excalibur 0.32.0-alpha.1592 → 0.32.0-alpha.1594
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/build/dist/Timer.d.ts +27 -0
- package/build/dist/excalibur.development.js +28 -3
- package/build/dist/excalibur.js +28 -3
- package/build/dist/excalibur.min.development.js +4 -4
- package/build/dist/excalibur.min.js +4 -4
- package/build/esm/excalibur.development.js +28 -3
- package/build/esm/excalibur.js +28 -3
- package/build/esm/excalibur.min.development.js +172 -162
- package/build/esm/excalibur.min.js +172 -162
- package/eslint.config.mjs +1 -0
- package/package.json +1 -1
- package/playground/README.md +71 -0
- package/playground/index.html +72 -0
- package/playground/package-lock.json +1954 -0
- package/playground/package.json +27 -0
- package/playground/public/favicon.ico +0 -0
- package/playground/public/icon.png +0 -0
- package/playground/public/logo-white@2x.png +0 -0
- package/playground/public/logo@2x.png +0 -0
- package/playground/public/player-run.png +0 -0
- package/playground/public/rpg-audio/License.txt +21 -0
- package/playground/public/rpg-audio/audio/handleCoins.ogg +0 -0
- package/playground/public/social.jpg +0 -0
- package/playground/public/social.png +0 -0
- package/playground/public/tiny-town/License.txt +22 -0
- package/playground/public/tiny-town/tilemap/tilemap.png +0 -0
- package/playground/tsconfig.json +26 -0
- package/playground/tsdown.config.ts +13 -0
- package/playground/vite.config.ts +5 -0
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@@ -1,4 +1,4 @@
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1
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-
/*! excalibur - 0.32.0-alpha.
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+
/*! excalibur - 0.32.0-alpha.1594+9ed7cab - 2025-12-8
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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Licensed BSD-2-Clause
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@@ -118,7 +118,7 @@ class yt {
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this._isCompleted || (this._isCompleted = !0, this._rejecter(t));
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}
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}
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-
class
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class X {
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constructor() {
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this._paused = !1, this._empty = !0, this._listeners = {}, this._listenersOnce = {}, this._pipes = [];
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}
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@@ -842,8 +842,8 @@ class Tt {
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const i = e || new x(0, 0), s = t, n = s.x * this.data[0] + s.y * this.data[4] + this.data[12], o = s.x * this.data[1] + s.y * this.data[5] + this.data[13];
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return i.x = n, i.y = o, i;
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} else {
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const i = e || new Tt(), s = t, n = this.data[0], o = this.data[1], a = this.data[2], h = this.data[3], l = this.data[4], c = this.data[5], d = this.data[6], u = this.data[7], _ = this.data[8], p = this.data[9], g = this.data[10], v = this.data[11], m = this.data[12], f = this.data[13], b = this.data[14], C = this.data[15], S = s.data[0], E = s.data[1], y = s.data[2], k = s.data[3], L = s.data[4], O = s.data[5], Q = s.data[6], st = s.data[7],
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i.data[0] = n * S + l * E + _ * y + m * k, i.data[1] = o * S + c * E + p * y + f * k, i.data[2] = a * S + d * E + g * y + b * k, i.data[3] = h * S + u * E + v * y + C * k, i.data[4] = n * L + l * O + _ * Q + m * st, i.data[5] = o * L + c * O + p * Q + f * st, i.data[6] = a * L + d * O + g * Q + b * st, i.data[7] = h * L + u * O + v * Q + C * st, i.data[8] = n *
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const i = e || new Tt(), s = t, n = this.data[0], o = this.data[1], a = this.data[2], h = this.data[3], l = this.data[4], c = this.data[5], d = this.data[6], u = this.data[7], _ = this.data[8], p = this.data[9], g = this.data[10], v = this.data[11], m = this.data[12], f = this.data[13], b = this.data[14], C = this.data[15], S = s.data[0], E = s.data[1], y = s.data[2], k = s.data[3], L = s.data[4], O = s.data[5], Q = s.data[6], st = s.data[7], $ = s.data[8], z = s.data[9], ot = s.data[10], ct = s.data[11], A = s.data[12], oe = s.data[13], ae = s.data[14], he = s.data[15];
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i.data[0] = n * S + l * E + _ * y + m * k, i.data[1] = o * S + c * E + p * y + f * k, i.data[2] = a * S + d * E + g * y + b * k, i.data[3] = h * S + u * E + v * y + C * k, i.data[4] = n * L + l * O + _ * Q + m * st, i.data[5] = o * L + c * O + p * Q + f * st, i.data[6] = a * L + d * O + g * Q + b * st, i.data[7] = h * L + u * O + v * Q + C * st, i.data[8] = n * $ + l * z + _ * ot + m * ct, i.data[9] = o * $ + c * z + p * ot + f * ct, i.data[10] = a * $ + d * z + g * ot + b * ct, i.data[11] = h * $ + u * z + v * ot + C * ct, i.data[12] = n * A + l * oe + _ * ae + m * he, i.data[13] = o * A + c * oe + p * ae + f * he, i.data[14] = a * A + d * oe + g * ae + b * he, i.data[15] = h * A + u * oe + v * ae + C * he;
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const Le = this.getScale();
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return i._scaleSignX = q(Le.x) * q(i._scaleSignX), i._scaleSignY = q(Le.y) * q(i._scaleSignY), i;
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}
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@@ -3433,7 +3433,7 @@ const Dl = {
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Kill: "kill"
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}, Zn = class Qi {
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constructor(t, e) {
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this.id = Qi._ID++, this.name = `Entity#${this.id}`, this.events = new
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this.id = Qi._ID++, this.name = `Entity#${this.id}`, this.events = new X(), this._tags = /* @__PURE__ */ new Set(), this.componentAdded$ = new xt(), this.componentRemoved$ = new xt(), this.tagAdded$ = new xt(), this.tagRemoved$ = new xt(), this.components = /* @__PURE__ */ new Map(), this.componentValues = [], this._componentsToRemove = [], this.scene = null, this.isActive = !0, this._parent = null, this.childrenAdded$ = new xt(), this.childrenRemoved$ = new xt(), this._children = [], this._isInitialized = !1, this._isAdded = !1;
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let i, s;
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if (Array.isArray(t))
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i = t, s = e;
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@@ -4929,7 +4929,7 @@ class Ji {
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}
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const Kn = class tr {
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constructor() {
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this.id = Pe("collider", tr._ID++), this.composite = null, this.events = new
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this.id = Pe("collider", tr._ID++), this.composite = null, this.events = new X(), this.offset = x.Zero;
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}
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/**
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* Returns a boolean indicating whether this body collided with
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}, ar = class Ki extends nt {
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constructor(t) {
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var e, i, s;
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super(t), this.events = new
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super(t), this.events = new X(), this.frames = [], this.strategy = "loop", this.frameDuration = 100, this._idempotencyToken = -1, this._firstTick = !0, this._currentFrame = 0, this._timeLeftInFrame = 0, this._pingPongDirection = 1, this._done = !1, this._playing = !0, this._speed = 1, this._wasResetDuringFrameCalc = !1, this._reversed = !1, this.frames = t.frames, this.speed = (e = t.speed) != null ? e : this.speed, this.strategy = (i = t.strategy) != null ? i : this.strategy, this.frameDuration = t.totalDuration ? t.totalDuration / this.frames.length : (s = t.frameDuration) != null ? s : this.frameDuration, this.data = t.data ? new Map(Object.entries(t.data)) : /* @__PURE__ */ new Map(), t.reverse && this.reverse(), this.goToFrame(0);
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}
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clone() {
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const t = this.constructor;
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* @param bustCache Whether or not to cache-bust requests
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*/
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constructor(t, e, i = !1) {
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this.path = t, this.responseType = e, this.bustCache = i, this.data = null, this.logger = I.getInstance(), this.events = new
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this.path = t, this.responseType = e, this.bustCache = i, this.data = null, this.logger = I.getInstance(), this.events = new X();
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}
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/**
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* Returns true if the Resource is completely loaded and is ready
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Fi.DrawCallCount = 0;
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Fi.DrawnImagesCount = 0;
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Fi.RendererSwaps = 0;
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let
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const
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let Z = Fi;
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const Y = 1e-4;
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class No {
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constructor(t) {
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this._ex = t, this._debugText = new fr();
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*/
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drawRect(t, e, i, s) {
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this._ex.__ctx.save(), this._ex.__ctx.strokeStyle = "red", this._ex.__ctx.strokeRect(
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this._ex.snapToPixel ? ~~(t +
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this._ex.snapToPixel ? ~~(e +
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this._ex.snapToPixel ? ~~(i +
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this._ex.snapToPixel ? ~~(s +
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this._ex.snapToPixel ? ~~(t + Y) : t,
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this._ex.snapToPixel ? ~~(e + Y) : e,
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this._ex.snapToPixel ? ~~(i + Y) : i,
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this._ex.snapToPixel ? ~~(s + Y) : s
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), this._ex.__ctx.restore();
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}
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drawLine(t, e, i = { color: T.Black }) {
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var s, n;
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this._ex.__ctx.save(), this._ex.__ctx.beginPath(), this._ex.__ctx.strokeStyle = (n = (s = i.color) == null ? void 0 : s.toString()) != null ? n : "", this._ex.__ctx.moveTo(
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this._ex.snapToPixel ? ~~(t.y +
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this._ex.snapToPixel ? ~~(t.x + Y) : t.x,
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this._ex.snapToPixel ? ~~(t.y + Y) : t.y
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), this._ex.__ctx.lineTo(
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this._ex.snapToPixel ? ~~(e.y +
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this._ex.snapToPixel ? ~~(e.x + Y) : e.x,
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this._ex.snapToPixel ? ~~(e.y + Y) : e.y
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), this._ex.__ctx.lineWidth = 2, this._ex.__ctx.stroke(), this._ex.__ctx.closePath(), this._ex.__ctx.restore();
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}
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drawPoint(t, e = { color: T.Black, size: 5 }) {
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this._ex.__ctx.save(), this._ex.__ctx.beginPath(), this._ex.__ctx.fillStyle = e.color.toString(), this._ex.__ctx.arc(
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this._ex.snapToPixel ? ~~(t.y +
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this._ex.snapToPixel ? ~~(t.x + Y) : t.x,
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this._ex.snapToPixel ? ~~(t.y + Y) : t.y,
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drawCircle(t, e, i, s, n) {
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this._ex.__ctx.save(), this._ex.__ctx.beginPath(), s && (this._ex.__ctx.strokeStyle = s.toString()), n && (this._ex.__ctx.lineWidth = n), this._ex.__ctx.fillStyle = i.toString(), this._ex.__ctx.arc(
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this._ex.snapToPixel ? ~~(t.x + Y) : t.x,
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this._ex.snapToPixel ? ~~(t.y + Y) : t.y,
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return;
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this.__ctx.globalAlpha = this.opacity;
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const c = [t, e, i, s, n, o, a, h, l].filter((d) => d !== void 0).map((d) => typeof d == "number" && this.snapToPixel ? ~~d : d);
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this.__ctx.drawImage.apply(this.__ctx, c),
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this.__ctx.drawImage.apply(this.__ctx, c), Z.DrawCallCount++, Z.DrawnImagesCount = 1;
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}
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drawLine(t, e, i, s = 1) {
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this.__ctx.save(), this.__ctx.beginPath(), this.__ctx.strokeStyle = i.toString(), this.__ctx.moveTo(
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this.snapToPixel ? ~~(t.y +
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), this.__ctx.lineTo(this.snapToPixel ? ~~(e.x +
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this.snapToPixel ? ~~(t.x + Y) : t.x,
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this.snapToPixel ? ~~(t.y + Y) : t.y
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), this.__ctx.lineTo(this.snapToPixel ? ~~(e.x + Y) : e.x, this.snapToPixel ? ~~(e.y + Y) : e.y), this.__ctx.lineWidth = s, this.__ctx.stroke(), this.__ctx.closePath(), this.__ctx.restore();
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}
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this.__ctx.save(), this.__ctx.fillStyle = s.toString(), this.__ctx.fillRect(
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this.snapToPixel ? ~~(t.y +
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this.snapToPixel ? ~~(i +
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this.snapToPixel ? ~~(t.x + Y) : t.x,
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this.snapToPixel ? ~~(t.y + Y) : t.y,
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this.__ctx.save(), this.__ctx.beginPath(), s && (this.__ctx.strokeStyle = s.toString()), n && (this.__ctx.lineWidth = n), this.__ctx.fillStyle = i.toString(), this.__ctx.arc(
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this.__ctx.translate(this.snapToPixel ? ~~(t + Y) : t, this.snapToPixel ? ~~(e + Y) : e);
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const t = this._gl;
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this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._shader.setUniformBoolean("u_dashed", this._currentlyDashed), t.drawArrays(t.TRIANGLES, 0, this._lineCount * 6), Z.DrawnImagesCount += this._lineCount, Z.DrawCallCount++, this._vertexIndex = 0, this._lineCount = 0, this._lengthSoFar = 0;
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if (this._pointCount === 0)
|
|
10468
10468
|
return;
|
|
10469
10469
|
const t = this._gl;
|
|
10470
|
-
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), t.drawArrays(t.POINTS, 0, this._pointCount),
|
|
10470
|
+
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), t.drawArrays(t.POINTS, 0, this._pointCount), Z.DrawnImagesCount += this._pointCount, Z.DrawCallCount++, this._pointCount = 0, this._vertexIndex = 0;
|
|
10471
10471
|
}
|
|
10472
10472
|
}
|
|
10473
10473
|
const ia = `#version 300 es
|
|
@@ -10616,7 +10616,7 @@ class na {
|
|
|
10616
10616
|
if (this._circleCount === 0)
|
|
10617
10617
|
return;
|
|
10618
10618
|
const t = this._gl;
|
|
10619
|
-
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._quads.bind(), t.drawElements(t.TRIANGLES, this._circleCount * 6, this._quads.bufferGlType, 0),
|
|
10619
|
+
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._quads.bind(), t.drawElements(t.TRIANGLES, this._circleCount * 6, this._quads.bufferGlType, 0), Z.DrawnImagesCount += this._circleCount, Z.DrawCallCount++, this._circleCount = 0, this._vertexIndex = 0;
|
|
10620
10620
|
}
|
|
10621
10621
|
}
|
|
10622
10622
|
const ra = `#version 300 es
|
|
@@ -10880,8 +10880,8 @@ class ca {
|
|
|
10880
10880
|
this._view[0] = 0, this._view[1] = 0, this._view[2] = (c = s != null ? s : p) != null ? c : 0, this._view[3] = (d = n != null ? n : g) != null ? d : 0, this._dest[0] = e != null ? e : 1, this._dest[1] = i != null ? i : 1, o !== void 0 && a !== void 0 && h !== void 0 && l !== void 0 && (this._view[0] = e != null ? e : 1, this._view[1] = i != null ? i : 1, this._view[2] = (u = s != null ? s : p) != null ? u : 0, this._view[3] = (_ = n != null ? n : g) != null ? _ : 0, this._dest[0] = o, this._dest[1] = a, v = h, m = l), e = this._view[0], i = this._view[1];
|
|
10881
10881
|
const f = this._view[2], b = this._view[3], C = this._context.getTransform(), S = this._context.opacity, E = this._context.snapToPixel;
|
|
10882
10882
|
this._quad[0] = this._dest[0], this._quad[1] = this._dest[1], this._quad[2] = this._dest[0] + v, this._quad[3] = this._dest[1], this._quad[4] = this._dest[0], this._quad[5] = this._dest[1] + m, this._quad[6] = this._dest[0] + v, this._quad[7] = this._dest[1] + m, C.multiplyQuadInPlace(this._quad), E && (this._quad[0] = ~~(this._quad[0] + q(this._quad[0]) * M), this._quad[1] = ~~(this._quad[1] + q(this._quad[1]) * M), this._quad[2] = ~~(this._quad[2] + q(this._quad[2]) * M), this._quad[3] = ~~(this._quad[3] + q(this._quad[3]) * M), this._quad[4] = ~~(this._quad[4] + q(this._quad[4]) * M), this._quad[5] = ~~(this._quad[5] + q(this._quad[5]) * M), this._quad[6] = ~~(this._quad[6] + q(this._quad[6]) * M), this._quad[7] = ~~(this._quad[7] + q(this._quad[7]) * M));
|
|
10883
|
-
const y = this._context.tint || this._defaultTint, k = this._getTextureIdForImage(t), L = p || v, O = g || m, Q = (e + this.uvPadding) / L, st = (i + this.uvPadding) / O,
|
|
10884
|
-
A[this._vertexIndex++] = this._quad[0], A[this._vertexIndex++] = this._quad[1], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = Q, A[this._vertexIndex++] = st, A[this._vertexIndex++] = k, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a, A[this._vertexIndex++] = this._quad[4], A[this._vertexIndex++] = this._quad[5], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = Q, A[this._vertexIndex++] = z, A[this._vertexIndex++] = k, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a, A[this._vertexIndex++] = this._quad[2], A[this._vertexIndex++] = this._quad[3], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] =
|
|
10883
|
+
const y = this._context.tint || this._defaultTint, k = this._getTextureIdForImage(t), L = p || v, O = g || m, Q = (e + this.uvPadding) / L, st = (i + this.uvPadding) / O, $ = (e + f - this.uvPadding) / L, z = (i + b - this.uvPadding) / O, ot = p, ct = g, A = this._layout.vertexBuffer.bufferData;
|
|
10884
|
+
A[this._vertexIndex++] = this._quad[0], A[this._vertexIndex++] = this._quad[1], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = Q, A[this._vertexIndex++] = st, A[this._vertexIndex++] = k, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a, A[this._vertexIndex++] = this._quad[4], A[this._vertexIndex++] = this._quad[5], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = Q, A[this._vertexIndex++] = z, A[this._vertexIndex++] = k, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a, A[this._vertexIndex++] = this._quad[2], A[this._vertexIndex++] = this._quad[3], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = $, A[this._vertexIndex++] = st, A[this._vertexIndex++] = k, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a, A[this._vertexIndex++] = this._quad[6], A[this._vertexIndex++] = this._quad[7], A[this._vertexIndex++] = S, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = $, A[this._vertexIndex++] = z, A[this._vertexIndex++] = k, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a;
|
|
10885
10885
|
}
|
|
10886
10886
|
hasPendingDraws() {
|
|
10887
10887
|
return this._imageCount !== 0;
|
|
@@ -10890,7 +10890,7 @@ class ca {
|
|
|
10890
10890
|
if (this._imageCount === 0)
|
|
10891
10891
|
return;
|
|
10892
10892
|
const t = this._gl;
|
|
10893
|
-
this._shader.use(), this._layout.use(!0, 48 * this._imageCount), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._shader.setUniformBoolean("u_pixelart", this.pixelArtSampler), this._bindTextures(t), this._quads.bind(), t.drawElements(t.TRIANGLES, this._imageCount * 6, this._quads.bufferGlType, 0),
|
|
10893
|
+
this._shader.use(), this._layout.use(!0, 48 * this._imageCount), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._shader.setUniformBoolean("u_pixelart", this.pixelArtSampler), this._bindTextures(t), this._quads.bind(), t.drawElements(t.TRIANGLES, this._imageCount * 6, this._quads.bufferGlType, 0), Z.DrawnImagesCount += this._imageCount, Z.DrawCallCount++, this._imageCount = 0, this._vertexIndex = 0, this._textures.length = 0, this._textureIndex = 0, this._textureToIndex.clear(), this._images.clear(), this._imageToWidth.clear(), this._imageToHeight.clear();
|
|
10894
10894
|
}
|
|
10895
10895
|
}
|
|
10896
10896
|
const da = `#version 300 es
|
|
@@ -11079,7 +11079,7 @@ class _a {
|
|
|
11079
11079
|
if (this._rectangleCount === 0)
|
|
11080
11080
|
return;
|
|
11081
11081
|
const t = this._gl;
|
|
11082
|
-
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._quads.bind(), t.drawElements(t.TRIANGLES, this._rectangleCount * 6, this._quads.bufferGlType, 0),
|
|
11082
|
+
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._quads.bind(), t.drawElements(t.TRIANGLES, this._rectangleCount * 6, this._quads.bufferGlType, 0), Z.DrawnImagesCount += this._rectangleCount, Z.DrawCallCount++, this._rectangleCount = 0, this._vertexIndex = 0;
|
|
11083
11083
|
}
|
|
11084
11084
|
}
|
|
11085
11085
|
const fa = `#version 300 es
|
|
@@ -11219,7 +11219,7 @@ class pa {
|
|
|
11219
11219
|
if (this._circleCount === 0)
|
|
11220
11220
|
return;
|
|
11221
11221
|
const t = this._gl;
|
|
11222
|
-
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._quads.bind(), t.drawElements(t.TRIANGLES, this._circleCount * 6, this._quads.bufferGlType, 0),
|
|
11222
|
+
this._shader.use(), this._layout.use(!0), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._quads.bind(), t.drawElements(t.TRIANGLES, this._circleCount * 6, this._quads.bufferGlType, 0), Z.DrawnImagesCount += this._circleCount, Z.DrawCallCount++, this._circleCount = 0, this._vertexIndex = 0;
|
|
11223
11223
|
}
|
|
11224
11224
|
}
|
|
11225
11225
|
class ma {
|
|
@@ -11264,10 +11264,10 @@ class Ns {
|
|
|
11264
11264
|
const m = this._context.getTransform(), f = this._context.opacity, b = v.getShader(), C = this._layout.vertexBuffer.bufferData;
|
|
11265
11265
|
let S = 0, E = (t == null ? void 0 : t.width) || s || 0, y = (t == null ? void 0 : t.height) || n || 0, k = [0, 0, (c = s != null ? s : t == null ? void 0 : t.width) != null ? c : 0, (d = n != null ? n : t == null ? void 0 : t.height) != null ? d : 0], L = [e != null ? e : 1, i != null ? i : 1];
|
|
11266
11266
|
o !== void 0 && a !== void 0 && h !== void 0 && l !== void 0 && (k = [e != null ? e : 1, i != null ? i : 1, (u = s != null ? s : t == null ? void 0 : t.width) != null ? u : 0, (_ = n != null ? n : t == null ? void 0 : t.height) != null ? _ : 0], L = [o, a], E = h, y = l), e = k[0], i = k[1];
|
|
11267
|
-
const O = k[2], Q = k[3], st = w(L[0], L[1]),
|
|
11268
|
-
C[S++] = st.x, C[S++] = st.y, C[S++] = oe, C[S++] = ae, C[S++] = Fs, C[S++] = Ds, C[S++] = z.x, C[S++] = z.y, C[S++] = oe, C[S++] = Le, C[S++] = Fs, C[S++] = ks, C[S++] =
|
|
11267
|
+
const O = k[2], Q = k[3], st = w(L[0], L[1]), $ = w(L[0] + E, L[1]), z = w(L[0], L[1] + y), ot = w(L[0] + E, L[1] + y), ct = t.width || E, A = t.height || y, oe = e / ct, ae = i / A, he = (e + O - 0.01) / ct, Le = (i + Q - 0.01) / A, Li = m.getPosition(), Ms = Li.add(ot), Fs = Li.x / this._context.width, Ds = Li.y / this._context.height, Bs = Ms.x / this._context.width, ks = Ms.y / this._context.height;
|
|
11268
|
+
C[S++] = st.x, C[S++] = st.y, C[S++] = oe, C[S++] = ae, C[S++] = Fs, C[S++] = Ds, C[S++] = z.x, C[S++] = z.y, C[S++] = oe, C[S++] = Le, C[S++] = Fs, C[S++] = ks, C[S++] = $.x, C[S++] = $.y, C[S++] = he, C[S++] = ae, C[S++] = Bs, C[S++] = Ds, C[S++] = ot.x, C[S++] = ot.y, C[S++] = he, C[S++] = Le, C[S++] = Bs, C[S++] = ks;
|
|
11269
11269
|
let Ls = this._addImageAsTexture(t);
|
|
11270
|
-
v.use(), this._layout.shader = b, this._layout.use(!0), b.trySetUniformFloat("u_time_ms", performance.now()), b.trySetUniformFloat("u_opacity", f), b.trySetUniformFloatVector("u_resolution", w(this._context.width, this._context.height)), b.trySetUniformFloatVector("u_graphic_resolution", w(ct, A)), b.trySetUniformFloatVector("u_size", w(O, Q)), b.trySetUniformMatrix("u_matrix", this._context.ortho), b.trySetUniformMatrix("u_transform", m.to4x4()), v.isOverridingGraphic && (p = v.images.u_graphic) != null && p.image && (Ls = this._addImageAsTexture(v.images.u_graphic.image)), g.activeTexture(g.TEXTURE0 + 0), g.bindTexture(g.TEXTURE_2D, Ls), b.trySetUniformInt("u_graphic", 0), v.isUsingScreenTexture && (g.activeTexture(g.TEXTURE0 + 1), g.bindTexture(g.TEXTURE_2D, this._context.materialScreenTexture), b.trySetUniformInt("u_screen_texture", 1)), this._quads.bind(), g.drawElements(g.TRIANGLES, 6, this._quads.bufferGlType, 0),
|
|
11270
|
+
v.use(), this._layout.shader = b, this._layout.use(!0), b.trySetUniformFloat("u_time_ms", performance.now()), b.trySetUniformFloat("u_opacity", f), b.trySetUniformFloatVector("u_resolution", w(this._context.width, this._context.height)), b.trySetUniformFloatVector("u_graphic_resolution", w(ct, A)), b.trySetUniformFloatVector("u_size", w(O, Q)), b.trySetUniformMatrix("u_matrix", this._context.ortho), b.trySetUniformMatrix("u_transform", m.to4x4()), v.isOverridingGraphic && (p = v.images.u_graphic) != null && p.image && (Ls = this._addImageAsTexture(v.images.u_graphic.image)), g.activeTexture(g.TEXTURE0 + 0), g.bindTexture(g.TEXTURE_2D, Ls), b.trySetUniformInt("u_graphic", 0), v.isUsingScreenTexture && (g.activeTexture(g.TEXTURE0 + 1), g.bindTexture(g.TEXTURE_2D, this._context.materialScreenTexture), b.trySetUniformInt("u_screen_texture", 1)), this._quads.bind(), g.drawElements(g.TRIANGLES, 6, this._quads.bufferGlType, 0), Z.DrawnImagesCount++, Z.DrawCallCount++;
|
|
11271
11271
|
}
|
|
11272
11272
|
_addImageAsTexture(t) {
|
|
11273
11273
|
const e = t.getAttribute(U.Filtering), i = e ? ti(e) : void 0, s = Nt(t.getAttribute(U.WrappingX)), n = Nt(t.getAttribute(U.WrappingY)), o = t.getAttribute("forceUpload") === "true", a = this._context.textureLoader.load(
|
|
@@ -11525,8 +11525,8 @@ class wa {
|
|
|
11525
11525
|
this._view[0] = 0, this._view[1] = 0, this._view[2] = (c = s != null ? s : p) != null ? c : 0, this._view[3] = (d = n != null ? n : g) != null ? d : 0, this._dest[0] = e != null ? e : 1, this._dest[1] = i != null ? i : 1, o !== void 0 && a !== void 0 && h !== void 0 && l !== void 0 && (this._view[0] = e != null ? e : 1, this._view[1] = i != null ? i : 1, this._view[2] = (u = s != null ? s : p) != null ? u : 0, this._view[3] = (_ = n != null ? n : g) != null ? _ : 0, this._dest[0] = o, this._dest[1] = a, v = h, m = l), e = this._view[0], i = this._view[1];
|
|
11526
11526
|
const f = this._view[2], b = this._view[3], C = this._context.getTransform(), S = this._context.opacity;
|
|
11527
11527
|
this._context.snapToPixel && (this._dest[0] = ~~(this._dest[0] + M), this._dest[1] = ~~(this._dest[1] + M));
|
|
11528
|
-
const y = this._context.tint || this._defaultTint, k = this._getTextureIdForImage(t), L = p || v, O = g || m, Q = (e + this.uvPadding) / L, st = (i + this.uvPadding) / O,
|
|
11529
|
-
A[this._vertexIndex++] = this._dest[0], A[this._vertexIndex++] = this._dest[1], A[this._vertexIndex++] = C.data[0], A[this._vertexIndex++] = C.data[1], A[this._vertexIndex++] = C.data[2], A[this._vertexIndex++] = C.data[3], A[this._vertexIndex++] = C.data[4], A[this._vertexIndex++] = C.data[5], A[this._vertexIndex++] = S, A[this._vertexIndex++] = v, A[this._vertexIndex++] = m, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = k, A[this._vertexIndex++] = Q, A[this._vertexIndex++] = st, A[this._vertexIndex++] =
|
|
11528
|
+
const y = this._context.tint || this._defaultTint, k = this._getTextureIdForImage(t), L = p || v, O = g || m, Q = (e + this.uvPadding) / L, st = (i + this.uvPadding) / O, $ = (e + f - this.uvPadding) / L, z = (i + b - this.uvPadding) / O, ot = p, ct = g, A = this._transformData.bufferData;
|
|
11529
|
+
A[this._vertexIndex++] = this._dest[0], A[this._vertexIndex++] = this._dest[1], A[this._vertexIndex++] = C.data[0], A[this._vertexIndex++] = C.data[1], A[this._vertexIndex++] = C.data[2], A[this._vertexIndex++] = C.data[3], A[this._vertexIndex++] = C.data[4], A[this._vertexIndex++] = C.data[5], A[this._vertexIndex++] = S, A[this._vertexIndex++] = v, A[this._vertexIndex++] = m, A[this._vertexIndex++] = ot, A[this._vertexIndex++] = ct, A[this._vertexIndex++] = k, A[this._vertexIndex++] = Q, A[this._vertexIndex++] = st, A[this._vertexIndex++] = $, A[this._vertexIndex++] = z, A[this._vertexIndex++] = y.r / 255, A[this._vertexIndex++] = y.g / 255, A[this._vertexIndex++] = y.b / 255, A[this._vertexIndex++] = y.a;
|
|
11530
11530
|
}
|
|
11531
11531
|
hasPendingDraws() {
|
|
11532
11532
|
return this._imageCount !== 0;
|
|
@@ -11535,7 +11535,7 @@ class wa {
|
|
|
11535
11535
|
if (this._imageCount === 0)
|
|
11536
11536
|
return;
|
|
11537
11537
|
const t = this._gl;
|
|
11538
|
-
this._shader.use(), this._bindData(t), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._shader.setUniformBoolean("u_pixelart", this.pixelArtSampler), this._bindTextures(t), t.drawArraysInstanced(t.TRIANGLES, 0, 6, this._imageCount),
|
|
11538
|
+
this._shader.use(), this._bindData(t), this._shader.setUniformMatrix("u_matrix", this._context.ortho), this._shader.setUniformBoolean("u_pixelart", this.pixelArtSampler), this._bindTextures(t), t.drawArraysInstanced(t.TRIANGLES, 0, 6, this._imageCount), Z.DrawnImagesCount += this._imageCount, Z.DrawCallCount++, t.bindVertexArray(null), this._imageCount = 0, this._vertexIndex = 0, this._textures.length = 0, this._textureIndex = 0, this._textureToIndex.clear(), this._images.clear(), this._imageToWidth.clear(), this._imageToHeight.clear();
|
|
11539
11539
|
}
|
|
11540
11540
|
}
|
|
11541
11541
|
const M = 1e-4;
|
|
@@ -11902,7 +11902,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
|
|
|
11902
11902
|
if (this._drawCalls.length && this._drawCallIndex) {
|
|
11903
11903
|
let o = this._drawCalls[0].renderer, a = this.get(o);
|
|
11904
11904
|
for (let h = 0; h < this._drawCallIndex; h++)
|
|
11905
|
-
this._transform.current = this._drawCalls[h].transform, this._state.current = this._drawCalls[h].state, this._drawCalls[h].renderer !== o && (a.flush(), o = this._drawCalls[h].renderer, a = this.get(o),
|
|
11905
|
+
this._transform.current = this._drawCalls[h].transform, this._state.current = this._drawCalls[h].state, this._drawCalls[h].renderer !== o && (a.flush(), o = this._drawCalls[h].renderer, a = this.get(o), Z.RendererSwaps++), a instanceof Ns && ((t = this.material) != null && t.isUsingScreenTexture) && (e.copyToTexture(this.materialScreenTexture), e.use()), a.draw(...this._drawCalls[h].args);
|
|
11906
11906
|
a.hasPendingDraws() && a.flush();
|
|
11907
11907
|
}
|
|
11908
11908
|
this._transform.current = s, this._state.current = n, this._drawCallPool.done(), this._drawCallIndex = 0, this._imageToHeight.clear(), this._imageToWidth.clear();
|
|
@@ -13536,7 +13536,7 @@ const Nl = {
|
|
|
13536
13536
|
* @param config
|
|
13537
13537
|
*/
|
|
13538
13538
|
constructor(t) {
|
|
13539
|
-
super(), this.events = new
|
|
13539
|
+
super(), this.events = new X(), this._anchor = Pt(x.Half, (O) => this._handleAnchorChange(O)), this._offset = Pt(x.Zero, (O) => this._handleOffsetChange(O)), this.logger = I.getInstance(), this._draggable = !1, this._dragging = !1, this._pointerDragStartHandler = () => {
|
|
13540
13540
|
this._dragging = !0;
|
|
13541
13541
|
}, this._pointerDragEndHandler = () => {
|
|
13542
13542
|
this._dragging = !1;
|
|
@@ -14063,7 +14063,7 @@ Rr.defaults = {
|
|
|
14063
14063
|
let Dt = Rr;
|
|
14064
14064
|
class it extends kt {
|
|
14065
14065
|
constructor(t) {
|
|
14066
|
-
super(), this.events = new
|
|
14066
|
+
super(), this.events = new X(), this.$colliderAdded = new xt(), this.$colliderRemoved = new xt(), this._collidersToRemove = [], this.set(t);
|
|
14067
14067
|
}
|
|
14068
14068
|
/**
|
|
14069
14069
|
* Get the current collider geometry
|
|
@@ -14216,7 +14216,7 @@ var le = /* @__PURE__ */ ((r) => (r.Rotation = "rotation", r.X = "x", r.Y = "y",
|
|
|
14216
14216
|
const bs = class di extends kt {
|
|
14217
14217
|
constructor(t) {
|
|
14218
14218
|
var e, i, s;
|
|
14219
|
-
super(), this.dependencies = [P, H], this.id = Pe("body", di._ID++), this.events = new
|
|
14219
|
+
super(), this.dependencies = [P, H], this.id = Pe("body", di._ID++), this.events = new X(), this.oldTransform = new re(), this.__oldTransformCaptured = !1, this.enableFixedUpdateInterpolate = !0, this.collisionType = R.PreventCollision, this.group = Ee.All, this._sleeping = !1, this.bounciness = 0.2, this.friction = 0.99, this.useGravity = !0, this.limitDegreeOfFreedom = [], this._oldGlobalPos = x.Zero, this.oldVel = new x(0, 0), this.oldAcc = x.Zero, this._impulseScratch = w(0, 0), this._distanceFromCenterScratch = w(0, 0), t ? (this.collisionType = (e = t.type) != null ? e : this.collisionType, this.group = (i = t.group) != null ? i : this.group, this.useGravity = (s = t.useGravity) != null ? s : this.useGravity, this._bodyConfig = {
|
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14220
14220
|
...ne().bodies,
|
|
14221
14221
|
...t.config
|
|
14222
14222
|
}) : this._bodyConfig = {
|
|
@@ -14681,8 +14681,8 @@ class Xs {
|
|
|
14681
14681
|
const O = $t.calculateHashKey(b, C), Q = this.hashGrid.sparseHashGrid.get(O);
|
|
14682
14682
|
if (Q) {
|
|
14683
14683
|
const st = [];
|
|
14684
|
-
for (let
|
|
14685
|
-
const z = Q.proxies[
|
|
14684
|
+
for (let $ = 0; $ < Q.proxies.length; $++) {
|
|
14685
|
+
const z = Q.proxies[$];
|
|
14686
14686
|
if (!y.has(z.collider.id.value)) {
|
|
14687
14687
|
if (y.add(z.collider.id.value), z.body) {
|
|
14688
14688
|
if (e != null && e.ignoreCollisionGroupAll && z.body.group === Ee.All)
|
|
@@ -14695,9 +14695,9 @@ class Xs {
|
|
|
14695
14695
|
ot && st.push(ot);
|
|
14696
14696
|
}
|
|
14697
14697
|
}
|
|
14698
|
-
st.sort((
|
|
14699
|
-
for (let
|
|
14700
|
-
const z = st[
|
|
14698
|
+
st.sort(($, z) => $.distance - z.distance);
|
|
14699
|
+
for (let $ = 0; $ < st.length; $++) {
|
|
14700
|
+
const z = st[$];
|
|
14701
14701
|
if (e != null && e.filter) {
|
|
14702
14702
|
if (e.filter(z) && (o.push(z), !c)) {
|
|
14703
14703
|
k = !0;
|
|
@@ -15107,8 +15107,8 @@ class Ys {
|
|
|
15107
15107
|
for (let m = 0; m < l.points.length; m++) {
|
|
15108
15108
|
const f = l.points[m], b = l.normal, C = l.tangent, S = f.sub(p.center), E = f.sub(v.center), y = S.cross(b), k = E.cross(b), L = _.inverseMass + g.inverseMass + _.inverseInertia * y * y + g.inverseInertia * k * k, O = S.cross(C), Q = E.cross(C), st = _.inverseMass + g.inverseMass + _.inverseInertia * O * O + g.inverseInertia * Q * Q;
|
|
15109
15109
|
d[u] && ((n = (s = d[u]) == null ? void 0 : s.point) == null ? void 0 : n.squareDistance(f)) < 4 ? (d[u].point = f, d[u].local = l.localPoints[u]) : d[u] = new ja(f, l.localPoints[u], l), d[u].aToContact = S, d[u].bToContact = E, d[u].normalMass = 1 / L, d[u].tangentMass = 1 / st;
|
|
15110
|
-
const
|
|
15111
|
-
d[u].originalVelocityAndRestitution = 0, z < -0.1 && (d[u].originalVelocityAndRestitution =
|
|
15110
|
+
const $ = _.bounciness > g.bounciness ? _.bounciness : g.bounciness, z = l.normal.dot(d[u].getRelativeVelocity());
|
|
15111
|
+
d[u].originalVelocityAndRestitution = 0, z < -0.1 && (d[u].originalVelocityAndRestitution = -$ * z), u++;
|
|
15112
15112
|
}
|
|
15113
15113
|
this.idToContactConstraint.set(l.id, d);
|
|
15114
15114
|
}
|
|
@@ -15429,7 +15429,7 @@ const Wl = {
|
|
|
15429
15429
|
};
|
|
15430
15430
|
class js {
|
|
15431
15431
|
constructor(t) {
|
|
15432
|
-
this.events = new
|
|
15432
|
+
this.events = new X(), this._antialiasing = !0, this._canvasImageRendering = "auto", this._resolutionStack = [], this._viewportStack = [], this._pixelRatioOverride = null, this._isFullscreen = !1, this._isDisposed = !1, this._logger = I.getInstance(), this._fullscreenChangeHandler = () => {
|
|
15433
15433
|
this._isDisposed || (this._isFullscreen = !this._isFullscreen, this._logger.debug("Fullscreen Change", this._isFullscreen), this.events.emit("fullscreen", {
|
|
15434
15434
|
fullscreen: this.isFullscreen
|
|
15435
15435
|
}));
|
|
@@ -16253,7 +16253,7 @@ function sh(r) {
|
|
|
16253
16253
|
}
|
|
16254
16254
|
class Lr {
|
|
16255
16255
|
constructor(...t) {
|
|
16256
|
-
this.events = new
|
|
16256
|
+
this.events = new X(), this.logger = I.getInstance(), this._loop = !1, this._volume = 1, this._isStopped = !1, this._tracks = [], this._wasPlayingOnHidden = !1, this._playbackRate = 1, this._audioContext = wi.create();
|
|
16257
16257
|
let e;
|
|
16258
16258
|
sh(t) ? e = t[0] : e = {
|
|
16259
16259
|
paths: t
|
|
@@ -16489,7 +16489,7 @@ class bi {
|
|
|
16489
16489
|
* @param options Optionally provide the list of resources you want to load at constructor time
|
|
16490
16490
|
*/
|
|
16491
16491
|
constructor(t) {
|
|
16492
|
-
this.events = new
|
|
16492
|
+
this.events = new X(), this.canvas = new xs({
|
|
16493
16493
|
filtering: wt.Blended,
|
|
16494
16494
|
smoothing: !0,
|
|
16495
16495
|
cache: !1,
|
|
@@ -16625,7 +16625,7 @@ const nh = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAdQAAAB2CAYAAABxhGI9AA
|
|
|
16625
16625
|
const e = Array.isArray(t) ? {
|
|
16626
16626
|
loadables: t
|
|
16627
16627
|
} : t;
|
|
16628
|
-
super(e), this._logger = I.getInstance(), this._originalOptions = { loadables: [] }, this.events = new
|
|
16628
|
+
super(e), this._logger = I.getInstance(), this._originalOptions = { loadables: [] }, this.events = new X(), this._playButtonShown = !1, this.logo = nh, this.logoWidth = 468, this.logoHeight = 118, this.loadingBarColor = T.White, this.backgroundColor = "#176BAA", this._imageLoaded = new yt(), this.suppressPlayButton = !1, this._playButtonStyles = rh, this.playButtonText = "Play game", this.startButtonFactory = () => {
|
|
16629
16629
|
let i = document.getElementById("excalibur-play");
|
|
16630
16630
|
if (i || (i = document.createElement("button")), i.id = "excalibur-play", i.style.display = "none", i) {
|
|
16631
16631
|
const s = document.createElement("span");
|
|
@@ -16878,21 +16878,30 @@ class Hr extends Dt {
|
|
|
16878
16878
|
return super.contains(s.x, s.y);
|
|
16879
16879
|
}
|
|
16880
16880
|
}
|
|
16881
|
-
const
|
|
16881
|
+
const ql = {
|
|
16882
|
+
Start: "start",
|
|
16883
|
+
Stop: "stop",
|
|
16884
|
+
Pause: "pause",
|
|
16885
|
+
Resume: "resume",
|
|
16886
|
+
Cancel: "cancel",
|
|
16887
|
+
Action: "action",
|
|
16888
|
+
Complete: "complete"
|
|
16889
|
+
}, Or = class Nr {
|
|
16882
16890
|
constructor(t) {
|
|
16883
|
-
this._logger = I.getInstance(), this.id = 0, this._elapsedTime = 0, this._totalTimeAlive = 0, this._running = !1, this._numberOfTicks = 0, this.interval = 10, this.repeats = !1, this.maxNumberOfRepeats = -1, this.randomRange = [0, 0], this._baseInterval = 10, this._generateRandomInterval = () => this._baseInterval + this.random.integer(this.randomRange[0], this.randomRange[1]), this.
|
|
16884
|
-
|
|
16885
|
-
|
|
16886
|
-
|
|
16891
|
+
this._logger = I.getInstance(), this.id = 0, this.events = new X(), this._elapsedTime = 0, this._totalTimeAlive = 0, this._running = !1, this._numberOfTicks = 0, this.interval = 10, this.repeats = !1, this.maxNumberOfRepeats = -1, this.randomRange = [0, 0], this._baseInterval = 10, this._generateRandomInterval = () => this._baseInterval + this.random.integer(this.randomRange[0], this.randomRange[1]), this._onComplete = () => {
|
|
16892
|
+
}, this._complete = !1, this.scene = null;
|
|
16893
|
+
var e, i;
|
|
16894
|
+
const s = (e = t.action) != null ? e : t.fcn, n = t.interval, o = t.repeats, a = t.numberOfRepeats, h = t.randomRange, l = t.random;
|
|
16895
|
+
if (this._onComplete = (i = t.onComplete) != null ? i : this._onComplete, a && a >= 0 && (this.maxNumberOfRepeats = a, !o))
|
|
16887
16896
|
throw new Error("repeats must be set to true if numberOfRepeats is set");
|
|
16888
|
-
if (this.id = Nr._MAX_ID++, this._callbacks = [], this._baseInterval = this.interval =
|
|
16889
|
-
if (
|
|
16897
|
+
if (this.id = Nr._MAX_ID++, this._callbacks = [], this._baseInterval = this.interval = n, h) {
|
|
16898
|
+
if (h[0] > h[1])
|
|
16890
16899
|
throw new Error("min value must be lower than max value for range");
|
|
16891
|
-
this.random =
|
|
16900
|
+
this.random = l != null ? l : new ge(), this.randomRange = h, this.interval = this._generateRandomInterval(), this.on(() => {
|
|
16892
16901
|
this.interval = this._generateRandomInterval();
|
|
16893
16902
|
});
|
|
16894
16903
|
}
|
|
16895
|
-
this.repeats =
|
|
16904
|
+
this.repeats = o || this.repeats, s && this.on(s);
|
|
16896
16905
|
}
|
|
16897
16906
|
get complete() {
|
|
16898
16907
|
return this._complete;
|
|
@@ -16917,9 +16926,9 @@ const Or = class Nr {
|
|
|
16917
16926
|
* @param elapsed Number of elapsed milliseconds since the last update.
|
|
16918
16927
|
*/
|
|
16919
16928
|
update(t) {
|
|
16920
|
-
this._running && (this._totalTimeAlive += t, this._elapsedTime += t, this.maxNumberOfRepeats > -1 && this._numberOfTicks >= this.maxNumberOfRepeats && (this._complete = !0, this._running = !1, this._elapsedTime = 0), !this.complete && this._elapsedTime >= this.interval && (this._callbacks.forEach((e) => {
|
|
16929
|
+
this._running && (this._totalTimeAlive += t, this._elapsedTime += t, this.maxNumberOfRepeats > -1 && this._numberOfTicks >= this.maxNumberOfRepeats && (this._complete = !0, this._running = !1, this._elapsedTime = 0, this._onComplete(), this.events.emit("complete")), !this.complete && this._elapsedTime >= this.interval && (this._callbacks.forEach((e) => {
|
|
16921
16930
|
e.call(this);
|
|
16922
|
-
}), this._numberOfTicks++, this.repeats ? this._elapsedTime = 0 : (this._complete = !0, this._running = !1, this._elapsedTime = 0)));
|
|
16931
|
+
}), this._numberOfTicks++, this.events.emit("action"), this.repeats ? this._elapsedTime = 0 : (this._complete = !0, this._running = !1, this._elapsedTime = 0, this._onComplete(), this.events.emit("complete"))));
|
|
16923
16932
|
}
|
|
16924
16933
|
/**
|
|
16925
16934
|
* Resets the timer so that it can be reused, and optionally reconfigure the timers interval.
|
|
@@ -16958,31 +16967,31 @@ const Or = class Nr {
|
|
|
16958
16967
|
* Pauses the timer, time will no longer increment towards the next call
|
|
16959
16968
|
*/
|
|
16960
16969
|
pause() {
|
|
16961
|
-
return this._running = !1, this;
|
|
16970
|
+
return this._running = !1, this.events.emit("pause"), this;
|
|
16962
16971
|
}
|
|
16963
16972
|
/**
|
|
16964
16973
|
* Resumes the timer, time will now increment towards the next call.
|
|
16965
16974
|
*/
|
|
16966
16975
|
resume() {
|
|
16967
|
-
return this._running = !0, this;
|
|
16976
|
+
return this._running = !0, this.events.emit("resume"), this;
|
|
16968
16977
|
}
|
|
16969
16978
|
/**
|
|
16970
16979
|
* Starts the timer, if the timer was complete it will restart the timer and reset the elapsed time counter
|
|
16971
16980
|
*/
|
|
16972
16981
|
start() {
|
|
16973
|
-
return this.scene || this._logger.warn("Cannot start a timer not part of a scene, timer wont start until added"), this._running = !0, this.complete
|
|
16982
|
+
return this.scene || this._logger.warn("Cannot start a timer not part of a scene, timer wont start until added"), this._running = !0, this.complete ? (this._complete = !1, this._elapsedTime = 0, this._numberOfTicks = 0) : this.events.emit("start"), this;
|
|
16974
16983
|
}
|
|
16975
16984
|
/**
|
|
16976
16985
|
* Stops the timer and resets the elapsed time counter towards the next action invocation
|
|
16977
16986
|
*/
|
|
16978
16987
|
stop() {
|
|
16979
|
-
return this._running = !1, this._elapsedTime = 0, this._numberOfTicks = 0, this;
|
|
16988
|
+
return this._running = !1, this._elapsedTime = 0, this._numberOfTicks = 0, this.events.emit("stop"), this;
|
|
16980
16989
|
}
|
|
16981
16990
|
/**
|
|
16982
16991
|
* Cancels the timer, preventing any further executions.
|
|
16983
16992
|
*/
|
|
16984
16993
|
cancel() {
|
|
16985
|
-
this.pause(), this.scene && this.scene.cancelTimer(this);
|
|
16994
|
+
this.pause(), this.scene && (this.scene.cancelTimer(this), this.events.emit("cancel"));
|
|
16986
16995
|
}
|
|
16987
16996
|
};
|
|
16988
16997
|
Or._MAX_ID = 0;
|
|
@@ -17150,7 +17159,7 @@ class Ss {
|
|
|
17150
17159
|
i.active && e.active() && this._objectCurrentlyUnderPointer(e, 0) && e.events.emit("pointerwheel", i);
|
|
17151
17160
|
}
|
|
17152
17161
|
}
|
|
17153
|
-
const
|
|
17162
|
+
const Xl = {
|
|
17154
17163
|
PreUpdate: "preupdate",
|
|
17155
17164
|
PostUpdate: "postupdate",
|
|
17156
17165
|
PreDraw: "predraw",
|
|
@@ -17166,7 +17175,7 @@ class lh extends Rt {
|
|
|
17166
17175
|
*/
|
|
17167
17176
|
constructor(t) {
|
|
17168
17177
|
var e, i, s;
|
|
17169
|
-
super([], t.name), this.events = new
|
|
17178
|
+
super([], t.name), this.events = new X(), this._token = 0, this.logger = I.getInstance(), this.tiles = [], this._rows = [], this._cols = [], this.renderFromTopOfGraphic = !1, this.meshingLookBehind = 10, this._collidersDirty = !0, this._oldRotation = 0, this._originalOffsets = /* @__PURE__ */ new WeakMap(), this.meshingLookBehind = (e = t.meshingLookBehind) != null ? e : this.meshingLookBehind, this.addComponent(new P()), this.addComponent(new H()), this.addComponent(
|
|
17170
17179
|
new N({
|
|
17171
17180
|
type: R.Fixed
|
|
17172
17181
|
})
|
|
@@ -17476,7 +17485,7 @@ class lh extends Rt {
|
|
|
17476
17485
|
}
|
|
17477
17486
|
class ch {
|
|
17478
17487
|
constructor(t) {
|
|
17479
|
-
this._posDirty = !1, this.events = new
|
|
17488
|
+
this._posDirty = !1, this.events = new X(), this._solid = !1, this._graphics = [], this._offsets = [], this._colliders = [], this.data = /* @__PURE__ */ new Map();
|
|
17480
17489
|
var e, i;
|
|
17481
17490
|
this.x = t.x, this.y = t.y, this.map = t.map, this._width = t.map.tileWidth * this.map.scale.x, this._height = t.map.tileHeight * this.map.scale.y, this.solid = (e = t.solid) != null ? e : this.solid, this._graphics = (i = t.graphics) != null ? i : [], this._recalculate();
|
|
17482
17491
|
}
|
|
@@ -17634,7 +17643,7 @@ class dh extends Rt {
|
|
|
17634
17643
|
onPostDraw: (u, _) => this.draw(u, _)
|
|
17635
17644
|
}),
|
|
17636
17645
|
new yi(s)
|
|
17637
|
-
]), this.solid = !1, this.events = new
|
|
17646
|
+
]), this.solid = !1, this.events = new X(), this._tileBounds = new F(), this._graphics = [], this._colliders = [], this.data = /* @__PURE__ */ new Map(), this.x = t, this.y = e, this.map = s, this._transform = this.get(P), this._isometricEntityComponent = this.get(yi);
|
|
17638
17647
|
const n = this.map.tileWidth / 2, o = this.map.tileHeight / 2, a = (this.x - this.y) * n, h = (this.x + this.y) * o;
|
|
17639
17648
|
this._transform.pos = w(a, h), this._isometricEntityComponent.elevation = s.elevation, this._gfx = this.get(tt), this._gfx.isVisible = !1;
|
|
17640
17649
|
const l = this.map.tileWidth, c = this.map.tileHeight, d = w(0, this.map.renderFromTopOfGraphic ? c : 0);
|
|
@@ -17722,7 +17731,7 @@ class dh extends Rt {
|
|
|
17722
17731
|
t.restore();
|
|
17723
17732
|
}
|
|
17724
17733
|
}
|
|
17725
|
-
class
|
|
17734
|
+
class $l extends Rt {
|
|
17726
17735
|
constructor(t) {
|
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|
super(
|
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|
[
|
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@@ -18003,14 +18012,14 @@ class xh {
|
|
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18003
18012
|
};
|
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18013
|
}
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|
}
|
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|
-
const
|
|
18015
|
+
const Yl = {
|
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18016
|
Initialize: "initialize",
|
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18017
|
PreUpdate: "preupdate",
|
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|
PostUpdate: "postupdate"
|
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|
};
|
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|
class vh {
|
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18021
|
constructor() {
|
|
18013
|
-
this.events = new
|
|
18022
|
+
this.events = new X(), this.transform = j.identity(), this.inverse = j.identity(), this._cameraStrategies = [], this.strategy = new uh(this), this._z = 1, this.dz = 0, this.az = 0, this.rotation = 0, this._angularVelocity = 0, this._posChanged = !1, this._pos = new ie(x.Zero, () => {
|
|
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|
this._posChanged = !0;
|
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|
}), this.drawPos = this.pos.clone(), this._oldPos = this.pos.clone(), this.vel = x.Zero, this.acc = x.Zero, this._cameraMoving = !1, this._currentLerpTime = 0, this._lerpDuration = 1e3, this._lerpStart = null, this._lerpEnd = null, this._isShaking = !1, this._shakeMagnitudeX = 0, this._shakeMagnitudeY = 0, this._shakeDuration = 0, this._elapsedShakeTime = 0, this._xShake = 0, this._yShake = 0, this._isZooming = !1, this._zoomStart = 1, this._zoomEnd = 1, this._currentZoomTime = 0, this._zoomDuration = 0, this._legacyZoomEasing = It.EaseInOutCubic, this._useLegacyZoom = !1, this._zoomEasing = Hs, this._legacyEasing = It.EaseInOutCubic, this._useLegacyEasing = !1, this._easing = Hs, this._halfWidth = 0, this._halfHeight = 0, this._viewport = null, this._isInitialized = !1, this._snapPos = w(0, 0);
|
|
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|
}
|
|
@@ -18319,7 +18328,7 @@ class vh {
|
|
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18319
18328
|
return !this._isShaking || this._elapsedShakeTime >= this._shakeDuration;
|
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|
}
|
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|
}
|
|
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|
-
const
|
|
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|
+
const Zl = {
|
|
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18332
|
ExitTrigger: "exit",
|
|
18324
18333
|
EnterTrigger: "enter"
|
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|
};
|
|
@@ -18329,7 +18338,7 @@ class wh extends Dt {
|
|
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|
*/
|
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18339
|
constructor(t) {
|
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|
var e, i, s, n;
|
|
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|
-
super({ ...t }), this.events = new
|
|
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|
+
super({ ...t }), this.events = new X(), this.filter = (e = t.filter) != null ? e : () => !0, this.repeat = (i = t.repeat) != null ? i : -1, this.action = (s = t.action) != null ? s : () => {
|
|
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|
}, this.target = t.target, this.graphics.isVisible = (n = t.visible) != null ? n : !1, this.body.collisionType = R.Passive, this.events.on("collisionstart", ({ other: o }) => {
|
|
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|
this._matchesTarget(o.owner) && (this.events.emit("enter", new Hn(this, o.owner)), this._dispatchAction(o.owner), this.repeat === 0 && this.kill());
|
|
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|
}), this.events.on("collisionend", ({ other: o }) => {
|
|
@@ -18518,7 +18527,7 @@ class Gr extends Ft {
|
|
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18527
|
Gr.priority = Jt.Higher;
|
|
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|
class Ps {
|
|
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18529
|
constructor() {
|
|
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|
-
this.events = new
|
|
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|
+
this.events = new X(), this.enabled = !1, this.supported = !!navigator.getGamepads, this._gamePadTimeStamps = [0, 0, 0, 0], this._oldPads = [], this._pads = [], this._initSuccess = !1, this._navigator = navigator, this._minimumConfiguration = null, this._enabled = !0;
|
|
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18531
|
}
|
|
18523
18532
|
init() {
|
|
18524
18533
|
this.supported && (this._initSuccess || (this._oldPads = this._clonePads(this._navigator.getGamepads()), this._oldPads.length && this._oldPads[0] && (this._initSuccess = !0)));
|
|
@@ -18656,7 +18665,7 @@ class Ps {
|
|
|
18656
18665
|
Ps.MinAxisMoveThreshold = 0.05;
|
|
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18666
|
class Wi {
|
|
18658
18667
|
constructor() {
|
|
18659
|
-
this.events = new
|
|
18668
|
+
this.events = new X(), this.connected = !1, this._axes = new Array(4), this._buttons = new Array(16), this._buttonsUp = new Array(16), this._buttonsDown = new Array(16);
|
|
18660
18669
|
for (let t = 0; t < this._buttons.length; t++)
|
|
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18670
|
this._buttons[t] = 0;
|
|
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18671
|
for (let t = 0; t < this._axes.length; t++)
|
|
@@ -18798,7 +18807,7 @@ class ri extends B {
|
|
|
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18807
|
}
|
|
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|
class Th {
|
|
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18809
|
constructor() {
|
|
18801
|
-
this.events = new
|
|
18810
|
+
this.events = new X(), this._enabled = !0, this._keys = [], this._keysUp = [], this._keysDown = [], this._releaseAllKeys = (t) => {
|
|
18802
18811
|
for (const e of this._keys) {
|
|
18803
18812
|
const i = new ri(e, t.key, t);
|
|
18804
18813
|
this.events.emit("up", i), this.events.emit("release", i);
|
|
@@ -18936,7 +18945,7 @@ class Sh {
|
|
|
18936
18945
|
}
|
|
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18946
|
class tn {
|
|
18938
18947
|
constructor() {
|
|
18939
|
-
this.events = new
|
|
18948
|
+
this.events = new X(), this.lastPagePos = x.Zero, this.lastScreenPos = x.Zero, this.lastWorldPos = x.Zero, this._onPointerMove = (t) => {
|
|
18940
18949
|
this.lastPagePos = new x(t.pagePos.x, t.pagePos.y), this.lastScreenPos = new x(t.screenPos.x, t.screenPos.y), this.lastWorldPos = new x(t.worldPos.x, t.worldPos.y);
|
|
18941
18950
|
}, this._onPointerDown = (t) => {
|
|
18942
18951
|
this.lastPagePos = new x(t.pagePos.x, t.pagePos.y), this.lastScreenPos = new x(t.screenPos.x, t.screenPos.y), this.lastWorldPos = new x(t.worldPos.x, t.worldPos.y);
|
|
@@ -18973,7 +18982,7 @@ function Ph(r) {
|
|
|
18973
18982
|
}
|
|
18974
18983
|
class Es {
|
|
18975
18984
|
constructor(t, e) {
|
|
18976
|
-
this.target = t, this.engine = e, this.events = new
|
|
18985
|
+
this.target = t, this.engine = e, this.events = new X(), this.primary = new tn(), this._activeNativePointerIdsToNormalized = /* @__PURE__ */ new Map(), this.lastFramePointerCoords = /* @__PURE__ */ new Map(), this.currentFramePointerCoords = /* @__PURE__ */ new Map(), this.currentFramePointerDown = /* @__PURE__ */ new Map(), this.lastFramePointerDown = /* @__PURE__ */ new Map(), this.currentFrameDown = [], this.currentFrameUp = [], this.currentFrameMove = [], this.currentFrameCancel = [], this.currentFrameWheel = [], this._enabled = !0, this._pointers = [this.primary], this._boundHandle = this._handle.bind(this), this._boundWheel = this._handleWheel.bind(this);
|
|
18977
18986
|
}
|
|
18978
18987
|
toggleEnabled(t) {
|
|
18979
18988
|
this._enabled = t;
|
|
@@ -19261,9 +19270,9 @@ class Zr {
|
|
|
19261
19270
|
this.keyboard.clear(), this.pointers.clear();
|
|
19262
19271
|
}
|
|
19263
19272
|
}
|
|
19264
|
-
class
|
|
19273
|
+
class jl {
|
|
19265
19274
|
}
|
|
19266
|
-
const
|
|
19275
|
+
const Ql = {
|
|
19267
19276
|
Initialize: "initialize",
|
|
19268
19277
|
Activate: "activate",
|
|
19269
19278
|
Deactivate: "deactivate",
|
|
@@ -19283,7 +19292,7 @@ function qt(r) {
|
|
|
19283
19292
|
}
|
|
19284
19293
|
class Et {
|
|
19285
19294
|
constructor() {
|
|
19286
|
-
this._logger = I.getInstance(), this.events = new
|
|
19295
|
+
this._logger = I.getInstance(), this.events = new X(), this.camera = new vh(), this.world = new vo(this), this.physics = new Qa(ne()), this._isInitialized = !1, this._timers = [], this._cancelQueue = [], this.world.add(Gr), this.world.add(new ys(this.world, this.physics)), this.world.add(new Cs(this.world, this.physics)), this.world.add(As), this.world.add(Wr), this.world.add(mr), this.world.add(pr), this.world.add(Vr);
|
|
19287
19296
|
}
|
|
19288
19297
|
/**
|
|
19289
19298
|
* The actors in the current scene
|
|
@@ -20233,7 +20242,7 @@ const kh = {
|
|
|
20233
20242
|
};
|
|
20234
20243
|
class Lh {
|
|
20235
20244
|
constructor(t, e) {
|
|
20236
|
-
this._engine = t, this.events = new
|
|
20245
|
+
this._engine = t, this.events = new X(), this._logger = I.getInstance(), this._initialized = !1, this.scenes = {}, this._sceneToInstance = /* @__PURE__ */ new Map(), this._sceneToLoader = /* @__PURE__ */ new Map(), this._sceneToTransition = /* @__PURE__ */ new Map(), this._loadedScenes = /* @__PURE__ */ new Set(), this._isTransitioning = !1, this.rootScene = this.currentScene = new Et(), this.add("root", this.rootScene), this.currentScene = this.rootScene, this.currentSceneName = "root";
|
|
20237
20246
|
for (const i in e) {
|
|
20238
20247
|
const s = e[i];
|
|
20239
20248
|
this.add(i, s), i === "root" && (this.rootScene = this.getSceneInstance("root"), this.currentScene = this.rootScene);
|
|
@@ -20589,7 +20598,7 @@ class Uh {
|
|
|
20589
20598
|
}
|
|
20590
20599
|
}
|
|
20591
20600
|
hn();
|
|
20592
|
-
const
|
|
20601
|
+
const Jl = {
|
|
20593
20602
|
FallbackGraphicsContext: "fallbackgraphicscontext",
|
|
20594
20603
|
Initialize: "initialize",
|
|
20595
20604
|
Visible: "visible",
|
|
@@ -20631,7 +20640,7 @@ const ki = class ee {
|
|
|
20631
20640
|
* ```
|
|
20632
20641
|
*/
|
|
20633
20642
|
constructor(t) {
|
|
20634
|
-
this.scope = (S) => ee.Context.scope(this, S), this.version = an, this.events = new
|
|
20643
|
+
this.scope = (S) => ee.Context.scope(this, S), this.version = an, this.events = new X(), this.maxFps = Number.POSITIVE_INFINITY, this._inputEnabled = !0, this._suppressPlayButton = !1, this.pauseAudioWhenHidden = !0, this._isDebug = !1, this.enableCanvasTransparency = !0, this.onFatalException = (S) => {
|
|
20635
20644
|
I.getInstance().fatal(S, S.stack);
|
|
20636
20645
|
}, this._toaster = new Bh(), this._timescale = 1, this._isInitialized = !1, this._hasCreatedCanvas = !1, this._originalOptions = {}, this._handleWebGLContextLost = (S) => {
|
|
20637
20646
|
var E;
|
|
@@ -21227,7 +21236,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
|
|
|
21227
21236
|
const e = t * this.timescale;
|
|
21228
21237
|
this.currentFrameElapsedMs = e;
|
|
21229
21238
|
const i = this.stats.prevFrame.id + 1;
|
|
21230
|
-
this.stats.currFrame.reset(), this.stats.currFrame.id = i, this.stats.currFrame.elapsedMs = e, this.stats.currFrame.fps = this.clock.fpsSampler.fps,
|
|
21239
|
+
this.stats.currFrame.reset(), this.stats.currFrame.id = i, this.stats.currFrame.elapsedMs = e, this.stats.currFrame.fps = this.clock.fpsSampler.fps, Z.clear();
|
|
21231
21240
|
const s = this.clock.now(), n = this.fixedUpdateTimestep;
|
|
21232
21241
|
if (this.fixedUpdateTimestep)
|
|
21233
21242
|
for (this._lagMs += e; this._lagMs >= n; )
|
|
@@ -21237,7 +21246,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
|
|
|
21237
21246
|
const o = this.clock.now();
|
|
21238
21247
|
this.currentFrameLagMs = this._lagMs, this._draw(e);
|
|
21239
21248
|
const a = this.clock.now();
|
|
21240
|
-
this.stats.currFrame.duration.update = o - s, this.stats.currFrame.duration.draw = a - o, this.stats.currFrame.graphics.drawnImages =
|
|
21249
|
+
this.stats.currFrame.duration.update = o - s, this.stats.currFrame.duration.draw = a - o, this.stats.currFrame.graphics.drawnImages = Z.DrawnImagesCount, this.stats.currFrame.graphics.drawCalls = Z.DrawCallCount, this.stats.currFrame.graphics.rendererSwaps = Z.RendererSwaps, this.emit("postframe", new En(this, this.stats.currFrame)), this.stats.prevFrame.reset(this.stats.currFrame), this._monitorPerformanceThresholdAndTriggerFallback();
|
|
21241
21250
|
});
|
|
21242
21251
|
}
|
|
21243
21252
|
/**
|
|
@@ -21326,7 +21335,7 @@ ki._DEFAULT_ENGINE_OPTIONS = {
|
|
|
21326
21335
|
// Excalibur blue
|
|
21327
21336
|
};
|
|
21328
21337
|
let Vi = ki;
|
|
21329
|
-
class
|
|
21338
|
+
class Kl extends Dt {
|
|
21330
21339
|
/**
|
|
21331
21340
|
* Build a new label
|
|
21332
21341
|
* @param options
|
|
@@ -21391,7 +21400,7 @@ class Jl extends Dt {
|
|
|
21391
21400
|
}
|
|
21392
21401
|
}
|
|
21393
21402
|
var Ae = /* @__PURE__ */ ((r) => (r.Circle = "circle", r.Rectangle = "rectangle", r))(Ae || {});
|
|
21394
|
-
class
|
|
21403
|
+
class tc extends Dt {
|
|
21395
21404
|
/**
|
|
21396
21405
|
* @param config particle emitter options bag
|
|
21397
21406
|
*/
|
|
@@ -21588,7 +21597,7 @@ class as {
|
|
|
21588
21597
|
}
|
|
21589
21598
|
}
|
|
21590
21599
|
as.GPU_MAX_PARTICLES = 1e5;
|
|
21591
|
-
class
|
|
21600
|
+
class ec extends Dt {
|
|
21592
21601
|
constructor(t) {
|
|
21593
21602
|
super({ name: "GpuParticleEmitter", width: t.width, height: t.height }), this.particle = {
|
|
21594
21603
|
/**
|
|
@@ -21656,7 +21665,7 @@ class to {
|
|
|
21656
21665
|
return new to(t, this._sequenceBuilder);
|
|
21657
21666
|
}
|
|
21658
21667
|
}
|
|
21659
|
-
class
|
|
21668
|
+
class ic {
|
|
21660
21669
|
constructor(t) {
|
|
21661
21670
|
this.id = W(), this._actions = t;
|
|
21662
21671
|
}
|
|
@@ -21674,40 +21683,40 @@ class ec {
|
|
|
21674
21683
|
this._actions.forEach((t) => t.stop());
|
|
21675
21684
|
}
|
|
21676
21685
|
}
|
|
21677
|
-
function ic(r) {
|
|
21678
|
-
return !!r._initialize;
|
|
21679
|
-
}
|
|
21680
21686
|
function sc(r) {
|
|
21681
|
-
return !!r.
|
|
21687
|
+
return !!r._initialize;
|
|
21682
21688
|
}
|
|
21683
21689
|
function nc(r) {
|
|
21684
|
-
return !!r.
|
|
21690
|
+
return !!r.onAdd;
|
|
21685
21691
|
}
|
|
21686
21692
|
function rc(r) {
|
|
21687
|
-
return !!r.
|
|
21693
|
+
return !!r.onRemove;
|
|
21688
21694
|
}
|
|
21689
21695
|
function oc(r) {
|
|
21690
|
-
return !!r.
|
|
21696
|
+
return !!r.onInitialize;
|
|
21691
21697
|
}
|
|
21692
21698
|
function ac(r) {
|
|
21693
|
-
return !!r.
|
|
21699
|
+
return !!r._preupdate;
|
|
21694
21700
|
}
|
|
21695
21701
|
function hc(r) {
|
|
21696
|
-
return !!r.
|
|
21702
|
+
return !!r.onPreUpdate;
|
|
21697
21703
|
}
|
|
21698
21704
|
function lc(r) {
|
|
21699
21705
|
return !!r.onPostUpdate;
|
|
21700
21706
|
}
|
|
21701
21707
|
function cc(r) {
|
|
21702
|
-
return !!r.
|
|
21708
|
+
return !!r.onPostUpdate;
|
|
21703
21709
|
}
|
|
21704
21710
|
function dc(r) {
|
|
21705
|
-
return !!r.
|
|
21711
|
+
return !!r.onAdd;
|
|
21706
21712
|
}
|
|
21707
21713
|
function uc(r) {
|
|
21708
|
-
return !!r.
|
|
21714
|
+
return !!r.onRemove;
|
|
21709
21715
|
}
|
|
21710
21716
|
function _c(r) {
|
|
21717
|
+
return !!r.onPreDraw;
|
|
21718
|
+
}
|
|
21719
|
+
function fc(r) {
|
|
21711
21720
|
return !!r.onPostDraw;
|
|
21712
21721
|
}
|
|
21713
21722
|
class zh {
|
|
@@ -21753,7 +21762,7 @@ class zh {
|
|
|
21753
21762
|
this.soundManager._isMuted(e[i]) ? (e[i].play(), this.soundManager._muted.delete(e[i])) : (this.soundManager._muted.add(e[i]), e[i].pause());
|
|
21754
21763
|
}
|
|
21755
21764
|
}
|
|
21756
|
-
class
|
|
21765
|
+
class gc {
|
|
21757
21766
|
constructor(t) {
|
|
21758
21767
|
this._channelToConfig = /* @__PURE__ */ new Map(), this._nameToConfig = /* @__PURE__ */ new Map(), this._mix = /* @__PURE__ */ new Map(), this._muted = /* @__PURE__ */ new Set(), this._all = /* @__PURE__ */ new Set(), this._defaultVolume = 1;
|
|
21759
21768
|
var e;
|
|
@@ -21908,7 +21917,7 @@ class fc {
|
|
|
21908
21917
|
}
|
|
21909
21918
|
}
|
|
21910
21919
|
}
|
|
21911
|
-
class
|
|
21920
|
+
class pc {
|
|
21912
21921
|
/**
|
|
21913
21922
|
* @param path Path to the image resource
|
|
21914
21923
|
* @param bustCache Optionally load texture with cache busting
|
|
@@ -22185,7 +22194,7 @@ class Nh {
|
|
|
22185
22194
|
}, this._st = t, this._handler = {}, this._currentFrameCanvas = document.createElement("canvas"), this._currentFrameContext = this._currentFrameCanvas.getContext("2d"), this.parseHeader(), this.parseBlocks();
|
|
22186
22195
|
}
|
|
22187
22196
|
}
|
|
22188
|
-
class
|
|
22197
|
+
class mc {
|
|
22189
22198
|
constructor(t, e, { bustCache: i, ...s } = {}) {
|
|
22190
22199
|
this.path = t, this.family = e, this._isLoaded = !1, this._resource = new Ei(t, "blob", i), this._options = s;
|
|
22191
22200
|
}
|
|
@@ -22383,7 +22392,7 @@ class Rs extends Rt {
|
|
|
22383
22392
|
this.isInitialized && (this.started || (this.started = !0, this.onStart(this.progress)), this.onUpdate(this.progress), this.complete && !this._completeFuture.isCompleted && (this.onEnd(this.progress), this._completeFuture.resolve()));
|
|
22384
22393
|
}
|
|
22385
22394
|
}
|
|
22386
|
-
class
|
|
22395
|
+
class xc extends Rs {
|
|
22387
22396
|
constructor(t) {
|
|
22388
22397
|
var e, i;
|
|
22389
22398
|
super({
|
|
@@ -22411,7 +22420,7 @@ class mc extends Rs {
|
|
|
22411
22420
|
this.graphics.opacity = t;
|
|
22412
22421
|
}
|
|
22413
22422
|
}
|
|
22414
|
-
class
|
|
22423
|
+
class vc extends Rs {
|
|
22415
22424
|
constructor(t) {
|
|
22416
22425
|
super({ direction: "in", ...t }), this.name = `CrossFade#${this.id}`;
|
|
22417
22426
|
}
|
|
@@ -22434,7 +22443,7 @@ class xc extends Rs {
|
|
|
22434
22443
|
this.graphics.opacity = t;
|
|
22435
22444
|
}
|
|
22436
22445
|
}
|
|
22437
|
-
class
|
|
22446
|
+
class wc extends Rs {
|
|
22438
22447
|
constructor(t) {
|
|
22439
22448
|
var e;
|
|
22440
22449
|
super({ direction: "in", ...t }), this._easing = It.Linear, this._start = x.Zero, this._end = x.Zero, this.name = `Slide#${this.id}`, this.slideDirection = t.slideDirection, this.transform.coordPlane = ht.Screen, this.graphics.forceOnScreen = !0, this._easing = (e = t.easingFunction) != null ? e : this._easing;
|
|
@@ -22474,7 +22483,7 @@ class vc extends Rs {
|
|
|
22474
22483
|
this.transform.pos.x = at(this._start.x, this._end.x, e), this.transform.pos.y = at(this._start.y, this._end.y, e), this._camera.pos.x = at(this._startCameraPosition.x, this._destinationCameraPosition.x, e), this._camera.pos.y = at(this._startCameraPosition.y, this._destinationCameraPosition.y, e);
|
|
22475
22484
|
}
|
|
22476
22485
|
}
|
|
22477
|
-
const
|
|
22486
|
+
const bc = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
|
|
22478
22487
|
__proto__: null,
|
|
22479
22488
|
ConsoleAppender: pn,
|
|
22480
22489
|
DrawUtil: Ro,
|
|
@@ -22494,14 +22503,14 @@ const wc = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
|
|
|
22494
22503
|
mergeDeep: xi,
|
|
22495
22504
|
omit: Yn,
|
|
22496
22505
|
removeItemFromArray: Be
|
|
22497
|
-
}, Symbol.toStringTag, { value: "Module" })), Gh = 5, De = {},
|
|
22506
|
+
}, Symbol.toStringTag, { value: "Module" })), Gh = 5, De = {}, yc = () => {
|
|
22498
22507
|
for (const r in De)
|
|
22499
22508
|
De[r] = 0;
|
|
22500
22509
|
}, hi = (r, t) => {
|
|
22501
22510
|
const e = Ne.isEnabled("suppress-obsolete-message");
|
|
22502
22511
|
De[r] < Gh && !e && (I.getInstance().warn(r), console.trace && t.showStackTrace && console.trace()), De[r]++;
|
|
22503
22512
|
};
|
|
22504
|
-
function
|
|
22513
|
+
function Cc(r) {
|
|
22505
22514
|
return r = {
|
|
22506
22515
|
message: "This feature will be removed in future versions of Excalibur.",
|
|
22507
22516
|
alternateMethod: null,
|
|
@@ -22545,7 +22554,7 @@ class qh {
|
|
|
22545
22554
|
this._queue.shift().resolve(t);
|
|
22546
22555
|
}
|
|
22547
22556
|
}
|
|
22548
|
-
class
|
|
22557
|
+
class Tc {
|
|
22549
22558
|
constructor(t) {
|
|
22550
22559
|
this._count = t, this._waitQueue = new qh();
|
|
22551
22560
|
}
|
|
@@ -22567,7 +22576,7 @@ class Cc {
|
|
|
22567
22576
|
}
|
|
22568
22577
|
}
|
|
22569
22578
|
}
|
|
22570
|
-
const an = "0.32.0-alpha.
|
|
22579
|
+
const an = "0.32.0-alpha.1594+9ed7cab";
|
|
22571
22580
|
hn();
|
|
22572
22581
|
export {
|
|
22573
22582
|
Wn as ActionCompleteEvent,
|
|
@@ -22600,7 +22609,7 @@ export {
|
|
|
22600
22609
|
Rh as BrowserEvents,
|
|
22601
22610
|
qr as Buttons,
|
|
22602
22611
|
vh as Camera,
|
|
22603
|
-
|
|
22612
|
+
Yl as CameraEvents,
|
|
22604
22613
|
xs as Canvas,
|
|
22605
22614
|
zh as ChannelCollection,
|
|
22606
22615
|
ms as Circle,
|
|
@@ -22631,7 +22640,7 @@ export {
|
|
|
22631
22640
|
_e as ContactSolveBias,
|
|
22632
22641
|
$i as ContactStartEvent,
|
|
22633
22642
|
ht as CoordPlane,
|
|
22634
|
-
|
|
22643
|
+
vc as CrossFade,
|
|
22635
22644
|
Ya as CurveBy,
|
|
22636
22645
|
$a as CurveTo,
|
|
22637
22646
|
Ln as DeactivateEvent,
|
|
@@ -22663,13 +22672,13 @@ export {
|
|
|
22663
22672
|
ph as ElasticToActorStrategy,
|
|
22664
22673
|
Ae as EmitterType,
|
|
22665
22674
|
Vi as Engine,
|
|
22666
|
-
|
|
22675
|
+
Jl as EngineEvents,
|
|
22667
22676
|
Hn as EnterTriggerEvent,
|
|
22668
22677
|
zn as EnterViewPortEvent,
|
|
22669
22678
|
Rt as Entity,
|
|
22670
22679
|
Dl as EntityEvents,
|
|
22671
22680
|
go as EntityManager,
|
|
22672
|
-
|
|
22681
|
+
X as EventEmitter,
|
|
22673
22682
|
mn as EventTypes,
|
|
22674
22683
|
El as Events,
|
|
22675
22684
|
Br as ExResponse,
|
|
@@ -22678,13 +22687,13 @@ export {
|
|
|
22678
22687
|
On as ExitTriggerEvent,
|
|
22679
22688
|
Un as ExitViewPortEvent,
|
|
22680
22689
|
Va as Fade,
|
|
22681
|
-
|
|
22690
|
+
xc as FadeInOut,
|
|
22682
22691
|
Ne as Flags,
|
|
22683
22692
|
Xa as Flash,
|
|
22684
22693
|
qs as Follow,
|
|
22685
22694
|
Me as Font,
|
|
22686
22695
|
is as FontCache,
|
|
22687
|
-
|
|
22696
|
+
mc as FontSource,
|
|
22688
22697
|
dr as FontStyle,
|
|
22689
22698
|
hr as FontUnit,
|
|
22690
22699
|
Mh as FpsSampler,
|
|
@@ -22700,10 +22709,10 @@ export {
|
|
|
22700
22709
|
Rn as GamepadDisconnectEvent,
|
|
22701
22710
|
Ps as Gamepads,
|
|
22702
22711
|
Uh as GarbageCollector,
|
|
22703
|
-
|
|
22712
|
+
pc as Gif,
|
|
22704
22713
|
Nh as GifParser,
|
|
22705
22714
|
$e as GlobalCoordinates,
|
|
22706
|
-
|
|
22715
|
+
ec as GpuParticleEmitter,
|
|
22707
22716
|
as as GpuParticleRenderer,
|
|
22708
22717
|
dn as Graph,
|
|
22709
22718
|
nt as Graphic,
|
|
@@ -22724,13 +22733,13 @@ export {
|
|
|
22724
22733
|
yh as InputMapper,
|
|
22725
22734
|
yi as IsometricEntityComponent,
|
|
22726
22735
|
Wr as IsometricEntitySystem,
|
|
22727
|
-
|
|
22736
|
+
$l as IsometricMap,
|
|
22728
22737
|
dh as IsometricTile,
|
|
22729
22738
|
ri as KeyEvent,
|
|
22730
22739
|
Th as Keyboard,
|
|
22731
22740
|
Ch as Keys,
|
|
22732
22741
|
xn as KillEvent,
|
|
22733
|
-
|
|
22742
|
+
Kl as Label,
|
|
22734
22743
|
xh as LimitCameraBoundsStrategy,
|
|
22735
22744
|
gr as Line,
|
|
22736
22745
|
K as LineSegment,
|
|
@@ -22762,9 +22771,9 @@ export {
|
|
|
22762
22771
|
mr as OffscreenSystem,
|
|
22763
22772
|
vt as Pair,
|
|
22764
22773
|
ps as ParallaxComponent,
|
|
22765
|
-
|
|
22774
|
+
ic as ParallelActions,
|
|
22766
22775
|
ws as Particle,
|
|
22767
|
-
|
|
22776
|
+
tc as ParticleEmitter,
|
|
22768
22777
|
Xo as ParticleRenderer,
|
|
22769
22778
|
Zt as ParticleTransform,
|
|
22770
22779
|
Is as PhysicsStats,
|
|
@@ -22793,7 +22802,7 @@ export {
|
|
|
22793
22802
|
je as PreDrawEvent,
|
|
22794
22803
|
Pn as PreFrameEvent,
|
|
22795
22804
|
vn as PreKillEvent,
|
|
22796
|
-
|
|
22805
|
+
jl as PreLoadEvent,
|
|
22797
22806
|
Cn as PreTransformDrawEvent,
|
|
22798
22807
|
pe as PreUpdateEvent,
|
|
22799
22808
|
Ti as Projection,
|
|
@@ -22825,24 +22834,24 @@ export {
|
|
|
22825
22834
|
La as ScaleTo,
|
|
22826
22835
|
ka as ScaleToWithOptions,
|
|
22827
22836
|
Et as Scene,
|
|
22828
|
-
|
|
22837
|
+
Ql as SceneEvents,
|
|
22829
22838
|
js as Screen,
|
|
22830
22839
|
co as ScreenAppender,
|
|
22831
22840
|
Hr as ScreenElement,
|
|
22832
22841
|
Wl as ScreenEvents,
|
|
22833
22842
|
$o as ScreenShader,
|
|
22834
22843
|
Oe as ScrollPreventionMode,
|
|
22835
|
-
|
|
22844
|
+
Tc as Semaphore,
|
|
22836
22845
|
We as SeparatingAxis,
|
|
22837
22846
|
wo as SeparationInfo,
|
|
22838
22847
|
Lt as Shader,
|
|
22839
22848
|
ft as Shape,
|
|
22840
22849
|
G as Side,
|
|
22841
|
-
|
|
22850
|
+
wc as Slide,
|
|
22842
22851
|
ds as SolverStrategy,
|
|
22843
22852
|
Lr as Sound,
|
|
22844
22853
|
Vl as SoundEvents,
|
|
22845
|
-
|
|
22854
|
+
gc as SoundManager,
|
|
22846
22855
|
Fr as SparseHashGrid,
|
|
22847
22856
|
Xs as SparseHashGridCollisionProcessor,
|
|
22848
22857
|
vi as SpatialPartitionStrategy,
|
|
@@ -22864,20 +22873,21 @@ export {
|
|
|
22864
22873
|
Ve as TextureLoader,
|
|
22865
22874
|
ch as Tile,
|
|
22866
22875
|
lh as TileMap,
|
|
22867
|
-
|
|
22876
|
+
Xl as TileMapEvents,
|
|
22868
22877
|
wr as TiledAnimation,
|
|
22869
22878
|
Ii as TiledSprite,
|
|
22870
22879
|
Ni as Timer,
|
|
22880
|
+
ql as TimerEvents,
|
|
22871
22881
|
Bh as Toaster,
|
|
22872
22882
|
re as Transform,
|
|
22873
22883
|
P as TransformComponent,
|
|
22874
22884
|
Rs as Transition,
|
|
22875
22885
|
Os as TreeNode,
|
|
22876
22886
|
wh as Trigger,
|
|
22877
|
-
|
|
22887
|
+
Zl as TriggerEvents,
|
|
22878
22888
|
rt as TwoPI,
|
|
22879
22889
|
Wo as UniformBuffer,
|
|
22880
|
-
|
|
22890
|
+
bc as Util,
|
|
22881
22891
|
x as Vector,
|
|
22882
22892
|
Us as VectorView,
|
|
22883
22893
|
Wt as VertexBuffer,
|
|
@@ -22929,18 +22939,18 @@ export {
|
|
|
22929
22939
|
ne as getDefaultPhysicsConfig,
|
|
22930
22940
|
Vo as glTypeToUniformTypeName,
|
|
22931
22941
|
Ir as hasGraphicsTick,
|
|
22932
|
-
|
|
22933
|
-
|
|
22934
|
-
|
|
22935
|
-
|
|
22936
|
-
|
|
22937
|
-
|
|
22938
|
-
|
|
22939
|
-
|
|
22940
|
-
|
|
22941
|
-
|
|
22942
|
-
|
|
22943
|
-
|
|
22942
|
+
dc as hasOnAdd,
|
|
22943
|
+
oc as hasOnInitialize,
|
|
22944
|
+
cc as hasOnPostUpdate,
|
|
22945
|
+
hc as hasOnPreUpdate,
|
|
22946
|
+
uc as hasOnRemove,
|
|
22947
|
+
fc as hasPostDraw,
|
|
22948
|
+
_c as hasPreDraw,
|
|
22949
|
+
nc as has_add,
|
|
22950
|
+
sc as has_initialize,
|
|
22951
|
+
lc as has_postupdate,
|
|
22952
|
+
ac as has_preupdate,
|
|
22953
|
+
rc as has_remove,
|
|
22944
22954
|
oo as inverseLerp,
|
|
22945
22955
|
ao as inverseLerpVector,
|
|
22946
22956
|
Ol as isActor,
|
|
@@ -22964,7 +22974,7 @@ export {
|
|
|
22964
22974
|
cs as linear,
|
|
22965
22975
|
Gh as maxMessages,
|
|
22966
22976
|
W as nextActionId,
|
|
22967
|
-
|
|
22977
|
+
Cc as obsolete,
|
|
22968
22978
|
ti as parseImageFiltering,
|
|
22969
22979
|
Nt as parseImageWrapping,
|
|
22970
22980
|
M as pixelSnapEpsilon,
|
|
@@ -22973,7 +22983,7 @@ export {
|
|
|
22973
22983
|
Yh as range,
|
|
22974
22984
|
Qt as remap,
|
|
22975
22985
|
jh as remapVector,
|
|
22976
|
-
|
|
22986
|
+
yc as resetObsoleteCounter,
|
|
22977
22987
|
q as sign,
|
|
22978
22988
|
Jh as smootherstep,
|
|
22979
22989
|
Qh as smoothstep,
|