excalibur 0.32.0-alpha.1589 → 0.32.0-alpha.1590

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@@ -123,6 +123,7 @@ export interface PhysicsStatistics {
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  export interface GraphicsStatistics {
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  drawCalls: number;
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  drawnImages: number;
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+ rendererSwaps: number;
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  }
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  /**
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  * Debug statistics and flags for Excalibur. If polling these values, it would be
@@ -1,5 +1,6 @@
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  export declare class GraphicsDiagnostics {
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  static DrawCallCount: number;
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  static DrawnImagesCount: number;
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+ static RendererSwaps: number;
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  static clear(): void;
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  }
@@ -1,4 +1,4 @@
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- /*! excalibur - 0.32.0-alpha.1589+bc6ab76 - 2025-12-2
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+ /*! excalibur - 0.32.0-alpha.1590+1be15c8 - 2025-12-3
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -12724,10 +12724,12 @@ Read https://excaliburjs.com/docs/imagesource for more information.`
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  static clear() {
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  _GraphicsDiagnostics2.DrawCallCount = 0;
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  _GraphicsDiagnostics2.DrawnImagesCount = 0;
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+ _GraphicsDiagnostics2.RendererSwaps = 0;
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  }
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  };
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  _GraphicsDiagnostics.DrawCallCount = 0;
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  _GraphicsDiagnostics.DrawnImagesCount = 0;
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+ _GraphicsDiagnostics.RendererSwaps = 0;
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  let GraphicsDiagnostics = _GraphicsDiagnostics;
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  const pixelSnapEpsilon$1 = 1e-4;
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  class ExcaliburGraphicsContext2DCanvasDebug {
@@ -16923,6 +16925,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  currentRenderer.flush();
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  currentRendererName = this._drawCalls[i].renderer;
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  currentRenderer = this.get(currentRendererName);
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+ GraphicsDiagnostics.RendererSwaps++;
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  }
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  if (currentRenderer instanceof MaterialRenderer && ((_a = this.material) == null ? void 0 : _a.isUsingScreenTexture)) {
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  currentTarget.copyToTexture(this.materialScreenTexture);
@@ -29296,7 +29299,8 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  this._physicsStats = new PhysicsStats();
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  this._graphicsStats = {
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  drawCalls: 0,
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- drawnImages: 0
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+ drawnImages: 0,
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+ rendererSwaps: 0
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  };
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  }
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  /**
@@ -29316,12 +29320,13 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  this._physicsStats.reset(otherStats.physics);
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  this.graphics.drawCalls = otherStats.graphics.drawCalls;
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  this.graphics.drawnImages = otherStats.graphics.drawnImages;
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+ this.graphics.rendererSwaps = otherStats.graphics.rendererSwaps;
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  } else {
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  this.id = this.elapsedMs = this.fps = 0;
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  this.actors.alive = this.actors.killed = this.actors.ui = 0;
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  this.duration.update = this.duration.draw = 0;
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  this._physicsStats.reset();
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- this.graphics.drawnImages = this.graphics.drawCalls = 0;
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+ this.graphics.drawnImages = this.graphics.drawCalls = this.graphics.rendererSwaps = 0;
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  }
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  }
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  /**
@@ -31331,6 +31336,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this.stats.currFrame.duration.draw = afterDraw - afterUpdate;
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  this.stats.currFrame.graphics.drawnImages = GraphicsDiagnostics.DrawnImagesCount;
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  this.stats.currFrame.graphics.drawCalls = GraphicsDiagnostics.DrawCallCount;
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+ this.stats.currFrame.graphics.rendererSwaps = GraphicsDiagnostics.RendererSwaps;
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  this.emit("postframe", new PostFrameEvent(this, this.stats.currFrame));
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  this.stats.prevFrame.reset(this.stats.currFrame);
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  this._monitorPerformanceThresholdAndTriggerFallback();
@@ -33466,7 +33472,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this._count += count;
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  }
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  }
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- const EX_VERSION = "0.32.0-alpha.1589+bc6ab76";
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+ const EX_VERSION = "0.32.0-alpha.1590+1be15c8";
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  polyfill();
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  exports2.ActionCompleteEvent = ActionCompleteEvent;
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  exports2.ActionContext = ActionContext;
@@ -1,4 +1,4 @@
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- /*! excalibur - 0.32.0-alpha.1589+bc6ab76 - 2025-12-2
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+ /*! excalibur - 0.32.0-alpha.1590+1be15c8 - 2025-12-3
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  https://github.com/excaliburjs/Excalibur
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  Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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  Licensed BSD-2-Clause
@@ -12724,10 +12724,12 @@ Read https://excaliburjs.com/docs/imagesource for more information.`
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  static clear() {
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  _GraphicsDiagnostics2.DrawCallCount = 0;
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  _GraphicsDiagnostics2.DrawnImagesCount = 0;
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+ _GraphicsDiagnostics2.RendererSwaps = 0;
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  }
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  };
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  _GraphicsDiagnostics.DrawCallCount = 0;
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  _GraphicsDiagnostics.DrawnImagesCount = 0;
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+ _GraphicsDiagnostics.RendererSwaps = 0;
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  let GraphicsDiagnostics = _GraphicsDiagnostics;
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  const pixelSnapEpsilon$1 = 1e-4;
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  class ExcaliburGraphicsContext2DCanvasDebug {
@@ -16923,6 +16925,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  currentRenderer.flush();
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  currentRendererName = this._drawCalls[i].renderer;
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  currentRenderer = this.get(currentRendererName);
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+ GraphicsDiagnostics.RendererSwaps++;
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  }
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  if (currentRenderer instanceof MaterialRenderer && ((_a = this.material) == null ? void 0 : _a.isUsingScreenTexture)) {
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  currentTarget.copyToTexture(this.materialScreenTexture);
@@ -29296,7 +29299,8 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  this._physicsStats = new PhysicsStats();
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  this._graphicsStats = {
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  drawCalls: 0,
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- drawnImages: 0
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+ drawnImages: 0,
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+ rendererSwaps: 0
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  };
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  }
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  /**
@@ -29316,12 +29320,13 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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  this._physicsStats.reset(otherStats.physics);
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  this.graphics.drawCalls = otherStats.graphics.drawCalls;
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  this.graphics.drawnImages = otherStats.graphics.drawnImages;
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+ this.graphics.rendererSwaps = otherStats.graphics.rendererSwaps;
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  } else {
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  this.id = this.elapsedMs = this.fps = 0;
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  this.actors.alive = this.actors.killed = this.actors.ui = 0;
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  this.duration.update = this.duration.draw = 0;
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  this._physicsStats.reset();
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- this.graphics.drawnImages = this.graphics.drawCalls = 0;
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+ this.graphics.drawnImages = this.graphics.drawCalls = this.graphics.rendererSwaps = 0;
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  }
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  }
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  /**
@@ -31331,6 +31336,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this.stats.currFrame.duration.draw = afterDraw - afterUpdate;
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  this.stats.currFrame.graphics.drawnImages = GraphicsDiagnostics.DrawnImagesCount;
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  this.stats.currFrame.graphics.drawCalls = GraphicsDiagnostics.DrawCallCount;
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+ this.stats.currFrame.graphics.rendererSwaps = GraphicsDiagnostics.RendererSwaps;
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  this.emit("postframe", new PostFrameEvent(this, this.stats.currFrame));
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  this.stats.prevFrame.reset(this.stats.currFrame);
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  this._monitorPerformanceThresholdAndTriggerFallback();
@@ -33466,7 +33472,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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  this._count += count;
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  }
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  }
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- const EX_VERSION = "0.32.0-alpha.1589+bc6ab76";
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+ const EX_VERSION = "0.32.0-alpha.1590+1be15c8";
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  polyfill();
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  exports2.ActionCompleteEvent = ActionCompleteEvent;
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  exports2.ActionContext = ActionContext;