evolutionary-arcade 0.1.0 → 0.2.0

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package/CHANGELOG.md ADDED
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+ # Changelog
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+ ## 0.2.0
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+ - New `arcade-onboarding` skill, read with `arcade guide onboarding`: puts a creator's existing games on the arcade, from sign-in first to their profile link, with one dry run and one go for the whole batch.
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+ - `arcade guide [skill]` prints any of the five skills into the agent's chat, so installing never needs an agent restart. `arcade guide --list` lists them.
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+ - `arcade login` opens the sign-in page in your browser (`--no-browser` to only print it), and on approval prints your profile address and points back to onboarding.
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+ - Validation errors say what to produce: a missing thumbnail says to capture a 1280x720 frame of real play and where to save it, and a folder without arcade.json gets the list of fields to write.
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+ - Demos come with a GIF. `arcade publish` and `arcade media preview` cut a looping `media/preview.gif` from the demo with ffmpeg and set the new `preview_gif` field; a game with a demo can't publish without one. `arcade media gif` remakes just the GIF.
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+ - A signed-out `arcade publish --dry-run` still runs every local check and prints its Heads up list, then asks you to sign in.
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+ - The dry run's Heads up list also flags missing controls, a missing demo, and a preview or GIF older than the demo.
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+ ## 0.1.1
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+ - Every game on Evolutionary Arcade is open source under MIT. `arcade publish` says so before it publishes, and refuses an `arcade.json` whose `license` is anything but `"MIT"` (leaving it out means MIT).
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+ - `arcade new`, `fork`, `blend`, and `regen` write a `LICENSE` in your name. A fork keeps its parent's LICENSE under `licenses/<slug>/`, and `pull` and `blend` add the creator's LICENSE to a download that has none. If you weren't logged in yet, `arcade publish` puts your handle in.
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+ - `arcade publish` stops on a license file at the top of the folder (`LICENSE`, `COPYING`, and the like) that isn't MIT. The arcade checks the same thing when it receives a publish.
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+ - The package no longer links to a source repository. Questions and bug reports: hello@evolutionaryarcade.com.
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+ ## 0.1.0
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+ - First release.
package/README.md CHANGED
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  # evolutionary-arcade
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- The `arcade` CLI for [Evolutionary Arcade](https://evolutionaryarcade.com), an open-source arcade of AI-made browser games. Publish, update, regen, fork, and blend games with your own coding agent.
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+ The `arcade` CLI for [Evolutionary Arcade](https://evolutionaryarcade.com), an arcade of open-source, AI-made browser games. Publish, update, regen, fork, and blend games with your own coding agent.
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  ## Quickstart
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  ```bash
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  npm i -g evolutionary-arcade
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- arcade skills install # give your coding agent the four arcade skills
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- arcade login # approve a code in your browser
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+ arcade skills install # give your coding agent the arcade skills
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+ arcade login # opens your browser; approve the code
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  arcade fork starwake # start your own game from Starwake
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  cd starwake-remix
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  arcade dev # play it locally, under the arcade's rules
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  ## Hand it to your agent
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- The CLI is built for coding agents like Claude Code and Codex. Paste this in:
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+ The CLI is built for coding agents like Claude Code and Codex. To put the games you've already made on the arcade, paste this into your agent:
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  ```text
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- Run `arcade guide` and follow it to fork starwake into a new game. Show me the dry run before you publish.
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+ Help me put my games on Evolutionary Arcade (evolutionaryarcade.com). Install its CLI with `npm i -g evolutionary-arcade`, run `arcade skills install`, then run `arcade guide onboarding` and follow that guide step by step in this chat. No restart needed.
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  ```
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- `arcade guide` prints the getting-started skill. `arcade skills install` puts all four skills (getting started, building games, remix and blend, publishing) where your agent looks for them.
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+ It installs the CLI and the skills, signs you in first (you approve in your browser), finds your games, brings each one up to the arcade's standard with real screenshots, controls, and a demo, shows you one dry run, and publishes on your go. You end with your profile link.
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+ `arcade guide <name>` prints any of the five skills (onboarding, getting started, building games, remix and blend, publishing) straight into the agent's chat, so it never needs a restart. `arcade skills install` also puts them where your agent looks for skills in future sessions.
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  ## Four ways to build on a game
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  - **Fork** a game: `arcade fork <slug>` starts a new game of yours from someone's code, and its page links back to where it came from.
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  - **Blend** games: `arcade blend <a> <b>` puts 2 to 8 games in one folder for your agent to combine into one new game.
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- Everything you publish is public, including the source. The CLI never uploads `.env` files, keys, `.git`, or `node_modules`, and it stops if a file looks like it holds an API key.
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+ Everything you publish is public, including the source, and every game is open source under the MIT license. `arcade new`, `fork`, `blend`, and `regen` write a `LICENSE` in your name, and a fork keeps its parent's under `licenses/<slug>/`. Code or assets you bundle from others keep their own license and must be yours to share. The CLI never uploads `.env` files, keys, `.git`, or `node_modules`, and it stops if a file looks like it holds an API key.
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  ## Commands
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  | Command | What it does |
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  |---|---|
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- | `arcade guide` | Prints the getting-started skill. Agents read this first. |
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- | `arcade skills install [--target claude\|codex\|all] [--dir <path>]` | Copies the four skills into `~/.claude/skills` and/or `~/.agents/skills`. |
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+ | `arcade guide [skill] [--list]` | Prints a skill into the agent's chat, no restart needed (default: getting started). `arcade guide onboarding` puts existing games on the arcade. |
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+ | `arcade skills install [--target claude\|codex\|all] [--dir <path>]` | Copies the five skills into `~/.claude/skills` and/or `~/.agents/skills`. |
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  | `arcade login` / `arcade logout` / `arcade whoami` | Sign in with a device code, sign out, or see who you are. |
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  | `arcade search <query>` | Find games by title, slug, @handle, or model. |
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  | `arcade info <slug>` | A game's versions, generation ids, which one is main, and its parents. |
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  - Play and publish: [evolutionaryarcade.com](https://evolutionaryarcade.com)
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  - Publishing guide: [evolutionaryarcade.com/publish](https://evolutionaryarcade.com/publish)
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  - Discord: [evolutionaryarcade.com/discord](https://evolutionaryarcade.com/discord)
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- - Source and issues: [github.com/DamDam98/evolutionary-arcade](https://github.com/DamDam98/evolutionary-arcade)
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+ - Questions and bug reports: [hello@evolutionaryarcade.com](mailto:hello@evolutionaryarcade.com)
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- MIT licensed.
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+ The CLI is MIT licensed, like every game published with it.