evomeme-dev 0.1.7

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Files changed (101) hide show
  1. package/README.md +247 -0
  2. package/bin/evomeme +28 -0
  3. package/dist/canvas-public/app.js +5857 -0
  4. package/dist/canvas-public/cycle-detect.js +166 -0
  5. package/dist/canvas-public/index.html +395 -0
  6. package/dist/canvas-public/sequence-sheet.js +59 -0
  7. package/dist/canvas-public/smart-split.js +185 -0
  8. package/dist/canvas-public/styles.css +2276 -0
  9. package/dist/canvas-public/vendor/painterro.min.js +3 -0
  10. package/dist/index.js +25586 -0
  11. package/package.json +69 -0
  12. package/skills/evomeme-cloud-fs/SKILL.md +176 -0
  13. package/skills/evomeme-cloud-fs/agents/openai.yaml +7 -0
  14. package/skills/evomeme-cover/SKILL.md +132 -0
  15. package/skills/evomeme-cover/agents/openai.yaml +7 -0
  16. package/skills/evomeme-game-maker/SKILL.md +214 -0
  17. package/skills/evomeme-game-maker/agents/openai.yaml +4 -0
  18. package/skills/evomeme-login/SKILL.md +92 -0
  19. package/skills/evomeme-login/agents/openai.yaml +7 -0
  20. package/skills/evomeme-native-bridge-sdk/SKILL.md +286 -0
  21. package/skills/evomeme-native-bridge-sdk/agents/openai.yaml +7 -0
  22. package/skills/evomeme-tos-upload/SKILL.md +46 -0
  23. package/skills/evomeme-tos-upload/agents/openai.yaml +4 -0
  24. package/skills/game-art/SKILL.md +121 -0
  25. package/skills/game-art/agents/openai.yaml +7 -0
  26. package/skills/game-asset-image-generator/SKILL.md +104 -0
  27. package/skills/game-asset-image-generator/agents/openai.yaml +7 -0
  28. package/skills/game-asset-image-generator/references/background.md +32 -0
  29. package/skills/game-asset-image-generator/references/static-game-assets.md +38 -0
  30. package/skills/game-audio/SKILL.md +82 -0
  31. package/skills/game-audio/agents/openai.yaml +4 -0
  32. package/skills/game-audio/references/bgm-cdn.md +127 -0
  33. package/skills/game-audio/references/sfx-cdn.md +77 -0
  34. package/skills/game-demo/SKILL.md +103 -0
  35. package/skills/game-demo/agents/openai.yaml +7 -0
  36. package/skills/game-maker/SKILL.md +111 -0
  37. package/skills/game-maker/agents/openai.yaml +4 -0
  38. package/skills/game-test/SKILL.md +58 -0
  39. package/skills/game-test/agents/openai.yaml +7 -0
  40. package/skills/game-test/references/checklists/playtest-qa.md +12 -0
  41. package/skills/game-ui/SKILL.md +169 -0
  42. package/skills/game-ui/agents/openai.yaml +4 -0
  43. package/skills/game-ui/references/checklists/game-ui-quality.md +14 -0
  44. package/skills/game-ui/references/checklists/hud-readability.md +12 -0
  45. package/skills/game-ui/references/checklists/mobile-input.md +12 -0
  46. package/skills/game-ui/references/checklists/responsive-ui-fit.md +12 -0
  47. package/skills/game-ui/references/ui-patterns.md +140 -0
  48. package/skills/game-ui/references/ui-prompt-templates.md +63 -0
  49. package/skills/phaser-2d-game/SKILL.md +127 -0
  50. package/skills/phaser-2d-game/agents/openai.yaml +7 -0
  51. package/skills/phaser-2d-game/references/engine-performance.md +64 -0
  52. package/skills/phaser-2d-game/references/engine-physics.md +139 -0
  53. package/skills/phaser-2d-game/references/engine-runtime.md +129 -0
  54. package/skills/phaser-2d-game/references/engine-spritesheets.md +99 -0
  55. package/skills/phaser-2d-game/references/engine-tilemaps.md +80 -0
  56. package/skills/phaser-2d-game/references/file-structure.md +94 -0
  57. package/skills/phaser-2d-graphics-builder/SKILL.md +68 -0
  58. package/skills/phaser-2d-graphics-builder/agents/openai.yaml +7 -0
  59. package/skills/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-1.jpeg +0 -0
  60. package/skills/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-2.jpeg +0 -0
  61. package/skills/phaser-2d-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
  62. package/skills/phaser-2d-graphics-builder/references/checklists/compose-quality.md +10 -0
  63. package/skills/phaser-2d-graphics-builder/references/checklists/performance-safe-visual-detail.md +9 -0
  64. package/skills/phaser-2d-graphics-builder/references/checklists/premium-game-quality-gate.md +15 -0
  65. package/skills/phaser-2d-graphics-builder/references/checklists/sprite-quality.md +10 -0
  66. package/skills/phaser-2d-graphics-builder/references/checklists/technical-art-quality.md +9 -0
  67. package/skills/phaser-2d-graphics-builder/references/checklists/visual-scorecard.md +9 -0
  68. package/skills/phaser-2d-graphics-builder/references/compose-recipes.md +71 -0
  69. package/skills/phaser-2d-graphics-builder/references/graphics-prompt-templates.md +33 -0
  70. package/skills/phaser-2d-graphics-builder/references/implementation-blueprint.md +82 -0
  71. package/skills/phaser-2d-graphics-builder/references/sprite-recipes.md +90 -0
  72. package/skills/phaser-2d-graphics-builder/references/technical-art.md +67 -0
  73. package/skills/phaser-2d-graphics-builder/references/vfx-recipes.md +67 -0
  74. package/skills/phaser-2d-graphics-builder/references/visual-scorecard.md +129 -0
  75. package/skills/threejs-3d-game/SKILL.md +113 -0
  76. package/skills/threejs-3d-game/agents/openai.yaml +7 -0
  77. package/skills/threejs-3d-game/references/engine-asset-pipeline.md +116 -0
  78. package/skills/threejs-3d-game/references/engine-audio.md +70 -0
  79. package/skills/threejs-3d-game/references/engine-input-camera.md +84 -0
  80. package/skills/threejs-3d-game/references/engine-performance.md +96 -0
  81. package/skills/threejs-3d-game/references/engine-physics.md +142 -0
  82. package/skills/threejs-3d-game/references/engine-runtime.md +199 -0
  83. package/skills/threejs-3d-game/references/file-structure.md +353 -0
  84. package/skills/threejs-aaa-graphics-builder/SKILL.md +62 -0
  85. package/skills/threejs-aaa-graphics-builder/agents/openai.yaml +7 -0
  86. package/skills/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-1.jpg +0 -0
  87. package/skills/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-2.jpg +0 -0
  88. package/skills/threejs-aaa-graphics-builder/assets/scorecard-anchors/scene-3.jpg +0 -0
  89. package/skills/threejs-aaa-graphics-builder/references/checklists/aaa-game-quality-gate.md +23 -0
  90. package/skills/threejs-aaa-graphics-builder/references/checklists/aaa-visual-scorecard.md +19 -0
  91. package/skills/threejs-aaa-graphics-builder/references/checklists/material-lighting-quality.md +14 -0
  92. package/skills/threejs-aaa-graphics-builder/references/checklists/performance-safe-visual-detail.md +14 -0
  93. package/skills/threejs-aaa-graphics-builder/references/checklists/procedural-model-quality.md +15 -0
  94. package/skills/threejs-aaa-graphics-builder/references/checklists/technical-art-quality.md +17 -0
  95. package/skills/threejs-aaa-graphics-builder/references/graphics-prompt-templates.md +236 -0
  96. package/skills/threejs-aaa-graphics-builder/references/implementation-blueprint.md +161 -0
  97. package/skills/threejs-aaa-graphics-builder/references/model-recipes.md +146 -0
  98. package/skills/threejs-aaa-graphics-builder/references/render-recipes.md +90 -0
  99. package/skills/threejs-aaa-graphics-builder/references/shader-cookbook.md +292 -0
  100. package/skills/threejs-aaa-graphics-builder/references/technical-art.md +167 -0
  101. package/skills/threejs-aaa-graphics-builder/references/visual-scorecard.md +147 -0
package/README.md ADDED
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+ # EvoMeme
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+
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+ > 给第一次使用的同学看。不用写代码,按下面流程做就行。
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+ > 用自然语言跟 AI 说话,就能做竖屏小游戏。
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+
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+ npm 包名:`evomeme`。用 `npx` 安装到 AI 工具后,即可在对话里做游戏、生图、提交草稿。
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+
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+ ---
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+
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+ ## 一、这是什么?
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+
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+ **EvoMeme** 是一套装在 AI 工具里的「做游戏助手」。
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+
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+ 你可以:
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+
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+ - 用一句话描述想法,让 AI 帮你策划、做美术、写游戏
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+ - 让 AI 生成角色图、背景图,以及 3D 模型(按需要)
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+ - 把做好的游戏提交到 evomeme平台草稿
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+
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+ 产品重点:**手机竖屏(9:16)可玩的小游戏**。
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+
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+ ---
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+
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+ ## 二、开始前请准备
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+
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+ | 需要准备 | 说明 |
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+ | -------- | ---- |
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+ | 一台电脑 | Windows / Mac / Linux 都可以 |
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+ | 网络 | 安装、登录、生图、提交都需要联网 |
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+ | Node.js | 没有的话,到 [Node.js 官网](https://nodejs.org/) 下载 **LTS** 版本并安装(建议 ≥ 18.14) |
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+ | 一个 AI 工具(任选) | **Codex**、**Cursor**、**Claude Code**、**WorkBuddy**、**Trae(国内版 SOLO)** |
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+ | 账号 | 安装过程中会弹出登录页,按提示登录即可 |
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+
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+ ---
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+
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+ ## 三、完整使用流程
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+
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+ ### 第 1 步:打开 AI 工具
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+
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+ 打开你平时用的 AI 工具(Codex / Cursor / Claude Code / WorkBuddy / Trae 等)。
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+
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+ ---
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+
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+ ### 第 2 步:创建新项目,并新建对话
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+
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+ 1. 创建一个**新项目**(空文件夹即可,例如「我的小游戏」)
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+ 2. 用 AI 工具打开这个项目
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+ 3. 在项目中**新建一个对话**
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+
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+ ---
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+
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+ ### 第 3 步:把下面整段话发给 AI
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+
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+ 把下面灰色框里的内容**整段复制**,粘贴到刚才的对话里发给 AI,让它帮你执行:
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+
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+ ```text
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+ 一、安装 evomemeMCP
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+ npx -y evomeme@latest install --ide codex,cursor,claude,workbuddy,trae
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+ 部分 Agent 安装后,可能需要重新启动
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+
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+ 二、初始化项目
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+ 选择本地目录作为项目目录,在目录中执行:
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+ npx -y evomeme@latest init
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+ ```
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+
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+ AI 会帮你跑安装和初始化。
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+
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+ 只想装某一个工具时,也可以自己在终端执行,例如:
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+
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+ ```bash
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+ npx -y evomeme@latest install --ide cursor
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+ npx -y evomeme@latest init
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+ ```
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+
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+ ---
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+
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+ ### 第 4 步:完成登录
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+
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+ 安装 / 初始化过程中,电脑会**弹出登录页面**。
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+
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+ 1. 在浏览器里按提示完成登录
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+ 2. 登录成功后,回到 AI 工具,等待安装与初始化跑完
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+
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+ > 如果浏览器没弹出来,看看是否被拦截了弹窗;也可以让 AI 再帮你执行一次登录。
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+
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+ ---
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+
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+ ### 第 5 步:重启 AI 工具
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+
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+ 安装完成后,**请重启一次 AI 工具**(关掉再打开),让插件正式生效。
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+
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+ 补充说明:
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+
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+ - **WorkBuddy**:还要到「连接器 → 自定义连接器」里,对 `evomeme` 点一下**信任**
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+ - **Trae**:到 **设置 → MCP** 确认列表里有 `evomeme`
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+
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+ ---
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+
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+ ### 第 6 步:创作游戏时带上 `/game-director`
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+
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+ 重启后,重新打开项目,新建或继续对话。
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+
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+ **开始做游戏时,请附带入口技能 `/game-director`**,让 AI 按正式创作流程工作。
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+
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+ 不同工具附带技能的方式可能略有差别,常见写法是在消息里带上:
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+
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+ ```text
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+ /game-director
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+ ```
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+
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+ 然后再写你的游戏需求,例如:
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+
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+ ```text
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+ /game-director
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+
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+ 我想做一个竖屏休闲游戏:手指左右滑动控制小猫躲障碍,碰到障碍就失败,坚持越久分越高。画风偏可爱卡通,先做能玩的第一版。
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+ ```
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+
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+ 之后就可以继续用中文提修改:
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+
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+ - 「帮我生成主角和障碍物图片,抠掉背景」
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+ - 「开始页和结算页简单一点」
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+
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+ ---
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+
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+ ### 第 7 步:提交到 evomeme平台草稿
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+
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+ 游戏差不多能玩、自己觉得可以了,就告诉 AI:
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+
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+ ```text
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+ 帮我将作品提交到 evomeme平台草稿中
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+ ```
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+
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+ AI 会把当前项目(含可运行的 `dist/` 构建产物)提交到平台的草稿里。之后你可以在平台上继续查看、预览或再改。
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+
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+ > 提交会以你电脑上这份项目为准,覆盖更新云端草稿。重要节点建议先自己备份一下项目文件夹。
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+
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+ ---
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+
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+ ## 四、一页速查
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+
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+ ```text
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+ 1. 打开 AI 工具
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+ 2. 创建新项目 + 新建对话
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+ 3. 把「安装 + 初始化」那段话整段发给 AI
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+ 4. 弹出登录页时完成登录
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+ 5. 重启 AI 工具
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+ 6. 创作时附带 /game-director,再用中文描述游戏想法
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+ 7. 完成后告诉 AI:帮我将作品提交到 evomeme平台草稿中
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+ ```
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+
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+ ---
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+
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+ ## 五、你能让 AI 帮你做什么?
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+
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+ | 你想做的事 | 可以怎么说 |
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+ | ---------- | ---------- |
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+ | 从想法变成可玩小游戏 | 「帮我做一个……竖屏小游戏,先出能玩的版本」 |
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+ | 定玩法和规则 | 「核心玩法是……,失败和得分规则是……」 |
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+ | 定画面风格 | 「做成像素风 / 可爱卡通 / 扁平插画」 |
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+ | 生成图片素材 | 「生成主角、敌人、背景图,并抠图」 |
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+ | 做界面 | 「加开始页、暂停、结算,分数放右上角」 |
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+ | 做 3D 角色/道具 | 「用文字/图片生成 3D 模型,并接到游戏里」 |
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+ | 接背景音乐 | 「给游戏配一首轻松的 BGM」 |
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+ | 自测找问题 | 「帮我跑一遍,看看能不能正常开始和结算」 |
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+ | 提交到平台草稿 | 「帮我将作品提交到 evomeme平台草稿中」 |
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+
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+ ---
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+
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+ ## 六、使用建议
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+
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+ 1. **先做最小可玩版**
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+ 先跑通「开始 → 玩一会儿 → 结束」,别一上来堆很多功能。
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+
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+ 2. **再补美术**
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+ 玩法稳定后,再生成/替换图片和界面。
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+
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+ 3. **一次只改一类问题**
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+ 例如先只调难度,再只改画风。
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+
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+ 4. **创作记得带 `/game-director`**
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+ 这是正式入口,AI 才会按完整工作流来做。
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+
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+ ---
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+
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+ ## 七、常见问题
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+
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+ ### 1. 提示找不到 `npx` / 命令跑不起来
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+
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+ 多半还没装好 Node.js。安装 LTS 后,**关掉终端或 AI 工具再开一次**,重新发那段安装文字。
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+
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+ ### 2. 安装完了但感觉插件没生效
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+
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+ - 确认已经**重启过 AI 工具**
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+ - WorkBuddy:确认已信任 `evomeme`
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+ - Trae:到 MCP 设置里确认已启用
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+ - 把第 3 步那段话再发给 AI 跑一遍
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+
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+ ### 3. 一直让我登录 / 登录失败
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+
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+ - 检查浏览器是否拦截了弹窗
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+ - 换网络再试
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+ - 让 AI「重新登录」
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+ - 仍不行时,把完整报错原文发给支持同学
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+
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+ ### 4. 生图很慢,或一开始是空白图
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+
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+ 正常现象:系统会先给一个地址,后台继续生成,生成完后同一地址会变成真正的图。稍等再看即可。
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+
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+ ### 5. 我不会写代码,能用吗?
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+
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+ 可以。按本指南操作,平时用中文描述需求即可。
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+
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+ ### 6. 为什么一定要带 `/game-director`?
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+
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+ 这是做游戏的**统一入口**。带上它,AI 才会按策划 → 开发 → 美术 → 测试等正式流程推进。
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+
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+ ### 7. 如何升级到最新版?
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+
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+ 再执行一次安装命令即可(推荐带 `@latest`):
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+
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+ ```bash
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+ npx -y evomeme@latest install --ide codex,cursor,claude,workbuddy,trae
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+ ```
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+
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+ ---
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+
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+ ## 八、命令速查(可选)
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+
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+ 一般把命令交给 AI 执行即可;若你习惯自己在终端操作:
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+
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+ ```bash
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+ # 安装 / 更新到指定 AI 工具
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+ npx -y evomeme@latest install --ide cursor
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+
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+ # 一次安装多个
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+ npx -y evomeme@latest install --ide codex,cursor,claude,workbuddy,trae
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+
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+ # 在项目目录初始化(忽略规则、技能、登录态)
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+ npx -y evomeme@latest init
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+ ```
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+
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+ 支持的 `--ide`:`codex`、`cursor`、`claude`、`workbuddy`、`trae`。
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+
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+ ---
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+
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+ 如果你卡在某一步,把「用的是哪个 AI 工具 + 做到哪一步 + 屏幕上的原文报错」发给支持同学,会最快被帮到。
package/bin/evomeme ADDED
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+ #!/usr/bin/env node
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+
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+ /**
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+ * evomemeplugin_client
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+ * Entry point for CLI subcommands (e.g. `evomemeinstall --ide codex`) and
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+ * MCP stdio server mode (`evomeme` with no arguments).
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+ */
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+
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+ import { join, dirname } from 'node:path';
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+ import { existsSync } from 'node:fs';
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+ import { fileURLToPath, pathToFileURL } from 'node:url';
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+
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+ const __filename = fileURLToPath(import.meta.url);
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+ const __dirname = dirname(__filename);
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+ const packageRoot = join(__dirname, '..');
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+ const distPath = join(packageRoot, 'dist', 'index.js');
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+ const distUrl = pathToFileURL(distPath).href;
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+
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+ if (existsSync(distPath)) {
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+ import(distUrl).catch((error) => {
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+ console.error('❌ Failed to start evomeme:', error);
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+ process.exit(1);
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+ });
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+ } else {
25
+ console.error('❌ evomemebundle not found. Please build the project first:');
26
+ console.error(' npm run build');
27
+ process.exit(1);
28
+ }