excalibur 0.32.0-alpha.1590 → 0.32.0-alpha.1591
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1 -0
- package/build/dist/excalibur.development.js +3 -3
- package/build/dist/excalibur.js +3 -3
- package/build/dist/excalibur.min.development.js +3 -3
- package/build/dist/excalibur.min.js +3 -3
- package/build/esm/excalibur.development.js +3 -3
- package/build/esm/excalibur.js +3 -3
- package/build/esm/excalibur.min.development.js +3 -3
- package/build/esm/excalibur.min.js +3 -3
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -74,6 +74,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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### Fixed
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- Fixed issue where setting the width/height of a ScreenElement was incorrectly scaled when supplied with a scale in the ctor
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- Fixed issue where onRemove would sometimes not be called
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- Fixed issue where pointer containment WAS NOT being uses on collision shape geometry, only their bounds
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- Fixed issue where overriding built in uniforms and graphics no longer worked as v0.30.x
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@@ -1,4 +1,4 @@
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1
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/*! excalibur - 0.32.0-alpha.
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/*! excalibur - 0.32.0-alpha.1591+851fc99 - 2025-12-6
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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Licensed BSD-2-Clause
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@@ -24691,7 +24691,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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this.pointer.useGraphicsBounds = true;
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this.pointer.useColliderShape = false;
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if (!(config == null ? void 0 : config.collider) && (config == null ? void 0 : config.width) > 0 && (config == null ? void 0 : config.height) > 0) {
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24694
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this.collider.useBoxCollider(
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24694
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this.collider.useBoxCollider(config.width, config.height, this.anchor);
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}
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}
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_initialize(engine) {
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@@ -33472,7 +33472,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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this._count += count;
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}
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}
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const EX_VERSION = "0.32.0-alpha.
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const EX_VERSION = "0.32.0-alpha.1591+851fc99";
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polyfill();
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exports2.ActionCompleteEvent = ActionCompleteEvent;
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exports2.ActionContext = ActionContext;
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package/build/dist/excalibur.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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/*! excalibur - 0.32.0-alpha.
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/*! excalibur - 0.32.0-alpha.1591+851fc99 - 2025-12-6
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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Licensed BSD-2-Clause
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@@ -24691,7 +24691,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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this.pointer.useGraphicsBounds = true;
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this.pointer.useColliderShape = false;
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if (!(config == null ? void 0 : config.collider) && (config == null ? void 0 : config.width) > 0 && (config == null ? void 0 : config.height) > 0) {
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24694
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this.collider.useBoxCollider(
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this.collider.useBoxCollider(config.width, config.height, this.anchor);
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}
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}
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_initialize(engine) {
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@@ -33472,7 +33472,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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this._count += count;
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}
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}
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-
const EX_VERSION = "0.32.0-alpha.
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const EX_VERSION = "0.32.0-alpha.1591+851fc99";
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polyfill();
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exports2.ActionCompleteEvent = ActionCompleteEvent;
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exports2.ActionContext = ActionContext;
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