT: number; // 0x9111\n readonly OBJECT_TYPE: number; // 0x9112\n readonly SYNC_CONDITION: number; // 0x9113\n readonly SYNC_STATUS: number; // 0x9114\n readonly SYNC_FLAGS: number; // 0x9115\n readonly SYNC_FENCE: number; // 0x9116\n readonly SYNC_GPU_COMMANDS_COMPLETE: number; // 0x9117\n readonly UNSIGNALED: number; // 0x9118\n readonly SIGNALED: number; // 0x9119\n readonly ALREADY_SIGNALED: number; // 0x911A\n readonly TIMEOUT_EXPIRED: number; // 0x911B\n readonly CONDITION_SATISFIED: number; // 0x911C\n readonly WAIT_FAILED: number; // 0x911D\n readonly SYNC_FLUSH_COMMANDS_BIT: number; // 0x00000001\n readonly VERTEX_ATTRIB_ARRAY_DIVISOR: number; // 0x88FE\n readonly ANY_SAMPLES_PASSED: number; // 0x8C2F\n readonly ANY_SAMPLES_PASSED_CONSERVATIVE: number; // 0x8D6A\n readonly SAMPLER_BINDING: number; // 0x8919\n readonly RGB10_A2UI: number; // 0x906F\n readonly INT_2_10_10_10_REV: number; // 0x8D9F\n readonly TRANSFORM_FEEDBACK: number; // 0x8E22\n readonly TRANSFORM_FEEDBACK_PAUSED: number; // 0x8E23\n readonly TRANSFORM_FEEDBACK_ACTIVE: number; // 0x8E24\n readonly TRANSFORM_FEEDBACK_BINDING: number; // 0x8E25\n readonly TEXTURE_IMMUTABLE_FORMAT: number; // 0x912F\n readonly MAX_ELEMENT_INDEX: number; // 0x8D6B\n readonly TEXTURE_IMMUTABLE_LEVELS: number; // 0x82DF\n\n readonly TIMEOUT_IGNORED: number; // -1\n\n /* WebGL-specific enums */\n readonly MAX_CLIENT_WAIT_TIMEOUT_WEBGL: number; // 0x9247\n\n /* Buffer objects */\n // WebGL1:\n bufferData(\n target: number,\n sizeOrData:\n | number\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array\n | Uint8ClampedArray\n | Float32Array\n | Float64Array\n | DataView\n | ArrayBuffer\n | null,\n usage: number\n ): void;\n bufferSubData(\n target: number,\n dstByteOffset: number,\n srcData:\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array\n | Uint8ClampedArray\n | Float32Array\n | Float64Array\n | DataView\n | ArrayBuffer\n | null\n ): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n bufferData(target: number, data: ArrayBufferView, usage: number): void;\n bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView): void;\n // WebGL2:\n bufferData(\n target: number,\n srcData:\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array\n | Uint8ClampedArray\n | Float32Array\n | Float64Array\n | DataView\n | ArrayBuffer\n | null,\n usage: number,\n srcOffset: number,\n length?: number\n ): void;\n bufferSubData(\n target: number,\n dstByteOffset: number,\n srcData: ArrayBufferView,\n srcOffset: number,\n length?: number\n ): void;\n\n copyBufferSubData(\n readTarget: number,\n writeTarget: number,\n readOffset: number,\n writeOffset: number,\n size: number\n ): void;\n // MapBufferRange, in particular its read-only and write-only modes,\n // can not be exposed safely to JavaScript. GetBufferSubData\n // replaces it for the purpose of fetching data back from the GPU.\n getBufferSubData(\n target: number,\n srcByteOffset: number,\n dstBuffer: ArrayBufferView,\n dstOffset?: number,\n length?: number\n ): void;\n\n /* Framebuffer objects */\n blitFramebuffer(\n srcX0: number,\n srcY0: number,\n srcX1: number,\n srcY1: number,\n dstX0: number,\n dstY0: number,\n dstX1: number,\n dstY1: number,\n mask: number,\n filter: number\n ): void;\n framebufferTextureLayer(\n target: number,\n attachment: number,\n texture: WebGLTexture | null,\n level: number,\n layer: number\n ): void;\n invalidateFramebuffer(target: number, attachments: number[]): void;\n invalidateSubFramebuffer(\n target: number,\n attachments: number[],\n x: number,\n y: number,\n width: number,\n height: number\n ): void;\n readBuffer(src: number): void;\n\n /* Renderbuffer objects */\n getInternalformatParameter(target: number, internalformat: number, pname: number): any;\n renderbufferStorageMultisample(\n target: number,\n samples: number,\n internalformat: number,\n width: number,\n height: number\n ): void;\n\n /* Texture objects */\n texStorage2D(\n target: number,\n levels: number,\n internalformat: number,\n width: number,\n height: number\n ): void;\n texStorage3D(\n target: number,\n levels: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number\n ): void;\n\n // WebGL1 legacy entrypoints:\n texImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n format: number,\n type: number,\n pixels?: ArrayBufferView | null\n ): void;\n texImage2D(\n target: number,\n level: number,\n internalformat: number,\n format: number,\n type: number,\n source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n texImage2D(\n target: number,\n level: number,\n internalformat: number,\n format: number,\n type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n\n texSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n type: number,\n pixels?: ArrayBufferView | null\n ): void;\n texSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n format: number,\n type: number,\n source: ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n texSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n format: number,\n type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n\n // WebGL2 entrypoints:\n texImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n format: number,\n type: number,\n pboOffset: number\n ): void;\n texImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n format: number,\n type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n texImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n format: number,\n type: number,\n srcData: ArrayBufferView,\n srcOffset: number\n ): void;\n\n texImage3D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number,\n border: number,\n format: number,\n type: number,\n pboOffset: number\n ): void;\n texImage3D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number,\n border: number,\n format: number,\n type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n texImage3D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number,\n border: number,\n format: number,\n type: number,\n srcData: ArrayBufferView | null\n ): void;\n texImage3D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number,\n border: number,\n format: number,\n type: number,\n srcData: ArrayBufferView,\n srcOffset: number\n ): void;\n\n texSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n type: number,\n pboOffset: number\n ): void;\n texSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n texSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n type: number,\n srcData: ArrayBufferView,\n srcOffset: number\n ): void;\n\n texSubImage3D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n zoffset: number,\n width: number,\n height: number,\n depth: number,\n format: number,\n type: number,\n pboOffset: number\n ): void;\n texSubImage3D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n zoffset: number,\n width: number,\n height: number,\n depth: number,\n format: number,\n type: number,\n source: ImageBitmap | ImageData | HTMLImageElement | HTMLCanvasElement | HTMLVideoElement\n ): void; // May throw DOMException\n texSubImage3D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n zoffset: number,\n width: number,\n height: number,\n depth: number,\n format: number,\n type: number,\n srcData: ArrayBufferView | null,\n srcOffset?: number\n ): void;\n\n copyTexSubImage3D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n zoffset: number,\n x: number,\n y: number,\n width: number,\n height: number\n ): void;\n\n compressedTexImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n imageSize: number,\n offset: number\n ): void;\n compressedTexImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n srcData:\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array\n | Uint8ClampedArray\n | Float32Array\n | Float64Array\n | DataView\n | null,\n srcOffset?: number,\n srcLengthOverride?: number\n ): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n compressedTexImage2D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n border: number,\n srcData: ArrayBufferView,\n srcOffset?: number,\n srcLengthOverride?: number\n ): void;\n\n compressedTexImage3D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number,\n border: number,\n imageSize: number,\n offset: number\n ): void;\n compressedTexImage3D(\n target: number,\n level: number,\n internalformat: number,\n width: number,\n height: number,\n depth: number,\n border: number,\n srcData: ArrayBufferView,\n srcOffset?: number,\n srcLengthOverride?: number\n ): void;\n\n compressedTexSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n imageSize: number,\n offset: number\n ): void;\n compressedTexSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n srcData:\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array\n | Uint8ClampedArray\n | Float32Array\n | Float64Array\n | DataView\n | null,\n srcOffset?: number,\n srcLengthOverride?: number\n ): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n compressedTexSubImage2D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n width: number,\n height: number,\n format: number,\n srcData: ArrayBufferView | null,\n srcOffset?: number,\n srcLengthOverride?: number\n ): void;\n\n compressedTexSubImage3D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n zoffset: number,\n width: number,\n height: number,\n depth: number,\n format: number,\n imageSize: number,\n offset: number\n ): void;\n compressedTexSubImage3D(\n target: number,\n level: number,\n xoffset: number,\n yoffset: number,\n zoffset: number,\n width: number,\n height: number,\n depth: number,\n format: number,\n srcData: ArrayBufferView,\n srcOffset?: number,\n srcLengthOverride?: number\n ): void;\n\n /* Programs and shaders */\n getFragDataLocation(program: WebGLProgram, name: string): number;\n\n /* Uniforms */\n uniform1ui(location: WebGLUniformLocation | null, v0: number): void;\n uniform2ui(location: WebGLUniformLocation | null, v0: number, v1: number): void;\n uniform3ui(location: WebGLUniformLocation | null, v0: number, v1: number, v2: number): void;\n uniform4ui(\n location: WebGLUniformLocation | null,\n v0: number,\n v1: number,\n v2: number,\n v3: number\n ): void;\n\n uniform1fv(\n location: WebGLUniformLocation | null,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform2fv(\n location: WebGLUniformLocation | null,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform3fv(\n location: WebGLUniformLocation | null,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform4fv(\n location: WebGLUniformLocation | null,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n\n uniform1iv(\n location: WebGLUniformLocation | null,\n data: Int32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform2iv(\n location: WebGLUniformLocation | null,\n data: Int32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform3iv(\n location: WebGLUniformLocation | null,\n data: Int32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform4iv(\n location: WebGLUniformLocation | null,\n data: Int32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n\n uniform1uiv(\n location: WebGLUniformLocation | null,\n data: Uint32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform2uiv(\n location: WebGLUniformLocation | null,\n data: Uint32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform3uiv(\n location: WebGLUniformLocation | null,\n data: Uint32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniform4uiv(\n location: WebGLUniformLocation | null,\n data: Uint32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n\n uniformMatrix2fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniformMatrix3x2fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniformMatrix4x2fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n\n uniformMatrix2x3fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniformMatrix3fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniformMatrix4x3fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n\n uniformMatrix2x4fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniformMatrix3x4fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n uniformMatrix4fv(\n location: WebGLUniformLocation | null,\n transpose: boolean,\n data: Float32Array | ArrayLike<number>,\n srcOffset?: number,\n srcLength?: number\n ): void;\n\n /* Vertex attribs */\n vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;\n vertexAttribI4iv(index: number, values: Int32Array | ArrayLike<number>): void;\n vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;\n vertexAttribI4uiv(index: number, values: Uint32Array | ArrayLike<number>): void;\n vertexAttribIPointer(\n index: number,\n size: number,\n type: number,\n stride: number,\n offset: number\n ): void;\n\n /* Writing to the drawing buffer */\n vertexAttribDivisor(index: number, divisor: number): void;\n drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;\n drawElementsInstanced(\n mode: number,\n count: number,\n type: number,\n offset: number,\n instanceCount: number\n ): void;\n drawRangeElements(\n mode: number,\n start: number,\n end: number,\n count: number,\n type: number,\n offset: number\n ): void;\n\n /* Reading back pixels */\n // WebGL1:\n readPixels(\n x: number,\n y: number,\n width: number,\n height: number,\n format: number,\n type: number,\n dstData:\n | Int8Array\n | Int16Array\n | Int32Array\n | Uint8Array\n | Uint16Array\n | Uint32Array\n | Uint8ClampedArray\n | Float32Array\n | Float64Array\n | DataView\n | null\n ): void;\n // For compatibility with WebGL 1 context in older Typescript versions.\n readPixels(\n x: number,\n y: number,\n width: number,\n height: number,\n format: number,\n type: number,\n dstData: ArrayBufferView | null\n ): void;\n // WebGL2:\n readPixels(\n x: number,\n y: number,\n width: number,\n height: number,\n format: number,\n type: number,\n offset: number\n ): void;\n readPixels(\n x: number,\n y: number,\n width: number,\n height: number,\n format: number,\n type: number,\n dstData: ArrayBufferView,\n dstOffset: number\n ): void;\n\n /* Multiple Render Targets */\n drawBuffers(buffers: number[]): void;\n\n clearBufferfv(\n buffer: number,\n drawbuffer: number,\n values: Float32Array | ArrayLike<number>,\n srcOffset?: number\n ): void;\n clearBufferiv(\n buffer: number,\n drawbuffer: number,\n values: Int32Array | ArrayLike<number>,\n srcOffset?: number\n ): void;\n clearBufferuiv(\n buffer: number,\n drawbuffer: number,\n values: Uint32Array | ArrayLike<number>,\n srcOffset?: number\n ): void;\n\n clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;\n\n /* Query Objects */\n createQuery(): WebGLQuery | null;\n deleteQuery(query: WebGLQuery | null): void;\n isQuery(query: WebGLQuery | null): boolean; //[WebGLHandlesContextLoss]\n beginQuery(target: number, query: WebGLQuery): void;\n endQuery(target: number): void;\n getQuery(target: number, pname: number): WebGLQuery | null;\n getQueryParameter(query: WebGLQuery, pname: number): any;\n\n /* Sampler Objects */\n createSampler(): WebGLSampler | null;\n deleteSampler(sampler: WebGLSampler | null): void;\n isSampler(sampler: WebGLSampler | null): boolean; //[WebGLHandlesContextLoss]\n bindSampler(unit: number, sampler: WebGLSampler | null): void;\n samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;\n samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;\n getSamplerParameter(sampler: WebGLSampler, pname: number): any;\n\n /* Sync objects */\n fenceSync(condition: number, flags: number): WebGLSync | null;\n isSync(sync: WebGLSync | null): boolean; //[WebGLHandlesContextLoss]\n deleteSync(sync: WebGLSync | null): void;\n clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;\n waitSync(sync: WebGLSync, flags: number, timeout: number): void;\n getSyncParameter(sync: WebGLSync, pname: number): any;\n\n /* Transform Feedback */\n createTransformFeedback(): WebGLTransformFeedback | null;\n deleteTransformFeedback(tf: WebGLTransformFeedback | null): void;\n isTransformFeedback(tf: WebGLTransformFeedback | null): boolean; //[WebGLHandlesContextLoss]\n bindTransformFeedback(target: number, tf: WebGLTransformFeedback | null): void;\n beginTransformFeedback(primitiveMode: number): void;\n endTransformFeedback(): void;\n transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;\n getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo | null;\n pauseTransformFeedback(): void;\n resumeTransformFeedback(): void;\n\n /* Uniform Buffer Objects and Transform Feedback Buffers */\n bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;\n bindBufferRange(\n target: number,\n index: number,\n buffer: WebGLBuffer | null,\n offset: number,\n size: number\n ): void;\n getIndexedParameter(target: number, index: number): any;\n getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[] | null;\n getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;\n getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;\n getActiveUniformBlockParameter(\n program: WebGLProgram,\n uniformBlockIndex: number,\n pname: number\n ): any;\n getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string | null;\n uniformBlockBinding(\n program: WebGLProgram,\n uniformBlockIndex: number,\n uniformBlockBinding: number\n ): void;\n\n /* Vertex Array Objects */\n createVertexArray(): WebGLVertexArrayObject | null;\n deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void;\n isVertexArray(vertexArray: WebGLVertexArrayObject | null): boolean; //[WebGLHandlesContextLoss]\n bindVertexArray(array: WebGLVertexArrayObject | null): void;\n}\n\ninterface WebGLQuery extends WebGLObject {}\ninterface WebGLSampler extends WebGLObject {}\ninterface WebGLSync extends WebGLObject {}\ninterface WebGLTransformFeedback extends WebGLObject {}\ninterface WebGLVertexArrayObject extends WebGLObject {}\n"]}
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