excalibur 0.32.0-alpha.1588 → 0.32.0-alpha.1590
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/dist/Debug/DebugConfig.d.ts +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.d.ts +1 -0
- package/build/dist/excalibur.development.js +10 -4
- package/build/dist/excalibur.js +10 -4
- package/build/dist/excalibur.min.development.js +31 -31
- package/build/dist/excalibur.min.js +31 -31
- package/build/esm/excalibur.development.js +10 -4
- package/build/esm/excalibur.js +10 -4
- package/build/esm/excalibur.min.development.js +332 -330
- package/build/esm/excalibur.min.js +332 -330
- package/package.json +1 -1
- package/vitest.config.ts +1 -1
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@@ -1,4 +1,4 @@
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1
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-
/*! excalibur - 0.32.0-alpha.
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1
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/*! excalibur - 0.32.0-alpha.1590+1be15c8 - 2025-12-3
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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Licensed BSD-2-Clause
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@@ -12720,10 +12720,12 @@ const _GraphicsDiagnostics = class _GraphicsDiagnostics2 {
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static clear() {
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_GraphicsDiagnostics2.DrawCallCount = 0;
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_GraphicsDiagnostics2.DrawnImagesCount = 0;
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_GraphicsDiagnostics2.RendererSwaps = 0;
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}
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};
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_GraphicsDiagnostics.DrawCallCount = 0;
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_GraphicsDiagnostics.DrawnImagesCount = 0;
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_GraphicsDiagnostics.RendererSwaps = 0;
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let GraphicsDiagnostics = _GraphicsDiagnostics;
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const pixelSnapEpsilon$1 = 1e-4;
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class ExcaliburGraphicsContext2DCanvasDebug {
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@@ -16919,6 +16921,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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currentRenderer.flush();
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currentRendererName = this._drawCalls[i].renderer;
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currentRenderer = this.get(currentRendererName);
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GraphicsDiagnostics.RendererSwaps++;
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}
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if (currentRenderer instanceof MaterialRenderer && ((_a = this.material) == null ? void 0 : _a.isUsingScreenTexture)) {
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currentTarget.copyToTexture(this.materialScreenTexture);
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@@ -29292,7 +29295,8 @@ class FrameStats {
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this._physicsStats = new PhysicsStats();
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this._graphicsStats = {
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drawCalls: 0,
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drawnImages: 0
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drawnImages: 0,
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rendererSwaps: 0
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};
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}
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/**
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@@ -29312,12 +29316,13 @@ class FrameStats {
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this._physicsStats.reset(otherStats.physics);
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this.graphics.drawCalls = otherStats.graphics.drawCalls;
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this.graphics.drawnImages = otherStats.graphics.drawnImages;
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this.graphics.rendererSwaps = otherStats.graphics.rendererSwaps;
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} else {
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this.id = this.elapsedMs = this.fps = 0;
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this.actors.alive = this.actors.killed = this.actors.ui = 0;
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this.duration.update = this.duration.draw = 0;
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this._physicsStats.reset();
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this.graphics.drawnImages = this.graphics.drawCalls = 0;
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this.graphics.drawnImages = this.graphics.drawCalls = this.graphics.rendererSwaps = 0;
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}
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}
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/**
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@@ -31327,6 +31332,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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this.stats.currFrame.duration.draw = afterDraw - afterUpdate;
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this.stats.currFrame.graphics.drawnImages = GraphicsDiagnostics.DrawnImagesCount;
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this.stats.currFrame.graphics.drawCalls = GraphicsDiagnostics.DrawCallCount;
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this.stats.currFrame.graphics.rendererSwaps = GraphicsDiagnostics.RendererSwaps;
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this.emit("postframe", new PostFrameEvent(this, this.stats.currFrame));
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this.stats.prevFrame.reset(this.stats.currFrame);
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this._monitorPerformanceThresholdAndTriggerFallback();
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@@ -33462,7 +33468,7 @@ class Semaphore {
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this._count += count;
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}
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}
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-
const EX_VERSION = "0.32.0-alpha.
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const EX_VERSION = "0.32.0-alpha.1590+1be15c8";
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polyfill();
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export {
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ActionCompleteEvent,
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package/build/esm/excalibur.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
/*! excalibur - 0.32.0-alpha.
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1
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/*! excalibur - 0.32.0-alpha.1590+1be15c8 - 2025-12-3
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2
2
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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4
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Licensed BSD-2-Clause
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@@ -12720,10 +12720,12 @@ const _GraphicsDiagnostics = class _GraphicsDiagnostics2 {
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static clear() {
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_GraphicsDiagnostics2.DrawCallCount = 0;
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_GraphicsDiagnostics2.DrawnImagesCount = 0;
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_GraphicsDiagnostics2.RendererSwaps = 0;
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}
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};
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_GraphicsDiagnostics.DrawCallCount = 0;
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_GraphicsDiagnostics.DrawnImagesCount = 0;
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_GraphicsDiagnostics.RendererSwaps = 0;
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let GraphicsDiagnostics = _GraphicsDiagnostics;
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const pixelSnapEpsilon$1 = 1e-4;
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class ExcaliburGraphicsContext2DCanvasDebug {
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@@ -16919,6 +16921,7 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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currentRenderer.flush();
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currentRendererName = this._drawCalls[i].renderer;
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currentRenderer = this.get(currentRendererName);
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GraphicsDiagnostics.RendererSwaps++;
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}
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if (currentRenderer instanceof MaterialRenderer && ((_a = this.material) == null ? void 0 : _a.isUsingScreenTexture)) {
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currentTarget.copyToTexture(this.materialScreenTexture);
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@@ -29292,7 +29295,8 @@ class FrameStats {
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this._physicsStats = new PhysicsStats();
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this._graphicsStats = {
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drawCalls: 0,
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29295
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-
drawnImages: 0
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drawnImages: 0,
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rendererSwaps: 0
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};
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}
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/**
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@@ -29312,12 +29316,13 @@ class FrameStats {
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this._physicsStats.reset(otherStats.physics);
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this.graphics.drawCalls = otherStats.graphics.drawCalls;
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this.graphics.drawnImages = otherStats.graphics.drawnImages;
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this.graphics.rendererSwaps = otherStats.graphics.rendererSwaps;
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} else {
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this.id = this.elapsedMs = this.fps = 0;
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this.actors.alive = this.actors.killed = this.actors.ui = 0;
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this.duration.update = this.duration.draw = 0;
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this._physicsStats.reset();
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this.graphics.drawnImages = this.graphics.drawCalls = 0;
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this.graphics.drawnImages = this.graphics.drawCalls = this.graphics.rendererSwaps = 0;
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}
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}
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/**
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@@ -31327,6 +31332,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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this.stats.currFrame.duration.draw = afterDraw - afterUpdate;
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this.stats.currFrame.graphics.drawnImages = GraphicsDiagnostics.DrawnImagesCount;
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this.stats.currFrame.graphics.drawCalls = GraphicsDiagnostics.DrawCallCount;
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this.stats.currFrame.graphics.rendererSwaps = GraphicsDiagnostics.RendererSwaps;
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this.emit("postframe", new PostFrameEvent(this, this.stats.currFrame));
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this.stats.prevFrame.reset(this.stats.currFrame);
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this._monitorPerformanceThresholdAndTriggerFallback();
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@@ -33462,7 +33468,7 @@ class Semaphore {
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this._count += count;
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}
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}
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-
const EX_VERSION = "0.32.0-alpha.
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+
const EX_VERSION = "0.32.0-alpha.1590+1be15c8";
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polyfill();
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export {
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ActionCompleteEvent,
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