excalibur 0.32.0-alpha.1573 → 0.32.0-alpha.1575
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1 -0
- package/build/dist/Actor.d.ts +1 -1
- package/build/dist/excalibur.development.js +2 -3
- package/build/dist/excalibur.js +2 -3
- package/build/dist/excalibur.min.development.js +17 -17
- package/build/dist/excalibur.min.js +17 -17
- package/build/esm/excalibur.development.js +2 -3
- package/build/esm/excalibur.js +2 -3
- package/build/esm/excalibur.min.development.js +211 -211
- package/build/esm/excalibur.min.js +211 -211
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -84,6 +84,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Fixed issue where not(tags) and not(component) queries weren't updating in the querymanager
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- Fixed Tilemap/Isometric map pointer performance on moderate to large maps, we changed the strategy to only consider tiles under the pointer instead of try to do sorted dispatch on NxM tiles.
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- Fixed issue that caused coroutines to not automatically discover the engine scheduler when inside an async lifecycle sometimes. This is because of the stack replacement issue of async/await the context reverts too soon.
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- Fixed issue actor kill event was triggered twice
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### Updates
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package/build/dist/Actor.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import type { PostCollisionEvent, PreCollisionEvent, CollisionStartEvent, CollisionEndEvent, EnterViewPortEvent, ExitViewPortEvent, PreDrawEvent, PostDrawEvent, PreDebugDrawEvent, PostDebugDrawEvent, ActionStartEvent, ActionCompleteEvent } from './Events';
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import { KillEvent, PostKillEvent, PreKillEvent } from './Events';
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import { type KillEvent, PostKillEvent, PreKillEvent } from './Events';
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import type { Engine } from './Engine';
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import type { Color } from './Color';
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import type { CanInitialize, CanUpdate, CanBeKilled } from './Interfaces/LifecycleEvents';
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@@ -1,4 +1,4 @@
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/*! excalibur - 0.32.0-alpha.
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/*! excalibur - 0.32.0-alpha.1575+b861d89 - 2025-11-28
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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Licensed BSD-2-Clause
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@@ -20165,7 +20165,6 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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kill() {
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if (this.scene) {
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this._prekill(this.scene);
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this.events.emit("kill", new KillEvent(this));
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super.kill();
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this._postkill(this.scene);
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} else {
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@@ -33442,7 +33441,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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this._count += count;
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}
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}
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-
const EX_VERSION = "0.32.0-alpha.
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const EX_VERSION = "0.32.0-alpha.1575+b861d89";
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polyfill();
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exports2.ActionCompleteEvent = ActionCompleteEvent;
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exports2.ActionContext = ActionContext;
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package/build/dist/excalibur.js
CHANGED
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@@ -1,4 +1,4 @@
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/*! excalibur - 0.32.0-alpha.
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/*! excalibur - 0.32.0-alpha.1575+b861d89 - 2025-11-28
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https://github.com/excaliburjs/Excalibur
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Copyright (c) 2025 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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Licensed BSD-2-Clause
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@@ -20165,7 +20165,6 @@ If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPost
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kill() {
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if (this.scene) {
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this._prekill(this.scene);
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this.events.emit("kill", new KillEvent(this));
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super.kill();
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this._postkill(this.scene);
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} else {
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@@ -33442,7 +33441,7 @@ Read more about this issue at https://excaliburjs.com/docs/performance`
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this._count += count;
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}
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}
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-
const EX_VERSION = "0.32.0-alpha.
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+
const EX_VERSION = "0.32.0-alpha.1575+b861d89";
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polyfill();
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exports2.ActionCompleteEvent = ActionCompleteEvent;
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exports2.ActionContext = ActionContext;
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