excalibur 0.32.0-alpha.1598 → 0.32.0-alpha.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- /*! excalibur - 0.32.0-alpha.1598+97bb68b - 2025-12-15
1
+ /*! excalibur - 0.32.0-alpha.16+07ccaa0 - 2025-12-22
2
2
  https://github.com/excaliburjs/Excalibur
3
3
  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
4
  Licensed BSD-2-Clause
@@ -21327,10 +21327,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21327
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  return updated;
21328
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  }
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  debug(ex, elapsed) {
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- const transparent = Color.Transparent;
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  const color = Color.White;
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  for (const cell of this.sparseHashGrid.values()) {
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- ex.drawRectangle(vec(cell.x * this.gridSize, cell.y * this.gridSize), this.gridSize, this.gridSize, transparent, color, 2);
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+ ex.debug.drawRect(cell.x * this.gridSize, cell.y * this.gridSize, this.gridSize, this.gridSize, { color, lineWidth: 2 });
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  }
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  }
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  }
@@ -24398,13 +24397,18 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  buttonElement.id = "excalibur-play";
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  buttonElement.style.display = "none";
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  if (buttonElement) {
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- const span = document.createElement("span");
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+ let [span, text] = buttonElement.getElementsByTagName("span");
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+ if (!span) {
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+ span != null ? span : span = document.createElement("span");
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+ buttonElement.appendChild(span);
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+ }
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  span.id = "excalibur-play-icon";
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- buttonElement.appendChild(span);
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- const text = document.createElement("span");
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+ if (!text) {
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+ text != null ? text : text = document.createElement("span");
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+ buttonElement.appendChild(text);
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+ }
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  text.id = "excalibur-play-text";
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  text.textContent = this.playButtonText;
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- buttonElement.appendChild(text);
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  }
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  return buttonElement;
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  };
@@ -25713,11 +25717,11 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  if (showGrid || showAll) {
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  for (let r = 0; r < this.rows + 1; r++) {
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  const yOffset = vec(0, r * this.tileHeight * this.scale.y);
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- gfx.drawLine(pos.add(yOffset), pos.add(vec(width, yOffset.y)), gridColor, gridWidth);
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+ gfx.debug.drawLine(pos.add(yOffset), pos.add(vec(width, yOffset.y)), { color: gridColor, lineWidth: gridWidth });
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  }
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  for (let c = 0; c < this.columns + 1; c++) {
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  const xOffset = vec(c * this.tileWidth * this.scale.x, 0);
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- gfx.drawLine(pos.add(xOffset), pos.add(vec(xOffset.x, height)), gridColor, gridWidth);
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+ gfx.debug.drawLine(pos.add(xOffset), pos.add(vec(xOffset.x, height)), { color: gridColor, lineWidth: gridWidth });
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  }
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  }
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  if (showAll || showColliderBounds || showColliderGeometry) {
@@ -25729,7 +25733,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  const bounds = collider.localBounds;
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  const pos2 = collider.worldPos.sub(this.pos);
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  if (showColliderBounds) {
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- gfx.drawRectangle(pos2, bounds.width, bounds.height, colliderBoundsColor);
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+ gfx.debug.drawRect(pos2.x, pos2.y, bounds.width, bounds.height, { color: colliderBoundsColor });
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  }
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  }
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  gfx.restore();
@@ -27092,17 +27096,15 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  cursor = cursor.add(lineHeight);
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  }
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  if (txSettings.showAll || txSettings.showRotation) {
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- this._graphicsContext.drawLine(
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- Vector.Zero,
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- Vector.fromAngle(tx.rotation).scale(50).add(Vector.Zero),
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- txSettings.rotationColor,
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- 2
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- );
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+ this._graphicsContext.debug.drawLine(Vector.Zero, Vector.fromAngle(tx.rotation).scale(20).add(Vector.Zero), {
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+ color: txSettings.rotationColor,
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+ lineWidth: 2
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+ });
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  this._graphicsContext.debug.drawText(`rot deg(${toDegrees(tx.rotation).toFixed(2)})`, cursor);
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  cursor = cursor.add(lineHeight);
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  }
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  if (txSettings.showAll || txSettings.showScale) {
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- this._graphicsContext.drawLine(Vector.Zero, tx.scale.add(Vector.Zero), txSettings.scaleColor, 2);
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+ this._graphicsContext.debug.drawLine(Vector.Zero, tx.scale, { color: txSettings.scaleColor, lineWidth: 2 });
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  }
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  }
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  debugDraw = entity.get(DebugGraphicsComponent);
@@ -27119,7 +27121,11 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  body = entity.get(BodyComponent);
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  if (body) {
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  if (bodySettings.showAll || bodySettings.showCollisionGroup) {
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- this._graphicsContext.debug.drawText(`collision group(${body.group.name})`, cursor);
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+ this._graphicsContext.debug.drawText(`collision group name(${body.group.name}))`, cursor);
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+ cursor = cursor.add(lineHeight);
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+ this._graphicsContext.debug.drawText(` mask(0x${(body.group.mask >>> 0).toString(16)})`, cursor);
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+ cursor = cursor.add(lineHeight);
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+ this._graphicsContext.debug.drawText(` category(0x${(body.group.category >>> 0).toString(16)})`, cursor);
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  cursor = cursor.add(lineHeight);
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  }
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  if (bodySettings.showAll || bodySettings.showCollisionType) {
@@ -27148,11 +27154,17 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  if (motion) {
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  if (motionSettings.showAll || motionSettings.showVelocity) {
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  this._graphicsContext.debug.drawText(`vel${motion.vel.toString(2)}`, cursor.add(tx.globalPos));
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- this._graphicsContext.drawLine(tx.globalPos, tx.globalPos.add(motion.vel), motionSettings.velocityColor, 2);
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+ this._graphicsContext.debug.drawLine(tx.globalPos, tx.globalPos.add(motion.vel), {
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+ color: motionSettings.velocityColor,
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+ lineWidth: 2
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+ });
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  cursor = cursor.add(lineHeight);
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  }
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  if (motionSettings.showAll || motionSettings.showAcceleration) {
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- this._graphicsContext.drawLine(tx.globalPos, tx.globalPos.add(motion.acc), motionSettings.accelerationColor, 2);
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+ this._graphicsContext.debug.drawLine(tx.globalPos, tx.globalPos.add(motion.acc), {
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+ color: motionSettings.accelerationColor,
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+ lineWidth: 2
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+ });
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  }
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  }
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  colliderComp = entity.get(ColliderComponent);
@@ -33602,7 +33614,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this._count += count;
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  }
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  }
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- const EX_VERSION = "0.32.0-alpha.1598+97bb68b";
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+ const EX_VERSION = "0.32.0-alpha.16+07ccaa0";
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  polyfill();
33607
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  exports2.ActionCompleteEvent = ActionCompleteEvent;
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  exports2.ActionContext = ActionContext;
@@ -1,4 +1,4 @@
1
- /*! excalibur - 0.32.0-alpha.1598+97bb68b - 2025-12-15
1
+ /*! excalibur - 0.32.0-alpha.16+07ccaa0 - 2025-12-22
2
2
  https://github.com/excaliburjs/Excalibur
3
3
  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
4
4
  Licensed BSD-2-Clause
@@ -21327,10 +21327,9 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
21327
21327
  return updated;
21328
21328
  }
21329
21329
  debug(ex, elapsed) {
21330
- const transparent = Color.Transparent;
21331
21330
  const color = Color.White;
21332
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  for (const cell of this.sparseHashGrid.values()) {
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- ex.drawRectangle(vec(cell.x * this.gridSize, cell.y * this.gridSize), this.gridSize, this.gridSize, transparent, color, 2);
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+ ex.debug.drawRect(cell.x * this.gridSize, cell.y * this.gridSize, this.gridSize, this.gridSize, { color, lineWidth: 2 });
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  }
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  }
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  }
@@ -24398,13 +24397,18 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
24398
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  buttonElement.id = "excalibur-play";
24399
24398
  buttonElement.style.display = "none";
24400
24399
  if (buttonElement) {
24401
- const span = document.createElement("span");
24400
+ let [span, text] = buttonElement.getElementsByTagName("span");
24401
+ if (!span) {
24402
+ span != null ? span : span = document.createElement("span");
24403
+ buttonElement.appendChild(span);
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+ }
24402
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  span.id = "excalibur-play-icon";
24403
- buttonElement.appendChild(span);
24404
- const text = document.createElement("span");
24406
+ if (!text) {
24407
+ text != null ? text : text = document.createElement("span");
24408
+ buttonElement.appendChild(text);
24409
+ }
24405
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  text.id = "excalibur-play-text";
24406
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  text.textContent = this.playButtonText;
24407
- buttonElement.appendChild(text);
24408
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  }
24409
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  return buttonElement;
24410
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  };
@@ -25713,11 +25717,11 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
25713
25717
  if (showGrid || showAll) {
25714
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  for (let r = 0; r < this.rows + 1; r++) {
25715
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  const yOffset = vec(0, r * this.tileHeight * this.scale.y);
25716
- gfx.drawLine(pos.add(yOffset), pos.add(vec(width, yOffset.y)), gridColor, gridWidth);
25720
+ gfx.debug.drawLine(pos.add(yOffset), pos.add(vec(width, yOffset.y)), { color: gridColor, lineWidth: gridWidth });
25717
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  }
25718
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  for (let c = 0; c < this.columns + 1; c++) {
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  const xOffset = vec(c * this.tileWidth * this.scale.x, 0);
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- gfx.drawLine(pos.add(xOffset), pos.add(vec(xOffset.x, height)), gridColor, gridWidth);
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+ gfx.debug.drawLine(pos.add(xOffset), pos.add(vec(xOffset.x, height)), { color: gridColor, lineWidth: gridWidth });
25721
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  }
25722
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  }
25723
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  if (showAll || showColliderBounds || showColliderGeometry) {
@@ -25729,7 +25733,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
25729
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  const bounds = collider.localBounds;
25730
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  const pos2 = collider.worldPos.sub(this.pos);
25731
25735
  if (showColliderBounds) {
25732
- gfx.drawRectangle(pos2, bounds.width, bounds.height, colliderBoundsColor);
25736
+ gfx.debug.drawRect(pos2.x, pos2.y, bounds.width, bounds.height, { color: colliderBoundsColor });
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  }
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  }
25735
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  gfx.restore();
@@ -27092,17 +27096,15 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
27092
27096
  cursor = cursor.add(lineHeight);
27093
27097
  }
27094
27098
  if (txSettings.showAll || txSettings.showRotation) {
27095
- this._graphicsContext.drawLine(
27096
- Vector.Zero,
27097
- Vector.fromAngle(tx.rotation).scale(50).add(Vector.Zero),
27098
- txSettings.rotationColor,
27099
- 2
27100
- );
27099
+ this._graphicsContext.debug.drawLine(Vector.Zero, Vector.fromAngle(tx.rotation).scale(20).add(Vector.Zero), {
27100
+ color: txSettings.rotationColor,
27101
+ lineWidth: 2
27102
+ });
27101
27103
  this._graphicsContext.debug.drawText(`rot deg(${toDegrees(tx.rotation).toFixed(2)})`, cursor);
27102
27104
  cursor = cursor.add(lineHeight);
27103
27105
  }
27104
27106
  if (txSettings.showAll || txSettings.showScale) {
27105
- this._graphicsContext.drawLine(Vector.Zero, tx.scale.add(Vector.Zero), txSettings.scaleColor, 2);
27107
+ this._graphicsContext.debug.drawLine(Vector.Zero, tx.scale, { color: txSettings.scaleColor, lineWidth: 2 });
27106
27108
  }
27107
27109
  }
27108
27110
  debugDraw = entity.get(DebugGraphicsComponent);
@@ -27119,7 +27121,11 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
27119
27121
  body = entity.get(BodyComponent);
27120
27122
  if (body) {
27121
27123
  if (bodySettings.showAll || bodySettings.showCollisionGroup) {
27122
- this._graphicsContext.debug.drawText(`collision group(${body.group.name})`, cursor);
27124
+ this._graphicsContext.debug.drawText(`collision group name(${body.group.name}))`, cursor);
27125
+ cursor = cursor.add(lineHeight);
27126
+ this._graphicsContext.debug.drawText(` mask(0x${(body.group.mask >>> 0).toString(16)})`, cursor);
27127
+ cursor = cursor.add(lineHeight);
27128
+ this._graphicsContext.debug.drawText(` category(0x${(body.group.category >>> 0).toString(16)})`, cursor);
27123
27129
  cursor = cursor.add(lineHeight);
27124
27130
  }
27125
27131
  if (bodySettings.showAll || bodySettings.showCollisionType) {
@@ -27148,11 +27154,17 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
27148
27154
  if (motion) {
27149
27155
  if (motionSettings.showAll || motionSettings.showVelocity) {
27150
27156
  this._graphicsContext.debug.drawText(`vel${motion.vel.toString(2)}`, cursor.add(tx.globalPos));
27151
- this._graphicsContext.drawLine(tx.globalPos, tx.globalPos.add(motion.vel), motionSettings.velocityColor, 2);
27157
+ this._graphicsContext.debug.drawLine(tx.globalPos, tx.globalPos.add(motion.vel), {
27158
+ color: motionSettings.velocityColor,
27159
+ lineWidth: 2
27160
+ });
27152
27161
  cursor = cursor.add(lineHeight);
27153
27162
  }
27154
27163
  if (motionSettings.showAll || motionSettings.showAcceleration) {
27155
- this._graphicsContext.drawLine(tx.globalPos, tx.globalPos.add(motion.acc), motionSettings.accelerationColor, 2);
27164
+ this._graphicsContext.debug.drawLine(tx.globalPos, tx.globalPos.add(motion.acc), {
27165
+ color: motionSettings.accelerationColor,
27166
+ lineWidth: 2
27167
+ });
27156
27168
  }
27157
27169
  }
27158
27170
  colliderComp = entity.get(ColliderComponent);
@@ -33602,7 +33614,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
33602
33614
  this._count += count;
33603
33615
  }
33604
33616
  }
33605
- const EX_VERSION = "0.32.0-alpha.1598+97bb68b";
33617
+ const EX_VERSION = "0.32.0-alpha.16+07ccaa0";
33606
33618
  polyfill();
33607
33619
  exports2.ActionCompleteEvent = ActionCompleteEvent;
33608
33620
  exports2.ActionContext = ActionContext;