envio 3.3.0-rc.0 → 3.3.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "envio",
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- "version": "3.3.0-rc.0",
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+ "version": "3.3.0",
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  "type": "module",
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  "description": "A latency and sync speed optimized, developer friendly blockchain data indexer.",
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  "bin": "./bin.mjs",
@@ -70,10 +70,10 @@
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  "tsx": "4.21.0"
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  },
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  "optionalDependencies": {
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- "envio-linux-x64": "3.3.0-rc.0",
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- "envio-linux-x64-musl": "3.3.0-rc.0",
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- "envio-linux-arm64": "3.3.0-rc.0",
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- "envio-darwin-x64": "3.3.0-rc.0",
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- "envio-darwin-arm64": "3.3.0-rc.0"
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+ "envio-linux-x64": "3.3.0",
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+ "envio-linux-x64-musl": "3.3.0",
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+ "envio-linux-arm64": "3.3.0",
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+ "envio-darwin-x64": "3.3.0",
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+ "envio-darwin-arm64": "3.3.0"
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  }
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  }
@@ -307,11 +307,11 @@ let checkAndFetch = async (
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  (isCold ? Pervasives.min(remaining.contents, coldChainBudget) : remaining.contents) +.
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  cs->ChainState.pendingBudget
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  let maxTargetBlock = switch alignment {
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- // 5% margin past the anchor's line: chains whose progress tracks the
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+ // 10% margin past the anchor's line: chains whose progress tracks the
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  // anchor closely would otherwise flap in and out of the clamp on every
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  // small frontier move, stalling their pipeline every other tick.
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  | Some((anchorChainId, progress)) if anchorChainId !== chainId =>
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- Some(cs->ChainState.blockAtProgress(~progress=progress +. 0.05))
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+ Some(cs->ChainState.blockAtProgress(~progress=progress +. 0.1))
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  | _ => None
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  }
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  switch cs->ChainState.getNextQuery(
@@ -172,7 +172,7 @@ async function checkAndFetch(crossChainState, dispatchChain) {
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  let chainTargetItems = (
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  isCold ? Primitive_float.min(remaining.contents, minimumAdmissionBudget) : remaining.contents
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  ) + ChainState.pendingBudget(cs);
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- let maxTargetBlock = alignment !== undefined && alignment[0] !== chainId ? ChainState.blockAtProgress(cs, alignment[1] + 0.05) : undefined;
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+ let maxTargetBlock = alignment !== undefined && alignment[0] !== chainId ? ChainState.blockAtProgress(cs, alignment[1] + 0.1) : undefined;
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  let action = ChainState.getNextQuery(cs, chainTargetItems, chunkItemsMultiplier, itemsTargetFloor, maxTargetBlock);
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  if (typeof action !== "object") {
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  if (action === "WaitingForNewBlock") {