excalibur 1.1.0-alpha.310 → 1.1.0-alpha.311

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- /*! excalibur - 1.1.0-alpha.310+46a3c90 - 2026-11-2
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+ /*! excalibur - 1.1.0-alpha.311+91ea3f3 - 2026-11-2
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -37560,7 +37560,7 @@ var Semaphore = class {
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  * The current Excalibur version string
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  * @description `process.env.__EX_VERSION` gets replaced by Webpack on build
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  */
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- var EX_VERSION = "1.1.0-alpha.310+46a3c90";
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+ var EX_VERSION = "1.1.0-alpha.311+91ea3f3";
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  polyfill();
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  //#endregion
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  export { ActionCompleteEvent, ActionContext, ActionQueue, ActionSequence, ActionStartEvent, ActionsComponent, ActionsSystem, ActivateEvent, Actor, ActorEvents, AddEvent, AddedComponent, AffineMatrix, Animation, AnimationDirection, AnimationEvents, AnimationStrategy, ArcadeSolver, ArenaPool, AudioContextFactory, Axes, Axis, BaseAlign, BezierCurve, Blink, BloomEffect, BlurEffect, BodyComponent, BoundingBox, BrowserComponent, BrowserEvents, Buttons, Camera, CameraEvents, Canvas, ChannelCollection, Circle, CircleCollider, Clock, ClosestLineJumpTable, Collider, ColliderComponent, Colliders, CollisionContact, CollisionEndEvent, CollisionGroup, CollisionGroupManager, CollisionJumpTable, CollisionPostSolveEvent, CollisionPreSolveEvent, CollisionStartEvent, CollisionSystem, CollisionType, Color, ColorBlindFlags, ColorBlindnessMode, ColorBlindnessPostProcessor, Component, CompositeCollider, ConeLightComponent, ConsoleAppender, ContactConstraintPoint, ContactEndEvent, ContactSolveBias, ContactStartEvent, CoordPlane, CrossFade, CurveBy, CurveTo, DarknessComponent, DeactivateEvent, Debug, DebugConfig, DebugGraphicsComponent, DebugSystem, DebugText, DefaultAntialiasOptions, DefaultGarbageCollectionOptions, DefaultLoader, DefaultPixelArtOptions, DegreeOfFreedom, Delay, Detector, Die, Director, DirectorEvents, DisplayMode, DynamicTree, DynamicTreeCollisionProcessor, EX_VERSION, Edge, EdgeCollider, ElasticToActorStrategy, EmitterType, Engine, EngineEvents, EnterTriggerEvent, EnterViewportEvent, Entity, EntityEvents, EntityManager, EventEmitter, EventTypes, events_exports as Events, ExcaliburGraphicsContext2DCanvas, ExcaliburGraphicsContextWebGL, ExitTriggerEvent, ExitViewportEvent, Fade, FadeInOut, Flags, Flash, FlickerSystem, Follow, Font, FontCache, FontSource, FontStyle, FontUnit, FpsSampler, FrameStats, Framebuffer, Future, GameEvent, GameStartEvent, GameStopEvent, Gamepad, GamepadAxisEvent, GamepadButtonEvent, GamepadConnectEvent, GamepadDisconnectEvent, GamepadEvents, Gamepads, GarbageCollector, Gif, GifParser, GlobalCoordinates, GlowEffect, GpuParticleEmitter, GpuParticleRenderer, Graph, Graphic, GraphicsComponent, GraphicsGroup, GraphicsSystem, HashColliderProxy, HashGridCell, HashGridProxy, HiddenEvent, HorizontalFirst, ImageFiltering, ImageSource, ImageSourceAttributeConstants, ImageWrapping, InitializeEvent, InputHost, InputMapper, IsometricEntityComponent, IsometricEntitySystem, IsometricMap, IsometricTile, KeyEvent, Keyboard, Keys, KillEvent, Label, LightOccluderComponent, LightingSystem, LimitCameraBoundsStrategy, Line, LineSegment, Loader, LoaderEvents, LockCameraToActorAxisStrategy, LockCameraToActorStrategy, LogLevel, Logger, Material, Matrix, MatrixLocations, MediaEvent, Meet, MotionComponent, MotionSystem, MoveBy, MoveByWithOptions, MoveTo, MoveToWithOptions, MultisampleFramebuffer, NativePointerButton, NativeSoundEvent, NativeSoundProcessedEvent, NineSlice, NineSliceStretch, Node, None, Observable, OffscreenSystem, Pair, ParallaxComponent, ParallelActions, Particle, ParticleEmitter, ParticleRenderer, ParticleTransform, PauseComponent, PauseComponentTag, PauseEvent, PauseSystem, PhysicsStats, PhysicsWorld, Plugin, PointLightComponent, PointerAbstraction, PointerButton, PointerComponent, PointerEvent, PointerEventReceiver, PointerScope, PointerSystem, PointerType, Polygon, PolygonCollider, Pool, PositionNode, PostCollisionEvent, PostDebugDrawEvent, PostDrawEvent, PostFrameEvent, PostKillEvent, PostTransformDrawEvent, PostUpdateEvent, PreCollisionEvent, PreDebugDrawEvent, PreDrawEvent, PreFrameEvent, PreKillEvent, PreLoadEvent, PreTransformDrawEvent, PreUpdateEvent, Projection, QuadIndexBuffer, QuadTree, Query, QueryManager, RadiusAroundActorStrategy, Random, Raster, Ray, RealisticSolver, Rectangle, RemoveEvent, RemovedComponent, RentalPool, Repeat, RepeatForever, Resolution, Resource, ResourceEvents, ResourceLoadingError, ResumeEvent, RotateBy, RotateByWithOptions, RotateTo, RotateToWithOptions, RotationType, ScaleBy, ScaleByWithOptions, ScaleTo, ScaleToWithOptions, Scene, SceneEvents, Screen, ScreenAppender, ScreenElement, ScreenEvents, ScreenShader, ScrollPreventionMode, Semaphore, SeparatingAxis, SeparationInfo, Serializer, Shader, ShaderPass, ShaderPipeline, ShaderPipelinePostProcessor, Shape, Side, Slide, SolverStrategy, Sound, SoundChannel, SoundEvents, SoundManager, SoundTrack, SparseHashGrid, SparseHashGridCollisionProcessor, SpatialPartitionStrategy, Sprite, SpriteFont, SpriteSheet, StandardClock, StateMachine, StrategyContainer, Stream, System, SystemManager, SystemPriority, SystemType, TestClock, Text, TextAlign, TextDirection, TextureLoader, Tile, TileMap, TileMapEvents, TiledAnimation, TiledSprite, Timer, TimerEvents, Toaster, Transform, TransformComponent, Transition, TreeNode, Trigger, TriggerEvents, TwoPI, UniformBuffer, util_exports as Util, Vector, Vector3, Vector4, VectorView, VertexBuffer, VertexLayout, VerticalFirst, VisibleEvent, WebAudio, WheelDeltaMode, WheelEvent, World, angleDifference, approximatelyEqual, assert, canonicalizeAngle, clamp, cloneSeparationInfo, coroutine, createBlurPasses, createGlowPasses, createId, easeInBack, easeInBounce, easeInCirc, easeInCubic, easeInElastic, easeInExpo, easeInOutBack, easeInOutBounce, easeInOutCirc, easeInOutCubic, easeInOutElastic, easeInOutExpo, easeInOutQuad, easeInOutQuart, easeInOutQuint, easeInOutSine, easeInQuad, easeInQuart, easeInQuint, easeInSine, easeOutBack, easeOutBounce, easeOutCirc, easeOutCubic, easeOutElastic, easeOutExpo, easeOutQuad, easeOutQuart, easeOutQuint, easeOutSine, frac, gaussianBlurFragmentSource, getDefaultLightingConfig, getDefaultPhysicsConfig, getSourceDimensions, glTypeToUniformTypeName, glsl, hasGraphicsTick, hasOnAdd, hasOnInitialize, hasOnPostUpdate, hasOnPreUpdate, hasOnRemove, hasPostDraw, hasPreDraw, has_add, has_initialize, has_postupdate, has_preupdate, has_remove, inverseLerp, inverseLerpVector, isActor, isAddedComponent, isComponentCtor, isLoaderConstructor, isMoveByOptions, isMoveToOptions, isRemovedComponent, isRotateByOptions, isRotateToOptions, isScaleByOptions, isScaleToOptions, isSceneConstructor, isScreenElement, isSystemConstructor, lerp, lerpAngle, lerpVector, linear, mergePassSources, nextActionId, parseImageFiltering, parseImageWrapping, pixelSnapEpsilon, randomInRange, randomIntInRange, range, remap, remapVector, sign, smootherstep, smoothstep, toDegrees, toRadians, vec, vec3, vec4, webgl_util_exports as webgl };
@@ -1,4 +1,4 @@
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- /*! excalibur - 1.1.0-alpha.310+46a3c90 - 2026-11-2
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+ /*! excalibur - 1.1.0-alpha.311+91ea3f3 - 2026-11-2
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -37560,7 +37560,7 @@ var Semaphore = class {
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  * The current Excalibur version string
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  * @description `process.env.__EX_VERSION` gets replaced by Webpack on build
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  */
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- var EX_VERSION = "1.1.0-alpha.310+46a3c90";
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+ var EX_VERSION = "1.1.0-alpha.311+91ea3f3";
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  polyfill();
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  //#endregion
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  export { ActionCompleteEvent, ActionContext, ActionQueue, ActionSequence, ActionStartEvent, ActionsComponent, ActionsSystem, ActivateEvent, Actor, ActorEvents, AddEvent, AddedComponent, AffineMatrix, Animation, AnimationDirection, AnimationEvents, AnimationStrategy, ArcadeSolver, ArenaPool, AudioContextFactory, Axes, Axis, BaseAlign, BezierCurve, Blink, BloomEffect, BlurEffect, BodyComponent, BoundingBox, BrowserComponent, BrowserEvents, Buttons, Camera, CameraEvents, Canvas, ChannelCollection, Circle, CircleCollider, Clock, ClosestLineJumpTable, Collider, ColliderComponent, Colliders, CollisionContact, CollisionEndEvent, CollisionGroup, CollisionGroupManager, CollisionJumpTable, CollisionPostSolveEvent, CollisionPreSolveEvent, CollisionStartEvent, CollisionSystem, CollisionType, Color, ColorBlindFlags, ColorBlindnessMode, ColorBlindnessPostProcessor, Component, CompositeCollider, ConeLightComponent, ConsoleAppender, ContactConstraintPoint, ContactEndEvent, ContactSolveBias, ContactStartEvent, CoordPlane, CrossFade, CurveBy, CurveTo, DarknessComponent, DeactivateEvent, Debug, DebugConfig, DebugGraphicsComponent, DebugSystem, DebugText, DefaultAntialiasOptions, DefaultGarbageCollectionOptions, DefaultLoader, DefaultPixelArtOptions, DegreeOfFreedom, Delay, Detector, Die, Director, DirectorEvents, DisplayMode, DynamicTree, DynamicTreeCollisionProcessor, EX_VERSION, Edge, EdgeCollider, ElasticToActorStrategy, EmitterType, Engine, EngineEvents, EnterTriggerEvent, EnterViewportEvent, Entity, EntityEvents, EntityManager, EventEmitter, EventTypes, events_exports as Events, ExcaliburGraphicsContext2DCanvas, ExcaliburGraphicsContextWebGL, ExitTriggerEvent, ExitViewportEvent, Fade, FadeInOut, Flags, Flash, FlickerSystem, Follow, Font, FontCache, FontSource, FontStyle, FontUnit, FpsSampler, FrameStats, Framebuffer, Future, GameEvent, GameStartEvent, GameStopEvent, Gamepad, GamepadAxisEvent, GamepadButtonEvent, GamepadConnectEvent, GamepadDisconnectEvent, GamepadEvents, Gamepads, GarbageCollector, Gif, GifParser, GlobalCoordinates, GlowEffect, GpuParticleEmitter, GpuParticleRenderer, Graph, Graphic, GraphicsComponent, GraphicsGroup, GraphicsSystem, HashColliderProxy, HashGridCell, HashGridProxy, HiddenEvent, HorizontalFirst, ImageFiltering, ImageSource, ImageSourceAttributeConstants, ImageWrapping, InitializeEvent, InputHost, InputMapper, IsometricEntityComponent, IsometricEntitySystem, IsometricMap, IsometricTile, KeyEvent, Keyboard, Keys, KillEvent, Label, LightOccluderComponent, LightingSystem, LimitCameraBoundsStrategy, Line, LineSegment, Loader, LoaderEvents, LockCameraToActorAxisStrategy, LockCameraToActorStrategy, LogLevel, Logger, Material, Matrix, MatrixLocations, MediaEvent, Meet, MotionComponent, MotionSystem, MoveBy, MoveByWithOptions, MoveTo, MoveToWithOptions, MultisampleFramebuffer, NativePointerButton, NativeSoundEvent, NativeSoundProcessedEvent, NineSlice, NineSliceStretch, Node, None, Observable, OffscreenSystem, Pair, ParallaxComponent, ParallelActions, Particle, ParticleEmitter, ParticleRenderer, ParticleTransform, PauseComponent, PauseComponentTag, PauseEvent, PauseSystem, PhysicsStats, PhysicsWorld, Plugin, PointLightComponent, PointerAbstraction, PointerButton, PointerComponent, PointerEvent, PointerEventReceiver, PointerScope, PointerSystem, PointerType, Polygon, PolygonCollider, Pool, PositionNode, PostCollisionEvent, PostDebugDrawEvent, PostDrawEvent, PostFrameEvent, PostKillEvent, PostTransformDrawEvent, PostUpdateEvent, PreCollisionEvent, PreDebugDrawEvent, PreDrawEvent, PreFrameEvent, PreKillEvent, PreLoadEvent, PreTransformDrawEvent, PreUpdateEvent, Projection, QuadIndexBuffer, QuadTree, Query, QueryManager, RadiusAroundActorStrategy, Random, Raster, Ray, RealisticSolver, Rectangle, RemoveEvent, RemovedComponent, RentalPool, Repeat, RepeatForever, Resolution, Resource, ResourceEvents, ResourceLoadingError, ResumeEvent, RotateBy, RotateByWithOptions, RotateTo, RotateToWithOptions, RotationType, ScaleBy, ScaleByWithOptions, ScaleTo, ScaleToWithOptions, Scene, SceneEvents, Screen, ScreenAppender, ScreenElement, ScreenEvents, ScreenShader, ScrollPreventionMode, Semaphore, SeparatingAxis, SeparationInfo, Serializer, Shader, ShaderPass, ShaderPipeline, ShaderPipelinePostProcessor, Shape, Side, Slide, SolverStrategy, Sound, SoundChannel, SoundEvents, SoundManager, SoundTrack, SparseHashGrid, SparseHashGridCollisionProcessor, SpatialPartitionStrategy, Sprite, SpriteFont, SpriteSheet, StandardClock, StateMachine, StrategyContainer, Stream, System, SystemManager, SystemPriority, SystemType, TestClock, Text, TextAlign, TextDirection, TextureLoader, Tile, TileMap, TileMapEvents, TiledAnimation, TiledSprite, Timer, TimerEvents, Toaster, Transform, TransformComponent, Transition, TreeNode, Trigger, TriggerEvents, TwoPI, UniformBuffer, util_exports as Util, Vector, Vector3, Vector4, VectorView, VertexBuffer, VertexLayout, VerticalFirst, VisibleEvent, WebAudio, WheelDeltaMode, WheelEvent, World, angleDifference, approximatelyEqual, assert, canonicalizeAngle, clamp, cloneSeparationInfo, coroutine, createBlurPasses, createGlowPasses, createId, easeInBack, easeInBounce, easeInCirc, easeInCubic, easeInElastic, easeInExpo, easeInOutBack, easeInOutBounce, easeInOutCirc, easeInOutCubic, easeInOutElastic, easeInOutExpo, easeInOutQuad, easeInOutQuart, easeInOutQuint, easeInOutSine, easeInQuad, easeInQuart, easeInQuint, easeInSine, easeOutBack, easeOutBounce, easeOutCirc, easeOutCubic, easeOutElastic, easeOutExpo, easeOutQuad, easeOutQuart, easeOutQuint, easeOutSine, frac, gaussianBlurFragmentSource, getDefaultLightingConfig, getDefaultPhysicsConfig, getSourceDimensions, glTypeToUniformTypeName, glsl, hasGraphicsTick, hasOnAdd, hasOnInitialize, hasOnPostUpdate, hasOnPreUpdate, hasOnRemove, hasPostDraw, hasPreDraw, has_add, has_initialize, has_postupdate, has_preupdate, has_remove, inverseLerp, inverseLerpVector, isActor, isAddedComponent, isComponentCtor, isLoaderConstructor, isMoveByOptions, isMoveToOptions, isRemovedComponent, isRotateByOptions, isRotateToOptions, isScaleByOptions, isScaleToOptions, isSceneConstructor, isScreenElement, isSystemConstructor, lerp, lerpAngle, lerpVector, linear, mergePassSources, nextActionId, parseImageFiltering, parseImageWrapping, pixelSnapEpsilon, randomInRange, randomIntInRange, range, remap, remapVector, sign, smootherstep, smoothstep, toDegrees, toRadians, vec, vec3, vec4, webgl_util_exports as webgl };
@@ -1,4 +1,4 @@
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- /*! excalibur - 1.1.0-alpha.310+46a3c90 - 2026-11-2
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+ /*! excalibur - 1.1.0-alpha.311+91ea3f3 - 2026-11-2
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -18393,7 +18393,7 @@ var Jl = class extends _n {
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  this._count += e;
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  }
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  }
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- }, eu = "1.1.0-alpha.310+46a3c90";
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+ }, eu = "1.1.0-alpha.311+91ea3f3";
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  n();
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  //#endregion
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  export { Xt as ActionCompleteEvent, Io as ActionContext, Ya as ActionQueue, Cl as ActionSequence, Yt as ActionStartEvent, Lo as ActionsComponent, cc as ActionsSystem, Ut as ActivateEvent, Bo as Actor, zo as ActorEvents, Zt as AddEvent, fn as AddedComponent, j as AffineMatrix, gr as Animation, pr as AnimationDirection, hr as AnimationEvents, mr as AnimationStrategy, Zo as ArcadeSolver, An as ArenaPool, ls as AudioContextFactory, pc as Axes, Xs as Axis, Ar as BaseAlign, pe as BezierCurve, yo as Blink, oa as BloomEffect, ta as BlurEffect, $ as BodyComponent, U as BoundingBox, Qc as BrowserComponent, $c as BrowserEvents, fc as Buttons, rc as Camera, nc as CameraEvents, ii as Canvas, ws as ChannelCollection, ti as Circle, lr as CircleCollider, tl as Clock, Vn as ClosestLineJumpTable, zn as Collider, Q as ColliderComponent, er as Colliders, Rn as CollisionContact, Vt as CollisionEndEvent, ut as CollisionGroup, ct as CollisionGroupManager, cr as CollisionJumpTable, zt as CollisionPostSolveEvent, Rt as CollisionPreSolveEvent, Bt as CollisionStartEvent, rs as CollisionSystem, R as CollisionType, I as Color, Jc as ColorBlindFlags, Xi as ColorBlindnessMode, Qi as ColorBlindnessPostProcessor, at as Component, $n as CompositeCollider, Nc as ConeLightComponent, tt as ConsoleAppender, Qo as ContactConstraintPoint, Lt as ContactEndEvent, qn as ContactSolveBias, It as ContactStartEvent, P as CoordPlane, Xl as CrossFade, Do as CurveBy, Eo as CurveTo, Fc as DarknessComponent, Wt as DeactivateEvent, Vr as Debug, Yc as DebugConfig, Yr as DebugGraphicsComponent, oc as DebugSystem, Hr as DebugText, ci as DefaultAntialiasOptions, dl as DefaultGarbageCollectionOptions, Os as DefaultLoader, li as DefaultPixelArtOptions, Vo as DegreeOfFreedom, xo as Delay, Ns as Detector, So as Die, sl as Director, ol as DirectorEvents, as as DisplayMode, Wn as DynamicTree, Gn as DynamicTreeCollisionProcessor, eu as EX_VERSION, ge as Edge, Hn as EdgeCollider, $s as ElasticToActorStrategy, _l as EmitterType, hl as Engine, pl as EngineEvents, qt as EnterTriggerEvent, Kt as EnterViewportEvent, _n as Entity, gn as EntityEvents, vn as EntityManager, o as EventEmitter, ft as EventTypes, dt as Events, di as ExcaliburGraphicsContext2DCanvas, Va as ExcaliburGraphicsContextWebGL, Jt as ExitTriggerEvent, Gt as ExitViewportEvent, bo as Fade, Yl as FadeInOut, r as Flags, To as Flash, Pc as FlickerSystem, Co as Follow, Ga as Font, Zr as FontCache, Ul as FontSource, jr as FontStyle, Or as FontUnit, el as FpsSampler, Xc as FrameStats, Ur as Framebuffer, a as Future, V as GameEvent, gt as GameStartEvent, _t as GameStopEvent, dc as Gamepad, jt as GamepadAxisEvent, At as GamepadButtonEvent, Ot as GamepadConnectEvent, kt as GamepadDisconnectEvent, lc as GamepadEvents, uc as Gamepads, fl as GarbageCollector, Ll as Gif, Hl as GifParser, re as GlobalCoordinates, ua as GlowEffect, xl as GpuParticleEmitter, bl as GpuParticleRenderer, he as Graph, W as Graphic, X as GraphicsComponent, _r as GraphicsGroup, $r as GraphicsSystem, Jo as HashColliderProxy, Go as HashGridCell, Ho as HashGridProxy, Nt as HiddenEvent, Yn as HorizontalFirst, G as ImageFiltering, Er as ImageSource, K as ImageSourceAttributeConstants, Cr as ImageWrapping, Ht as InitializeEvent, Ac as InputHost, mc as InputMapper, Gs as IsometricEntityComponent, Js as IsometricEntitySystem, qs as IsometricMap, Ks as IsometricTile, yc as KeyEvent, bc as Keyboard, vc as Keys, pt as KillEvent, gl as Label, Ic as LightOccluderComponent, Uc as LightingSystem, tc as LimitCameraBoundsStrategy, Jr as Line, ie as LineSegment, js as Loader, Es as LoaderEvents, Qs as LockCameraToActorAxisStrategy, Zs as LockCameraToActorStrategy, et as LogLevel, L as Logger, ma as Material, A as Matrix, ne as MatrixLocations, ms as MediaEvent, wo as Meet, B as MotionComponent, es as MotionSystem, to as MoveBy, eo as MoveByWithOptions, io as MoveTo, ro as MoveToWithOptions, Wr as MultisampleFramebuffer, Tc as NativePointerButton, hs as NativeSoundEvent, gs as NativeSoundProcessedEvent, oi as NineSlice, ai as NineSliceStretch, _e as Node, Xn as None, ot as Observable, ei as OffscreenSystem, kn as Pair, Xr as ParallaxComponent, wl as ParallelActions, Ti as Particle, vl as ParticleEmitter, Di as ParticleRenderer, Ei as ParticleTransform, On as PauseComponent, Dn as PauseComponentTag, $t as PauseEvent, jc as PauseSystem, Zc as PhysicsStats, is as PhysicsWorld, Sl as Plugin, Mc as PointLightComponent, Cc as PointerAbstraction, Ec as PointerButton, Ja as PointerComponent, xc as PointerEvent, kc as PointerEventReceiver, s as PointerScope, sc as PointerSystem, Rs as PointerType, ri as Polygon, nr as PolygonCollider, jn as Pool, ve as PositionNode, Ft as PostCollisionEvent, Ct as PostDebugDrawEvent, yt as PostDrawEvent, Dt as PostFrameEvent, ht as PostKillEvent, xt as PostTransformDrawEvent, Tt as PostUpdateEvent, Pt as PreCollisionEvent, St as PreDebugDrawEvent, vt as PreDrawEvent, Et as PreFrameEvent, mt as PreKillEvent, Wc as PreLoadEvent, bt as PreTransformDrawEvent, wt as PreUpdateEvent, ae as Projection, da as QuadIndexBuffer, Xo as QuadTree, yn as Query, bn as QueryManager, ec as RadiusAroundActorStrategy, f as Random, Dr as Raster, oe as Ray, $o as RealisticSolver, ni as Rectangle, Qt as RemoveEvent, mn as RemovedComponent, Nr as RentalPool, Za as Repeat, Qa as RepeatForever, os as Resolution, br as Resource, vr as ResourceEvents, yr as ResourceLoadingError, en as ResumeEvent, uo as RotateBy, lo as RotateByWithOptions, so as RotateTo, oo as RotateToWithOptions, c as RotationType, _o as ScaleBy, go as ScaleByWithOptions, mo as ScaleTo, po as ScaleToWithOptions, qc as Scene, Gc as SceneEvents, cs as Screen, nt as ScreenAppender, Fs as ScreenElement, ss as ScreenEvents, ki as ScreenShader, ml as ScrollPreventionMode, $l as Semaphore, Ln as SeparatingAxis, In as SeparationInfo, Po as Serializer, xi as Shader, Ki as ShaderPass, Ji as ShaderPipeline, Yi as ShaderPipelinePostProcessor, tr as Shape, H as Side, Zl as Slide, Kn as SolverStrategy, bs as Sound, Cs as SoundChannel, _s as SoundEvents, Ts as SoundManager, ps as SoundTrack, Ko as SparseHashGrid, Yo as SparseHashGridCollisionProcessor, Zn as SpatialPartitionStrategy, xr as Sprite, Lr as SpriteFont, zr as SpriteSheet, nl as StandardClock, fs as StateMachine, Ys as StrategyContainer, Bl as Stream, Cn as System, Tn as SystemManager, xn as SystemPriority, Sn as SystemType, rl as TestClock, Ka as Text, kr as TextAlign, Mr as TextDirection, Tr as TextureLoader, Ws as Tile, Us as TileMap, Hs as TileMapEvents, si as TiledAnimation, Rr as TiledSprite, Ls as Timer, Is as TimerEvents, al as Toaster, N as Transform, z as TransformComponent, Jl as Transition, Un as TreeNode, ac as Trigger, ic as TriggerEvents, p as TwoPI, fi as UniformBuffer, Fo as Util, T as Vector, O as Vector3, k as Vector4, D as VectorView, Gr as VertexBuffer, Oi as VertexLayout, Jn as VerticalFirst, Mt as VisibleEvent, ds as WebAudio, wc as WheelDeltaMode, Sc as WheelEvent, En as World, y as angleDifference, _ as approximatelyEqual, yl as assert, v as canonicalizeAngle, g as clamp, Pn as cloneSeparationInfo, ql as coroutine, ea as createBlurPasses, la as createGlowPasses, i as createId, We as easeInBack, Ze as easeInBounce, Ve as easeInCirc, ke as easeInCubic, qe as easeInElastic, Re as easeInExpo, Ke as easeInOutBack, Qe as easeInOutBounce, Ue as easeInOutCirc, je as easeInOutCubic, Ye as easeInOutElastic, Be as easeInOutExpo, Oe as easeInOutQuad, Pe as easeInOutQuart, Le as easeInOutQuint, Te as easeInOutSine, Ee as easeInQuad, Me as easeInQuart, Fe as easeInQuint, Ce as easeInSine, Ge as easeOutBack, Xe as easeOutBounce, He as easeOutCirc, Ae as easeOutCubic, Je as easeOutElastic, ze as easeOutExpo, De as easeOutQuad, Ne as easeOutQuart, Ie as easeOutQuint, we as easeOutSine, m as frac, $i as gaussianBlurFragmentSource, cl as getDefaultLightingConfig, Qn as getDefaultPhysicsConfig, Gi as getSourceDimensions, bi as glTypeToUniformTypeName, Vi as glsl, qa as hasGraphicsTick, Nl as hasOnAdd, Ol as hasOnInitialize, Ml as hasOnPostUpdate, Al as hasOnPreUpdate, Pl as hasOnRemove, Il as hasPostDraw, Fl as hasPreDraw, El as has_add, Tl as has_initialize, jl as has_postupdate, kl as has_preupdate, Dl as has_remove, le as inverseLerp, ue as inverseLerpVector, Ro as isActor, pn as isAddedComponent, rt as isComponentCtor, Ds as isLoaderConstructor, $a as isMoveByOptions, no as isMoveToOptions, hn as isRemovedComponent, co as isRotateByOptions, ao as isRotateToOptions, ho as isScaleByOptions, fo as isScaleToOptions, Kc as isSceneConstructor, Ps as isScreenElement, wn as isSystemConstructor, F as lerp, se as lerpAngle, ce as lerpVector, be as linear, qi as mergePassSources, Z as nextActionId, Sr as parseImageFiltering, wr as parseImageWrapping, Y as pixelSnapEpsilon, C as randomInRange, w as randomIntInRange, S as range, de as remap, fe as remapVector, h as sign, Se as smootherstep, xe as smoothstep, b as toDegrees, x as toRadians, E as vec, ee as vec3, te as vec4, pi as webgl };
@@ -1,4 +1,4 @@
1
- /*! excalibur - 1.1.0-alpha.310+46a3c90 - 2026-11-2
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+ /*! excalibur - 1.1.0-alpha.311+91ea3f3 - 2026-11-2
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2026 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -18393,7 +18393,7 @@ var Jl = class extends _n {
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  this._count += e;
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  }
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  }
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- }, eu = "1.1.0-alpha.310+46a3c90";
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+ }, eu = "1.1.0-alpha.311+91ea3f3";
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  n();
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  //#endregion
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  export { Xt as ActionCompleteEvent, Io as ActionContext, Ya as ActionQueue, Cl as ActionSequence, Yt as ActionStartEvent, Lo as ActionsComponent, cc as ActionsSystem, Ut as ActivateEvent, Bo as Actor, zo as ActorEvents, Zt as AddEvent, fn as AddedComponent, j as AffineMatrix, gr as Animation, pr as AnimationDirection, hr as AnimationEvents, mr as AnimationStrategy, Zo as ArcadeSolver, An as ArenaPool, ls as AudioContextFactory, pc as Axes, Xs as Axis, Ar as BaseAlign, pe as BezierCurve, yo as Blink, oa as BloomEffect, ta as BlurEffect, $ as BodyComponent, U as BoundingBox, Qc as BrowserComponent, $c as BrowserEvents, fc as Buttons, rc as Camera, nc as CameraEvents, ii as Canvas, ws as ChannelCollection, ti as Circle, lr as CircleCollider, tl as Clock, Vn as ClosestLineJumpTable, zn as Collider, Q as ColliderComponent, er as Colliders, Rn as CollisionContact, Vt as CollisionEndEvent, ut as CollisionGroup, ct as CollisionGroupManager, cr as CollisionJumpTable, zt as CollisionPostSolveEvent, Rt as CollisionPreSolveEvent, Bt as CollisionStartEvent, rs as CollisionSystem, R as CollisionType, I as Color, Jc as ColorBlindFlags, Xi as ColorBlindnessMode, Qi as ColorBlindnessPostProcessor, at as Component, $n as CompositeCollider, Nc as ConeLightComponent, tt as ConsoleAppender, Qo as ContactConstraintPoint, Lt as ContactEndEvent, qn as ContactSolveBias, It as ContactStartEvent, P as CoordPlane, Xl as CrossFade, Do as CurveBy, Eo as CurveTo, Fc as DarknessComponent, Wt as DeactivateEvent, Vr as Debug, Yc as DebugConfig, Yr as DebugGraphicsComponent, oc as DebugSystem, Hr as DebugText, ci as DefaultAntialiasOptions, dl as DefaultGarbageCollectionOptions, Os as DefaultLoader, li as DefaultPixelArtOptions, Vo as DegreeOfFreedom, xo as Delay, Ns as Detector, So as Die, sl as Director, ol as DirectorEvents, as as DisplayMode, Wn as DynamicTree, Gn as DynamicTreeCollisionProcessor, eu as EX_VERSION, ge as Edge, Hn as EdgeCollider, $s as ElasticToActorStrategy, _l as EmitterType, hl as Engine, pl as EngineEvents, qt as EnterTriggerEvent, Kt as EnterViewportEvent, _n as Entity, gn as EntityEvents, vn as EntityManager, o as EventEmitter, ft as EventTypes, dt as Events, di as ExcaliburGraphicsContext2DCanvas, Va as ExcaliburGraphicsContextWebGL, Jt as ExitTriggerEvent, Gt as ExitViewportEvent, bo as Fade, Yl as FadeInOut, r as Flags, To as Flash, Pc as FlickerSystem, Co as Follow, Ga as Font, Zr as FontCache, Ul as FontSource, jr as FontStyle, Or as FontUnit, el as FpsSampler, Xc as FrameStats, Ur as Framebuffer, a as Future, V as GameEvent, gt as GameStartEvent, _t as GameStopEvent, dc as Gamepad, jt as GamepadAxisEvent, At as GamepadButtonEvent, Ot as GamepadConnectEvent, kt as GamepadDisconnectEvent, lc as GamepadEvents, uc as Gamepads, fl as GarbageCollector, Ll as Gif, Hl as GifParser, re as GlobalCoordinates, ua as GlowEffect, xl as GpuParticleEmitter, bl as GpuParticleRenderer, he as Graph, W as Graphic, X as GraphicsComponent, _r as GraphicsGroup, $r as GraphicsSystem, Jo as HashColliderProxy, Go as HashGridCell, Ho as HashGridProxy, Nt as HiddenEvent, Yn as HorizontalFirst, G as ImageFiltering, Er as ImageSource, K as ImageSourceAttributeConstants, Cr as ImageWrapping, Ht as InitializeEvent, Ac as InputHost, mc as InputMapper, Gs as IsometricEntityComponent, Js as IsometricEntitySystem, qs as IsometricMap, Ks as IsometricTile, yc as KeyEvent, bc as Keyboard, vc as Keys, pt as KillEvent, gl as Label, Ic as LightOccluderComponent, Uc as LightingSystem, tc as LimitCameraBoundsStrategy, Jr as Line, ie as LineSegment, js as Loader, Es as LoaderEvents, Qs as LockCameraToActorAxisStrategy, Zs as LockCameraToActorStrategy, et as LogLevel, L as Logger, ma as Material, A as Matrix, ne as MatrixLocations, ms as MediaEvent, wo as Meet, B as MotionComponent, es as MotionSystem, to as MoveBy, eo as MoveByWithOptions, io as MoveTo, ro as MoveToWithOptions, Wr as MultisampleFramebuffer, Tc as NativePointerButton, hs as NativeSoundEvent, gs as NativeSoundProcessedEvent, oi as NineSlice, ai as NineSliceStretch, _e as Node, Xn as None, ot as Observable, ei as OffscreenSystem, kn as Pair, Xr as ParallaxComponent, wl as ParallelActions, Ti as Particle, vl as ParticleEmitter, Di as ParticleRenderer, Ei as ParticleTransform, On as PauseComponent, Dn as PauseComponentTag, $t as PauseEvent, jc as PauseSystem, Zc as PhysicsStats, is as PhysicsWorld, Sl as Plugin, Mc as PointLightComponent, Cc as PointerAbstraction, Ec as PointerButton, Ja as PointerComponent, xc as PointerEvent, kc as PointerEventReceiver, s as PointerScope, sc as PointerSystem, Rs as PointerType, ri as Polygon, nr as PolygonCollider, jn as Pool, ve as PositionNode, Ft as PostCollisionEvent, Ct as PostDebugDrawEvent, yt as PostDrawEvent, Dt as PostFrameEvent, ht as PostKillEvent, xt as PostTransformDrawEvent, Tt as PostUpdateEvent, Pt as PreCollisionEvent, St as PreDebugDrawEvent, vt as PreDrawEvent, Et as PreFrameEvent, mt as PreKillEvent, Wc as PreLoadEvent, bt as PreTransformDrawEvent, wt as PreUpdateEvent, ae as Projection, da as QuadIndexBuffer, Xo as QuadTree, yn as Query, bn as QueryManager, ec as RadiusAroundActorStrategy, f as Random, Dr as Raster, oe as Ray, $o as RealisticSolver, ni as Rectangle, Qt as RemoveEvent, mn as RemovedComponent, Nr as RentalPool, Za as Repeat, Qa as RepeatForever, os as Resolution, br as Resource, vr as ResourceEvents, yr as ResourceLoadingError, en as ResumeEvent, uo as RotateBy, lo as RotateByWithOptions, so as RotateTo, oo as RotateToWithOptions, c as RotationType, _o as ScaleBy, go as ScaleByWithOptions, mo as ScaleTo, po as ScaleToWithOptions, qc as Scene, Gc as SceneEvents, cs as Screen, nt as ScreenAppender, Fs as ScreenElement, ss as ScreenEvents, ki as ScreenShader, ml as ScrollPreventionMode, $l as Semaphore, Ln as SeparatingAxis, In as SeparationInfo, Po as Serializer, xi as Shader, Ki as ShaderPass, Ji as ShaderPipeline, Yi as ShaderPipelinePostProcessor, tr as Shape, H as Side, Zl as Slide, Kn as SolverStrategy, bs as Sound, Cs as SoundChannel, _s as SoundEvents, Ts as SoundManager, ps as SoundTrack, Ko as SparseHashGrid, Yo as SparseHashGridCollisionProcessor, Zn as SpatialPartitionStrategy, xr as Sprite, Lr as SpriteFont, zr as SpriteSheet, nl as StandardClock, fs as StateMachine, Ys as StrategyContainer, Bl as Stream, Cn as System, Tn as SystemManager, xn as SystemPriority, Sn as SystemType, rl as TestClock, Ka as Text, kr as TextAlign, Mr as TextDirection, Tr as TextureLoader, Ws as Tile, Us as TileMap, Hs as TileMapEvents, si as TiledAnimation, Rr as TiledSprite, Ls as Timer, Is as TimerEvents, al as Toaster, N as Transform, z as TransformComponent, Jl as Transition, Un as TreeNode, ac as Trigger, ic as TriggerEvents, p as TwoPI, fi as UniformBuffer, Fo as Util, T as Vector, O as Vector3, k as Vector4, D as VectorView, Gr as VertexBuffer, Oi as VertexLayout, Jn as VerticalFirst, Mt as VisibleEvent, ds as WebAudio, wc as WheelDeltaMode, Sc as WheelEvent, En as World, y as angleDifference, _ as approximatelyEqual, yl as assert, v as canonicalizeAngle, g as clamp, Pn as cloneSeparationInfo, ql as coroutine, ea as createBlurPasses, la as createGlowPasses, i as createId, We as easeInBack, Ze as easeInBounce, Ve as easeInCirc, ke as easeInCubic, qe as easeInElastic, Re as easeInExpo, Ke as easeInOutBack, Qe as easeInOutBounce, Ue as easeInOutCirc, je as easeInOutCubic, Ye as easeInOutElastic, Be as easeInOutExpo, Oe as easeInOutQuad, Pe as easeInOutQuart, Le as easeInOutQuint, Te as easeInOutSine, Ee as easeInQuad, Me as easeInQuart, Fe as easeInQuint, Ce as easeInSine, Ge as easeOutBack, Xe as easeOutBounce, He as easeOutCirc, Ae as easeOutCubic, Je as easeOutElastic, ze as easeOutExpo, De as easeOutQuad, Ne as easeOutQuart, Ie as easeOutQuint, we as easeOutSine, m as frac, $i as gaussianBlurFragmentSource, cl as getDefaultLightingConfig, Qn as getDefaultPhysicsConfig, Gi as getSourceDimensions, bi as glTypeToUniformTypeName, Vi as glsl, qa as hasGraphicsTick, Nl as hasOnAdd, Ol as hasOnInitialize, Ml as hasOnPostUpdate, Al as hasOnPreUpdate, Pl as hasOnRemove, Il as hasPostDraw, Fl as hasPreDraw, El as has_add, Tl as has_initialize, jl as has_postupdate, kl as has_preupdate, Dl as has_remove, le as inverseLerp, ue as inverseLerpVector, Ro as isActor, pn as isAddedComponent, rt as isComponentCtor, Ds as isLoaderConstructor, $a as isMoveByOptions, no as isMoveToOptions, hn as isRemovedComponent, co as isRotateByOptions, ao as isRotateToOptions, ho as isScaleByOptions, fo as isScaleToOptions, Kc as isSceneConstructor, Ps as isScreenElement, wn as isSystemConstructor, F as lerp, se as lerpAngle, ce as lerpVector, be as linear, qi as mergePassSources, Z as nextActionId, Sr as parseImageFiltering, wr as parseImageWrapping, Y as pixelSnapEpsilon, C as randomInRange, w as randomIntInRange, S as range, de as remap, fe as remapVector, h as sign, Se as smootherstep, xe as smoothstep, b as toDegrees, x as toRadians, E as vec, ee as vec3, te as vec4, pi as webgl };
package/package.json CHANGED
@@ -2,7 +2,7 @@
2
2
  "name": "excalibur",
3
3
  "type": "module",
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4
  "sideEffects": false,
5
- "version": "1.1.0-alpha.310",
5
+ "version": "1.1.0-alpha.311",
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6
  "exNextVersion": "1.1.0",
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  "publishConfig": {
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8
  "provenance": true