excalibur 0.26.0-alpha.287 → 0.26.0-alpha.291
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +41 -27
- package/build/dist/excalibur.js +2 -2
- package/build/dist/excalibur.min.js +1 -1
- package/build/dist/excalibur.min.js.LICENSE.txt +1 -1
- package/build/dist/index.js +2 -2
- package/build/esm/excalibur.js +2 -2
- package/build/esm/excalibur.min.js +1 -1
- package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -8,6 +8,33 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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### Breaking Changes
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### Deprecated
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### Added
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### Fixed
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### Updates
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### Changed
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<!--------------------------------- DO NOT EDIT BELOW THIS LINE --------------------------------->
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<!--------------------------------- DO NOT EDIT BELOW THIS LINE --------------------------------->
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<!--------------------------------- DO NOT EDIT BELOW THIS LINE --------------------------------->
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## [0.25.1] - 2021-11-05
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### Added
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- *Experimental:* Native ES module bundle distribution in package `esm/excalibur.js` entrypoint ([#2064](https://github.com/excaliburjs/Excalibur/pull/2064))
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@@ -15,7 +42,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Story to show a play / pause implementation.
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- `ex.Animation` now support `totalDuration` that will calculate automatically each frame duration based on how many frames have.
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- `ex.Animation` now supports `.reverse()` to reverse the direction of play in an animation, use the `ex.Animation.direction` to inspect if the animation is playing in the `ex.AnimationDirection.Forward` direction or the `ex.AnimationDirection.Backward` direction.
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### Changed
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- Internal Actions implementation converted to ECS system and component, this is a backwards compatible change with v0.25.0
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- Actions can be shared with all entities now!
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- Dispatch the `hidePlayButton` on the Button Event to prevent that keep on the screen on some situations [#1431].
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- Revert VSCode Workbench Colors
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### Deprecated
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- Actions `asPromise()` renamed to `toPromise()`
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### Removed
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### Fixed
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- Fixed loader button position on window resize
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- Fixed crash in debug system if there is no collider geometry
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- Fixed ImageSource loading error message [#2049]
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<!--------------------------------- DO NOT EDIT BELOW THIS LINE --------------------------------->
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<!--------------------------------- DO NOT EDIT BELOW THIS LINE --------------------------------->
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## [0.25.0] - 2021-10-03
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### Breaking Changes
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@@ -97,7 +118,6 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Directly changing debug drawing by `engine.isDebug = value` has been replaced by `engine.showDebug(value)` and `engine.toggleDebug()` ([#1655](https://github.com/excaliburjs/Excalibur/issues/1655))
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- `UIActor` Class instances need to be replaced to `ScreenElement` (This Class it's marked as Obsolete) ([#1656](https://github.com/excaliburjs/Excalibur/issues/1656))
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- Switch to browser based promise, the Excalibur implementation `ex.Promise` is marked deprecated ([#994](https://github.com/excaliburjs/Excalibur/issues/994))
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- `DisplayMode`'s have changed ([#1733](https://github.com/excaliburjs/Excalibur/issues/1733)) & ([#1928](https://github.com/excaliburjs/Excalibur/issues/1928)):
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- `DisplayMode.FitContainer` fits the screen to the available width/height in the canvas parent element, while maintaining aspect ratio and resolution
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- Add `KeyEvent.originalEvent?: KeyboardEvent` which exposes the raw keyboard event handled from the browser.
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- Added a new getter to GraphicsComponent.ts called currentKeys that will return the names of the graphics shown in all layers
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- Added a new getter to GraphicsLayer called currentKeys that will the names of the graphics shown in this layer
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### Changed
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- `Gif` now supports new graphics component
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- `ex.Promise` is marked deprecated ([#994](https://github.com/excaliburjs/Excalibur/issues/994))
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- `ex.DisplayMode.Position` CSS can accomplish this task better than Excalibur ([#1733](https://github.com/excaliburjs/Excalibur/issues/1733))
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### Removed
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### Fixed
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- Fixed allow `ex.ColliderComponent` to not have a collider
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- Fixed `anchor` properly of single shape `Actor` [#1535](https://github.com/excaliburjs/Excalibur/issues/1535)
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- Fixed Safari bug where `Sound` resources would fail to load ([#1848](https://github.com/excaliburjs/Excalibur/issues/1848))
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<!----------------------------------------------------------------------------------------------->
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## [
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## [0.24.5] - 2020-09-07
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@@ -243,19 +263,13 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Adds new `ex.System` type which operates on matching Entities to do some behavior in Excalibur.
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- Adds new `ex.Observable` a small observable implementation for observing Entity component changes over time
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### Changed
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### Deprecated
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### Fixed
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- Fixed Animation flicker bug on the first frame when using animations with scale, anchors, or rotation. ([#1636](https://github.com/excaliburjs/Excalibur/issues/1636))
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<!----------------------------------------------------------------------------------------------->
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## [0.24.4] - 2020-09-02
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- Upgrade Excalibur to TypeScript 3.9.2
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- Upgrade Excalibur to Node 12 LTS
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### Deprecated
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### Fixed
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- Fixed Loader play button markup and styles are now cleaned up after clicked ([#1431](https://github.com/excaliburjs/Excalibur/issues/1431))
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- Fixed issue where actors that were not in scene still received pointer events ([#1555](https://github.com/excaliburjs/Excalibur/issues/1555))
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- Fixed Scene initialization order when using the lifecycle overrides ([#1553](https://github.com/excaliburjs/Excalibur/issues/1553))
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<!----------------------------------------------------------------------------------------------->
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## [0.24.0] - 2020-04-23
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- Changed `moveBy`, `rotateBy`, and `scaleBy` to operate relative to the current actor position at a speed, instead of moving to an absolute by a certain time.
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- Changed event handlers in excalibur to expect non-null event objects, before `hander: (event?: GameEvent) => void` implied that event could be null. This change addresses ([#1147](https://github.com/excaliburjs/Excalibur/issues/1147)) making strict null/function checks compatible with new TypeScript.
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- Changed collision system to remove actor coupling, in addition `ex.Collider` is a new type that encapsulates all collision behavior. Use `ex.Actor.body.collider` to interact with collisions in Excalibur ([#1119](https://github.com/excaliburjs/Excalibur/issues/1119))
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<!----------------------------------------------------------------------------------------------->
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[unreleased]: https://github.com/excaliburjs/Excalibur/compare/v0.
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[unreleased]: https://github.com/excaliburjs/Excalibur/compare/v0.25.1...HEAD
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[0.25.1]: https://github.com/excaliburjs/Excalibur/compare/v0.25.0...v0.25.1
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[0.25.0]: https://github.com/excaliburjs/Excalibur/compare/v0.24.5...v0.25.0
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[0.24.5]: https://github.com/excaliburjs/Excalibur/compare/v0.24.4...v0.24.5
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[0.24.4]: https://github.com/excaliburjs/Excalibur/compare/v0.24.0...v0.24.4
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[0.24.0]: https://github.com/excaliburjs/Excalibur/compare/v0.23.0...v0.24.0
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[0.23.0]: https://github.com/excaliburjs/Excalibur/compare/v0.22.0...v0.23.0
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[0.22.0]: https://github.com/excaliburjs/Excalibur/compare/v0.21.0...v0.22.0
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package/build/dist/excalibur.js
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/*!
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* excalibur - 0.26.0-alpha.
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* excalibur - 0.26.0-alpha.291+659ecc2 - 2021-11-6
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* https://github.com/excaliburjs/Excalibur
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* Copyright (c) 2021 Excalibur.js <https://github.com/excaliburjs/Excalibur/graphs/contributors>
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* Licensed BSD-2-Clause
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* The current Excalibur version string
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* @description `process.env.__EX_VERSION` gets replaced by Webpack on build
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*/
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const EX_VERSION = "0.26.0-alpha.
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const EX_VERSION = "0.26.0-alpha.291+659ecc2";
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polyfill();
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// This file is used as the bundle entry point and exports everything
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