excalibur 0.32.0-alpha.1590 → 0.32.0-alpha.1591

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package/CHANGELOG.md CHANGED
@@ -74,6 +74,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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  ### Fixed
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+ - Fixed issue where setting the width/height of a ScreenElement was incorrectly scaled when supplied with a scale in the ctor
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  - Fixed issue where onRemove would sometimes not be called
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  - Fixed issue where pointer containment WAS NOT being uses on collision shape geometry, only their bounds
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  - Fixed issue where overriding built in uniforms and graphics no longer worked as v0.30.x
@@ -1,4 +1,4 @@
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- /*! excalibur - 0.32.0-alpha.1590+1be15c8 - 2025-12-3
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+ /*! excalibur - 0.32.0-alpha.1591+851fc99 - 2025-12-6
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -24691,7 +24691,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  this.pointer.useGraphicsBounds = true;
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  this.pointer.useColliderShape = false;
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  if (!(config == null ? void 0 : config.collider) && (config == null ? void 0 : config.width) > 0 && (config == null ? void 0 : config.height) > 0) {
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- this.collider.useBoxCollider(this.width, this.height, this.anchor);
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+ this.collider.useBoxCollider(config.width, config.height, this.anchor);
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  }
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  }
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  _initialize(engine) {
@@ -33472,7 +33472,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this._count += count;
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  }
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  }
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- const EX_VERSION = "0.32.0-alpha.1590+1be15c8";
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+ const EX_VERSION = "0.32.0-alpha.1591+851fc99";
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  polyfill();
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  exports2.ActionCompleteEvent = ActionCompleteEvent;
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  exports2.ActionContext = ActionContext;
@@ -1,4 +1,4 @@
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- /*! excalibur - 0.32.0-alpha.1590+1be15c8 - 2025-12-3
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+ /*! excalibur - 0.32.0-alpha.1591+851fc99 - 2025-12-6
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -24691,7 +24691,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  this.pointer.useGraphicsBounds = true;
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  this.pointer.useColliderShape = false;
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  if (!(config == null ? void 0 : config.collider) && (config == null ? void 0 : config.width) > 0 && (config == null ? void 0 : config.height) > 0) {
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- this.collider.useBoxCollider(this.width, this.height, this.anchor);
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+ this.collider.useBoxCollider(config.width, config.height, this.anchor);
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  }
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  }
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  _initialize(engine) {
@@ -33472,7 +33472,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this._count += count;
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  }
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  }
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- const EX_VERSION = "0.32.0-alpha.1590+1be15c8";
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+ const EX_VERSION = "0.32.0-alpha.1591+851fc99";
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  polyfill();
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  exports2.ActionCompleteEvent = ActionCompleteEvent;
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  exports2.ActionContext = ActionContext;