excalibur 1.1.0-alpha.320 → 1.1.0-alpha.322

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -228,6 +228,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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  ### Fixed
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+ - Fixed `Serializer.init()` not registering the `PauseComponent` every `Actor` carries, so deserializing any actor warned "Component type PauseComponent is not registered" and dropped its pause state. `canPause` now round-trips and `Actor.pauseComponent` is rebound on deserialize like the other actor component references
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+ - Fixed `Sound.fromBlob()` logging spurious "This browser does not support any of the audio files specified" warnings, a `Sound` constructed without `paths` no longer warns
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  - Fixed `ex.ScreenElement` ignoring an explicit `canPause` option, the constructor always forced `canPause = false`. It still defaults to `false` but now honors `canPause: true`
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  - Fixed issue where moving a `TileMap` after making cells solid left the tile collision boundaries behind at the old position. `Tile.defaultGeometry` returned a cached world-space bounding box that was never invalidated when the tilemap moved, so `_updateColliders()` rebuilt colliders from stale geometry on every move; making cells solid after the move had the same effect. `defaultGeometry` now recalculates when the tile is flagged dirty, matching the existing `pos`/`center` getters, so collision boundaries track `tilemap.pos` in any order (issue #3494)
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  - Fixed `RepeatForever.reset()` doing nothing. Reset now stops the active child action and rebuilds the repeat sequence from the entity's current state, allowing stopped repeats to be reused
@@ -1,4 +1,4 @@
1
- /*! excalibur - 1.1.0-alpha.320+1a1c833 - 2026-11-7
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+ /*! excalibur - 1.1.0-alpha.322+4c0e650 - 2026-11-8
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -21010,7 +21010,8 @@ var Serializer = class Serializer {
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  PointerComponent,
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  ActionsComponent,
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  BodyComponent,
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- ColliderComponent
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+ ColliderComponent,
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+ PauseComponent
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  ];
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  Serializer.registerComponents(commonComponents);
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  }
@@ -21249,6 +21250,7 @@ var Serializer = class Serializer {
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  if (entity.get(ActionsComponent)) entity.actions = entity.get(ActionsComponent);
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  if (entity.get(BodyComponent)) entity.body = entity.get(BodyComponent);
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  if (entity.get(ColliderComponent)) entity.collider = entity.get(ColliderComponent);
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+ if (entity.get(PauseComponent)) entity.pauseComponent = entity.get(PauseComponent);
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  for (const childData of data.children) {
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  const child = Serializer.deserializeEntity(childData);
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  if (child) entity.addChild(child);
@@ -26238,6 +26240,7 @@ var Sound = class Sound {
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  this._resource.bustCache = val;
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  }
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  constructor(...pathsOrSoundOption) {
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+ var _this$path;
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  this.events = new EventEmitter();
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  this.logger = Logger.getInstance();
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  this._loop = false;
@@ -26275,12 +26278,12 @@ var Sound = class Sound {
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  this.path = path;
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  break;
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  }
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- if (!this.path) {
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- var _options$paths$;
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+ if (!this.path && options.paths.length > 0) {
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  this.logger.warn("This browser does not support any of the audio files specified:", options.paths.join(", "));
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  this.logger.warn("Attempting to use", options.paths[0]);
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- this.path = (_options$paths$ = options.paths[0]) !== null && _options$paths$ !== void 0 ? _options$paths$ : "";
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+ this.path = options.paths[0];
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  }
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+ (_this$path = this.path) !== null && _this$path !== void 0 || (this.path = "");
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  this.name = name !== null && name !== void 0 ? name : basenameWithoutExt(this.path);
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  }
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  /**
@@ -37120,7 +37123,7 @@ var Semaphore = class {
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  * The current Excalibur version string
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  * @description `process.env.__EX_VERSION` gets replaced by Webpack on build
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  */
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- var EX_VERSION = "1.1.0-alpha.320+1a1c833";
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+ var EX_VERSION = "1.1.0-alpha.322+4c0e650";
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  polyfill();
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  //#endregion
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  export { ActionCompleteEvent, ActionContext, ActionQueue, ActionSequence, ActionStartEvent, ActionsComponent, ActionsSystem, ActivateEvent, Actor, ActorEvents, AddEvent, AffineMatrix, Animation, AnimationDirection, AnimationEvents, AnimationStrategy, ArcadeSolver, ArenaPool, AudioContextFactory, Axes, Axis, BaseAlign, BezierCurve, Blink, BloomEffect, BlurEffect, BodyComponent, BoundingBox, BrowserComponent, BrowserEvents, Buttons, Camera, CameraEvents, Canvas, ChannelCollection, Circle, CircleCollider, Clock, ClosestLineJumpTable, Collider, ColliderComponent, ColliderEvents, Colliders, CollisionContact, CollisionEndEvent, CollisionGroup, CollisionGroupManager, CollisionJumpTable, CollisionPostSolveEvent, CollisionPreSolveEvent, CollisionStartEvent, CollisionSystem, CollisionType, Color, ColorBlindFlags, ColorBlindnessMode, ColorBlindnessPostProcessor, Component, CompositeCollider, ConeLightComponent, ConsoleAppender, ContactConstraintPoint, ContactEndEvent, ContactSolveBias, ContactStartEvent, CoordPlane, CrossFade, CurveBy, CurveTo, DarknessComponent, DeactivateEvent, Debug, DebugConfig, DebugGraphicsComponent, DebugSystem, DebugText, DefaultAntialiasOptions, DefaultGarbageCollectionOptions, DefaultLoader, DefaultPixelArtOptions, DegreeOfFreedom, Delay, Detector, Die, Director, DirectorEvents, DisplayMode, DynamicTree, DynamicTreeCollisionProcessor, EX_VERSION, Edge, EdgeCollider, ElasticToActorStrategy, EmitterType, Engine, EngineEvents, EnterTriggerEvent, EnterViewportEvent, Entity, EntityEvents, EntityManager, EventEmitter, events_exports as Events, ExcaliburGraphicsContext2DCanvas, ExcaliburGraphicsContextWebGL, ExitTriggerEvent, ExitViewportEvent, Fade, FadeInOut, Flags, Flash, FlickerSystem, Follow, Font, FontCache, FontSource, FontStyle, FontUnit, FpsSampler, FrameStats, Framebuffer, Future, GameEvent, GameStartEvent, GameStopEvent, Gamepad, GamepadAxisEvent, GamepadButtonEvent, GamepadConnectEvent, GamepadDisconnectEvent, GamepadEvents, Gamepads, GarbageCollector, Gif, GlobalCoordinates, GlowEffect, GpuParticleEmitter, GpuParticleRenderer, Graph, Graphic, GraphicsComponent, GraphicsGroup, GraphicsSystem, HashColliderProxy, HashGridCell, HashGridProxy, HiddenEvent, HorizontalFirst, ImageFiltering, ImageSource, ImageSourceAttributeConstants, ImageWrapping, InitializeEvent, InputHost, InputMapper, IsometricEntityComponent, IsometricEntitySystem, IsometricMap, IsometricTile, KeyEvent, Keyboard, Keys, KillEvent, Label, LightOccluderComponent, LightingSystem, LimitCameraBoundsStrategy, Line, LineSegment, Loader, LoaderEvents, LockCameraToActorAxisStrategy, LockCameraToActorStrategy, LogLevel, Logger, Material, Matrix, MatrixLocations, MediaEvent, Meet, MotionComponent, MotionSystem, MoveBy, MoveByWithOptions, MoveTo, MoveToWithOptions, MultisampleFramebuffer, NativePointerButton, NativeSoundEvent, NativeSoundProcessedEvent, NineSlice, NineSliceStretch, Node, None, Observable, OffscreenSystem, Pair, ParallaxComponent, ParallelActions, Particle, ParticleEmitter, ParticleRenderer, ParticleTransform, PauseComponent, PauseComponentTag, PauseEvent, PauseSystem, PhysicsStats, PhysicsWorld, Plugin, PointLightComponent, PointerAbstraction, PointerButton, PointerComponent, PointerEvent, PointerEventReceiver, PointerScope, PointerSystem, PointerType, Polygon, PolygonCollider, PositionNode, PostCollisionEvent, PostDebugDrawEvent, PostDrawEvent, PostFrameEvent, PostKillEvent, PostTransformDrawEvent, PostUpdateEvent, PreCollisionEvent, PreDebugDrawEvent, PreDrawEvent, PreFrameEvent, PreKillEvent, PreLoadEvent, PreTransformDrawEvent, PreUpdateEvent, Projection, QuadIndexBuffer, QuadTree, Query, QueryManager, RadiusAroundActorStrategy, Random, Raster, Ray, RealisticSolver, Rectangle, RemoveEvent, RentalPool, Repeat, RepeatForever, Resolution, Resource, ResourceEvents, ResourceLoadingError, ResumeEvent, RotateBy, RotateByWithOptions, RotateTo, RotateToWithOptions, RotationType, ScaleBy, ScaleByWithOptions, ScaleTo, ScaleToWithOptions, Scene, SceneEvents, Screen, ScreenAppender, ScreenElement, ScreenEvents, ScrollPreventionMode, Semaphore, SeparatingAxis, SeparationInfo, Serializer, Shader, ShaderPass, ShaderPipeline, ShaderPipelinePostProcessor, Side, Slide, SolverStrategy, Sound, SoundChannel, SoundEvents, SoundManager, SoundTrack, SparseHashGrid, SparseHashGridCollisionProcessor, SpatialPartitionStrategy, Sprite, SpriteFont, SpriteSheet, StandardClock, StateMachine, StrategyContainer, System, SystemManager, SystemPriority, SystemType, TestClock, Text, TextAlign, TextDirection, TextureLoader, Tile, TileMap, TileMapEvents, TiledAnimation, TiledSprite, Timer, TimerEvents, Toaster, Transform, TransformComponent, Transition, TreeNode, Trigger, TriggerEvents, TwoPI, UniformBuffer, util_exports as Util, Vector, Vector3, Vector4, VectorView, VertexBuffer, VertexLayout, VerticalFirst, VisibleEvent, WebAudio, WheelDeltaMode, WheelEvent, World, angleDifference, approximatelyEqual, assert, canonicalizeAngle, clamp, cloneSeparationInfo, coroutine, createBlurPasses, createGlowPasses, createId, easeInBack, easeInBounce, easeInCirc, easeInCubic, easeInElastic, easeInExpo, easeInOutBack, easeInOutBounce, easeInOutCirc, easeInOutCubic, easeInOutElastic, easeInOutExpo, easeInOutQuad, easeInOutQuart, easeInOutQuint, easeInOutSine, easeInQuad, easeInQuart, easeInQuint, easeInSine, easeOutBack, easeOutBounce, easeOutCirc, easeOutCubic, easeOutElastic, easeOutExpo, easeOutQuad, easeOutQuart, easeOutQuint, easeOutSine, frac, gaussianBlurFragmentSource, getDefaultLightingConfig, getDefaultPhysicsConfig, getSourceDimensions, glTypeToUniformTypeName, glsl, hasGraphicsTick, hasOnAdd, hasOnInitialize, hasOnPostUpdate, hasOnPreUpdate, hasOnRemove, hasPostDraw, hasPreDraw, has_add, has_initialize, has_postupdate, has_preupdate, has_remove, inverseLerp, inverseLerpVector, isActor, isComponentCtor, isLoaderConstructor, isMoveByOptions, isMoveToOptions, isRotateByOptions, isRotateToOptions, isScaleByOptions, isScaleToOptions, isSceneConstructor, isScreenElement, isSystemConstructor, lerp, lerpAngle, lerpVector, linear, mergePassSources, nextActionId, parseImageFiltering, parseImageWrapping, pixelSnapEpsilon, randomInRange, randomIntInRange, range, remap, remapVector, sign, smootherstep, smoothstep, toDegrees, toRadians, vec, vec3, vec4, webgl_util_exports as webgl };
@@ -1,4 +1,4 @@
1
- /*! excalibur - 1.1.0-alpha.320+1a1c833 - 2026-11-7
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+ /*! excalibur - 1.1.0-alpha.322+4c0e650 - 2026-11-8
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
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  Licensed BSD-2-Clause
@@ -21010,7 +21010,8 @@ var Serializer = class Serializer {
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  PointerComponent,
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  ActionsComponent,
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  BodyComponent,
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- ColliderComponent
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+ ColliderComponent,
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+ PauseComponent
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  ];
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  Serializer.registerComponents(commonComponents);
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  }
@@ -21249,6 +21250,7 @@ var Serializer = class Serializer {
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  if (entity.get(ActionsComponent)) entity.actions = entity.get(ActionsComponent);
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  if (entity.get(BodyComponent)) entity.body = entity.get(BodyComponent);
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  if (entity.get(ColliderComponent)) entity.collider = entity.get(ColliderComponent);
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+ if (entity.get(PauseComponent)) entity.pauseComponent = entity.get(PauseComponent);
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  for (const childData of data.children) {
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  const child = Serializer.deserializeEntity(childData);
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  if (child) entity.addChild(child);
@@ -26238,6 +26240,7 @@ var Sound = class Sound {
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  this._resource.bustCache = val;
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  }
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  constructor(...pathsOrSoundOption) {
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+ var _this$path;
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  this.events = new EventEmitter();
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  this.logger = Logger.getInstance();
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  this._loop = false;
@@ -26275,12 +26278,12 @@ var Sound = class Sound {
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  this.path = path;
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  break;
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  }
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- if (!this.path) {
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- var _options$paths$;
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+ if (!this.path && options.paths.length > 0) {
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  this.logger.warn("This browser does not support any of the audio files specified:", options.paths.join(", "));
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  this.logger.warn("Attempting to use", options.paths[0]);
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- this.path = (_options$paths$ = options.paths[0]) !== null && _options$paths$ !== void 0 ? _options$paths$ : "";
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+ this.path = options.paths[0];
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  }
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+ (_this$path = this.path) !== null && _this$path !== void 0 || (this.path = "");
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  this.name = name !== null && name !== void 0 ? name : basenameWithoutExt(this.path);
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  }
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  /**
@@ -37120,7 +37123,7 @@ var Semaphore = class {
37120
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  * The current Excalibur version string
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  * @description `process.env.__EX_VERSION` gets replaced by Webpack on build
37122
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  */
37123
- var EX_VERSION = "1.1.0-alpha.320+1a1c833";
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+ var EX_VERSION = "1.1.0-alpha.322+4c0e650";
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  polyfill();
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  //#endregion
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  export { ActionCompleteEvent, ActionContext, ActionQueue, ActionSequence, ActionStartEvent, ActionsComponent, ActionsSystem, ActivateEvent, Actor, ActorEvents, AddEvent, AffineMatrix, Animation, AnimationDirection, AnimationEvents, AnimationStrategy, ArcadeSolver, ArenaPool, AudioContextFactory, Axes, Axis, BaseAlign, BezierCurve, Blink, BloomEffect, BlurEffect, BodyComponent, BoundingBox, BrowserComponent, BrowserEvents, Buttons, Camera, CameraEvents, Canvas, ChannelCollection, Circle, CircleCollider, Clock, ClosestLineJumpTable, Collider, ColliderComponent, ColliderEvents, Colliders, CollisionContact, CollisionEndEvent, CollisionGroup, CollisionGroupManager, CollisionJumpTable, CollisionPostSolveEvent, CollisionPreSolveEvent, CollisionStartEvent, CollisionSystem, CollisionType, Color, ColorBlindFlags, ColorBlindnessMode, ColorBlindnessPostProcessor, Component, CompositeCollider, ConeLightComponent, ConsoleAppender, ContactConstraintPoint, ContactEndEvent, ContactSolveBias, ContactStartEvent, CoordPlane, CrossFade, CurveBy, CurveTo, DarknessComponent, DeactivateEvent, Debug, DebugConfig, DebugGraphicsComponent, DebugSystem, DebugText, DefaultAntialiasOptions, DefaultGarbageCollectionOptions, DefaultLoader, DefaultPixelArtOptions, DegreeOfFreedom, Delay, Detector, Die, Director, DirectorEvents, DisplayMode, DynamicTree, DynamicTreeCollisionProcessor, EX_VERSION, Edge, EdgeCollider, ElasticToActorStrategy, EmitterType, Engine, EngineEvents, EnterTriggerEvent, EnterViewportEvent, Entity, EntityEvents, EntityManager, EventEmitter, events_exports as Events, ExcaliburGraphicsContext2DCanvas, ExcaliburGraphicsContextWebGL, ExitTriggerEvent, ExitViewportEvent, Fade, FadeInOut, Flags, Flash, FlickerSystem, Follow, Font, FontCache, FontSource, FontStyle, FontUnit, FpsSampler, FrameStats, Framebuffer, Future, GameEvent, GameStartEvent, GameStopEvent, Gamepad, GamepadAxisEvent, GamepadButtonEvent, GamepadConnectEvent, GamepadDisconnectEvent, GamepadEvents, Gamepads, GarbageCollector, Gif, GlobalCoordinates, GlowEffect, GpuParticleEmitter, GpuParticleRenderer, Graph, Graphic, GraphicsComponent, GraphicsGroup, GraphicsSystem, HashColliderProxy, HashGridCell, HashGridProxy, HiddenEvent, HorizontalFirst, ImageFiltering, ImageSource, ImageSourceAttributeConstants, ImageWrapping, InitializeEvent, InputHost, InputMapper, IsometricEntityComponent, IsometricEntitySystem, IsometricMap, IsometricTile, KeyEvent, Keyboard, Keys, KillEvent, Label, LightOccluderComponent, LightingSystem, LimitCameraBoundsStrategy, Line, LineSegment, Loader, LoaderEvents, LockCameraToActorAxisStrategy, LockCameraToActorStrategy, LogLevel, Logger, Material, Matrix, MatrixLocations, MediaEvent, Meet, MotionComponent, MotionSystem, MoveBy, MoveByWithOptions, MoveTo, MoveToWithOptions, MultisampleFramebuffer, NativePointerButton, NativeSoundEvent, NativeSoundProcessedEvent, NineSlice, NineSliceStretch, Node, None, Observable, OffscreenSystem, Pair, ParallaxComponent, ParallelActions, Particle, ParticleEmitter, ParticleRenderer, ParticleTransform, PauseComponent, PauseComponentTag, PauseEvent, PauseSystem, PhysicsStats, PhysicsWorld, Plugin, PointLightComponent, PointerAbstraction, PointerButton, PointerComponent, PointerEvent, PointerEventReceiver, PointerScope, PointerSystem, PointerType, Polygon, PolygonCollider, PositionNode, PostCollisionEvent, PostDebugDrawEvent, PostDrawEvent, PostFrameEvent, PostKillEvent, PostTransformDrawEvent, PostUpdateEvent, PreCollisionEvent, PreDebugDrawEvent, PreDrawEvent, PreFrameEvent, PreKillEvent, PreLoadEvent, PreTransformDrawEvent, PreUpdateEvent, Projection, QuadIndexBuffer, QuadTree, Query, QueryManager, RadiusAroundActorStrategy, Random, Raster, Ray, RealisticSolver, Rectangle, RemoveEvent, RentalPool, Repeat, RepeatForever, Resolution, Resource, ResourceEvents, ResourceLoadingError, ResumeEvent, RotateBy, RotateByWithOptions, RotateTo, RotateToWithOptions, RotationType, ScaleBy, ScaleByWithOptions, ScaleTo, ScaleToWithOptions, Scene, SceneEvents, Screen, ScreenAppender, ScreenElement, ScreenEvents, ScrollPreventionMode, Semaphore, SeparatingAxis, SeparationInfo, Serializer, Shader, ShaderPass, ShaderPipeline, ShaderPipelinePostProcessor, Side, Slide, SolverStrategy, Sound, SoundChannel, SoundEvents, SoundManager, SoundTrack, SparseHashGrid, SparseHashGridCollisionProcessor, SpatialPartitionStrategy, Sprite, SpriteFont, SpriteSheet, StandardClock, StateMachine, StrategyContainer, System, SystemManager, SystemPriority, SystemType, TestClock, Text, TextAlign, TextDirection, TextureLoader, Tile, TileMap, TileMapEvents, TiledAnimation, TiledSprite, Timer, TimerEvents, Toaster, Transform, TransformComponent, Transition, TreeNode, Trigger, TriggerEvents, TwoPI, UniformBuffer, util_exports as Util, Vector, Vector3, Vector4, VectorView, VertexBuffer, VertexLayout, VerticalFirst, VisibleEvent, WebAudio, WheelDeltaMode, WheelEvent, World, angleDifference, approximatelyEqual, assert, canonicalizeAngle, clamp, cloneSeparationInfo, coroutine, createBlurPasses, createGlowPasses, createId, easeInBack, easeInBounce, easeInCirc, easeInCubic, easeInElastic, easeInExpo, easeInOutBack, easeInOutBounce, easeInOutCirc, easeInOutCubic, easeInOutElastic, easeInOutExpo, easeInOutQuad, easeInOutQuart, easeInOutQuint, easeInOutSine, easeInQuad, easeInQuart, easeInQuint, easeInSine, easeOutBack, easeOutBounce, easeOutCirc, easeOutCubic, easeOutElastic, easeOutExpo, easeOutQuad, easeOutQuart, easeOutQuint, easeOutSine, frac, gaussianBlurFragmentSource, getDefaultLightingConfig, getDefaultPhysicsConfig, getSourceDimensions, glTypeToUniformTypeName, glsl, hasGraphicsTick, hasOnAdd, hasOnInitialize, hasOnPostUpdate, hasOnPreUpdate, hasOnRemove, hasPostDraw, hasPreDraw, has_add, has_initialize, has_postupdate, has_preupdate, has_remove, inverseLerp, inverseLerpVector, isActor, isComponentCtor, isLoaderConstructor, isMoveByOptions, isMoveToOptions, isRotateByOptions, isRotateToOptions, isScaleByOptions, isScaleToOptions, isSceneConstructor, isScreenElement, isSystemConstructor, lerp, lerpAngle, lerpVector, linear, mergePassSources, nextActionId, parseImageFiltering, parseImageWrapping, pixelSnapEpsilon, randomInRange, randomIntInRange, range, remap, remapVector, sign, smootherstep, smoothstep, toDegrees, toRadians, vec, vec3, vec4, webgl_util_exports as webgl };
@@ -1,4 +1,4 @@
1
- /*! excalibur - 1.1.0-alpha.320+1a1c833 - 2026-11-7
1
+ /*! excalibur - 1.1.0-alpha.322+4c0e650 - 2026-11-8
2
2
  https://github.com/excaliburjs/Excalibur
3
3
  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
4
  Licensed BSD-2-Clause
@@ -10222,7 +10222,8 @@ var xo = class e {
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  Fa,
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  wo,
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  $,
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- Q
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+ Q,
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+ wn
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  ];
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  e.registerComponents(t);
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  }
@@ -10391,7 +10392,7 @@ var xo = class e {
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  let t = e.deserializeComponent(r);
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  t && n.addComponent(t);
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  }
10394
- n.get(R) && (n.transform = n.get(R)), n.get(Fa) && (n.pointer = n.get(Fa)), n.get(X) && (n.graphics = n.get(X)), n.get(z) && (n.motion = n.get(z)), n.get(wo) && (n.actions = n.get(wo)), n.get($) && (n.body = n.get($)), n.get(Q) && (n.collider = n.get(Q));
10395
+ n.get(R) && (n.transform = n.get(R)), n.get(Fa) && (n.pointer = n.get(Fa)), n.get(X) && (n.graphics = n.get(X)), n.get(z) && (n.motion = n.get(z)), n.get(wo) && (n.actions = n.get(wo)), n.get($) && (n.body = n.get($)), n.get(Q) && (n.collider = n.get(Q)), n.get(wn) && (n.pauseComponent = n.get(wn));
10395
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  for (let r of t.children) {
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  let t = e.deserializeEntity(r);
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  t && n.addChild(t);
@@ -12954,11 +12955,7 @@ var ss = class e {
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  this.path = t;
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  break;
12956
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  }
12957
- if (!this.path) {
12958
- var h;
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- this.logger.warn("This browser does not support any of the audio files specified:", n.paths.join(", ")), this.logger.warn("Attempting to use", n.paths[0]), this.path = (h = n.paths[0]) == null ? "" : h;
12960
- }
12961
- this.name = m == null ? os(this.path) : m;
12958
+ !this.path && n.paths.length > 0 && (this.logger.warn("This browser does not support any of the audio files specified:", n.paths.join(", ")), this.logger.warn("Attempting to use", n.paths[0]), this.path = n.paths[0]), this.path != null || (this.path = ""), this.name = m == null ? os(this.path) : m;
12962
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  }
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  static canPlayFile(e) {
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  try {
@@ -18223,7 +18220,7 @@ var Fl = class extends pn {
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  this._count += e;
18224
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  }
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  }
18226
- }, Vl = "1.1.0-alpha.320+1a1c833";
18223
+ }, Vl = "1.1.0-alpha.322+4c0e650";
18227
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  n();
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  //#endregion
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  export { Zt as ActionCompleteEvent, Co as ActionContext, Ia as ActionQueue, ul as ActionSequence, Xt as ActionStartEvent, wo as ActionsComponent, Ys as ActionsSystem, Wt as ActivateEvent, Do as Actor, Eo as ActorEvents, Qt as AddEvent, A as AffineMatrix, dr as Animation, cr as AnimationDirection, ur as AnimationEvents, lr as AnimationStrategy, Ro as ArcadeSolver, En as ArenaPool, Xo as AudioContextFactory, ec as Axes, Ls as Axis, wr as BaseAlign, me as BezierCurve, ao as Blink, $i as BloomEffect, Ji as BlurEffect, $ as BodyComponent, H as BoundingBox, zc as BrowserComponent, Bc as BrowserEvents, $s as Buttons, Ws as Camera, Us as CameraEvents, Qr as Canvas, ds as ChannelCollection, Yr as Circle, ir as CircleCollider, Hc as Clock, Ln as ClosestLineJumpTable, Fn as Collider, Q as ColliderComponent, Pn as ColliderEvents, Xn as Colliders, Nn as CollisionContact, Ht as CollisionEndEvent, ft as CollisionGroup, ut as CollisionGroupManager, rr as CollisionJumpTable, Bt as CollisionPostSolveEvent, zt as CollisionPreSolveEvent, Vt as CollisionStartEvent, Wo as CollisionSystem, L as CollisionType, F as Color, Fc as ColorBlindFlags, Ui as ColorBlindnessMode, Gi as ColorBlindnessPostProcessor, st as Component, Yn as CompositeCollider, bc as ConeLightComponent, rt as ConsoleAppender, zo as ContactConstraintPoint, Rt as ContactEndEvent, Un as ContactSolveBias, Lt as ContactStartEvent, N as CoordPlane, Ll as CrossFade, mo as CurveBy, po as CurveTo, Sc as DarknessComponent, Gt as DeactivateEvent, Fr as Debug, Ic as DebugConfig, Ur as DebugGraphicsComponent, qs as DebugSystem, Ir as DebugText, ni as DefaultAntialiasOptions, Qc as DefaultGarbageCollectionOptions, hs as DefaultLoader, ri as DefaultPixelArtOptions, Oo as DegreeOfFreedom, so as Delay, bs as Detector, co as Die, Jc as Director, qc as DirectorEvents, Ko as DisplayMode, Bn as DynamicTree, Vn as DynamicTreeCollisionProcessor, Vl as EX_VERSION, ve as Edge, Rn as EdgeCollider, Bs as ElasticToActorStrategy, il as EmitterType, nl as Engine, el as EngineEvents, Jt as EnterTriggerEvent, qt as EnterViewportEvent, pn as Entity, fn as EntityEvents, mn as EntityManager, o as EventEmitter, pt as Events, ai as ExcaliburGraphicsContext2DCanvas, Oa as ExcaliburGraphicsContextWebGL, Yt as ExitTriggerEvent, Kt as ExitViewportEvent, oo as Fade, Il as FadeInOut, r as Flags, fo as Flash, xc as FlickerSystem, lo as Follow, Ma as Font, Gr as FontCache, Al as FontSource, Tr as FontStyle, Sr as FontUnit, Vc as FpsSampler, Lc as FrameStats, Lr as Framebuffer, a as Future, B as GameEvent, _t as GameStartEvent, vt as GameStopEvent, Qs as Gamepad, Mt as GamepadAxisEvent, jt as GamepadButtonEvent, kt as GamepadConnectEvent, At as GamepadDisconnectEvent, Xs as GamepadEvents, Zs as Gamepads, $c as GarbageCollector, wl as Gif, ie as GlobalCoordinates, ra as GlowEffect, cl as GpuParticleEmitter, sl as GpuParticleRenderer, ge as Graph, U as Graphic, X as GraphicsComponent, fr as GraphicsGroup, qr as GraphicsSystem, Fo as HashColliderProxy, Mo as HashGridCell, ko as HashGridProxy, Pt as HiddenEvent, Gn as HorizontalFirst, W as ImageFiltering, br as ImageSource, K as ImageSourceAttributeConstants, G as ImageWrapping, Ut as InitializeEvent, _c as InputHost, tc as InputMapper, Ms as IsometricEntityComponent, Fs as IsometricEntitySystem, Ps as IsometricMap, Ns as IsometricTile, oc as KeyEvent, sc as Keyboard, ac as Keys, mt as KillEvent, rl as Label, Cc as LightOccluderComponent, Ac as LightingSystem, Hs as LimitCameraBoundsStrategy, Hr as Line, ae as LineSegment, vs as Loader, ps as LoaderEvents, zs as LockCameraToActorAxisStrategy, Rs as LockCameraToActorStrategy, nt as LogLevel, I as Logger, sa as Material, k as Matrix, re as MatrixLocations, ts as MediaEvent, uo as Meet, z as MotionComponent, Vo as MotionSystem, Ha as MoveBy, Va as MoveByWithOptions, Ga as MoveTo, Wa as MoveToWithOptions, Rr as MultisampleFramebuffer, fc as NativePointerButton, ns as NativeSoundEvent, rs as NativeSoundProcessedEvent, ei as NineSlice, $r as NineSliceStretch, ye as Node, Kn as None, ct as Observable, Jr as OffscreenSystem, Tn as Pair, Wr as ParallaxComponent, dl as ParallelActions, yi as Particle, al as ParticleEmitter, xi as ParticleRenderer, bi as ParticleTransform, wn as PauseComponent, Cn as PauseComponentTag, en as PauseEvent, vc as PauseSystem, Rc as PhysicsStats, Go as PhysicsWorld, ll as Plugin, yc as PointLightComponent, uc as PointerAbstraction, pc as PointerButton, Fa as PointerComponent, cc as PointerEvent, gc as PointerEventReceiver, s as PointerScope, Js as PointerSystem, Ts as PointerType, Zr as Polygon, Zn as PolygonCollider, be as PositionNode, It as PostCollisionEvent, wt as PostDebugDrawEvent, bt as PostDrawEvent, Ot as PostFrameEvent, gt as PostKillEvent, St as PostTransformDrawEvent, Et as PostUpdateEvent, Ft as PreCollisionEvent, Ct as PreDebugDrawEvent, yt as PreDrawEvent, Dt as PreFrameEvent, ht as PreKillEvent, jc as PreLoadEvent, xt as PreTransformDrawEvent, Tt as PreUpdateEvent, oe as Projection, ia as QuadIndexBuffer, Lo as QuadTree, hn as Query, gn as QueryManager, Vs as RadiusAroundActorStrategy, f as Random, xr as Raster, se as Ray, Bo as RealisticSolver, Xr as Rectangle, $t as RemoveEvent, Dr as RentalPool, Ra as Repeat, za as RepeatForever, qo as Resolution, hr as Resource, pr as ResourceEvents, mr as ResourceLoadingError, tn as ResumeEvent, Za as RotateBy, Xa as RotateByWithOptions, Ja as RotateTo, qa as RotateToWithOptions, c as RotationType, ro as ScaleBy, no as ScaleByWithOptions, eo as ScaleTo, $a as ScaleToWithOptions, Pc as Scene, Mc as SceneEvents, Yo as Screen, it as ScreenAppender, Ss as ScreenElement, Jo as ScreenEvents, tl as ScrollPreventionMode, Bl as Semaphore, Mn as SeparatingAxis, jn as SeparationInfo, xo as Serializer, hi as Shader, zi as ShaderPass, Vi as ShaderPipeline, Hi as ShaderPipelinePostProcessor, V as Side, Rl as Slide, Hn as SolverStrategy, ss as Sound, us as SoundChannel, is as SoundEvents, fs as SoundManager, es as SoundTrack, No as SparseHashGrid, Io as SparseHashGridCollisionProcessor, qn as SpatialPartitionStrategy, gr as Sprite, jr as SpriteFont, Nr as SpriteSheet, Uc as StandardClock, $o as StateMachine, Is as StrategyContainer, yn as System, xn as SystemManager, _n as SystemPriority, vn as SystemType, Wc as TestClock, Na as Text, Cr as TextAlign, Er as TextDirection, yr as TextureLoader, js as Tile, As as TileMap, ks as TileMapEvents, ti as TiledAnimation, Mr as TiledSprite, ws as Timer, Cs as TimerEvents, Kc as Toaster, M as Transform, R as TransformComponent, Fl as Transition, zn as TreeNode, Ks as Trigger, Gs as TriggerEvents, p as TwoPI, oi as UniformBuffer, So as Util, w as Vector, D as Vector3, O as Vector4, E as VectorView, zr as VertexBuffer, Fi as VertexLayout, Wn as VerticalFirst, Nt as VisibleEvent, Qo as WebAudio, dc as WheelDeltaMode, lc as WheelEvent, Sn as World, y as angleDifference, _ as approximatelyEqual, ol as assert, v as canonicalizeAngle, g as clamp, kn as cloneSeparationInfo, Pl as coroutine, qi as createBlurPasses, na as createGlowPasses, i as createId, Ke as easeInBack, $e as easeInBounce, Ue as easeInCirc, je as easeInCubic, Ye as easeInElastic, Be as easeInExpo, Je as easeInOutBack, et as easeInOutBounce, Ge as easeInOutCirc, Ne as easeInOutCubic, Ze as easeInOutElastic, He as easeInOutExpo, Ae as easeInOutQuad, Ie as easeInOutQuart, ze as easeInOutQuint, De as easeInOutSine, Oe as easeInQuad, Pe as easeInQuart, Le as easeInQuint, Te as easeInSine, qe as easeOutBack, Qe as easeOutBounce, We as easeOutCirc, Me as easeOutCubic, Xe as easeOutElastic, Ve as easeOutExpo, ke as easeOutQuad, Fe as easeOutQuart, Re as easeOutQuint, Ee as easeOutSine, m as frac, Ki as gaussianBlurFragmentSource, Yc as getDefaultLightingConfig, Jn as getDefaultPhysicsConfig, Ri as getSourceDimensions, mi as glTypeToUniformTypeName, Ni as glsl, Pa as hasGraphicsTick, bl as hasOnAdd, hl as hasOnInitialize, yl as hasOnPostUpdate, _l as hasOnPreUpdate, xl as hasOnRemove, Cl as hasPostDraw, Sl as hasPreDraw, pl as has_add, fl as has_initialize, vl as has_postupdate, gl as has_preupdate, ml as has_remove, ue as inverseLerp, de as inverseLerpVector, To as isActor, at as isComponentCtor, ms as isLoaderConstructor, Ba as isMoveByOptions, Ua as isMoveToOptions, Ya as isRotateByOptions, Ka as isRotateToOptions, to as isScaleByOptions, Qa as isScaleToOptions, Nc as isSceneConstructor, xs as isScreenElement, bn as isSystemConstructor, P as lerp, ce as lerpAngle, le as lerpVector, Se as linear, Bi as mergePassSources, Z as nextActionId, _r as parseImageFiltering, vr as parseImageWrapping, Y as pixelSnapEpsilon, C as randomInRange, ee as randomIntInRange, S as range, fe as remap, pe as remapVector, h as sign, we as smootherstep, Ce as smoothstep, b as toDegrees, x as toRadians, T as vec, te as vec3, ne as vec4, si as webgl };
@@ -1,4 +1,4 @@
1
- /*! excalibur - 1.1.0-alpha.320+1a1c833 - 2026-11-7
1
+ /*! excalibur - 1.1.0-alpha.322+4c0e650 - 2026-11-8
2
2
  https://github.com/excaliburjs/Excalibur
3
3
  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
4
  Licensed BSD-2-Clause
@@ -10222,7 +10222,8 @@ var xo = class e {
10222
10222
  Fa,
10223
10223
  wo,
10224
10224
  $,
10225
- Q
10225
+ Q,
10226
+ wn
10226
10227
  ];
10227
10228
  e.registerComponents(t);
10228
10229
  }
@@ -10391,7 +10392,7 @@ var xo = class e {
10391
10392
  let t = e.deserializeComponent(r);
10392
10393
  t && n.addComponent(t);
10393
10394
  }
10394
- n.get(R) && (n.transform = n.get(R)), n.get(Fa) && (n.pointer = n.get(Fa)), n.get(X) && (n.graphics = n.get(X)), n.get(z) && (n.motion = n.get(z)), n.get(wo) && (n.actions = n.get(wo)), n.get($) && (n.body = n.get($)), n.get(Q) && (n.collider = n.get(Q));
10395
+ n.get(R) && (n.transform = n.get(R)), n.get(Fa) && (n.pointer = n.get(Fa)), n.get(X) && (n.graphics = n.get(X)), n.get(z) && (n.motion = n.get(z)), n.get(wo) && (n.actions = n.get(wo)), n.get($) && (n.body = n.get($)), n.get(Q) && (n.collider = n.get(Q)), n.get(wn) && (n.pauseComponent = n.get(wn));
10395
10396
  for (let r of t.children) {
10396
10397
  let t = e.deserializeEntity(r);
10397
10398
  t && n.addChild(t);
@@ -12954,11 +12955,7 @@ var ss = class e {
12954
12955
  this.path = t;
12955
12956
  break;
12956
12957
  }
12957
- if (!this.path) {
12958
- var h;
12959
- this.logger.warn("This browser does not support any of the audio files specified:", n.paths.join(", ")), this.logger.warn("Attempting to use", n.paths[0]), this.path = (h = n.paths[0]) == null ? "" : h;
12960
- }
12961
- this.name = m == null ? os(this.path) : m;
12958
+ !this.path && n.paths.length > 0 && (this.logger.warn("This browser does not support any of the audio files specified:", n.paths.join(", ")), this.logger.warn("Attempting to use", n.paths[0]), this.path = n.paths[0]), this.path != null || (this.path = ""), this.name = m == null ? os(this.path) : m;
12962
12959
  }
12963
12960
  static canPlayFile(e) {
12964
12961
  try {
@@ -18223,7 +18220,7 @@ var Fl = class extends pn {
18223
18220
  this._count += e;
18224
18221
  }
18225
18222
  }
18226
- }, Vl = "1.1.0-alpha.320+1a1c833";
18223
+ }, Vl = "1.1.0-alpha.322+4c0e650";
18227
18224
  n();
18228
18225
  //#endregion
18229
18226
  export { Zt as ActionCompleteEvent, Co as ActionContext, Ia as ActionQueue, ul as ActionSequence, Xt as ActionStartEvent, wo as ActionsComponent, Ys as ActionsSystem, Wt as ActivateEvent, Do as Actor, Eo as ActorEvents, Qt as AddEvent, A as AffineMatrix, dr as Animation, cr as AnimationDirection, ur as AnimationEvents, lr as AnimationStrategy, Ro as ArcadeSolver, En as ArenaPool, Xo as AudioContextFactory, ec as Axes, Ls as Axis, wr as BaseAlign, me as BezierCurve, ao as Blink, $i as BloomEffect, Ji as BlurEffect, $ as BodyComponent, H as BoundingBox, zc as BrowserComponent, Bc as BrowserEvents, $s as Buttons, Ws as Camera, Us as CameraEvents, Qr as Canvas, ds as ChannelCollection, Yr as Circle, ir as CircleCollider, Hc as Clock, Ln as ClosestLineJumpTable, Fn as Collider, Q as ColliderComponent, Pn as ColliderEvents, Xn as Colliders, Nn as CollisionContact, Ht as CollisionEndEvent, ft as CollisionGroup, ut as CollisionGroupManager, rr as CollisionJumpTable, Bt as CollisionPostSolveEvent, zt as CollisionPreSolveEvent, Vt as CollisionStartEvent, Wo as CollisionSystem, L as CollisionType, F as Color, Fc as ColorBlindFlags, Ui as ColorBlindnessMode, Gi as ColorBlindnessPostProcessor, st as Component, Yn as CompositeCollider, bc as ConeLightComponent, rt as ConsoleAppender, zo as ContactConstraintPoint, Rt as ContactEndEvent, Un as ContactSolveBias, Lt as ContactStartEvent, N as CoordPlane, Ll as CrossFade, mo as CurveBy, po as CurveTo, Sc as DarknessComponent, Gt as DeactivateEvent, Fr as Debug, Ic as DebugConfig, Ur as DebugGraphicsComponent, qs as DebugSystem, Ir as DebugText, ni as DefaultAntialiasOptions, Qc as DefaultGarbageCollectionOptions, hs as DefaultLoader, ri as DefaultPixelArtOptions, Oo as DegreeOfFreedom, so as Delay, bs as Detector, co as Die, Jc as Director, qc as DirectorEvents, Ko as DisplayMode, Bn as DynamicTree, Vn as DynamicTreeCollisionProcessor, Vl as EX_VERSION, ve as Edge, Rn as EdgeCollider, Bs as ElasticToActorStrategy, il as EmitterType, nl as Engine, el as EngineEvents, Jt as EnterTriggerEvent, qt as EnterViewportEvent, pn as Entity, fn as EntityEvents, mn as EntityManager, o as EventEmitter, pt as Events, ai as ExcaliburGraphicsContext2DCanvas, Oa as ExcaliburGraphicsContextWebGL, Yt as ExitTriggerEvent, Kt as ExitViewportEvent, oo as Fade, Il as FadeInOut, r as Flags, fo as Flash, xc as FlickerSystem, lo as Follow, Ma as Font, Gr as FontCache, Al as FontSource, Tr as FontStyle, Sr as FontUnit, Vc as FpsSampler, Lc as FrameStats, Lr as Framebuffer, a as Future, B as GameEvent, _t as GameStartEvent, vt as GameStopEvent, Qs as Gamepad, Mt as GamepadAxisEvent, jt as GamepadButtonEvent, kt as GamepadConnectEvent, At as GamepadDisconnectEvent, Xs as GamepadEvents, Zs as Gamepads, $c as GarbageCollector, wl as Gif, ie as GlobalCoordinates, ra as GlowEffect, cl as GpuParticleEmitter, sl as GpuParticleRenderer, ge as Graph, U as Graphic, X as GraphicsComponent, fr as GraphicsGroup, qr as GraphicsSystem, Fo as HashColliderProxy, Mo as HashGridCell, ko as HashGridProxy, Pt as HiddenEvent, Gn as HorizontalFirst, W as ImageFiltering, br as ImageSource, K as ImageSourceAttributeConstants, G as ImageWrapping, Ut as InitializeEvent, _c as InputHost, tc as InputMapper, Ms as IsometricEntityComponent, Fs as IsometricEntitySystem, Ps as IsometricMap, Ns as IsometricTile, oc as KeyEvent, sc as Keyboard, ac as Keys, mt as KillEvent, rl as Label, Cc as LightOccluderComponent, Ac as LightingSystem, Hs as LimitCameraBoundsStrategy, Hr as Line, ae as LineSegment, vs as Loader, ps as LoaderEvents, zs as LockCameraToActorAxisStrategy, Rs as LockCameraToActorStrategy, nt as LogLevel, I as Logger, sa as Material, k as Matrix, re as MatrixLocations, ts as MediaEvent, uo as Meet, z as MotionComponent, Vo as MotionSystem, Ha as MoveBy, Va as MoveByWithOptions, Ga as MoveTo, Wa as MoveToWithOptions, Rr as MultisampleFramebuffer, fc as NativePointerButton, ns as NativeSoundEvent, rs as NativeSoundProcessedEvent, ei as NineSlice, $r as NineSliceStretch, ye as Node, Kn as None, ct as Observable, Jr as OffscreenSystem, Tn as Pair, Wr as ParallaxComponent, dl as ParallelActions, yi as Particle, al as ParticleEmitter, xi as ParticleRenderer, bi as ParticleTransform, wn as PauseComponent, Cn as PauseComponentTag, en as PauseEvent, vc as PauseSystem, Rc as PhysicsStats, Go as PhysicsWorld, ll as Plugin, yc as PointLightComponent, uc as PointerAbstraction, pc as PointerButton, Fa as PointerComponent, cc as PointerEvent, gc as PointerEventReceiver, s as PointerScope, Js as PointerSystem, Ts as PointerType, Zr as Polygon, Zn as PolygonCollider, be as PositionNode, It as PostCollisionEvent, wt as PostDebugDrawEvent, bt as PostDrawEvent, Ot as PostFrameEvent, gt as PostKillEvent, St as PostTransformDrawEvent, Et as PostUpdateEvent, Ft as PreCollisionEvent, Ct as PreDebugDrawEvent, yt as PreDrawEvent, Dt as PreFrameEvent, ht as PreKillEvent, jc as PreLoadEvent, xt as PreTransformDrawEvent, Tt as PreUpdateEvent, oe as Projection, ia as QuadIndexBuffer, Lo as QuadTree, hn as Query, gn as QueryManager, Vs as RadiusAroundActorStrategy, f as Random, xr as Raster, se as Ray, Bo as RealisticSolver, Xr as Rectangle, $t as RemoveEvent, Dr as RentalPool, Ra as Repeat, za as RepeatForever, qo as Resolution, hr as Resource, pr as ResourceEvents, mr as ResourceLoadingError, tn as ResumeEvent, Za as RotateBy, Xa as RotateByWithOptions, Ja as RotateTo, qa as RotateToWithOptions, c as RotationType, ro as ScaleBy, no as ScaleByWithOptions, eo as ScaleTo, $a as ScaleToWithOptions, Pc as Scene, Mc as SceneEvents, Yo as Screen, it as ScreenAppender, Ss as ScreenElement, Jo as ScreenEvents, tl as ScrollPreventionMode, Bl as Semaphore, Mn as SeparatingAxis, jn as SeparationInfo, xo as Serializer, hi as Shader, zi as ShaderPass, Vi as ShaderPipeline, Hi as ShaderPipelinePostProcessor, V as Side, Rl as Slide, Hn as SolverStrategy, ss as Sound, us as SoundChannel, is as SoundEvents, fs as SoundManager, es as SoundTrack, No as SparseHashGrid, Io as SparseHashGridCollisionProcessor, qn as SpatialPartitionStrategy, gr as Sprite, jr as SpriteFont, Nr as SpriteSheet, Uc as StandardClock, $o as StateMachine, Is as StrategyContainer, yn as System, xn as SystemManager, _n as SystemPriority, vn as SystemType, Wc as TestClock, Na as Text, Cr as TextAlign, Er as TextDirection, yr as TextureLoader, js as Tile, As as TileMap, ks as TileMapEvents, ti as TiledAnimation, Mr as TiledSprite, ws as Timer, Cs as TimerEvents, Kc as Toaster, M as Transform, R as TransformComponent, Fl as Transition, zn as TreeNode, Ks as Trigger, Gs as TriggerEvents, p as TwoPI, oi as UniformBuffer, So as Util, w as Vector, D as Vector3, O as Vector4, E as VectorView, zr as VertexBuffer, Fi as VertexLayout, Wn as VerticalFirst, Nt as VisibleEvent, Qo as WebAudio, dc as WheelDeltaMode, lc as WheelEvent, Sn as World, y as angleDifference, _ as approximatelyEqual, ol as assert, v as canonicalizeAngle, g as clamp, kn as cloneSeparationInfo, Pl as coroutine, qi as createBlurPasses, na as createGlowPasses, i as createId, Ke as easeInBack, $e as easeInBounce, Ue as easeInCirc, je as easeInCubic, Ye as easeInElastic, Be as easeInExpo, Je as easeInOutBack, et as easeInOutBounce, Ge as easeInOutCirc, Ne as easeInOutCubic, Ze as easeInOutElastic, He as easeInOutExpo, Ae as easeInOutQuad, Ie as easeInOutQuart, ze as easeInOutQuint, De as easeInOutSine, Oe as easeInQuad, Pe as easeInQuart, Le as easeInQuint, Te as easeInSine, qe as easeOutBack, Qe as easeOutBounce, We as easeOutCirc, Me as easeOutCubic, Xe as easeOutElastic, Ve as easeOutExpo, ke as easeOutQuad, Fe as easeOutQuart, Re as easeOutQuint, Ee as easeOutSine, m as frac, Ki as gaussianBlurFragmentSource, Yc as getDefaultLightingConfig, Jn as getDefaultPhysicsConfig, Ri as getSourceDimensions, mi as glTypeToUniformTypeName, Ni as glsl, Pa as hasGraphicsTick, bl as hasOnAdd, hl as hasOnInitialize, yl as hasOnPostUpdate, _l as hasOnPreUpdate, xl as hasOnRemove, Cl as hasPostDraw, Sl as hasPreDraw, pl as has_add, fl as has_initialize, vl as has_postupdate, gl as has_preupdate, ml as has_remove, ue as inverseLerp, de as inverseLerpVector, To as isActor, at as isComponentCtor, ms as isLoaderConstructor, Ba as isMoveByOptions, Ua as isMoveToOptions, Ya as isRotateByOptions, Ka as isRotateToOptions, to as isScaleByOptions, Qa as isScaleToOptions, Nc as isSceneConstructor, xs as isScreenElement, bn as isSystemConstructor, P as lerp, ce as lerpAngle, le as lerpVector, Se as linear, Bi as mergePassSources, Z as nextActionId, _r as parseImageFiltering, vr as parseImageWrapping, Y as pixelSnapEpsilon, C as randomInRange, ee as randomIntInRange, S as range, fe as remap, pe as remapVector, h as sign, we as smootherstep, Ce as smoothstep, b as toDegrees, x as toRadians, T as vec, te as vec3, ne as vec4, si as webgl };
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "excalibur",
3
3
  "type": "module",
4
4
  "sideEffects": false,
5
- "version": "1.1.0-alpha.320",
5
+ "version": "1.1.0-alpha.322",
6
6
  "exNextVersion": "1.1.0",
7
7
  "publishConfig": {
8
8
  "provenance": true