eve 0.9.4 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +0 -509
- package/dist/src/cli/commands/init.d.ts +2 -4
- package/dist/src/cli/commands/init.js +1 -1
- package/dist/src/cli/dev/tui/terminal-renderer.js +2 -2
- package/dist/src/cli/run.d.ts +1 -1
- package/dist/src/cli/run.js +1 -1
- package/dist/src/compiled/.vendor-stamp.json +1 -1
- package/dist/src/evals/context.js +1 -1
- package/dist/src/evals/types.d.ts +2 -0
- package/dist/src/internal/application/package.js +1 -1
- package/dist/src/internal/nitro/host/ports.d.ts +1 -1
- package/dist/src/internal/nitro/host/ports.js +1 -1
- package/dist/src/internal/nitro/host/start-development-server.js +1 -1
- package/dist/src/public/definitions/connections/openapi.d.ts +7 -5
- package/dist/src/runtime/connections/openapi-client.d.ts +2 -2
- package/dist/src/runtime/connections/openapi-client.js +1 -1
- package/dist/src/runtime/connections/openapi-security.d.ts +2 -1
- package/dist/src/runtime/connections/openapi-security.js +1 -1
- package/dist/src/runtime/connections/openapi-spec.d.ts +4 -6
- package/dist/src/runtime/connections/openapi-spec.js +1 -1
- package/dist/src/runtime/prompt/connections.js +1 -1
- package/dist/src/setup/scaffold/create/project.js +1 -1
- package/docs/README.md +1 -1
- package/docs/concepts/sessions-runs-and-streaming.md +5 -5
- package/docs/connections.mdx +5 -5
- package/docs/getting-started.mdx +10 -37
- package/docs/guides/client/messages.mdx +1 -1
- package/docs/guides/client/output-schema.mdx +1 -1
- package/docs/guides/client/overview.mdx +1 -1
- package/docs/reference/cli.md +1 -1
- package/docs/schedules.mdx +1 -1
- package/package.json +1 -1
package/docs/getting-started.mdx
CHANGED
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@@ -24,9 +24,9 @@ You also need a model credential. Set the provider or gateway key your model str
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## Manual installation
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The quick start uses `eve init` for a guided scaffold.
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The quick start uses `eve init` for a guided scaffold. Run `npx eve@latest init <name>` from a parent directory, or create an empty directory first and run `eve init`, `eve init .`, or `eve init ./` inside it to run the same full scaffold there, including `package.json`. To add Eve to a non-empty existing app, use `npx eve@latest init .`: that add-agent flow requires a `package.json` and no existing `agent/` files yet, and Eve adds the missing `eve`, `ai`, and `zod` dependencies for you. Eve also ensures a compatible Node engine (for example `24.x`) is present; if an existing range is too narrow for the release, Eve updates it and warns you. Either way the final handoff runs the `eve dev` binary through the package manager, not the project’s own `dev` script.
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To wire Eve
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To wire Eve in by hand, declare a compatible Node runtime in `package.json`:
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```json
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{
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}
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```
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Then
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Then install Eve and author the two files the runtime needs:
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```bash
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npm install eve@latest
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Every Eve app exposes the same stable HTTP API. Start a durable session:
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```bash
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curl -X POST http://127.0.0.1:
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curl -X POST http://127.0.0.1:2000/eve/v1/session \
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-H 'content-type: application/json' \
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-d '{"message":"What is the weather in Brooklyn?"}'
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```
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Attach to the session stream:
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```bash
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curl http://127.0.0.1:
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curl http://127.0.0.1:2000/eve/v1/session/<sessionId>/stream
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```
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The stream is NDJSON
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- `session.started`
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- `turn.started`
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- `message.received`
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- `step.started`
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- `actions.requested`
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- `action.result`
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- `subagent.called`
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- `subagent.completed`
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- `reasoning.completed`
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- `step.completed`
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- `turn.completed`
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- `session.waiting`
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- `session.failed`
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`reasoning.appended` and `message.appended` are optional live-streaming events. Clients that can't surface incremental output can ignore them and rely on `reasoning.completed` and `message.completed`.
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`message.completed.data.finishReason` tells you whether assistant text is interim tool-call narration or a terminal reply, and `step.completed.data.usage` carries token usage. When a parent delegates to a subagent, `subagent.called.data.childSessionId` gives you the child session id, so you can subscribe to that child stream and watch the delegated work.
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The stream is NDJSON, one lifecycle event per line. See [Sessions, runs & streaming](./concepts/sessions-runs-and-streaming) for the full list of events and what each one carries.
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## Send a follow-up message
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When the session is waiting for the next user message, post a follow-up with the token:
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```bash
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curl -X POST http://127.0.0.1:
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curl -X POST http://127.0.0.1:2000/eve/v1/session/<sessionId> \
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-H 'content-type: application/json' \
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-d '{"continuationToken":"<token>","message":"Now do Queens."}'
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```
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If a coding agent (Claude Code, Cursor, and the like) is doing the setup, hand it this prompt:
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<CopyPrompt text="Set up an Eve agent for the user. Ask one question at a time. Use your prompt tools when available and do not guess. First ask what the agent should do. Then ask whether to create a new project or add it to an existing directory. For a new project, propose a name and ask the user to confirm it, then ask whether it should include Web Chat. Run `npx eve@latest init <target>`, adding `--channel-web-nextjs` if the user wants Web Chat. After scaffolding, read the relevant guide in `<project>/node_modules/eve/docs/`, replace the placeholder in `<project>/agent/instructions.md` with the purpose the user gave you, and do not start `eve dev` because it is interactive. Give the user the exact dev command printed by init.">
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Set up an Eve agent by asking what it should do, whether to create a new project
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Set up an Eve agent by asking what it should do, whether to create a new project, scaffold the
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current empty directory, or add Eve to an existing app, and whether a new project should include Web Chat, one question at a time.
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Run `npx eve@latest init <target>`, read the bundled docs, fill in agent/instructions.md, and give
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the user the dev command instead of starting the interactive server.
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</CopyPrompt>
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Once `eve` is
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- Docs: `node_modules/eve/docs/`
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`eve init <name>` creates the base agent; `eve init .` adds one to an existing project. Add `--channel-web-nextjs` for Web Chat, or run
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`eve channels add slack` later from an interactive terminal.
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Once `eve` is installed, the complete docs ship at `node_modules/eve/docs/`, so the agent can read them locally instead of fetching anything.
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## What to read next
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```ts
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import { Client } from "eve/client";
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const client = new Client({ host: "http://127.0.0.1:
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const client = new Client({ host: "http://127.0.0.1:2000" });
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const session = client.session();
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const response = await session.send("What is the weather in Brooklyn?");
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required: ["title", "count"],
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} as const;
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const client = new Client({ host: "http://127.0.0.1:
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const client = new Client({ host: "http://127.0.0.1:2000" });
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const session = client.session();
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const response = await session.send<Summary>({
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package/docs/reference/cli.md
CHANGED
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| Flag | Effect |
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| ----------------------------------- | ----------------------------------------------------------------------------------------- |
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| `--host <host>` | Host interface to bind |
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| `--port <port>` | Port to listen on (defaults to `$PORT`, then `
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| `--port <port>` | Port to listen on (defaults to `$PORT`, then `2000`) |
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| `-u, --url <url>` | Connect to an existing server URL instead of starting one |
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| `--no-ui` | Start the server without an interactive UI |
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| `--name <name>` | Title shown in the terminal UI (defaults to the app folder name) |
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package/docs/schedules.mdx
CHANGED
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In production the cron cadence is the only thing that fires a schedule, but waiting for the next tick gets old fast while iterating in `eve dev`. So the dev server mounts a one-shot dispatch route: fire a schedule by name, out of band, exactly once.
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```sh
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curl -X POST http://localhost:
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curl -X POST http://localhost:2000/eve/v1/dev/schedules/heartbeat
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# -> { "scheduleId": "heartbeat", "sessionIds": ["..."] }
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```
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